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Portrait

Deranged Research Lead

Level 40 | Elite | Pistoleer Commander


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m100100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m50100%

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Prototype Blaster Round
6s1.5s cast30 m25100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bmn_archetype
  • Material: face_gegoggles01_med_ge_a15mercenary04_u
hair[no archetype]
  • Material: hair_human_non_blank_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber02_front
  • + facehair_human_bmn_caucasian_sw_cyber02_side02
  • + facehair_human_bmn_caucasian_sw_cyber02_side01
  • Material: facehair_human_non_sw_cyber02_u
skincolor
 skincolor_human_non_h35_p
    complexioncomp_human_non_c19_m
      agescar_human_non_c06_u
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_med_ge_a15_back
        • + chest_tight_bmn_med_ge_a15_chest
        • + chest_tight_bmn_med_ge_a15_hooddown
        • Material: chest_tight_med_ge_a15mercenary04_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a15mercenary04_u_v01
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a15_forearm
        • Material: hand_glove_med_ge_a15mercenary04_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a15_front
        • + waist_belt_bmn_med_ge_a15_back
        • + waist_belt_bmn_med_ge_a15_sling
        • Material: waist_belt_med_ge_a15mercenary04_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a15mercenary04_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a15_shin
        • Material: boot_tall_med_ge_a15mercenary04_u