1. NPCs
  2. exp
  3. 03
  4. mek_sha
  5. world_boss
  6. dread_pirate_karvoy
Portrait

Dread Pirate Karvoy

Level 75 | Champion | Melee


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Mark of the Dread Pirate

FQN: abl.​exp.​03.​mek_sha.​world_boss.​dread_pirate_karvoy.​mark_for_death

Mark of the Dread Pirate
15s3.5s cast40 m100100%

REINFORCEMENTS!

FQN: abl.​exp.​03.​mek_sha.​world_boss.​dread_pirate_karvoy.​call_turret

REINFORCEMENTS!
35s3s channel100 m90100%

Head Splitter

FQN: abl.​exp.​03.​mek_sha.​world_boss.​dread_pirate_karvoy.​overhead_swing

Head Splitter
15s1.3s cast6 m80100%

Rain Fire

FQN: abl.​exp.​03.​mek_sha.​world_boss.​dread_pirate_karvoy.​pick_grenade_target

Rain Fire
30s6s channelany80100%

Rampage

FQN: abl.​exp.​03.​mek_sha.​world_boss.​dread_pirate_karvoy.​hyper_flurry

Rampage
2sinstant4 m60100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 10684367892660235382

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a01
  • Material: head_zabrakrep_bmf_caucasian_a01_c03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask03_bmf_archetype
  • + face_swmask03_bmf_sp_h03_goggles
  • Material: face_swmask03_ge_suv55c01_u
skincolor
 skincolor_human_asian_h07_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_zabrak_non_h02_s
        complexioncomp_zabrak_non_sith25_02_m
          facepainttattoo_zabrak_non_good02_u
            Body details
            SlotDetails
            chestchest_tightskin11_bmf_archetype
            • + chest_tight_bmf_med_sp_a04_back
            • + chest_tight_bmf_med_sp_a04_chest
            • + chest_tight_bmf_med_sp_a04_shld
            • Material: chest_tight_med_ge_suv55c01_m
            • Skin slot 1: chest_naked_caucasian_young_a01c01_bmf
            • Skin color is hued into slot: 1
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_suv55c01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_sp_a04_wrist
            • Material: hand_glove_med_ge_suv55c01
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_sp_a04_back
            • + waist_belt_bmf_med_sp_a04_front
            • Material: waist_belt_med_ge_suv55c01
            legleg_pantskin02_bmf_archetype
            • Material: leg_pant_med_ge_suv55c01_m
            • Skin slot 1: leg_naked_caucasian_young_a01c01_bmf
            • Skin color is hued into slot: 1
            bootboot_thigh_bmf_archetype
            • + boot_thigh_bmf_med_sp_a04_shin
            • Material: boot_thigh_med_ge_suv55c01