1. NPCs
  2. location
  3. belsavis
  4. world
  5. republic
  6. evacuation
  7. family_member
Portrait

Family Member

Level 42 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.family_member_bel-_evacuation

Starts conversation: cnv.location.belsavis.world.republic.evacuation.family_member

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfb_non_a01
  • Material: hair_human_non_a01_v01_f
hair_human_bfb_non_a02
  • + hair_human_bfb_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
hair_human_bfb_non_a06
  • + hair_human_bfb_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
hair_human_bfb_non_a13
  • Material: hair_human_non_a13_v01_f
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h28_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h15_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 3)
                comp_human_non_c07_f
                  comp_human_non_c20_f
                    comp_human_non_c31_f
                      facepaint
                      (one of 2)
                      facepaint_non_non_none_u
                        makeup_human_non_c01_f
                          Body details
                          SlotDetails
                          chestchest_tight_bfb_archetype
                          • + chest_tight_bfb_med_ge_a07_loin
                          • + chest_tight_bfb_med_ge_a07_shld
                          • + chest_tight_bfb_med_ge_a07_chest
                          • Material: chest_tight_med_ge_a07repcitizen04_f
                          bracerbracer_short_bfb_archetype
                          • Material: bracer_short_med_ge_a07repcitizen04_u_v02
                          handhand_glove_bfb_archetype
                          • + hand_gauntlet_bfb_med_ge_a07_back
                          • Material: hand_gauntlet_med_ge_a07repcitizen04_u
                          waistwaist_belt_bfb_archetype
                          • + waist_belt_bfb_med_ge_a07_back
                          • + waist_belt_bfb_med_ge_a07_front
                          • Material: waist_belt_med_ge_a07repcitizen04_u
                          legleg_pant_bfb_archetype
                          • Material: leg_pant_med_ge_a07repcitizen04_f_v02
                          bootboot_tall_bfb_archetype
                          • + boot_tall_bfb_med_ge_a07_cuff
                          • Material: boot_tall_med_ge_a07repcitizen04_u