1. NPCs
  2. event
  3. pirate_onslaught
  4. story
  5. republic
  6. major_vindo
Portrait

Major Vindo

Level 70 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.major_vindo

Starts conversation: cnv.event.pirate_onslaught.republic.wrapper.major_vindo

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bfn_non_a08
  • Material: head_cathar_non_a08c01_f
  • Eye material: eye_cathar_non_a01c01_f
  • Skin color is hued into slot: 0
faceface_gehat02_bfn_archetype
  • Material: face_gehat02_med_ge_a40mercofficer01_f_v03
hairhair_cathar_bfn_non_a08
  • + hair_cathar_bfn_non_a08_top
  • Material: hair_cathar_non_a08_v01
skincolor
 skincolor_cathar_non_h06_p
    haircolor
     haircolor_cathar_non_h10_p
      eyecolor
       eyecolor_cathar_non_h02_s
        complexioncomp_cathar_non_c06_u
          facepaintpattern_cathar_non_c02_u
            Body details
            SlotDetails
            chestchest_armor01_bfn_archetype
            • + chest_armor01_bfn_heavy_tr_mtx09_backpack
            • + chest_armor01_bfn_heavy_tr_mtx09_shld02
            • + chest_armor01_bfn_heavy_tr_mtx09_front
            • Material: chest_armor01_heavy_tr_mtx09c01_u
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_heavy_tr_mtx09c01_u
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_heavy_tr_mtx02_forearm
            • Material: hand_glove_heavy_tr_mtx02c01_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_heavy_tr_mtx09_front
            • + waist_belt_bfn_heavy_tr_mtx09_back
            • + waist_belt_bfn_heavy_tr_mtx09_side
            • Material: waist_belt_heavy_tr_mtx09c01_u
            legleg_armor02_bfn_archetype
            • Material: leg_armor02_heavy_tr_mtx09c01_u
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_heavy_tr_mtx03_cover
            • Material: boot_tall_heavy_tr_mtx03c01_u