1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. watchdog
  6. watchdog
  7. hair_trigger_protocol_watched

Watchdog Protocol (Hair Trigger)

cc_stay

Watchdog Protocol (Hair Trigger)

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cc_stay
Watchdog Protocol (Hair Trigger)
2
damagevulnerabilityHindered – Cannot activate or benefit from high mobility actions.
3
movementslowedSlowed – Movement speed reduced.
4
cc_stayWatchdog Protocol (Hair Trigger) – Periodic energy damage.
5
ring01
Watchdog Protocol (Hair Trigger)
  • [hidden] [0.5s]
    cc_stayEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [1.1s]
    damagevulnerabilityHindered
    Cannot activate or benefit from high mobility actions.

  • [1.1s]
    movementslowedSlowed
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [1.1s]
    cc_stayWatchdog Protocol (Hair Trigger)
    Periodic energy damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.watchdog.hair_trigger.debuff
    • Add effect #1 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 3
    • When CASTER is moving

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    ring01Effect #5

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​hair_trigger_is_in_sight applied by CASTER

    Perform the following actions:

  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Remove this effect
  • 3
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s

    Perform the following actions:

    • Remove this effect