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  6. sith_prisoner
Portrait

Sith Prisoner

Level 1-80 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_rattataki_bmn_asian_a03c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_rattataki_asian_h04_p
    eyecolor
     eyecolor_sith_non_h04_s
      complexioncomp_rattataki_non_sith14_02_u
        facepainttattoo_rattataki_non_c09_m
          agescar_human_non_c04_u
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_ss_a01_hooddown
            • Material: chest_tight_med_ss_a01c01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ss_a01c02_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_med_ss_a01_back
            • Material: hand_gauntlet_med_ss_a01c01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_jk_a04c01_m_v1
            bootboot_tall_bmn_archetype
            • Material: boot_tall_med_jk_a06c02_u