1. NPCs
  2. location
  3. balmorra_republic
  4. trainer
  5. harvesting
  6. trainer_harvesting_archaeology_h0_poi07_farnel_outpost
Portrait

Private Riskin <Archaeology (Gathering Trainer)>

Level 36 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Gives codex entry:

Archaeology

Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeologists can send their companions on missions to gather resources.

Recommended Crafting Skills: Artifice, Synthweaving.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​archaeology

Archaeology
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair[no archetype]
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h03_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c25_m
          Body details
          SlotDetails
          chestchest_tight_bma_archetype
          • + chest_tight_bma_med_tr_a01_pocket
          • + chest_tight_bma_med_tr_a01_collar
          • Material: chest_tight_med_ge_a01repsoldier04_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_med_ge_a01repsoldier04_u_v02
          handhand_gauntlet_bma_archetype
          • + hand_gauntlet_bma_med_tr_a01_front
          • Material: hand_gauntlet_med_ge_a01repsoldier04_u
          waistwaist_belt_bma_archetype
          • Material: waist_belt_med_ge_a01repsoldier04_u
          legleg_pant_bma_archetype
          • Material: leg_pant_med_ge_a01repsoldier04_m_v02
          bootboot_tall_bma_archetype
          • Material: boot_tall_med_ge_a01repsoldier04_u