1. NPCs
  2. location
  3. nar_shaddaa
  4. class
  5. jedi_wizard
  6. multi
  7. niktu_boss
Portrait

Nikto Boss

Level 21 | Strong | Nemesis


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cannonball Leap

Leaps to the target, hitting one other nearby enemy on the way (if one is in range). Deals melee damage to both targets.

FQN: abl.​npc.​ability.​saber.​cannonball

Cannonball Leap
9sinstant15 m90100%

Rocket Punch

Close range gauntlet attack that does moderate damage.

FQN: abl.​npc.​ability.​tech.​rocket_punch

Rocket Punch
6sinstant4 m85100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m70100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m50100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.niktu_boss_nar_shaddaa_consular

Starts conversation: cnv.location.nar_shaddaa.class.jedi_wizard.niktu_boss

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_nikto_bms_non_a02
  • Material: head_nikto_bms_non_a02_v01
  • Eye material: eye_human_non_a01_c01
hair[empty]
Body details
SlotDetails
chestchest_baggy_bms_archetype
  • + chest_baggy_bms_heavy_ge_a16_loin
  • + chest_baggy_bms_heavy_ge_a16_plate
  • + chest_baggy_bms_heavy_ge_a16_back
  • Material: chest_baggy_heavy_ge_a16military03_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a16military03_u_v02
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_ge_a16_forearm
  • Material: hand_gauntlet_heavy_ge_a16military03_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_a16_front
  • + waist_belt_bms_heavy_ge_a16_back
  • Material: waist_belt_heavy_ge_a16military03_u
legleg_pant_bms_archetype
  • Material: leg_pant_heavy_ge_a16military03_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_ge_a16_shin
  • Material: boot_tall_heavy_ge_a16military03_u