1. NPCs
  2. exp
  3. 02
  4. yavin_4
  5. world
  6. training_regimen
  7. colonel_burr
Portrait

Colonel Burr

Level 60 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.colonel_burr

Starts conversation: cnv.exp.02.yavin_4.world.training_regimen.captain_burr

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • + face_gehathair01_bmn_med_ge_a10_mic
  • Material: face_gehat01_med_ge_a10impofficer01_m_v01
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_caucasian_h01_p
    eyecolor
     eyecolor_human_non_h01_s
      complexioncomp_human_non_c25_m
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_med_ge_a11_shld
        • Material: chest_armor_heavy_ge_a11impheavy02_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_ge_a11impheavy02_u_v01
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a11_forearm
        • Material: hand_glove_heavy_ge_a11impheavy02_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a11_front
        • Material: waist_belt_heavy_ge_a11impheavy02_u
        legleg_armor02_bmn_archetype
        • Material: leg_armor02_heavy_ge_a11impheavy02_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a11_shin
        • Material: boot_tall_heavy_ge_a11impheavy02_u