1. NPCs
  2. alliance
  3. camp
  4. tharan_cedrax
  5. zebular
Portrait

Zebular

Level 1-75 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.zebular_cedrax

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_houk_bmf_non_a01
  • Material: head_houk_bmf_non_a01_v02
  • Eye material: eye_houk_non_a01_c02
faceface_gehelmet119_bmf_archetype
  • Material: face_gehelmet119_heavy_ge_a94c01_u
Body details
SlotDetails
chestchest_tight_bmf_archetype
  • + chest_tight_bmf_light_ge_a84_armor
  • Material: chest_tight_light_ge_a84c02_u
handhand_glove_bmf_archetype
  • + hand_glove_bmf_heavy_ge_a94_forearm
  • Material: hand_glove_heavy_ge_a94c01_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_med_sp_mtx11_side
  • + waist_belt_bmf_med_sp_mtx11_front
  • Material: waist_belt_med_sp_mtx11c01_u
legleg_pant_bmf_archetype
  • Material: leg_pant_heavy_ge_mtx134c01_u
bootboot_tall04_bmf_archetype
  • + boot_tall_bmf_heavy_sw_mtx17_shinguard
  • Material: boot_tall_heavy_sw_mtx17c01_u