1. NPCs
  2. flashpoint
  3. secrets_of_the_enclave
  4. imperial
  5. boss
  6. boss2
  7. rep_council_grappler
Portrait

Lieutenant Osonu <Republic Grappler>

Level 75 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[enrage_shout]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grappler.​enrage_shout

[enrage_shout]
6m 0sinstantany0999100%

Basic Attack

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grappler.​flurry

Basic Attack
noneinstant4 m00100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Personal Shield

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​personal_shield

Personal Shield
noneinstantany1, 2, 3950100%

[leap_to_target]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grappler.​leap_to_target

[leap_to_target]
12sinstant40 m1, 3900100%

Incendiary Cyclone

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​grappler.​flame_jets

Incendiary Cyclone
4s6s channelany1, 3800100%

Interaction

Char ref: chr.sote_boss_2_rep_grappler

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_mtx_a02
  • Material: hair_human_mtx_a02_v01_f
skincolor
 skincolor_human_asian_h03_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_eyebrow12_f
          agescar_human_non_c05_u
            Body details
            SlotDetails
            chestchest_armor01_bfs_archetype
            • + chest_armor01_bfs_heavy_bh_a03_collar
            • + chest_armor01_bfs_heavy_bh_a03_shld
            • + chest_armor01_bfs_heavy_bh_a03_back
            • Material: chest_armor01_heavy_bh_a03c01_f
            handhand_gauntlet_bfs_archetype
            • + hand_gauntlet_bfs_heavy_bh_tier_a03_forearm
            • Material: hand_gauntlet_heavy_bh_tier_a03_c01_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_heavy_bh_a05_back
            • + waist_belt_bfs_heavy_bh_a05_front
            • Material: waist_belt_heavy_bh_a05c03_u
            legleg_armor01_bfs_archetype
            • Material: leg_armor01_heavy_ge_mtx112c02_u
            bootboot_tall_bfs_archetype
            • + boot_tall_bfs_heavy_bh_a03_shin
            • Material: boot_tall_heavy_bh_a03c02_u