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Agitated Killik Larvae

Level 40 | Weak | Killik Slave


Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (4)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.


Infectious Bite

FQN: abl.​npc.​ability.​creature.​universal.​infectious_bite

Infectious Bite
30sinstant4 m80100%


Claws the target, causing it to bleed for moderate internal damage over the duration.

FQN: abl.​npc.​ability.​creature.​universal.​claw_bleed

15sinstant4 m40100%


FQN: abl.​creature.​klorslug.​klorslug_default_special_attack

4.5sinstant4 m065%

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​flurry.​creature.​unarmed.​klorslug_melee

Melee Attack
1.5sinstant4 m0100%


Gives codex entry:


The original inhabitants of Alderaan, the insectoid Killiks spread across the planet and throughout neighboring star systems millennia before the foundation of the Republic. By the time human colonists found Alderaan, however, the Killiks had long since migrated into deep space for reasons unknown; the only evidence of their existence was their empty hive mounds.

In fact, a few Killiks had remained behind on Alderaan and lived in hibernation deep underground. Every few hundred years, these Killiks would emerge and come into conflict with the colonists before retreating and sleeping once again. The Alderaanians viewed the Killiks as monsters out of legend, and no one's certain how the Killiks view the Alderaanians.

Killik society is comprised of a collection of hive minds--some violently territorial, others gentle and reclusive. Individual Killiks possess no sense of identity or self, and each would unquestioningly sacrifice its life for the benefit of its nest. As a result, Killiks cannot comprehend the value other species place on individuals, making them difficult to interact or negotiate with. They do, however, have values of their own, creating beautiful works of art and engaging in complex ritual behavior.

The strength of the Killik hive mind is such that it can even absorb individuals from other species, altering their brain chemistry so that they respond to the will of the nest. These transformed individuals are commonly called Joiners.

Category: Species

Planet: 16141076066187801147

XP Level: 28

FQN: cdx.​species.​killik

Loot information

Loot package: 4117078276644380579



3D model
  • Material: klorslug_killiklarva_a01_v01
All NPCs with this appearance (33)