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Portrait

Republic Warden

Level 32 | Strong | Tech Gladiator


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m300100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m250100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m200100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m170100%

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8sinstant10 m150100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Overhead Slash
9sinstant4 m100100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bms_archetype
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c01_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_med_ge_a02_strap
            • + chest_baggy_bms_med_ge_a02_collar
            • Material: chest_baggy_med_ge_a02repofficer01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a02repofficer01_u_v02
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a02_cuff
            • Material: hand_glove_med_ge_a02repofficer01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a02_back
            • + waist_belt_bms_med_ge_a02_front
            • Material: waist_belt_med_ge_a02repofficer01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a02repofficer01_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer01_u