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  2. location
  3. korriban
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  5. the_unwary_thieves
  6. acolyte
Portrait

Acolyte

Level 8 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
haircolor
 haircolor_human_non_h04_p
    complexioncomp_human_non_eyebrow14_m
      Body details
      SlotDetails
      chestchest_tight_bmn_archetype
      • + chest_tight_bmn_med_sw_a01_chest
      • Material: chest_tight_med_sw_a01c03_m
      handhand_gauntlet_bmn_archetype
      • Material: hand_gauntlet_med_sw_a01c01_u
      waistwaist_belt_bmn_archetype
      • Material: waist_belt_med_sw_a01c02_u
      legleg_pant_bmn_archetype
      • Material: leg_pant_med_sw_a01c02_m_v01
      bootboot_tall_bmn_archetype
      • Material: boot_tall_med_sw_a01c01_u