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Greater Guid

Level 6-7 | Strong | Creature


Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (2)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.


Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​flurry.​creature.​unarmed.​wraid_melee

Melee Attack
1.5sinstant4 m0100%


FQN: abl.​creature.​wraid.​wraid_default_special_attack

4.5sinstant4 m065%


Gives codex entry:


Guids are hoofed quadrupeds indigenous to Tython. Notable for their muscular forelegs and the distinctive tufts of hair on the shoulders, back and chin, they are typically encountered grazing alone or in small herds. Guids are not particularly aggressive, but if threatened, they are capable of causing injury or even death with their massive forelegs and powerful jaws. Attempts to domesticate guids have proved unsuccessful due to their stubborn and occasionally irritable nature.

Jedi Master Silvarte has taken to labeling Padawans with a particularly lumbering lightsaber stance as devotees of the "Form of the Guid." At least one of these Padawans--since proclaimed a full Jedi Knight--has taken this mild insult to heart, developing several lightsaber techniques inspired by the study and observation of these strange creatures. Master Silvarte considers this a mark of his success as a teacher.

Category: Bestiary

Planet: 16140933910212274443

XP Level: 6

FQN: cdx.​bestiary.​guid

Loot information

Loot package: 12475263179320933250



3D model
  • Material: wraid_guid_a01_v01
All NPCs with this appearance (25)