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Portrait

Republic Defender

Level 55 | Standard | Protector


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (15)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stealth

FQN: abl.​npc.​ability.​tech.​tech_stealth

Stealth
15sinstantany900100%

Covert Blade

Ambushes an enemy with an energy blade. Only useable from stealth.

FQN: abl.​npc.​ability.​tech.​surprise_attack

Covert Blade
30sinstant4 m500100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m50100%

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany30100%

Sever Tendon

FQN: abl.​npc.​ability.​tech.​sever_tendon

Sever Tendon
15sinstant30 m20100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

Corrosive Grenade

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Corrosive Grenade
12sinstant30 m20100%

Lacerate

Stab the target with your energy blade for moderate kinetic damage, followed by mild bleed damage spread over the next few seconds.

FQN: abl.​npc.​ability.​tech.​shiv_bleed

Lacerate
15sinstant4 m10100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Shiv

Stab the target with your energy blade for moderate damage.

FQN: abl.​npc.​ability.​tech.​shiv

Shiv
9sinstant4 m0200%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 1193932128360335516

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bmn_archetype
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h27_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          ageage_non_non_none_u
            Body details
            SlotDetails
            chestchest_armor01_bmn_archetype
            • + chest_armor01_bmn_heavy_tr_a03_shld
            • + chest_armor01_bmn_heavy_tr_a03_bandoleer
            • Material: chest_armor01_heavy_tr_a03c03_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_tr_a06_forearm
            • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
            waistwaist_belt_bmn_archetype
            • Material: waist_belt_heavy_ge_a04reptrooper03_u
            legleg_armor02_bmn_archetype
            • Material: leg_armor02_heavy_tr_a04c04_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_ge_mtx04_cover
            • Material: boot_tall_heavy_ge_mtx04asithtrooper01_u