1. NPCs
  2. stronghold
  3. vendor
  4. imperial
  5. vendor_imp_decoration_engineer_research
Portrait

Decoration Engineer Research

Level 55 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.general.equipment.level_12_15
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • + face_gehathair01_bmn_med_ge_a10_mic
  • + face_gehathair01_bmn_med_ge_a10_hair
  • Material: face_gehat01_med_ge_a10impofficer01_m_v02
skincolor
 skincolor_human_asian_h07_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_human_non_eyebrow01_m
        ageage_non_non_mid01_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_ge_a10_shld
          • + chest_tight_bmn_med_ge_a10_chest
          • + chest_tight_bmn_med_ge_a10_collar
          • Material: chest_tight_med_ge_a10impofficer01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a10impofficer01_u_v01
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_ge_a10_wrist
          • Material: hand_glove_med_ge_a10impofficer01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a10_front
          • + waist_belt_bmn_med_ge_a10_back
          • Material: waist_belt_med_ge_a10impofficer01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a10impofficer01_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a10_shin
          • Material: boot_tall_med_ge_a10impofficer01_u