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  4. Release 82

Release 82

Release 81 | Release 83

Information

Removed files

Removed files (531)
  • /anim/humanoid/am_humanoid_npc.xml
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_diffuse.tex
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_normal.tex
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_diffuse.tiny.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_normal.tiny.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_diffuse.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_normal.dds
  • /art/shaders/materials/eye_cathar_bfa_non_a01_c01.mat
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  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_n.tex
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  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_n.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_n.dds
  • /art/shaders/materials/eye_cathar_bfa_non_a01_c02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c02_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c02_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c02_d.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c01.mat
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  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_s.tex
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  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_s.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c01_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_s.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c02.mat
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  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c02_d.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c03.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c03_d.tex
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  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c03_d.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c04.mat
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  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c04_d.dds
  • /art/shaders/materials/eye_cathar_bms_non_a01_c01.mat
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  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_d.dds
  • /art/shaders/materials/hair_cathar_bfa_a01_v01.mat
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_m.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_n.tex
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_m.tiny.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_n.tiny.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_s.tiny.dds
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_d.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_m.tex
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_n.tiny.dds
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  • /art/shaders/materials/head_cathar_bfa_non_a01_v02.mat
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  • /art/shaders/materials/head_cathar_bmn_non_a01_v01.mat
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  • /gfx/gfx_production/bwaui_tutorial_window.gfx
  • /gfx/gfx_production/bwaui_vendor_window.gfx
  • /gfx/gfx_production/bwaui_vote_kick_window.gfx
  • /gfx/gfx_production/bwaui_warzonejoin.gfx
  • /gfx/gfx_production/bwaui_warzonequeue.gfx
  • /gfx/gfx_production/bwaui_worldmap.gfx
  • /gfx/gfx_production/spc_overlay_tut_imp_m01.gfx
  • /gfx/gfx_production/spc_overlay_tut_imp_m03.gfx
  • /gfx/gfx_production/spc_overlay_tut_imp_m05.gfx
  • /gfx/gfx_production/spc_overlay_tut_rep_m01.gfx
  • /gfx/gfx_production/spc_overlay_tut_rep_m03.gfx
  • /gfx/gfx_production/spc_overlay_tut_rep_m05.gfx
  • /gfx/gfx_production/template.gfx
  • /gfx/gfx_production/ui_chat_bubble.gfx
  • /gfx/gfx_production/ui_companion_gallery.gfx
  • /gfx/gfx_production/ui_companion_slot_container.gfx
  • /gfx/gfx_production/ui_dragable_region_indicator.gfx
  • /gfx/gfx_production/ui_galaxymap_centerbutton.gfx
  • /gfx/gfx_production/ui_galaxymap_closebttn.gfx
  • /gfx/gfx_production/ui_galaxymap_infowindow.gfx
  • /gfx/gfx_production/ui_galaxymap_leftbutton.gfx
  • /gfx/gfx_production/ui_galaxymap_panel.gfx
  • /gfx/gfx_production/ui_galaxymap_planet_info.gfx
  • /gfx/gfx_production/ui_galaxymap_scanlines.gfx
  • /gfx/gfx_production/ui_gridview.gfx
  • /gfx/gfx_production/ui_hud.gfx
  • /gfx/gfx_production/ui_hud_galaxymap.gfx
  • /gfx/gfx_production/ui_textbox.gfx
  • /gfx/gfx_production/warzone_alderaan_overlay.gfx
  • /gfx/gfx_production/warzone_arena_overlay.gfx
  • /gfx/gfx_production/warzone_denova_overlay.gfx
  • /gfx/gfx_production/warzone_voidstar_overlay.gfx
  • /gfx/portraits/companions/crafting_droids_bluelight/dds/hk_51.dds
  • /systemgenerated/prototypes/16140971512029585409.node
  • /systemgenerated/prototypes/16141043552912220266.node
  • /systemgenerated/prototypes/16141056827415714793.node
  • /systemgenerated/prototypes/16141065650043520582.node
  • /systemgenerated/compilednative/14987998473197452603
  • /systemgenerated/compilednative/14988002073998693920
  • /systemgenerated/compilednative/14988072454939551857
  • /systemgenerated/compilednative/14988084161327566924
  • /systemgenerated/compilednative/14988089659046525252
  • /systemgenerated/compilednative/14988112747744129339
  • /systemgenerated/compilednative/14988131439913135509
  • /systemgenerated/compilednative/14988138036983641357
  • /systemgenerated/compilednative/14988144634053410779
  • /systemgenerated/compilednative/14988156920300356233
  • /systemgenerated/compilednative/14988160027381595713
  • /systemgenerated/compilednative/14988164275863364037
  • /systemgenerated/compilednative/14988164426849130028
  • /systemgenerated/compilednative/14988171022333244098
  • /systemgenerated/compilednative/14988171022496848999
  • /systemgenerated/compilednative/14988171213952216337
  • /systemgenerated/compilednative/14988233487724146108

Added files

Added files (6,814, with 6 missing names)
  • swtor_main_anim_creature_a_1.tor (44 added files)
  • /anim/creature/acklay/acklay_action_autogen000001.mph
  • /anim/creature/acklay/cb_roar_enter_01.jba
  • /anim/creature/acklay/cb_roar_exit_01.jba
  • /anim/creature/acklay/cb_roar_loop_01.jba
  • /anim/creature/acklay/anim_library.mph
  • /anim/creature/acklay/anim_sharing.mph.amx
  • /anim/creature/am_acklay.xml
  • /anim/creature/am_cat.xml
  • /anim/creature/am_dog.xml
  • /anim/creature/am_dragonbat.xml
  • /anim/creature/am_lizard.xml
  • /anim/creature/cat/am_laying_down_idle_01.jba
  • /anim/creature/cat/am_laying_down_idle_02.jba
  • /anim/creature/cat/am_laying_down_to_sleep.jba
  • /anim/creature/cat/am_normal_to_laying_down.jba
  • /anim/creature/cat/am_normal_to_sit.jba
  • /anim/creature/cat/am_sit_idle_01.jba
  • /anim/creature/cat/am_sit_idle_02.jba
  • /anim/creature/cat/am_sit_to_laying_down.jba
  • /anim/creature/cat/am_sleep_idle_01.jba
  • /anim/creature/cat/am_sleep_idle_02.jba
  • /anim/creature/cat/am_sleep_to_normal.jba
  • /anim/creature/cat/ex_stand_idle_1.jba
  • /anim/creature/cat/creature_loco_idle_laying.mph
  • /anim/creature/cat/creature_loco_idle_sit.mph
  • /anim/creature/cat/creature_loco_idle_sleep.mph
  • /anim/creature/cat/creature_loco_idle_stand_to_sleep_loop.mph
  • /anim/creature/cat/creature_loco_idle_stand_to_sleep_no_sit_loop.mph
  • /anim/creature/dog/anim_library.mph
  • /anim/creature/dog/am_laying_down_idle_01.jba
  • /anim/creature/dog/am_laying_down_idle_02.jba
  • /anim/creature/dog/am_sit_idle_01.jba
  • /anim/creature/dog/am_sit_idle_02.jba
  • /anim/creature/dog/am_sleep_idle_01.jba
  • /anim/creature/dog/am_sleep_idle_02.jba
  • /anim/creature/dog/cb_roar_enter_01.jba
  • /anim/creature/dog/cb_roar_exit_01.jba
  • /anim/creature/dog/cb_roar_loop_01.jba
  • /anim/creature/dog/anim_sharing.mph.amx
  • /anim/creature/dog/creature_loco_idle_laying.mph
  • /anim/creature/dog/creature_loco_idle_sit.mph
  • /anim/creature/dog/creature_loco_idle_sleep.mph
  • /anim/creature/dog/dog_action_autogen000001.mph
  • /anim/droid/battledroidboss/battle_deactivated_spawn.jba
  • swtor_main_anim_creature_b_1.tor (167 added files)
  • /anim/creature/am_klorslug.xml
  • /anim/creature/am_wampakephess.xml
  • /anim/creature/am_wraid.xml
  • /anim/creature/mynock/anim_library.mph
  • /anim/creature/mynock/am_normal_to_stand.jba
  • /anim/creature/mynock/am_stand_idle_01.jba
  • /anim/creature/mynock/am_stand_idle_02.jba
  • /anim/creature/mynock/am_stand_to_normal.jba
  • /anim/creature/mynock/ex_stand_idle_1.jba
  • /anim/creature/mynock/anim_sharing.mph.amx
  • /anim/creature/mynock/creature_loco_idle_flying_to_landed.mph
  • /anim/creature/rancor/anim_library.mph
  • /anim/creature/rancor/anim_sharing.mph.amx
  • /anim/creature/slug/anim_library.mph
  • /anim/creature/slug/am_normal_to_prone.jba
  • /anim/creature/slug/am_prone_idle_01.jba
  • /anim/creature/slug/am_prone_idle_02.jba
  • /anim/creature/slug/am_prone_idle_03.jba
  • /anim/creature/slug/am_prone_to_normal.jba
  • /anim/creature/slug/ex_stand_idle_1.jba
  • /anim/creature/slug/anim_sharing.mph.amx
  • /anim/creature/slug/creature_loco_idle_klorslug_stand_to_prone.mph
  • /anim/creature/veractyl/anim_library.mph
  • /anim/creature/veractyl/anim_sharing.mph.amx
  • /anim/creature/wampa/cd_wampa_float.jba
  • /anim/creature/wampa/cd_wampa_float_drop.jba
  • /anim/creature/wampa/cd_wampa_spawn.jba
  • /anim/creature/wampakephess/anim_library.mph
  • /anim/creature/wampakephess/ad_blank.jba
  • /anim/creature/wampakephess/ad_body_pitch.jba
  • /anim/creature/wampakephess/ad_body_yaw.jba
  • /anim/creature/wampakephess/ad_cb_body_pitch.jba
  • /anim/creature/wampakephess/ad_cb_body_yaw.jba
  • /anim/creature/wampakephess/ad_dg_crit_east.jba
  • /anim/creature/wampakephess/ad_dg_crit_north.jba
  • /anim/creature/wampakephess/ad_dg_crit_south.jba
  • /anim/creature/wampakephess/ad_dg_crit_west.jba
  • /anim/creature/wampakephess/ad_dg_east.jba
  • /anim/creature/wampakephess/ad_dg_north.jba
  • /anim/creature/wampakephess/ad_dg_south.jba
  • /anim/creature/wampakephess/ad_dg_west.jba
  • /anim/creature/wampakephess/ad_head_pitch.jba
  • /anim/creature/wampakephess/ad_head_yaw.jba
  • /anim/creature/wampakephess/ad_mv_run_back_yaw.jba
  • /anim/creature/wampakephess/ad_mv_run_forward_yaw.jba
  • /anim/creature/wampakephess/ad_mv_walk_back_yaw.jba
  • /anim/creature/wampakephess/ad_mv_walk_forward_yaw.jba
  • /anim/creature/wampakephess/ad_rotate_180.jba
  • /anim/creature/wampakephess/ad_skid_upright_east_west.jba
  • /anim/creature/wampakephess/ad_skid_upright_south_north.jba
  • /anim/creature/wampakephess/ad_tele_prone_front_pitch.jba
  • /anim/creature/wampakephess/ad_tele_upright_east_west.jba
  • /anim/creature/wampakephess/ad_tele_upright_pitch.jba
  • /anim/creature/wampakephess/cb_attack_1.jba
  • /anim/creature/wampakephess/cb_attack_2.jba
  • /anim/creature/wampakephess/cb_attack_4.jba
  • /anim/creature/wampakephess/cb_attack_5.jba
  • /anim/creature/wampakephess/cb_attack_6.jba
  • /anim/creature/wampakephess/cb_attack_arm_vents.jba
  • /anim/creature/wampakephess/cb_attack_back_vents.jba
  • /anim/creature/wampakephess/cb_attack_bracer_1.jba
  • /anim/creature/wampakephess/cb_attack_cannon_enter_1.jba
  • /anim/creature/wampakephess/cb_attack_cannon_exit_1.jba
  • /anim/creature/wampakephess/cb_attack_cannon_fire_1.jba
  • /anim/creature/wampakephess/cb_attack_cannon_loop_1.jba
  • /anim/creature/wampakephess/cb_attack_quake.jba
  • /anim/creature/wampakephess/cb_crit_attack_1.jba
  • /anim/creature/wampakephess/cb_crit_attack_2.jba
  • /anim/creature/wampakephess/cb_dive_bomb_enter_1.jba
  • /anim/creature/wampakephess/cb_dive_bomb_exit_1.jba
  • /anim/creature/wampakephess/cb_dive_bomb_exit_2.jba
  • /anim/creature/wampakephess/cb_dive_bomb_loop_1.jba
  • /anim/creature/wampakephess/cb_enter.jba
  • /anim/creature/wampakephess/cb_exit.jba
  • /anim/creature/wampakephess/cb_final_burn_enter.jba
  • /anim/creature/wampakephess/cb_final_burn_loop.jba
  • /anim/creature/wampakephess/cb_ready_1.jba
  • /anim/creature/wampakephess/cb_ready_2.jba
  • /anim/creature/wampakephess/cb_ready_3.jba
  • /anim/creature/wampakephess/cb_sp_attack_1.jba
  • /anim/creature/wampakephess/cb_sp_attack_2.jba
  • /anim/creature/wampakephess/cb_spawn.jba
  • /anim/creature/wampakephess/cd_hypergate_dead_kephess.jba
  • /anim/creature/wampakephess/cd_kephess_intro_console.jba
  • /anim/creature/wampakephess/cd_kephess_intro_idle.jba
  • /anim/creature/wampakephess/cd_kephess_intro_jump.jba
  • /anim/creature/wampakephess/cd_kephess_intro_point_idle.jba
  • /anim/creature/wampakephess/cd_kephess_intro_point_talk.jba
  • /anim/creature/wampakephess/cd_kephess_intro_turn.jba
  • /anim/creature/wampakephess/cd_kephess_intro_turn_idle.jba
  • /anim/creature/wampakephess/cd_kephess_intro_victory.jba
  • /anim/creature/wampakephess/cd_kephess_point_to_idle.jba
  • /anim/creature/wampakephess/dg_crit_damage_1.jba
  • /anim/creature/wampakephess/dg_crit_damage_2.jba
  • /anim/creature/wampakephess/dg_damage_1.jba
  • /anim/creature/wampakephess/dg_damage_2.jba
  • /anim/creature/wampakephess/dg_death_1.jba
  • /anim/creature/wampakephess/dg_death_2.jba
  • /anim/creature/wampakephess/dg_death_pose_1.jba
  • /anim/creature/wampakephess/dg_death_pose_2.jba
  • /anim/creature/wampakephess/dg_force_slam.jba
  • /anim/creature/wampakephess/dg_getup_1.jba
  • /anim/creature/wampakephess/dg_incap_carbonize_enter.jba
  • /anim/creature/wampakephess/dg_incap_carbonize_exit.jba
  • /anim/creature/wampakephess/dg_incap_carbonize_loop.jba
  • /anim/creature/wampakephess/dg_knock_down.jba
  • /anim/creature/wampakephess/dg_lift_enter.jba
  • /anim/creature/wampakephess/dg_lift_exit.jba
  • /anim/creature/wampakephess/dg_lift_loop.jba
  • /anim/creature/wampakephess/dg_shock_enter.jba
  • /anim/creature/wampakephess/dg_shock_exit.jba
  • /anim/creature/wampakephess/dg_shock_loop.jba
  • /anim/creature/wampakephess/dg_stun_enter.jba
  • /anim/creature/wampakephess/dg_stun_exit.jba
  • /anim/creature/wampakephess/dg_stun_loop.jba
  • /anim/creature/wampakephess/dg_tele_death_front_pose.jba
  • /anim/creature/wampakephess/dg_tele_getup_front_1.jba
  • /anim/creature/wampakephess/dg_tele_prone_land_front.jba
  • /anim/creature/wampakephess/dg_tele_skid_land_east.jba
  • /anim/creature/wampakephess/dg_tele_skid_land_north.jba
  • /anim/creature/wampakephess/dg_tele_skid_land_south.jba
  • /anim/creature/wampakephess/dg_tele_skid_land_west.jba
  • /anim/creature/wampakephess/dg_tele_upright_land.jba
  • /anim/creature/wampakephess/dg_tele_upright_prone_land_front.jba
  • /anim/creature/wampakephess/dg_wounded_enter.jba
  • /anim/creature/wampakephess/dg_wounded_exit.jba
  • /anim/creature/wampakephess/dg_wounded_loop.jba
  • /anim/creature/wampakephess/ev_dodge_1.jba
  • /anim/creature/wampakephess/ev_dodge_2.jba
  • /anim/creature/wampakephess/ex_idle_1.jba
  • /anim/creature/wampakephess/ex_idle_2.jba
  • /anim/creature/wampakephess/ex_idle_3.jba
  • /anim/creature/wampakephess/ex_idle_4.jba
  • /anim/creature/wampakephess/mv_cb_turn_ccw_90.jba
  • /anim/creature/wampakephess/mv_cb_turn_cw_90.jba
  • /anim/creature/wampakephess/mv_run_back.jba
  • /anim/creature/wampakephess/mv_run_forward.jba
  • /anim/creature/wampakephess/mv_skid_upright.jba
  • /anim/creature/wampakephess/mv_tele_prone_front.jba
  • /anim/creature/wampakephess/mv_tele_upright.jba
  • /anim/creature/wampakephess/mv_turn_ccw_90.jba
  • /anim/creature/wampakephess/mv_turn_cw_90.jba
  • /anim/creature/wampakephess/mv_walk_back.jba
  • /anim/creature/wampakephess/mv_walk_forward.jba
  • /anim/creature/wampakephess/anim_sharing.mph.amx
  • /anim/creature/wampakephess/creature_action_autogen000001.mph
  • /anim/creature/wampakephess/creature_action_common.mph
  • /anim/creature/wampakephess/creature_loco.mph
  • /anim/creature/wampakephess/creature_loco_cnv.mph
  • /anim/creature/wampakephess/creature_loco_idle.mph
  • /anim/creature/wampakephess/creature_overlay.mph
  • /anim/creature/wampakephess/wampakephess_action_autogen000001.mph
  • /anim/creature/wampakephess/wampakephess_action_autogen000002.mph
  • /anim/creature/wampakephess/wampakephess_action_autogen000003.mph
  • /anim/creature/wraid/anim_library.mph
  • /anim/creature/wraid/am_laying_down_idle_01.jba
  • /anim/creature/wraid/am_laying_down_idle_02.jba
  • /anim/creature/wraid/am_laying_down_to_sleep.jba
  • /anim/creature/wraid/am_normal_to_laying_down.jba
  • /anim/creature/wraid/am_sleep_idle_01.jba
  • /anim/creature/wraid/am_sleep_idle_02.jba
  • /anim/creature/wraid/am_sleep_to_normal.jba
  • /anim/creature/wraid/ex_stand_idle_1.jba
  • /anim/creature/wraid/anim_sharing.mph.amx
  • /anim/creature/wraid/creature_loco_idle_laying.mph
  • /anim/creature/wraid/creature_loco_idle_sleep.mph
  • /anim/creature/wraid/creature_loco_idle_stand_to_sleep_no_sit_loop.mph
  • swtor_main_anim_creature_npc_1.tor (5 added files)
  • /anim/npc/ithorian/anim_library.mph
  • /anim/npc/ithorian/em_dance_female_3.jba
  • /anim/npc/ithorian/em_handstand_1.jba
  • /anim/npc/ithorian/anim_sharing.mph.amx
  • /anim/npc/ithorian/humanoid_action_no_aim_autogen000138.mph
  • swtor_main_anim_humanoid_bfab_1.tor (298 added files)
  • /anim/humanoid/bfanew/ad_body_normal_left_01.jba
  • /anim/humanoid/bfanew/ad_body_normal_left_02.jba
  • /anim/humanoid/bfanew/ad_body_normal_rifle_01.jba
  • /anim/humanoid/bfanew/ad_body_normal_right_01.jba
  • /anim/humanoid/bfanew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bfanew/am_pace_loop.jba
  • /anim/humanoid/bfanew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bfanew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bfanew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bfanew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bfanew/cb_pistol_unload_end.jba
  • /anim/humanoid/bfanew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bfanew/cb_pistol_unload_start.jba
  • /anim/humanoid/bfanew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bfanew/cb_rifle_blindside.jba
  • /anim/humanoid/bfanew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bfanew/cb_rifle_terminate.jba
  • /anim/humanoid/bfanew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bfanew/cb_saber_force_sweep.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bfanew/cd_hypergate_getup.jba
  • /anim/humanoid/bfanew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bfanew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bfanew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bfanew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bfanew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bfanew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bfanew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bfanew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bfanew/em_back_flip_1.jba
  • /anim/humanoid/bfanew/em_cathar_hiss_01.jba
  • /anim/humanoid/bfanew/em_dance_7.jba
  • /anim/humanoid/bfanew/em_dance_8.jba
  • /anim/humanoid/bfanew/em_dance_9.jba
  • /anim/humanoid/bfanew/em_dance_female_3.jba
  • /anim/humanoid/bfanew/em_dance_female_4.jba
  • /anim/humanoid/bfanew/em_handstand_1.jba
  • /anim/humanoid/bfanew/ex_float_platform_high.jba
  • /anim/humanoid/bfanew/ex_float_platform_low.jba
  • /anim/humanoid/bfanew/ex_float_platform_mid.jba
  • /anim/humanoid/bfanew/fp_force_stasis_end.jba
  • /anim/humanoid/bfanew/fp_force_stasis_loop.jba
  • /anim/humanoid/bfanew/fp_force_stasis_start.jba
  • /anim/humanoid/bfanew/fp_force_wave.jba
  • /anim/humanoid/bfanew/fp_overload.jba
  • /anim/humanoid/bfanew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bfanew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bfanew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bfanew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bfanew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bfanew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bfanew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bfanew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_left_01.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_left_02.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_rifle_01.mph
  • /anim/humanoid/bfanew/humanoid_overlay_ad_body_normal_right_01.mph
  • /anim/humanoid/bfanew/humanoid_overlay_aim_autogen.mph
  • /anim/humanoid/bfbnew/ad_body_normal_left_01.jba
  • /anim/humanoid/bfbnew/ad_body_normal_left_02.jba
  • /anim/humanoid/bfbnew/ad_body_normal_rifle_01.jba
  • /anim/humanoid/bfbnew/ad_body_normal_right_01.jba
  • /anim/humanoid/bfbnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bfbnew/am_pace_loop.jba
  • /anim/humanoid/bfbnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bfbnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bfbnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bfbnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bfbnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bfbnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bfbnew/cb_rifle_blindside.jba
  • /anim/humanoid/bfbnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bfbnew/cb_rifle_terminate.jba
  • /anim/humanoid/bfbnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bfbnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bfbnew/cd_hypergate_getup.jba
  • /anim/humanoid/bfbnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bfbnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bfbnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bfbnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bfbnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bfbnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bfbnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bfbnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bfbnew/em_back_flip_1.jba
  • /anim/humanoid/bfbnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bfbnew/em_dance_7.jba
  • /anim/humanoid/bfbnew/em_dance_8.jba
  • /anim/humanoid/bfbnew/em_dance_9.jba
  • /anim/humanoid/bfbnew/em_dance_female_3.jba
  • /anim/humanoid/bfbnew/em_dance_female_4.jba
  • /anim/humanoid/bfbnew/em_handstand_1.jba
  • /anim/humanoid/bfbnew/ex_float_platform_high.jba
  • /anim/humanoid/bfbnew/ex_float_platform_low.jba
  • /anim/humanoid/bfbnew/ex_float_platform_mid.jba
  • /anim/humanoid/bfbnew/fp_force_stasis_end.jba
  • /anim/humanoid/bfbnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bfbnew/fp_force_stasis_start.jba
  • /anim/humanoid/bfbnew/fp_force_wave.jba
  • /anim/humanoid/bfbnew/fp_overload.jba
  • /anim/humanoid/bfbnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bfbnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bfbnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bfbnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bfbnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bfbnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bfbnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bfbnew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_left_01.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_left_02.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_rifle_01.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_ad_body_normal_right_01.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_aim_autogen.mph
  • swtor_main_anim_humanoid_bfns_1.tor (297 added files)
  • /anim/humanoid/bfnnew/ad_body_normal_left_01.jba
  • /anim/humanoid/bfnnew/ad_body_normal_left_02.jba
  • /anim/humanoid/bfnnew/ad_body_normal_rifle_01.jba
  • /anim/humanoid/bfnnew/ad_body_normal_right_01.jba
  • /anim/humanoid/bfnnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bfnnew/am_pace_loop.jba
  • /anim/humanoid/bfnnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bfnnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bfnnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bfnnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bfnnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bfnnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bfnnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bfnnew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bfnnew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bfnnew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bfnnew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bfnnew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bfnnew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bfnnew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bfnnew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bfnnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bfnnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bfnnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bfnnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bfnnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bfnnew/cb_rifle_blindside.jba
  • /anim/humanoid/bfnnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bfnnew/cb_rifle_terminate.jba
  • /anim/humanoid/bfnnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bfnnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bfnnew/cd_hypergate_getup.jba
  • /anim/humanoid/bfnnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bfnnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bfnnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bfnnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bfnnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bfnnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bfnnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bfnnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bfnnew/em_back_flip_1.jba
  • /anim/humanoid/bfnnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bfnnew/em_dance_7.jba
  • /anim/humanoid/bfnnew/em_dance_8.jba
  • /anim/humanoid/bfnnew/em_dance_9.jba
  • /anim/humanoid/bfnnew/em_dance_female_3.jba
  • /anim/humanoid/bfnnew/em_dance_female_4.jba
  • /anim/humanoid/bfnnew/em_handstand_1.jba
  • /anim/humanoid/bfnnew/ex_float_platform_high.jba
  • /anim/humanoid/bfnnew/ex_float_platform_low.jba
  • /anim/humanoid/bfnnew/ex_float_platform_mid.jba
  • /anim/humanoid/bfnnew/fp_force_stasis_end.jba
  • /anim/humanoid/bfnnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bfnnew/fp_force_stasis_start.jba
  • /anim/humanoid/bfnnew/fp_force_wave.jba
  • /anim/humanoid/bfnnew/fp_overload.jba
  • /anim/humanoid/bfnnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bfnnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bfnnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bfnnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bfnnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bfnnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bfnnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_left_01.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_left_02.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_rifle_01.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_ad_body_normal_right_01.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_aim_autogen.mph
  • /anim/humanoid/bfsnew/ad_body_normal_left_01.jba
  • /anim/humanoid/bfsnew/ad_body_normal_left_02.jba
  • /anim/humanoid/bfsnew/ad_body_normal_rifle_01.jba
  • /anim/humanoid/bfsnew/ad_body_normal_right_01.jba
  • /anim/humanoid/bfsnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bfsnew/am_pace_loop.jba
  • /anim/humanoid/bfsnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bfsnew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bfsnew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bfsnew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bfsnew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bfsnew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bfsnew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bfsnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bfsnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bfsnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bfsnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bfsnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bfsnew/cb_rifle_blindside.jba
  • /anim/humanoid/bfsnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bfsnew/cb_rifle_terminate.jba
  • /anim/humanoid/bfsnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bfsnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bfsnew/cd_hypergate_getup.jba
  • /anim/humanoid/bfsnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bfsnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bfsnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bfsnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bfsnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bfsnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bfsnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bfsnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bfsnew/em_back_flip_1.jba
  • /anim/humanoid/bfsnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bfsnew/em_dance_7.jba
  • /anim/humanoid/bfsnew/em_dance_8.jba
  • /anim/humanoid/bfsnew/em_dance_9.jba
  • /anim/humanoid/bfsnew/em_dance_female_3.jba
  • /anim/humanoid/bfsnew/em_dance_female_4.jba
  • /anim/humanoid/bfsnew/em_handstand_1.jba
  • /anim/humanoid/bfsnew/ex_float_platform_high.jba
  • /anim/humanoid/bfsnew/ex_float_platform_low.jba
  • /anim/humanoid/bfsnew/ex_float_platform_mid.jba
  • /anim/humanoid/bfsnew/fp_force_stasis_end.jba
  • /anim/humanoid/bfsnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bfsnew/fp_force_stasis_start.jba
  • /anim/humanoid/bfsnew/fp_force_wave.jba
  • /anim/humanoid/bfsnew/fp_overload.jba
  • /anim/humanoid/bfsnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bfsnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bfsnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bfsnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bfsnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bfsnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bfsnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bfsnew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_left_01.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_left_02.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_rifle_01.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_ad_body_normal_right_01.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_aim_autogen.mph
  • swtor_main_anim_humanoid_bmaf_1.tor (298 added files)
  • /anim/humanoid/bmanew/ad_body_normal_left_01.jba
  • /anim/humanoid/bmanew/ad_body_normal_left_02.jba
  • /anim/humanoid/bmanew/ad_body_normal_rifle_01.jba
  • /anim/humanoid/bmanew/ad_body_normal_right_01.jba
  • /anim/humanoid/bmanew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pole_right_01.jba
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  • /anim/humanoid/bmanew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bmanew/am_pace_loop.jba
  • /anim/humanoid/bmanew/as_mount_domination_ride_idle_left_01.jba
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  • /anim/humanoid/bmanew/as_mount_hovertank_sit_idle_01.jba
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  • /anim/humanoid/bmanew/cd_hk_reactivate_engineer_enter_hands_up.jba
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  • /anim/humanoid/bmanew/cd_kephess_intro_jump_down.jba
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  • /anim/humanoid/bmanew/em_back_flip_1.jba
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  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bmanew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
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  • /anim/humanoid/bmfnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_2pistol_back_01.jba
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  • /anim/humanoid/bmfnew/cb_2pistol_2h_fire_4.jba
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  • /anim/humanoid/bmfnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_button_push.jba
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  • /anim/humanoid/bmfnew/cd_hk_reactivate_engineer_enter.jba
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  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_normal_to_rifle.jba
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  • /anim/humanoid/bmfnew/cd_hypergate_getup.jba
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  • /anim/humanoid/bmfnew/cd_hypergate_grabbed_01.jba
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  • /anim/humanoid/bmfnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bmfnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bmfnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bmfnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bmfnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bmfnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bmfnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bmfnew/cd_kephess_intro_platform.jba
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  • /anim/humanoid/bmfnew/em_back_flip_1.jba
  • /anim/humanoid/bmfnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bmfnew/em_dance_7.jba
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  • /anim/humanoid/bmfnew/em_handstand_1.jba
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  • /anim/humanoid/bmfnew/mv_walk_normal_terminate_01.jba
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  • /anim/humanoid/bmfnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bmfnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bmfnew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_left_01.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_left_02.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_rifle_01.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_ad_body_normal_right_01.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_aim_autogen.mph
  • swtor_main_anim_humanoid_bmns_1.tor (300 added files)
  • /anim/humanoid/bmnnew/ad_body_normal_left_01.jba
  • /anim/humanoid/bmnnew/ad_body_normal_left_02.jba
  • /anim/humanoid/bmnnew/ad_body_normal_rifle_01.jba
  • /anim/humanoid/bmnnew/ad_body_normal_right_01.jba
  • /anim/humanoid/bmnnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bmnnew/am_pace_loop.jba
  • /anim/humanoid/bmnnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bmnnew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bmnnew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bmnnew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bmnnew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bmnnew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bmnnew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bmnnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bmnnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bmnnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bmnnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bmnnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bmnnew/cb_rifle_blindside.jba
  • /anim/humanoid/bmnnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bmnnew/cb_rifle_terminate.jba
  • /anim/humanoid/bmnnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bmnnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bmnnew/cd_hypergate_getup.jba
  • /anim/humanoid/bmnnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bmnnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bmnnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bmnnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bmnnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bmnnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bmnnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bmnnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bmnnew/em_back_flip_1.jba
  • /anim/humanoid/bmnnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bmnnew/em_dance_7.jba
  • /anim/humanoid/bmnnew/em_dance_8.jba
  • /anim/humanoid/bmnnew/em_dance_9.jba
  • /anim/humanoid/bmnnew/em_dance_female_3.jba
  • /anim/humanoid/bmnnew/em_dance_female_4.jba
  • /anim/humanoid/bmnnew/em_handstand_1.jba
  • /anim/humanoid/bmnnew/ex_float_platform_high.jba
  • /anim/humanoid/bmnnew/ex_float_platform_low.jba
  • /anim/humanoid/bmnnew/ex_float_platform_mid.jba
  • /anim/humanoid/bmnnew/fp_force_stasis_end.jba
  • /anim/humanoid/bmnnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bmnnew/fp_force_stasis_start.jba
  • /anim/humanoid/bmnnew/fp_force_wave.jba
  • /anim/humanoid/bmnnew/fp_overload.jba
  • /anim/humanoid/bmnnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bmnnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bmnnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bmnnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bmnnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bmnnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bmnnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000133.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000134.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000135.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_left_01.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_left_02.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_rifle_01.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_right_01.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_aim_autogen.mph
  • /anim/humanoid/bmsnew/ad_body_normal_left_01.jba
  • /anim/humanoid/bmsnew/ad_body_normal_left_02.jba
  • /anim/humanoid/bmsnew/ad_body_normal_rifle_01.jba
  • /anim/humanoid/bmsnew/ad_body_normal_right_01.jba
  • /anim/humanoid/bmsnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bmsnew/am_pace_loop.jba
  • /anim/humanoid/bmsnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bmsnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bmsnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bmsnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bmsnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bmsnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bmsnew/cb_rifle_blindside.jba
  • /anim/humanoid/bmsnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bmsnew/cb_rifle_terminate.jba
  • /anim/humanoid/bmsnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bmsnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bmsnew/cd_hypergate_getup.jba
  • /anim/humanoid/bmsnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bmsnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bmsnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bmsnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bmsnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bmsnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bmsnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bmsnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bmsnew/em_back_flip_1.jba
  • /anim/humanoid/bmsnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bmsnew/em_dance_7.jba
  • /anim/humanoid/bmsnew/em_dance_8.jba
  • /anim/humanoid/bmsnew/em_dance_9.jba
  • /anim/humanoid/bmsnew/em_dance_female_3.jba
  • /anim/humanoid/bmsnew/em_dance_female_4.jba
  • /anim/humanoid/bmsnew/em_handstand_1.jba
  • /anim/humanoid/bmsnew/ex_float_platform_high.jba
  • /anim/humanoid/bmsnew/ex_float_platform_low.jba
  • /anim/humanoid/bmsnew/ex_float_platform_mid.jba
  • /anim/humanoid/bmsnew/fp_force_stasis_end.jba
  • /anim/humanoid/bmsnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bmsnew/fp_force_stasis_start.jba
  • /anim/humanoid/bmsnew/fp_force_wave.jba
  • /anim/humanoid/bmsnew/fp_overload.jba
  • /anim/humanoid/bmsnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bmsnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bmsnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bmsnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bmsnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bmsnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bmsnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bmsnew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_left_01.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_left_02.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_rifle_01.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_ad_body_normal_right_01.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_aim_autogen.mph
  • swtor_main_anim_misc_1.tor (287 added files)
  • /anim/pet/am_petprobe.xml
  • /anim/pet/petacklay/anim_library.mph
  • /anim/pet/petacklay/ad_body_pitch.jba
  • /anim/pet/petacklay/ad_body_yaw.jba
  • /anim/pet/petacklay/ad_head_pitch.jba
  • /anim/pet/petacklay/ad_head_yaw.jba
  • /anim/pet/petacklay/ad_mv_run_back_yaw.jba
  • /anim/pet/petacklay/ad_mv_run_forward_yaw.jba
  • /anim/pet/petacklay/ad_mv_walk_back_yaw.jba
  • /anim/pet/petacklay/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petacklay/ad_rotate_180.jba
  • /anim/pet/petacklay/ex_idle_1.jba
  • /anim/pet/petacklay/ex_idle_2.jba
  • /anim/pet/petacklay/ex_idle_3.jba
  • /anim/pet/petacklay/ex_idle_4.jba
  • /anim/pet/petacklay/mv_run_back.jba
  • /anim/pet/petacklay/mv_run_forward.jba
  • /anim/pet/petacklay/mv_turn_ccw_90.jba
  • /anim/pet/petacklay/mv_turn_cw_90.jba
  • /anim/pet/petacklay/mv_walk_back.jba
  • /anim/pet/petacklay/mv_walk_forward.jba
  • /anim/pet/petacklay/anim_sharing.mph.amx
  • /anim/pet/petacklay/pet_loco.mph
  • /anim/pet/petacklay/pet_loco_cnv.mph
  • /anim/pet/petbattledroid/anim_library.mph
  • /anim/pet/petbattledroid/ad_body_pitch.jba
  • /anim/pet/petbattledroid/ad_body_yaw.jba
  • /anim/pet/petbattledroid/ad_head_pitch.jba
  • /anim/pet/petbattledroid/ad_head_yaw.jba
  • /anim/pet/petbattledroid/ad_mv_run_back_yaw.jba
  • /anim/pet/petbattledroid/ad_mv_run_forward_yaw.jba
  • /anim/pet/petbattledroid/ad_mv_walk_back_yaw.jba
  • /anim/pet/petbattledroid/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petbattledroid/ad_rotate_180.jba
  • /anim/pet/petbattledroid/ex_idle_1.jba
  • /anim/pet/petbattledroid/ex_idle_2.jba
  • /anim/pet/petbattledroid/ex_idle_3.jba
  • /anim/pet/petbattledroid/ex_idle_4.jba
  • /anim/pet/petbattledroid/mv_run_back.jba
  • /anim/pet/petbattledroid/mv_run_forward.jba
  • /anim/pet/petbattledroid/mv_turn_ccw_90.jba
  • /anim/pet/petbattledroid/mv_turn_cw_90.jba
  • /anim/pet/petbattledroid/mv_walk_back.jba
  • /anim/pet/petbattledroid/mv_walk_forward.jba
  • /anim/pet/petbattledroid/anim_sharing.mph.amx
  • /anim/pet/petbattledroid/pet_loco.mph
  • /anim/pet/petbattledroid/pet_loco_cnv.mph
  • /anim/pet/petblurrg/anim_library.mph
  • /anim/pet/petblurrg/ad_body_pitch.jba
  • /anim/pet/petblurrg/ad_body_yaw.jba
  • /anim/pet/petblurrg/ad_head_pitch.jba
  • /anim/pet/petblurrg/ad_head_yaw.jba
  • /anim/pet/petblurrg/ad_mv_run_back_yaw.jba
  • /anim/pet/petblurrg/ad_mv_run_forward_yaw.jba
  • /anim/pet/petblurrg/ad_mv_walk_back_yaw.jba
  • /anim/pet/petblurrg/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petblurrg/ad_rotate_180.jba
  • /anim/pet/petblurrg/ex_idle_1.jba
  • /anim/pet/petblurrg/ex_idle_2.jba
  • /anim/pet/petblurrg/ex_idle_3.jba
  • /anim/pet/petblurrg/ex_idle_4.jba
  • /anim/pet/petblurrg/mv_run_back.jba
  • /anim/pet/petblurrg/mv_run_forward.jba
  • /anim/pet/petblurrg/mv_turn_ccw_90.jba
  • /anim/pet/petblurrg/mv_turn_cw_90.jba
  • /anim/pet/petblurrg/mv_walk_back.jba
  • /anim/pet/petblurrg/mv_walk_forward.jba
  • /anim/pet/petblurrg/anim_sharing.mph.amx
  • /anim/pet/petblurrg/pet_loco.mph
  • /anim/pet/petblurrg/pet_loco_cnv.mph
  • /anim/pet/petdragonbat/anim_library.mph
  • /anim/pet/petdragonbat/ad_body_pitch.jba
  • /anim/pet/petdragonbat/ad_body_yaw.jba
  • /anim/pet/petdragonbat/ad_head_pitch.jba
  • /anim/pet/petdragonbat/ad_head_yaw.jba
  • /anim/pet/petdragonbat/ad_mv_run_back_yaw.jba
  • /anim/pet/petdragonbat/ad_mv_run_forward_yaw.jba
  • /anim/pet/petdragonbat/ad_mv_walk_back_yaw.jba
  • /anim/pet/petdragonbat/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petdragonbat/ad_rotate_180.jba
  • /anim/pet/petdragonbat/ex_idle_1.jba
  • /anim/pet/petdragonbat/ex_idle_2.jba
  • /anim/pet/petdragonbat/ex_idle_3.jba
  • /anim/pet/petdragonbat/ex_idle_4.jba
  • /anim/pet/petdragonbat/mv_run_back.jba
  • /anim/pet/petdragonbat/mv_run_forward.jba
  • /anim/pet/petdragonbat/mv_turn_ccw_90.jba
  • /anim/pet/petdragonbat/mv_turn_cw_90.jba
  • /anim/pet/petdragonbat/mv_walk_back.jba
  • /anim/pet/petdragonbat/mv_walk_forward.jba
  • /anim/pet/petdragonbat/anim_sharing.mph.amx
  • /anim/pet/petdragonbat/pet_loco.mph
  • /anim/pet/petdragonbat/pet_loco_cnv.mph
  • /anim/pet/petgreelarva/anim_library.mph
  • /anim/pet/petgreelarva/ad_body_pitch.jba
  • /anim/pet/petgreelarva/ad_body_yaw.jba
  • /anim/pet/petgreelarva/ad_head_pitch.jba
  • /anim/pet/petgreelarva/ad_head_yaw.jba
  • /anim/pet/petgreelarva/ad_mv_run_back_yaw.jba
  • /anim/pet/petgreelarva/ad_mv_run_forward_yaw.jba
  • /anim/pet/petgreelarva/ad_mv_walk_back_yaw.jba
  • /anim/pet/petgreelarva/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petgreelarva/ad_rotate_180.jba
  • /anim/pet/petgreelarva/ex_idle_1.jba
  • /anim/pet/petgreelarva/ex_idle_2.jba
  • /anim/pet/petgreelarva/ex_idle_3.jba
  • /anim/pet/petgreelarva/ex_idle_4.jba
  • /anim/pet/petgreelarva/mv_run_back.jba
  • /anim/pet/petgreelarva/mv_run_forward.jba
  • /anim/pet/petgreelarva/mv_turn_ccw_90.jba
  • /anim/pet/petgreelarva/mv_turn_cw_90.jba
  • /anim/pet/petgreelarva/mv_walk_back.jba
  • /anim/pet/petgreelarva/mv_walk_forward.jba
  • /anim/pet/petgreelarva/anim_sharing.mph.amx
  • /anim/pet/petgreelarva/pet_loco.mph
  • /anim/pet/petgreelarva/pet_loco_cnv.mph
  • /anim/pet/petlizard/anim_library.mph
  • /anim/pet/petlizard/ad_body_pitch.jba
  • /anim/pet/petlizard/ad_body_yaw.jba
  • /anim/pet/petlizard/ad_head_pitch.jba
  • /anim/pet/petlizard/ad_head_yaw.jba
  • /anim/pet/petlizard/ad_mv_run_back_yaw.jba
  • /anim/pet/petlizard/ad_mv_run_forward_yaw.jba
  • /anim/pet/petlizard/ad_mv_walk_back_yaw.jba
  • /anim/pet/petlizard/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petlizard/ad_rotate_180.jba
  • /anim/pet/petlizard/ex_idle_1.jba
  • /anim/pet/petlizard/ex_idle_2.jba
  • /anim/pet/petlizard/ex_idle_3.jba
  • /anim/pet/petlizard/ex_idle_4.jba
  • /anim/pet/petlizard/mv_run_back.jba
  • /anim/pet/petlizard/mv_run_forward.jba
  • /anim/pet/petlizard/mv_turn_ccw_90.jba
  • /anim/pet/petlizard/mv_turn_cw_90.jba
  • /anim/pet/petlizard/mv_walk_back.jba
  • /anim/pet/petlizard/mv_walk_forward.jba
  • /anim/pet/petlizard/anim_sharing.mph.amx
  • /anim/pet/petlizard/pet_loco.mph
  • /anim/pet/petlizard/pet_loco_cnv.mph
  • /anim/pet/petmonkey/anim_library.mph
  • /anim/pet/petmonkey/ad_body_pitch.jba
  • /anim/pet/petmonkey/ad_body_yaw.jba
  • /anim/pet/petmonkey/ad_head_pitch.jba
  • /anim/pet/petmonkey/ad_head_yaw.jba
  • /anim/pet/petmonkey/ad_mv_run_back_yaw.jba
  • /anim/pet/petmonkey/ad_mv_run_forward_yaw.jba
  • /anim/pet/petmonkey/ad_mv_walk_back_yaw.jba
  • /anim/pet/petmonkey/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petmonkey/ad_rotate_180.jba
  • /anim/pet/petmonkey/ex_idle_1.jba
  • /anim/pet/petmonkey/ex_idle_2.jba
  • /anim/pet/petmonkey/ex_idle_3.jba
  • /anim/pet/petmonkey/ex_idle_4.jba
  • /anim/pet/petmonkey/mv_run_back.jba
  • /anim/pet/petmonkey/mv_run_forward.jba
  • /anim/pet/petmonkey/mv_turn_ccw_90.jba
  • /anim/pet/petmonkey/mv_turn_cw_90.jba
  • /anim/pet/petmonkey/mv_walk_back.jba
  • /anim/pet/petmonkey/mv_walk_forward.jba
  • /anim/pet/petmonkey/anim_sharing.mph.amx
  • /anim/pet/petmonkey/pet_loco.mph
  • /anim/pet/petmonkey/pet_loco_cnv.mph
  • /anim/pet/petprobe/anim_library.mph
  • /anim/pet/petprobe/ad_blank.jba
  • /anim/pet/petprobe/dg_dead_pose_01.jba
  • /anim/pet/petprobe/dg_death_01.jba
  • /anim/pet/petprobe/anim_sharing.mph.amx
  • /anim/pet/petprobe/petprobe_action_autogen000001.mph
  • /anim/pet/petprobeinterrogation/anim_library.mph
  • /anim/pet/petprobeinterrogation/ad_body_pitch.jba
  • /anim/pet/petprobeinterrogation/ad_body_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_head_pitch.jba
  • /anim/pet/petprobeinterrogation/ad_head_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_mv_run_back_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_mv_run_forward_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_mv_walk_back_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_rotate_180.jba
  • /anim/pet/petprobeinterrogation/ex_idle_1.jba
  • /anim/pet/petprobeinterrogation/ex_idle_2.jba
  • /anim/pet/petprobeinterrogation/ex_idle_3.jba
  • /anim/pet/petprobeinterrogation/ex_idle_4.jba
  • /anim/pet/petprobeinterrogation/mv_run_back.jba
  • /anim/pet/petprobeinterrogation/mv_run_forward.jba
  • /anim/pet/petprobeinterrogation/mv_turn_ccw_90.jba
  • /anim/pet/petprobeinterrogation/mv_turn_cw_90.jba
  • /anim/pet/petprobeinterrogation/mv_walk_back.jba
  • /anim/pet/petprobeinterrogation/mv_walk_forward.jba
  • /anim/pet/petprobeinterrogation/anim_sharing.mph.amx
  • /anim/pet/petprobeinterrogation/pet_loco.mph
  • /anim/pet/petprobeinterrogation/pet_loco_cnv.mph
  • /anim/placeable/am_asncollapsingobelisk.xml
  • /anim/placeable/asncollapsingobelisk/anim_library.mph
  • /anim/placeable/asncollapsingobelisk/ad_blank.jba
  • /anim/placeable/asncollapsingobelisk/close.jba
  • /anim/placeable/asncollapsingobelisk/collapse.jba
  • /anim/placeable/asncollapsingobelisk/idle_close.jba
  • /anim/placeable/asncollapsingobelisk/idle_collapse.jba
  • /anim/placeable/asncollapsingobelisk/idle_open.jba
  • /anim/placeable/asncollapsingobelisk/open.jba
  • /anim/placeable/asncollapsingobelisk/anim_sharing.mph.amx
  • /anim/placeable/asncollapsingobelisk/asncollapsingobelisk_action_autogen000001.mph
  • /anim/placeable/asncollapsingobelisk/placeable_openclose.mph
  • /anim/placeable/doorasationentrance/anim_library.mph
  • /anim/placeable/doorasationentrance/close.jba
  • /anim/placeable/doorasationentrance/idle_close.jba
  • /anim/placeable/doorasationentrance/idle_open.jba
  • /anim/placeable/doorasationentrance/open.jba
  • /anim/placeable/doorasationentrance/anim_sharing.mph.amx
  • /anim/placeable/doorasationentrance/placeable_openclose.mph
  • /anim/placeable/doorimpspacemed/anim_library.mph
  • /anim/placeable/doorimpspacemed/close.jba
  • /anim/placeable/doorimpspacemed/idle_close.jba
  • /anim/placeable/doorimpspacemed/idle_open.jba
  • /anim/placeable/doorimpspacemed/open.jba
  • /anim/placeable/doorimpspacemed/anim_sharing.mph.amx
  • /anim/placeable/doorimpspacemed/placeable_openclose.mph
  • /anim/placeable/doornarexteriorbroken/anim_library.mph
  • /anim/placeable/doornarexteriorbroken/close.jba
  • /anim/placeable/doornarexteriorbroken/idle_close.jba
  • /anim/placeable/doornarexteriorbroken/idle_open.jba
  • /anim/placeable/doornarexteriorbroken/open.jba
  • /anim/placeable/doornarexteriorbroken/anim_sharing.mph.amx
  • /anim/placeable/doornarexteriorbroken/placeable_openclose.mph
  • /anim/placeable/sc_defense_cluster/anim_library.mph
  • /anim/placeable/sc_defense_cluster/idle.jba
  • /anim/placeable/sc_defense_cluster/anim_sharing.mph.amx
  • /anim/placeable/sc_defense_cluster/spacevehicle_idleonly.mph
  • /anim/placeable/scgravitywellgenerator/anim_library.mph
  • /anim/placeable/scgravitywellgenerator/ad_blank.jba
  • /anim/placeable/scgravitywellgenerator/ad_sc_damage_1.jba
  • /anim/placeable/scgravitywellgenerator/sc_attack_1.jba
  • /anim/placeable/scgravitywellgenerator/sc_idle.jba
  • /anim/placeable/scgravitywellgenerator/sc_lightspeed_enter.jba
  • /anim/placeable/scgravitywellgenerator/sc_lightspeed_exit.jba
  • /anim/placeable/scgravitywellgenerator/sc_roll_left.jba
  • /anim/placeable/scgravitywellgenerator/sc_roll_right.jba
  • /anim/placeable/scgravitywellgenerator/anim_sharing.mph.amx
  • /anim/placeable/scgravitywellgenerator/spacevehicle.mph
  • /anim/placeable/screpcapitalship/spacevehicle.mph
  • /anim/placeable/screpcapitalship/ad_blank.jba
  • /anim/placeable/screpcapitalship/ad_sc_damage_1.jba
  • /anim/placeable/screpcapitalship/sc_attack_1.jba
  • /anim/placeable/screpcapitalship/sc_idle.jba
  • /anim/placeable/screpcapitalship/sc_lightspeed_enter.jba
  • /anim/placeable/screpcapitalship/sc_lightspeed_exit.jba
  • /anim/placeable/screpcapitalship/sc_roll_left.jba
  • /anim/placeable/screpcapitalship/sc_roll_right.jba
  • /art/dynamic/spec/asncollapsingobelisk.dyc
  • /art/dynamic/spec/doorasationentrance.dyc
  • /art/dynamic/spec/doorimpspacemed.dyc
  • /art/dynamic/spec/doornarexteriorbroken.dyc
  • /art/dynamic/spec/greebeast.dat
  • /art/dynamic/spec/greebeast.dyc
  • /art/dynamic/spec/greebeastterror.dat
  • /art/dynamic/spec/greebeastterror.dyc
  • /art/dynamic/spec/greebeastterrorvortex.dat
  • /art/dynamic/spec/greebeastterrorvortex.dyc
  • /art/dynamic/spec/greelarva.dat
  • /art/dynamic/spec/greelarva.dyc
  • /art/dynamic/spec/petacklay.dat
  • /art/dynamic/spec/petacklay.dyc
  • /art/dynamic/spec/petbattledroid.dat
  • /art/dynamic/spec/petbattledroid.dyc
  • /art/dynamic/spec/petblurrg.dat
  • /art/dynamic/spec/petblurrg.dyc
  • /art/dynamic/spec/petdragonbat.dat
  • /art/dynamic/spec/petdragonbat.dyc
  • /art/dynamic/spec/petgreelarva.dat
  • /art/dynamic/spec/petgreelarva.dyc
  • /art/dynamic/spec/petlizard.dat
  • /art/dynamic/spec/petlizard.dyc
  • /art/dynamic/spec/petmonkey.dat
  • /art/dynamic/spec/petmonkey.dyc
  • /art/dynamic/spec/petprobeinterrogation.dat
  • /art/dynamic/spec/petprobeinterrogation.dyc
  • /art/dynamic/spec/sc_defense_cluster.dyc
  • /art/dynamic/spec/scgravitywellgenerator.dyc
  • /art/dynamic/spec/screpcapitalship.dyc
  • /art/dynamic/spec/tentacle.dat
  • /art/dynamic/spec/tentacle.dyc
  • /art/dynamic/spec/tentaclecine.dat
  • /art/dynamic/spec/tentaclecine.dyc
  • /art/dynamic/spec/tentaclevortex.dat
  • /art/dynamic/spec/tentaclevortex.dyc
  • /art/dynamic/spec/wampakephess.dat
  • /art/dynamic/spec/wampakephess.dyc
  • swtor_main_areadat_1.tor (68 added files)
  • /world/areas/4611686332227680014/_everywhere_.dat
  • /world/areas/4611686332227680014/area.dat
  • /world/areas/4611686332227680014/default.dat
  • /world/areas/4611686333791170830/_everywhere_.dat
  • /world/areas/4611686333791170830/area.dat
  • /world/areas/4611686333791170830/default.dat
  • /world/areas/4611686333791170830/skyscene_room.dat
  • /world/areas/4611686333791171862/_everywhere_.dat
  • /world/areas/4611686333791171862/area.dat
  • /world/areas/4611686333791171862/default.dat
  • /world/areas/4611686333791171862/skyscene_room.dat
  • /world/areas/4611686333791172308/_everywhere_.dat
  • /world/areas/4611686333791172308/area.dat
  • /world/areas/4611686333791172308/default.dat
  • /world/areas/4611686333791172308/skyscene_room.dat
  • /world/areas/4611686333791173513/_everywhere_.dat
  • /world/areas/4611686333791173513/area.dat
  • /world/areas/4611686333791173513/default.dat
  • /world/areas/4611686333791173513/skyscene_room.dat
  • /world/areas/4611686333791176416/_everywhere_.dat
  • /world/areas/4611686333791176416/area.dat
  • /world/areas/4611686333791176416/default.dat
  • /world/areas/4611686333791176416/skyscene_room.dat
  • /world/areas/4611686333791178266/_everywhere_.dat
  • /world/areas/4611686333791178266/area.dat
  • /world/areas/4611686333791178266/default.dat
  • /world/areas/4611686333791178266/sc_skyscene_room.dat
  • /world/areas/4611686334397610046/_everywhere_.dat
  • /world/areas/4611686334397610046/area.dat
  • /world/areas/4611686334397610046/default.dat
  • /world/areas/4611686334397610046/skyscene.dat
  • /world/areas/4611686334397610046/tat_bio_dome.dat
  • /world/areas/4611687148589260057/01_facility.dat
  • /world/areas/4611687148589260057/01_facility_interior_boss_hall.dat
  • /world/areas/4611687148589260057/01_facility_interior_boss_room.dat
  • /world/areas/4611687148589260057/01_facility_interior_elevator.dat
  • /world/areas/4611687148589260057/01_facility_interior_entrance.dat
  • /world/areas/4611687148589260057/01_facility_interior_exit.dat
  • /world/areas/4611687148589260057/01_facility_interior_intro.dat
  • /world/areas/4611687148589260057/01_facility_interior_taxi_tunnel_01.dat
  • /world/areas/4611687148589260057/01_facility_interior_taxi_tunnel_02.dat
  • /world/areas/4611687148589260057/01_facility_interior_taxi_tunnel_03.dat
  • /world/areas/4611687148589260057/02_marsh.dat
  • /world/areas/4611687148589260057/02_marsh_cave_entrance.dat
  • /world/areas/4611687148589260057/02_marsh_cave_exit.dat
  • /world/areas/4611687148589260057/03_ruins.dat
  • /world/areas/4611687148589260057/03_ruins_cave.dat
  • /world/areas/4611687148589260057/04_temple_boss_hall.dat
  • /world/areas/4611687148589260057/04_temple_boss_room.dat
  • /world/areas/4611687148589260057/04_temple_entrance.dat
  • /world/areas/4611687148589260057/04_temple_entrance_hall.dat
  • /world/areas/4611687148589260057/04_temple_exit.dat
  • /world/areas/4611687148589260057/04_temple_exit_hall.dat
  • /world/areas/4611687148589260057/04_temple_room01.dat
  • /world/areas/4611687148589260057/04_temple_room01_hall.dat
  • /world/areas/4611687148589260057/04_temple_room02.dat
  • /world/areas/4611687148589260057/04_temple_room03.dat
  • /world/areas/4611687148589260057/04_temple_room04.dat
  • /world/areas/4611687148589260057/04_temple_room04_hall.dat
  • /world/areas/4611687148589260057/04_temple_room04_outside.dat
  • /world/areas/4611687148589260057/05_hypergate.dat
  • /world/areas/4611687148589260057/_everywhere_.dat
  • /world/areas/4611687148589260057/area.dat
  • /world/areas/4611687148589260057/cinematic_space.dat
  • /world/areas/4611687148589260057/default.dat
  • /world/areas/4611687148589260057/skyscene.dat
  • /world/areas/4611687148589260057/skyscene_hypergate.dat
  • /world/areas/4611687148589260057/skyscene_space.dat
  • swtor_main_areadat_epsilon_1.tor (2 added files)
  • /world/areas/4611686198628930082/combatvisuals.dat
  • /world/areas/4611686198628930082/speedtree.dat
  • swtor_main_area_belsavis_1.tor (11 added files)
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_01.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_02.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_broken_01.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_broken_02.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_01a.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_01b.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_01c.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_02a.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_02b.gr2
  • /art/static/area/bel_belsavis/item/tech/env_bel_hk51_activate_panel_on.gr2
  • /art/shaders/materials/env_bel_hk51_activate_panel_01.mat
  • swtor_main_area_corellia_1.tor (13 added files)
  • /art/static/area/crl_corellia/arch/city/crl_arch_building_50x112_01_green.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_city_apart_straight_green_02_32m.gr2
  • /art/shaders/materials/crl_arch_city_apart_straight_green.mat
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_d.tex
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_n.tex
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_s.tex
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_d.tiny.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_n.tiny.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_s.tiny.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_d.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_n.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_s.dds
  • /art/static/area/crl_corellia/arch/city/crl_arch_city_apart_straight_green_32m.gr2
  • swtor_main_area_misc_1.tor (308 added files)
  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_00_01_r.dds
  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_00_02_r.dds
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  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_00_08_r.dds
  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_00_09_r.dds
  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_01_00_r.dds
  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_01_01_r.dds
  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_01_02_r.dds
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  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_02_00_r.dds
  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_02_01_r.dds
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  • /world/areas/4611687148589260057/map_asation_world_r.dds
  • /world/areas/4611687148589260057/mapnotes.not
  • swtor_main_area_tython_1.tor (1 added file)
  • /art/shaders/materials/ter_tyt_rock_01.mat
  • swtor_main_art_area_all_arch_a_1.tor (2 added files)
  • /art/static/area/all_all/arch/imperial/all_arch_imp_fort_holoconsole_02_a_screen.gr2
  • /art/static/area/all_all/arch/imperial/all_arch_imp_fort_holoconsole_a_screen.gr2
  • swtor_main_art_area_all_arch_b_1.tor (2 added files)
  • /art/static/area/all_all/arch/republic/all_arch_rep_space_ceiling_elbow01.gr2
  • /art/static/area/all_all/arch/republic/all_arch_rep_space_ceiling_truss_5seg.gr2
  • swtor_main_art_area_all_item_1.tor (26 added files)
  • /art/static/area/all_all/item/debris/all_item_debris_droid_parts_hk51_arm.gr2
  • /art/static/area/all_all/item/debris/all_item_debris_droid_parts_hk51_head.gr2
  • /art/static/area/all_all/item/debris/all_item_debris_droid_parts_hk51_torso.gr2
  • /art/static/area/all_all/item/tech/all_item_tech_neu_cthon_pod_glass_02.gr2
  • /art/shaders/materials/all_item_tech_neu_cthon_pod_glass_02.mat
  • /art/static/area/all_all/item/tech/texture/all_item_tech_neu_cthon_pod_glass_02_d.tex
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  • /art/static/area/all_all/item/tech/texture/all_item_tech_neu_cthon_pod_glass_02_d.tiny.dds
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  • /art/static/area/all_all/item/tech/all_item_tech_wall_monitor_02_a_screen.gr2
  • /art/static/area/all_all/item/debris/all_items_debris_droid_parts_gonk_roll.gr2
  • /art/static/area/all_all/item/tech/env_gree_gen_energypulse_01.gr2
  • /art/shaders/materials/env_gree_gen_energypulse_01.mat
  • /art/static/area/asn_asation/arch/texture/env_gree_gen_grid_scroll_01.tex
  • /art/static/area/asn_asation/arch/texture/env_gree_gen_grid_scroll_01.tiny.dds
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  • /art/static/area/all_all/item/tech/env_gree_gen_energypulse_02.gr2
  • /art/static/area/all_all/item/tech/env_gree_gen_energypulse_03.gr2
  • /art/static/area/all_all/item/tech/env_gree_gen_energypulse_04.gr2
  • /art/static/area/all_all/item/tech/env_gree_gen_energypulse_05.gr2
  • /art/static/item/furniture/item_furn_table_planning_imperial_dst.gr2
  • swtor_main_art_creature_a_1.tor (44 added files)
  • /art/shaders/materials/03 - default.mat
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swhelmet06_heavy_sw_tier_a03c01_u_s.tex
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swhelmet06_heavy_sw_tier_a03c01_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swhelmet06_heavy_sw_tier_a03c01_u_s.dds
  • /art/shaders/materials/battledroid_combat_a01_v03.mat
  • /art/dynamic/droid/battle_droid/texture/___psd/battledroid_combat_a01_v03_d.tex
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  • /art/dynamic/droid/battle_droid/texture/___psd/battledroid_combat_a01_v03_d.tiny.dds
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  • /art/shaders/materials/battledroid_combat_a01_v04.mat
  • /art/dynamic/droid/battle_droid/texture/___psd/battledroid_combat_a01_v04_d.tex
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  • /art/dynamic/droid/battle_droid/texture/___psd/battledroid_combat_a01_v04_d.tiny.dds
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  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v02_d.tex
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  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v02_d.tiny.dds
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  • /art/shaders/materials/bmf_repassault_a02_v03.mat
  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v03_d.tex
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  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v03_d.tiny.dds
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  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v03_s.dds
  • swtor_main_art_creature_b_1.tor (16 added files)
  • /art/dynamic/droid/probe_droid/probe_mini01.gr2
  • /art/dynamic/creature/model/wampa_kephess_a01.gr2
  • /art/shaders/materials/wampa_kephess_a01_v01.mat
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_d.tex
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_m.tex
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_n.tex
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_s.tex
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_d.tiny.dds
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_m.tiny.dds
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  • /art/dynamic/spec/wampakephess_skeleton.gr2
  • swtor_main_art_creature_npc_1.tor (142 added files)
  • /art/shaders/materials/eye_cathar_bfa_npc_a01_c01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_n.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_npc_a01_c01_s.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_n.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_npc_a01_c01_s.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_n.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_npc_a01_c01_s.dds
  • /art/shaders/materials/eye_cathar_bfa_npc_a01_c02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c02_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c02_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c02_d.dds
  • /art/shaders/materials/eye_cathar_bmn_npc_a01_c01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c01_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c01_d.dds
  • /art/shaders/materials/eye_cathar_bmn_npc_a01_c02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c02_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c02_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c02_d.dds
  • /art/shaders/materials/eye_cathar_bmn_npc_a01_c03.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c03_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c03_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c03_d.dds
  • /art/shaders/materials/eye_cathar_bmn_npc_a01_c04.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c04_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c04_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c04_d.dds
  • /art/shaders/materials/eye_cathar_bms_npc_a01_c01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_npc_a01_c01_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_npc_a01_c01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_npc_a01_c01_d.dds
  • /art/shaders/materials/hair_cathar_bfa_npc_a01_v01.mat
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_npc_a01_v01_d.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_npc_a01_v01_m.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_npc_a01_v01_n.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_npc_a01_v01_s.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_npc_a01_v01_d.tiny.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_npc_a01_v01_m.tiny.dds
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_npc_a01_v01_d.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_npc_a01_v01_m.dds
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  • /art/shaders/materials/hair_cathar_bms_npc_a01_v01.mat
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bms_npc_a01_v01_d.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bms_npc_a01_v01_m.tex
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bms_npc_a01_v01_d.tiny.dds
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_npc_jorgan01_v01_m_d.tex
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_npc_jorgan01_v01_m_d.tiny.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_npc_jorgan01_v01_m_m.tiny.dds
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_npc_jorgan01_v01_m_m.dds
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_npc_jorgan01_v01_m_s.dds
  • /art/shaders/materials/head_cathar_bfa_npc_a01_v01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_npc_a01_v01_d.tex
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  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_npc_a01_v01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_npc_a01_v01_m.tiny.dds
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  • /art/shaders/materials/head_cathar_bfa_npc_a01_v02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_npc_a01_v02_d.tex
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  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_npc_a01_v02_d.tiny.dds
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  • /art/shaders/materials/head_cathar_bmn_npc_a01_v01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_npc_a01_v01_d.tex
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  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_npc_a01_v01_d.tiny.dds
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  • /art/shaders/materials/head_cathar_bmn_npc_a01_v02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_npc_a01_v02_d.tex
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  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_npc_a01_v02_d.tiny.dds
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  • /art/shaders/materials/head_cathar_bmn_npc_a01_v03.mat
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  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_npc_a01_v03_d.tiny.dds
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  • /art/shaders/materials/head_cathar_bmn_npc_a01_v04.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_npc_a01_v04_d.tex
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  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bmn_npc_a01_v04_d.tiny.dds
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  • /art/shaders/materials/head_cathar_bms_npc_a01_v01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bms_npc_a01_v01_d.tex
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  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bms_npc_a01_v01_d.tiny.dds
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  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bms_npc_a01_v01_s.dds
  • swtor_main_art_dynamic_cape_1.tor (42 added files)
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_a08_loinn.clo
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_a08_loinn.gr2
  • /art/dynamic/chest/model/chest_capetight_bma_heavy_sw_a08_loinn.lod.gr2
  • /art/shaders/materials/chest_trencharmor_heavy_bh_tier_a01c02_f.mat
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a01/texture/___psd/chest_trencharmor_heavy_bh_tier_a01c02_u_d.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a01/texture/___psd/chest_trencharmor_heavy_bh_tier_a01c02_u_s.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a01/texture/___psd/chest_trencharmor_heavy_bh_tier_a01c02_u_d.tiny.dds
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  • /art/shaders/materials/chest_trencharmor_heavy_bh_tier_a01c02_m.mat
  • /art/shaders/materials/chest_trencharmor_heavy_bh_tier_a02c01_u.mat
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/chest_trencharmor_bh_tier_a02c01_u_d.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/chest_trencharmor_bh_tier_a02c01_u_s.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/chest_trencharmor_bh_tier_a02c01_u_d.tiny.dds
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  • /art/dynamic/chest/model/chest_trenchbaggy_bfa_light_jk_tier_a01_hooddown.gr2
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  • /art/dynamic/chest/model/chest_trenchbaggy_bma_light_jk_tier_a01_hooddown.gr2
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  • /art/dynamic/chest/model/chest_trenchbaggy_bmf_light_jk_tier_a01_hooddown.gr2
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  • /art/dynamic/chest/model/chest_trenchbaggy_bmn_light_jk_tier_a01_hooddown.gr2
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  • /art/dynamic/chest/model/chest_trenchbaggy_bms_light_jk_tier_a01_hooddown.gr2
  • /art/dynamic/chest/model/chest_trenchbaggy_bms_light_jk_tier_a01_hooddown.lod.gr2
  • /art/shaders/materials/chest_trenchbaggy_light_jk_tier_a01c01_f.mat
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/chest_trenchbaggy_light_jk_tier_a01c01_u_d.tex
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/chest_trenchbaggy_light_jk_tier_a01c01_u_h.tex
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/chest_trenchbaggy_light_jk_tier_a01c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/chest_trenchbaggy_light_jk_tier_a01c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/chest_trenchbaggy_light_jk_tier_a01c01_u_d.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/chest_trenchbaggy_light_jk_tier_a01c01_u_h.dds
  • /art/shaders/materials/chest_trenchbaggy_light_jk_tier_a01c01_m.mat
  • swtor_main_art_dynamic_chest_tight_1.tor (16 added files)
  • /art/dynamic/chest/model/chest_tight_bfa_light_ss_tier_a01_hooddown.gr2
  • /art/dynamic/chest/model/chest_tight_bfa_light_ss_tier_a01_hooddown.lod.gr2
  • /art/dynamic/chest/model/chest_tight_bfb_light_ss_tier_a01_hooddown.gr2
  • /art/dynamic/chest/model/chest_tight_bfb_light_ss_tier_a01_hooddown.lod.gr2
  • /art/dynamic/chest/model/chest_tight_bfn_light_ss_tier_a01_hooddown.gr2
  • /art/dynamic/chest/model/chest_tight_bfn_light_ss_tier_a01_hooddown.lod.gr2
  • /art/dynamic/chest/model/chest_tight_bfs_light_ss_tier_a01_hooddown.gr2
  • /art/dynamic/chest/model/chest_tight_bfs_light_ss_tier_a01_hooddown.lod.gr2
  • /art/dynamic/chest/model/chest_tight_bma_light_ss_tier_a01_hooddown.gr2
  • /art/dynamic/chest/model/chest_tight_bma_light_ss_tier_a01_hooddown.lod.gr2
  • /art/dynamic/chest/model/chest_tight_bmf_light_ss_tier_a01_hooddown.gr2
  • /art/dynamic/chest/model/chest_tight_bmf_light_ss_tier_a01_hooddown.lod.gr2
  • /art/dynamic/chest/model/chest_tight_bmn_light_ss_tier_a01_hooddown.gr2
  • /art/dynamic/chest/model/chest_tight_bmn_light_ss_tier_a01_hooddown.lod.gr2
  • /art/dynamic/chest/model/chest_tight_bms_light_ss_tier_a01_hooddown.gr2
  • /art/dynamic/chest/model/chest_tight_bms_light_ss_tier_a01_hooddown.lod.gr2
  • swtor_main_art_dynamic_hand_1.tor (112 added files)
  • /art/shaders/materials/bracer_short_heavy_bh_a04c01_u_v01.mat
  • /art/dynamic/player_character/outfit/bh_armor_heavy_a04/texture/___psd/bracer_short_heavy_bh_a04c01_u_v01_d.tex
  • /art/dynamic/player_character/outfit/bh_armor_heavy_a04/texture/___psd/bracer_short_heavy_bh_a04c01_u_v01_s.tex
  • /art/dynamic/player_character/outfit/bh_armor_heavy_a04/texture/___psd/bracer_short_heavy_bh_a04c01_u_v01_d.tiny.dds
  • /art/dynamic/player_character/outfit/bh_armor_heavy_a04/texture/___psd/bracer_short_heavy_bh_a04c01_u_v01_s.tiny.dds
  • /art/dynamic/player_character/outfit/bh_armor_heavy_a04/texture/___psd/bracer_short_heavy_bh_a04c01_u_v01_d.dds
  • /art/dynamic/player_character/outfit/bh_armor_heavy_a04/texture/___psd/bracer_short_heavy_bh_a04c01_u_v01_s.dds
  • /art/shaders/materials/bracer_short_heavy_bh_tier_a01c02_u_v01.mat
  • /art/shaders/materials/bracer_short_heavy_bh_tier_a01c02_u_v02.mat
  • /art/shaders/materials/bracer_short_heavy_bh_tier_a02c01_u_v01.mat
  • /art/shaders/materials/bracer_short_heavy_sw_a08c05_u_v01.mat
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/bracer_short_heavy_sw_a08c05_u_v01_d.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/bracer_short_heavy_sw_a08c05_u_v01_h.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/bracer_short_heavy_sw_a08c05_u_v01_m.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/bracer_short_heavy_sw_a08c05_u_v01_n.tex
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  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/bracer_short_heavy_sw_a08c05_u_v01_d.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/bracer_short_heavy_sw_a08c05_u_v01_h.tiny.dds
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  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/bracer_short_heavy_sw_a08c05_u_v01_n.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/bracer_short_heavy_sw_a08c05_u_v01_s.dds
  • /art/shaders/materials/bracer_short_heavy_sw_tier_a02c01_u_v01.mat
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/bracer_short_heavy_sw_tier_a02c01_u_v01_d.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/bracer_short_heavy_sw_tier_a02c01_u_v01_h.tex
  • /art/dynamic/player_character/outfit/sw_capetight_heavy_tier_a02/texture/___psd/bracer_short_heavy_sw_tier_a02c01_u_v01_m.tex
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  • swtor_main_art_dynamic_head_1.tor (74 added files)
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  • /art/dynamic/head/model/head_cathar_bfa_npc_a01.gr2
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  • swtor_main_art_dynamic_lower_1.tor (104 added files)
  • /art/shaders/materials/boot_tall_heavy_bh_tier_a01c02_u.mat
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  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/boot_tall_bh_tier_a02c01_u_v01_s.dds
  • /art/shaders/materials/boot_tall_light_jk_tier_a01c01_u.mat
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/boot_tall_light_jk_tier_a01c01_u_d.tex
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/boot_tall_light_jk_tier_a01c01_u_h.tex
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/boot_tall_light_jk_tier_a01c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/boot_tall_light_jk_tier_a01c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/boot_tall_light_jk_tier_a01c01_u_d.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/boot_tall_light_jk_tier_a01c01_u_h.dds
  • /art/shaders/materials/leg_armor02_heavy_bh_tier_a01c02_f_v01.mat
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a01/texture/___psd/leg_armor02_heavy_bh_tier_a01c02_u_v01_d.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a01/texture/___psd/leg_armor02_heavy_bh_tier_a01c02_u_v01_s.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a01/texture/___psd/leg_armor02_heavy_bh_tier_a01c02_u_v01_d.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a01/texture/___psd/leg_armor02_heavy_bh_tier_a01c02_u_v01_s.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a01/texture/___psd/leg_armor02_heavy_bh_tier_a01c02_u_v01_d.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a01/texture/___psd/leg_armor02_heavy_bh_tier_a01c02_u_v01_s.dds
  • /art/shaders/materials/leg_armor02_heavy_bh_tier_a01c02_m_v01.mat
  • /art/shaders/materials/leg_pant_light_jk_tier_a01c01_f_v01.mat
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/leg_pant_light_jk_tier_a01c01_u_v01_d.tex
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/leg_pant_light_jk_tier_a01c01_u_v01_h.tex
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/leg_pant_light_jk_tier_a01c01_u_v01_d.tiny.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/leg_pant_light_jk_tier_a01c01_u_v01_h.tiny.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/leg_pant_light_jk_tier_a01c01_u_v01_d.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/leg_pant_light_jk_tier_a01c01_u_v01_h.dds
  • /art/shaders/materials/leg_pant_light_jk_tier_a01c01_m_v01.mat
  • /art/shaders/materials/leg_skirt_heavy_sw_a08c05_u_v02.mat
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_d.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_h.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_m.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_n.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_s.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_d.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_h.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_m.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_n.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_s.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_d.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_h.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_m.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_n.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/leg_skirt_heavy_sw_a08c05_u_v02_s.dds
  • /art/shaders/materials/leg_skirt_light_ge_a35emperor01_u_v02.mat
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_d.tex
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_h.tex
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_m.tex
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_n.tex
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_s.tex
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_d.tiny.dds
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_h.tiny.dds
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_m.tiny.dds
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_n.tiny.dds
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_s.tiny.dds
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_d.dds
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_h.dds
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_m.dds
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_n.dds
  • /art/dynamic/player_character/outfit/ge_baggyskirt_light_a35/texture/___psd/leg_skirt_light_ge_a35emperor01_u_v02_s.dds
  • /art/shaders/materials/leg_skirt_light_ss_a04c01_u_v02.mat
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_d.tex
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_h.tex
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_m.tex
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_n.tex
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_s.tex
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_d.tiny.dds
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_h.tiny.dds
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_m.tiny.dds
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_n.tiny.dds
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_s.tiny.dds
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_d.dds
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_h.dds
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_m.dds
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_n.dds
  • /art/dynamic/player_character/outfit/ss_robeskirt_light_a04/texture/___psd/leg_skirt_light_ss_a04c01_u_v02_s.dds
  • /art/shaders/materials/waist_belt_heavy_bh_tier_a01c02_u.mat
  • /art/shaders/materials/waist_belt_heavy_bh_tier_a02c01_u.mat
  • /art/shaders/materials/waist_belt_heavy_sw_a08c05_u.mat
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_d.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_h.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_m.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_n.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_s.tex
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_n.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_d.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_h.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_m.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_n.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_s.dds
  • /art/shaders/materials/waist_belt_light_jk_tier_a01c01_u.mat
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/waist_belt_light_jk_tier_a01c01_u_d.tex
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/waist_belt_light_jk_tier_a01c01_u_h.tex
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/waist_belt_light_jk_tier_a01c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/waist_belt_light_jk_tier_a01c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/waist_belt_light_jk_tier_a01c01_u_d.dds
  • /art/dynamic/player_character/outfit/jk_trenchbaggy_light_tier_a01/texture/psd/waist_belt_light_jk_tier_a01c01_u_h.dds
  • swtor_main_art_dynamic_mags_1.tor (47 added files)
  • /art/dynamic/mag/model/asncollapsingobelisk.gr2
  • /art/dynamic/mag/model/doorasationentrance.gr2
  • /art/shaders/materials/asn_arch_interiorset_entrance_door.mat
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_d.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_n.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_s.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_d.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_n.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_s.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_d.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_n.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_s.dds
  • /art/dynamic/mag/model/doorimpspacemed.gr2
  • /art/dynamic/mag/model/doornarexteriorbroken.gr2
  • /art/dynamic/mag/model/mag_screpcapitalship_base.gr2
  • /art/dynamic/mag/model/sc_defense_cluster.gr2
  • /art/dynamic/mag/model/sc_gravity_well_generator.gr2
  • /art/dynamic/spec/asncollapsingobelisk.mag
  • /art/dynamic/spec/asncollapsingobelisk_skeleton.gr2
  • /art/dynamic/spec/doorasationentrance.mag
  • /art/dynamic/spec/doorasationentrance_skeleton.gr2
  • /art/dynamic/spec/doorimpspacemed.mag
  • /art/dynamic/spec/doorimpspacemed_skeleton.gr2
  • /art/dynamic/spec/doornarexteriorbroken.mag
  • /art/dynamic/spec/doornarexteriorbroken_skeleton.gr2
  • /art/dynamic/spec/greebeast_skeleton.gr2
  • /art/dynamic/spec/greebeastterror_skeleton.gr2
  • /art/dynamic/spec/greebeastterrorvortex_skeleton.gr2
  • /art/dynamic/spec/greelarva_skeleton.gr2
  • /art/dynamic/spec/mag_scimpcapshipbase_a.gr2
  • /art/dynamic/spec/mag_screpcapitalship_base.mag
  • /art/dynamic/spec/petacklay_skeleton.gr2
  • /art/dynamic/spec/petbattledroid_skeleton.gr2
  • /art/dynamic/spec/petblurrg_skeleton.gr2
  • /art/dynamic/spec/petdragonbat_skeleton.gr2
  • /art/dynamic/spec/petgreelarva_skeleton.gr2
  • /art/dynamic/spec/petlizard_skeleton.gr2
  • /art/dynamic/spec/petmonkey_skeleton.gr2
  • /art/dynamic/spec/petprobeinterrogation_skeleton.gr2
  • /art/dynamic/spec/sc_defense_cluster.mag
  • /art/dynamic/spec/sc_defense_cluster_skeleton.gr2
  • /art/dynamic/spec/sc_gravity_well_generator.mag
  • /art/dynamic/spec/scgravitywellgenerator_skeleton.gr2
  • /art/dynamic/spec/screpcapitalship_skeleton.gr2
  • /art/dynamic/spec/tentacle_skeleton.gr2
  • /art/dynamic/spec/tentaclecine_skeleton.gr2
  • /art/dynamic/spec/tentaclevortex_skeleton.gr2
  • swtor_main_art_fx_1.tor (1,624 added files)
  • /art/fx/texture/glow/2x2_fx_data_animated.tex
  • /art/fx/texture/glow/2x2_fx_data_animated.tiny.dds
  • /art/fx/texture/glow/2x2_fx_data_animated.dds
  • /art/fx/texture/explosion/4x4_explosion_03.tex
  • /art/fx/texture/explosion/4x4_explosion_03.tiny.dds
  • /art/fx/texture/explosion/4x4_explosion_03.dds
  • /art/fx/fxspec/quarterly/asation/boss/kephess/a_laser_gate_door.fxspec
  • /art/fx/fxspec/abilities/all/all_gen_character_transparency_reappear.fxspec
  • /art/fx/geometry/all/all_gen_faint_white_force_field.gr2
  • /art/shaders/materials/mat_white_force_field.mat
  • /art/fx/texture/uv_atlas/all_item_forcefields_03_base_a.tex
  • /art/fx/texture/uv_masks/capsule_mask_k.tex
  • /art/fx/texture/uv_atlas/all_item_forcefields_03_base_a.tiny.dds
  • /art/fx/texture/uv_masks/capsule_mask_k.tiny.dds
  • /art/fx/texture/uv_atlas/all_item_forcefields_03_base_a.dds
  • /art/fx/texture/uv_masks/capsule_mask_k.dds
  • /art/fx/geometry/all/all_glowing_colum_rings.gr2
  • /art/shaders/materials/mat_glowing_column.mat
  • /art/fx/geometry/all/all_god_ray_light_shafts.gr2
  • /art/shaders/materials/mat_light_shafts.mat
  • /art/shaders/materials/mat_light_shafts_top.mat
  • /art/fx/geometry/all/all_invis_shockring_double_side.gr2
  • /art/fx/fxspec/items/all_item_holorancor.fxspec
  • /art/fx/geometry/mtx/carbonfreeze/all_item_tech_carbonite_face09.gr2
  • /art/shaders/materials/all_item_tech_carbonite_face09.mat
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_d.tex
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_n.tex
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_s.tex
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_d.tiny.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_n.tiny.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_s.tiny.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_d.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_n.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_s.dds
  • /art/fx/geometry/mtx/carbonfreeze/all_item_tech_carbonite_face09_hollow.gr2
  • /art/fx/fxspec/quarterly/asation/boss/terror/anomaly_beam.fxspec
  • /art/fx/particles/as_dataprojectile_target.prt
  • /art/fx/particles/as_mcore_dprojectile_chargeflash.prt
  • /art/fx/particles/as_mcore_dprojectile_chargeflash_p.prt
  • /art/fx/particles/as_mcore_dprojectile_chargeglow.prt
  • /art/fx/particles/as_mcore_dprojectile_chargeglow_p.prt
  • /art/fx/particles/as_mcore_dprojectile_glowtrail.prt
  • /art/fx/particles/as_mcore_dprojectile_glowtrail_p.prt
  • /art/fx/particles/as_mcore_dprojectile_impactsquares.prt
  • /art/fx/particles/as_mcore_dprojectile_impactsquares_p.prt
  • /art/fx/particles/as_mcore_dprojectile_muzzleflare.prt
  • /art/fx/particles/as_mcore_dprojectile_muzzleflare_p.prt
  • /art/fx/particles/as_mcore_dprojectile_traildrips.prt
  • /art/fx/particles/as_mcore_dprojectile_traildrips_p.prt
  • /art/fx/particles/asa_boss_machinecore_origin.prt
  • /art/fx/particles/asa_boss_machinecore_spawn_flash.prt
  • /art/fx/particles/asa_boss_machinecore_spawn_flash_p.prt
  • /art/fx/particles/asa_boss_machinecore_spawn_glow.prt
  • /art/fx/particles/asa_boss_machinecore_spawn_glow_p.prt
  • /art/fx/particles/asa_boss_machinecore_spawn_squares.prt
  • /art/fx/particles/asa_boss_machinecore_spawn_squares_p.prt
  • /art/fx/particles/asa_boss_machinecorespawn_squareloc.prt
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  • /art/fx/particles/prt_overload_cone_rings_02.prt
  • /art/fx/particles/prt_overload_cone_rings_02_p.prt
  • /art/fx/particles/prt_portal_energy_01.prt
  • /art/fx/particles/prt_portal_energy_01_p.prt
  • /art/fx/particles/prt_portal_energy_02.prt
  • /art/fx/particles/prt_portal_energy_02_p.prt
  • /art/fx/particles/prt_rifle_cartridge_eject.prt
  • /art/fx/particles/prt_rifle_cartridge_eject_p.prt
  • /art/fx/particles/prt_si_overload_dust_01.prt
  • /art/fx/particles/prt_si_overload_dust_01_p.prt
  • /art/fx/particles/prt_si_overload_dust_hand.prt
  • /art/fx/particles/prt_si_overload_dust_hand_p.prt
  • /art/fx/particles/prt_si_overload_rings_hand.prt
  • /art/fx/particles/prt_si_overload_rings_hand_p.prt
  • /art/fx/particles/prt_tr_disabling_shot_core_01.prt
  • /art/fx/particles/prt_tr_disabling_shot_core_01_p.prt
  • /art/fx/particles/prt_tr_disabling_shot_core_02.prt
  • /art/fx/particles/prt_tr_disabling_shot_core_02_p.prt
  • /art/fx/particles/prt_tr_disabling_shot_rings_01.prt
  • /art/fx/particles/prt_tr_disabling_shot_rings_01_p.prt
  • /art/fx/particles/prt_tr_disabling_shot_rings_02.prt
  • /art/fx/particles/prt_tr_disabling_shot_rings_02_p.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_blocks_01.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_blocks_01_p.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_blocks_02.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_blocks_02_p.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_rocks.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_rocks_p.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_streaks.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_streaks_p.prt
  • /art/fx/fxspec/quarterly/asation/boss/kephess/pulsating_energy_cast_instant.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/pulsating_energy_explosion.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/pulsating_energy_target_mark.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/pulse_tremors_target_mark.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/punch_flurry_cast_instant.fxspec
  • /art/fx/particles/pvp_sel_death_dissolve_green.prt
  • /art/fx/particles/pvp_sel_death_dissolve_green_02.prt
  • /art/fx/particles/pvp_sel_death_dissolve_green_p.prt
  • /art/fx/particles/pvp_sel_death_dissolve_red.prt
  • /art/fx/particles/pvp_sel_death_dissolve_red_02.prt
  • /art/fx/particles/pvp_sel_death_dissolve_red_02_p.prt
  • /art/fx/particles/pvp_sel_death_dissolve_red_p.prt
  • /art/fx/fxspec/quarterly/asation/boss/kephess/radioactive_barrage_cast_projectile.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/radioactive_barrage_cast_projectile_low.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/radioactive_barrage_groundfire.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/radioactive_barrage_groundfire_aoe.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/radioactive_barrage_projectile_impact.fxspec
  • /art/fx/fxspec/worlddesign/flashpoint/raid_rancor_ground_pound_impact.fxspec
  • /art/fx/fxspec/worlddesign/flashpoint/raid_rancor_swipe_ground_pound.fxspec
  • /art/fx/particles/rancor_hit_impact_ring_02.prt
  • /art/fx/particles/rancor_hit_impact_ring_02_p.prt
  • /art/fx/particles/rancor_hit_impact_streaks_02.prt
  • /art/fx/particles/rancor_hit_impact_streaks_02_p.prt
  • /art/fx/particles/sc_ability_emp_blast_ring_mk7.prt
  • /art/fx/particles/sc_ability_emp_blast_ring_mk7_p.prt
  • /art/fx/particles/sc_ability_emp_blast_sparks.prt
  • /art/fx/particles/sc_ability_emp_blast_sparks_p.prt
  • /art/fx/particles/sc_ability_emp_blast_sphere_mk7.prt
  • /art/fx/particles/sc_ability_emp_blast_sphere_mk7_p.prt
  • /art/fx/particles/sc_ability_emp_influx_core_mk7.prt
  • /art/fx/particles/sc_ability_emp_influx_core_mk7_p.prt
  • /art/fx/particles/sc_ability_emp_influx_rings_mk7.prt
  • /art/fx/particles/sc_ability_emp_influx_rings_mk7_p.prt
  • /art/fx/fxspec/space_combat/sc_ability_empburst_mk7.fxspec
  • /art/fx/fxspec/space_combat/sc_ability_jammer_mk7.fxspec
  • /art/fx/particles/sc_ability_jamming_field_mk7_01.prt
  • /art/fx/particles/sc_ability_jamming_field_mk7_01_p.prt
  • /art/fx/particles/sc_ability_jamming_field_mk7_02.prt
  • /art/fx/particles/sc_ability_jamming_field_mk7_02_p.prt
  • /art/fx/fxspec/space_combat/sc_blaster_heavy_agent_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavy_bountyhunter_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavy_jedi_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavy_sith_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavy_smuggler_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavy_trooper_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavyboost_agent_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavyboost_bountyhunter_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavyboost_jedi_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavyboost_sith_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavyboost_smuggler_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_heavyboost_trooper_mk7_mf.fxspec
  • /art/fx/particles/sc_blaster_player_condensed_green.prt
  • /art/fx/particles/sc_blaster_player_condensed_green_p.prt
  • /art/fx/particles/sc_blaster_player_condensed_red.prt
  • /art/fx/particles/sc_blaster_player_condensed_red_p.prt
  • /art/fx/fxspec/space_combat/sc_blaster_player_mk7_green_prj.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_player_mk7_red_prj.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_playerboost_mk7_green_prj.fxspec
  • /art/fx/fxspec/space_combat/sc_blaster_playerboost_mk7_red_prj.fxspec
  • /art/fx/particles/sc_blaster_rayshield_projector.prt
  • /art/fx/particles/sc_blaster_rayshield_projector_p.prt
  • /art/fx/fxspec/space_combat/sc_death_brewup_frigate.fxspec
  • /art/fx/particles/sc_death_brewup_frigate_parent.prt
  • /art/fx/particles/sc_death_brewup_frigate_parent_p.prt
  • /art/fx/particles/sc_death_brewup_frigate_parent_p_p.prt
  • /art/fx/particles/sc_death_brewup_frigate_parent_p_p_p.prt
  • /art/fx/fxspec/space_combat/sc_death_explode_frigate.fxspec
  • /art/fx/particles/sc_death_explode_shockwave.prt
  • /art/fx/particles/sc_death_explode_shockwave_p.prt
  • /art/fx/particles/sc_generic_explodeflash_02_mk7.prt
  • /art/fx/particles/sc_generic_explodeflash_02_mk7_p.prt
  • /art/fx/particles/sc_lights_glow_gravitywell.prt
  • /art/fx/particles/sc_lights_glow_gravitywell_p.prt
  • /art/fx/fxspec/space_combat/sc_lights_gravitywell.fxspec
  • /art/fx/fxspec/space_combat/sc_lights_gravitywell_dual.fxspec
  • /art/fx/fxspec/space_combat/sc_missile_concussion_agent_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_missile_concussion_bountyhunter_mk7_mf.fxspec
  • /art/fx/particles/sc_missile_concussion_glow_mk7.prt
  • /art/fx/particles/sc_missile_concussion_glow_mk7_p.prt
  • /art/fx/particles/sc_missile_concussion_head_b_mk7.prt
  • /art/fx/particles/sc_missile_concussion_head_b_mk7_p.prt
  • /art/fx/fxspec/space_combat/sc_missile_concussion_jedi_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_missile_concussion_mk7_hit.fxspec
  • /art/fx/fxspec/space_combat/sc_missile_concussion_mk7_mf.fxspec
  • /art/fx/fxspec/space_combat/sc_missile_concussion_mk7_prj.fxspec
  • /art/fx/particles/sc_missile_concussion_prj_sparks_mk7.prt
  • /art/fx/particles/sc_missile_concussion_prj_sparks_mk7_p.prt
  • /art/fx/particles/sc_missile_concussion_trail_mk7.prt
  • /art/fx/particles/sc_missile_concussion_trail_mk7_p.prt
  • /art/fx/texture/space_combat/sc_objective_target_highlight_lg.tex
  • /art/fx/texture/space_combat/sc_objective_target_highlight_lg.tiny.dds
  • /art/fx/texture/space_combat/sc_objective_target_highlight_lg.dds
  • /art/fx/fxspec/space_combat/sc_target_objective_primary_lg.fxspec
  • /art/fx/particles/sc_target_objective_primary_lg.prt
  • /art/fx/particles/sc_target_objective_primary_lg_p.prt
  • /art/fx/fxspec/space_combat/sc_target_objective_primary_med.fxspec
  • /art/fx/fxspec/quarterly/cinematics/asation/ship_neudropship_hyperspace_in.fxspec
  • /art/fx/particles/si_heal_swirling_lights_01.prt
  • /art/fx/particles/si_heal_swirling_lights_01_p.prt
  • /art/fx/fxspec/abilities/sith_inquisitor/si_overload_cone_cast.fxspec
  • /art/fx/fxspec/abilities/sith_inquisitor/si_overload_hand_impact.fxspec
  • /art/fx/geometry/sith_inquisitor/si_overload_wave_cone.gr2
  • /art/shaders/materials/mat_overload_cone_wave.mat
  • /art/fx/fxspec/abilities/sith_inquisitor/si_sorcerer_instant_heal.fxspec
  • /art/fx/particles/silentior_impact_aoe_ring_flash.prt
  • /art/fx/particles/silentior_impact_aoe_ring_flash_p.prt
  • /art/fx/particles/spike_flash_column.prt
  • /art/fx/particles/spike_flash_column_p.prt
  • /art/fx/fxspec/abilities/sith_warrior/sw_force_scream_impact.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/tactical_oversight_jetboost_loop.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/tactical_oversight_target.fxspec
  • /art/fx/fxspec/worlddesign/flashpoint/tentacle_spawn_impact.fxspec
  • /art/fx/fxspec/worlddesign/flashpoint/tentacle_spawn_inground.fxspec
  • /art/fx/fxspec/abilities/trooper/tr_disabling_shot_target_impact.fxspec
  • /art/fx/texture/trail/trail_dark_whisp_white.tex
  • /art/fx/texture/trail/trail_dark_whisp_white.tiny.dds
  • /art/fx/texture/trail/trail_dark_whisp_white.dds
  • /art/fx/texture/trail/trail_green_long_taper.tex
  • /art/fx/texture/trail/trail_green_long_taper.tiny.dds
  • /art/fx/texture/trail/trail_green_long_taper.dds
  • /art/fx/particles/vortex_accent_point_glow.prt
  • /art/fx/particles/vortex_accent_point_glow_p.prt
  • /art/fx/particles/vortex_accent_spike_glow.prt
  • /art/fx/particles/vortex_accent_spike_glow_p.prt
  • /art/fx/particles/vortex_column_glow.prt
  • /art/fx/particles/vortex_column_glow_p.prt
  • /art/fx/particles/vortex_core_glow.prt
  • /art/fx/particles/vortex_core_glow_p.prt
  • /art/fx/particles/vortex_core_glow_top.prt
  • /art/fx/particles/vortex_core_glow_top_p.prt
  • /art/fx/particles/vortex_core_inward_waves.prt
  • /art/fx/particles/vortex_core_inward_waves_p.prt
  • /art/fx/particles/vortex_core_trails.prt
  • /art/fx/particles/vortex_core_trails_p.prt
  • /art/fx/geometry/raids/vortex_dome_sky.gr2
  • /art/shaders/materials/vortex_skybox_bg.mat
  • /art/fx/texture/sky/vortex_skybox_background.tex
  • /art/fx/texture/sky/vortex_skybox_background.tiny.dds
  • /art/fx/texture/sky/vortex_skybox_background.dds
  • /art/fx/particles/vortex_energy_draw_in.prt
  • /art/fx/particles/vortex_energy_draw_in_p.prt
  • /art/fx/particles/vortex_lightning_clouds_horizon.prt
  • /art/fx/particles/vortex_lightning_clouds_horizon_p.prt
  • /art/fx/particles/vortex_lightning_clouds_single.prt
  • /art/fx/particles/vortex_lightning_clouds_single_p.prt
  • /art/fx/fxspec/quarterly/creatures/wampa/wampa_boss_roar_aoe_caster_loop.fxspec
  • /art/fx/fxspec/quarterly/asation/worlddesign/wd_asn_hypergate_ground_dust.fxspec
  • /art/fx/fxspec/quarterly/asation/worlddesign/wd_data_shield.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/wounded_debuff.fxspec
  • /art/fx/particles/zombie_grapple_impact_spray_bits.prt
  • /art/fx/particles/zombie_grapple_impact_spray_bits_p.prt
  • /art/fx/particles/zombie_grapple_saliva_drips.prt
  • /art/fx/particles/zombie_grapple_saliva_drips_p.prt
  • /art/fx/particles/zombie_saliva_splash.prt
  • /art/fx/particles/zombie_saliva_splash_p.prt
  • swtor_main_art_misc_1.tor (12 added files)
  • /art/dynamic/garmenthue/garmenthue_tier-x-5_h24_p.xml
  • /art/dynamic/garmenthue/garmenthue_tier-x-7_h06_p.xml
  • /art/dynamic/garmenthue/garmenthue_tier-x-7_h07_p.xml
  • /art/dynamic/garmenthue/garmenthue_tier-x-7_h09_p.xml
  • /art/dynamic/garmenthue/garmenthue_tier-x-7_h11_p.xml
  • /art/lights/asn_exterior_lightramp_01.tex
  • /art/lights/asn_exterior_lightramp_01.dds
  • /art/lights/lum_greetech.tex
  • /art/lights/lum_greetech.dds
  • /art/static/designblockout/designutility/dbo_25meter.gr2
  • /art/static/designblockout/signs/dbo_distance_marker_200m.gr2
  • /art/static/designblockout/signs/dbo_distance_marker_600m.gr2
  • swtor_main_art_weapon_1.tor (11 added files)
  • /art/dynamic/weapon/model/electroblade_high05_a01_v01.gr2
  • /art/shaders/materials/electroblade_high05_a01_v01.mat
  • /art/dynamic/weapon/electroblade/texture/___psd/electroblade_high05_a01_v01_d.tex
  • /art/dynamic/weapon/electroblade/texture/___psd/electroblade_high05_a01_v01_n.tex
  • /art/dynamic/weapon/electroblade/texture/___psd/electroblade_high05_a01_v01_s.tex
  • /art/dynamic/weapon/electroblade/texture/___psd/electroblade_high05_a01_v01_d.tiny.dds
  • /art/dynamic/weapon/electroblade/texture/___psd/electroblade_high05_a01_v01_n.tiny.dds
  • /art/dynamic/weapon/electroblade/texture/___psd/electroblade_high05_a01_v01_s.tiny.dds
  • /art/dynamic/weapon/electroblade/texture/___psd/electroblade_high05_a01_v01_d.dds
  • /art/dynamic/weapon/electroblade/texture/___psd/electroblade_high05_a01_v01_n.dds
  • /art/dynamic/weapon/electroblade/texture/___psd/electroblade_high05_a01_v01_s.dds
  • swtor_main_art_zed_1.tor (634 added files)
  • /art/static/area/asn_asation/arch/asn_arch_cave_entrance_wide.gr2
  • /art/shaders/materials/asn_arch_cave_entrance.mat
  • /art/static/area/asn_asation/arch/texture/asn_arch_cave_entrance_d.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_cave_entrance_n.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_cave_entrance_s.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_cave_entrance_d.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_cave_entrance_n.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_cave_entrance_s.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_cave_entrance_d.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_cave_entrance_n.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_cave_entrance_s.dds
  • /art/static/area/asn_asation/arch/asn_arch_hypergate_bridge.gr2
  • /art/shaders/materials/asn_arch_hypergate_bridge.mat
  • /art/shaders/materials/asn_arch_hypergate_bridge_floor.mat
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_d.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_n.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_s.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_floor_d.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_floor_n.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_floor_s.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_d.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_n.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_s.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_floor_d.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_floor_n.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_floor_s.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_d.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_n.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_s.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_floor_d.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_floor_n.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_bridge_floor_s.dds
  • /art/static/area/asn_asation/arch/asn_arch_hypergate_pillar_lower.gr2
  • /art/shaders/materials/asn_arch_hypergate_pillar_lower.mat
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_d.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_n.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_s.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_d.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_n.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_s.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_d.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_n.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_s.dds
  • /art/static/area/asn_asation/arch/asn_arch_hypergate_pillar_lower_orange.gr2
  • /art/shaders/materials/asn_arch_hypergate_pillar_lower_orange.mat
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_orange_d.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_orange_n.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_orange_s.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_orange_d.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_orange_n.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_orange_s.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_orange_d.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_hypergate_pillar_lower_orange_n.dds
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  • /art/dynamic/creature/model/ltd_ltd_a01.gr2
  • /art/environmentmaps/raid_asation/marsh.tex
  • 1,814 more files not shown.

Removed nodes

Removed nodes (3,190)
  • Not showing 1,433 removed ability effects (only the ability version changed).
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe
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  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe/21/2
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe/21/3
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe/21/4
  • cnv.test.paul.hutt_test_01
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  • npc.blueprints.pet.probe.probe_a01
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  • npc.blueprints.pet.rakghoul.rakghoul
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  • npc.blueprints.pet.tauntaun.orobird
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  • npc.blueprints.pet.tauntaun.tauntaun
  • npc.blueprints.pet.tauntaun.tauntaun_a01v02
  • npc.blueprints.pet.tauntaun.tauntaun_a01v03
  • npc.blueprints.pet.tauntaun.tauntaun_a01v04
  • npc.blueprints.pet.tauntaun.tauntaun_a02v01
  • npc.blueprints.pet.wraid.lobel
  • npc.blueprints.pet.wraid.lobel_a01v02
  • npc.blueprints.pet.wraid.lobel_a01v03
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  • npc.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.temp_trandoshan_prisoner
  • npc.qtr.1x4.daily.belsavis.republic.the_dread_guard.temp_prison_boss
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  • npc.test.hallh.corso_3
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  • npc.test.hallh.devotek
  • npc.test.hallh.devotek_armed
  • npc.test.hallh.dolgis
  • npc.test.hallh.elizhis
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  • npc.test.hallh.jailer_knash
  • npc.test.hallh.klemral
  • npc.test.hallh.overseer_tremel
  • npc.test.hallh.solentz
  • npc.test.hallh.solentz_armed
  • npc.test.hallh.vemrin
  • npc.test.hallh.vette
  • npc.test.qa.mrdonde.badguy
  • npc.test.qa.mrdonde.lady_conversation
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  • npc.test.qa.mrdonde.quest_target2
  • npc.test.qa.mrdonde.yetanothernpc
  • npp.test.jrush.adnani
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  • pkg.abilities.agent.operative.lethality
  • pkg.abilities.agent.operative.medic
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  • pkg.abilities.agent.sniper.marksmanship
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  • pkg.abilities.companion.class.melee_dps.light.jaesa_light
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  • pkg.abilities.companion.class.melee_tank.heavy.khem_val
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  • pkg.abilities.companion.class.melee_tank.heavy.skadge
  • pkg.abilities.companion.class.melee_tank.heavy.tanno_vik
  • pkg.abilities.companion.class.melee_tank.medium.rakghoul
  • pkg.abilities.companion.class.ranged_dps.heavy.aric_jorgan
  • pkg.abilities.companion.class.ranged_dps.heavy.sgt_rusk
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  • pkg.abilities.companion.class.support.heavy.2vr8
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  • pkg.abilities.extra.npc.datacron.datacron_droid_buff
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  • pkg.abilities.npc.test.combat.humanoid.melee.dps.jedi.jedi_novice
  • pkg.abilities.npc.test.combat.humanoid.melee.dps.saber.dirty_fighter
  • pkg.abilities.npc.test.combat.humanoid.ranged.dark_captain
  • pkg.abilities.npc.test.combat.humanoid.ranged.dark_trooper
  • pkg.abilities.npc.test.combat.humanoid.ranged.dps.rifle.grenadier
  • pkg.abilities.npc.test.combat.humanoid.ranged.dps.rifle.pyromaniac
  • pkg.abilities.npc.test.quest.location.korriban.blood_skull.skull_npc
  • pkg.abilities.npc.test.raid_50.droid.gunner_droid
  • pkg.abilities.npc.test.raid_50.droid.heavy_security_droid
  • pkg.abilities.npc.test.raid_50.droid.prototype_rx_5t
  • pkg.abilities.npc.test.raid_50.droid.recon_droid
  • pkg.abilities.npc.test.rmilner.1x3.dread_guard_01
  • pkg.abilities.npc.test.rmilner.1x3.dread_guard_02
  • pkg.abilities.npc.test.rmilner.1x3.dread_guard_03
  • pkg.abilities.npc.utility.aggro_to_player
  • pkg.abilities.npc.utility.npc_aggro_pulse
  • pkg.abilities.npc.utility.npc_injured_on_spawn
  • pkg.abilities.npc.utility.npc_injured_on_spawn_almost_dead
  • pkg.abilities.npc.utility.npc_kill_on_spawn
  • pkg.abilities.npc_cover
  • pkg.abilities.npc_default
  • pkg.abilities.pc_default
  • pkg.abilities.pvp.turret_shot
  • pkg.abilities.qa.gameplay_persistence.art.does_nothing
  • pkg.abilities.quest.location.coruscant.advanced_class.jedi_wizard.pivotal_actions.is_uncon
  • pkg.abilities.quest.location.tatooine.class.sith_warrior.guru_in_the_dunes.yonlach
  • pkg.abilities.quest.location.tatooine.world.imperial.czerka_mystery.infected_boss
  • pkg.abilities.quest.location.tatooine.world.imperial.czerka_mystery.infected_boss2
  • pkg.abilities.quest.location.tatooine.world.imperial.czerka_mystery.infected_choke
  • pkg.abilities.quest.location.tatooine.world.imperial.czerka_mystery.infected_rally
  • pkg.abilities.quest.location.tatooine.world.imperial.czerka_mystery.infected_spawn
  • pkg.abilities.quest.location.tatooine.world.imperial.czerka_mystery.infected_techie
  • pkg.abilities.quest.location.tatooine.world.imperial.czerka_mystery.infected_weak
  • pkg.abilities.racials.chiss
  • pkg.abilities.racials.cyborg
  • pkg.abilities.racials.human
  • pkg.abilities.racials.miraluka
  • pkg.abilities.racials.mirialan
  • pkg.abilities.racials.rattataki
  • pkg.abilities.racials.sith
  • pkg.abilities.racials.twilek
  • pkg.abilities.racials.zabrak
  • pkg.abilities.racials.zabrak_empire
  • pkg.abilities.sith_inquisitor.assassin.base
  • pkg.abilities.sith_inquisitor.assassin.darkness
  • pkg.abilities.sith_inquisitor.assassin.deception
  • pkg.abilities.sith_inquisitor.assassin.madness
  • pkg.abilities.sith_inquisitor.base
  • pkg.abilities.sith_inquisitor.madness
  • pkg.abilities.sith_inquisitor.sorcerer.base
  • pkg.abilities.sith_inquisitor.sorcerer.corruption
  • pkg.abilities.sith_inquisitor.sorcerer.lightning
  • pkg.abilities.sith_warrior.base
  • pkg.abilities.sith_warrior.juggernaut.base
  • pkg.abilities.sith_warrior.juggernaut.immortal
  • pkg.abilities.sith_warrior.juggernaut.rage
  • pkg.abilities.sith_warrior.juggernaut.vengeance
  • pkg.abilities.sith_warrior.marauder.annihilation
  • pkg.abilities.sith_warrior.marauder.base
  • pkg.abilities.sith_warrior.marauder.carnage
  • pkg.abilities.sith_warrior.rage
  • pkg.abilities.smuggler.base
  • pkg.abilities.smuggler.dirty_fighting
  • pkg.abilities.smuggler.gunslinger.base
  • pkg.abilities.smuggler.gunslinger.saboteur
  • pkg.abilities.smuggler.gunslinger.sharpshooter
  • pkg.abilities.smuggler.scoundrel.base
  • pkg.abilities.smuggler.scoundrel.dirty_fighting
  • pkg.abilities.smuggler.scoundrel.sawbones
  • pkg.abilities.smuggler.scoundrel.scrapper
  • pkg.abilities.test.ammer.force_throw_test.barrel
  • pkg.abilities.test.ammer.force_throw_test.bomb
  • pkg.abilities.test.ammer.force_throw_test.boss
  • pkg.abilities.test.ammer.force_throw_test.crate
  • pkg.abilities.test.ammer.force_throw_test.explosive_barrel
  • pkg.abilities.test.ammer.force_throw_test.locker
  • pkg.abilities.test.ammer.turrets.turret_npc
  • pkg.abilities.test.bscott.dungeon.brood_larva
  • pkg.abilities.test.bscott.dungeon.mature_brood_larva
  • pkg.abilities.test.bscott.dungeon.royal_jelly
  • pkg.abilities.test.bscott.dungeon.strong
  • pkg.abilities.test.bscott.killik_boss
  • pkg.abilities.test.david.kamikaze
  • pkg.abilities.test.dhunt.dummy
  • pkg.abilities.test.exploding_droid
  • pkg.abilities.test.hchivers.turret_gunner.turret_test
  • pkg.abilities.test.hlarsen.homework.boss2
  • pkg.abilities.test.hlarsen.homework.cat.ice_vanish
  • pkg.abilities.test.hlarsen.homework.pistol.rain_of_bolts
  • pkg.abilities.test.hlarsen.homework.rifle.ice_beam
  • pkg.abilities.test.hlarsen.homework.saber.blademaster
  • pkg.abilities.test.hlarsen.homework.staff.double_striker
  • pkg.abilities.test.incap_states
  • pkg.abilities.test.jkoch.internal
  • pkg.abilities.test.marketing.test_jedi
  • pkg.abilities.test.qa.cameron.creature.slug.spitter
  • pkg.abilities.test.qa.cjones.does_nothing
  • pkg.abilities.test.qa.combatsim.inquisitor
  • pkg.abilities.test.qa.gameplay_persistence.force_user
  • pkg.abilities.test.qa.mccameron.Sniper_Boss
  • pkg.abilities.test.qa.mccameron.Sniper_Strong
  • pkg.abilities.test.qa.mccameron.cast_interrupt
  • pkg.abilities.test.qa.mccameron.creatures.researcher
  • pkg.abilities.test.qa.mccameron.creatures.shade.adds1
  • pkg.abilities.test.qa.mccameron.creatures.shade.adds2
  • pkg.abilities.test.qa.mccameron.creatures.shade.adds3
  • pkg.abilities.test.qa.mccameron.extra.cover_break_prototype
  • pkg.abilities.test.qa.mccameron.extra.tastybobble_dps_long
  • pkg.abilities.test.qa.mccameron.large_creatures.battledroid.battledroid_01
  • pkg.abilities.test.qa.mccameron.large_creatures.tarentatek.tarentatek_01
  • pkg.abilities.test.qa.mccameron.large_creatures.tarentatek.wraid_01
  • pkg.abilities.test.qa.mccameron.modal_test
  • pkg.abilities.test.qa.mccameron.npctest.ability_package
  • pkg.abilities.test.qa.mccameron.shade
  • pkg.abilities.test.qa.mccameron.shade_25
  • pkg.abilities.test.qa.modalpack
  • pkg.abilities.test.qa.mvillalobos.test_npc_package
  • pkg.abilities.test.qa.nmennen.boss1
  • pkg.abilities.test.qa.nmennen.boss2
  • pkg.abilities.test.qa.nmennen.boss3
  • pkg.abilities.test.qa.nmennen.boss4
  • pkg.abilities.test.qa.nmennen.boss5
  • pkg.abilities.test.qa.nmennen.boss6
  • pkg.abilities.test.qa.nmennen.boss7
  • pkg.abilities.test.qa.raid_50.npc.combat.humanoid.melee.caster.sith.boss_force
  • pkg.abilities.test.qa.raid_50.npc.combat.humanoid.melee.caster.sith.force
  • pkg.abilities.test.qa.sith_inquisitor.executioner
  • pkg.abilities.test.qa.sith_inquisitor.sorcerer
  • pkg.abilities.test.qa.sith_warrior.juggernaut
  • pkg.abilities.test.qa.sith_warrior.marauder
  • pkg.abilities.test.qa.stealth_detect
  • pkg.abilities.test.shawn.turret_attack
  • pkg.abilities.test.will.holodance
  • pkg.abilities.test.world_design.flashpoint.turret
  • pkg.abilities.test.world_design.pvp_melee
  • pkg.abilities.test.world_design.pvp_ranged
  • pkg.abilities.trooper.assault_specialist
  • pkg.abilities.trooper.base
  • pkg.abilities.trooper.commando.base
  • pkg.abilities.trooper.commando.combat_medic
  • pkg.abilities.trooper.commando.gunnery
  • pkg.abilities.trooper.specialist.assault_specialist
  • pkg.abilities.trooper.specialist.base
  • pkg.abilities.trooper.specialist.shield_specialist
  • pkg.abilities.trooper.specialist.tactics
  • pkg.abilities.utility.increase_damage_25
  • pkg.abilities.utility.no_damage_npc
  • pkg.abilities.utility.pvp_guards
  • pkg.abilities.world_design.barrels.fuel_barrel
  • pkg.abilities.world_design.destructible.city_bridge
  • pkg.abilities.world_design.flashpoint.jedi.padawan
  • pkg.abilities.world_design.flashpoint.jedi.padawan_special
  • pkg.abilities.world_design.flashpoint.medic
  • pkg.abilities.world_design.flashpoint.security
  • pkg.abilities.world_design.flashpoint.soldier
  • pkg.abilities.world_design.flashpoint.trooper.melee
  • pkg.abilities.world_design.force.support_01
  • pkg.abilities.world_design.medic.medic_01
  • pkg.abilities.world_design.owe.act_1.bounty_hunter.kellian_jarro
  • pkg.abilities.world_design.owe.act_1.bounty_hunter.thedys_noori
  • pkg.abilities.world_design.owe.act_1.sith_inquisitor.lord_kheisus
  • pkg.abilities.world_design.owe.act_1.trooper.shadow_fist_deadeye
  • pkg.abilities.world_design.owe.act_1.trooper.shadow_fist_demolition_specialist
  • pkg.abilities.world_design.owe.act_1.trooper.shadow_fist_martial
  • pkg.abilities.world_design.owe.act_1.trooper.shadow_fist_ordinance_master
  • pkg.abilities.world_design.owe.act_3.trooper.the_battle_of_corellia.colossus
  • pkg.abilities.world_design.owe.generic.suicide_drone
  • pkg.abilities.world_design.pipes.fire_pipe
  • pkg.abilities.world_design.pipes.fuel_pipe
  • pkg.abilities.world_design.pipes.steam_pipe
  • pkg.abilities.world_design.pistol.dps_01
  • pkg.abilities.world_design.pistol.dps_02
  • pkg.abilities.world_design.pistol.tech_01
  • pkg.abilities.world_design.rifle.dps_01
  • pkg.abilities.world_design.rifle.dps_03
  • pkg.abilities.world_design.rifle.support_01
  • pkg.abilities.world_design.utility.flavor_vfx.staged_assassin_droid
  • pkg.abilities.world_design.utility.flavor_vfx.staged_creature
  • pkg.abilities.world_design.utility.flavor_vfx.staged_force
  • pkg.abilities.world_design.utility.flavor_vfx.staged_melee
  • pkg.abilities.world_design.utility.flavor_vfx.staged_ranged
  • pkg.abilities.world_design.utility.mote
  • pkg.abilities.world_design.utility.staged.ambient.close
  • pkg.abilities.world_design.utility.staged.ambient.droid
  • pkg.abilities.world_design.utility.staged.ambient.ranged
  • pkg.abilities.world_design.utility.staged.ambient.ranged_military
  • qst.location.flashpoint.shared.rakghouls.outbreak_in_tion_hegemony
  • qst.location.flashpoint.shared.rakghouls.trouble_in_tion_hegemony
  • qst.qtr.1x2.daily.operation.imperial.weekly_denova_hard
  • qst.qtr.1x2.daily.operation.republic.weekly_denova_hard
  • qst.test.qa.mrdonde.babys_first_quest

Added nodes

Added nodes (63,872)
  • Not showing 1,485 added ability effects (only the ability version changed).
  • ahItemStatsPrototype
  • conSpec_droid_equip_assassin
  • conSpec_sellback
  • dataEnumPrototype
  • npcMeleeDistanceOverridesTablePrototype
  • qstRepeatIntervalProto
  • abl.bounty_hunter.disabling_shot
  • abl.bounty_hunter.disabling_shot/2/0
  • abl.bounty_hunter.disabling_shot/2/1
  • abl.bounty_hunter.disabling_shot/2/2
  • abl.bounty_hunter.propulsion_systems
  • abl.bounty_hunter.propulsion_systems/2/0
  • abl.bounty_hunter.propulsion_systems/2/1
  • abl.bounty_hunter.skill.bodyguard.peacekeeper
  • abl.bounty_hunter.skill.bodyguard.peacekeeper/4/0
  • abl.bounty_hunter.skill.bodyguard.peacekeeper/4/1
  • abl.bounty_hunter.skill.bodyguard.peacekeeper/4/2
  • abl.bounty_hunter.skill.bodyguard.peacekeeper/4/3
  • abl.companion.class.melee_dps.modal_dps_dot_force
  • abl.companion.class.melee_dps.modal_dps_dot_force/2/0
  • abl.companion.class.melee_dps.modal_dps_dot_force/2/1
  • abl.companion.class.melee_dps.modal_dps_dot_force/2/2
  • abl.companion.unique.hk51.aggro_dump
  • abl.companion.unique.hk51.aggro_dump/12/0
  • abl.companion.unique.hk51.aggro_dump/12/1
  • abl.companion.unique.hk51.aggro_dump/12/2
  • abl.companion.unique.hk51.aggro_dump_passive
  • abl.companion.unique.hk51.aggro_dump_passive/3/0
  • abl.companion.unique.hk51.aggro_dump_passive/3/1
  • abl.companion.unique.hk51.aggro_dump_passive/3/2
  • abl.companion.unique.hk51.aoe_stun
  • abl.companion.unique.hk51.aoe_stun/13/0
  • abl.companion.unique.hk51.aoe_stun/13/1
  • abl.companion.unique.hk51.aoe_stun/13/2
  • abl.companion.unique.hk51.aoe_stun/13/3
  • abl.companion.unique.hk51.bark_controller
  • abl.companion.unique.hk51.bark_controller/4/0
  • abl.companion.unique.hk51.bark_controller/4/1
  • abl.companion.unique.hk51.bark_controller/4/2
  • abl.companion.unique.hk51.channel_damage
  • abl.companion.unique.hk51.channel_damage/15/0
  • abl.companion.unique.hk51.channel_damage/15/1
  • abl.companion.unique.hk51.channel_damage/15/2
  • abl.companion.unique.hk51.channel_damage/15/3
  • abl.companion.unique.hk51.charge_attack
  • abl.companion.unique.hk51.charge_attack/8/0
  • abl.companion.unique.hk51.charge_attack/8/1
  • abl.companion.unique.hk51.charge_attack/8/2
  • abl.companion.unique.hk51.defensive_buff
  • abl.companion.unique.hk51.defensive_buff/10/0
  • abl.companion.unique.hk51.defensive_buff/10/1
  • abl.companion.unique.hk51.defensive_buff/10/2
  • abl.companion.unique.hk51.hk_buff_controller_empire
  • abl.companion.unique.hk51.hk_buff_controller_empire/4/0
  • abl.companion.unique.hk51.hk_buff_controller_empire/4/1
  • abl.companion.unique.hk51.hk_buff_controller_empire/4/2
  • abl.companion.unique.hk51.hk_buff_controller_empire/4/3
  • abl.companion.unique.hk51.hk_buff_controller_empire/4/4
  • abl.companion.unique.hk51.hk_buff_controller_empire/4/5
  • abl.companion.unique.hk51.hk_buff_controller_empire/4/6
  • abl.companion.unique.hk51.hk_buff_controller_empire/4/7
  • abl.companion.unique.hk51.hk_buff_controller_empire/4/8
  • abl.companion.unique.hk51.hk_buff_controller_republic
  • abl.companion.unique.hk51.hk_buff_controller_republic/6/0
  • abl.companion.unique.hk51.hk_buff_controller_republic/6/1
  • abl.companion.unique.hk51.hk_buff_controller_republic/6/2
  • abl.companion.unique.hk51.hk_buff_controller_republic/6/3
  • abl.companion.unique.hk51.hk_buff_controller_republic/6/4
  • abl.companion.unique.hk51.hk_buff_controller_republic/6/5
  • abl.companion.unique.hk51.hk_buff_controller_republic/6/6
  • abl.companion.unique.hk51.hk_buff_controller_republic/6/7
  • abl.companion.unique.hk51.hk_buff_controller_republic/6/8
  • abl.companion.unique.hk51.instant_damage
  • abl.companion.unique.hk51.instant_damage/9/0
  • abl.companion.unique.hk51.instant_damage/9/1
  • abl.companion.unique.hk51.long_cast_damage
  • abl.companion.unique.hk51.long_cast_damage/14/0
  • abl.companion.unique.hk51.long_cast_damage/14/1
  • abl.companion.unique.hk51.long_cast_damage_passive
  • abl.companion.unique.hk51.long_cast_damage_passive/7/0
  • abl.companion.unique.hk51.long_cast_damage_passive/7/1
  • abl.companion.unique.hk51.long_cast_damage_passive/7/2
  • abl.companion.unique.hk51.long_cast_damage_passive/7/3
  • abl.companion.unique.hk51.long_cast_damage_passive/7/4
  • abl.companion.unique.hk51.ranged_execute
  • abl.companion.unique.hk51.ranged_execute/7/0
  • abl.companion.unique.hk51.ranged_execute/7/1
  • abl.companion.unique.hk51.short_cast_damage
  • abl.companion.unique.hk51.short_cast_damage/9/0
  • abl.companion.unique.hk51.short_cast_damage/9/1
  • abl.companion.unique.hk51.stun_attack
  • abl.companion.unique.hk51.stun_attack/11/0
  • abl.companion.unique.hk51.stun_attack/11/1
  • abl.companion.unique.protocol.electrostasis
  • abl.companion.unique.protocol.electrostasis/2/0
  • abl.companion.unique.protocol.electrostasis/2/1
  • abl.companion.unique.protocol.electrostasis/2/2
  • abl.creature.terentatek.rock_throw
  • abl.creature.terentatek.rock_throw/5/0
  • abl.creature.terentatek.rock_throw/5/1
  • abl.itm.premium.ball_toss
  • abl.itm.premium.ball_toss/2/0
  • abl.itm.premium.ball_toss/2/1
  • abl.itm.premium.eye_glow_dark_side
  • abl.itm.premium.eye_glow_dark_side/3/0
  • abl.itm.premium.eye_glow_dark_side/3/1
  • abl.itm.premium.eye_glow_light_side
  • abl.itm.premium.eye_glow_light_side/3/0
  • abl.itm.premium.eye_glow_light_side/3/1
  • abl.itm.premium.fireworks.fireworks_a
  • abl.itm.premium.fireworks.fireworks_a/2/0
  • abl.itm.premium.fireworks.fireworks_a/2/1
  • abl.itm.premium.fireworks.fireworks_b
  • abl.itm.premium.fireworks.fireworks_b/2/0
  • abl.itm.premium.fireworks.fireworks_b/2/1
  • abl.itm.premium.fireworks.fireworks_c
  • abl.itm.premium.fireworks.fireworks_c/2/0
  • abl.itm.premium.fireworks.fireworks_c/2/1
  • abl.itm.premium.imperial_banner
  • abl.itm.premium.imperial_banner/3/0
  • abl.itm.premium.imperial_banner/3/1
  • abl.itm.premium.incentive_banner
  • abl.itm.premium.incentive_banner/3/0
  • abl.itm.premium.incentive_banner/3/1
  • abl.itm.premium.malgus_holo
  • abl.itm.premium.malgus_holo/2/0
  • abl.itm.premium.malgus_holo/2/1
  • abl.itm.premium.republic_banner
  • abl.itm.premium.republic_banner/2/0
  • abl.itm.premium.republic_banner/2/1
  • abl.itm.premium.satele_holo
  • abl.itm.premium.satele_holo/2/0
  • abl.itm.premium.satele_holo/2/1
  • abl.itm.premium.xp_boosts.class.major
  • abl.itm.premium.xp_boosts.class.major/2/0
  • abl.itm.premium.xp_boosts.class.major/2/1
  • abl.itm.premium.xp_boosts.class.minor
  • abl.itm.premium.xp_boosts.class.minor/2/0
  • abl.itm.premium.xp_boosts.class.minor/2/1
  • abl.itm.premium.xp_boosts.exploration.major
  • abl.itm.premium.xp_boosts.exploration.major/2/0
  • abl.itm.premium.xp_boosts.exploration.major/2/1
  • abl.itm.premium.xp_boosts.exploration.minor
  • abl.itm.premium.xp_boosts.exploration.minor/2/0
  • abl.itm.premium.xp_boosts.exploration.minor/2/1
  • abl.itm.premium.xp_boosts.flashpoint.major
  • abl.itm.premium.xp_boosts.flashpoint.major/2/0
  • abl.itm.premium.xp_boosts.flashpoint.major/2/1
  • abl.itm.premium.xp_boosts.flashpoint.minor
  • abl.itm.premium.xp_boosts.flashpoint.minor/2/0
  • abl.itm.premium.xp_boosts.flashpoint.minor/2/1
  • abl.itm.premium.xp_boosts.generic.major
  • abl.itm.premium.xp_boosts.generic.major/4/0
  • abl.itm.premium.xp_boosts.generic.major/4/1
  • abl.itm.premium.xp_boosts.generic.minor
  • abl.itm.premium.xp_boosts.generic.minor/4/0
  • abl.itm.premium.xp_boosts.generic.minor/4/1
  • abl.itm.premium.xp_boosts.space.major
  • abl.itm.premium.xp_boosts.space.major/2/0
  • abl.itm.premium.xp_boosts.space.major/2/1
  • abl.itm.premium.xp_boosts.space.minor
  • abl.itm.premium.xp_boosts.space.minor/2/0
  • abl.itm.premium.xp_boosts.space.minor/2/1
  • abl.itm.premium.xp_boosts.warzone.major
  • abl.itm.premium.xp_boosts.warzone.major/2/0
  • abl.itm.premium.xp_boosts.warzone.major/2/1
  • abl.itm.premium.xp_boosts.warzone.minor
  • abl.itm.premium.xp_boosts.warzone.minor/2/0
  • abl.itm.premium.xp_boosts.warzone.minor/2/1
  • abl.itm.vanity_pet.acklay.lylek_a01v01
  • abl.itm.vanity_pet.acklay.lylek_a01v01/2/0
  • abl.itm.vanity_pet.acklay.lylek_a01v01/2/1
  • abl.itm.vanity_pet.acklay.lylek_a01v02
  • abl.itm.vanity_pet.acklay.lylek_a01v02/2/0
  • abl.itm.vanity_pet.acklay.lylek_a01v02/2/1
  • abl.itm.vanity_pet.acklay.lylek_a01v03
  • abl.itm.vanity_pet.acklay.lylek_a01v03/2/0
  • abl.itm.vanity_pet.acklay.lylek_a01v03/2/1
  • abl.itm.vanity_pet.battledroid.battledroid_a01v01
  • abl.itm.vanity_pet.battledroid.battledroid_a01v01/4/0
  • abl.itm.vanity_pet.battledroid.battledroid_a01v01/4/1
  • abl.itm.vanity_pet.battledroid.battledroid_a01v02
  • abl.itm.vanity_pet.battledroid.battledroid_a01v02/3/0
  • abl.itm.vanity_pet.battledroid.battledroid_a01v02/3/1
  • abl.itm.vanity_pet.battledroid.battledroid_a01v03
  • abl.itm.vanity_pet.battledroid.battledroid_a01v03/3/0
  • abl.itm.vanity_pet.battledroid.battledroid_a01v03/3/1
  • abl.itm.vanity_pet.blurrg.blurrg_a01v01
  • abl.itm.vanity_pet.blurrg.blurrg_a01v01/3/0
  • abl.itm.vanity_pet.blurrg.blurrg_a01v01/3/1
  • abl.itm.vanity_pet.blurrg.blurrg_a01v02
  • abl.itm.vanity_pet.blurrg.blurrg_a01v02/3/0
  • abl.itm.vanity_pet.blurrg.blurrg_a01v02/3/1
  • abl.itm.vanity_pet.blurrg.blurrg_a01v03
  • abl.itm.vanity_pet.blurrg.blurrg_a01v03/3/0
  • abl.itm.vanity_pet.blurrg.blurrg_a01v03/3/1
  • abl.itm.vanity_pet.dog.horranth_a01v01
  • abl.itm.vanity_pet.dog.horranth_a01v01/3/0
  • abl.itm.vanity_pet.dog.horranth_a01v01/3/1
  • abl.itm.vanity_pet.dog.horranth_a01v02
  • abl.itm.vanity_pet.dog.horranth_a01v02/3/0
  • abl.itm.vanity_pet.dog.horranth_a01v02/3/1
  • abl.itm.vanity_pet.dog.horranth_a01v03
  • abl.itm.vanity_pet.dog.horranth_a01v03/3/0
  • abl.itm.vanity_pet.dog.horranth_a01v03/3/1
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v01
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v01/3/0
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v01/3/1
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v02
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v02/3/0
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v02/3/1
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v03
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v03/3/0
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v03/3/1
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v01
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v01/3/0
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v01/3/1
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v02
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v02/3/0
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v02/3/1
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v03
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v03/3/0
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v03/3/1
  • abl.itm.vanity_pet.gizka.gizka_a01v01
  • abl.itm.vanity_pet.gizka.gizka_a01v01/3/0
  • abl.itm.vanity_pet.gizka.gizka_a01v01/3/1
  • abl.itm.vanity_pet.gizka.gizka_a01v02
  • abl.itm.vanity_pet.gizka.gizka_a01v02/3/0
  • abl.itm.vanity_pet.gizka.gizka_a01v02/3/1
  • abl.itm.vanity_pet.gizka.gizka_a01v03
  • abl.itm.vanity_pet.gizka.gizka_a01v03/3/0
  • abl.itm.vanity_pet.gizka.gizka_a01v03/3/1
  • abl.itm.vanity_pet.larva.greelarva_a01v01
  • abl.itm.vanity_pet.larva.greelarva_a01v01/2/0
  • abl.itm.vanity_pet.larva.greelarva_a01v01/2/1
  • abl.itm.vanity_pet.larva.greelarva_a01v02
  • abl.itm.vanity_pet.larva.greelarva_a01v02/2/0
  • abl.itm.vanity_pet.larva.greelarva_a01v02/2/1
  • abl.itm.vanity_pet.larva.greelarva_a01v03
  • abl.itm.vanity_pet.larva.greelarva_a01v03/2/0
  • abl.itm.vanity_pet.larva.greelarva_a01v03/2/1
  • abl.itm.vanity_pet.manka_cat.manka_a01
  • abl.itm.vanity_pet.manka_cat.manka_a01/5/0
  • abl.itm.vanity_pet.manka_cat.manka_a01/5/1
  • abl.itm.vanity_pet.manka_cat.manka_a01_v02
  • abl.itm.vanity_pet.manka_cat.manka_a01_v02/5/0
  • abl.itm.vanity_pet.manka_cat.manka_a01_v02/5/1
  • abl.itm.vanity_pet.manka_cat.manka_a01_v03
  • abl.itm.vanity_pet.manka_cat.manka_a01_v03/5/0
  • abl.itm.vanity_pet.manka_cat.manka_a01_v03/5/1
  • abl.itm.vanity_pet.manka_cat.manka_a02
  • abl.itm.vanity_pet.manka_cat.manka_a02/5/0
  • abl.itm.vanity_pet.manka_cat.manka_a02/5/1
  • abl.itm.vanity_pet.manka_cat.manka_a02_v02
  • abl.itm.vanity_pet.manka_cat.manka_a02_v02/5/0
  • abl.itm.vanity_pet.manka_cat.manka_a02_v02/5/1
  • abl.itm.vanity_pet.manka_cat.manka_a02_v03
  • abl.itm.vanity_pet.manka_cat.manka_a02_v03/5/0
  • abl.itm.vanity_pet.manka_cat.manka_a02_v03/5/1
  • abl.itm.vanity_pet.manka_cat.manka_a02_v04
  • abl.itm.vanity_pet.manka_cat.manka_a02_v04/5/0
  • abl.itm.vanity_pet.manka_cat.manka_a02_v04/5/1
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v01
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v01/2/0
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v01/2/1
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v02
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v02/2/0
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v02/2/1
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v03
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v03/2/0
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v03/2/1
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v01
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v01/3/0
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v01/3/1
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v02
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v02/3/0
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v02/3/1
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v03
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v03/4/0
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v03/4/1
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v01
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v01/3/0
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v01/3/1
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v02
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v02/3/0
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v02/3/1
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v03
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v03/3/0
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v03/3/1
  • abl.itm.vanity_pet.womprat.womprat_a01v01
  • abl.itm.vanity_pet.womprat.womprat_a01v01/3/0
  • abl.itm.vanity_pet.womprat.womprat_a01v01/3/1
  • abl.itm.vanity_pet.womprat.womprat_a01v02
  • abl.itm.vanity_pet.womprat.womprat_a01v02/3/0
  • abl.itm.vanity_pet.womprat.womprat_a01v02/3/1
  • abl.itm.vanity_pet.womprat.womprat_a01v03
  • abl.itm.vanity_pet.womprat.womprat_a01v03/3/0
  • abl.itm.vanity_pet.womprat.womprat_a01v03/3/1
  • abl.jedi_consular.force_mend
  • abl.jedi_consular.force_mend/3/0
  • abl.jedi_consular.force_mend/3/1
  • abl.jedi_consular.skill.infiltration.humbling_strike
  • abl.jedi_consular.skill.infiltration.humbling_strike/2/0
  • abl.jedi_consular.skill.infiltration.humbling_strike/2/1
  • abl.mtx.toy.holoshrub_disguise
  • abl.mtx.toy.holoshrub_disguise/2/0
  • abl.mtx.toy.holoshrub_disguise/2/1
  • abl.mtx.toy.incentive.heroes_banner
  • abl.mtx.toy.incentive.heroes_banner/1/0
  • abl.mtx.toy.incentive.heroes_banner/1/1
  • abl.mtx.toy.incentive.party_jawa
  • abl.mtx.toy.incentive.party_jawa/2/0
  • abl.mtx.toy.incentive.party_jawa/2/1
  • abl.mtx.toy.incentive.rancor_holoreplica
  • abl.mtx.toy.incentive.rancor_holoreplica/3/0
  • abl.mtx.toy.incentive.rancor_holoreplica/3/1
  • abl.mtx.toy.incentive.rancor_holoreplica_buff
  • abl.mtx.toy.incentive.rancor_holoreplica_buff/3/0
  • abl.mtx.toy.incentive.rancor_holoreplica_buff/3/1
  • abl.mtx.toy.incentive.rancor_holoreplica_buff/3/2
  • abl.npc.ability.creature.acklay.shriek
  • abl.npc.ability.creature.acklay.shriek/5/0
  • abl.npc.ability.creature.acklay.shriek/5/1
  • abl.npc.ability.creature.acklay.shriek/5/2
  • abl.npc.ability.creature.acklay.shriek/5/3
  • abl.npc.ability.creature.acklay.slash
  • abl.npc.ability.creature.acklay.slash/5/0
  • abl.npc.ability.creature.acklay.slash/5/1
  • abl.npc.ability.creature.acklay.slash/5/2
  • abl.npc.ability.creature.acklay.wound
  • abl.npc.ability.creature.acklay.wound/10/0
  • abl.npc.ability.creature.acklay.wound/10/1
  • abl.npc.ability.creature.acklay.wound/10/2
  • abl.npc.ability.creature.dog.howl
  • abl.npc.ability.creature.dog.howl/9/0
  • abl.npc.ability.creature.dog.howl/9/1
  • abl.npc.ability.creature.dog.howl/9/2
  • abl.npc.ability.creature.dog.howl/9/3
  • abl.npc.ability.creature.dog.maul
  • abl.npc.ability.creature.dog.maul/4/0
  • abl.npc.ability.creature.dog.maul/4/1
  • abl.npc.ability.creature.dog.maul/4/2
  • abl.npc.ability.creature.dog.maul/4/3
  • abl.npc.ability.creature.klorslug.spit
  • abl.npc.ability.creature.klorslug.spit/4/0
  • abl.npc.ability.creature.klorslug.spit/4/1
  • abl.npc.ability.creature.rakghoul.attack_pheromone
  • abl.npc.ability.creature.rakghoul.attack_pheromone/9/0
  • abl.npc.ability.creature.rakghoul.attack_pheromone/9/1
  • abl.npc.ability.creature.rakghoul.attack_pheromone/9/2
  • abl.npc.ability.creature.rakghoul.attack_pheromone/9/3
  • abl.npc.ability.creature.terentatek.bash
  • abl.npc.ability.creature.terentatek.bash/6/0
  • abl.npc.ability.creature.terentatek.bash/6/1
  • abl.npc.ability.creature.terentatek.bash/6/2
  • abl.npc.ability.creature.terentatek.bash/6/3
  • abl.npc.ability.creature.terentatek.rock_throw
  • abl.npc.ability.creature.terentatek.rock_throw/11/0
  • abl.npc.ability.creature.terentatek.rock_throw/11/1
  • abl.npc.ability.creature.terentatek.rock_throw/11/2
  • abl.npc.ability.creature.terentatek.rock_throw/11/3
  • abl.npc.ability.creature.universal.chanceonhit_spiney_shell_50_health
  • abl.npc.ability.creature.universal.chanceonhit_spiney_shell_50_health/6/0
  • abl.npc.ability.creature.universal.chanceonhit_spiney_shell_50_health/6/1
  • abl.npc.ability.creature.universal.chanceonhit_spiney_shell_50_health/6/2
  • abl.npc.ability.creature.universal.channel_heal
  • abl.npc.ability.creature.universal.channel_heal/6/0
  • abl.npc.ability.creature.universal.channel_heal/6/1
  • abl.npc.ability.creature.universal.channel_heal/6/2
  • abl.npc.ability.creature.universal.haste
  • abl.npc.ability.creature.universal.haste/5/0
  • abl.npc.ability.creature.universal.haste/5/1
  • abl.npc.ability.creature.universal.haste/5/2
  • abl.npc.ability.creature.universal.on_death_gtaoe_heal
  • abl.npc.ability.creature.universal.on_death_gtaoe_heal/7/0
  • abl.npc.ability.creature.universal.on_death_gtaoe_heal/7/1
  • abl.npc.ability.creature.universal.on_death_gtaoe_heal/7/2
  • abl.npc.ability.creature.universal.on_death_gtaoe_heal/7/3
  • abl.npc.ability.creature.universal.on_death_gtaoe_hurt
  • abl.npc.ability.creature.universal.on_death_gtaoe_hurt/6/0
  • abl.npc.ability.creature.universal.on_death_gtaoe_hurt/6/1
  • abl.npc.ability.creature.universal.on_death_gtaoe_hurt/6/2
  • abl.npc.ability.creature.universal.on_death_gtaoe_hurt/6/3
  • abl.npc.ability.creature.universal.on_death_gtaoe_hurt/6/4
  • abl.npc.ability.creature.universal.on_death_gtaoe_random
  • abl.npc.ability.creature.universal.on_death_gtaoe_random/5/0
  • abl.npc.ability.creature.universal.on_death_gtaoe_random/5/1
  • abl.npc.ability.creature.universal.on_death_gtaoe_random/5/2
  • abl.npc.ability.creature.universal.on_death_gtaoe_random/5/3
  • abl.npc.ability.creature.universal.on_death_gtaoe_random/5/4
  • abl.npc.ability.creature.universal.on_death_gtaoe_random/5/5
  • abl.npc.ability.creature.universal.on_death_gtaoe_random/5/6
  • abl.npc.ability.creature.universal.on_death_gtaoe_random/5/7
  • abl.npc.ability.creature.universal.on_death_gtaoe_random/5/8
  • abl.npc.ability.creature.universal.spit_blinding_acid
  • abl.npc.ability.creature.universal.spit_blinding_acid/7/0
  • abl.npc.ability.creature.universal.spit_blinding_acid/7/1
  • abl.npc.ability.creature.universal.spit_blinding_acid/7/2
  • abl.npc.ability.creature.universal.spit_blinding_acid/7/3
  • abl.npc.ability.creature.universal.stun_break
  • abl.npc.ability.creature.universal.stun_break/7/0
  • abl.npc.ability.creature.universal.stun_break/7/1
  • abl.npc.ability.creature.universal.stun_break/7/2
  • abl.npc.ability.creature.universal.stun_break/7/3
  • abl.npc.ability.creature.wraid.croak
  • abl.npc.ability.creature.wraid.croak/7/0
  • abl.npc.ability.creature.wraid.croak/7/1
  • abl.npc.ability.creature.wraid.croak/7/2
  • abl.npc.ability.force.force_charge_random
  • abl.npc.ability.force.force_charge_random/2/0
  • abl.npc.ability.force.force_charge_random/2/1
  • abl.npc.ability.force.force_charge_random/2/2
  • abl.npc.ability.utility.gree.data_projection_blue
  • abl.npc.ability.utility.gree.data_projection_blue/3/0
  • abl.npc.ability.utility.gree.data_projection_blue/3/1
  • abl.npc.ability.utility.gree.data_projection_green
  • abl.npc.ability.utility.gree.data_projection_green/3/0
  • abl.npc.ability.utility.gree.data_projection_green/3/1
  • abl.npc.ability.utility.gree.data_projection_orange
  • abl.npc.ability.utility.gree.data_projection_orange/3/0
  • abl.npc.ability.utility.gree.data_projection_orange/3/1
  • abl.npc.ability.utility.gree.data_projection_purple
  • abl.npc.ability.utility.gree.data_projection_purple/3/0
  • abl.npc.ability.utility.gree.data_projection_purple/3/1
  • abl.npc.ability.utility.gree.data_projection_red
  • abl.npc.ability.utility.gree.data_projection_red/3/0
  • abl.npc.ability.utility.gree.data_projection_red/3/1
  • abl.npc.ability.utility.gree.data_projection_yellow
  • abl.npc.ability.utility.gree.data_projection_yellow/5/0
  • abl.npc.ability.utility.gree.data_projection_yellow/5/1
  • abl.npc.ability.utility.leap_limiter
  • abl.npc.ability.utility.leap_limiter/2/0
  • abl.npc.ability.utility.leap_limiter/2/1
  • abl.npc.difficulty.nightmare_buff_legacy
  • abl.npc.difficulty.nightmare_buff_legacy/6/0
  • abl.npc.difficulty.nightmare_buff_legacy/6/1
  • abl.npc.loot_tags.operations.hard
  • abl.npc.loot_tags.operations.hard/10/0
  • abl.npc.loot_tags.operations.hard/10/1
  • abl.npc.loot_tags.operations.nightmare
  • abl.npc.loot_tags.operations.nightmare/3/0
  • abl.npc.loot_tags.operations.nightmare/3/1
  • abl.npc.loot_tags.operations.story
  • abl.npc.loot_tags.operations.story/4/0
  • abl.npc.loot_tags.operations.story/4/1
  • abl.placeables.access.push_buttons_mid_medium_ooc
  • abl.placeables.access.push_buttons_mid_medium_ooc/2/0
  • abl.placeables.access.push_buttons_mid_medium_ooc/2/1
  • abl.placeables.flashpoint.exit_operation
  • abl.placeables.flashpoint.exit_operation/2/0
  • abl.placeables.flashpoint.exit_operation/2/1
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.activate_mid_instant
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.activate_mid_instant/2/0
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.activate_mid_instant/2/1
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe/2/0
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe/2/1
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe/2/2
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe/2/3
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.disable_low_medium
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.disable_low_medium/2/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.disable_low_medium/2/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.scan_and_disable
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.scan_and_disable/2/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.scan_and_disable/2/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_1/15/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_1/15/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_2
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_2/10/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_2/10/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_3
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_3/10/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_3/10/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_4
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_4/10/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_4/10/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_cancel
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_cancel/10/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_cancel/10/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_cancel/10/2
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_forcefield_emitter_1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_forcefield_emitter_1/10/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_forcefield_emitter_1/10/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_forcefield_emitter_2
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_forcefield_emitter_2/8/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_forcefield_emitter_2/8/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_controls
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_controls/9/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_controls/9/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emmiter_1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emmiter_1/9/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emmiter_1/9/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emmiter_2
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emmiter_2/9/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emmiter_2/9/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.npc_kill
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.npc_kill/2/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.npc_kill/2/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_1/7/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_1/7/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_2
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_2/7/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_2/7/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_3
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_3/7/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_3/7/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_4
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_4/7/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_4/7/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.throw_grenade
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.throw_grenade/5/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.throw_grenade/5/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_1/6/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_1/6/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_2
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_2/6/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_2/6/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_3
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_3/6/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_3/6/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_4
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_4/6/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_4/6/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_1/5/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_1/5/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_2
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_2/5/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_2/5/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_3
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_3/5/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_3/5/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_4
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_4/5/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_4/5/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_5
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_5/6/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_5/6/1
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_6
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_6/6/0
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_6/6/1
  • abl.placeables.qtr.1x4.hk_51.theoretikan.move_push_medium
  • abl.placeables.qtr.1x4.hk_51.theoretikan.move_push_medium/2/0
  • abl.placeables.qtr.1x4.hk_51.theoretikan.move_push_medium/2/1
  • abl.placeables.qtr.1x4.hk_51.theoretikan.push_buttons_mid_medium_nolos
  • abl.placeables.qtr.1x4.hk_51.theoretikan.push_buttons_mid_medium_nolos/3/0
  • abl.placeables.qtr.1x4.hk_51.theoretikan.push_buttons_mid_medium_nolos/3/1
  • abl.placeables.qtr.1x4.pvp.seline.use_objective
  • abl.placeables.qtr.1x4.pvp.seline.use_objective/9/0
  • abl.placeables.qtr.1x4.pvp.seline.use_objective/9/1
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.activate_color_console
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.activate_color_console/8/0
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.activate_color_console/8/1
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.activate_color_console/8/2
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console/2/0
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console/2/1
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_blue
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_blue/5/0
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_blue/5/1
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_orange
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_orange/5/0
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_orange/5/1
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_purple
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_purple/5/0
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_purple/5/1
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_yellow
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_yellow/5/0
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_yellow/5/1
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower/9/0
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower/9/1
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower/9/2
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower/9/3
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower/9/4
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower/9/5
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower/9/6
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower/9/7
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower/9/8
  • abl.placeables.qtr.1x4.raid.asation.enemy.trash.data_core_activate
  • abl.placeables.qtr.1x4.raid.asation.enemy.trash.data_core_activate/1/0
  • abl.placeables.qtr.1x4.raid.asation.enemy.trash.data_core_activate/1/1
  • abl.placeables.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.activate_console
  • abl.placeables.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.activate_console/2/0
  • abl.placeables.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.activate_console/2/1
  • abl.placeables.test.robh.pinata.channel_use
  • abl.placeables.test.robh.pinata.channel_use/3/0
  • abl.placeables.test.robh.pinata.channel_use/3/1
  • abl.placeables.test.robh.pinata.channel_use/3/2
  • abl.placeables.test.robh.pinata.channel_use/3/3
  • abl.player.emote_facialmood
  • abl.player.emote_facialmood/10/0
  • abl.player.emote_facialmood/10/1
  • abl.player.mount.hovertank.avalanche_heavy_tank
  • abl.player.mount.hovertank.avalanche_heavy_tank/1/0
  • abl.player.mount.hovertank.avalanche_heavy_tank/1/1
  • abl.player.mount.hovertank.avalanche_heavy_tank/1/2
  • abl.player.mount.premium.meditation_platform_a
  • abl.player.mount.premium.meditation_platform_a/3/0
  • abl.player.mount.premium.meditation_platform_a/3/1
  • abl.player.mount.premium.meditation_platform_a/3/2
  • abl.player.mount.premium.meditation_platform_b
  • abl.player.mount.premium.meditation_platform_b/3/0
  • abl.player.mount.premium.meditation_platform_b/3/1
  • abl.player.mount.premium.meditation_platform_b/3/2
  • abl.player.mount.premium.meditation_platform_c
  • abl.player.mount.premium.meditation_platform_c/3/0
  • abl.player.mount.premium.meditation_platform_c/3/1
  • abl.player.mount.premium.meditation_platform_c/3/2
  • abl.player.mount.premium.sith_imperial_throne_a
  • abl.player.mount.premium.sith_imperial_throne_a/4/0
  • abl.player.mount.premium.sith_imperial_throne_a/4/1
  • abl.player.mount.premium.sith_imperial_throne_a/4/2
  • abl.player.mount.premium.sith_imperial_throne_b
  • abl.player.mount.premium.sith_imperial_throne_b/3/0
  • abl.player.mount.premium.sith_imperial_throne_b/3/1
  • abl.player.mount.premium.sith_imperial_throne_b/3/2
  • abl.player.mount.premium.sith_imperial_throne_c
  • abl.player.mount.premium.sith_imperial_throne_c/3/0
  • abl.player.mount.premium.sith_imperial_throne_c/3/1
  • abl.player.mount.premium.sith_imperial_throne_c/3/2
  • abl.pvp.resolve_threshold
  • abl.pvp.resolve_threshold/5/0
  • abl.pvp.resolve_threshold/5/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_aeswarm_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_aeswarm_nightmare/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_aeswarm_nightmare/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_massive_damage_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_massive_damage_nightmare/5/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_massive_damage_nightmare/5/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_pbae_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_pbae_nightmare/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_pbae_nightmare/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.kephess_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.kephess_nightmare/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.kephess_nightmare/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.walker_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.walker_nightmare/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.walker_nightmare/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.add_aeswarm_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.add_aeswarm_nightmare/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.add_aeswarm_nightmare/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.add_massive_damage_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.add_massive_damage_nightmare/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.add_massive_damage_nightmare/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.add_pbae_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.add_pbae_nightmare/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.add_pbae_nightmare/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.kephess_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.kephess_nightmare/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.kephess_nightmare/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.walker_nightmare
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.walker_nightmare/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_4.walker_nightmare/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.logic.nightmare_raid_wipe
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.logic.nightmare_raid_wipe/3/0
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.logic.nightmare_raid_wipe/3/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.controller.defuse_orbital_strike
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.controller.defuse_orbital_strike/2/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.controller.defuse_orbital_strike/2/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.controller.defuse_orbital_strike/2/2
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.controller.row_orbital_strike
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.controller.row_orbital_strike/3/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.controller.row_orbital_strike/3/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.controller.row_orbital_strike/3/2
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.controller.row_orbital_strike/3/3
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.probe.modify_health/21/4
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.rocket_commander.commander_passive
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.rocket_commander.commander_passive/2/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.rocket_commander.commander_passive/2/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.rocket_trooper.trooper_passive
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.rocket_trooper.trooper_passive/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.rocket_trooper.trooper_passive/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.turret.turret_passive
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.turret.turret_passive/5/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.turret.turret_passive/5/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.vorgath.turret_passive
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.vorgath.turret_passive/3/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_2.vorgath.turret_passive/3/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.probe.modify_health/22/4
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.rocket_commander.commander_passive
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.rocket_commander.commander_passive/3/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.rocket_commander.commander_passive/3/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.rocket_trooper.trooper_passive
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.rocket_trooper.trooper_passive/3/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.rocket_trooper.trooper_passive/3/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.turret.turret_passive
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.turret.turret_passive/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.turret.turret_passive/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.vorgath.turret_passive
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.vorgath.turret_passive/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.difficulty_4.vorgath.turret_passive/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_20_health
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_20_health/3/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_20_health/3/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_20_health/3/2
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_40_health
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_40_health/3/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_40_health/3/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_40_health/3/2
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_60_health
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_60_health/3/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_60_health/3/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_60_health/3/2
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_80_health
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_80_health/4/0
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_80_health/4/1
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.trigger_80_health/4/2
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_2.add_self_destruct
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_2.add_self_destruct/3/0
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_2.add_self_destruct/3/1
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_2.tanks_hitpoints_2
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_2.tanks_hitpoints_2/6/0
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_2.tanks_hitpoints_2/6/1
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_2.tanks_hitpoints_2/6/2
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_4.add_self_destruct
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_4.add_self_destruct/2/0
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_4.add_self_destruct/2/1
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_4.tanks_hitpoints_2
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_4.tanks_hitpoints_2/6/0
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_4.tanks_hitpoints_2/6/1
  • abl.qtr.1x2.raid.denova.enemy.boss.tanks.difficulty_4.tanks_hitpoints_2/6/2
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_frenzy_nm
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_frenzy_nm/2/0
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_frenzy_nm/2/1
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_frenzy_nm/2/2
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_frenzy_nm/2/3
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_frenzy_nm/2/4
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_frenzy_nm/2/5
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_frenzy_nm/2/6
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_2_raid_dot
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_2_raid_dot/6/0
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_2_raid_dot/6/1
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_2_raid_dot/6/2
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_frenzy_nm
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_frenzy_nm/2/0
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_frenzy_nm/2/1
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_frenzy_nm/2/2
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_frenzy_nm/2/3
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_frenzy_nm/2/4
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_frenzy_nm/2/5
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_frenzy_nm/2/6
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_2_raid_dot
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_2_raid_dot/6/0
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_2_raid_dot/6/1
  • abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_2_raid_dot/6/2
  • abl.qtr.1x3.event.scavenger_hunt.placeable_mount
  • abl.qtr.1x3.event.scavenger_hunt.placeable_mount/3/0
  • abl.qtr.1x3.event.scavenger_hunt.placeable_mount/3/1
  • abl.qtr.1x3.event.scavenger_hunt.placeable_mount/3/2
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.inject_hyperbeast
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.inject_hyperbeast/5/0
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.inject_hyperbeast/5/1
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_attack
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_attack/7/0
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_attack/7/1
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_attack/7/2
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_attack/7/3
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_attack/7/4
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_attack/7/5
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_attack/7/6
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_defence
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_defence/8/0
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_defence/8/1
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_defence/8/2
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_defence/8/3
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_defence/8/4
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_defence/8/5
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_defence/8/6
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_health
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_health/6/0
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_health/6/1
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_health/6/2
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_health/6/3
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_health/6/4
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_health/6/5
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_health/6/6
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other/10/0
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other/10/1
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other/10/2
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other/10/3
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other/10/4
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other/10/5
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other/10/6
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other/10/7
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_other/10/8
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z/9/0
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z/9/1
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z/9/2
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z/9/3
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z/9/4
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z/9/5
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z/9/6
  • abl.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z/9/7
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.buff_prisoner_kneel
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.buff_prisoner_kneel/2/0
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.buff_prisoner_kneel/2/1
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.buff_set_binders
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.buff_set_binders/5/0
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.buff_set_binders/5/1
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.flame_sweep
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.flame_sweep/2/0
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.flame_sweep/2/1
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.flamethrower
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.flamethrower/3/0
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.flamethrower/3/1
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.grenade_explosion
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.grenade_explosion/7/0
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.grenade_explosion/7/1
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.recover_weapons
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.recover_weapons/3/0
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.recover_weapons/3/1
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.remove_prisoner_kneel
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.remove_prisoner_kneel/2/0
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.remove_prisoner_kneel/2/1
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.shackle_remote
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.shackle_remote/7/0
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.shackle_remote/7/1
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.unhide_weapon
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.unhide_weapon/4/0
  • abl.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.unhide_weapon/4/1
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_dread_master_disciple
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_dread_master_disciple/3/0
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_dread_master_disciple/3/1
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_dread_master_minions
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_dread_master_minions/6/0
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_dread_master_minions/6/1
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_imperial_officer
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_imperial_officer/9/0
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_imperial_officer/9/1
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.buff_imperial_officer/9/2
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.cell_opened
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.cell_opened/4/0
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.cell_opened/4/1
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.explosive_probe
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.explosive_probe/9/0
  • abl.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.explosive_probe/9/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.buff_war_droid_spawn
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.buff_war_droid_spawn/4/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.buff_war_droid_spawn/4/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.damage_war_droid
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.damage_war_droid/7/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.damage_war_droid/7/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.damage_war_droid_no_fx
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.damage_war_droid_no_fx/6/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.damage_war_droid_no_fx/6/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.dispell_war_droid_spawn
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.dispell_war_droid_spawn/3/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.dispell_war_droid_spawn/3/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_caster
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_caster/5/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_caster/5/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast/5/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast/5/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast/5/2
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast/5/3
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast/5/4
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_flurry
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_flurry/4/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_flurry/4/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_flurry/4/2
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_pb_aoe
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_pb_aoe/7/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_pb_aoe/7/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_pb_aoe/7/2
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_pb_aoe/7/3
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_pb_aoe/7/4
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.single_missile_attack
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.single_missile_attack/10/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.single_missile_attack/10/1
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.single_missile_attack/10/2
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.targeting_beacon
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.targeting_beacon/6/0
  • abl.qtr.1x4.daily.belsavis.imperial.targeted_misfire.targeting_beacon/6/1
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal/6/0
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal/6/1
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal/6/2
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal/6/3
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal/6/4
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal/6/5
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal/6/6
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal/6/7
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal_caster
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal_caster/4/0
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal_caster/4/1
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_choke_heal_caster/4/2
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_steal_healing_debuff
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_steal_healing_debuff/5/0
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_steal_healing_debuff/5/1
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_steal_healing_debuff/5/2
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_steal_healing_debuff/5/3
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.boss_steal_healing_debuff/5/4
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.buff_damage_reduction
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.buff_damage_reduction/2/0
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.buff_damage_reduction/2/1
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.buff_damage_reduction/2/2
  • abl.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.buff_damage_reduction/2/3
  • abl.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.weapon_cache_explode
  • abl.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.weapon_cache_explode/4/0
  • abl.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.weapon_cache_explode/4/1
  • abl.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.weapon_cache_explode/4/2
  • abl.qtr.1x4.daily.belsavis.republic.imminent_threat.weapon_cache_explode
  • abl.qtr.1x4.daily.belsavis.republic.imminent_threat.weapon_cache_explode/2/0
  • abl.qtr.1x4.daily.belsavis.republic.imminent_threat.weapon_cache_explode/2/1
  • abl.qtr.1x4.daily.belsavis.republic.imminent_threat.weapon_cache_explode/2/2
  • abl.qtr.1x4.daily.belsavis.republic.priority_containment.frozen_kintan
  • abl.qtr.1x4.daily.belsavis.republic.priority_containment.frozen_kintan/2/0
  • abl.qtr.1x4.daily.belsavis.republic.priority_containment.frozen_kintan/2/1
  • abl.qtr.1x4.daily.belsavis.republic.the_dread_guard.explosive_probe_cast
  • abl.qtr.1x4.daily.belsavis.republic.the_dread_guard.explosive_probe_cast/2/0
  • abl.qtr.1x4.daily.belsavis.republic.the_dread_guard.explosive_probe_cast/2/1
  • abl.qtr.1x4.daily.belsavis.republic.the_dread_guard.explosive_probe_cast/2/2
  • abl.qtr.1x4.daily.belsavis.republic.wake_the_lightning.turret_threat
  • abl.qtr.1x4.daily.belsavis.republic.wake_the_lightning.turret_threat/2/0
  • abl.qtr.1x4.daily.belsavis.republic.wake_the_lightning.turret_threat/2/1
  • abl.qtr.1x4.daily.belsavis.republic.wake_the_lightning.turret_threat/2/2
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cant_reach
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cant_reach/3/0
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cant_reach/3/1
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cone_shout
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cone_shout/4/0
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cone_shout/4/1
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cone_shout/4/2
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cone_shout/4/3
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cone_shout/4/4
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_cone_shout/4/5
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_shout
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_shout/11/0
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_shout/11/1
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_shout/11/2
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_smash
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_smash/7/0
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_smash/7/1
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_smash/7/2
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_smash/7/3
  • abl.qtr.1x4.daily.belsavis.superboss.aoe_smash/7/4
  • abl.qtr.1x4.daily.belsavis.superboss.area_corruption_counter
  • abl.qtr.1x4.daily.belsavis.superboss.area_corruption_counter/24/0
  • abl.qtr.1x4.daily.belsavis.superboss.area_corruption_counter/24/1
  • abl.qtr.1x4.daily.belsavis.superboss.area_corruption_counter/24/2
  • abl.qtr.1x4.daily.belsavis.superboss.area_corruption_counter/24/3
  • abl.qtr.1x4.daily.belsavis.superboss.area_corruption_counter/24/4
  • abl.qtr.1x4.daily.belsavis.superboss.area_corruption_counter/24/5
  • abl.qtr.1x4.daily.belsavis.superboss.area_corruption_counter/24/6
  • abl.qtr.1x4.daily.belsavis.superboss.charge
  • abl.qtr.1x4.daily.belsavis.superboss.charge/2/0
  • abl.qtr.1x4.daily.belsavis.superboss.charge/2/1
  • abl.qtr.1x4.daily.belsavis.superboss.charge/2/2
  • abl.qtr.1x4.daily.belsavis.superboss.charge/2/3
  • abl.qtr.1x4.daily.belsavis.superboss.dreadguard_add_flurry
  • abl.qtr.1x4.daily.belsavis.superboss.dreadguard_add_flurry/2/0
  • abl.qtr.1x4.daily.belsavis.superboss.dreadguard_add_flurry/2/1
  • abl.qtr.1x4.daily.belsavis.superboss.dreadguard_add_passive
  • abl.qtr.1x4.daily.belsavis.superboss.dreadguard_add_passive/3/0
  • abl.qtr.1x4.daily.belsavis.superboss.dreadguard_add_passive/3/1
  • abl.qtr.1x4.daily.belsavis.superboss.dreadguard_add_passive/3/2
  • abl.qtr.1x4.daily.belsavis.superboss.electrify
  • abl.qtr.1x4.daily.belsavis.superboss.electrify/5/0
  • abl.qtr.1x4.daily.belsavis.superboss.electrify/5/1
  • abl.qtr.1x4.daily.belsavis.superboss.electrify/5/2
  • abl.qtr.1x4.daily.belsavis.superboss.electrify/5/3
  • abl.qtr.1x4.daily.belsavis.superboss.flurry
  • abl.qtr.1x4.daily.belsavis.superboss.flurry/12/0
  • abl.qtr.1x4.daily.belsavis.superboss.flurry/12/1
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast/12/0
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast/12/1
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast/12/2
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast/12/3
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast/12/4
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast/12/5
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast/12/6
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast/12/7
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_cast/12/8
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_target
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_target/12/0
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_target/12/1
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_target/12/2
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_target/12/3
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_target/12/4
  • abl.qtr.1x4.daily.belsavis.superboss.ground_spike_target/12/5
  • abl.qtr.1x4.daily.belsavis.superboss.itm_amulet
  • abl.qtr.1x4.daily.belsavis.superboss.itm_amulet/6/0
  • abl.qtr.1x4.daily.belsavis.superboss.itm_amulet/6/1
  • abl.qtr.1x4.daily.belsavis.superboss.itm_amulet/6/2
  • abl.qtr.1x4.daily.belsavis.superboss.itm_corruption
  • abl.qtr.1x4.daily.belsavis.superboss.itm_corruption/5/0
  • abl.qtr.1x4.daily.belsavis.superboss.itm_corruption/5/1
  • abl.qtr.1x4.daily.belsavis.superboss.itm_corruption/5/2
  • abl.qtr.1x4.daily.belsavis.superboss.knockback
  • abl.qtr.1x4.daily.belsavis.superboss.knockback/15/0
  • abl.qtr.1x4.daily.belsavis.superboss.knockback/15/1
  • abl.qtr.1x4.daily.belsavis.superboss.knockback/15/2
  • abl.qtr.1x4.daily.belsavis.superboss.knockback/15/3
  • abl.qtr.1x4.daily.belsavis.superboss.location_marker
  • abl.qtr.1x4.daily.belsavis.superboss.location_marker/3/0
  • abl.qtr.1x4.daily.belsavis.superboss.location_marker/3/1
  • abl.qtr.1x4.daily.belsavis.superboss.passive
  • abl.qtr.1x4.daily.belsavis.superboss.passive/14/0
  • abl.qtr.1x4.daily.belsavis.superboss.passive/14/1
  • abl.qtr.1x4.daily.belsavis.superboss.passive/14/2
  • abl.qtr.1x4.daily.belsavis.superboss.passive/14/3
  • abl.qtr.1x4.daily.belsavis.superboss.passive/14/4
  • abl.qtr.1x4.daily.belsavis.superboss.passive/14/5
  • abl.qtr.1x4.daily.belsavis.superboss.passive/14/6
  • abl.qtr.1x4.daily.belsavis.superboss.passive_reward
  • abl.qtr.1x4.daily.belsavis.superboss.passive_reward/7/0
  • abl.qtr.1x4.daily.belsavis.superboss.passive_reward/7/1
  • abl.qtr.1x4.daily.belsavis.superboss.passive_reward/7/2
  • abl.qtr.1x4.daily.belsavis.superboss.passive_reward/7/3
  • abl.qtr.1x4.daily.belsavis.superboss.passive_reward/7/4
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/0
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/1
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/10
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/11
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/12
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/2
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/3
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/4
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/5
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/6
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/7
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/8
  • abl.qtr.1x4.daily.belsavis.superboss.raid_tag/18/9
  • abl.qtr.1x4.daily.belsavis.superboss.rock_heave
  • abl.qtr.1x4.daily.belsavis.superboss.rock_heave/8/0
  • abl.qtr.1x4.daily.belsavis.superboss.rock_heave/8/1
  • abl.qtr.1x4.daily.belsavis.superboss.rock_heave/8/2
  • abl.qtr.1x4.daily.belsavis.superboss.rock_toss
  • abl.qtr.1x4.daily.belsavis.superboss.rock_toss/9/0
  • abl.qtr.1x4.daily.belsavis.superboss.rock_toss/9/1
  • abl.qtr.1x4.daily.belsavis.superboss.rock_toss/9/2
  • abl.qtr.1x4.daily.belsavis.superboss.rock_toss/9/3
  • abl.qtr.1x4.daily.belsavis.superboss.rock_toss/9/4
  • abl.qtr.1x4.daily.belsavis.superboss.rock_toss_tank
  • abl.qtr.1x4.daily.belsavis.superboss.rock_toss_tank/4/0
  • abl.qtr.1x4.daily.belsavis.superboss.rock_toss_tank/4/1
  • abl.qtr.1x4.hk_51.multi.buff_component_marker
  • abl.qtr.1x4.hk_51.multi.buff_component_marker/9/0
  • abl.qtr.1x4.hk_51.multi.buff_component_marker/9/1
  • abl.qtr.1x4.hk_51.multi.buff_component_marker_nostealth
  • abl.qtr.1x4.hk_51.multi.buff_component_marker_nostealth/3/0
  • abl.qtr.1x4.hk_51.multi.buff_component_marker_nostealth/3/1
  • abl.qtr.1x4.hk_51.multi.item_component_scanner
  • abl.qtr.1x4.hk_51.multi.item_component_scanner/21/0
  • abl.qtr.1x4.hk_51.multi.item_component_scanner/21/1
  • abl.qtr.1x4.hk_51.multi.item_component_scanner/21/2
  • abl.qtr.1x4.hk_51.multi.item_component_scanner/21/3
  • abl.qtr.1x4.hk_51.multi.item_component_scanner/21/4
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/0
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/1
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/10
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/2
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/3
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/4
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/5
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/6
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/7
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/8
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_25m/5/9
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/0
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/1
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/10
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/11
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/2
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/3
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/4
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/5
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/6
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/7
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/8
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_35m/4/9
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/0
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/1
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/10
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/11
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/12
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/2
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/3
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/4
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/5
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/6
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/7
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/8
  • abl.qtr.1x4.hk_51.multi.item_component_scanner_45m/5/9
  • abl.qtr.1x4.hk_51.multi.item_prototype_scanner
  • abl.qtr.1x4.hk_51.multi.item_prototype_scanner/6/0
  • abl.qtr.1x4.hk_51.multi.item_prototype_scanner/6/1
  • abl.qtr.1x4.hk_51.multi.item_prototype_scanner/6/2
  • abl.qtr.1x4.hk_51.multi.item_prototype_scanner/6/3
  • abl.qtr.1x4.hk_51.multi.item_prototype_scanner/6/4
  • abl.qtr.1x4.hk_51.multi.item_prototype_scanner/6/5
  • abl.qtr.1x4.hk_51.multi.item_prototype_scanner/6/6
  • abl.qtr.1x4.hk_51.multi.jawa_vendor_ballistic
  • abl.qtr.1x4.hk_51.multi.jawa_vendor_ballistic/3/0
  • abl.qtr.1x4.hk_51.multi.jawa_vendor_ballistic/3/1
  • abl.qtr.1x4.hk_51.multi.on_use_ballistic
  • abl.qtr.1x4.hk_51.multi.on_use_ballistic/5/0
  • abl.qtr.1x4.hk_51.multi.on_use_ballistic/5/1
  • abl.qtr.1x4.hk_51.multi.on_use_unearthed_hk_arm
  • abl.qtr.1x4.hk_51.multi.on_use_unearthed_hk_arm/4/0
  • abl.qtr.1x4.hk_51.multi.on_use_unearthed_hk_arm/4/1
  • abl.qtr.1x4.hk_51.multi.on_use_unearthed_hk_head
  • abl.qtr.1x4.hk_51.multi.on_use_unearthed_hk_head/5/0
  • abl.qtr.1x4.hk_51.multi.on_use_unearthed_hk_head/5/1
  • abl.qtr.1x4.hk_51.multi.on_use_wrapped_hk_transistor
  • abl.qtr.1x4.hk_51.multi.on_use_wrapped_hk_transistor/6/0
  • abl.qtr.1x4.hk_51.multi.on_use_wrapped_hk_transistor/6/1
  • abl.qtr.1x4.hk_51.multi.queue_despawn
  • abl.qtr.1x4.hk_51.multi.queue_despawn/5/0
  • abl.qtr.1x4.hk_51.multi.queue_despawn/5/1
  • abl.qtr.1x4.hk_51.multi.recently_looted_marker
  • abl.qtr.1x4.hk_51.multi.recently_looted_marker/3/0
  • abl.qtr.1x4.hk_51.multi.recently_looted_marker/3/1
  • abl.qtr.1x4.hk_51.theoretika.crushing_death
  • abl.qtr.1x4.hk_51.theoretika.crushing_death/3/0
  • abl.qtr.1x4.hk_51.theoretika.crushing_death/3/1
  • abl.qtr.1x4.hk_51.theoretikan.air_tight_seal
  • abl.qtr.1x4.hk_51.theoretikan.air_tight_seal/13/0
  • abl.qtr.1x4.hk_51.theoretikan.air_tight_seal/13/1
  • abl.qtr.1x4.hk_51.theoretikan.air_tight_seal/13/2
  • abl.qtr.1x4.hk_51.theoretikan.air_tight_seal/13/3
  • abl.qtr.1x4.hk_51.theoretikan.air_tight_seal_dispel
  • abl.qtr.1x4.hk_51.theoretikan.air_tight_seal_dispel/3/0
  • abl.qtr.1x4.hk_51.theoretikan.air_tight_seal_dispel/3/1
  • abl.qtr.1x4.hk_51.theoretikan.boss_bite
  • abl.qtr.1x4.hk_51.theoretikan.boss_bite/6/0
  • abl.qtr.1x4.hk_51.theoretikan.boss_bite/6/1
  • abl.qtr.1x4.hk_51.theoretikan.boss_jump_smash
  • abl.qtr.1x4.hk_51.theoretikan.boss_jump_smash/6/0
  • abl.qtr.1x4.hk_51.theoretikan.boss_jump_smash/6/1
  • abl.qtr.1x4.hk_51.theoretikan.boss_jump_smash/6/2
  • abl.qtr.1x4.hk_51.theoretikan.boss_jump_smash/6/3
  • abl.qtr.1x4.hk_51.theoretikan.boss_jump_smash/6/4
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockback_cone
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockback_cone/6/0
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockback_cone/6/1
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockback_cone/6/2
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockback_cone/6/3
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockback_cone/6/4
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockup_arc
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockup_arc/5/0
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockup_arc/5/1
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockup_arc/5/2
  • abl.qtr.1x4.hk_51.theoretikan.boss_knockup_arc/5/3
  • abl.qtr.1x4.hk_51.theoretikan.boss_leap
  • abl.qtr.1x4.hk_51.theoretikan.boss_leap/8/0
  • abl.qtr.1x4.hk_51.theoretikan.boss_leap/8/1
  • abl.qtr.1x4.hk_51.theoretikan.boss_leap/8/2
  • abl.qtr.1x4.hk_51.theoretikan.boss_leap/8/3
  • abl.qtr.1x4.hk_51.theoretikan.boss_roar_debuff
  • abl.qtr.1x4.hk_51.theoretikan.boss_roar_debuff/4/0
  • abl.qtr.1x4.hk_51.theoretikan.boss_roar_debuff/4/1
  • abl.qtr.1x4.hk_51.theoretikan.boss_roar_debuff/4/2
  • abl.qtr.1x4.hk_51.theoretikan.boss_roar_debuff/4/3
  • abl.qtr.1x4.hk_51.theoretikan.boss_roar_debuff/4/4
  • abl.qtr.1x4.hk_51.theoretikan.dispel_floor_damage
  • abl.qtr.1x4.hk_51.theoretikan.dispel_floor_damage/4/0
  • abl.qtr.1x4.hk_51.theoretikan.dispel_floor_damage/4/1
  • abl.qtr.1x4.hk_51.theoretikan.electrified_floor_damage
  • abl.qtr.1x4.hk_51.theoretikan.electrified_floor_damage/7/0
  • abl.qtr.1x4.hk_51.theoretikan.electrified_floor_damage/7/1
  • abl.qtr.1x4.hk_51.theoretikan.electrified_floor_damage/7/2
  • abl.qtr.1x4.hk_51.theoretikan.electrified_floor_kill
  • abl.qtr.1x4.hk_51.theoretikan.electrified_floor_kill/6/0
  • abl.qtr.1x4.hk_51.theoretikan.electrified_floor_kill/6/1
  • abl.qtr.1x4.hk_51.theoretikan.electrified_floor_kill/6/2
  • abl.qtr.1x4.hk_51.theoretikan.engine_room_damage
  • abl.qtr.1x4.hk_51.theoretikan.engine_room_damage/4/0
  • abl.qtr.1x4.hk_51.theoretikan.engine_room_damage/4/1
  • abl.qtr.1x4.hk_51.theoretikan.invisible_is_on_theoretikan
  • abl.qtr.1x4.hk_51.theoretikan.invisible_is_on_theoretikan/5/0
  • abl.qtr.1x4.hk_51.theoretikan.invisible_is_on_theoretikan/5/1
  • abl.qtr.1x4.hk_51.theoretikan.is_on_theoretikan
  • abl.qtr.1x4.hk_51.theoretikan.is_on_theoretikan/9/0
  • abl.qtr.1x4.hk_51.theoretikan.is_on_theoretikan/9/1
  • abl.qtr.1x4.hk_51.theoretikan.nylite_injection
  • abl.qtr.1x4.hk_51.theoretikan.nylite_injection/13/0
  • abl.qtr.1x4.hk_51.theoretikan.nylite_injection/13/1
  • abl.qtr.1x4.hk_51.theoretikan.nylite_injection/13/2
  • abl.qtr.1x4.hk_51.theoretikan.nylite_injection/13/3
  • abl.qtr.1x4.hk_51.theoretikan.nylite_injection/13/4
  • abl.qtr.1x4.hk_51.theoretikan.nylite_injection/13/5
  • abl.qtr.1x4.hk_51.theoretikan.theoretikan_gated_light_probe
  • abl.qtr.1x4.hk_51.theoretikan.theoretikan_gated_light_probe/9/0
  • abl.qtr.1x4.hk_51.theoretikan.theoretikan_gated_light_probe/9/1
  • abl.qtr.1x4.hk_51.theoretikan.theoretikan_gated_light_probe/9/2
  • abl.qtr.1x4.hk_51.theoretikan.theoretikan_gated_light_probe/9/3
  • abl.qtr.1x4.pvp.seline.broadcast
  • abl.qtr.1x4.pvp.seline.broadcast/2/0
  • abl.qtr.1x4.pvp.seline.broadcast/2/1
  • abl.qtr.1x4.pvp.seline.broadcast_explode
  • abl.qtr.1x4.pvp.seline.broadcast_explode/2/0
  • abl.qtr.1x4.pvp.seline.broadcast_explode/2/1
  • abl.qtr.1x4.pvp.seline.broadcast_reset
  • abl.qtr.1x4.pvp.seline.broadcast_reset/2/0
  • abl.qtr.1x4.pvp.seline.broadcast_reset/2/1
  • abl.qtr.1x4.pvp.seline.broadcast_start
  • abl.qtr.1x4.pvp.seline.broadcast_start/2/0
  • abl.qtr.1x4.pvp.seline.broadcast_start/2/1
  • abl.qtr.1x4.pvp.seline.broadcast_team_a_capture
  • abl.qtr.1x4.pvp.seline.broadcast_team_a_capture/2/0
  • abl.qtr.1x4.pvp.seline.broadcast_team_a_capture/2/1
  • abl.qtr.1x4.pvp.seline.broadcast_team_a_lock
  • abl.qtr.1x4.pvp.seline.broadcast_team_a_lock/3/0
  • abl.qtr.1x4.pvp.seline.broadcast_team_a_lock/3/1
  • abl.qtr.1x4.pvp.seline.broadcast_team_b_capture
  • abl.qtr.1x4.pvp.seline.broadcast_team_b_capture/2/0
  • abl.qtr.1x4.pvp.seline.broadcast_team_b_capture/2/1
  • abl.qtr.1x4.pvp.seline.broadcast_team_b_lock
  • abl.qtr.1x4.pvp.seline.broadcast_team_b_lock/4/0
  • abl.qtr.1x4.pvp.seline.broadcast_team_b_lock/4/1
  • abl.qtr.1x4.pvp.seline.cap_obj_points
  • abl.qtr.1x4.pvp.seline.cap_obj_points/3/0
  • abl.qtr.1x4.pvp.seline.cap_obj_points/3/1
  • abl.qtr.1x4.pvp.seline.east_obj_area
  • abl.qtr.1x4.pvp.seline.east_obj_area/3/0
  • abl.qtr.1x4.pvp.seline.east_obj_area/3/1
  • abl.qtr.1x4.pvp.seline.expanding_explosion
  • abl.qtr.1x4.pvp.seline.expanding_explosion/4/0
  • abl.qtr.1x4.pvp.seline.expanding_explosion/4/1
  • abl.qtr.1x4.pvp.seline.explosion
  • abl.qtr.1x4.pvp.seline.explosion/11/0
  • abl.qtr.1x4.pvp.seline.explosion/11/1
  • abl.qtr.1x4.pvp.seline.explosion/11/2
  • abl.qtr.1x4.pvp.seline.id_team_a
  • abl.qtr.1x4.pvp.seline.id_team_a/11/0
  • abl.qtr.1x4.pvp.seline.id_team_a/11/1
  • abl.qtr.1x4.pvp.seline.id_team_a/11/2
  • abl.qtr.1x4.pvp.seline.id_team_a/11/3
  • abl.qtr.1x4.pvp.seline.id_team_a/11/4
  • abl.qtr.1x4.pvp.seline.id_team_b
  • abl.qtr.1x4.pvp.seline.id_team_b/9/0
  • abl.qtr.1x4.pvp.seline.id_team_b/9/1
  • abl.qtr.1x4.pvp.seline.id_team_b/9/2
  • abl.qtr.1x4.pvp.seline.id_team_b/9/3
  • abl.qtr.1x4.pvp.seline.id_team_b/9/4
  • abl.qtr.1x4.pvp.seline.kill
  • abl.qtr.1x4.pvp.seline.kill/3/0
  • abl.qtr.1x4.pvp.seline.kill/3/1
  • abl.qtr.1x4.pvp.seline.objective_kill_credit_defense
  • abl.qtr.1x4.pvp.seline.objective_kill_credit_defense/4/0
  • abl.qtr.1x4.pvp.seline.objective_kill_credit_defense/4/1
  • abl.qtr.1x4.pvp.seline.objective_kill_credit_offense
  • abl.qtr.1x4.pvp.seline.objective_kill_credit_offense/3/0
  • abl.qtr.1x4.pvp.seline.objective_kill_credit_offense/3/1
  • abl.qtr.1x4.pvp.seline.safe
  • abl.qtr.1x4.pvp.seline.safe/10/0
  • abl.qtr.1x4.pvp.seline.safe/10/1
  • abl.qtr.1x4.pvp.seline.unsafe
  • abl.qtr.1x4.pvp.seline.unsafe/2/0
  • abl.qtr.1x4.pvp.seline.unsafe/2/1
  • abl.qtr.1x4.pvp.seline.west_obj_area
  • abl.qtr.1x4.pvp.seline.west_obj_area/4/0
  • abl.qtr.1x4.pvp.seline.west_obj_area/4/1
  • abl.qtr.1x4.raid.achievement.survival_boss1_larval_terror
  • abl.qtr.1x4.raid.achievement.survival_boss1_larval_terror/6/0
  • abl.qtr.1x4.raid.achievement.survival_boss1_larval_terror/6/1
  • abl.qtr.1x4.raid.achievement.survival_boss1_larval_terror/6/2
  • abl.qtr.1x4.raid.achievement.survival_boss1_larval_terror/6/3
  • abl.qtr.1x4.raid.achievement.survival_boss2_dreadguards
  • abl.qtr.1x4.raid.achievement.survival_boss2_dreadguards/7/0
  • abl.qtr.1x4.raid.achievement.survival_boss2_dreadguards/7/1
  • abl.qtr.1x4.raid.achievement.survival_boss2_dreadguards/7/2
  • abl.qtr.1x4.raid.achievement.survival_boss2_dreadguards/7/3
  • abl.qtr.1x4.raid.achievement.survival_boss3_core_guardian
  • abl.qtr.1x4.raid.achievement.survival_boss3_core_guardian/7/0
  • abl.qtr.1x4.raid.achievement.survival_boss3_core_guardian/7/1
  • abl.qtr.1x4.raid.achievement.survival_boss3_core_guardian/7/2
  • abl.qtr.1x4.raid.achievement.survival_boss3_core_guardian/7/3
  • abl.qtr.1x4.raid.achievement.survival_boss4_transformed_kephess
  • abl.qtr.1x4.raid.achievement.survival_boss4_transformed_kephess/7/0
  • abl.qtr.1x4.raid.achievement.survival_boss4_transformed_kephess/7/1
  • abl.qtr.1x4.raid.achievement.survival_boss4_transformed_kephess/7/2
  • abl.qtr.1x4.raid.achievement.survival_boss4_transformed_kephess/7/3
  • abl.qtr.1x4.raid.achievement.survival_boss5_hypergate_terror
  • abl.qtr.1x4.raid.achievement.survival_boss5_hypergate_terror/6/0
  • abl.qtr.1x4.raid.achievement.survival_boss5_hypergate_terror/6/1
  • abl.qtr.1x4.raid.achievement.survival_boss5_hypergate_terror/6/2
  • abl.qtr.1x4.raid.achievement.survival_boss5_hypergate_terror/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.immunity_area_cast
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.immunity_area_cast/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.immunity_area_cast/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.immunity_area_cast/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.immunity_area_cast/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.immunity_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.immunity_dispel/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.immunity_dispel/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.immunity_dispel/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.modify_health/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.data_core.modify_health/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.end_line
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.end_line/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.end_line/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.end_line/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.flurry/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.flurry/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.fragment
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.fragment/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.fragment/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.fragment/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.fragment/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.modify_health/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.modify_health/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.pause
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.pause/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.pause/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_mortal.pause/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_1.energy_disk
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_1.energy_disk/18/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_1.energy_disk/18/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_1.energy_disk/18/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_1.energy_disk/18/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_1.energy_disk/18/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_2.energy_disk
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_2.energy_disk/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_2.energy_disk/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_2.energy_disk/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_2.energy_disk/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_2.energy_disk/7/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_3.energy_disk
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_3.energy_disk/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_3.energy_disk/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_3.energy_disk/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_3.energy_disk/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_3.energy_disk/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_4.energy_disk
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_4.energy_disk/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_4.energy_disk/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_4.energy_disk/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_4.energy_disk/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.difficulity_4.energy_disk/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.flurry/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.flurry/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.modify_health/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_prime.modify_health/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.ballistic
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.ballistic/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.ballistic/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.ballistic/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.flurry/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.flurry/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.maul
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.maul/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.maul/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.modify_health/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.droid_standard.modify_health/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_1.firewall
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_1.firewall/31/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_1.firewall/31/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_1.firewall/31/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_1.firewall/31/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_1.firewall/31/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_1.firewall/31/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_1.firewall_buff_blue
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  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_counter/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_counter/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_counter/2/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_orange
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_orange/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_orange/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_orange/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_orange/15/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_orange/15/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_orange/15/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_orange/15/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_orange/15/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_purple
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_purple/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_purple/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_purple/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_purple/13/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_purple/13/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_purple/13/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_purple/13/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_purple/13/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_yellow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_yellow/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_yellow/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_yellow/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_yellow/15/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_yellow/15/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_yellow/15/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_yellow/15/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.delete_yellow/15/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall/11/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall/11/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall/11/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_blue
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_blue/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_blue/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_orange
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_orange/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_orange/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_purple
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_purple/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_purple/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_yellow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_yellow/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_buff_yellow/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_blue
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_blue/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_blue/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_blue/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_blue/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_orange
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_orange/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_orange/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_orange/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_orange/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_purple
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_purple/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_purple/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_purple/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_purple/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_yellow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_yellow/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_yellow/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_yellow/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.difficulty_4.firewall_ring_yellow/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.enrage/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.enrage/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.enrage/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.flurry/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.flurry/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.heavy_blast
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.heavy_blast/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.heavy_blast/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.modify_health/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.modify_health/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_30_health
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_30_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_30_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_30_health/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_50_health
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_50_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_50_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_50_health/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_70_health
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_70_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_70_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_70_health/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_90_health
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_90_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_90_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.guardian.trigger_90_health/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.add_threat_increase
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.add_threat_increase/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.add_threat_increase/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.area_threat
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.area_threat/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.area_threat/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.area_threat/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_blue
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_blue/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_blue/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_dispel/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_dispel/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_green
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_green/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_green/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_orange
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_orange/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_orange/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_purple
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_purple/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_purple/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_red
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_red/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_red/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_white
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_white/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_white/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_yellow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_yellow/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff_yellow/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_console
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_console/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.color_console/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue/17/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue/17/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue/17/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue/17/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue_allow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue_allow/16/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue_allow/16/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue_allow/16/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue_story
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue_story/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue_story/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue_story/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_blue_story/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange_allow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange_allow/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange_allow/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange_allow/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange_story
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange_story/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange_story/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange_story/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_orange_story/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple_allow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple_allow/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple_allow/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple_allow/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple_story
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple_story/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple_story/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple_story/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_purple_story/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow_allow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow_allow/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow_allow/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow_allow/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow_story
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow_story/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow_story/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow_story/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.core_console_yellow_story/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.firewall_allow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.firewall_allow/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.firewall_allow/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.firewall_allow/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.firewall_allow/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.firewall_allow/4/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.firewall_allow/4/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.frustration
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.frustration/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.frustration/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.global_shield_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.global_shield_dispel/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.global_shield_dispel/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.inner_ring_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.inner_ring_dispel/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.inner_ring_dispel/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.instant_kill
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.instant_kill/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.instant_kill/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_blue
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_blue/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_blue/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_blue/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_orange
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_orange/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_orange/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_orange/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_purple
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_purple/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_purple/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_purple/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_yellow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_yellow/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_yellow/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.probe_yellow/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_blue
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_blue/19/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_blue/19/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_blue/19/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_blue/19/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_orange
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_orange/17/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_orange/17/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_orange/17/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_orange/17/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_purple
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_purple/17/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_purple/17/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_purple/17/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_purple/17/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_yellow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_yellow/17/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_yellow/17/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_yellow/17/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.logic.shield_buff_yellow/17/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.area_threat_pulse
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.area_threat_pulse/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.area_threat_pulse/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.area_threat_pulse/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_blue
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_blue/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_blue/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_blue_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_blue_dispel/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_blue_dispel/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_blue_dispel/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_blue_dispel/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_orange
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_orange/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_orange/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_orange_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_orange_dispel/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_orange_dispel/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_orange_dispel/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_orange_dispel/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_purple
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_purple/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_purple/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_purple_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_purple_dispel/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_purple_dispel/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_purple_dispel/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_purple_dispel/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_yellow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_yellow/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_yellow/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_yellow_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_yellow_dispel/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_yellow_dispel/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.data_corruption_yellow_dispel/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.aoe_pulse
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.aoe_pulse/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.aoe_pulse/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.aoe_pulse/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.aoe_pulse/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_1/28/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_1/28/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_1/28/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_1/28/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_1/28/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_1/28/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_1/28/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_2/29/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_2/29/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_2/29/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_2/29/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_2/29/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_2/29/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_2/29/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_2/29/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3/29/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3/29/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3/29/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3/29/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3/29/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3/29/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3/29/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3/29/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_3/29/8
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4/27/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4/27/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4/27/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4/27/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4/27/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4/27/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4/27/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4/27/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_1.phase_4/27/8
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.aoe_pulse
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.aoe_pulse/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.aoe_pulse/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.aoe_pulse/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.aoe_pulse/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_1/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_1/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_1/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_1/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_1/7/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_1/7/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_1/7/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_2/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_2/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_2/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_2/11/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_2/11/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_2/11/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_2/11/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_2/11/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3/9/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3/9/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3/9/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3/9/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_3/9/8
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4/10/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4/10/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4/10/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4/10/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_2.phase_4/10/8
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.aoe_pulse
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.aoe_pulse/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.aoe_pulse/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.aoe_pulse/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.aoe_pulse/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_1/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_1/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_1/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_1/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_1/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_1/6/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_1/6/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_2/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_2/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_2/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_2/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_2/7/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_2/7/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_2/7/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_2/7/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3/8/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3/8/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3/8/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_3/8/8
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4/7/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4/7/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4/7/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4/7/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_3.phase_4/7/8
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.aoe_pulse
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.aoe_pulse/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.aoe_pulse/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.aoe_pulse/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.aoe_pulse/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_1/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_1/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_1/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_1/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_1/7/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_1/7/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_1/7/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_2/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_2/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_2/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_2/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_2/10/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_2/10/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_2/10/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_2/10/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3/8/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3/8/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3/8/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_3/8/8
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4/8/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4/8/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4/8/7
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.difficulty_4.phase_4/8/8
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.dispel_phase_4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.dispel_phase_4/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.dispel_phase_4/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.flurry/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.flurry/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.immunity
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.immunity/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.immunity/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.immunity/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.projection_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.projection_passive/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.projection_passive/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_blue
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_blue/20/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_blue/20/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_blue/20/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_blue/20/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_blue/20/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_blue/20/5
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_blue/20/6
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_orange
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_orange/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_orange/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_orange/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_orange/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_orange/10/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_purple
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_purple/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_purple/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_purple/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_purple/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_purple/9/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_yellow
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_yellow/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_yellow/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_yellow/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_yellow/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.ring_select_yellow/9/4
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.spawn_adds/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.spawn_adds/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.spawn_adds/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.core.operator.spawn_adds/11/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.dw_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.dw_flurry/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.dw_flurry/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.mass_affliction
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.mass_affliction/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.mass_affliction/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.mass_affliction/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.modify_health/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.modify_health/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.pole_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.pole_flurry/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.pole_flurry/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.smash
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.smash/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.smash/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_2.smash/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_4.dw_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_4.dw_flurry/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_4.dw_flurry/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_4.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_4.modify_health/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_4.modify_health/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_4.pole_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_4.pole_flurry/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.adds.difficulty_4.pole_flurry/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.crushing_darkness
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.crushing_darkness/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.crushing_darkness/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.crushing_darkness/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.crushing_darkness/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.discharge
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.discharge/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.discharge/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote/10/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote/10/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote_gtaoe/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote_gtaoe/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote_gtaoe/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote_gtaoe/15/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.expiatory_mote_gtaoe/15/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.flurry/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.flurry/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.force_leech_replacement
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.force_leech_replacement/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.force_leech_replacement/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.force_scream
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.force_scream/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.force_scream/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.mad_strike
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.mad_strike/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.mad_strike/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.mad_strike/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.mark_of_death
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.mark_of_death/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.mark_of_death/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.mark_of_death/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.mark_of_death/13/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.modify_health/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.modify_health/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.modify_health/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.modify_health/11/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.overload
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.overload/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.overload/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.overload/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.overload/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.overload/9/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.overload/9/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.voltaic_slash
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.voltaic_slash/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.voltaic_slash/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.withering_terror
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.withering_terror/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.withering_terror/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_1.withering_terror/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.crushing_darkness
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.crushing_darkness/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.crushing_darkness/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.crushing_darkness/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.crushing_darkness/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.discharge
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.discharge/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.discharge/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote/2/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote/2/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote_gtaoe/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote_gtaoe/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote_gtaoe/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote_gtaoe/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.expiatory_mote_gtaoe/9/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.flurry/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.flurry/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_leech
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_leech/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_leech/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_leech/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_leech/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_leech/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_leech/8/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_leech/8/6
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_scream
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_scream/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.force_scream/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.mad_strike
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.mad_strike/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.mad_strike/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.mad_strike/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.mark_of_death
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.mark_of_death/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.mark_of_death/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.mark_of_death/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.mark_of_death/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.modify_health/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.modify_health/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.modify_health/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.modify_health/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.overload
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.overload/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.overload/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.overload/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.overload/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.overload/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.overload/5/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.voltaic_slash
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.voltaic_slash/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.voltaic_slash/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.withering_terror
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.withering_terror/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.withering_terror/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_2.withering_terror/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.crushing_darkness
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.crushing_darkness/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.crushing_darkness/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.crushing_darkness/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.crushing_darkness/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.discharge
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.discharge/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.discharge/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote/3/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote_gtaoe/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote_gtaoe/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote_gtaoe/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote_gtaoe/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.expiatory_mote_gtaoe/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.flurry/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.flurry/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.force_leech_replacement
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.force_leech_replacement/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.force_leech_replacement/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.force_scream
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.force_scream/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.force_scream/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.mad_strike
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.mad_strike/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.mad_strike/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.mad_strike/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.mark_of_death
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.mark_of_death/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.mark_of_death/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.mark_of_death/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.mark_of_death/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.modify_health/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.modify_health/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.modify_health/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.modify_health/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.overload
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.overload/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.overload/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.overload/3/2
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.overload/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.overload/3/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.voltaic_slash
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.voltaic_slash/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.voltaic_slash/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.withering_terror
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.withering_terror/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.withering_terror/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_3.withering_terror/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.crushing_darkness
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.crushing_darkness/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.crushing_darkness/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.crushing_darkness/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.crushing_darkness/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.discharge
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.discharge/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.discharge/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote/2/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote/2/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote_gtaoe/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote_gtaoe/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote_gtaoe/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote_gtaoe/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.expiatory_mote_gtaoe/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.flurry/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.flurry/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_leech
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_leech/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_leech/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_leech/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_leech/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_leech/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_leech/5/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_leech/5/6
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_scream
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_scream/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.force_scream/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.mad_strike
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.mad_strike/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.mad_strike/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.mad_strike/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.mark_of_death
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.mark_of_death/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.mark_of_death/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.mark_of_death/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.mark_of_death/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.modify_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.modify_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.modify_health/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.modify_health/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.overload
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.overload/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.overload/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.overload/2/2
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.overload/2/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.overload/2/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.voltaic_slash
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.voltaic_slash/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.voltaic_slash/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.withering_terror
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.withering_terror/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.withering_terror/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.withering_terror/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom/21/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom/21/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom/21/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom/21/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom/21/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom/21/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom/21/6
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom/21/7
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.doom/21/8
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.empower_lightning_chain
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.empower_lightning_chain/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.empower_lightning_chain/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.empower_lightning_chain/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_1.flurry
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_1.lightning_chain/20/6
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_1.modify_health/10/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_1.overload
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_1.overload/8/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_2.force_lightning
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_2.force_lightning/5/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_2.lightning_chain
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_2.lightning_chain/7/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_2.lightning_field
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_2.lightning_field/9/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_2.modify_health
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_2.overload
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_2.overload/5/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_3.force_lightning
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_3.force_lightning/3/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_3.lightning_chain
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_3.modify_health
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_3.overload
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_3.overload/3/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.force_lightning
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.force_lightning/3/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.lightning_chain
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.lightning_chain/4/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.lightning_field
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.lightning_field/8/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.modify_health
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.modify_health/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.modify_health/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.overload
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.overload/3/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.overload/3/2
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.add_summoner
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.add_summoner/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.add_summoner/4/1
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.aw_mark_of_death
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.aw_mark_of_death/6/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.death_covenant
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.death_covenant/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.death_covenant/2/1
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.empower_lightning_field
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.empower_lightning_field/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.empower_lightning_field/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.empower_lightning_field/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.kill_order_enforcer
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.kill_order_enforcer/10/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.kill_order_enforcer/10/5
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.kill_order_enforcer/10/7
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.kill_order_enforcer/10/8
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.kill_order_enforcer/10/9
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.lightning_field_empower_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.lightning_field_empower_channel/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.lightning_field_empower_channel/5/1
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.lightning_field_empower_channel/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.lightning_field_empower_channel/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.withering_terror_targeter
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.withering_terror_targeter/6/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.assassin.withering_terror_targeter/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_1_enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_1_enrage/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_1_enrage/3/1
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_2_enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_2_enrage/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_2_enrage/3/1
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_3_enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_3_enrage/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_3_enrage/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_3_enrage/2/2
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_4_enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_4_enrage/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_4_enrage/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.enrages.diff_4_enrage/3/2
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.charge_choke_targeter
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.charge_choke_targeter/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.charge_choke_targeter/11/1
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.charge_choke_targeter/11/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.charge_choke_targeter/11/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.charge_choke_targeter/11/6
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.charge_choke_targeter/11/7
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.death_covenant
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.death_covenant/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.death_covenant/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.death_covenant/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.death_covenant/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.death_covenant/4/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.empower_lightning_field
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.empower_lightning_field/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.empower_lightning_field/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.empower_lightning_field/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.kill_order_enforcer
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.kill_order_enforcer/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.kill_order_enforcer/8/1
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.kill_order_enforcer/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.kill_order_enforcer/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.kill_order_enforcer/8/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.kill_order_enforcer/8/6
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.kill_order_enforcer/8/7
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.kill_order_enforcer/8/8
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_empower_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_empower_channel/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_empower_channel/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_empower_channel/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_empower_channel/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_empower_channel/14/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_empower_channel/14/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_empower_channel/14/6
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_positioner
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_positioner/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_positioner/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_chain_positioner/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_empower_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_empower_channel/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_empower_channel/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_empower_channel/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_empower_channel/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_empower_channel/7/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_empower_channel/7/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_positioner
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_positioner/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_positioner/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_positioner/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_positioner/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.marauder.lightning_field_positioner/7/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.aw_lightning_chain
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.aw_lightning_chain/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.aw_lightning_chain/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.aw_lightning_field
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.aw_lightning_field/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.aw_lightning_field/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.dark_heal
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.dark_heal/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.dark_heal/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.death_covenant
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.death_covenant/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.death_covenant/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.death_covenant/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.death_covenant/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.death_covenant/4/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.death_covenant/4/5
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.force_lightning_targeter
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.force_lightning_targeter/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.force_lightning_targeter/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.force_lightning_targeter/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.force_lightning_targeter/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.force_lightning_targeter/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.gate_specials
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.gate_specials/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.gate_specials/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.gate_specials/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.gate_specials/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.gate_specials/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/10
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/11
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/5
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  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/7
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/8
  • abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.zlogic.sorcerer.kill_order_enforcer/6/9
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt_2/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt_2/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt_2/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_aggro_taunt_2/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_explode
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_explode/16/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_explode/16/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_explode/16/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_explode/16/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_leap_at_target
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_leap_at_target/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_leap_at_target/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_leap_at_target/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_movement_speed
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_movement_speed/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_movement_speed/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_walker_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_walker_passive/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_walker_passive/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.adds_walker_passive/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.aggro_hypergate_terror
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.aggro_hypergate_terror/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.aggro_hypergate_terror/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.click_off_buff
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.click_off_buff/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.click_off_buff/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.click_off_buff/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.data_core_kills_itself
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.data_core_kills_itself/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.data_core_kills_itself/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.data_core_kills_itself/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.data_core_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.data_core_passive/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.data_core_passive/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_global_debuff
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_global_debuff/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_global_debuff/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_high1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_high1/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_high1/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_high2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_high2/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_high2/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_front_left
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_front_left/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_front_left/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_front_right
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_front_right/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_front_right/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_left
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_left/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_left/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_right
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_right/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_low_right/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_middle
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_middle/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_middle/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_middle_left
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_middle_left/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_middle_left/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_middle_right
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_middle_right/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.dispel_platform_middle_right/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.enrage/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.enrage/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.enrage/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.enrage/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_immunity
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_immunity/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_immunity/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_to_placeable
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_to_placeable/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_to_placeable/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_to_placeable/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_to_placeable_down
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_to_placeable_down/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_to_placeable_down/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.force_leap_to_placeable_down/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_ability_gate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_ability_gate/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_ability_gate/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_ability_gate/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_ability_gate/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_ability_gate/9/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_ability_gate/9/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_damage_self
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_damage_self/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_damage_self/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_hitpoints
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_hitpoints/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_hitpoints/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate/2/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate_pre_combat
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate_pre_combat/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate_pre_combat/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate_pre_combat/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate_pre_combat/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate_pre_combat/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_ability_gate_pre_combat/6/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_frustration
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_frustration/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_frustration/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_frustration/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_spawn_adds_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_spawn_adds_channel/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_spawn_adds_channel/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_spawn_adds_channel/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.hgt_inside_spawn_adds_channel/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.inside_add_passive_small
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.inside_add_passive_small/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.inside_add_passive_small/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.inside_add_passive_small/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.inside_add_passive_small/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.inside_add_passive_small/9/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.inside_add_passive_small/9/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside.inside_add_passive_small/9/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_death_sequence
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_death_sequence/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_death_sequence/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_death_sequence/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_death_sequence/11/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_death_sequence/11/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_fell_into_the_void
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_fell_into_the_void/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_fell_into_the_void/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_fell_into_the_void/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/10
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/7
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/8
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry/33/9
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/10
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/11
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/7
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/8
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_flurry_tantrum/13/9
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target_setup/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target_setup/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target_setup/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target_setup/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_ground_target_setup/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_passive/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_passive/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_passive/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_scream
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_scream/25/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_scream/25/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_scream/25/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_scream_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_scream_dispel/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_scream_dispel/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_outside_tentacle_stacks
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_outside_tentacle_stacks/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_outside_tentacle_stacks/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_outside_tentacle_stacks/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_outside_tentacle_stacks/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_phase_transition_outside_to_inside
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_phase_transition_outside_to_inside/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_phase_transition_outside_to_inside/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_phase_transition_outside_to_inside/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_phase_transition_outside_to_inside/13/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_spawn_adds/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_spawn_adds/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_spawn_adds/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_spawn_adds/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_1/18/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_1/18/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_1/18/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_1/18/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_2/16/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_2/16/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_2/16/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_2/16/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_3/16/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_3/16/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_3/16/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_3/16/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_4/16/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_4/16/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_4/16/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_4/16/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_5/17/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_5/17/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_5/17/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_5/17/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_setup/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacle_slam_setup/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacles_in_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacles_in_ground/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacles_in_ground/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacles_in_ground_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacles_in_ground_dispel/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_tentacles_in_ground_dispel/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_ground/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_ground/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_ground/12/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_ground/12/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player_setup/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player_setup/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player_setup/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_player_setup/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_setup/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_void_zone_setup/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_add_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_add_passive/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_add_passive/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_add_passive/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_add_passive/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_add_passive/14/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_add_passive/14/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_add_passive/14/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_global_debuff
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_global_debuff/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_global_debuff/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.inside_global_debuff/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_high1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_high1/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_high1/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_high2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_high2/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_high2/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_front_left
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_front_left/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_front_left/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_front_right
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_front_right/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_front_right/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_left
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_left/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_left/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_right
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_right/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_low_right/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_middle
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_middle/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_middle/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_middle_left
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_middle_left/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_middle_left/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_middle_right
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_middle_right/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.platform_middle_right/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate_alive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate_alive/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate_alive/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate_alive/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.sucked_into_hypergate_alive/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_1_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_1_flurry/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_1_flurry/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_ability_gate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_ability_gate/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_ability_gate/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_ability_gate/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_ability_gate/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_ability_gate/4/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_aggro
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_aggro/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_aggro/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_aggro/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_damage_hgt
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_damage_hgt/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_damage_hgt/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_damage_hgt/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_damage_hgt/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_death
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_death/17/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_death/17/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_death/17/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_death/17/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_slap
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_slap/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_slap/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_slap/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_slap/11/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_slap/11/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds_2/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds_2/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds_2/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds_3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds_3/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_inside_spawn_upper_adds_3/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_passive/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_passive/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_passive/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_slam
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_slam/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_slam/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_slam/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_slam_not_in_range
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_slam_not_in_range/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_slam_not_in_range/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_slam_not_in_range/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_spawn_adds/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_spawn_adds/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_spawn_adds/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_spawn_adds_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_spawn_adds_2/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_spawn_adds_2/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_spawn_adds_2/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_stunned
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_stunned/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_stunned/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.tentacle_stunned/12/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_explode
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_explode/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_explode/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_explode/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_explode/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_movement_speed
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_movement_speed/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_movement_speed/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_walker_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_walker_passive/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_walker_passive/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.adds_walker_passive/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.enrage/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.enrage/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.enrage/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.enrage/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_ability_gate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_ability_gate/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_ability_gate/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_ability_gate/1/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_ability_gate/1/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_ability_gate/1/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_ability_gate/1/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_beacon
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_beacon/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_beacon/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_beacon/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_beacon_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_beacon_passive/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_beacon_passive/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_damage_self
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_damage_self/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_damage_self/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_hitpoints
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_hitpoints/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_hitpoints/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_frustration
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_frustration/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_frustration/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_frustration/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target_setup/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target_setup/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target_setup/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target_setup/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_ground_target_setup/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_scream
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_scream/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_scream/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_scream/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_spawn_adds_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_spawn_adds_channel/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_spawn_adds_channel/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_spawn_adds_channel/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_spawn_adds_channel/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive/6/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive/6/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive_small
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive_small/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive_small/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive_small/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive_small/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive_small/10/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive_small/10/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.inside_add_passive_small/10/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.tentacle_inside_death
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.tentacle_inside_death/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.tentacle_inside_death/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.tentacle_inside_death/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.tentacle_inside_death/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/10
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/7
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/8
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry/15/9
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/10
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/11
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/7
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/8
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_flurry_tantrum/13/9
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_passive/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_passive/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_passive/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_adds/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_adds/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_adds/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_beacon
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_beacon/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_beacon/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_beacon/1/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_cast
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_cast/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_cast/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_cast/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_cast/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_player
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_player/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_player/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_player/12/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_player/12/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_setup/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spawn_void_zones_setup/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spit/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spit/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_spit/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_1/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_1/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_1/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_1/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_2/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_2/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_2/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_2/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_3/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_3/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_3/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_3/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_4/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_4/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_4/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_4/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_5/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_5/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_5/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_5/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_setup/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacle_slam_setup/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacles_in_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacles_in_ground/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacles_in_ground/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacles_in_ground_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacles_in_ground_dispel/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_tentacles_in_ground_dispel/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_ground/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_ground/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_ground/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_ground/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player_setup/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player_setup/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player_setup/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_player_setup/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_setup/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_void_zone_setup/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_1_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_1_flurry/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_1_flurry/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_ability_gate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_ability_gate/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_ability_gate/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_ability_gate/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_ability_gate/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_ability_gate/2/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_enrage/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_enrage/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_enrage/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_enrage/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_inside_slap
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_inside_slap/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_inside_slap/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_inside_slap/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_inside_slap/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_inside_slap/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_passive/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_passive/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_passive/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_slam
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_slam/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_slam/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_slam/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_slam_not_in_range
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_slam_not_in_range/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_slam_not_in_range/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_slam_not_in_range/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_spawn_adds/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_spawn_adds/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_spawn_adds/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_spawn_adds_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_spawn_adds_2/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_spawn_adds_2/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_spawn_adds_2/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_stunned
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_stunned/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_stunned/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.tentacle_stunned/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_explode
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_explode/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_explode/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_explode/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_explode/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_movement_speed
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_movement_speed/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_movement_speed/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_walker_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_walker_passive/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_walker_passive/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.adds_walker_passive/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.enrage/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.enrage/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.enrage/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.enrage/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_ability_gate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_ability_gate/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_ability_gate/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_ability_gate/1/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_ability_gate/1/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_ability_gate/1/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_ability_gate/1/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_damage_self
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_damage_self/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_damage_self/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_hitpoints
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_hitpoints/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_hitpoints/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_frustration
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_frustration/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_frustration/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_frustration/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target_setup/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target_setup/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target_setup/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target_setup/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_ground_target_setup/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_scream
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_scream/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_scream/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_scream/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_spawn_adds_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_spawn_adds_channel/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_spawn_adds_channel/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_spawn_adds_channel/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.hgt_inside_spawn_adds_channel/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive/2/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive/2/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive/2/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive_small
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive_small/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive_small/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive_small/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive_small/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive_small/7/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive_small/7/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.inside_add_passive_small/7/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.tentacle_inside_death
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.tentacle_inside_death/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.tentacle_inside_death/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.tentacle_inside_death/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside.tentacle_inside_death/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/10
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/7
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/8
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry/12/9
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/10
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/11
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/7
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/8
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_flurry_tantrum/12/9
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_passive/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_passive/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_passive/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_spawn_adds/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_spawn_adds/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_spawn_adds/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_spit/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_spit/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_spit/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_1/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_1/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_1/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_1/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_2/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_2/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_2/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_2/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_3/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_3/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_3/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_3/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_4/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_4/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_4/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_4/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_5/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_5/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_5/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_5/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_setup/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacle_slam_setup/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacles_in_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacles_in_ground/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacles_in_ground/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacles_in_ground_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacles_in_ground_dispel/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_tentacles_in_ground_dispel/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_ground/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_ground/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_ground/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_ground/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player_setup/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player_setup/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player_setup/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player_setup/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_player_setup/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_setup/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_void_zone_setup/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_1_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_1_flurry/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_1_flurry/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_ability_gate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_ability_gate/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_ability_gate/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_ability_gate/1/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_ability_gate/1/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_ability_gate/1/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_inside_slap
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_inside_slap/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_inside_slap/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_inside_slap/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_inside_slap/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_inside_slap/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_passive/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_passive/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_passive/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_slam
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_slam/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_slam/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_slam/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_slam_not_in_range
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_slam_not_in_range/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_slam_not_in_range/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_slam_not_in_range/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_spawn_adds/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_spawn_adds/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_spawn_adds/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_spawn_adds_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_spawn_adds_2/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_spawn_adds_2/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_spawn_adds_2/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_stunned
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_stunned/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_stunned/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.tentacle_stunned/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_explode
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_explode/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_explode/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_explode/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_explode/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_movement_speed
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_movement_speed/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_movement_speed/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_walker_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_walker_passive/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_walker_passive/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.adds_walker_passive/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.enrage/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.enrage/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.enrage/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.enrage/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_ability_gate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_ability_gate/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_ability_gate/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_ability_gate/1/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_ability_gate/1/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_ability_gate/1/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_ability_gate/1/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_aoe_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_aoe_spit/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_aoe_spit/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_aoe_spit/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_beacon
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_beacon/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_beacon/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_beacon/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_beacon_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_beacon_passive/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_beacon_passive/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_damage_self
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_damage_self/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_damage_self/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_hitpoints
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_hitpoints/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_hitpoints/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_frustration
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_frustration/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_frustration/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_frustration/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target_setup/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target_setup/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target_setup/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target_setup/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_ground_target_setup/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_scream
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_scream/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_scream/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_scream/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_spawn_adds_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_spawn_adds_channel/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_spawn_adds_channel/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_spawn_adds_channel/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_spawn_adds_channel/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive/5/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive/5/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive_small
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive_small/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive_small/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive_small/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive_small/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive_small/7/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive_small/7/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.inside_add_passive_small/7/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.tentacle_inside_death
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.tentacle_inside_death/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.tentacle_inside_death/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.tentacle_inside_death/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.tentacle_inside_death/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/10
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/7
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/8
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry/13/9
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/10
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/11
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/6
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/7
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/8
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_flurry_tantrum/11/9
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_passive/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_passive/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_passive/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_spawn_upper_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_spawn_upper_adds/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_spawn_upper_adds/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_adds/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_adds/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_adds/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_beacon
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_beacon/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_beacon/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_beacon/1/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_cast
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_cast/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_cast/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_cast/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_cast/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_player
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_player/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_player/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_player/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_player/9/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_setup/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spawn_void_zones_setup/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spit/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spit/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_spit/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_1/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_1/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_1/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_1/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_2/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_2/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_2/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_2/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_3/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_3/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_3/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_3/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_4/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_4/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_4/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_4/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_5/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_5/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_5/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacle_slam_5/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacles_in_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacles_in_ground/1/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacles_in_ground/1/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacles_in_ground_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacles_in_ground_dispel/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_tentacles_in_ground_dispel/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_ground/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_ground/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_ground/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_ground/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player_setup/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player_setup/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player_setup/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player_setup/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_player_setup/6/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_setup
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_setup/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_void_zone_setup/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_1_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_1_flurry/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_1_flurry/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_ability_gate
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_ability_gate/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_ability_gate/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_ability_gate/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_ability_gate/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_ability_gate/2/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_enrage/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_enrage/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_enrage/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_enrage/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_inside_slap
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_inside_slap/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_inside_slap/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_inside_slap/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_inside_slap/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_inside_slap/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_passive/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_passive/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_passive/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_slam
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_slam/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_slam/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_slam/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_slam_not_in_range
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_slam_not_in_range/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_slam_not_in_range/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_slam_not_in_range/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_spawn_adds/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_spawn_adds/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_spawn_adds/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_spawn_adds_2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_spawn_adds_2/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_spawn_adds_2/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_spawn_adds_2/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_stunned
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_stunned/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_stunned/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.tentacle_stunned/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.hgt_inside_grasping_tentacles
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.hgt_inside_grasping_tentacles/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.hgt_inside_grasping_tentacles/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.hgt_inside_grasping_tentacles/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.hgt_inside_grasping_tentacles/11/3
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.hgt_inside_grasping_tentacles/11/4
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.hgt_inside_grasping_tentacles/11/5
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.trigger_20_health
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.trigger_20_health/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.logic.trigger_20_health/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_bracer_salvo
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_bracer_salvo/17/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_bracer_salvo/17/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_bracer_salvo/17/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_bracer_salvo/17/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_degenerative_nanites
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_degenerative_nanites/17/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_degenerative_nanites/17/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_degenerative_nanites/17/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_degenerative_nanites/17/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_earthquake
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_earthquake/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_earthquake/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_earthquake/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_event_05
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_event_05/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_event_05/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_event_05/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_event_50
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_event_50/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_event_50/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_event_50/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_flurry/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_flurry/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_flurry/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_hypergate_void
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_hypergate_void/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_hypergate_void/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_hypergate_void/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_laser_blast
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_laser_blast/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_laser_blast/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_laser_blast/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_laser_blast/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_laser_blast/14/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_overcharge
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_overcharge/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_overcharge/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_overcharge/12/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_pulsating_energy
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_pulsating_energy/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_pulsating_energy/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_pulsating_energy/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_pulsating_energy/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_radioactive_barrage
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_radioactive_barrage/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_radioactive_barrage/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_radioactive_barrage/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_radioactive_barrage/15/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_tactical_oversight
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_tactical_oversight/20/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_tactical_oversight/20/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.debugging.activate_only_tactical_oversight/20/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.degenerative_nanites
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.degenerative_nanites/35/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.degenerative_nanites/35/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.degenerative_nanites/35/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.degenerative_nanites/35/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.dread_bomb
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.dread_bomb/18/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.dread_bomb/18/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.dread_bomb/18/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.dread_bomb/18/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.dread_bomb/18/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.dread_bomb/18/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.earthquake
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.earthquake/19/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.earthquake/19/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.earthquake/19/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.flurry/20/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.flurry/20/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.flurry_2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.flurry_2/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.flurry_2/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.hypergate_void_gtaoe_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.hypergate_void_gtaoe_ground/20/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.hypergate_void_gtaoe_ground/20/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.hypergate_void_gtaoe_ground/20/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.hypergate_void_gtaoe_ground/20/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.hypergate_void_gtaoe_ground/20/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/10
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/11
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/12
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.laser_blast_channel/35/9
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.overcharge
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.overcharge/40/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.overcharge/40/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.overcharge/40/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.overcharge/40/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.overcharge/40/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.overcharge/40/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.passive_health_adjust
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.passive_health_adjust/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.passive_health_adjust/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.passive_p2_tower_charges
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.passive_p2_tower_charges/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.passive_p2_tower_charges/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_05_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_05_gtaoe/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_05_gtaoe/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_gtaoe/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_gtaoe/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_gtaoe/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_gtaoe/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_impact
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_impact/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_impact/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_impact/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.phase_event_50_impact/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.pulse_tremors
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.pulse_tremors/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.pulse_tremors/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.pulse_tremors/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_1.kephess.pulse_tremors/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.passive_health_adjust
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.passive_health_adjust/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.passive_health_adjust/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.pulsating_energy
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.pulsating_energy/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.pulsating_energy/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.pulsating_energy/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.pulsating_energy/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.pulsating_energy/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.pulsating_energy/3/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.shock
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.shock/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.shock/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.shock/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.energy_sphere.shock/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/10
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.degenerative_nanites/12/9
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.dread_bomb
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.dread_bomb/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.dread_bomb/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.dread_bomb/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.dread_bomb/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.dread_bomb/4/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.dread_bomb/4/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.earthquake
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.earthquake/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.earthquake/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.earthquake/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.flurry/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.flurry/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.flurry_2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.flurry_2/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.flurry_2/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.hypergate_void_gtaoe_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.hypergate_void_gtaoe_ground/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.hypergate_void_gtaoe_ground/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.hypergate_void_gtaoe_ground/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.hypergate_void_gtaoe_ground/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.hypergate_void_gtaoe_ground/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/10
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/11
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/12
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.laser_blast_channel/14/9
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.overcharge
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.overcharge/14/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.overcharge/14/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.overcharge/14/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.overcharge/14/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.overcharge/14/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.overcharge/14/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.passive_health_adjust
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.passive_health_adjust/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.passive_health_adjust/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.passive_p2_tower_charges
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.passive_p2_tower_charges/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.passive_p2_tower_charges/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_05_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_05_gtaoe/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_05_gtaoe/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_gtaoe/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_gtaoe/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_gtaoe/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_gtaoe/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_impact
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_impact/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_impact/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_impact/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.phase_event_50_impact/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_gtaoe/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_gtaoe/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_gtaoe/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_gtaoe/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_impact_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_impact_gtaoe/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_impact_gtaoe/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_impact_gtaoe/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_2.kephess.radioactive_impact_gtaoe/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.degenerative_nanites
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.degenerative_nanites/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.degenerative_nanites/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.degenerative_nanites/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.degenerative_nanites/13/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.dread_bomb
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.dread_bomb/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.dread_bomb/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.dread_bomb/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.dread_bomb/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.dread_bomb/4/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.dread_bomb/4/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.earthquake
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.earthquake/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.earthquake/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.earthquake/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.flurry/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.flurry/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.flurry_2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.flurry_2/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.flurry_2/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.hypergate_void_gtaoe_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.hypergate_void_gtaoe_ground/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.hypergate_void_gtaoe_ground/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.hypergate_void_gtaoe_ground/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.hypergate_void_gtaoe_ground/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.hypergate_void_gtaoe_ground/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/10
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/11
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/12
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.laser_blast_channel/15/9
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.overcharge
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.overcharge/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.overcharge/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.overcharge/12/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.overcharge/12/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.overcharge/12/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.passive_health_adjust
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.passive_health_adjust/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.passive_health_adjust/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.passive_p2_tower_charges
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.passive_p2_tower_charges/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.passive_p2_tower_charges/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_05_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_05_gtaoe/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_05_gtaoe/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_gtaoe/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_gtaoe/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_gtaoe/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_gtaoe/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_impact
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_impact/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_impact/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_impact/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.phase_event_50_impact/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.pulse_tremors
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.pulse_tremors/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.pulse_tremors/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.pulse_tremors/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_3.kephess.pulse_tremors/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.passive_health_adjust
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.passive_health_adjust/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.passive_health_adjust/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.pulsating_energy
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.pulsating_energy/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.pulsating_energy/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.pulsating_energy/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.pulsating_energy/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.pulsating_energy/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.pulsating_energy/3/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.shock
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.shock/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.shock/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.shock/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.energy_sphere.shock/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/10
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.degenerative_nanites/12/9
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.dread_bomb
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.dread_bomb/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.dread_bomb/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.dread_bomb/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.dread_bomb/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.dread_bomb/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.dread_bomb/3/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.earthquake
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.earthquake/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.earthquake/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.earthquake/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.flurry/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.flurry/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.flurry_2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.flurry_2/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.flurry_2/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.hypergate_void_gtaoe_ground
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.hypergate_void_gtaoe_ground/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.hypergate_void_gtaoe_ground/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.hypergate_void_gtaoe_ground/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.hypergate_void_gtaoe_ground/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.hypergate_void_gtaoe_ground/3/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/10
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/11
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/12
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.laser_blast_channel/13/9
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.overcharge
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.overcharge/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.overcharge/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.overcharge/11/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.overcharge/11/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.overcharge/11/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.overcharge/11/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.passive_health_adjust
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.passive_health_adjust/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.passive_health_adjust/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.passive_p2_tower_charges
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.passive_p2_tower_charges/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.passive_p2_tower_charges/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_05_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_05_gtaoe/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_05_gtaoe/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_gtaoe/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_gtaoe/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_gtaoe/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_gtaoe/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_impact
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_impact/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_impact/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_impact/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.phase_event_50_impact/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_gtaoe/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_gtaoe/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_gtaoe/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_gtaoe/4/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_impact_gtaoe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_impact_gtaoe/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_impact_gtaoe/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_impact_gtaoe/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.difficulty_4.kephess.radioactive_impact_gtaoe/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.find_target
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.find_target/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.find_target/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.find_target/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.find_target/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.find_target/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.find_target/8/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.passive
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.passive/13/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.passive/13/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.passive/13/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.passive/13/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.passive/13/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.energy_sphere.passive/13/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.event_50_target.passive
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.event_50_target.passive/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.event_50_target.passive/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.event_50_target.passive/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.area_cast_ballistic_reset
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.area_cast_ballistic_reset/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.area_cast_ballistic_reset/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.area_cast_ballistic_reset/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.passive
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.passive/9/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.passive/9/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.passive/9/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.utility_tower_spawn_ballistic
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.utility_tower_spawn_ballistic/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.utility_tower_spawn_ballistic/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.gree_column_target.utility_tower_spawn_ballistic/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.bracer_salvo
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.bracer_salvo/19/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.bracer_salvo/19/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.bracer_salvo/19/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.bracer_salvo/19/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.bracer_salvo/19/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.bracer_salvo/19/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.bracer_salvo/19/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.bracer_salvo/19/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.degenerative_nanites/22/9
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.laser_blast
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.laser_blast/32/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.laser_blast/32/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.laser_blast/32/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.laser_blast/32/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.laser_blast/32/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.laser_blast/32/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.laser_blast/32/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.laser_blast/32/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller/10/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller/10/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller/10/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller/10/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_bark_controller/10/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_ability_controller
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_ability_controller/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_ability_controller/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_ability_controller/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_hypergate_void
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_hypergate_void/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_hypergate_void/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_hypergate_void/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_hypergate_void/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_hypergate_void/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_spawn_adds/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p1_spawn_adds/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_ability_controller
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_ability_controller/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_ability_controller/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_ability_controller/7/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_ability_controller/7/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_tower_spawner
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_tower_spawner/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_tower_spawner/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_tower_spawner/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_tower_spawner/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.passive_p2_tower_spawner/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/10
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_05/18/9
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50/25/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50/25/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50/25/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50/25/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50/25/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50/25/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50_teleport
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50_teleport/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_event_50_teleport/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_transition_gate_health
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_transition_gate_health/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_transition_gate_health/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_transition_gate_towers
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_transition_gate_towers/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.phase_transition_gate_towers/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage/18/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage/18/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage/18/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage/18/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage/18/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage/18/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage/18/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage/18/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.radioactive_barrage/18/8
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.tactical_oversight
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.tactical_oversight/18/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.tactical_oversight/18/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.tactical_oversight/18/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.tactical_oversight/18/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.tactical_oversight/18/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.tactical_oversight/18/5
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.tactical_oversight/18/6
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.tactical_oversight/18/7
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_activate_tower
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_activate_tower/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_activate_tower/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_activate_tower_target
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_activate_tower_target/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_activate_tower_target/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_activate_tower_target/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_activate_tower_target/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_activate_tower_target/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_tower_initial_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_tower_initial_dispel/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p1_tower_initial_dispel/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p2_radioactive_stun_controller
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p2_radioactive_stun_controller/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p2_radioactive_stun_controller/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p2_radioactive_stun_controller/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p2_tower_active_dispel
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p2_tower_active_dispel/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.kephess.utility_p2_tower_active_dispel/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.failsafe
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.failsafe/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.failsafe/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.failsafe/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.find_target
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.find_target/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.find_target/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.find_target/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.find_target/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.passive
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.passive/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.passive/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.kephess.logic.moving_target.passive/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.melee_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.melee_flurry/11/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.melee_flurry/11/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_add_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_add_health/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_add_health/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_passive/20/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_passive/20/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_passive/20/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_passive/20/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_passive/20/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.regular_passive/20/5
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_add_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_add_health/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_add_health/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_bite
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_bite/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_bite/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_cleave
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_cleave/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_cleave/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_cleave/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_flurry/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_flurry/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_passive
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_passive/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.adds.tank_passive/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.area_cast_add_death
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.area_cast_add_death/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.area_cast_add_death/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.area_cast_add_spawn
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.area_cast_add_spawn/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.area_cast_add_spawn/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.area_cast_add_spawn/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_bite
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_bite/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_bite/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_flurry/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_flurry/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_larva_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_larva_health/7/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_larva_health/7/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_ranged_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_ranged_spit/19/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_ranged_spit/19/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_ranged_spit/19/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.boss_ranged_spit/19/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.enrage/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.enrage/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.enrage/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.enrage/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.incubation
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.incubation/32/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.incubation/32/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.incubation/32/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.incubation/32/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.incubation/32/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/10
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/5
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/6
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/7
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/8
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.passive_controller/24/9
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.pheromone_pool
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.pheromone_pool/28/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.pheromone_pool/28/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.pheromone_pool/28/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.pheromone_pool/28/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.pheromone_pool/28/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.pheromone_pool/28/5
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.pheromone_pool/28/6
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.spit_void_zone_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.spit_void_zone_spit/17/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.spit_void_zone_spit/17/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.spit_void_zone_spit/17/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.spit_void_zone_spit/17/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_1.spit_void_zone_spit/17/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.melee_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.melee_flurry/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.melee_flurry/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.regular_add_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.regular_add_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.regular_add_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_add_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_add_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_add_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_bite
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_bite/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_bite/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_cleave
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_cleave/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_cleave/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_cleave/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_flurry/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.adds.tank_flurry/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_bite
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_bite/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_bite/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_flurry/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_flurry/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_larva_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_larva_health/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_larva_health/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_ranged_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_ranged_spit/6/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_ranged_spit/6/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_ranged_spit/6/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.boss_ranged_spit/6/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.enrage/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.enrage/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.enrage/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.enrage/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.incubation
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.incubation/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.incubation/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.incubation/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.incubation/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.incubation/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.incubation/8/5
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.mutant_burn_down
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.mutant_burn_down/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.mutant_burn_down/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.mutant_burn_down/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/10
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/5
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/6
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/7
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/8
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.pheromone_pool/15/9
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone/5/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone_spit/10/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone_spit/10/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone_spit/10/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone_spit/10/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_2.spit_void_zone_spit/10/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.melee_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.melee_flurry/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.melee_flurry/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.regular_add_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.regular_add_health/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.regular_add_health/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_add_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_add_health/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_add_health/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_bite
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_bite/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_bite/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_cleave
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_cleave/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_cleave/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_cleave/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_flurry/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.adds.tank_flurry/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_bite
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_bite/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_bite/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_flurry/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_flurry/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_larva_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_larva_health/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_larva_health/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_ranged_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_ranged_spit/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_ranged_spit/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_ranged_spit/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.boss_ranged_spit/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.enrage/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.enrage/2/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.enrage/2/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.enrage/2/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.spit_void_zone_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.spit_void_zone_spit/8/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.spit_void_zone_spit/8/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.spit_void_zone_spit/8/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.spit_void_zone_spit/8/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_3.spit_void_zone_spit/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.melee_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.melee_flurry/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.melee_flurry/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.regular_add_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.regular_add_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.regular_add_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_add_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_add_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_add_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_bite
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_bite/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_bite/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_cleave
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_cleave/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_cleave/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_cleave/4/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_flurry/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.adds.tank_flurry/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_bite
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_bite/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_bite/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_flurry
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_flurry/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_flurry/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_larva_health
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_larva_health/4/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_larva_health/4/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_ranged_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_ranged_spit/5/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_ranged_spit/5/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_ranged_spit/5/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_ranged_spit/5/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.enrage
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.enrage/3/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.enrage/3/1
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.enrage/3/2
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.enrage/3/3
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.mutant_burn_down
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.mutant_burn_down/4/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.spit_void_zone
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.spit_void_zone/4/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.spit_void_zone_spit
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.spit_void_zone_spit/8/0
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  • abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.spit_void_zone_spit/8/4
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.logic.burrow_teleport
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.logic.burrow_teleport/2/0
  • abl.qtr.1x4.raid.asation.enemy.boss.larva.logic.burrow_teleport/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.bounce_aoe
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.bounce_aoe/14/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.bounce_aoe/14/1
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.bounce_aoe/14/2
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.bounce_aoe/14/3
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.flurry/3/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.flurry/3/1
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.grasp
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.grasp/8/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.grasp/8/1
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.grasp/8/2
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.grasp/8/3
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.passive/6/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.passive/6/1
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  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.slam
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.slam/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.slam/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.envenom
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.envenom/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.envenom/2/1
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  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.flurry/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.flurry/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.passive/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_02.difficulty_1.passive/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.secret.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.secret.passive/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.cave.secret.passive/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.flurry/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.flurry/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.magnetic_attrition
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.magnetic_attrition/3/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.magnetic_attrition/3/1
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.magnetic_attrition/3/2
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.magnetic_attrition/3/3
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.magnetic_attrition_taunt
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.magnetic_attrition_taunt/1/0
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.bmf_droid_01.difficulty_1.passive
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.data_core_01.difficulty_1.asymptotic_gap
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.data_core_01.difficulty_1.asymptotic_gap/1/0
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.data_core_01.difficulty_1.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.data_core_01.difficulty_1.passive/5/0
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.data_core_01.difficulty_1.passive/5/2
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.data_core_01.difficulty_1.spawn_adds
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_01.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_01.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_01.difficulty_1.modify_health/1/1
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_01.difficulty_1.phase_contort
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_01.difficulty_1.ranged_flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_01.difficulty_1.ranged_flurry/1/0
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_01.difficulty_1.reality_shift
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_01.difficulty_1.reality_shift/1/0
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.atomic_tear
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.atomic_tear/1/0
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  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.atomic_tear_taunt
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.atomic_tear_taunt/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.atomic_tear_taunt/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.atomic_tear_taunt/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.atomic_tear_taunt/1/3
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.blade_shear
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.blade_shear/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.blade_shear/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.blade_shear/2/2
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.blade_shear/2/3
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.blade_shear_gate
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.blade_shear_gate/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.blade_shear_gate/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.passive/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.passive/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.ranged_flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.ranged_flurry/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.machine.holo_droid_02.difficulty_1.ranged_flurry/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.blade_vortex
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.blade_vortex/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.blade_vortex/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.blade_vortex/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.duelstrike
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.duelstrike/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.duelstrike/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.grinding_strike
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.grinding_strike/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.grinding_strike/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike/2/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike/2/3
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike/2/4
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike_taunt
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike_taunt/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike_taunt/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike_taunt/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.overstrike_taunt/1/3
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.passive/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.passive/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.passive/2/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.passive/2/3
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.passive/2/4
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_melee_01.difficulty_1.passive/2/5
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.bullet_pummel
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.bullet_pummel/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.bullet_pummel/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.makeshift_munition
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.makeshift_munition/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.makeshift_munition/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.makeshift_munition/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.makeshift_munition/1/3
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.passive/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.passive/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.passive/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.passive/1/3
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.ranged_flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.ranged_flurry/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_01.difficulty_1.ranged_flurry/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.intervention
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.intervention/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.intervention/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.intervention/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.intervention/1/3
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.potshot
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.potshot/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.potshot/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.ranged_flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.ranged_flurry/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.bogman_ranged_02.difficulty_1.ranged_flurry/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.passive/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.passive/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.passive/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.passive/1/3
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.passive/1/4
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.passive/1/5
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.passive/1/6
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.passive/1/7
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.pulse
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.pulse/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.pulse/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.pulse_diff_tick_rate
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.pulse_diff_tick_rate/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.pulse_diff_tick_rate/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.spawn_adds
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.spawn_adds/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.spawn_adds/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.spawn_adds/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.spawn_adds_larva
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.spawn_adds_larva/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.spawn_adds_larva/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.portal.difficulty_1.spawn_adds_larva/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.crushed_armor
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.crushed_armor/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.crushed_armor/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.crushed_armor/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.flurry/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.flurry/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.passive/3/0
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.passive/3/1
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.passive/3/2
  • abl.qtr.1x4.raid.asation.enemy.trash.marsh.vulagool.difficulty_1.passive/3/3
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.assassinate
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.assassinate/3/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.assassinate/3/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.assassinate_taunt
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.assassinate_taunt/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.assassinate_taunt/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.assassinate_taunt/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.assassinate_taunt/1/3
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.cleave
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.cleave/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.cleave/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.cleave/2/2
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.cleave/2/3
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.flurry/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.flurry/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.lightning_strike
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.lightning_strike/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.lightning_strike/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.modify_health/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.modify_health/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.passive
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.passive/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.passive/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.passive/1/2
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_assassin.difficulty_1.passive/1/3
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.flurry/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.flurry/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.mass_affliction
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.mass_affliction/4/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.mass_affliction/4/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.mass_affliction/4/2
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.mass_affliction_gate
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.mass_affliction_gate/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.mass_affliction_gate/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.modify_health/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.modify_health/2/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.modify_health/2/2
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.saber_slam
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.saber_slam/1/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.saber_slam/1/1
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.saber_throw
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.saber_throw/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_juggernaut.difficulty_1.saber_throw/2/1
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  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_marauder.difficulty_1.flurry
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_marauder.difficulty_1.flurry/1/0
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  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_marauder.difficulty_1.force_control
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  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_marauder.difficulty_1.modify_health
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_marauder.difficulty_1.modify_health/1/0
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  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_marauder.difficulty_1.passive/2/3
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_marauder.difficulty_1.passive/2/4
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  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_marauder.difficulty_1.savage_strike
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  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.melee_marauder.difficulty_1.smash_break
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  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.ranged_heavy.difficulty_1.automatic_fire
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.ranged_heavy.difficulty_1.automatic_fire/2/0
  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.ranged_heavy.difficulty_1.automatic_fire/2/1
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  • abl.qtr.1x4.raid.asation.enemy.trash.ruins.ranged_heavy.difficulty_1.ranged_flurry
  • 57,387 more nodes not shown.

Files (68)

NameChangeSizeMD5 checksum
Assets/assets_swtor_main_version.txtModified57 Bb2412b0712fc73bb75522dba823df2bf
Assets/swtor_main_anim_creature_a_1.torModified180 MB7fe71f88c1165b5f35aa1ef142c383a3
Assets/swtor_main_anim_creature_b_1.torModified183 MB90c7164f9ec0a3fbdcb17c1995001c65
Assets/swtor_main_anim_creature_npc_1.torModified599 MB2ad5d21f7ee307a24a7d1c7207f2d828
Assets/swtor_main_anim_humanoid_bfab_1.torModified333 MBcaf270084f9b66617f728fa08ca1a00e
Assets/swtor_main_anim_humanoid_bfns_1.torModified332 MB9fd2d0fe73f4a1ca6c174e35df07cdcb
Assets/swtor_main_anim_humanoid_bmaf_1.torModified336 MB0e881921f3e9a841b06051df9c1c04da
Assets/swtor_main_anim_humanoid_bmns_1.torModified335 MB5aa341a2a701f40e44dbc8ac709311d5
Assets/swtor_main_anim_misc_1.torModified6 MB723a383a4a4167b0bc42c22792a0a301
Assets/swtor_main_areadat_1.torModified436 MB7512677fc457cecbff4abbac690b5666
Assets/swtor_main_areadat_epsilon_1.torModified46 MBeb560ee696dffa051a402e8677d86ac2
Assets/swtor_main_area_alderaan_1.torModified178 MB3e7df1dda9faf9fa6c3a13d85a2a765c
Assets/swtor_main_area_balmorra_1.torModified101 MB39355efe81bb9c6e3f1f2cb3a54d7b11
Assets/swtor_main_area_belsavis_1.torModified168 MBefcf15ccded1cbbadced3aafe3ede2df
Assets/swtor_main_area_corellia_1.torModified159 MBf5397092b5f0c3825b549fe1abcaaeae
Assets/swtor_main_area_coruscant_1.torModified79 MB1042c2f430a33c5e9ca1e81bf6351a1d
Assets/swtor_main_area_dromund_kaas_1.torModified104 MB527b1105279e1c2a866c05799bc857b6
Assets/swtor_main_area_epsilon_1.torModified716 KB21629647e7b67ad0452c1b7be97a8400
Assets/swtor_main_area_hoth_1.torModified336 MB6a9f524dd900482f06936473aa949a6e
Assets/swtor_main_area_hutta_1.torModified64 MB609a836723e02c754d0034d719b3e577
Assets/swtor_main_area_ilum_1.torUnchanged30 MB2bebb0f7d6f32bc96a0e1ecd4b63ada0
Assets/swtor_main_area_korriban_1.torModified98 MB899618fb423a9631635dab9fa135d822
Assets/swtor_main_area_misc_1.torModified288 MB9bdd7f57e1ebb528fc9cc3cf089e58f6
Assets/swtor_main_area_nar_shaddaa_1.torModified94 MB15d487fe27f9541683a400cdc301bf15
Assets/swtor_main_area_open_worlds_1.torModified19 MBc1daa969843e3f674a15b05ab4f46311
Assets/swtor_main_area_ord_mantell_1.torUnchanged37 MB00da6e665194f21d7510eac2de70e164
Assets/swtor_main_area_quesh_1.torModified52 MBf794ee90d0c271933ba239ca9e3a7e0f
Assets/swtor_main_area_raid_1.torModified12 MB0157c0e612b2adc66984b4910b3503d9
Assets/swtor_main_area_taris_1.torModified95 MB2bae3b2cabf4b83216d9c91f329caf2e
Assets/swtor_main_area_tatooine_1.torModified146 MB6acf3831e0a9f5dc83a9a7f8e8c0305f
Assets/swtor_main_area_tython_1.torModified95 MB96992c129d0efc65ddc5d5061913603d
Assets/swtor_main_area_voss_1.torModified204 MB49a6b5956798b360fca71564e0d0abd1
Assets/swtor_main_area_zed_1.torUnchanged34 KB7ad62c4695d766eb087ea9519fa1442a
Assets/swtor_main_art_area_all_arch_a_1.torModified182 MB5faa4f8f24f374c9233fc25b6a616ade
Assets/swtor_main_art_area_all_arch_b_1.torModified339 MBba29d27a913d93ad47692b09f177b1af
Assets/swtor_main_art_area_all_item_1.torModified357 MBd9ca727948333c3cfbcd52bbeb5677f4
Assets/swtor_main_art_creature_a_1.torModified365 MBe5c4de1c46cf3a8bf09e4a856d82f337
Assets/swtor_main_art_creature_b_1.torModified182 MBbb792742ea6f3044ae8f180082fb53ec
Assets/swtor_main_art_creature_npc_1.torModified98 MB3218241cabd505d760a9c146fe7aa3dd
Assets/swtor_main_art_dynamic_cape_1.torModified482 MB5a8e41a7f177312c2c53209c36a33c19
Assets/swtor_main_art_dynamic_chest_1.torModified463 MB20c2502a3a4239718badf9ac6702db6f
Assets/swtor_main_art_dynamic_chest_tight_1.torModified425 MB3becd1e3cc8dbbb03bdb7e524f3f48d4
Assets/swtor_main_art_dynamic_hand_1.torModified153 MBbcea85c4339add5a1a72c7072a68f5e1
Assets/swtor_main_art_dynamic_head_1.torModified578 MBc87782bd59e7aabae539437779fa971a
Assets/swtor_main_art_dynamic_lower_1.torModified509 MBacde896057502f0ef099832476440e9f
Assets/swtor_main_art_dynamic_mags_1.torModified42 MBbf26563e05367dda218634ef4b622a70
Assets/swtor_main_art_fx_1.torModified176 MBc23b2fd505599027227bb58dd5218e73
Assets/swtor_main_art_harvesting_1.torUnchanged9 MB149d11ba4288286193489c741657d612
Assets/swtor_main_art_misc_1.torModified32 MBf17446b142c77a75c8172d536527b5e7
Assets/swtor_main_art_space_combat_1.torModified244 MBdf47cd0e5e6f69600484af4da9fba17f
Assets/swtor_main_art_vehicle_1.torModified162 MB00aad01bd88b7cfd1c8c60e9b6b3a24d
Assets/swtor_main_art_weapon_1.torModified88 MB017319ad7d361d17556bb572ad0bb951
Assets/swtor_main_art_zed_1.torModified168 MBc22c39d4a50607a20744c2047b5233e3
Assets/swtor_main_bnk_audiodata_1.torModified9 MBaeb5329555e9b66632058e152e9ed658
Assets/swtor_main_bnk_audio_1.torModified187 MBbe048ac2a8be66fb5cd76db60e5980a4
Assets/swtor_main_bnk_location_1.torModified578 MBb48f68b891fd987fcf20f47dbe38afcb
Assets/swtor_main_bnk_streamed_a_1.torUnchanged312 MB7fd9848aa28418b95323bb7a61554905
Assets/swtor_main_bnk_streamed_b_1.torUnchanged333 MB976f69f64275f9b3457a5fdab6921660
Assets/swtor_main_bnk_streamed_c_1.torUnchanged205 MBf0b160a80cd91f49bf6906c9abeaeae5
Assets/swtor_main_bnk_voc_1.torModified169 MB58dc7f4bef835b1ac9b1feaca1bdb736
Assets/swtor_main_bnk_zed_1.torModified10 MB8b130bee80fedbb365cd27e4d5cbe033
Assets/swtor_main_cnv_alien_1.torModified358 MBc0d7eb04776083001c75ab4d1e16a10e
Assets/swtor_main_gamedata_1.torModified9 MB5c29eb04b4ce6607b6ada398b01355d1
Assets/swtor_main_gfx_1.torRemoved
Assets/swtor_main_gfx_assets_1.torAdded159 MB673acb16aad05af3bed5e7a4966722c2
Assets/swtor_main_global_1.torModified190 MBbfce86183cf19b583b603eed230ef0ed
Assets/swtor_main_systemgenerated_gom_1.torModified10 MBcf9120f6107d9eef47b3a9c58a51d373
Assets/swtor_main_zed_1.torModified11 MB88bbeca80a895d3f76c078e9714cf9a0
Release 81 | Release 83