1. NPCs
  2. location
  3. hoth
  4. trainer
  5. crafting
  6. emp
  7. trainer_crafting_artifice_h1_g1_emp_poi01_imperial_ice_base_9
Portrait

Nelok Rahs <Artifice (Crafting Trainer)>

Level 41 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Gives codex entry:

Artifice

Artifice is the delicate skill of constructing lightsabers, color crystals, armor dye modules, generators and foci. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Dye modules are use to modify the visual color of armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.

Recommended Gathering Skills: Archaeology (Power Crystals, Color Crystals and Artifact Fragments).

Recommended Mission Skills: Treasure Hunting (Gemstones).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​artifice

Artifice
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bmn_non_a05
  • Material: head_bloodsith_bmn_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a06
  • + hair_human_bmn_non_a06_mohawk
  • Material: hair_human_non_a06_v02_m
skincolor
 skincolor_sith_non_h03_p
    haircolor
     haircolor_sith_non_h04_p
      eyecolor
       eyecolor_sith_non_h02_s
        complexioncomp_sith_non_c04_u
          Body details
          SlotDetails
          chestchest_trenchtight_bmn_archetype
          • + chest_trenchtight_bmn_med_sw_a04_hooddown
          • + chest_trenchtight_bmn_med_sw_a04_loin
          • + chest_trenchtight_bmn_med_sw_a04_shld
          • Material: chest_trenchtight_med_sw_a04c01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_sw_a04c01_u_v02
          handhand_gauntlet_bmn_archetype
          • Material: hand_gauntlet_med_sw_a04c01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_sw_a04_front
          • + waist_belt_bmn_med_sw_a04_back
          • Material: waist_belt_med_sw_a04c01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_sw_a04c01_m_v01
          bootboot_thigh_bmn_archetype
          • Material: boot_thigh_med_sw_a04c01_u