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Portrait

Heta Kol <Field Marshal of the Hidden Chain>

Level 80 | Champion | Melee


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Crystal Shield

FQN: abl.​alliance.​legacy_reborn.​heta.​shield

Crystal Shield
2h 46m 40s1s castany100100%

Grenade Toss

FQN: abl.​alliance.​legacy_reborn.​heta.​grenade_toss

Grenade Toss
15s2.8s channel4-35 m98100%

Launch

FQN: abl.​alliance.​legacy_reborn.​heta.​crystal_pull

Launch
12s1s cast10-35 m97100%

Charging Shard

FQN: abl.​alliance.​legacy_reborn.​heta.​crystal_line

Charging Shard
30s3s channel22 m95100%

Laser Slash

FQN: abl.​alliance.​legacy_reborn.​heta.​bracer_fire

Laser Slash
15sinstant35 m90100%

Backhand

FQN: abl.​npc.​ability.​saber.​backhand

Backhand
30sinstant4 m20100%

Annihilate

FQN: abl.​npc.​ability.​saber.​annihilate

Annihilate
12sinstant4 m15100%

Bleed

FQN: abl.​npc.​ability.​saber.​bleed

Bleed
12.5sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.heta_kol

Starts conversation: cnv.alliance.legacy_reborn.sc09_fp_shae_post_combat

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bfs_hetacorrupt_a01
  • Material: head_bfs_hetacorrupt_a01_v01
  • Eye material: head_bfs_hetacorrupt_eye_a01_v01
faceface_bhhelmet39_bfs_archetype
  • + face_bhhelmet39_bfs_bh_mtx18_horns
  • Material: face_bhhelmet39_heavy_bh_mtx18c01_u
skincolor[empty]
haircolor
 haircolor_human_non_h17_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_sitheyebrow16_02_f
        facepaintmakeup_human_non_c09_f
          agescar_human_non_c07_u
            Body details
            SlotDetails
            chestchest_invisible_bfs_archetype
            • + chest_invisible_bfs_heavy_bh_mtx18_cape
            • + chest_invisible_bfs_heavy_bh_mtx18_shoulder
            • + chest_invisible_bfs_heavy_bh_mtx18_loin
            • + chest_invisible_bfs_heavy_bh_mtx18_bandoleer
            • + chest_invisible_bfs_heavy_bh_mtx18_body
            • Material: chest_invisible_heavy_bh_mtx18c01_u
            bracerbracer_invisible_bfs_archetype
            • + bracer_invisible_bfs_heavy_bh_mtx18_forearm
            • Material: bracer_invisible_heavy_bh_mtx18c01_u
            handhand_glove_bfs_archetype
            • Material: hand_glove_heavy_bh_mtx18c01_u
            waistwaist_belt02_bfs_archetype
            • + waist_belt02_bfs_heavy_bh_mtx18_belt
            • + waist_belt02_bfs_heavy_bh_mtx18_pouch
            • + waist_belt02_bfs_heavy_bh_mtx18_side
            • Material: waist_belt02_heavy_bh_mtx18c01_u
            legleg_pant02_bfs_archetype
            • + leg_pant02_bfs_heavy_bh_mtx18_plate
            • + leg_pant02_bfs_heavy_bh_mtx18_kneepad
            • Material: leg_pant02_heavy_bh_mtx18c01_u
            bootboot_tall04_bfs_archetype
            • + boot_tall04_bfs_heavy_bh_mtx18_foot
            • Material: boot_tall04_heavy_bh_mtx18c01_u