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  6. imperial_walker
Portrait

Imperial Walker

Level 70 | Champion | Droid


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Overcharged Cannons

Overcharged Cannons has increased weapon damage for each stack of Power gained from "Charge Weapons" ability.

FQN: abl.​creature.​atst.​empire.​full_cannon_release

Overcharged Cannons
10sinstant50 m900100%

Homing Missiles

Locks on to any targets within range, firing multiple missiles that home in on the targets.

FQN: abl.​creature.​atst.​empire.​homing_missiles

Homing Missiles
35sinstant50 m600100%

Heavy Stomp

Close range attack for AT-ST.

FQN: abl.​creature.​atst.​empire.​heavy_stomp

Heavy Stomp
30sinstant8 m600100%

Heavy Cannon

Heavy attack for AT-ST.

FQN: abl.​creature.​atst.​empire.​heavy_cannon

Heavy Cannon
9sinstant4-50 m400100%

Charge Weapons

Redirects energy into the all AT-ST cannons doing massive damage to anything between them and the target.

FQN: abl.​creature.​atst.​empire.​full_cannon_charge

Charge Weapons
20s8s channelany300100%

Flurry

Standard attack for AT-ST.

FQN: abl.​creature.​atst.​empire.​flurry

Flurry
2.5sinstant50 m10100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Details
SlotDetails
creatureatst_atst_a01
  • Material: atst_atst_a01_v01
All NPCs with this appearance (19)