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Portrait

"Bruiser" Groben <Cantina Vendor>

Level 28 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.general.cantina.jukebox
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_rattataki_bms_caucasian_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
hair[empty]
facehair[no archetype]
  • + facehair_rattataki_bms_caucasian_a01_bullring
  • + facehair_rattataki_bms_caucasian_a01_chin
  • + facehair_rattataki_bms_caucasian_a01_ear
  • Material: facehair_rattataki_non_a01_v01_u
skincolor[empty]
haircolor[empty]
eyecolor
 eyecolor_rattataki_non_h01_s
    complexioncomp_rattataki_non_c06_u
      facepainttattoo_rattataki_non_c11_m
        Body details
        SlotDetails
        chestchest_tight_bms_archetype
        • + chest_tight_bms_light_ge_a08_chest
        • + chest_tight_bms_light_ge_a08_shld
        • Material: chest_tight_light_ge_a08repcitizen01_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_light_ge_a08repcitizen01_u_v02
        handhand_glove_bms_archetype
        • Material: hand_glove_light_ge_a08repcitizen01_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_light_ge_a08_front
        • Material: waist_belt_light_ge_a08repcitizen01_u
        legleg_pant_bms_archetype
        • Material: leg_pant_light_ge_a08repcitizen01_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_light_ge_a08_shin
        • Material: boot_tall_light_ge_a08repcitizen01_u