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Portrait

Agent Robrarka <Investigation (Mission Trainer)>

Level 28 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Gives codex entry:

Investigation

Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of researched compounds used to construct prototype and artifact weapons and blaster barrels, prototype schematics for all crafts, and gifts for companions to raise their Influence rating.

Recommended Crafting Skills: All (for schematics), Armstech.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​investigation

Investigation
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a02
  • Material: head_human_bmf_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmf_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h30_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c07_m
          Body details
          SlotDetails
          chestchest_tight_bmf_archetype
          • Material: chest_tight_med_ge_a10impofficer01_m
          bracerbracer_short_bmf_archetype
          • Material: bracer_short_med_ge_a10impofficer01_u_v01
          handhand_glove_bmf_archetype
          • Material: hand_glove_med_ge_a10impofficer01_u
          waistwaist_belt_bmf_archetype
          • Material: waist_belt_med_ge_a10impofficer01_u
          legleg_pant_bmf_archetype
          • Material: leg_pant_med_ge_a10impofficer01_m_v01
          bootboot_tall_bmf_archetype
          • Material: boot_tall_med_ge_a10impofficer01_u