1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss1
  6. front_swipes

Wild Rake

animaltalon

Wild Rake

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.elom.ranphyx_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltalon
Wild Rake
2
animaltalon
Wild Rake
3
animaltalon
Wild Rake
4
animaltalon
Wild Rake
5
animaltalon
Wild Rake
  • [hidden] [1.5s]
    animaltalonEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.flashpoint.elom.bosses.boss1.front_cone_swipe.cone_inidicator, dependent on calling effect
    • Delay next ability by 3s (GCD)
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    animaltalonEffect #2

  • 1
    • When channel finished

    Perform the following actions:

    • Play appearance epp.flashpoint.elom.bosses.boss1.front_cone_swipe.attack, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [hidden] [1.5s]
    animaltalonEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 7.5m
      - Angle = (float) 90

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Execute ability

      Deep Wounds

      FQN: abl.​flashpoint.​elom.​bosses.​boss1.​bleed

      Deep Wounds
      from TARGET to TARGET
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 7.5m
      - Angle = (float) 90

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

  • [hidden] [1.5s]
    animaltalonEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.sov.bosses.optional.swipe_left_shockwave, dependent on calling effect
  • [0s] [not displayed]
    animaltalonEffect #5