1. NPCs
  2. location
  3. open_worlds
  4. class
  5. jedi_knight
  6. chapter_1
  7. new_intelligence
  8. agent_ottau
Portrait

Agent Ottau

Level 20 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.agent_ottau

Starts conversation: cnv.location.open_worlds.class.jedi_knight.chapter_1.new_intelligence.agent_ottau

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a13
  • Material: hair_human_non_a13_v01_m
facehair[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c20_m
          Body details
          SlotDetails
          chestchest_baggy_bma_archetype
          • + chest_baggy_bma_light_ge_a32_straps
          • + chest_baggy_bma_light_ge_a32_shld
          • Material: chest_baggy_light_ge_a32settler03_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_light_ge_a32settler03_u_v01
          handhand_glove_bma_archetype
          • Material: hand_glove_light_ge_a32settler03_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_light_ge_a32_back
          • + waist_belt_bma_light_ge_a32_front
          • Material: waist_belt_light_ge_a32settler03_u
          legleg_pant_bma_archetype
          • Material: leg_pant_light_ge_a32settler03_m_v01
          bootboot_tall_bma_archetype
          • + boot_tall_bma_light_ge_a32_pouch
          • Material: boot_tall_light_ge_a32settler03_u