1. Abilities
  2. dynamic_events
  3. ryloth
  4. city_hub
  5. shakedown_shakedown
  6. player_wanted

Wanted

Wanted

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
21
agesmu_lazer_targeting_impWanted – The Hutt Cartel isn't happy with you.
2
agesmu_lazer_targeting_imp
Sec Level 1
3
agesmu_lazer_targeting_imp
Sec Level 2
4
agesmu_lazer_targeting_imp
Sec Level 3
5
agesmu_lazer_targeting_imp
Sec Level 4
  • [does not expire]
    agesmu_lazer_targeting_impWanted
    The Hutt Cartel isn't happy with you.

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_1
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_2
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_3
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_4
    • Add effect #2 to TARGET from CASTER
  • 2
    • When stacks of this effect increase to 4 stacks

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_1
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_2
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_3
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_4
    • Add effect #3 to TARGET from CASTER
  • 3
    • When stacks of this effect increase to 7 stacks

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_1
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_2
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_3
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_4
    • Add effect #4 to TARGET from CASTER
  • 4
    • When stacks of this effect increase to 10 stacks

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_1
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_2
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_3
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_4
    • Add effect #5 to TARGET from CASTER
  • 5
    • When stacks of this effect decrease to 9 stacks

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_1
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_2
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_3
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_4
    • Add effect #4 to TARGET from CASTER
  • 6
    • When stacks of this effect decrease to 6 stacks

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_1
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_2
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_3
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_4
    • Add effect #3 to TARGET from CASTER
  • 7
    • When stacks of this effect decrease to 3 stacks

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_1
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_2
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_3
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_4
    • Add effect #2 to TARGET from CASTER
  • 8
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_1
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_2
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_3
    • Dispel all effects from tags tag.​abl.​dynamic_events.​ryloth.​city_hub.​shakedown.​sec_level_4
  • 9
    • When effect ticks

    Perform the following actions:

  • [hidden] [does not expire]
    agesmu_lazer_targeting_impSec Level 1

  • [hidden] [does not expire]
    agesmu_lazer_targeting_impSec Level 2

  • [hidden] [does not expire]
    agesmu_lazer_targeting_impSec Level 3

  • [hidden] [does not expire]
    agesmu_lazer_targeting_impSec Level 4