1. NPCs
  2. location
  3. open_worlds
  4. class
  5. jedi_wizard
  6. chapter_2
  7. to_serve_the_king
  8. blaesus
Portrait

Blaesus

Level 41 | Elite | Boss


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Dark Charge

FQN: abl.​npc.​ability.​custom.​boss.​blaesus.​dark_charge

Dark Charge
noneinstantany100100%

Death Field

Creates a Death Field at the target's location, dealing internal damage and stealing health from up to 4 targets within an 8 meter radius.

FQN: abl.​npc.​ability.​force.​death_field_cast

Death Field
12s3s cast30 m90100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m10100%

Overload

Deals moderate energy damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​overload

Overload
30sinstant4 m150%

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Powerful storm on a long cooldown. Balanced assuming the player suffers 3 ticks of damage before leaving area.

FQN: abl.​npc.​ability.​force.​force_storm

Force Storm
60s6s channel30 m150%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.blaesus

Starts conversation: cnv.location.open_worlds.class.jedi_consular.chapter_2.to_serve_the_king.blaesus

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_npc01
  • Material: head_human_bma_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c20_m
          Body details
          SlotDetails
          chestchest_trenchtight_bma_archetype
          • + chest_trenchtight_bma_med_sw_a04_hooddown
          • + chest_trenchtight_bma_med_sw_a04_loin
          • + chest_trenchtight_bma_med_sw_a04_shld
          • Material: chest_trenchtight_med_sw_a04c01_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_med_sw_a04c01_u_v02
          handhand_gauntlet_bma_archetype
          • + hand_gauntlet_bma_med_sw_a04_forearm
          • Material: hand_gauntlet_med_sw_a04c01_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_med_sw_a04_front
          • + waist_belt_bma_med_sw_a04_back
          • Material: waist_belt_med_sw_a04c01_u
          legleg_pant_bma_archetype
          • Material: leg_pant_med_sw_a04c01_m_v01
          bootboot_thigh_bma_archetype
          • + boot_thigh_bma_med_sw_a04_knee
          • Material: boot_thigh_med_sw_a04c01_u