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Portrait

Commander Zapal <Republic Weapons Specialist>

Level 77-80 | Elite | Tank


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany30100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

Corrosive Grenade

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Corrosive Grenade
12sinstant30 m20100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.rep_elite_squad_leader

Loot information

Loot package: 17798545600791258270

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a04
  • Material: head_human_bmn_non_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet32_bmn_archetype
  • Material: face_trhelmet32_heavy_tr_mtx11c01_u
hairhair_pctogruta_bmn_non_a01
  • Material: hair_pctogruta_non_a01_v05_u
facehairfacehair_pctogruta_bmn_non_a07
  • Material: facehair_pctogruta_non_a03_v02_u
skincolor
 skincolor_pctogruta_non_h06_p
    haircolor
     haircolor_pctogruta_non_h04_p
      facepaintfacepaint_pctogruta_non_c04_u
        Body details
        SlotDetails
        chestchest_jacket07_bmn_archetype
        • + chest_jacket07_bmn_heavy_tr_mtx11_arm
        • + chest_jacket07_bmn_heavy_tr_mtx11_armor
        • Material: chest_jacket07_heavy_tr_mtx11c01_u
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_tr_mtx11c01_u
        handhand_glove_bmn_archetype
        • Material: hand_glove_heavy_tr_mtx11c01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_tr_mtx11_front
        • Material: waist_belt_heavy_tr_mtx11c01_u
        legleg_pant_bmn_archetype
        • + leg_pant_bmn_heavy_tr_mtx10_armor
        • Material: leg_pant_heavy_tr_mtx10c01_u
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_tr_a05_shin
        • Material: boot_tall_heavy_tr_a05c02_u