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Portrait

"Big Bantha" Baan

Level 75 | Strong | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tenacity

FQN: abl.​npc.​ability.​buff.​tenacity

Tenacity
2m 0sinstantany600100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m400100%

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany350100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m300100%

Rocket Punch

Close range gauntlet attack that does moderate damage.

FQN: abl.​npc.​ability.​tech.​rocket_punch

Rocket Punch
6sinstant4 m70100%

Flame Sweep

FQN: abl.​npc.​ability.​tech.​flame_sweep

Flame Sweep
12sinstant4 m70100%

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m2100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m1100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a03
  • Material: head_human_bmf_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a05
  • + hair_human_bmf_non_a05_lock
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c13_m
          agescar_human_non_c03_u
            Body details
            SlotDetails
            chestchest_baggy_bmf_archetype
            • Material: chest_baggy_med_ge_a17military01_m
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a17_elbow
            • Material: hand_glove_med_ge_a17military01_u
            waistwaist_belt_bmf_archetype
            • Material: waist_belt_med_ge_a17military01_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a17military01_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a17_knee
            • Material: boot_tall_med_ge_a17military01_u