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Portrait

Corporal Rass <Armormech (Crafting Trainer)>

Level 50 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Gives codex entry:

Armormech

Armormech is the ability to work with hard metals, alloys and synthetic materials to construct endurance armorings and armor for non-Force users. Armorings are upgrade modifications that augment combat ability. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.

Armormechs can also craft mastery, shield and absorb augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Underworld Trading (Underworld Metals).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​armormech

Armormech
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • Material: face_gehelmet23_heavy_ge_a05reptrooper01_u
hairhair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c01_m
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_trenchtight_bmn_archetype
            • + chest_trenchtight_bmn_heavy_tr_a05_back
            • Material: chest_trenchtight_heavy_ge_a05reptrooper01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a05reptrooper01_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_tr_a05_wrist
            • Material: hand_gauntlet_heavy_ge_a05reptrooper01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_tr_a05_back
            • + waist_belt_bmn_heavy_tr_a05_front
            • Material: waist_belt_heavy_ge_a05reptrooper01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a05reptrooper01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_tr_a05_shin
            • Material: boot_tall_heavy_ge_a05reptrooper01_u