1. NPCs
  2. location
  3. alderaan
  4. ambient
  5. wardpost_duvaal
  6. amb_wardpost_duvaal_scout
Portrait

Organa Scout

Level 1-50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.organa_scout

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bma_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bma_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c25_m
          Body details
          SlotDetails
          chestchest_baggy_bma_archetype
          • Material: chest_baggy_heavy_ge_a16military02_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_heavy_ge_a16military02_u_v02
          handhand_gauntlet_bma_archetype
          • Material: hand_gauntlet_heavy_ge_a16military02_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_heavy_ge_a16_front
          • + waist_belt_bma_heavy_ge_a16_back
          • Material: waist_belt_heavy_ge_a16military02_u
          legleg_pant_bma_archetype
          • Material: leg_pant_heavy_ge_a16military02_m_v02
          bootboot_tall_bma_archetype
          • Material: boot_tall_heavy_ge_a16military02_u