1. NPCs
  2. exp
  3. 01
  4. makeb
  5. mob
  6. hub1
  7. republic
  8. poi005
  9. boss01
  10. boss1_m_01
Portrait

Head Mechanic

Level 50 | Elite | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_npc01
  • Material: head_human_bmf_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bmf_archetype
  • Material: face_gehelmet08_heavy_ge_a18mercenary08_u
hair
(one of 5)
[empty]
[empty]
[empty]
[empty]
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[empty]
[no archetype]
  • Material: facehair_human_non_blank_u
[empty]
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h13_p
       skincolor_human_non_h17_p
        [empty]
        haircolor
        (one of 5)
         haircolor_human_non_h13_p
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h11_p
                  eyecolor[empty]
                  complexion
                  (one of 5)
                  [empty]
                  [empty]
                  [empty]
                  [empty]
                  [empty]
                  Body details
                  SlotDetails
                  chestchest_baggy_bmf_archetype
                  • + chest_baggy_bmf_heavy_ge_a18_shld
                  • + chest_baggy_bmf_heavy_ge_a18_back
                  • Material: chest_baggy_heavy_ge_a18mercenary08_m
                  bracerbracer_short_bmf_archetype
                  • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
                  handhand_gauntlet_bmf_archetype
                  • + hand_gauntlet_bmf_heavy_ge_a18_forearm
                  • Material: hand_gauntlet_heavy_ge_a18mercenary08_u
                  waistwaist_belt_bmf_archetype
                  • + waist_belt_bmf_heavy_ge_a18_back
                  • + waist_belt_bmf_heavy_ge_a18_front
                  • Material: waist_belt_heavy_ge_a18mercenary08_u
                  legleg_pant_bmf_archetype
                  • Material: leg_pant_heavy_ge_a18mercenary02_m_v01
                  bootboot_tall_bmf_archetype
                  • + boot_tall_bmf_heavy_ge_a18_shin
                  • Material: boot_tall_heavy_ge_a18mercenary08_u