1. NPCs
  2. location
  3. korriban
  4. class
  5. sith_sorcerer
  6. the_plight_of_the_acolyte
  7. alif
Portrait

Alif

Level 7 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.alif

Starts conversation: cnv.location.korriban.class.sith_sorcerer.acolyte_alif

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor[empty]
haircolor
 haircolor_human_non_h13_p
    eyecolor
     eyecolor_human_non_h01_s
      complexioncomp_human_non_c19_m
        Body details
        SlotDetails
        chestchest_tight_bma_archetype
        • Material: chest_tight_med_sw_a01c03_m
        handhand_glove_bma_archetype
        • Material: hand_glove_med_ge_a15mercenary01_u
        waistwaist_belt_bma_archetype
        • + waist_belt_bma_med_ge_a15_sling
        • Material: waist_belt_med_ge_a15mercenary01_u
        legleg_pant_bma_archetype
        • Material: leg_pant_med_sw_a01c01_m_v01
        bootboot_tall_bma_archetype
        • Material: boot_tall_med_ge_a15mercenary01_u