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Portrait

Dread Guard Engineer

Level 50 | Weak | Medic


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m1000100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m980100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • + face_gehathair01_bmn_med_ge_a10_mic
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[empty]
[empty]
skincolor
 skincolor_human_african_h04_p
    haircolor
    (one of 4)
     haircolor_human_non_h06_p
       haircolor_human_non_h10_p
         haircolor_human_non_h11_p
           haircolor_human_non_h09_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 4)
              comp_human_non_c17_m
                comp_human_non_c20_m
                  comp_human_non_c07_m
                    comp_human_non_c26_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_ge_a10_collar
                      • Material: chest_tight_med_ge_a10impofficer02_m
                      handhand_glove_bmn_archetype
                      • + hand_glove_bmn_med_ge_a10_wrist
                      • Material: hand_glove_med_ge_a10impofficer02_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_ge_a10_front
                      • Material: waist_belt_med_ge_a10impofficer02_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a10impofficer02_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a10_shin
                      • Material: boot_tall_med_ge_a10impofficer02_u