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  3. flashpoint
  4. imperial
  5. act_one
  6. capital
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  8. lobby_passenger_m_alien_d
Portrait

Citizen

Level 5-10 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmf_caucasian_a02
  • Material: head_human_bmf_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_caucasian_a02
  • Material: head_human_bmf_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmf_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmf_non_a09
  • Material: hair_human_non_a09_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmf_caucasian_a04_mustache
  • + facehair_human_bmf_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h29_p
     skincolor_human_non_h26_p
      haircolor
      (one of 2)
       haircolor_human_non_h09_p
         haircolor_human_non_h02_p
          eyecolor
           eyecolor_human_non_h03_s
            complexioncomp_human_non_c28_m
              age
              (one of 2)
              scar_human_non_c13_u
                age_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmf_archetype
                  • + chest_tight_bmf_light_ge_a13_chest
                  • + chest_tight_bmf_light_ge_a13_loin
                  • Material: chest_tight_light_ge_a13impcitizen03_m
                  bracerbracer_short_bmf_archetype
                  • Material: bracer_short_light_ge_a13impcitizen03_u_v01
                  hand
                  (one of 2)
                  hand_glove_bmf_archetype
                  • + hand_glove_bmf_light_ge_a13_wrist
                  • Material: hand_glove_light_ge_a13impcitizen03_u
                  hand_naked_bmf_archetype
                  • Material: hand_naked_caucasian_young_a01c01_bmf
                  • Skin slot 0: hand_naked_caucasian_young_a01c01_bmf
                  • Skin color is hued into slot: 0
                  waistwaist_belt_bmf_archetype
                  • Material: waist_belt_light_ge_a13impcitizen03_u
                  legleg_pant_bmf_archetype
                  • Material: leg_pant_light_ge_a13impcitizen03_m_v02
                  bootboot_tall_bmf_archetype
                  • + boot_tall_bmf_light_ge_a13_ankle
                  • Material: boot_tall_light_ge_a13impcitizen03_u