1. NPCs
  2. operation
  3. rishi
  4. enemy
  5. difficulty_1
  6. trash
  7. pirate_hound_wrangler
Portrait

Pirate Hound Wrangler

Level 60 | Elite | Pirate


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rally Hounds

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​rally_hounds

Rally Hounds
60s2s cast30 m900100%

Animal Tranquilizer

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​sleep_dart_random

Animal Tranquilizer
60sinstant30 m500100%

Double Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​pump_action

Double Pump Action
10s3s channel25 m300100%

[shotgun_flurry]

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​shotgun_flurry

[shotgun_flurry]
noneinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13077040931619834740

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_rattataki_bmn_african_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet02_bmn_archetype
  • + face_bhhelmet02_bmn_med_bh_a01_mask
  • Material: face_bhhelmet02_heavy_bh_a05c04_u
facepainttattoo_rattataki_non_c08_m
    Body details
    SlotDetails
    chestchest_baggy_bmn_archetype
    • + chest_baggy_bmn_heavy_ge_a18_back
    • + chest_baggy_bmn_heavy_ge_a18_chest
    • Material: chest_baggy_heavy_ge_a18mercenary08_m
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_heavy_ge_a18mercenary08_u_v01
    handhand_gauntlet_bmn_archetype
    • + hand_gauntlet_bmn_heavy_ge_a18_forearm
    • Material: hand_gauntlet_heavy_ge_a18mercenary08_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_ge_a18_front
    • + waist_belt_bmn_heavy_ge_a18_back
    • Material: waist_belt_heavy_ge_a18mercenary08_u
    legleg_pant_bmn_archetype
    • Material: leg_pant_heavy_ge_a18mercenary08_m_v01
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_ge_a18_shin
    • Material: boot_tall_heavy_ge_a18mercenary08_u