1. Patches
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  3. DIRECT3: assets_swtor_test_main
  4. Release 42

Release 42

Release 41 | Release 43

Information

Removed files

Removed files (405)
  • /anim/humanoid/am_humanoid_npc.xml
  • /art/environmentmaps/ald_main/interior_imp_fort.tex
  • /art/environmentmaps/ald_main/interior_imp_fort.tiny.dds
  • /art/environmentmaps/ald_main/interior_imp_fort.dds
  • /art/static/area/dro_kass/speedtree/dro_thintree/dro_thintree2.spt
  • /art/environmentmaps/nar_main/imperial_industrial.tex
  • /art/environmentmaps/nar_main/imperial_industrial.tiny.dds
  • /art/environmentmaps/nar_main/imperial_industrial.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_diffuse.tex
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_normal.tex
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_diffuse.tiny.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_normal.tiny.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_diffuse.dds
  • /art/static/area/tyt_tython/speedtree/tyt_speedtree_farm_plant_tall_normal.dds
  • /art/shaders/materials/eye_cathar_bfa_non_a01_c01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_n.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_n.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c01_n.dds
  • /art/shaders/materials/eye_cathar_bfa_non_a01_c02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c02_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c02_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_non_a01_c02_d.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c01_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_s.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_s.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c01_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_s.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c02_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c02_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c02_d.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c03.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c03_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c03_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c03_d.dds
  • /art/shaders/materials/eye_cathar_bmn_non_a01_c04.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c04_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c04_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_non_a01_c04_d.dds
  • /art/shaders/materials/eye_cathar_bms_non_a01_c01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_non_a01_c01_d.dds
  • /art/shaders/materials/hair_cathar_bfa_a01_v01.mat
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_d.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_m.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_n.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_s.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_d.tiny.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bfa_a01_v01_m.tiny.dds
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bms_a01_v01_m.tiny.dds
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bms_a01_v01_d.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bms_a01_v01_m.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bms_a01_v01_n.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_bms_a01_v01_s.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_d.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_m.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_n.tex
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_s.tex
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  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_m.tiny.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_n.tiny.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_s.tiny.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_d.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_m.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_n.dds
  • /art/dynamic/npc/cathar/hair/texture/___psd/hair_cathar_non_jorgan01_v01_m_s.dds
  • /art/shaders/materials/head_cathar_bfa_non_a01_v01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_m.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_n.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_s.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_m.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_n.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_s.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_m.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_n.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_s.dds
  • /art/shaders/materials/head_cathar_bfa_non_a01_v02.mat
  • /art/dynamic/player_character/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_m.tex
  • /art/dynamic/player_character/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_n.tex
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  • /art/dynamic/player_character/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v01_n.tiny.dds
  • /art/dynamic/player_character/cathar/head/texture/___psd/head_cathar_bfa_non_a01_v02_d.tiny.dds
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  • /art/shaders/materials/head_cathar_bmn_non_a01_v01.mat
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  • /art/dynamic/head/model/head_cathar_bmn_non_a01.lod.gr2
  • /art/dynamic/head/model/head_cathar_bms_non_a01.gr2
  • /art/dynamic/head/model/head_cathar_bms_non_a01.lod.gr2
  • /art/shaders/materials/leg_armor02_heavy_tr_a02c02_f_v01.mat
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_f_v01_n.tex
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_d.tex
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_h.tex
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_m.tex
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_s.tex
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_f_v01_n.tiny.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_d.tiny.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_h.tiny.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_m.tiny.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_s.tiny.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_f_v01_n.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_d.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_h.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_m.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_u_v01_s.dds
  • /art/shaders/materials/leg_armor02_heavy_tr_a02c02_m_v01.mat
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_m_v01_n.tex
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_m_v01_n.tiny.dds
  • /art/dynamic/player_character/outfit/tr_tight_heavy_a02/texture/___psd/leg_armor02_heavy_tr_a02c02_m_v01_n.dds
  • /art/shaders/materials/leg_armor02_heavy_tr_a04c02_f_v02.mat
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_d.tex
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_h.tex
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_m.tex
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_s.tex
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_d.tiny.dds
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_h.tiny.dds
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_m.tiny.dds
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_s.tiny.dds
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_d.dds
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_h.dds
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_m.dds
  • /art/dynamic/player_character/outfit/tr_armor_heavy_a04/texture/___psd/leg_armor02_heavy_tr_a04c02_u_v02_s.dds
  • /art/shaders/materials/leg_armor02_heavy_tr_a04c02_m_v02.mat
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_panels_dark_d.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_panels_dark_n.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_panels_dark_s.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_panels_light_d.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_panels_light_n.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_panels_light_s.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_windows_d.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_windows_n.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_windows_s.tex
  • /art/fx/particles/cone_hilight.prt
  • /art/fx/particles/cone_hilight_down.prt
  • /art/fx/particles/cone_hilight_down_p.prt
  • /art/fx/particles/cone_hilight_p.prt
  • /art/fx/particles/dro_water_mist_alpha.prt
  • /art/fx/particles/dro_water_mist_alpha_p.prt
  • /art/fx/particles/dro_water_spray_02.prt
  • /art/fx/particles/dro_water_spray_02_p.prt
  • /art/fx/particles/energy_cone.prt
  • /art/fx/particles/energy_cone_down.prt
  • /art/fx/particles/energy_cone_down_p.prt
  • /art/fx/particles/energy_cone_p.prt
  • /art/fx/particles/env_hut_pipesteam_b.prt
  • /art/fx/particles/env_hut_pipesteam_b_p.prt
  • /art/fx/fxspec/environments/raids/env_hutt_godrays_pit.fxspec
  • /art/fx/fxspec/environments/space/transition_arcs/imp_revan_arc_2_foundry/env_imp_revan_arc_2_foundry_boss_steam.fxspec
  • /art/fx/particles/env_light_ray_fog_02.prt
  • /art/fx/particles/env_light_ray_fog_02_p.prt
  • /art/fx/fxspec/worlddesign/flashpoint/environment_poison_vapour.fxspec
  • /art/fx/particles/fx_imp_revan_arc_2_boss_steam.prt
  • /art/fx/particles/fx_imp_revan_arc_2_boss_steam_p.prt
  • /art/fx/particles/hot_fog_02.prt
  • /art/fx/particles/hot_fog_02_p.prt
  • /art/fx/particles/hut_lightrays.prt
  • /art/fx/particles/hut_lightrays_p.prt
  • /art/fx/particles/imp_forcefield_lines_white_01.prt
  • /art/fx/particles/imp_forcefield_lines_white_01_p.prt
  • /art/fx/particles/imp_forcefield_lines_white_02.prt
  • /art/fx/particles/imp_forcefield_lines_white_02_p.prt
  • /art/fx/particles/imp_forcefield_white_01.prt
  • /art/fx/particles/imp_forcefield_white_01_p.prt
  • /art/fx/particles/light_ray_streaks_reverse_02.prt
  • /art/fx/particles/light_ray_streaks_reverse_02_p.prt
  • /art/fx/particles/light_streaks_02.prt
  • /art/fx/particles/light_streaks_02_p.prt
  • /art/fx/fxspec/quarterly/environments/ops/op_hutt_env_pipe_steam.fxspec
  • /art/fx/particles/prison_wall_edge_01.prt
  • /art/fx/particles/prison_wall_edge_01_p.prt
  • /art/fx/particles/prison_wall_lines_01.prt
  • /art/fx/particles/prison_wall_lines_01_p.prt
  • /art/lights/basic_exterior_lightramp.tex
  • /art/lights/basic_exterior_lightramp.tiny.dds
  • /art/lights/basic_exterior_lightramp.dds
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_hanger_d.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_hanger_n.tex
  • /art/dynamic/space_combat/ships/texture/sc_imp_capital_destroyer_hanger_s.tex
  • /art/static/space_combat/skyscenetextures/m05/sc_skyscene_m05_largeplanetatmosphere_s.tex
  • /art/static/space_combat/skyscenetextures/m05/sc_skyscene_m05_largeplanetatmosphere_s.tiny.dds
  • /art/static/space_combat/skyscenetextures/m05/sc_skyscene_m05_largeplanetatmosphere_s.dds
  • /art/environmentmaps/character_selection/interiorscheme.tex
  • /art/environmentmaps/character_selection/interiorscheme.tiny.dds
  • /art/environmentmaps/character_selection/interiorscheme.dds
  • /gamedata/epp/qtr/1x2/raid/denova/boss/puzzle/reveal_probe.epp
  • /gamedata/epp/test/jwalker/bvttest20080619c.epp
  • /gamedata/epp/test/trader.epp
  • /server/tbl/chrbackground.tbl
  • /server/tbl/fxusedbyscript.tbl
  • /gfx/codex/cdx.location.open_worlds.neutral_frigate .dds
  • /gfx/gfx_production/bwaui_buttons_backup.gfx
  • /gfx/gfx_production/bwaui_chat_i4.dds
  • /gfx/gfx_production/bwaui_customer_support_window_backup.gfx
  • /gfx/gfx_production/bwaui_customer_support_windowbabk.gfx
  • /gfx/gfx_production/bwaui_event_key_mapping.gfx
  • /gfx/gfx_production/bwaui_item_enhancements.gfx
  • /gfx/gfx_production/bwaui_list.gfx
  • /gfx/gfx_production/bwaui_loot_window_i2.dds
  • /gfx/gfx_production/bwaui_menus.gfx
  • /gfx/gfx_production/bwaui_portraitbar.gfx
  • /gfx/gfx_production/bwaui_pull_down_i1.dds
  • /gfx/gfx_production/bwaui_worldmap_i2a.dds
  • /gfx/gfx_production/ui_alignment_display.gfx
  • /gfx/gfx_production/ui_alignment_display_i11.dds
  • /gfx/gfx_production/ui_alignment_display_i3.dds
  • /gfx/gfx_production/ui_bars.gfx
  • /gfx/gfx_production/ui_bars_i4.dds
  • /gfx/gfx_production/ui_buttons.gfx
  • /gfx/gfx_production/ui_buttons_i1.dds
  • /gfx/gfx_production/ui_codex_popup.gfx
  • /gfx/gfx_production/ui_codex_popup_i1.dds
  • /gfx/gfx_production/ui_companion_missions_window.gfx
  • /gfx/gfx_production/ui_conversion_scrollbar.gfx
  • /gfx/gfx_production/ui_conversion_scrollbar_i4.dds
  • /gfx/gfx_production/ui_crafting_trainer_window.gfx
  • /gfx/gfx_production/ui_crafting_trainer_window_i6.dds
  • /gfx/gfx_production/ui_crewskills_window.gfx
  • /gfx/gfx_production/ui_dialog_background.gfx
  • /gfx/gfx_production/ui_dialog_background_i1.dds
  • /gfx/gfx_production/ui_dragable_region_indicator.gfx
  • /gfx/gfx_production/ui_energybars.gfx
  • /gfx/gfx_production/ui_energybars_i4.dds
  • /gfx/gfx_production/ui_galaxymap_leftbutton_i1.dds
  • /gfx/gfx_production/ui_galaxymap_panel_i5.dds
  • /gfx/gfx_production/ui_galaxymap_solarsystem.gfx
  • /gfx/gfx_production/ui_gridview.gfx
  • /gfx/gfx_production/ui_guild_window.gfx
  • /gfx/gfx_production/ui_guild_window_i3.dds
  • /gfx/gfx_production/ui_icon.gfx
  • /gfx/gfx_production/ui_icon_area.gfx
  • /gfx/gfx_production/ui_icon_area_i1.dds
  • /gfx/gfx_production/ui_icons.gfx
  • /gfx/gfx_production/ui_icons_i3.dds
  • /gfx/gfx_production/ui_input_text_area.gfx
  • /gfx/gfx_production/ui_input_text_area_i1.dds
  • /gfx/gfx_production/ui_layout_window.gfx
  • /gfx/gfx_production/ui_map_container.gfx
  • /gfx/gfx_production/ui_map_container_i4.dds
  • /gfx/gfx_production/ui_panel.gfx
  • /gfx/gfx_production/ui_panel_i1.dds
  • /gfx/gfx_production/ui_pip_display_area.gfx
  • /gfx/gfx_production/ui_pip_display_area_i3.dds
  • /gfx/gfx_production/ui_pull_down.gfx
  • /gfx/gfx_production/ui_pull_down_i1.dds
  • /gfx/gfx_production/ui_scrolling_text_area.gfx
  • /gfx/gfx_production/ui_selectable_component.gfx
  • /gfx/gfx_production/ui_selectable_component_i4.dds
  • /gfx/gfx_production/ui_slider.gfx
  • /gfx/gfx_production/ui_slider_i1.dds
  • /gfx/gfx_production/ui_smallbutton.gfx
  • /gfx/gfx_production/ui_smallbutton_i1.dds
  • /gfx/gfx_production/ui_tabs.gfx
  • /gfx/gfx_production/ui_text_area.gfx
  • /gfx/gfx_production/ui_text_area_i1.dds
  • /gfx/gfx_production/ui_tree_view.gfx
  • /gfx/gfx_production/ui_tree_view_i4.dds
  • /gfx/portraits/companions/crafting_droids_bluelight/dds/hk_51.dds
  • /gfx/tutorials/tutorial.inventory_equipment3.dds
  • /systemgenerated/prototypes/16140938054615112374.node
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Added files

Added files (7,469, with 3 missing names)
  • swtor_test_main_anim_creature_a_1.tor (42 added files)
  • /anim/creature/acklay/acklay_action_autogen000001.mph
  • /anim/creature/acklay/cb_roar_enter_01.jba
  • /anim/creature/acklay/cb_roar_exit_01.jba
  • /anim/creature/acklay/cb_roar_loop_01.jba
  • /anim/creature/acklay/anim_library.mph
  • /anim/creature/acklay/anim_sharing.mph.amx
  • /anim/creature/am_acklay.xml
  • /anim/creature/am_cat.xml
  • /anim/creature/am_dog.xml
  • /anim/creature/cat/am_laying_down_idle_01.jba
  • /anim/creature/cat/am_laying_down_idle_02.jba
  • /anim/creature/cat/am_laying_down_to_sleep.jba
  • /anim/creature/cat/am_normal_to_laying_down.jba
  • /anim/creature/cat/am_normal_to_sit.jba
  • /anim/creature/cat/am_sit_idle_01.jba
  • /anim/creature/cat/am_sit_idle_02.jba
  • /anim/creature/cat/am_sit_to_laying_down.jba
  • /anim/creature/cat/am_sleep_idle_01.jba
  • /anim/creature/cat/am_sleep_idle_02.jba
  • /anim/creature/cat/am_sleep_to_normal.jba
  • /anim/creature/cat/ex_stand_idle_1.jba
  • /anim/creature/cat/creature_loco_idle_laying.mph
  • /anim/creature/cat/creature_loco_idle_sit.mph
  • /anim/creature/cat/creature_loco_idle_sleep.mph
  • /anim/creature/cat/creature_loco_idle_stand_to_sleep_loop.mph
  • /anim/creature/cat/creature_loco_idle_stand_to_sleep_no_sit_loop.mph
  • /anim/creature/dog/anim_library.mph
  • /anim/creature/dog/am_laying_down_idle_01.jba
  • /anim/creature/dog/am_laying_down_idle_02.jba
  • /anim/creature/dog/am_sit_idle_01.jba
  • /anim/creature/dog/am_sit_idle_02.jba
  • /anim/creature/dog/am_sleep_idle_01.jba
  • /anim/creature/dog/am_sleep_idle_02.jba
  • /anim/creature/dog/cb_roar_enter_01.jba
  • /anim/creature/dog/cb_roar_exit_01.jba
  • /anim/creature/dog/cb_roar_loop_01.jba
  • /anim/creature/dog/anim_sharing.mph.amx
  • /anim/creature/dog/creature_loco_idle_laying.mph
  • /anim/creature/dog/creature_loco_idle_sit.mph
  • /anim/creature/dog/creature_loco_idle_sleep.mph
  • /anim/creature/dog/dog_action_autogen000001.mph
  • /anim/droid/battledroidboss/battle_deactivated_spawn.jba
  • swtor_test_main_anim_creature_b_1.tor (163 added files)
  • /anim/creature/am_wampakephess.xml
  • /anim/creature/mynock/anim_library.mph
  • /anim/creature/mynock/am_normal_to_stand.jba
  • /anim/creature/mynock/am_stand_idle_01.jba
  • /anim/creature/mynock/am_stand_idle_02.jba
  • /anim/creature/mynock/am_stand_to_normal.jba
  • /anim/creature/mynock/ex_stand_idle_1.jba
  • /anim/creature/mynock/anim_sharing.mph.amx
  • /anim/creature/mynock/creature_loco_idle_flying_to_landed.mph
  • /anim/creature/rancor/anim_library.mph
  • /anim/creature/rancor/anim_sharing.mph.amx
  • /anim/creature/slug/anim_library.mph
  • /anim/creature/slug/am_normal_to_prone.jba
  • /anim/creature/slug/am_prone_idle_01.jba
  • /anim/creature/slug/am_prone_idle_02.jba
  • /anim/creature/slug/am_prone_idle_03.jba
  • /anim/creature/slug/am_prone_to_normal.jba
  • /anim/creature/slug/ex_stand_idle_1.jba
  • /anim/creature/slug/anim_sharing.mph.amx
  • /anim/creature/slug/creature_loco_idle_klorslug_stand_to_prone.mph
  • /anim/creature/wampa/cd_wampa_float.jba
  • /anim/creature/wampa/cd_wampa_float_drop.jba
  • /anim/creature/wampa/cd_wampa_spawn.jba
  • /anim/creature/wampakephess/anim_library.mph
  • /anim/creature/wampakephess/ad_blank.jba
  • /anim/creature/wampakephess/ad_body_pitch.jba
  • /anim/creature/wampakephess/ad_body_yaw.jba
  • /anim/creature/wampakephess/ad_cb_body_pitch.jba
  • /anim/creature/wampakephess/ad_cb_body_yaw.jba
  • /anim/creature/wampakephess/ad_dg_crit_east.jba
  • /anim/creature/wampakephess/ad_dg_crit_north.jba
  • /anim/creature/wampakephess/ad_dg_crit_south.jba
  • /anim/creature/wampakephess/ad_dg_crit_west.jba
  • /anim/creature/wampakephess/ad_dg_east.jba
  • /anim/creature/wampakephess/ad_dg_north.jba
  • /anim/creature/wampakephess/ad_dg_south.jba
  • /anim/creature/wampakephess/ad_dg_west.jba
  • /anim/creature/wampakephess/ad_head_pitch.jba
  • /anim/creature/wampakephess/ad_head_yaw.jba
  • /anim/creature/wampakephess/ad_mv_run_back_yaw.jba
  • /anim/creature/wampakephess/ad_mv_run_forward_yaw.jba
  • /anim/creature/wampakephess/ad_mv_walk_back_yaw.jba
  • /anim/creature/wampakephess/ad_mv_walk_forward_yaw.jba
  • /anim/creature/wampakephess/ad_rotate_180.jba
  • /anim/creature/wampakephess/ad_skid_upright_east_west.jba
  • /anim/creature/wampakephess/ad_skid_upright_south_north.jba
  • /anim/creature/wampakephess/ad_tele_prone_front_pitch.jba
  • /anim/creature/wampakephess/ad_tele_upright_east_west.jba
  • /anim/creature/wampakephess/ad_tele_upright_pitch.jba
  • /anim/creature/wampakephess/cb_attack_1.jba
  • /anim/creature/wampakephess/cb_attack_2.jba
  • /anim/creature/wampakephess/cb_attack_4.jba
  • /anim/creature/wampakephess/cb_attack_5.jba
  • /anim/creature/wampakephess/cb_attack_6.jba
  • /anim/creature/wampakephess/cb_attack_arm_vents.jba
  • /anim/creature/wampakephess/cb_attack_back_vents.jba
  • /anim/creature/wampakephess/cb_attack_bracer_1.jba
  • /anim/creature/wampakephess/cb_attack_cannon_enter_1.jba
  • /anim/creature/wampakephess/cb_attack_cannon_exit_1.jba
  • /anim/creature/wampakephess/cb_attack_cannon_fire_1.jba
  • /anim/creature/wampakephess/cb_attack_cannon_loop_1.jba
  • /anim/creature/wampakephess/cb_attack_quake.jba
  • /anim/creature/wampakephess/cb_crit_attack_1.jba
  • /anim/creature/wampakephess/cb_crit_attack_2.jba
  • /anim/creature/wampakephess/cb_dive_bomb_enter_1.jba
  • /anim/creature/wampakephess/cb_dive_bomb_exit_1.jba
  • /anim/creature/wampakephess/cb_dive_bomb_exit_2.jba
  • /anim/creature/wampakephess/cb_dive_bomb_loop_1.jba
  • /anim/creature/wampakephess/cb_enter.jba
  • /anim/creature/wampakephess/cb_exit.jba
  • /anim/creature/wampakephess/cb_final_burn_enter.jba
  • /anim/creature/wampakephess/cb_final_burn_loop.jba
  • /anim/creature/wampakephess/cb_ready_1.jba
  • /anim/creature/wampakephess/cb_ready_2.jba
  • /anim/creature/wampakephess/cb_ready_3.jba
  • /anim/creature/wampakephess/cb_sp_attack_1.jba
  • /anim/creature/wampakephess/cb_sp_attack_2.jba
  • /anim/creature/wampakephess/cb_spawn.jba
  • /anim/creature/wampakephess/cd_hypergate_dead_kephess.jba
  • /anim/creature/wampakephess/cd_kephess_intro_console.jba
  • /anim/creature/wampakephess/cd_kephess_intro_idle.jba
  • /anim/creature/wampakephess/cd_kephess_intro_jump.jba
  • /anim/creature/wampakephess/cd_kephess_intro_point_idle.jba
  • /anim/creature/wampakephess/cd_kephess_intro_point_talk.jba
  • /anim/creature/wampakephess/cd_kephess_intro_turn.jba
  • /anim/creature/wampakephess/cd_kephess_intro_turn_idle.jba
  • /anim/creature/wampakephess/cd_kephess_intro_victory.jba
  • /anim/creature/wampakephess/cd_kephess_point_to_idle.jba
  • /anim/creature/wampakephess/dg_crit_damage_1.jba
  • /anim/creature/wampakephess/dg_crit_damage_2.jba
  • /anim/creature/wampakephess/dg_damage_1.jba
  • /anim/creature/wampakephess/dg_damage_2.jba
  • /anim/creature/wampakephess/dg_death_1.jba
  • /anim/creature/wampakephess/dg_death_2.jba
  • /anim/creature/wampakephess/dg_death_pose_1.jba
  • /anim/creature/wampakephess/dg_death_pose_2.jba
  • /anim/creature/wampakephess/dg_force_slam.jba
  • /anim/creature/wampakephess/dg_getup_1.jba
  • /anim/creature/wampakephess/dg_incap_carbonize_enter.jba
  • /anim/creature/wampakephess/dg_incap_carbonize_exit.jba
  • /anim/creature/wampakephess/dg_incap_carbonize_loop.jba
  • /anim/creature/wampakephess/dg_knock_down.jba
  • /anim/creature/wampakephess/dg_lift_enter.jba
  • /anim/creature/wampakephess/dg_lift_exit.jba
  • /anim/creature/wampakephess/dg_lift_loop.jba
  • /anim/creature/wampakephess/dg_shock_enter.jba
  • /anim/creature/wampakephess/dg_shock_exit.jba
  • /anim/creature/wampakephess/dg_shock_loop.jba
  • /anim/creature/wampakephess/dg_stun_enter.jba
  • /anim/creature/wampakephess/dg_stun_exit.jba
  • /anim/creature/wampakephess/dg_stun_loop.jba
  • /anim/creature/wampakephess/dg_tele_death_front_pose.jba
  • /anim/creature/wampakephess/dg_tele_getup_front_1.jba
  • /anim/creature/wampakephess/dg_tele_prone_land_front.jba
  • /anim/creature/wampakephess/dg_tele_skid_land_east.jba
  • /anim/creature/wampakephess/dg_tele_skid_land_north.jba
  • /anim/creature/wampakephess/dg_tele_skid_land_south.jba
  • /anim/creature/wampakephess/dg_tele_skid_land_west.jba
  • /anim/creature/wampakephess/dg_tele_upright_land.jba
  • /anim/creature/wampakephess/dg_tele_upright_prone_land_front.jba
  • /anim/creature/wampakephess/dg_wounded_enter.jba
  • /anim/creature/wampakephess/dg_wounded_exit.jba
  • /anim/creature/wampakephess/dg_wounded_loop.jba
  • /anim/creature/wampakephess/ev_dodge_1.jba
  • /anim/creature/wampakephess/ev_dodge_2.jba
  • /anim/creature/wampakephess/ex_idle_1.jba
  • /anim/creature/wampakephess/ex_idle_2.jba
  • /anim/creature/wampakephess/ex_idle_3.jba
  • /anim/creature/wampakephess/ex_idle_4.jba
  • /anim/creature/wampakephess/mv_cb_turn_ccw_90.jba
  • /anim/creature/wampakephess/mv_cb_turn_cw_90.jba
  • /anim/creature/wampakephess/mv_run_back.jba
  • /anim/creature/wampakephess/mv_run_forward.jba
  • /anim/creature/wampakephess/mv_skid_upright.jba
  • /anim/creature/wampakephess/mv_tele_prone_front.jba
  • /anim/creature/wampakephess/mv_tele_upright.jba
  • /anim/creature/wampakephess/mv_turn_ccw_90.jba
  • /anim/creature/wampakephess/mv_turn_cw_90.jba
  • /anim/creature/wampakephess/mv_walk_back.jba
  • /anim/creature/wampakephess/mv_walk_forward.jba
  • /anim/creature/wampakephess/anim_sharing.mph.amx
  • /anim/creature/wampakephess/creature_action_autogen000001.mph
  • /anim/creature/wampakephess/creature_action_common.mph
  • /anim/creature/wampakephess/creature_loco.mph
  • /anim/creature/wampakephess/creature_loco_cnv.mph
  • /anim/creature/wampakephess/creature_loco_idle.mph
  • /anim/creature/wampakephess/creature_overlay.mph
  • /anim/creature/wampakephess/wampakephess_action_autogen000001.mph
  • /anim/creature/wampakephess/wampakephess_action_autogen000002.mph
  • /anim/creature/wampakephess/wampakephess_action_autogen000003.mph
  • /anim/creature/wraid/anim_library.mph
  • /anim/creature/wraid/am_laying_down_idle_01.jba
  • /anim/creature/wraid/am_laying_down_idle_02.jba
  • /anim/creature/wraid/am_laying_down_to_sleep.jba
  • /anim/creature/wraid/am_normal_to_laying_down.jba
  • /anim/creature/wraid/am_sleep_idle_01.jba
  • /anim/creature/wraid/am_sleep_idle_02.jba
  • /anim/creature/wraid/am_sleep_to_normal.jba
  • /anim/creature/wraid/ex_stand_idle_1.jba
  • /anim/creature/wraid/anim_sharing.mph.amx
  • /anim/creature/wraid/creature_loco_idle_laying.mph
  • /anim/creature/wraid/creature_loco_idle_sleep.mph
  • /anim/creature/wraid/creature_loco_idle_stand_to_sleep_no_sit_loop.mph
  • swtor_test_main_anim_humanoid_bfab_1.tor (282 added files)
  • /anim/humanoid/bfanew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bfanew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bfanew/am_pace_loop.jba
  • /anim/humanoid/bfanew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bfanew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bfanew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bfanew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bfanew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bfanew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bfanew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bfanew/cb_pistol_unload_end.jba
  • /anim/humanoid/bfanew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bfanew/cb_pistol_unload_start.jba
  • /anim/humanoid/bfanew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bfanew/cb_rifle_blindside.jba
  • /anim/humanoid/bfanew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bfanew/cb_rifle_terminate.jba
  • /anim/humanoid/bfanew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bfanew/cb_saber_force_sweep.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bfanew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bfanew/cd_hypergate_getup.jba
  • /anim/humanoid/bfanew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bfanew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bfanew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bfanew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bfanew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bfanew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bfanew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bfanew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bfanew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bfanew/em_back_flip_1.jba
  • /anim/humanoid/bfanew/em_cathar_hiss_01.jba
  • /anim/humanoid/bfanew/em_dance_7.jba
  • /anim/humanoid/bfanew/em_dance_8.jba
  • /anim/humanoid/bfanew/em_dance_9.jba
  • /anim/humanoid/bfanew/em_dance_female_3.jba
  • /anim/humanoid/bfanew/em_dance_female_4.jba
  • /anim/humanoid/bfanew/em_handstand_1.jba
  • /anim/humanoid/bfanew/ex_float_platform_high.jba
  • /anim/humanoid/bfanew/ex_float_platform_low.jba
  • /anim/humanoid/bfanew/ex_float_platform_mid.jba
  • /anim/humanoid/bfanew/fp_force_stasis_end.jba
  • /anim/humanoid/bfanew/fp_force_stasis_loop.jba
  • /anim/humanoid/bfanew/fp_force_stasis_start.jba
  • /anim/humanoid/bfanew/fp_force_wave.jba
  • /anim/humanoid/bfanew/fp_overload.jba
  • /anim/humanoid/bfanew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bfanew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bfanew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bfanew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bfanew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bfanew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bfanew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bfanew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bfanew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bfanew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bfanew/humanoid_overlay_aim_autogen.mph
  • /anim/humanoid/bfbnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bfbnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bfbnew/am_pace_loop.jba
  • /anim/humanoid/bfbnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bfbnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bfbnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bfbnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bfbnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bfbnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bfbnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bfbnew/cb_rifle_blindside.jba
  • /anim/humanoid/bfbnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bfbnew/cb_rifle_terminate.jba
  • /anim/humanoid/bfbnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bfbnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bfbnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bfbnew/cd_hypergate_getup.jba
  • /anim/humanoid/bfbnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bfbnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bfbnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bfbnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bfbnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bfbnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bfbnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bfbnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bfbnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bfbnew/em_back_flip_1.jba
  • /anim/humanoid/bfbnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bfbnew/em_dance_7.jba
  • /anim/humanoid/bfbnew/em_dance_8.jba
  • /anim/humanoid/bfbnew/em_dance_9.jba
  • /anim/humanoid/bfbnew/em_dance_female_3.jba
  • /anim/humanoid/bfbnew/em_dance_female_4.jba
  • /anim/humanoid/bfbnew/em_handstand_1.jba
  • /anim/humanoid/bfbnew/ex_float_platform_high.jba
  • /anim/humanoid/bfbnew/ex_float_platform_low.jba
  • /anim/humanoid/bfbnew/ex_float_platform_mid.jba
  • /anim/humanoid/bfbnew/fp_force_stasis_end.jba
  • /anim/humanoid/bfbnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bfbnew/fp_force_stasis_start.jba
  • /anim/humanoid/bfbnew/fp_force_wave.jba
  • /anim/humanoid/bfbnew/fp_overload.jba
  • /anim/humanoid/bfbnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bfbnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bfbnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bfbnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bfbnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bfbnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bfbnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bfbnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bfbnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bfbnew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bfbnew/humanoid_overlay_aim_autogen.mph
  • swtor_test_main_anim_humanoid_bfns_1.tor (258 added files)
  • /anim/humanoid/bfnnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bfnnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bfnnew/am_pace_loop.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bfnnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bfnnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bfnnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bfnnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bfnnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bfnnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bfnnew/cb_rifle_blindside.jba
  • /anim/humanoid/bfnnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bfnnew/cb_rifle_terminate.jba
  • /anim/humanoid/bfnnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bfnnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bfnnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bfnnew/cd_hypergate_getup.jba
  • /anim/humanoid/bfnnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bfnnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bfnnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bfnnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bfnnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bfnnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bfnnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bfnnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bfnnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bfnnew/em_back_flip_1.jba
  • /anim/humanoid/bfnnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bfnnew/em_dance_7.jba
  • /anim/humanoid/bfnnew/em_dance_8.jba
  • /anim/humanoid/bfnnew/em_dance_9.jba
  • /anim/humanoid/bfnnew/em_dance_female_3.jba
  • /anim/humanoid/bfnnew/em_dance_female_4.jba
  • /anim/humanoid/bfnnew/em_handstand_1.jba
  • /anim/humanoid/bfnnew/ex_float_platform_high.jba
  • /anim/humanoid/bfnnew/ex_float_platform_low.jba
  • /anim/humanoid/bfnnew/ex_float_platform_mid.jba
  • /anim/humanoid/bfnnew/fp_force_stasis_end.jba
  • /anim/humanoid/bfnnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bfnnew/fp_force_stasis_start.jba
  • /anim/humanoid/bfnnew/fp_force_wave.jba
  • /anim/humanoid/bfnnew/fp_overload.jba
  • /anim/humanoid/bfnnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bfnnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bfnnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bfnnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bfnnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bfnnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bfnnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bfnnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bfnnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bfnnew/humanoid_overlay_aim_autogen.mph
  • /anim/humanoid/bfsnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bfsnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bfsnew/am_pace_loop.jba
  • /anim/humanoid/bfsnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bfsnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bfsnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bfsnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bfsnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bfsnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bfsnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bfsnew/cb_rifle_blindside.jba
  • /anim/humanoid/bfsnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bfsnew/cb_rifle_terminate.jba
  • /anim/humanoid/bfsnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bfsnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bfsnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bfsnew/cd_hypergate_getup.jba
  • /anim/humanoid/bfsnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bfsnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bfsnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bfsnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bfsnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bfsnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bfsnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bfsnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bfsnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bfsnew/em_back_flip_1.jba
  • /anim/humanoid/bfsnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bfsnew/em_dance_7.jba
  • /anim/humanoid/bfsnew/em_dance_8.jba
  • /anim/humanoid/bfsnew/em_dance_9.jba
  • /anim/humanoid/bfsnew/em_dance_female_3.jba
  • /anim/humanoid/bfsnew/em_dance_female_4.jba
  • /anim/humanoid/bfsnew/em_handstand_1.jba
  • /anim/humanoid/bfsnew/ex_float_platform_high.jba
  • /anim/humanoid/bfsnew/ex_float_platform_low.jba
  • /anim/humanoid/bfsnew/ex_float_platform_mid.jba
  • /anim/humanoid/bfsnew/fp_force_stasis_end.jba
  • /anim/humanoid/bfsnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bfsnew/fp_force_stasis_start.jba
  • /anim/humanoid/bfsnew/fp_force_wave.jba
  • /anim/humanoid/bfsnew/fp_overload.jba
  • /anim/humanoid/bfsnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bfsnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bfsnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bfsnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bfsnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bfsnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bfsnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bfsnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bfsnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bfsnew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bfsnew/humanoid_overlay_aim_autogen.mph
  • swtor_test_main_anim_humanoid_bmaf_1.tor (274 added files)
  • /anim/humanoid/bmanew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bmanew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bmanew/am_pace_loop.jba
  • /anim/humanoid/bmanew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bmanew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bmanew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bmanew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bmanew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bmanew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bmanew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bmanew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bmanew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bmanew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bmanew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bmanew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bmanew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bmanew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bmanew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bmanew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bmanew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bmanew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bmanew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bmanew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bmanew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bmanew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bmanew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bmanew/cb_pistol_unload_end.jba
  • /anim/humanoid/bmanew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bmanew/cb_pistol_unload_start.jba
  • /anim/humanoid/bmanew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bmanew/cb_rifle_blindside.jba
  • /anim/humanoid/bmanew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bmanew/cb_rifle_terminate.jba
  • /anim/humanoid/bmanew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bmanew/cb_saber_force_sweep.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bmanew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bmanew/cd_hypergate_getup.jba
  • /anim/humanoid/bmanew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bmanew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bmanew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bmanew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bmanew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bmanew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bmanew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bmanew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bmanew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bmanew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bmanew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bmanew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bmanew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bmanew/em_back_flip_1.jba
  • /anim/humanoid/bmanew/em_cathar_hiss_01.jba
  • /anim/humanoid/bmanew/em_dance_7.jba
  • /anim/humanoid/bmanew/em_dance_8.jba
  • /anim/humanoid/bmanew/em_dance_9.jba
  • /anim/humanoid/bmanew/em_dance_female_3.jba
  • /anim/humanoid/bmanew/em_dance_female_4.jba
  • /anim/humanoid/bmanew/em_handstand_1.jba
  • /anim/humanoid/bmanew/ex_float_platform_high.jba
  • /anim/humanoid/bmanew/ex_float_platform_low.jba
  • /anim/humanoid/bmanew/ex_float_platform_mid.jba
  • /anim/humanoid/bmanew/fp_force_stasis_end.jba
  • /anim/humanoid/bmanew/fp_force_stasis_loop.jba
  • /anim/humanoid/bmanew/fp_force_stasis_start.jba
  • /anim/humanoid/bmanew/fp_force_wave.jba
  • /anim/humanoid/bmanew/fp_overload.jba
  • /anim/humanoid/bmanew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bmanew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bmanew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bmanew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bmanew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bmanew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bmanew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bmanew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bmanew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bmanew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bmanew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bmanew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bmanew/humanoid_overlay_aim_autogen.mph
  • /anim/humanoid/bmfnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bmfnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bmfnew/am_pace_loop.jba
  • /anim/humanoid/bmfnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bmfnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bmfnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bmfnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bmfnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bmfnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bmfnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bmfnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bmfnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bmfnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bmfnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bmfnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bmfnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bmfnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bmfnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bmfnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bmfnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bmfnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bmfnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bmfnew/cb_rifle_blindside.jba
  • /anim/humanoid/bmfnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bmfnew/cb_rifle_terminate.jba
  • /anim/humanoid/bmfnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bmfnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bmfnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bmfnew/cd_hypergate_getup.jba
  • /anim/humanoid/bmfnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bmfnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bmfnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bmfnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bmfnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bmfnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bmfnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bmfnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bmfnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bmfnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bmfnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bmfnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bmfnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bmfnew/em_back_flip_1.jba
  • /anim/humanoid/bmfnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bmfnew/em_dance_7.jba
  • /anim/humanoid/bmfnew/em_dance_8.jba
  • /anim/humanoid/bmfnew/em_dance_9.jba
  • /anim/humanoid/bmfnew/em_dance_female_3.jba
  • /anim/humanoid/bmfnew/em_dance_female_4.jba
  • /anim/humanoid/bmfnew/em_handstand_1.jba
  • /anim/humanoid/bmfnew/ex_float_platform_high.jba
  • /anim/humanoid/bmfnew/ex_float_platform_low.jba
  • /anim/humanoid/bmfnew/ex_float_platform_mid.jba
  • /anim/humanoid/bmfnew/fp_force_stasis_end.jba
  • /anim/humanoid/bmfnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bmfnew/fp_force_stasis_start.jba
  • /anim/humanoid/bmfnew/fp_force_wave.jba
  • /anim/humanoid/bmfnew/fp_overload.jba
  • /anim/humanoid/bmfnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bmfnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bmfnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bmfnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bmfnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bmfnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bmfnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bmfnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bmfnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bmfnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bmfnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bmfnew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bmfnew/humanoid_overlay_aim_autogen.mph
  • swtor_test_main_anim_humanoid_bmns_1.tor (284 added files)
  • /anim/humanoid/bmnnew/ad_body_normal_left_01.jba
  • /anim/humanoid/bmnnew/ad_body_normal_left_02.jba
  • /anim/humanoid/bmnnew/ad_body_normal_rifle_01.jba
  • /anim/humanoid/bmnnew/ad_body_normal_right_01.jba
  • /anim/humanoid/bmnnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bmnnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bmnnew/am_pace_loop.jba
  • /anim/humanoid/bmnnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bmnnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bmnnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bmnnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bmnnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bmnnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bmnnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bmnnew/cb_rifle_blindside.jba
  • /anim/humanoid/bmnnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bmnnew/cb_rifle_terminate.jba
  • /anim/humanoid/bmnnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bmnnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bmnnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bmnnew/cd_hypergate_getup.jba
  • /anim/humanoid/bmnnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bmnnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bmnnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bmnnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bmnnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bmnnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bmnnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bmnnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bmnnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bmnnew/em_back_flip_1.jba
  • /anim/humanoid/bmnnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bmnnew/em_dance_7.jba
  • /anim/humanoid/bmnnew/em_dance_8.jba
  • /anim/humanoid/bmnnew/em_dance_9.jba
  • /anim/humanoid/bmnnew/em_dance_female_3.jba
  • /anim/humanoid/bmnnew/em_dance_female_4.jba
  • /anim/humanoid/bmnnew/em_handstand_1.jba
  • /anim/humanoid/bmnnew/ex_float_platform_high.jba
  • /anim/humanoid/bmnnew/ex_float_platform_low.jba
  • /anim/humanoid/bmnnew/ex_float_platform_mid.jba
  • /anim/humanoid/bmnnew/fp_force_stasis_end.jba
  • /anim/humanoid/bmnnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bmnnew/fp_force_stasis_start.jba
  • /anim/humanoid/bmnnew/fp_force_wave.jba
  • /anim/humanoid/bmnnew/fp_overload.jba
  • /anim/humanoid/bmnnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bmnnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bmnnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bmnnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bmnnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bmnnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bmnnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bmnnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000133.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000134.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000135.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bmnnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_left_01.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_left_02.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_rifle_01.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_ad_body_normal_right_01.mph
  • /anim/humanoid/bmnnew/humanoid_overlay_aim_autogen.mph
  • /anim/humanoid/bmsnew/am_carbonite_freeze_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2pistol_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2pistol_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2pistol_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2pistol_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2saber_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2saber_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2saber_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_2saber_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_bfg_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_bfg_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_bfg_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_bfg_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pistol_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pistol_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pistol_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pistol_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pole_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pole_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pole_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_pole_right_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_rifle_back_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_rifle_forward_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_rifle_left_01.jba
  • /anim/humanoid/bmsnew/am_dive_roll_draw_rifle_right_01.jba
  • /anim/humanoid/bmsnew/am_pace_loop.jba
  • /anim/humanoid/bmsnew/as_mount_domination_ride_idle_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_domination_ride_idle_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_idle_01.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_idle_02.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_idle_03.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_look_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_domination_sit_look_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_hovertank_sit_idle_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_ride_idle_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_ride_idle_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_idle_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_idle_02.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_idle_03.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_look_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_huttbarge_sit_look_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_ride_idle_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_ride_idle_right_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_idle_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_idle_02.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_idle_03.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_look_left_01.jba
  • /anim/humanoid/bmsnew/as_mount_meditation_sit_look_right_01.jba
  • /anim/humanoid/bmsnew/cb_2pistol_2h_fire_4.jba
  • /anim/humanoid/bmsnew/cb_pistol_unload_end.jba
  • /anim/humanoid/bmsnew/cb_pistol_unload_loop.jba
  • /anim/humanoid/bmsnew/cb_pistol_unload_start.jba
  • /anim/humanoid/bmsnew/cb_rifle_assassinate_enter.jba
  • /anim/humanoid/bmsnew/cb_rifle_blindside.jba
  • /anim/humanoid/bmsnew/cb_rifle_evasion_protocol.jba
  • /anim/humanoid/bmsnew/cb_rifle_terminate.jba
  • /anim/humanoid/bmsnew/cb_rifle_vanish_strike.jba
  • /anim/humanoid/bmsnew/cb_saber_force_sweep.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_button_push.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_button_push_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_enter.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_enter_hands_up.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_exit.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_hands_up_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_hands_up_to_typing.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_look_up_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_engineer_typing_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_enter_01.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_breakout.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_emerge.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_follow.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_normal_to_rifle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_rifle_idle_01.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_rifle_idle_02.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_rifle_ready_to_normal.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_rifle_to_normal.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_hk_shake.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_look_up_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_move_aside_enter.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_move_aside_exit.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_move_aside_idle.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_observe_01.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_observe_02.jba
  • /anim/humanoid/bmsnew/cd_hk_reactivate_observe_03.jba
  • /anim/humanoid/bmsnew/cd_hypergate_getup.jba
  • /anim/humanoid/bmsnew/cd_hypergate_getup_idle.jba
  • /anim/humanoid/bmsnew/cd_hypergate_grabbed_01.jba
  • /anim/humanoid/bmsnew/cd_hypergate_interactive_panel_01.jba
  • /anim/humanoid/bmsnew/cd_hypergate_interactive_panel_02.jba
  • /anim/humanoid/bmsnew/cd_hypergate_laydown_idle.jba
  • /anim/humanoid/bmsnew/cd_hypergate_pulled_01.jba
  • /anim/humanoid/bmsnew/cd_hypergate_pulled_02.jba
  • /anim/humanoid/bmsnew/cd_hypergate_surprised_idle.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_jump_down.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_observe.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_observe_idle.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_platform.jba
  • /anim/humanoid/bmsnew/cd_kephess_intro_platform_idle.jba
  • /anim/humanoid/bmsnew/em_back_flip_1.jba
  • /anim/humanoid/bmsnew/em_cathar_hiss_01.jba
  • /anim/humanoid/bmsnew/em_dance_7.jba
  • /anim/humanoid/bmsnew/em_dance_8.jba
  • /anim/humanoid/bmsnew/em_dance_9.jba
  • /anim/humanoid/bmsnew/em_dance_female_3.jba
  • /anim/humanoid/bmsnew/em_dance_female_4.jba
  • /anim/humanoid/bmsnew/em_handstand_1.jba
  • /anim/humanoid/bmsnew/ex_float_platform_high.jba
  • /anim/humanoid/bmsnew/ex_float_platform_low.jba
  • /anim/humanoid/bmsnew/ex_float_platform_mid.jba
  • /anim/humanoid/bmsnew/fp_force_stasis_end.jba
  • /anim/humanoid/bmsnew/fp_force_stasis_loop.jba
  • /anim/humanoid/bmsnew/fp_force_stasis_start.jba
  • /anim/humanoid/bmsnew/fp_force_wave.jba
  • /anim/humanoid/bmsnew/fp_overload.jba
  • /anim/humanoid/bmsnew/fp_telekinetic_wave_end.jba
  • /anim/humanoid/bmsnew/fp_telekinetic_wave_loop.jba
  • /anim/humanoid/bmsnew/fp_telekinetic_wave_start.jba
  • /anim/humanoid/bmsnew/mv_walk_normal_terminate_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_agree_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_agree_02.jba
  • /anim/humanoid/bmsnew/po_injured_stand_apologize_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_beckon_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_disagree_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_disagree_02.jba
  • /anim/humanoid/bmsnew/po_injured_stand_hand_roll_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_lefthand_05.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_back_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_back_02.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_forward_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_left_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_point_right_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_to_injured_kneel_01.jba
  • /anim/humanoid/bmsnew/po_injured_stand_to_injured_kneel_02.jba
  • /anim/humanoid/bmsnew/po_injured_stand_to_injured_kneel_03.jba
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000131.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000132.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000136.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000137.mph
  • /anim/humanoid/bmsnew/humanoid_action_no_aim_autogen000138.mph
  • /anim/humanoid/bmsnew/humanoid_no_aim_loco_autogen_am_pace_loop.mph
  • /anim/humanoid/bmsnew/humanoid_overlay_aim_autogen.mph
  • swtor_test_main_anim_misc_1.tor (285 added files)
  • /anim/pet/am_petprobe.xml
  • /anim/pet/petacklay/anim_library.mph
  • /anim/pet/petacklay/ad_body_pitch.jba
  • /anim/pet/petacklay/ad_body_yaw.jba
  • /anim/pet/petacklay/ad_head_pitch.jba
  • /anim/pet/petacklay/ad_head_yaw.jba
  • /anim/pet/petacklay/ad_mv_run_back_yaw.jba
  • /anim/pet/petacklay/ad_mv_run_forward_yaw.jba
  • /anim/pet/petacklay/ad_mv_walk_back_yaw.jba
  • /anim/pet/petacklay/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petacklay/ad_rotate_180.jba
  • /anim/pet/petacklay/ex_idle_1.jba
  • /anim/pet/petacklay/ex_idle_2.jba
  • /anim/pet/petacklay/ex_idle_3.jba
  • /anim/pet/petacklay/ex_idle_4.jba
  • /anim/pet/petacklay/mv_run_back.jba
  • /anim/pet/petacklay/mv_run_forward.jba
  • /anim/pet/petacklay/mv_turn_ccw_90.jba
  • /anim/pet/petacklay/mv_turn_cw_90.jba
  • /anim/pet/petacklay/mv_walk_back.jba
  • /anim/pet/petacklay/mv_walk_forward.jba
  • /anim/pet/petacklay/anim_sharing.mph.amx
  • /anim/pet/petacklay/pet_loco.mph
  • /anim/pet/petacklay/pet_loco_cnv.mph
  • /anim/pet/petbattledroid/anim_library.mph
  • /anim/pet/petbattledroid/ad_body_pitch.jba
  • /anim/pet/petbattledroid/ad_body_yaw.jba
  • /anim/pet/petbattledroid/ad_head_pitch.jba
  • /anim/pet/petbattledroid/ad_head_yaw.jba
  • /anim/pet/petbattledroid/ad_mv_run_back_yaw.jba
  • /anim/pet/petbattledroid/ad_mv_run_forward_yaw.jba
  • /anim/pet/petbattledroid/ad_mv_walk_back_yaw.jba
  • /anim/pet/petbattledroid/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petbattledroid/ad_rotate_180.jba
  • /anim/pet/petbattledroid/ex_idle_1.jba
  • /anim/pet/petbattledroid/ex_idle_2.jba
  • /anim/pet/petbattledroid/ex_idle_3.jba
  • /anim/pet/petbattledroid/ex_idle_4.jba
  • /anim/pet/petbattledroid/mv_run_back.jba
  • /anim/pet/petbattledroid/mv_run_forward.jba
  • /anim/pet/petbattledroid/mv_turn_ccw_90.jba
  • /anim/pet/petbattledroid/mv_turn_cw_90.jba
  • /anim/pet/petbattledroid/mv_walk_back.jba
  • /anim/pet/petbattledroid/mv_walk_forward.jba
  • /anim/pet/petbattledroid/anim_sharing.mph.amx
  • /anim/pet/petbattledroid/pet_loco.mph
  • /anim/pet/petbattledroid/pet_loco_cnv.mph
  • /anim/pet/petblurrg/anim_library.mph
  • /anim/pet/petblurrg/ad_body_pitch.jba
  • /anim/pet/petblurrg/ad_body_yaw.jba
  • /anim/pet/petblurrg/ad_head_pitch.jba
  • /anim/pet/petblurrg/ad_head_yaw.jba
  • /anim/pet/petblurrg/ad_mv_run_back_yaw.jba
  • /anim/pet/petblurrg/ad_mv_run_forward_yaw.jba
  • /anim/pet/petblurrg/ad_mv_walk_back_yaw.jba
  • /anim/pet/petblurrg/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petblurrg/ad_rotate_180.jba
  • /anim/pet/petblurrg/ex_idle_1.jba
  • /anim/pet/petblurrg/ex_idle_2.jba
  • /anim/pet/petblurrg/ex_idle_3.jba
  • /anim/pet/petblurrg/ex_idle_4.jba
  • /anim/pet/petblurrg/mv_run_back.jba
  • /anim/pet/petblurrg/mv_run_forward.jba
  • /anim/pet/petblurrg/mv_turn_ccw_90.jba
  • /anim/pet/petblurrg/mv_turn_cw_90.jba
  • /anim/pet/petblurrg/mv_walk_back.jba
  • /anim/pet/petblurrg/mv_walk_forward.jba
  • /anim/pet/petblurrg/anim_sharing.mph.amx
  • /anim/pet/petblurrg/pet_loco.mph
  • /anim/pet/petblurrg/pet_loco_cnv.mph
  • /anim/pet/petdragonbat/anim_library.mph
  • /anim/pet/petdragonbat/ad_body_pitch.jba
  • /anim/pet/petdragonbat/ad_body_yaw.jba
  • /anim/pet/petdragonbat/ad_head_pitch.jba
  • /anim/pet/petdragonbat/ad_head_yaw.jba
  • /anim/pet/petdragonbat/ad_mv_run_back_yaw.jba
  • /anim/pet/petdragonbat/ad_mv_run_forward_yaw.jba
  • /anim/pet/petdragonbat/ad_mv_walk_back_yaw.jba
  • /anim/pet/petdragonbat/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petdragonbat/ad_rotate_180.jba
  • /anim/pet/petdragonbat/ex_idle_1.jba
  • /anim/pet/petdragonbat/ex_idle_2.jba
  • /anim/pet/petdragonbat/ex_idle_3.jba
  • /anim/pet/petdragonbat/ex_idle_4.jba
  • /anim/pet/petdragonbat/mv_run_back.jba
  • /anim/pet/petdragonbat/mv_run_forward.jba
  • /anim/pet/petdragonbat/mv_turn_ccw_90.jba
  • /anim/pet/petdragonbat/mv_turn_cw_90.jba
  • /anim/pet/petdragonbat/mv_walk_back.jba
  • /anim/pet/petdragonbat/mv_walk_forward.jba
  • /anim/pet/petdragonbat/anim_sharing.mph.amx
  • /anim/pet/petdragonbat/pet_loco.mph
  • /anim/pet/petdragonbat/pet_loco_cnv.mph
  • /anim/pet/petgreelarva/anim_library.mph
  • /anim/pet/petgreelarva/ad_body_pitch.jba
  • /anim/pet/petgreelarva/ad_body_yaw.jba
  • /anim/pet/petgreelarva/ad_head_pitch.jba
  • /anim/pet/petgreelarva/ad_head_yaw.jba
  • /anim/pet/petgreelarva/ad_mv_run_back_yaw.jba
  • /anim/pet/petgreelarva/ad_mv_run_forward_yaw.jba
  • /anim/pet/petgreelarva/ad_mv_walk_back_yaw.jba
  • /anim/pet/petgreelarva/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petgreelarva/ad_rotate_180.jba
  • /anim/pet/petgreelarva/ex_idle_1.jba
  • /anim/pet/petgreelarva/ex_idle_2.jba
  • /anim/pet/petgreelarva/ex_idle_3.jba
  • /anim/pet/petgreelarva/ex_idle_4.jba
  • /anim/pet/petgreelarva/mv_run_back.jba
  • /anim/pet/petgreelarva/mv_run_forward.jba
  • /anim/pet/petgreelarva/mv_turn_ccw_90.jba
  • /anim/pet/petgreelarva/mv_turn_cw_90.jba
  • /anim/pet/petgreelarva/mv_walk_back.jba
  • /anim/pet/petgreelarva/mv_walk_forward.jba
  • /anim/pet/petgreelarva/anim_sharing.mph.amx
  • /anim/pet/petgreelarva/pet_loco.mph
  • /anim/pet/petgreelarva/pet_loco_cnv.mph
  • /anim/pet/petlizard/anim_library.mph
  • /anim/pet/petlizard/ad_body_pitch.jba
  • /anim/pet/petlizard/ad_body_yaw.jba
  • /anim/pet/petlizard/ad_head_pitch.jba
  • /anim/pet/petlizard/ad_head_yaw.jba
  • /anim/pet/petlizard/ad_mv_run_back_yaw.jba
  • /anim/pet/petlizard/ad_mv_run_forward_yaw.jba
  • /anim/pet/petlizard/ad_mv_walk_back_yaw.jba
  • /anim/pet/petlizard/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petlizard/ad_rotate_180.jba
  • /anim/pet/petlizard/ex_idle_1.jba
  • /anim/pet/petlizard/ex_idle_2.jba
  • /anim/pet/petlizard/ex_idle_3.jba
  • /anim/pet/petlizard/ex_idle_4.jba
  • /anim/pet/petlizard/mv_run_back.jba
  • /anim/pet/petlizard/mv_run_forward.jba
  • /anim/pet/petlizard/mv_turn_ccw_90.jba
  • /anim/pet/petlizard/mv_turn_cw_90.jba
  • /anim/pet/petlizard/mv_walk_back.jba
  • /anim/pet/petlizard/mv_walk_forward.jba
  • /anim/pet/petlizard/anim_sharing.mph.amx
  • /anim/pet/petlizard/pet_loco.mph
  • /anim/pet/petlizard/pet_loco_cnv.mph
  • /anim/pet/petmonkey/anim_library.mph
  • /anim/pet/petmonkey/ad_body_pitch.jba
  • /anim/pet/petmonkey/ad_body_yaw.jba
  • /anim/pet/petmonkey/ad_head_pitch.jba
  • /anim/pet/petmonkey/ad_head_yaw.jba
  • /anim/pet/petmonkey/ad_mv_run_back_yaw.jba
  • /anim/pet/petmonkey/ad_mv_run_forward_yaw.jba
  • /anim/pet/petmonkey/ad_mv_walk_back_yaw.jba
  • /anim/pet/petmonkey/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petmonkey/ad_rotate_180.jba
  • /anim/pet/petmonkey/ex_idle_1.jba
  • /anim/pet/petmonkey/ex_idle_2.jba
  • /anim/pet/petmonkey/ex_idle_3.jba
  • /anim/pet/petmonkey/ex_idle_4.jba
  • /anim/pet/petmonkey/mv_run_back.jba
  • /anim/pet/petmonkey/mv_run_forward.jba
  • /anim/pet/petmonkey/mv_turn_ccw_90.jba
  • /anim/pet/petmonkey/mv_turn_cw_90.jba
  • /anim/pet/petmonkey/mv_walk_back.jba
  • /anim/pet/petmonkey/mv_walk_forward.jba
  • /anim/pet/petmonkey/anim_sharing.mph.amx
  • /anim/pet/petmonkey/pet_loco.mph
  • /anim/pet/petmonkey/pet_loco_cnv.mph
  • /anim/pet/petprobe/anim_library.mph
  • /anim/pet/petprobe/ad_blank.jba
  • /anim/pet/petprobe/dg_dead_pose_01.jba
  • /anim/pet/petprobe/dg_death_01.jba
  • /anim/pet/petprobe/anim_sharing.mph.amx
  • /anim/pet/petprobe/petprobe_action_autogen000001.mph
  • /anim/pet/petprobeinterrogation/anim_library.mph
  • /anim/pet/petprobeinterrogation/ad_body_pitch.jba
  • /anim/pet/petprobeinterrogation/ad_body_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_head_pitch.jba
  • /anim/pet/petprobeinterrogation/ad_head_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_mv_run_back_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_mv_run_forward_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_mv_walk_back_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_mv_walk_forward_yaw.jba
  • /anim/pet/petprobeinterrogation/ad_rotate_180.jba
  • /anim/pet/petprobeinterrogation/ex_idle_1.jba
  • /anim/pet/petprobeinterrogation/ex_idle_2.jba
  • /anim/pet/petprobeinterrogation/ex_idle_3.jba
  • /anim/pet/petprobeinterrogation/ex_idle_4.jba
  • /anim/pet/petprobeinterrogation/mv_run_back.jba
  • /anim/pet/petprobeinterrogation/mv_run_forward.jba
  • /anim/pet/petprobeinterrogation/mv_turn_ccw_90.jba
  • /anim/pet/petprobeinterrogation/mv_turn_cw_90.jba
  • /anim/pet/petprobeinterrogation/mv_walk_back.jba
  • /anim/pet/petprobeinterrogation/mv_walk_forward.jba
  • /anim/pet/petprobeinterrogation/anim_sharing.mph.amx
  • /anim/pet/petprobeinterrogation/pet_loco.mph
  • /anim/pet/petprobeinterrogation/pet_loco_cnv.mph
  • /anim/placeable/am_asncollapsingobelisk.xml
  • /anim/placeable/asncollapsingobelisk/anim_library.mph
  • /anim/placeable/asncollapsingobelisk/ad_blank.jba
  • /anim/placeable/asncollapsingobelisk/close.jba
  • /anim/placeable/asncollapsingobelisk/collapse.jba
  • /anim/placeable/asncollapsingobelisk/idle_close.jba
  • /anim/placeable/asncollapsingobelisk/idle_collapse.jba
  • /anim/placeable/asncollapsingobelisk/idle_open.jba
  • /anim/placeable/asncollapsingobelisk/open.jba
  • /anim/placeable/asncollapsingobelisk/anim_sharing.mph.amx
  • /anim/placeable/asncollapsingobelisk/asncollapsingobelisk_action_autogen000001.mph
  • /anim/placeable/asncollapsingobelisk/placeable_openclose.mph
  • /anim/placeable/doorasationentrance/anim_library.mph
  • /anim/placeable/doorasationentrance/close.jba
  • /anim/placeable/doorasationentrance/idle_close.jba
  • /anim/placeable/doorasationentrance/idle_open.jba
  • /anim/placeable/doorasationentrance/open.jba
  • /anim/placeable/doorasationentrance/anim_sharing.mph.amx
  • /anim/placeable/doorasationentrance/placeable_openclose.mph
  • /anim/placeable/doorimpspacemed/anim_library.mph
  • /anim/placeable/doorimpspacemed/close.jba
  • /anim/placeable/doorimpspacemed/idle_close.jba
  • /anim/placeable/doorimpspacemed/idle_open.jba
  • /anim/placeable/doorimpspacemed/open.jba
  • /anim/placeable/doorimpspacemed/anim_sharing.mph.amx
  • /anim/placeable/doorimpspacemed/placeable_openclose.mph
  • /anim/placeable/doornarexteriorbroken/anim_library.mph
  • /anim/placeable/doornarexteriorbroken/close.jba
  • /anim/placeable/doornarexteriorbroken/idle_close.jba
  • /anim/placeable/doornarexteriorbroken/idle_open.jba
  • /anim/placeable/doornarexteriorbroken/open.jba
  • /anim/placeable/doornarexteriorbroken/anim_sharing.mph.amx
  • /anim/placeable/doornarexteriorbroken/placeable_openclose.mph
  • /anim/placeable/sc_defense_cluster/anim_library.mph
  • /anim/placeable/sc_defense_cluster/idle.jba
  • /anim/placeable/sc_defense_cluster/anim_sharing.mph.amx
  • /anim/placeable/sc_defense_cluster/spacevehicle_idleonly.mph
  • /anim/placeable/scgravitywellgenerator/anim_library.mph
  • /anim/placeable/scgravitywellgenerator/ad_blank.jba
  • /anim/placeable/scgravitywellgenerator/ad_sc_damage_1.jba
  • /anim/placeable/scgravitywellgenerator/sc_attack_1.jba
  • /anim/placeable/scgravitywellgenerator/sc_idle.jba
  • /anim/placeable/scgravitywellgenerator/sc_lightspeed_enter.jba
  • /anim/placeable/scgravitywellgenerator/sc_lightspeed_exit.jba
  • /anim/placeable/scgravitywellgenerator/sc_roll_left.jba
  • /anim/placeable/scgravitywellgenerator/sc_roll_right.jba
  • /anim/placeable/scgravitywellgenerator/anim_sharing.mph.amx
  • /anim/placeable/scgravitywellgenerator/spacevehicle.mph
  • /anim/placeable/screpcapitalship/spacevehicle.mph
  • /anim/placeable/screpcapitalship/ad_blank.jba
  • /anim/placeable/screpcapitalship/ad_sc_damage_1.jba
  • /anim/placeable/screpcapitalship/sc_attack_1.jba
  • /anim/placeable/screpcapitalship/sc_idle.jba
  • /anim/placeable/screpcapitalship/sc_lightspeed_enter.jba
  • /anim/placeable/screpcapitalship/sc_lightspeed_exit.jba
  • /anim/placeable/screpcapitalship/sc_roll_left.jba
  • /anim/placeable/screpcapitalship/sc_roll_right.jba
  • /art/dynamic/spec/asncollapsingobelisk.dyc
  • /art/dynamic/spec/doorasationentrance.dyc
  • /art/dynamic/spec/doorimpspacemed.dyc
  • /art/dynamic/spec/doornarexteriorbroken.dyc
  • /art/dynamic/spec/greebeast.dat
  • /art/dynamic/spec/greebeast.dyc
  • /art/dynamic/spec/greebeastterror.dat
  • /art/dynamic/spec/greebeastterror.dyc
  • /art/dynamic/spec/greebeastterrorvortex.dat
  • /art/dynamic/spec/greebeastterrorvortex.dyc
  • /art/dynamic/spec/greelarva.dat
  • /art/dynamic/spec/greelarva.dyc
  • /art/dynamic/spec/petacklay.dat
  • /art/dynamic/spec/petacklay.dyc
  • /art/dynamic/spec/petbattledroid.dat
  • /art/dynamic/spec/petbattledroid.dyc
  • /art/dynamic/spec/petblurrg.dat
  • /art/dynamic/spec/petblurrg.dyc
  • /art/dynamic/spec/petdragonbat.dat
  • /art/dynamic/spec/petdragonbat.dyc
  • /art/dynamic/spec/petgreelarva.dat
  • /art/dynamic/spec/petgreelarva.dyc
  • /art/dynamic/spec/petlizard.dat
  • /art/dynamic/spec/petlizard.dyc
  • /art/dynamic/spec/petmonkey.dat
  • /art/dynamic/spec/petmonkey.dyc
  • /art/dynamic/spec/petprobeinterrogation.dat
  • /art/dynamic/spec/petprobeinterrogation.dyc
  • /art/dynamic/spec/sc_defense_cluster.dyc
  • /art/dynamic/spec/scgravitywellgenerator.dyc
  • /art/dynamic/spec/screpcapitalship.dyc
  • /art/dynamic/spec/tentacle.dat
  • /art/dynamic/spec/tentacle.dyc
  • /art/dynamic/spec/tentaclecine.dat
  • /art/dynamic/spec/tentaclecine.dyc
  • /art/dynamic/spec/wampakephess.dat
  • /art/dynamic/spec/wampakephess.dyc
  • swtor_test_main_areadat_1.tor (68 added files)
  • /world/areas/4611686332227680014/_everywhere_.dat
  • /world/areas/4611686332227680014/area.dat
  • /world/areas/4611686332227680014/default.dat
  • /world/areas/4611686333791170830/_everywhere_.dat
  • /world/areas/4611686333791170830/area.dat
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  • /world/areas/4611686333791171862/_everywhere_.dat
  • /world/areas/4611686333791171862/area.dat
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  • /world/areas/4611686333791171862/skyscene_room.dat
  • /world/areas/4611686333791172308/_everywhere_.dat
  • /world/areas/4611686333791172308/area.dat
  • /world/areas/4611686333791172308/default.dat
  • /world/areas/4611686333791172308/skyscene_room.dat
  • /world/areas/4611686333791173513/_everywhere_.dat
  • /world/areas/4611686333791173513/area.dat
  • /world/areas/4611686333791173513/default.dat
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  • /world/areas/4611686333791176416/_everywhere_.dat
  • /world/areas/4611686333791176416/area.dat
  • /world/areas/4611686333791176416/default.dat
  • /world/areas/4611686333791176416/skyscene_room.dat
  • /world/areas/4611686333791178266/_everywhere_.dat
  • /world/areas/4611686333791178266/area.dat
  • /world/areas/4611686333791178266/default.dat
  • /world/areas/4611686333791178266/sc_skyscene_room.dat
  • /world/areas/4611686334397610046/_everywhere_.dat
  • /world/areas/4611686334397610046/area.dat
  • /world/areas/4611686334397610046/default.dat
  • /world/areas/4611686334397610046/skyscene.dat
  • /world/areas/4611686334397610046/tat_bio_dome.dat
  • /world/areas/4611687148589260057/01_facility.dat
  • /world/areas/4611687148589260057/01_facility_interior_boss_hall.dat
  • /world/areas/4611687148589260057/01_facility_interior_boss_room.dat
  • /world/areas/4611687148589260057/01_facility_interior_elevator.dat
  • /world/areas/4611687148589260057/01_facility_interior_entrance.dat
  • /world/areas/4611687148589260057/01_facility_interior_exit.dat
  • /world/areas/4611687148589260057/01_facility_interior_intro.dat
  • /world/areas/4611687148589260057/01_facility_interior_taxi_tunnel_01.dat
  • /world/areas/4611687148589260057/01_facility_interior_taxi_tunnel_02.dat
  • /world/areas/4611687148589260057/01_facility_interior_taxi_tunnel_03.dat
  • /world/areas/4611687148589260057/02_marsh.dat
  • /world/areas/4611687148589260057/02_marsh_cave_entrance.dat
  • /world/areas/4611687148589260057/02_marsh_cave_exit.dat
  • /world/areas/4611687148589260057/03_ruins.dat
  • /world/areas/4611687148589260057/03_ruins_cave.dat
  • /world/areas/4611687148589260057/04_temple_boss_hall.dat
  • /world/areas/4611687148589260057/04_temple_boss_room.dat
  • /world/areas/4611687148589260057/04_temple_entrance.dat
  • /world/areas/4611687148589260057/04_temple_entrance_hall.dat
  • /world/areas/4611687148589260057/04_temple_exit.dat
  • /world/areas/4611687148589260057/04_temple_exit_hall.dat
  • /world/areas/4611687148589260057/04_temple_room01.dat
  • /world/areas/4611687148589260057/04_temple_room01_hall.dat
  • /world/areas/4611687148589260057/04_temple_room02.dat
  • /world/areas/4611687148589260057/04_temple_room03.dat
  • /world/areas/4611687148589260057/04_temple_room04.dat
  • /world/areas/4611687148589260057/04_temple_room04_hall.dat
  • /world/areas/4611687148589260057/04_temple_room04_outside.dat
  • /world/areas/4611687148589260057/05_hypergate.dat
  • /world/areas/4611687148589260057/_everywhere_.dat
  • /world/areas/4611687148589260057/area.dat
  • /world/areas/4611687148589260057/cinematic_space.dat
  • /world/areas/4611687148589260057/default.dat
  • /world/areas/4611687148589260057/skyscene.dat
  • /world/areas/4611687148589260057/skyscene_hypergate.dat
  • /world/areas/4611687148589260057/skyscene_space.dat
  • swtor_test_main_areadat_epsilon_1.tor (2 added files)
  • /world/areas/4611686198628930082/combatvisuals.dat
  • /world/areas/4611686198628930082/speedtree.dat
  • swtor_test_main_area_belsavis_1.tor (11 added files)
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_01.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_02.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_broken_01.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_broken_02.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_01a.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_01b.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_01c.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_02a.gr2
  • /art/static/area/bel_belsavis/env/bel_env_terminal_ice_spike_02b.gr2
  • /art/static/area/bel_belsavis/item/tech/env_bel_hk51_activate_panel_on.gr2
  • /art/shaders/materials/env_bel_hk51_activate_panel_01.mat
  • swtor_test_main_area_corellia_1.tor (13 added files)
  • /art/static/area/crl_corellia/arch/city/crl_arch_building_50x112_01_green.gr2
  • /art/static/area/crl_corellia/arch/city/crl_arch_city_apart_straight_green_02_32m.gr2
  • /art/shaders/materials/crl_arch_city_apart_straight_green.mat
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_d.tex
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_n.tex
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_s.tex
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_d.tiny.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_n.tiny.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_s.tiny.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_d.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_n.dds
  • /art/static/area/crl_corellia/arch/city/texture/crl_arch_city_apart_straight_green_s.dds
  • /art/static/area/crl_corellia/arch/city/crl_arch_city_apart_straight_green_32m.gr2
  • swtor_test_main_area_misc_1.tor (308 added files)
  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_00_01_r.dds
  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_00_02_r.dds
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  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_01_00_r.dds
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  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_02_00_r.dds
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  • /world/areas/4611686051284472468/minimaps/map_dorins_sky_world_04_08_r.dds
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  • /art/static/area/nar_narshadda/arch/city/nar_arch_city_wallset01_tiny_openedge02.gr2
  • swtor_test_main_area_raid_1.tor (93 added files)
  • /world/areas/4611687148589260057/minimaps/map_asation_caves_00_00_r.dds
  • /world/areas/4611687148589260057/minimaps/map_asation_caves_01_00_r.dds
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  • /world/areas/4611687148589260057/map_asation_facility_r.dds
  • /world/areas/4611687148589260057/minimaps/map_asation_facility_taxi_00_00_r.dds
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  • /world/areas/4611687148589260057/map_asation_facility_taxi_r.dds
  • /world/areas/4611687148589260057/minimaps/map_asation_hypergate_00_00_r.dds
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  • /world/areas/4611687148589260057/minimaps/map_asation_marsh_00_00_r.dds
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  • /world/areas/4611687148589260057/map_asation_world_r.dds
  • /world/areas/4611687148589260057/mapnotes.not
  • swtor_test_main_area_tython_1.tor (1 added file)
  • /art/shaders/materials/ter_tyt_rock_01.mat
  • swtor_test_main_art_area_all_arch_a_1.tor (2 added files)
  • /art/static/area/all_all/arch/imperial/all_arch_imp_fort_holoconsole_02_a_screen.gr2
  • /art/static/area/all_all/arch/imperial/all_arch_imp_fort_holoconsole_a_screen.gr2
  • swtor_test_main_art_area_all_arch_b_1.tor (2 added files)
  • /art/static/area/all_all/arch/republic/all_arch_rep_space_ceiling_elbow01.gr2
  • /art/static/area/all_all/arch/republic/all_arch_rep_space_ceiling_truss_5seg.gr2
  • swtor_test_main_art_area_all_item_1.tor (26 added files)
  • /art/static/area/all_all/item/debris/all_item_debris_droid_parts_hk51_arm.gr2
  • /art/static/area/all_all/item/debris/all_item_debris_droid_parts_hk51_head.gr2
  • /art/static/area/all_all/item/debris/all_item_debris_droid_parts_hk51_torso.gr2
  • /art/static/area/all_all/item/tech/all_item_tech_neu_cthon_pod_glass_02.gr2
  • /art/shaders/materials/all_item_tech_neu_cthon_pod_glass_02.mat
  • /art/static/area/all_all/item/tech/texture/all_item_tech_neu_cthon_pod_glass_02_d.tex
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  • /art/static/area/all_all/item/tech/texture/all_item_tech_neu_cthon_pod_glass_02_s.tex
  • /art/static/area/all_all/item/tech/texture/all_item_tech_neu_cthon_pod_glass_02_d.tiny.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_neu_cthon_pod_glass_02_n.tiny.dds
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  • /art/static/area/all_all/item/tech/texture/all_item_tech_neu_cthon_pod_glass_02_n.dds
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  • /art/static/area/all_all/item/tech/all_item_tech_wall_monitor_02_a_screen.gr2
  • /art/static/area/all_all/item/debris/all_items_debris_droid_parts_gonk_roll.gr2
  • /art/static/area/all_all/item/tech/env_gree_gen_energypulse_01.gr2
  • /art/shaders/materials/env_gree_gen_energypulse_01.mat
  • /art/static/area/asn_asation/arch/texture/env_gree_gen_grid_scroll_01.tex
  • /art/static/area/asn_asation/arch/texture/env_gree_gen_grid_scroll_01.tiny.dds
  • /art/static/area/asn_asation/arch/texture/env_gree_gen_grid_scroll_01.dds
  • /art/static/area/all_all/item/tech/env_gree_gen_energypulse_02.gr2
  • /art/static/area/all_all/item/tech/env_gree_gen_energypulse_03.gr2
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  • /art/static/item/furniture/item_furn_table_planning_imperial_dst.gr2
  • swtor_test_main_art_creature_a_1.tor (44 added files)
  • /art/shaders/materials/03 - default.mat
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swhelmet06_heavy_sw_tier_a03c01_u_s.tex
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swhelmet06_heavy_sw_tier_a03c01_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swhelmet06_heavy_sw_tier_a03c01_u_s.dds
  • /art/shaders/materials/battledroid_combat_a01_v03.mat
  • /art/dynamic/droid/battle_droid/texture/___psd/battledroid_combat_a01_v03_d.tex
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  • /art/dynamic/droid/battle_droid/texture/___psd/battledroid_combat_a01_v03_d.tiny.dds
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  • /art/shaders/materials/battledroid_combat_a01_v04.mat
  • /art/dynamic/droid/battle_droid/texture/___psd/battledroid_combat_a01_v04_d.tex
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  • /art/dynamic/droid/battle_droid/texture/___psd/battledroid_combat_a01_v04_d.tiny.dds
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  • /art/dynamic/droid/battle_droid/texture/___psd/battledroid_combat_a01_v04_d.dds
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  • /art/shaders/materials/bmf_repassault_a02_v02.mat
  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v02_d.tex
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  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v02_d.tiny.dds
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  • /art/shaders/materials/bmf_repassault_a02_v03.mat
  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v03_d.tex
  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v03_n.tex
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  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v03_d.tiny.dds
  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v03_n.tiny.dds
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  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v03_d.dds
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  • /art/dynamic/droid/bmf_droid/texture/___psd/bmf_repassault_a02_v03_s.dds
  • swtor_test_main_art_creature_b_1.tor (16 added files)
  • /art/dynamic/droid/probe_droid/probe_mini01.gr2
  • /art/dynamic/creature/model/wampa_kephess_a01.gr2
  • /art/shaders/materials/wampa_kephess_a01_v01.mat
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_d.tex
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_m.tex
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_n.tex
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_s.tex
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_d.tiny.dds
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_m.tiny.dds
  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_n.tiny.dds
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  • /art/dynamic/creature/wampa/texture/___psd/wampa_kephess_a01_v01_d.dds
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  • /art/dynamic/spec/wampakephess_skeleton.gr2
  • swtor_test_main_art_creature_npc_1.tor (142 added files)
  • /art/shaders/materials/eye_cathar_bfa_npc_a01_c01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_n.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_npc_a01_c01_s.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_n.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_npc_a01_c01_s.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_d.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c01_n.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bms_npc_a01_c01_s.dds
  • /art/shaders/materials/eye_cathar_bfa_npc_a01_c02.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c02_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c02_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bfa_npc_a01_c02_d.dds
  • /art/shaders/materials/eye_cathar_bmn_npc_a01_c01.mat
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c01_d.tex
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c01_d.tiny.dds
  • /art/dynamic/npc/cathar/head/texture/___psd/eye_cathar_bmn_npc_a01_c01_d.dds
  • /art/shaders/materials/eye_cathar_bmn_npc_a01_c02.mat
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  • swtor_test_main_art_dynamic_cape_1.tor (46 added files)
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  • swtor_test_main_art_dynamic_chest_tight_1.tor (220 added files)
  • /art/dynamic/chest/model/chest_tight_bfa_heavy_jk_tier_a04_gear.gr2
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  • swtor_test_main_art_dynamic_hand_1.tor (255 added files)
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  • /art/dynamic/hand/model/hand_glove_bfa_heavy_jk_tier_a04_forearm.gr2
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  • /art/dynamic/hand/model/hand_glove_bfb_heavy_jk_tier_a04_forearm.gr2
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  • swtor_test_main_art_dynamic_head_1.tor (191 added files)
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  • /art/dynamic/face/model/face_jkhelmet06_bmf_archetype.gr2
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  • /art/dynamic/face/model/face_sshelmet07_bfa_archetype.gr2
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  • /art/dynamic/face/model/face_sshelmet07_bma_archetype.lod.gr2
  • /art/dynamic/face/model/face_sshelmet07_bmf_archetype.gr2
  • /art/dynamic/face/model/face_sshelmet07_bmf_archetype.lod.gr2
  • /art/dynamic/face/model/face_sshelmet07_bmn_archetype.gr2
  • /art/dynamic/face/model/face_sshelmet07_bmn_archetype.lod.gr2
  • /art/dynamic/face/model/face_sshelmet07_bms_archetype.gr2
  • /art/dynamic/face/model/face_sshelmet07_bms_archetype.lod.gr2
  • /art/shaders/materials/face_sshelmet07_ss_tier_a04c01_u.mat
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_d.tex
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_h.tex
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_m.tex
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_n.tex
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_s.tex
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_n.tiny.dds
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_d.dds
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_h.dds
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_m.dds
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_n.dds
  • /art/dynamic/player_character/outfit/sshelmets/texture/___psd/face_sshelmet07_ss_tier_a04c01_u_s.dds
  • /art/dynamic/face/model/face_swmask05_bfa_archetype.gr2
  • /art/dynamic/face/model/face_swmask05_bfa_archetype.lod.gr2
  • /art/dynamic/face/model/face_swmask05_bfb_archetype.gr2
  • /art/dynamic/face/model/face_swmask05_bfb_archetype.lod.gr2
  • /art/dynamic/face/model/face_swmask05_bfn_archetype.gr2
  • /art/dynamic/face/model/face_swmask05_bfn_archetype.lod.gr2
  • /art/dynamic/face/model/face_swmask05_bfs_archetype.gr2
  • /art/dynamic/face/model/face_swmask05_bfs_archetype.lod.gr2
  • /art/dynamic/face/model/face_swmask05_bma_archetype.gr2
  • /art/dynamic/face/model/face_swmask05_bma_archetype.lod.gr2
  • /art/dynamic/face/model/face_swmask05_bmf_archetype.gr2
  • /art/dynamic/face/model/face_swmask05_bmf_archetype.lod.gr2
  • /art/dynamic/face/model/face_swmask05_bmn_archetype.gr2
  • /art/dynamic/face/model/face_swmask05_bmn_archetype.lod.gr2
  • /art/dynamic/face/model/face_swmask05_bms_archetype.gr2
  • /art/dynamic/face/model/face_swmask05_bms_archetype.lod.gr2
  • /art/shaders/materials/face_swmask05_sw_tier_a04c01_u.mat
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_d.tex
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_h.tex
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_m.tex
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_n.tex
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_s.tex
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_n.tiny.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_d.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_h.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_m.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_n.dds
  • /art/dynamic/player_character/outfit/swhelmets/texture/___psd/face_swmask05_sw_tier_a04c01_u_s.dds
  • /art/dynamic/face/model/face_trhelmet14_bfa_archetype.gr2
  • /art/dynamic/face/model/face_trhelmet14_bfa_archetype.lod.gr2
  • /art/dynamic/face/model/face_trhelmet14_bfb_archetype.gr2
  • /art/dynamic/face/model/face_trhelmet14_bfb_archetype.lod.gr2
  • /art/dynamic/face/model/face_trhelmet14_bfn_archetype.gr2
  • /art/dynamic/face/model/face_trhelmet14_bfn_archetype.lod.gr2
  • /art/dynamic/face/model/face_trhelmet14_bfs_archetype.gr2
  • /art/dynamic/face/model/face_trhelmet14_bfs_archetype.lod.gr2
  • /art/dynamic/face/model/face_trhelmet14_bma_archetype.gr2
  • /art/dynamic/face/model/face_trhelmet14_bma_archetype.lod.gr2
  • /art/dynamic/face/model/face_trhelmet14_bmf_archetype.gr2
  • /art/dynamic/face/model/face_trhelmet14_bmf_archetype.lod.gr2
  • /art/dynamic/face/model/face_trhelmet14_bmn_archetype.gr2
  • /art/dynamic/face/model/face_trhelmet14_bmn_archetype.lod.gr2
  • /art/dynamic/face/model/face_trhelmet14_bms_archetype.gr2
  • /art/dynamic/face/model/face_trhelmet14_bms_archetype.lod.gr2
  • /art/shaders/materials/face_trhelmet14_heavy_tr_tier_a04c01_u.mat
  • /art/dynamic/player_character/outfit/trhelmets/texture/___psd/face_trhelmet14_heavy_tr_tier_a04c01_u_d.tex
  • /art/dynamic/player_character/outfit/trhelmets/texture/___psd/face_trhelmet14_heavy_tr_tier_a04c01_u_h.tex
  • /art/dynamic/player_character/outfit/trhelmets/texture/___psd/face_trhelmet14_heavy_tr_tier_a04c01_u_m.tex
  • /art/dynamic/player_character/outfit/trhelmets/texture/___psd/face_trhelmet14_heavy_tr_tier_a04c01_u_n.tex
  • /art/dynamic/player_character/outfit/trhelmets/texture/___psd/face_trhelmet14_heavy_tr_tier_a04c01_u_s.tex
  • /art/dynamic/player_character/outfit/trhelmets/texture/___psd/face_trhelmet14_heavy_tr_tier_a04c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/trhelmets/texture/___psd/face_trhelmet14_heavy_tr_tier_a04c01_u_h.tiny.dds
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  • /art/dynamic/hair/model/hair_cathar_bfa_npc_a01_back.gr2
  • /art/dynamic/hair/model/hair_cathar_bfa_npc_a01_back.lod.gr2
  • /art/dynamic/hair/model/hair_cathar_bfa_npc_a01_base.gr2
  • /art/dynamic/hair/model/hair_cathar_bfa_npc_a01_base.lod.gr2
  • /art/dynamic/hair/model/hair_cathar_bfa_npc_a01_side.gr2
  • /art/dynamic/hair/model/hair_cathar_bfa_npc_a01_side.lod.gr2
  • /art/dynamic/hair/model/hair_cathar_bfa_npc_a01_top.gr2
  • /art/dynamic/hair/model/hair_cathar_bfa_npc_a01_top.lod.gr2
  • /art/dynamic/hair/model/hair_cathar_bmn_npc_jorgan01.gr2
  • /art/dynamic/hair/model/hair_cathar_bmn_npc_jorgan01.lod.gr2
  • /art/dynamic/hair/model/hair_cathar_bms_npc_a01_base.gr2
  • /art/dynamic/hair/model/hair_cathar_bms_npc_a01_base.lod.gr2
  • /art/dynamic/hair/model/hair_cathar_bms_npc_a01_beard.gr2
  • /art/dynamic/hair/model/hair_cathar_bms_npc_a01_beard.lod.gr2
  • /art/dynamic/head/model/head_cathar_bfa_npc_a01.gr2
  • /art/dynamic/head/model/head_cathar_bfa_npc_a01.lod.gr2
  • /art/dynamic/head/model/head_cathar_bmn_npc_a01.gr2
  • /art/dynamic/head/model/head_cathar_bmn_npc_a01.lod.gr2
  • /art/dynamic/head/model/head_cathar_bms_npc_a01.gr2
  • /art/dynamic/head/model/head_cathar_bms_npc_a01.lod.gr2
  • /art/shaders/materials/head_human_bmf_caucasian_a01_c04.mat
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_d.tex
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_h.tex
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_n.tex
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_s.tex
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_d.tiny.dds
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_h.tiny.dds
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_n.tiny.dds
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_s.tiny.dds
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_d.dds
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmf_caucasian_a01_c04_h.dds
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  • /art/shaders/materials/head_human_bms_asian_a05_c01.mat
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmn_asian_a05_c01_d.tex
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmn_asian_a05_c01_h.tex
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmn_asian_a05_c01_n.tex
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmn_asian_a05_c01_d.tiny.dds
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmn_asian_a05_c01_h.tiny.dds
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmn_asian_a05_c01_n.tiny.dds
  • /art/dynamic/player_character/head/texture/___psd/head_human_bmn_asian_a05_c01_d.dds
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  • /art/dynamic/player_character/head/texture/___psd/head_human_bmn_asian_a05_c01_n.dds
  • /art/shaders/materials/head_zabrakrep_bfb_african_a01_c03.mat
  • /art/dynamic/player_character/head/texture/___psd/head_human_bfb_african_a01_c03_n.tex
  • /art/dynamic/player_character/zabrak/head/texture/___psd/head_zabrak_bfb_african_a01_c03_d.tex
  • /art/dynamic/player_character/zabrak/head/texture/___psd/head_zabrak_bfb_african_a01_c03_h.tex
  • /art/dynamic/player_character/zabrak/head/texture/___psd/head_zabrak_bfb_african_a01_c03_s.tex
  • /art/dynamic/player_character/head/texture/___psd/head_human_bfb_african_a01_c03_n.tiny.dds
  • /art/dynamic/player_character/zabrak/head/texture/___psd/head_zabrak_bfb_african_a01_c03_d.tiny.dds
  • /art/dynamic/player_character/zabrak/head/texture/___psd/head_zabrak_bfb_african_a01_c03_h.tiny.dds
  • /art/dynamic/player_character/zabrak/head/texture/___psd/head_zabrak_bfb_african_a01_c03_s.tiny.dds
  • /art/dynamic/player_character/head/texture/___psd/head_human_bfb_african_a01_c03_n.dds
  • /art/dynamic/player_character/zabrak/head/texture/___psd/head_zabrak_bfb_african_a01_c03_d.dds
  • /art/dynamic/player_character/zabrak/head/texture/___psd/head_zabrak_bfb_african_a01_c03_h.dds
  • /art/dynamic/player_character/zabrak/head/texture/___psd/head_zabrak_bfb_african_a01_c03_s.dds
  • swtor_test_main_art_dynamic_lower_1.tor (448 added files)
  • /art/dynamic/boot/model/boot_tall_bfa_heavy_jk_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfa_heavy_jk_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfa_heavy_sw_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfa_heavy_sw_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfa_heavy_tr_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfa_heavy_tr_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfb_heavy_jk_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfb_heavy_jk_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfb_heavy_sw_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfb_heavy_sw_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfb_heavy_tr_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfb_heavy_tr_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfn_heavy_jk_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfn_heavy_jk_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfn_heavy_sw_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfn_heavy_sw_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfn_heavy_tr_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfn_heavy_tr_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfs_heavy_jk_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfs_heavy_jk_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfs_heavy_sw_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfs_heavy_sw_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bfs_heavy_tr_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bfs_heavy_tr_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bma_heavy_jk_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bma_heavy_jk_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bma_heavy_sw_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bma_heavy_sw_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bma_heavy_tr_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bma_heavy_tr_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bmf_heavy_jk_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bmf_heavy_jk_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bmf_heavy_sw_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bmf_heavy_sw_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bmf_heavy_tr_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bmf_heavy_tr_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bmn_heavy_jk_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bmn_heavy_jk_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bmn_heavy_sw_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bmn_heavy_sw_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bmn_heavy_tr_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bmn_heavy_tr_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bms_heavy_jk_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bms_heavy_jk_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bms_heavy_sw_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bms_heavy_sw_tier_a04_shin.lod.gr2
  • /art/dynamic/boot/model/boot_tall_bms_heavy_tr_tier_a04_shin.gr2
  • /art/dynamic/boot/model/boot_tall_bms_heavy_tr_tier_a04_shin.lod.gr2
  • /art/shaders/materials/boot_tall_heavy_bh_tier_a02c01_u.mat
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/boot_tall_bh_tier_a02c01_u_v01_d.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/boot_tall_bh_tier_a02c01_u_v01_s.tex
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/boot_tall_bh_tier_a02c01_u_v01_d.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/boot_tall_bh_tier_a02c01_u_v01_s.tiny.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/boot_tall_bh_tier_a02c01_u_v01_d.dds
  • /art/dynamic/player_character/outfit/bh_trencharmor_heavy_tier_a02/texture/___psd/boot_tall_bh_tier_a02c01_u_v01_s.dds
  • /art/shaders/materials/boot_tall_heavy_jk_tier_a04c01_u.mat
  • /art/dynamic/player_character/outfit/jk_tight_heavy_tier_a04/texture/___psd/boot_tall_heavy_jk_tier_a04c01_u_d.tex
  • /art/dynamic/player_character/outfit/jk_tight_heavy_tier_a04/texture/___psd/boot_tall_heavy_jk_tier_a04c01_u_h.tex
  • /art/dynamic/player_character/outfit/jk_tight_heavy_tier_a04/texture/___psd/boot_tall_heavy_jk_tier_a04c01_u_m.tex
  • /art/dynamic/player_character/outfit/jk_tight_heavy_tier_a04/texture/___psd/boot_tall_heavy_jk_tier_a04c01_u_n.tex
  • /art/dynamic/player_character/outfit/jk_tight_heavy_tier_a04/texture/___psd/boot_tall_heavy_jk_tier_a04c01_u_s.tex
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  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_m.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_n.dds
  • /art/dynamic/player_character/outfit/sw_capeskirt_heavy_a08/texture/___psd/waist_belt_heavy_sw_a08c05_u_s.dds
  • /art/shaders/materials/waist_belt_heavy_sw_tier_a04c01_u.mat
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_d.tex
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_h.tex
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_m.tex
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_n.tex
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_s.tex
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_n.tiny.dds
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_d.dds
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_h.dds
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_m.dds
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_n.dds
  • /art/dynamic/player_character/outfit/sw_tight_heavy_tier_a04/texture/___psd/waist_belt_heavy_sw_tier_a04c01_u_s.dds
  • /art/shaders/materials/waist_belt_heavy_tr_tier_a04c01_u.mat
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_d.tex
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_h.tex
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_m.tex
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_n.tex
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_s.tex
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_n.tiny.dds
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_d.dds
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_h.dds
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_m.dds
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_n.dds
  • /art/dynamic/player_character/outfit/tr_trencharmor_heavy_tier_a04/texture/___psd/waist_belt_heavy_tr_tier_a04c01_u_s.dds
  • /art/shaders/materials/waist_belt_light_ss_tier_a04c01_u.mat
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_d.tex
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_h.tex
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_m.tex
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_n.tex
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_s.tex
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_d.tiny.dds
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_h.tiny.dds
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_m.tiny.dds
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_n.tiny.dds
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_s.tiny.dds
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_d.dds
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_h.dds
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_m.dds
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_n.dds
  • /art/dynamic/player_character/outfit/ss_tightskirt_light_tier_a04/texture/___psd/waist_belt_light_ss_tier_a04c01_u_s.dds
  • swtor_test_main_art_dynamic_mags_1.tor (46 added files)
  • /art/dynamic/mag/model/asncollapsingobelisk.gr2
  • /art/dynamic/mag/model/doorasationentrance.gr2
  • /art/shaders/materials/asn_arch_interiorset_entrance_door.mat
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_d.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_n.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_s.tex
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_d.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_n.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_s.tiny.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_d.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_n.dds
  • /art/static/area/asn_asation/arch/texture/asn_arch_interiorset_entrance_door_s.dds
  • /art/dynamic/mag/model/doorimpspacemed.gr2
  • /art/dynamic/mag/model/doornarexteriorbroken.gr2
  • /art/dynamic/mag/model/mag_screpcapitalship_base.gr2
  • /art/dynamic/mag/model/sc_defense_cluster.gr2
  • /art/dynamic/mag/model/sc_gravity_well_generator.gr2
  • /art/dynamic/spec/asncollapsingobelisk.mag
  • /art/dynamic/spec/asncollapsingobelisk_skeleton.gr2
  • /art/dynamic/spec/doorasationentrance.mag
  • /art/dynamic/spec/doorasationentrance_skeleton.gr2
  • /art/dynamic/spec/doorimpspacemed.mag
  • /art/dynamic/spec/doorimpspacemed_skeleton.gr2
  • /art/dynamic/spec/doornarexteriorbroken.mag
  • /art/dynamic/spec/doornarexteriorbroken_skeleton.gr2
  • /art/dynamic/spec/greebeast_skeleton.gr2
  • /art/dynamic/spec/greebeastterror_skeleton.gr2
  • /art/dynamic/spec/greebeastterrorvortex_skeleton.gr2
  • /art/dynamic/spec/greelarva_skeleton.gr2
  • /art/dynamic/spec/mag_scimpcapshipbase_a.gr2
  • /art/dynamic/spec/mag_screpcapitalship_base.mag
  • /art/dynamic/spec/petacklay_skeleton.gr2
  • /art/dynamic/spec/petbattledroid_skeleton.gr2
  • /art/dynamic/spec/petblurrg_skeleton.gr2
  • /art/dynamic/spec/petdragonbat_skeleton.gr2
  • /art/dynamic/spec/petgreelarva_skeleton.gr2
  • /art/dynamic/spec/petlizard_skeleton.gr2
  • /art/dynamic/spec/petmonkey_skeleton.gr2
  • /art/dynamic/spec/petprobeinterrogation_skeleton.gr2
  • /art/dynamic/spec/sc_defense_cluster.mag
  • /art/dynamic/spec/sc_defense_cluster_skeleton.gr2
  • /art/dynamic/spec/sc_gravity_well_generator.mag
  • /art/dynamic/spec/scgravitywellgenerator_skeleton.gr2
  • /art/dynamic/spec/screpcapitalship_skeleton.gr2
  • /art/dynamic/spec/tentacle_skeleton.gr2
  • /art/dynamic/spec/tentaclecine_skeleton.gr2
  • swtor_test_main_art_fx_1.tor (1,630 added files)
  • /art/fx/texture/glow/2x2_fx_data_animated.tex
  • /art/fx/texture/glow/2x2_fx_data_animated.tiny.dds
  • /art/fx/texture/glow/2x2_fx_data_animated.dds
  • /art/fx/texture/explosion/4x4_explosion_03.tex
  • /art/fx/texture/explosion/4x4_explosion_03.tiny.dds
  • /art/fx/texture/explosion/4x4_explosion_03.dds
  • /art/fx/fxspec/quarterly/asation/boss/kephess/a_laser_gate_door.fxspec
  • /art/fx/fxspec/abilities/all/all_gen_character_transparency_reappear.fxspec
  • /art/fx/geometry/all/all_gen_faint_white_force_field.gr2
  • /art/shaders/materials/mat_white_force_field.mat
  • /art/fx/texture/uv_atlas/all_item_forcefields_03_base_a.tex
  • /art/fx/texture/uv_masks/capsule_mask_k.tex
  • /art/fx/texture/uv_atlas/all_item_forcefields_03_base_a.tiny.dds
  • /art/fx/texture/uv_masks/capsule_mask_k.tiny.dds
  • /art/fx/texture/uv_atlas/all_item_forcefields_03_base_a.dds
  • /art/fx/texture/uv_masks/capsule_mask_k.dds
  • /art/fx/geometry/all/all_glowing_colum_rings.gr2
  • /art/shaders/materials/mat_glowing_column.mat
  • /art/fx/geometry/all/all_god_ray_light_shafts.gr2
  • /art/shaders/materials/mat_light_shafts.mat
  • /art/shaders/materials/mat_light_shafts_top.mat
  • /art/fx/geometry/all/all_invis_shockring_double_side.gr2
  • /art/fx/fxspec/items/all_item_holorancor.fxspec
  • /art/fx/geometry/mtx/carbonfreeze/all_item_tech_carbonite_face09.gr2
  • /art/shaders/materials/all_item_tech_carbonite_face09.mat
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_d.tex
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_n.tex
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_s.tex
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_d.tiny.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_n.tiny.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_s.tiny.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_d.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_n.dds
  • /art/static/area/all_all/item/tech/texture/all_item_tech_carbonite_face09_s.dds
  • /art/fx/geometry/mtx/carbonfreeze/all_item_tech_carbonite_face09_hollow.gr2
  • /art/fx/fxspec/quarterly/asation/boss/terror/anomaly_beam.fxspec
  • /art/fx/particles/as_dataprojectile_target.prt
  • /art/fx/particles/as_mcore_dprojectile_chargeflash.prt
  • /art/fx/particles/as_mcore_dprojectile_chargeflash_p.prt
  • /art/fx/particles/as_mcore_dprojectile_chargeglow.prt
  • /art/fx/particles/as_mcore_dprojectile_chargeglow_p.prt
  • /art/fx/particles/as_mcore_dprojectile_glowtrail.prt
  • /art/fx/particles/as_mcore_dprojectile_glowtrail_p.prt
  • /art/fx/particles/as_mcore_dprojectile_impactsquares.prt
  • /art/fx/particles/as_mcore_dprojectile_impactsquares_p.prt
  • /art/fx/particles/as_mcore_dprojectile_muzzleflare.prt
  • /art/fx/particles/as_mcore_dprojectile_muzzleflare_p.prt
  • /art/fx/particles/as_mcore_dprojectile_traildrips.prt
  • /art/fx/particles/as_mcore_dprojectile_traildrips_p.prt
  • /art/fx/texture/glow/asa_dataprojectile_beam.tex
  • /art/fx/texture/glow/asa_dataprojectile_beam.tiny.dds
  • /art/fx/texture/glow/asa_dataprojectile_beam.dds
  • /art/fx/particles/asn_gree_electrical_sphere.prt
  • /art/fx/particles/asn_gree_electrical_sphere_outer_rings.prt
  • /art/fx/particles/asn_gree_electrical_sphere_outer_rings_p.prt
  • /art/fx/particles/asn_gree_electrical_sphere_p.prt
  • /art/fx/fxspec/cinematics/audio_dummies/audio_cine_asation_ambient_strings_lp_2d.fxspec
  • /art/fx/fxspec/cinematics/audio_dummies/audio_cine_asation_ambient_weird_echos_hi_lp.fxspec
  • /art/fx/fxspec/cinematics/audio_dummies/audio_cine_asation_ambient_weird_echos_lp.fxspec
  • /art/fx/fxspec/cinematics/audio_dummies/audio_cine_asation_data_slow_broken_lp.fxspec
  • /art/fx/fxspec/cinematics/audio_dummies/audio_cine_asation_gree_vortex_base_lp.fxspec
  • /art/fx/fxspec/cinematics/audio_dummies/audio_cine_asation_gree_vortex_bigevent_2d.fxspec
  • /art/fx/fxspec/cinematics/audio_dummies/audio_cine_asation_gree_vortex_debris_2d.fxspec
  • /art/fx/fxspec/cinematics/audio_dummies/audio_cine_asation_hypergate_controls_loop.fxspec
  • /art/fx/fxspec/cinematics/audio_dummies/audio_cine_asation_typing.fxspec
  • /art/fx/fxspec/audio_weapon_melee_swingright_double.fxspec
  • /art/fx/fxspec/creatures/droids/bd_silentior_single_rocket.fxspec
  • /art/fx/fxspec/abilities/bounty_hunter/bh_disable_interupt_projectile.fxspec
  • /art/fx/particles/bh_railshot_impact_sparks.prt
  • /art/fx/particles/bh_railshot_impact_sparks_p.prt
  • /art/fx/fxspec/quarterly/asation/boss/terror/boss_asn_hgt_flurry_slam_impact.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/terror/boss_asn_hgt_flurry_slam_impact_target.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/terror/boss_asn_hypergate_beacon.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/terror/boss_asn_hypergate_beacon_teather.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/terror/boss_asn_hypergate_beacon_teather_fixed.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/boss_energy_sphere_loop.fxspec
  • /art/fx/particles/boss_kephess_dreadbomb_downblast.prt
  • /art/fx/particles/boss_kephess_dreadbomb_downblast_p.prt
  • /art/fx/particles/boss_kephess_pulsing_explosion_core.prt
  • /art/fx/particles/boss_kephess_pulsing_explosion_core_p.prt
  • /art/fx/particles/boss_kephess_pulsing_explosion_ring.prt
  • /art/fx/particles/boss_kephess_pulsing_explosion_ring_p.prt
  • /art/fx/particles/boss_kephess_sphere_ring_01.prt
  • /art/fx/particles/boss_kephess_sphere_ring_01_p.prt
  • /art/fx/particles/boss_kephess_sphere_ring_02.prt
  • /art/fx/particles/boss_kephess_sphere_ring_02_p.prt
  • /art/fx/particles/boss_kephess_stunsparks.prt
  • /art/fx/particles/boss_kephess_stunsparks_p.prt
  • /art/fx/fxspec/quarterly/asation/boss/boss_larvel_terror_incubation_projectile.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_larvel_terror_incubation_projectile_impact.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_larvel_terror_incubation_target_status.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_larvel_terror_large_spit_grnd_impact.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_larvel_terror_pheromone_pool.fxspec
  • /art/fx/fxspec/boss_larvel_terror_small_spit_multiple_projectile.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_larvel_terror_small_spit_projectile.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_larvel_terror_spit_character_effect.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_larvel_terror_spit_impact.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_larvel_terror_spit_projectile.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_lavel_terror_incubation_burst.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/boss_ranged_larva_texture_swap.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/terror/boss_terror_inner_add_cluster.fxspec
  • /art/fx/particles/boss_terror_inner_add_core.prt
  • /art/fx/particles/boss_terror_inner_add_core_p.prt
  • /art/fx/particles/boss_terror_inside_flurrytrail_01.prt
  • /art/fx/particles/boss_terror_inside_flurrytrail_01_p.prt
  • /art/fx/fxspec/quarterly/asation/boss/kephess/bracer_salvo_charge.fxspec
  • /art/fx/texture/glow/bw_digital_damage_cracks.tex
  • /art/fx/texture/glow/bw_digital_damage_cracks.tiny.dds
  • /art/fx/texture/glow/bw_digital_damage_cracks.dds
  • /art/fx/texture/glow/bw_digital_damage_tile.tex
  • /art/fx/texture/glow/bw_digital_damage_tile.tiny.dds
  • /art/fx/texture/glow/bw_digital_damage_tile.dds
  • /art/fx/texture/damage/bw_ice_cracks_loop.tex
  • /art/fx/texture/damage/bw_ice_cracks_loop.tiny.dds
  • /art/fx/texture/damage/bw_ice_cracks_loop.dds
  • /art/fx/texture/damage/bw_ice_cracks_loop_01.tex
  • /art/fx/texture/damage/bw_ice_cracks_loop_01.tiny.dds
  • /art/fx/texture/damage/bw_ice_cracks_loop_01.dds
  • /art/fx/texture/damage/bw_ice_cracks_loop_02.tex
  • /art/fx/texture/damage/bw_ice_cracks_loop_02.tiny.dds
  • /art/fx/texture/damage/bw_ice_cracks_loop_02.dds
  • /art/fx/texture/symbol/bw_skull_death_mark_03.tex
  • /art/fx/texture/symbol/bw_skull_death_mark_03.tiny.dds
  • /art/fx/texture/symbol/bw_skull_death_mark_03.dds
  • /art/fx/particles/cin_asa_holo_planet_aura.prt
  • /art/fx/particles/cin_asa_holo_planet_aura_p.prt
  • /art/fx/particles/cin_asa_hypergate_portal.prt
  • /art/fx/particles/cin_asa_hypergate_portal_p.prt
  • /art/fx/particles/cin_asa_hypergate_portal_ui_02.prt
  • /art/fx/particles/cin_asa_hypergate_portal_ui_02_p.prt
  • /art/fx/particles/cin_hk51_enter_steam_01.prt
  • /art/fx/particles/cin_hk51_enter_steam_01_p.prt
  • /art/fx/particles/cin_hk51_enter_steam_chunks_01.prt
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  • /art/fx/particles/kp_nanites_trails_loop_p.prt
  • /art/fx/particles/kp_nanites_trails_travel.prt
  • /art/fx/particles/kp_nanites_trails_travel_p.prt
  • /art/fx/particles/kp_trail_glow_core.prt
  • /art/fx/particles/kp_trail_glow_core_p.prt
  • /art/fx/fxspec/worlddesign/flashpoint/larva_grow.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/laser_blast_charge.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/laser_blast_conebeam.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/laser_blast_reticle.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/laser_blast_suit_fx.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/laser_blast_suit_spark_random.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/laser_flurry_cast_instant.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/laser_flurry_impact.fxspec
  • /art/fx/particles/laser_hit_flash.prt
  • /art/fx/particles/laser_hit_flash_p.prt
  • /art/fx/particles/lephess_column_lightningarcpoint.prt
  • /art/fx/particles/lephess_column_lightningarcpoint_p.prt
  • /art/fx/particles/lightning_energy_source_point.prt
  • /art/fx/particles/lightning_energy_source_point_p.prt
  • /art/fx/particles/mnt_speeder_bike_engine_donut_glow_bw.prt
  • /art/fx/particles/mnt_speeder_bike_engine_donut_glow_bw_p.prt
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_02.gr2
  • /art/shaders/materials/mtx_carbonfreeze_base_01.mat
  • /art/shaders/materials/mtx_carbonfreeze_smoke_suv_01.mat
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_01_d.tex
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_01_n.tex
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_01_s.tex
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_smoke_01_d.tex
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_smoke_01_k.tex
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_01_d.tiny.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_01_n.tiny.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_01_s.tiny.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_smoke_01_d.tiny.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_smoke_01_k.tiny.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_01_d.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_01_n.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_base_01_s.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_smoke_01_d.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_smoke_01_k.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_clamp_01.gr2
  • /art/fx/fxspec/mtx/mtx_carbonfreeze_emote_02.fxspec
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_meltglow_01.gr2
  • /art/shaders/materials/mtx_carbonfreeze_meltglow_suv_01.mat
  • /art/fx/particles/mtx_carbonfreeze_origin.prt
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_proj_01.tex
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_proj_01.tiny.dds
  • /art/fx/geometry/mtx/carbonfreeze/mtx_carbonfreeze_proj_01.dds
  • /art/fx/particles/mtx_carbonfreeze_smokeburst_01.prt
  • /art/fx/particles/mtx_carbonfreeze_smokeburst_01_p.prt
  • /art/fx/particles/mtx_carbonfreeze_smokefall_01.prt
  • /art/fx/particles/mtx_carbonfreeze_smokefall_01_p.prt
  • /art/fx/fxspec/mtx/mtx_evil_eye_glow_light.fxspec
  • /art/fx/fxspec/mtx/mtx_evil_eye_glow_red.fxspec
  • /art/fx/geometry/mtx/mtx_evil_eye_glow_red.gr2
  • /art/shaders/materials/mat_mtx_evil_glow.mat
  • /art/fx/geometry/mtx/textures/mtx_eye_glow_colors_d.tex
  • /art/fx/geometry/mtx/textures/mtx_eye_glow_colors_n.tex
  • /art/fx/geometry/mtx/textures/mtx_eye_glow_colors_d.tiny.dds
  • /art/fx/geometry/mtx/textures/mtx_eye_glow_colors_n.tiny.dds
  • /art/fx/geometry/mtx/textures/mtx_eye_glow_colors_d.dds
  • /art/fx/geometry/mtx/textures/mtx_eye_glow_colors_n.dds
  • /art/fx/geometry/mtx/mtx_evil_eye_glow_white.gr2
  • /art/fx/particles/nanite_glow_burst.prt
  • /art/fx/particles/nanite_glow_burst_p.prt
  • /art/fx/particles/nanite_glow_smoke.prt
  • /art/fx/particles/nanite_glow_smoke_p.prt
  • /art/fx/texture/symbol/ootini.tex
  • /art/fx/texture/symbol/ootini.tiny.dds
  • /art/fx/texture/symbol/ootini.dds
  • /art/fx/fxspec/abilities/all/ootini_cast.fxspec
  • /art/fx/fxspec/quarterly/environments/asation/op_tfb_hypergate_gateway_high.fxspec
  • /art/fx/fxspec/quarterly/environments/asation/op_tfb_hypergate_gateway_low.fxspec
  • /art/fx/fxspec/quarterly/environments/asation/op_tfb_hypergate_sky_lightning.fxspec
  • /art/fx/fxspec/quarterly/environments/asation/op_tfb_hypergate_skybox.fxspec
  • /art/fx/fxspec/quarterly/environments/asation/op_tfb_sky_overhead_clouds.fxspec
  • /art/fx/particles/op_tfb_skyscene_moon.prt
  • /art/fx/particles/op_tfb_skyscene_moon_bloom.prt
  • /art/fx/particles/op_tfb_skyscene_moon_bloom_p.prt
  • /art/fx/particles/op_tfb_skyscene_moon_p.prt
  • /art/fx/fxspec/quarterly/asation/boss/kephess/overload_cast.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/overload_debuff.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/overload_debuff_area_removal.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/overload_debuff_lightning_grnd_discharge.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/overload_debuff_lightning_target_discharge.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/overload_debuff_removal.fxspec
  • /art/fx/fxspec/worlddesign/generic/planted_object_03_nodelay.fxspec
  • /art/fx/texture/glow/proj_gree_infolines_d.tex
  • /art/fx/texture/glow/proj_gree_infolines_d.tiny.dds
  • /art/fx/texture/glow/proj_gree_infolines_d.dds
  • /art/fx/particles/prt_asn_hypergate_ground_dust_01.prt
  • /art/fx/particles/prt_asn_hypergate_ground_dust_01_p.prt
  • /art/fx/particles/prt_assassinate_energy_build_01.prt
  • /art/fx/particles/prt_assassinate_energy_build_01_p.prt
  • /art/fx/particles/prt_assassinate_energy_build_02.prt
  • /art/fx/particles/prt_assassinate_energy_build_02_p.prt
  • /art/fx/particles/prt_assassinate_heat_barrel_smoke.prt
  • /art/fx/particles/prt_assassinate_heat_barrel_smoke_p.prt
  • /art/fx/particles/prt_assisinate_dust_cloud.prt
  • /art/fx/particles/prt_assisinate_dust_cloud_p.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_core.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_core_p.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_glow_01.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_glow_01_p.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_glow_02.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_glow_02_p.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_ring.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_ring_p.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_teather_target_glow.prt
  • /art/fx/particles/prt_boss_hypergate_beacon_teather_target_glow_p.prt
  • /art/fx/particles/prt_boss_larvel_icubation_burst_splash_01.prt
  • /art/fx/particles/prt_boss_larvel_icubation_burst_splash_01_p.prt
  • /art/fx/particles/prt_boss_larvel_icubation_burst_splash_arms.prt
  • /art/fx/particles/prt_boss_larvel_icubation_burst_splash_arms_p.prt
  • /art/fx/particles/prt_boss_larvel_incubation_proj_trail.prt
  • /art/fx/particles/prt_boss_larvel_incubation_proj_trail_p.prt
  • /art/fx/particles/prt_boss_larvel_incubation_trail.prt
  • /art/fx/particles/prt_boss_larvel_incubation_trail_p.prt
  • /art/fx/particles/prt_boss_larvel_spit_falling_bits.prt
  • /art/fx/particles/prt_boss_larvel_spit_falling_bits_p.prt
  • /art/fx/particles/prt_boss_larvel_spit_impact_rings.prt
  • /art/fx/particles/prt_boss_larvel_spit_impact_rings_p.prt
  • /art/fx/particles/prt_boss_larvel_spit_splat_01.prt
  • /art/fx/particles/prt_boss_larvel_spit_splat_01_p.prt
  • /art/fx/particles/prt_calibrated_shot_lock.prt
  • /art/fx/particles/prt_calibrated_shot_lock_02.prt
  • /art/fx/particles/prt_calibrated_shot_lock_02_p.prt
  • /art/fx/particles/prt_calibrated_shot_lock_p.prt
  • /art/fx/particles/prt_cin_asn_flying_debris_blocks_01.prt
  • /art/fx/particles/prt_cin_asn_flying_debris_blocks_01_p.prt
  • /art/fx/particles/prt_cin_asn_flying_debris_blocks_02.prt
  • /art/fx/particles/prt_cin_asn_flying_debris_blocks_02_p.prt
  • /art/fx/particles/prt_cin_asn_flying_debris_rocks.prt
  • /art/fx/particles/prt_cin_asn_flying_debris_rocks_p.prt
  • /art/fx/particles/prt_cin_asn_flying_debris_streaks.prt
  • /art/fx/particles/prt_cin_asn_flying_debris_streaks_p.prt
  • /art/fx/particles/prt_force_wave_ring_01.prt
  • /art/fx/particles/prt_force_wave_ring_01_p.prt
  • /art/fx/particles/prt_force_wave_ring_02.prt
  • /art/fx/particles/prt_force_wave_ring_02_p.prt
  • /art/fx/particles/prt_hk_blindside_dispersion_rings.prt
  • /art/fx/particles/prt_hk_blindside_dispersion_rings_p.prt
  • /art/fx/particles/prt_hk_blindside_impact_flare.prt
  • /art/fx/particles/prt_hk_blindside_impact_flare_p.prt
  • /art/fx/particles/prt_hk_blindside_impact_rings.prt
  • /art/fx/particles/prt_hk_blindside_impact_rings_p.prt
  • /art/fx/particles/prt_hk_blindside_impact_smoke.prt
  • /art/fx/particles/prt_hk_blindside_impact_smoke_01.prt
  • /art/fx/particles/prt_hk_blindside_impact_smoke_01_p.prt
  • /art/fx/particles/prt_hk_blindside_impact_smoke_p.prt
  • /art/fx/particles/prt_hunter_killer_impact_streaks_01.prt
  • /art/fx/particles/prt_hunter_killer_impact_streaks_01_p.prt
  • /art/fx/particles/prt_hunter_killer_impact_streaks_02.prt
  • /art/fx/particles/prt_hunter_killer_impact_streaks_02_p.prt
  • /art/fx/particles/prt_hunter_killer_impact_streaks_p.prt
  • /art/fx/particles/prt_interrupt_dart_glow_01.prt
  • /art/fx/particles/prt_interrupt_dart_glow_01_p.prt
  • /art/fx/particles/prt_interrupt_dart_ring_01.prt
  • /art/fx/particles/prt_interrupt_dart_ring_01_p.prt
  • /art/fx/particles/prt_jc_force_wave_dust_01.prt
  • /art/fx/particles/prt_jc_force_wave_dust_01_p.prt
  • /art/fx/particles/prt_larval_icubation_aura.prt
  • /art/fx/particles/prt_larval_icubation_aura_p.prt
  • /art/fx/particles/prt_larval_icubation_burst_aftersmoke.prt
  • /art/fx/particles/prt_larval_icubation_burst_aftersmoke_p.prt
  • /art/fx/particles/prt_larvel_miasma_spout.prt
  • /art/fx/particles/prt_larvel_miasma_spout_p.prt
  • /art/fx/particles/prt_larvel_pheromone_miasma_01.prt
  • /art/fx/particles/prt_larvel_pheromone_miasma_01_p.prt
  • /art/fx/particles/prt_larvel_pheromone_miasma_ground.prt
  • /art/fx/particles/prt_larvel_pheromone_miasma_ground_p.prt
  • /art/fx/particles/prt_laser_light_point_01.prt
  • /art/fx/particles/prt_laser_light_point_01_p.prt
  • /art/fx/particles/prt_mtx_eye_glow_flames_red.prt
  • /art/fx/particles/prt_mtx_eye_glow_flames_red_p.prt
  • /art/fx/particles/prt_mtx_eye_glow_flames_red_right.prt
  • /art/fx/particles/prt_mtx_eye_glow_flames_red_right_p.prt
  • /art/fx/particles/prt_mtx_eye_glow_flames_white.prt
  • /art/fx/particles/prt_mtx_eye_glow_flames_white_p.prt
  • /art/fx/particles/prt_mtx_eye_glow_flames_white_right.prt
  • /art/fx/particles/prt_mtx_eye_glow_flames_white_right_p.prt
  • /art/fx/particles/prt_mtx_eye_glow_light.prt
  • /art/fx/particles/prt_mtx_eye_glow_light_core.prt
  • /art/fx/particles/prt_mtx_eye_glow_light_core_p.prt
  • /art/fx/particles/prt_mtx_eye_glow_light_p.prt
  • /art/fx/particles/prt_mtx_eye_glow_red.prt
  • /art/fx/particles/prt_mtx_eye_glow_red_core.prt
  • /art/fx/particles/prt_mtx_eye_glow_red_core_p.prt
  • /art/fx/particles/prt_mtx_eye_glow_red_p.prt
  • /art/fx/particles/prt_overload_cone_rings_01.prt
  • /art/fx/particles/prt_overload_cone_rings_01_p.prt
  • /art/fx/particles/prt_overload_cone_rings_02.prt
  • /art/fx/particles/prt_overload_cone_rings_02_p.prt
  • /art/fx/particles/prt_portal_energy_01.prt
  • /art/fx/particles/prt_portal_energy_01_p.prt
  • /art/fx/particles/prt_portal_energy_02.prt
  • /art/fx/particles/prt_portal_energy_02_p.prt
  • /art/fx/particles/prt_pvp_counter_base_glow.prt
  • /art/fx/particles/prt_pvp_counter_base_glow_p.prt
  • /art/fx/particles/prt_rifle_cartridge_eject.prt
  • /art/fx/particles/prt_rifle_cartridge_eject_p.prt
  • /art/fx/particles/prt_si_overload_dust_01.prt
  • /art/fx/particles/prt_si_overload_dust_01_p.prt
  • /art/fx/particles/prt_tr_disabling_shot_core_01.prt
  • /art/fx/particles/prt_tr_disabling_shot_core_01_p.prt
  • /art/fx/particles/prt_tr_disabling_shot_core_02.prt
  • /art/fx/particles/prt_tr_disabling_shot_core_02_p.prt
  • /art/fx/particles/prt_tr_disabling_shot_rings_01.prt
  • /art/fx/particles/prt_tr_disabling_shot_rings_01_p.prt
  • /art/fx/particles/prt_tr_disabling_shot_rings_02.prt
  • /art/fx/particles/prt_tr_disabling_shot_rings_02_p.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_blocks_01.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_blocks_01_p.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_blocks_02.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_blocks_02_p.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_rocks.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_rocks_p.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_streaks.prt
  • /art/fx/particles/prt_wd_asn_flying_debris_streaks_p.prt
  • /art/fx/fxspec/quarterly/asation/boss/kephess/pulsating_energy_cast_instant.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/pulsating_energy_explosion.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/pulsating_energy_target_mark.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/pulse_tremors_target_mark.fxspec
  • /art/fx/fxspec/quarterly/asation/boss/kephess/punch_flurry_cast_instant.fxspec
  • /art/fx/particles/pvp_sel_death_dissolve_green.prt
  • 2,469 more files not shown.

Removed nodes

Removed nodes (3,271)
  • Not showing 1,514 removed ability effects (only the ability version changed).
  • abl.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe (+ effects 0-4)
  • class.npc.test.rmilner.1x3.dread_guard_01
  • class.npc.test.rmilner.1x3.dread_guard_02
  • class.npc.test.rmilner.1x3.dread_guard_03
  • cnv.test.paul.hutt_test_01
  • cnv.test.qa.mrdonde.conversation_lady_talks1
  • cnv.test.qa.mrdonde.conversation_quest_person
  • cnv.test.qa.mrdonde.conversation_stage
  • enc.test.qa.mrdonde.training
  • enc.test.rmilner.1x3.dread_guards
  • epp.qtr.1x2.raid.denova.boss.puzzle.reveal_probe
  • npc.blueprints.humanoid.gree.standard_gree
  • npc.blueprints.pet.dog.akk
  • npc.blueprints.pet.dog.akk_a01v02
  • npc.blueprints.pet.dog.akk_a01v03
  • npc.blueprints.pet.mouse.mouse_a01
  • npc.blueprints.pet.mouse.mouse_a01v02
  • npc.blueprints.pet.mouse.mouse_a02
  • npc.blueprints.pet.mouse.mouse_a03
  • npc.blueprints.pet.probe.probe_a01
  • npc.blueprints.pet.probe.probe_a02
  • npc.blueprints.pet.probe.probe_a03
  • npc.blueprints.pet.rakghoul.rakghoul
  • npc.blueprints.pet.rakghoul.rakghoul_a01_v02
  • npc.blueprints.pet.rakghoul.rakghoul_a01_v03
  • npc.blueprints.pet.tauntaun.orobird
  • npc.blueprints.pet.tauntaun.orobird_a01v02
  • npc.blueprints.pet.tauntaun.orobird_a01v03
  • npc.blueprints.pet.tauntaun.tauntaun
  • npc.blueprints.pet.tauntaun.tauntaun_a01v02
  • npc.blueprints.pet.tauntaun.tauntaun_a01v03
  • npc.blueprints.pet.tauntaun.tauntaun_a01v04
  • npc.blueprints.pet.tauntaun.tauntaun_a02v01
  • npc.blueprints.pet.wraid.lobel
  • npc.blueprints.pet.wraid.lobel_a01v02
  • npc.blueprints.pet.wraid.lobel_a01v03
  • npc.qtr.1x4.daily.belsavis.republic.break_the_beacon.beacon_guardian
  • npc.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.temp_arms_distributor
  • npc.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.temp_gamorrean_prisoner
  • npc.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.temp_trandoshan_prisoner
  • npc.qtr.1x4.daily.belsavis.republic.the_dread_guard.temp_prison_boss
  • npc.test.hallh.brehg
  • npc.test.hallh.corso_1
  • npc.test.hallh.corso_2
  • npc.test.hallh.corso_3
  • npc.test.hallh.corso_4
  • npc.test.hallh.devotek
  • npc.test.hallh.devotek_armed
  • npc.test.hallh.dolgis
  • npc.test.hallh.elizhis
  • npc.test.hallh.eskella
  • npc.test.hallh.jailer_knash
  • npc.test.hallh.klemral
  • npc.test.hallh.overseer_tremel
  • npc.test.hallh.solentz
  • npc.test.hallh.solentz_armed
  • npc.test.hallh.vemrin
  • npc.test.hallh.vette
  • npc.test.qa.mrdonde.badguy
  • npc.test.qa.mrdonde.lady_conversation
  • npc.test.qa.mrdonde.quest_person
  • npc.test.qa.mrdonde.quest_target
  • npc.test.qa.mrdonde.quest_target2
  • npc.test.qa.mrdonde.yetanothernpc
  • npc.test.rmilner.1x3_test.dread_guard_01
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  • pkg.abilities.test.jkoch.internal
  • pkg.abilities.test.marketing.test_jedi
  • pkg.abilities.test.qa.cameron.creature.slug.spitter
  • pkg.abilities.test.qa.cjones.does_nothing
  • pkg.abilities.test.qa.combatsim.inquisitor
  • pkg.abilities.test.qa.gameplay_persistence.force_user
  • pkg.abilities.test.qa.mccameron.Sniper_Boss
  • pkg.abilities.test.qa.mccameron.Sniper_Strong
  • pkg.abilities.test.qa.mccameron.cast_interrupt
  • pkg.abilities.test.qa.mccameron.creatures.researcher
  • pkg.abilities.test.qa.mccameron.creatures.shade.adds1
  • pkg.abilities.test.qa.mccameron.creatures.shade.adds2
  • pkg.abilities.test.qa.mccameron.creatures.shade.adds3
  • pkg.abilities.test.qa.mccameron.extra.cover_break_prototype
  • pkg.abilities.test.qa.mccameron.extra.tastybobble_dps_long
  • pkg.abilities.test.qa.mccameron.large_creatures.battledroid.battledroid_01
  • pkg.abilities.test.qa.mccameron.large_creatures.tarentatek.tarentatek_01
  • pkg.abilities.test.qa.mccameron.large_creatures.tarentatek.wraid_01
  • pkg.abilities.test.qa.mccameron.modal_test
  • pkg.abilities.test.qa.mccameron.npctest.ability_package
  • pkg.abilities.test.qa.mccameron.shade
  • pkg.abilities.test.qa.mccameron.shade_25
  • pkg.abilities.test.qa.modalpack
  • pkg.abilities.test.qa.mvillalobos.test_npc_package
  • pkg.abilities.test.qa.nmennen.boss1
  • pkg.abilities.test.qa.nmennen.boss2
  • pkg.abilities.test.qa.nmennen.boss3
  • pkg.abilities.test.qa.nmennen.boss4
  • pkg.abilities.test.qa.nmennen.boss5
  • pkg.abilities.test.qa.nmennen.boss6
  • pkg.abilities.test.qa.nmennen.boss7
  • pkg.abilities.test.qa.raid_50.npc.combat.humanoid.melee.caster.sith.boss_force
  • pkg.abilities.test.qa.raid_50.npc.combat.humanoid.melee.caster.sith.force
  • pkg.abilities.test.qa.sith_inquisitor.executioner
  • pkg.abilities.test.qa.sith_inquisitor.sorcerer
  • pkg.abilities.test.qa.sith_warrior.juggernaut
  • pkg.abilities.test.qa.sith_warrior.marauder
  • pkg.abilities.test.qa.stealth_detect
  • pkg.abilities.test.shawn.turret_attack
  • pkg.abilities.test.will.holodance
  • pkg.abilities.test.world_design.flashpoint.turret
  • pkg.abilities.test.world_design.pvp_melee
  • pkg.abilities.test.world_design.pvp_ranged
  • pkg.abilities.trooper.assault_specialist
  • pkg.abilities.trooper.base
  • pkg.abilities.trooper.commando.base
  • pkg.abilities.trooper.commando.combat_medic
  • pkg.abilities.trooper.commando.gunnery
  • pkg.abilities.trooper.specialist.assault_specialist
  • pkg.abilities.trooper.specialist.base
  • pkg.abilities.trooper.specialist.shield_specialist
  • pkg.abilities.trooper.specialist.tactics
  • pkg.abilities.utility.increase_damage_25
  • pkg.abilities.utility.no_damage_npc
  • pkg.abilities.utility.pvp_guards
  • pkg.abilities.world_design.barrels.fuel_barrel
  • pkg.abilities.world_design.destructible.city_bridge
  • pkg.abilities.world_design.flashpoint.jedi.padawan
  • pkg.abilities.world_design.flashpoint.jedi.padawan_special
  • pkg.abilities.world_design.flashpoint.medic
  • pkg.abilities.world_design.flashpoint.security
  • pkg.abilities.world_design.flashpoint.soldier
  • pkg.abilities.world_design.flashpoint.trooper.melee
  • pkg.abilities.world_design.force.support_01
  • pkg.abilities.world_design.medic.medic_01
  • pkg.abilities.world_design.owe.act_1.bounty_hunter.kellian_jarro
  • pkg.abilities.world_design.owe.act_1.bounty_hunter.thedys_noori
  • pkg.abilities.world_design.owe.act_1.sith_inquisitor.lord_kheisus
  • pkg.abilities.world_design.owe.act_1.trooper.shadow_fist_deadeye
  • pkg.abilities.world_design.owe.act_1.trooper.shadow_fist_demolition_specialist
  • pkg.abilities.world_design.owe.act_1.trooper.shadow_fist_martial
  • pkg.abilities.world_design.owe.act_1.trooper.shadow_fist_ordinance_master
  • pkg.abilities.world_design.owe.act_3.trooper.the_battle_of_corellia.colossus
  • pkg.abilities.world_design.owe.generic.suicide_drone
  • pkg.abilities.world_design.pipes.fire_pipe
  • pkg.abilities.world_design.pipes.fuel_pipe
  • pkg.abilities.world_design.pipes.steam_pipe
  • pkg.abilities.world_design.pistol.dps_01
  • pkg.abilities.world_design.pistol.dps_02
  • pkg.abilities.world_design.pistol.tech_01
  • pkg.abilities.world_design.rifle.dps_01
  • pkg.abilities.world_design.rifle.dps_03
  • pkg.abilities.world_design.rifle.support_01
  • pkg.abilities.world_design.utility.flavor_vfx.staged_assassin_droid
  • pkg.abilities.world_design.utility.flavor_vfx.staged_creature
  • pkg.abilities.world_design.utility.flavor_vfx.staged_force
  • pkg.abilities.world_design.utility.flavor_vfx.staged_melee
  • pkg.abilities.world_design.utility.flavor_vfx.staged_ranged
  • pkg.abilities.world_design.utility.mote
  • pkg.abilities.world_design.utility.staged.ambient.close
  • pkg.abilities.world_design.utility.staged.ambient.droid
  • pkg.abilities.world_design.utility.staged.ambient.ranged
  • pkg.abilities.world_design.utility.staged.ambient.ranged_military
  • qst.qtr.1x2.daily.operation.imperial.weekly_denova_hard
  • qst.qtr.1x2.daily.operation.republic.weekly_denova_hard
  • qst.test.qa.mrdonde.babys_first_quest

Added nodes

Added nodes (63,730)
  • Not showing 1,569 added ability effects (only the ability version changed).
  • ahItemStatsPrototype
  • conSpec_droid_equip_assassin
  • conSpec_sellback
  • dataEnumPrototype
  • hypExternalLinkDataPrototype
  • npcMeleeDistanceOverridesTablePrototype
  • qstRepeatIntervalProto
  • abl.bounty_hunter.disabling_shot (+ effects 0-2)
  • abl.bounty_hunter.propulsion_systems (+ effects 0-1)
  • abl.bounty_hunter.skill.bodyguard.peacekeeper (+ effects 0-3)
  • abl.companion.class.melee_dps.modal_dps_dot_force (+ effects 0-2)
  • abl.companion.unique.hk51.aggro_dump (+ effects 0-2)
  • abl.companion.unique.hk51.aggro_dump_passive (+ effects 0-2)
  • abl.companion.unique.hk51.aoe_stun (+ effects 0-3)
  • abl.companion.unique.hk51.bark_controller (+ effects 0-2)
  • abl.companion.unique.hk51.channel_damage (+ effects 0-3)
  • abl.companion.unique.hk51.charge_attack (+ effects 0-2)
  • abl.companion.unique.hk51.defensive_buff (+ effects 0-2)
  • abl.companion.unique.hk51.hk_buff_controller_empire (+ effects 0-8)
  • abl.companion.unique.hk51.hk_buff_controller_republic (+ effects 0-8)
  • abl.companion.unique.hk51.instant_damage (+ effects 0-1)
  • abl.companion.unique.hk51.long_cast_damage (+ effects 0-1)
  • abl.companion.unique.hk51.long_cast_damage_passive (+ effects 0-4)
  • abl.companion.unique.hk51.ranged_execute (+ effects 0-1)
  • abl.companion.unique.hk51.short_cast_damage (+ effects 0-1)
  • abl.companion.unique.hk51.stun_attack (+ effects 0-1)
  • abl.companion.unique.protocol.electrostasis (+ effects 0-2)
  • abl.creature.terentatek.rock_throw (+ effects 0-1)
  • abl.itm.premium.ball_toss (+ effects 0-1)
  • abl.itm.premium.eye_glow_dark_side (+ effects 0-1)
  • abl.itm.premium.eye_glow_light_side (+ effects 0-1)
  • abl.itm.premium.fireworks.fireworks_a (+ effects 0-1)
  • abl.itm.premium.fireworks.fireworks_b (+ effects 0-1)
  • abl.itm.premium.fireworks.fireworks_c (+ effects 0-1)
  • abl.itm.premium.imperial_banner (+ effects 0-1)
  • abl.itm.premium.incentive_banner (+ effects 0-1)
  • abl.itm.premium.malgus_holo (+ effects 0-1)
  • abl.itm.premium.republic_banner (+ effects 0-1)
  • abl.itm.premium.satele_holo (+ effects 0-1)
  • abl.itm.premium.xp_boosts.class.major (+ effects 0-1)
  • abl.itm.premium.xp_boosts.class.minor (+ effects 0-1)
  • abl.itm.premium.xp_boosts.exploration.major (+ effects 0-1)
  • abl.itm.premium.xp_boosts.exploration.minor (+ effects 0-1)
  • abl.itm.premium.xp_boosts.flashpoint.major (+ effects 0-1)
  • abl.itm.premium.xp_boosts.flashpoint.minor (+ effects 0-1)
  • abl.itm.premium.xp_boosts.generic.major (+ effects 0-1)
  • abl.itm.premium.xp_boosts.generic.minor (+ effects 0-1)
  • abl.itm.premium.xp_boosts.space.major (+ effects 0-1)
  • abl.itm.premium.xp_boosts.space.minor (+ effects 0-1)
  • abl.itm.premium.xp_boosts.warzone.major (+ effects 0-1)
  • abl.itm.premium.xp_boosts.warzone.minor (+ effects 0-1)
  • abl.itm.vanity_pet.acklay.lylek_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.acklay.lylek_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.acklay.lylek_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.battledroid.battledroid_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.battledroid.battledroid_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.battledroid.battledroid_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.blurrg.blurrg_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.blurrg.blurrg_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.blurrg.blurrg_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.dog.horranth_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.dog.horranth_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.dog.horranth_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.dragonbat.dragonbat_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.flutterplume.flutterplume_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.gizka.gizka_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.gizka.gizka_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.gizka.gizka_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.larva.greelarva_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.larva.greelarva_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.larva.greelarva_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.manka_cat.manka_a01 (+ effects 0-1)
  • abl.itm.vanity_pet.manka_cat.manka_a01_v02 (+ effects 0-1)
  • abl.itm.vanity_pet.manka_cat.manka_a01_v03 (+ effects 0-1)
  • abl.itm.vanity_pet.manka_cat.manka_a02 (+ effects 0-1)
  • abl.itm.vanity_pet.manka_cat.manka_a02_v02 (+ effects 0-1)
  • abl.itm.vanity_pet.manka_cat.manka_a02_v03 (+ effects 0-1)
  • abl.itm.vanity_pet.manka_cat.manka_a02_v04 (+ effects 0-1)
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.monkey_lizard.monkey_lizard_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.probe.probe_interrogation_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.vrblthr.vrblthr_a01v03 (+ effects 0-1)
  • abl.itm.vanity_pet.womprat.womprat_a01v01 (+ effects 0-1)
  • abl.itm.vanity_pet.womprat.womprat_a01v02 (+ effects 0-1)
  • abl.itm.vanity_pet.womprat.womprat_a01v03 (+ effects 0-1)
  • abl.jedi_consular.force_mend (+ effects 0-1)
  • abl.jedi_consular.skill.infiltration.humbling_strike (+ effects 0-1)
  • abl.mtx.toy.holoshrub_disguise (+ effects 0-1)
  • abl.mtx.toy.incentive.heroes_banner (+ effects 0-1)
  • abl.mtx.toy.incentive.party_jawa (+ effects 0-1)
  • abl.mtx.toy.incentive.rancor_holoreplica (+ effects 0-1)
  • abl.mtx.toy.incentive.rancor_holoreplica_buff (+ effects 0-2)
  • abl.npc.ability.creature.acklay.shriek (+ effects 0-3)
  • abl.npc.ability.creature.acklay.slash (+ effects 0-2)
  • abl.npc.ability.creature.acklay.wound (+ effects 0-2)
  • abl.npc.ability.creature.dog.howl (+ effects 0-3)
  • abl.npc.ability.creature.dog.maul (+ effects 0-3)
  • abl.npc.ability.creature.klorslug.spit (+ effects 0-1)
  • abl.npc.ability.creature.rakghoul.attack_pheromone (+ effects 0-3)
  • abl.npc.ability.creature.terentatek.bash (+ effects 0-3)
  • abl.npc.ability.creature.terentatek.rock_throw (+ effects 0-3)
  • abl.npc.ability.creature.universal.chanceonhit_spiney_shell_50_health (+ effects 0-2)
  • abl.npc.ability.creature.universal.channel_heal (+ effects 0-2)
  • abl.npc.ability.creature.universal.haste (+ effects 0-2)
  • abl.npc.ability.creature.universal.on_death_gtaoe_heal (+ effects 0-3)
  • abl.npc.ability.creature.universal.on_death_gtaoe_hurt (+ effects 0-4)
  • abl.npc.ability.creature.universal.on_death_gtaoe_random (+ effects 0-8)
  • abl.npc.ability.creature.universal.spit_blinding_acid (+ effects 0-3)
  • abl.npc.ability.creature.universal.stun_break (+ effects 0-3)
  • abl.npc.ability.creature.wraid.croak (+ effects 0-2)
  • abl.npc.ability.force.force_charge_random (+ effects 0-2)
  • abl.npc.ability.utility.gree.data_projection_blue (+ effects 0-1)
  • abl.npc.ability.utility.gree.data_projection_green (+ effects 0-1)
  • abl.npc.ability.utility.gree.data_projection_orange (+ effects 0-1)
  • abl.npc.ability.utility.gree.data_projection_purple (+ effects 0-1)
  • abl.npc.ability.utility.gree.data_projection_red (+ effects 0-1)
  • abl.npc.ability.utility.gree.data_projection_yellow (+ effects 0-1)
  • abl.npc.ability.utility.leap_limiter (+ effects 0-1)
  • abl.npc.difficulty.nightmare_buff_legacy (+ effects 0-1)
  • abl.npc.loot_tags.operations.hard (+ effects 0-1)
  • abl.npc.loot_tags.operations.nightmare (+ effects 0-1)
  • abl.npc.loot_tags.operations.story (+ effects 0-1)
  • abl.placeables.access.push_buttons_mid_medium_ooc (+ effects 0-1)
  • abl.placeables.flashpoint.exit_operation (+ effects 0-1)
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.activate_mid_instant (+ effects 0-1)
  • abl.placeables.qtr.1x2.raid.denova.enemy.boss.minefield.reveal_probe (+ effects 0-3)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.disable_low_medium (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.scan_and_disable (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_1 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_2 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_3 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_4 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_cancel (+ effects 0-2)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_forcefield_emitter_1 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.channel_forcefield_emitter_2 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_controls (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emmiter_1 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emmiter_2 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.npc_kill (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_1 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_2 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_3 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_4 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.throw_grenade (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_1 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_2 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_3 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_4 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_1 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_2 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_3 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_4 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_5 (+ effects 0-1)
  • abl.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_6 (+ effects 0-1)
  • abl.placeables.qtr.1x4.hk_51.theoretikan.move_push_medium (+ effects 0-1)
  • abl.placeables.qtr.1x4.hk_51.theoretikan.push_buttons_mid_medium_nolos (+ effects 0-1)
  • abl.placeables.qtr.1x4.pvp.seline.use_objective (+ effects 0-1)
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.activate_color_console (+ effects 0-1)
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console (+ effects 0-1)
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_blue (+ effects 0-1)
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_orange (+ effects 0-1)
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_purple (+ effects 0-1)
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.core.channel_console_yellow (+ effects 0-1)
  • abl.placeables.qtr.1x4.raid.asation.enemy.boss.kephess.activate_control_tower (+ effects 0-8)
  • abl.placeables.qtr.1x4.raid.asation.enemy.trash.data_core_activate (+ effects 0-1)
  • abl.placeables.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.activate_console (+ effects 0-1)
  • abl.placeables.test.robh.pinata.channel_use (+ effects 0-3)
  • abl.player.emote_facialmood (+ effects 0-1)
  • abl.player.mount.premium.meditation_platform_a (+ effects 0-2)
  • abl.player.mount.premium.meditation_platform_b (+ effects 0-2)
  • abl.player.mount.premium.meditation_platform_c (+ effects 0-2)
  • abl.player.mount.premium.sith_imperial_throne_a (+ effects 0-2)
  • abl.player.mount.premium.sith_imperial_throne_b (+ effects 0-2)
  • abl.player.mount.premium.sith_imperial_throne_c (+ effects 0-2)
  • abl.pvp.resolve_threshold (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_aeswarm_nightmare (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_massive_damage_nightmare (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.add_pbae_nightmare (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.kephess_nightmare (+ effects 0-1)
  • abl.qtr.1x2.raid.denova.enemy.boss.kephess.difficulty_2.walker_nightmare (+ effects 0-1)
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  • abl.test.combat.ken.qtr.test.turret_01_droid_passive (+ effects 0-4)
  • abl.test.combat.ken.qtr.test.turret_controller (+ effects 0-2)
  • abl.test.combat.ken.rooted (+ effects 0-1)
  • abl.test.combat.ken.test_break_dojo (+ effects 0, 2-3)
  • abl.test.combat.ken.test_break_dojo_2 (+ effects 0-1)
  • abl.test.combat.ken.test_dmgmod (+ effects 0-1)
  • abl.test.combat.ken.test_dmgmod_mod (+ effects 0-1)
  • abl.test.combat.ken.test_exec_ability_2 (+ effects 0-2)
  • abl.test.combat.ken.test_exec_hyd_random (+ effects 0-1)
  • abl.test.combat.ken.test_go_to_boss (+ effects 0-1)
  • abl.test.combat.ken.test_gtaoe_broken_1 (+ effects 0-5)
  • abl.test.combat.ken.test_hydra_conditional_random_1 (+ effects 0-1)
  • abl.test.combat.ken.test_hydra_conditional_random_2 (+ effects 0-1)
  • abl.test.combat.ken.test_random_else_2 (+ effects 0-3)
  • abl.test.combat.ken.test_random_else_with_conditionals (+ effects 0-3)
  • abl.test.combat.ken.test_remove_plot_protect (+ effects 0-1)
  • abl.test.combat.ken.test_teleport_desync (+ effects 0-2)
  • abl.test.combat.ken.test_teleport_no_desync (+ effects 0-2)
  • abl.test.cschmidt.absorb (+ effects 0-1)
  • abl.test.cschmidt.dest_explosive (+ effects 0-4)
  • abl.test.cschmidt.frenzy (+ effects 0-1)
  • abl.test.cschmidt.probe_droid_melee (+ effects 0-1)
  • abl.test.cschmidt.reflective_shield (+ effects 0-1)
  • abl.test.cschmidt.shield_generator (+ effects 0-2)
  • abl.test.cwinston.prototypes.debug_abilities.remove_negative_effects (+ effects 0-1)
  • abl.test.cwinston.prototypes.gtaoe_stealth.test_ability (+ effects 0-2)
  • abl.test.cwinston.prototypes.gtaoe_stealth.vanish_clone (+ effects 0-1)
  • abl.test.cwinston.prototypes.gtaoe_stealth.vanish_clone_2 (+ effects 0-1)
  • abl.test.cwinston.prototypes.gtaoe_vortex.cast (+ effects 0-2)
  • abl.test.cwinston.prototypes.pet_ship.summon (+ effects 0-1)
  • abl.test.cwinston.prototypes.rage_redo.passive_buff (+ effects 0-4)
  • abl.test.cwinston.test_assets.shell_ability (+ effects 0-1)
  • abl.test.cwinston.training.aoe_damage (+ effects 0-1)
  • abl.test.cwinston.training.buff (+ effects 0-1)
  • abl.test.cwinston.training.cone_channel (+ effects 0-2)
  • abl.test.cwinston.training.debuff (+ effects 0-2)
  • abl.test.cwinston.training.direct_damage (+ effects 0-2)
  • abl.test.cwinston.training.gtaoe (+ effects 0-3)
  • abl.test.cwinston.training.instant_dot (+ effects 0-2)
  • abl.test.david.ops_fps_shortcuts.dreadmasters (+ effects 0-1)
  • abl.test.david.prototypes.chain_laser (+ effects 0-13)
  • abl.test.david.prototypes.stop_hittin_urself (+ effects 0-4)
  • abl.test.david.raid_backups.dread_guards.assassin.assassinate (+ effects 0-4)
  • abl.test.david.raid_backups.dread_guards.assassin.assassinate_stealth (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.assassin.cleave (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.assassin.darkened_shroud (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.assassin.flurry (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.assassin.force_leech (+ effects 0-3)
  • abl.test.david.raid_backups.dread_guards.assassin.gate_negate_01 (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.assassin.gate_negate_02 (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.assassin.lightning_field_force_imbue (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.assassin.mark_of_death (+ effects 0-6)
  • abl.test.david.raid_backups.dread_guards.assassin.mark_of_death_butcher (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.assassin.modify_health (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.assassin.multi_shiv (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.assassin.negate (+ effects 0-4)
  • abl.test.david.raid_backups.dread_guards.assassin.obliterate (+ effects 0-3)
  • abl.test.david.raid_backups.dread_guards.assassin.overload (+ effects 0-3)
  • abl.test.david.raid_backups.dread_guards.assassin.passive_pre_fight (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.assassin.reinvigorate (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.assassin.release_rage (+ effects 0-3)
  • abl.test.david.raid_backups.dread_guards.assassin.shock (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.assassin.tank_switch (+ effects 0-4)
  • abl.test.david.raid_backups.dread_guards.assassin.tank_switch_gate (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.assassin.vindication (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.logic.assassin.lightning_field_buff (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.logic.assassin.lightning_field_moveto (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.logic.assassin.trigger_lightning_field_force_imbue (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.logic.assassin.trigger_lightning_field_moveto (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.logic.warrior.lightning_field_buff (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.logic.warrior.lightning_field_moveto (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.logic.warrior.trigger_infuse_rage (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.logic.warrior.trigger_lightning_field_force_imbue (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.logic.warrior.trigger_lightning_field_moveto (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.sorcerer.chain_lightning (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.sorcerer.dark_heal (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.sorcerer.gate_charged_smash (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.sorcerer.gate_doom (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.sorcerer.gate_lightning_field (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.sorcerer.lc_back_up (+ effects 0-6)
  • abl.test.david.raid_backups.dread_guards.sorcerer.lightning_chain_recursive_do_not_use (+ effects 0-9)
  • abl.test.david.raid_backups.dread_guards.sorcerer.lightning_field (+ effects 0-11)
  • abl.test.david.raid_backups.dread_guards.sorcerer.lightning_strike (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.sorcerer.mass_affliction (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.sorcerer.modify_health (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.sorcerer.passive_pre_fight (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.sorcerer.trigger_lightning_field (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.warrior.empower (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.warrior.flurry (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.warrior.force_contain (+ effects 0-6)
  • abl.test.david.raid_backups.dread_guards.warrior.force_pull_kick (+ effects 0-4)
  • abl.test.david.raid_backups.dread_guards.warrior.force_push_charge (+ effects 0-4)
  • abl.test.david.raid_backups.dread_guards.warrior.gate_assassinate (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.warrior.gate_infuse_rage (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.warrior.infuse_rage (+ effects 0-4)
  • abl.test.david.raid_backups.dread_guards.warrior.lightning_field_force_imbue (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.warrior.modify_health (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.warrior.passive_pre_fight (+ effects 0-1)
  • abl.test.david.raid_backups.dread_guards.warrior.ravage (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.warrior.saber_throw (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.warrior.shatter (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.warrior.tank_switch (+ effects 0-4)
  • abl.test.david.raid_backups.dread_guards.warrior.tank_switch_gate (+ effects 0-2)
  • abl.test.david.raid_backups.dread_guards.warrior.vindication (+ effects 0-1)
  • abl.test.david.testing.chain_laser (+ effects 0-5)
  • abl.test.david.testing.playground (+ effects 0-5)
  • abl.test.dhunt.nightmare_dummy (+ effects 0-1)
  • abl.test.gsmith.aoe_test (+ effects 0-3)
  • abl.test.gsmith.aoe_test_ground (+ effects 0-4)
  • abl.test.hlarsen.belsavis_daily.attack_order_taunt (+ effects 0-2)
  • abl.test.hlarsen.belsavis_daily.terentatek.bash (+ effects 0-3)
  • abl.test.joshuam.1x3.launchpad (+ effects 0-1)
  • abl.test.joshuam.bounty_buff (+ effects 0-1)
  • abl.test.joshuam.buzzer_2 (+ effects 0-1)
  • abl.test.joshuam.digger (+ effects 0-5)
  • abl.test.joshuam.dispel_shield (+ effects 0-2)
  • abl.test.joshuam.droid_spawn (+ effects 0-1)
  • abl.test.joshuam.grontars_healing (+ effects 0-1)
  • abl.test.joshuam.grontars_shield_1 (+ effects 0-2)
  • abl.test.joshuam.grontars_shield_enable_100 (+ effects 0-1)
  • abl.test.joshuam.grontars_shield_enable_25 (+ effects 0-1)
  • abl.test.joshuam.grontars_shield_enable_50 (+ effects 0-1)
  • abl.test.joshuam.grontars_shield_enable_75 (+ effects 0-1)
  • abl.test.joshuam.initialize_lights (+ effects 0-1)
  • abl.test.joshuam.interrogation_scanner (+ effects 0-1)
  • abl.test.jr.resolve (+ effects 0-1)
  • abl.test.martin_smith.damage (+ effects 0-1)
  • abl.test.martin_smith.damage_buff (+ effects 0-1)
  • abl.test.martin_smith.test_cone (+ effects 0-1)
  • abl.test.mpucevich.interrupt_channel (+ effects 0-1)
  • abl.test.mpucevich.survey.survey_point_listener (+ effects 0-2)
  • abl.test.mpucevich.survey.survey_pulse_generator (+ effects 0, 2-5)
  • abl.test.mpucevich.survey.survey_pulse_reader (+ effects 0-1)
  • abl.test.qa.jwinston.clonetest_02 (+ effects 0-2)
  • abl.test.qa.jwinston.testasset_checkin (+ effects 0-1)
  • abl.test.qa.mdonde.donde_buff (+ effects 0-1)
  • abl.test.qa.mdonde.point_blank_aoe (+ effects 0-1)
  • abl.test.qa.modny.tank_test.weapon_attack_range (+ effects 0-1)
  • abl.test.qtr.1x4.hk_51.multi.find_survey_point (+ effects 0-5)
  • abl.test.rmilner.1x3_test.dread_guard_01.wounding_throw (+ effects 0-2)
  • abl.test.rmilner.assassinate_stealth (+ effects 0-2)
  • abl.test.rmilner.asymptotic_gap (+ effects 0-1)
  • abl.test.rmilner.asymptotic_gap_test (+ effects 0-3)
  • abl.test.rmilner.atomic_tear (+ effects 0-4)
  • abl.test.rmilner.bmf_droid_01 (+ effects 0-5)
  • abl.test.rmilner.bogman_ranged_02_passive (+ effects 0-8)
  • abl.test.rmilner.bullet_spray (+ effects 0-1)
  • abl.test.rmilner.data_core_passive (+ effects 0-4)
  • abl.test.rmilner.data_defragmentation (+ effects 0-1)
  • abl.test.rmilner.demolitions_dud (+ effects 0-3)
  • abl.test.rmilner.insanity (+ effects 0-4)
  • abl.test.rmilner.insanity_02 (+ effects 0-4)
  • abl.test.rmilner.insanity_super_attack (+ effects 0-1)
  • abl.test.rmilner.insanity_super_attack_02 (+ effects 0-1)
  • abl.test.rmilner.magnetic_attrition (+ effects 0-2)
  • abl.test.rmilner.magnetic_attrition_second (+ effects 0-3)
  • abl.test.rmilner.makeshift_munition (+ effects 0-3)
  • abl.test.rmilner.mass_affliction (+ effects 0-3)
  • abl.test.rmilner.overstrike (+ effects 0-4)
  • abl.test.rmilner.primal_fixation (+ effects 0-5)
  • abl.test.rmilner.primal_fixation_02 (+ effects 0-3)
  • abl.test.rmilner.salival_goo (+ effects 0-5)
  • abl.test.rmilner.salival_goo_taunt (+ effects 0-3)
  • abl.test.rmilner.vitality_drain (+ effects 0-2)
  • abl.test.robh.ae_projectile (+ effects 0-1)
  • abl.test.robh.use_objective_interrupt_for_credit (+ effects 0, 2)
  • abl.test.tmccall.pet_shield (+ effects 0-1)
  • abl.test.tmccall.pet_shield_abl (+ effects 0-2)
  • abl.test.will.legacy_abilities.force_choke_legacy (+ effects 0-2)
  • abl.trooper.disabling_shot (+ effects 0-2)
  • abl.trooper.mass_accelerator (+ effects 0-1)
  • abl.trooper.skill.combat_medic.frontline_medic (+ effects 0-3)
  • apc.companion.class.legacy.hk51
  • apc.companion.class.legacy.hk51_empire
  • apc.companion.class.legacy.hk51_republic
  • apc.test.qa.jwinston.testasset
  • apc.test.qa.kfisher.cloned_inq_base
  • apc.test.qa.kfisher.firsttest
  • apn.extra.npc.qtr.1x4.raid.asation.data_projections.blue_projection
  • apn.extra.npc.qtr.1x4.raid.asation.data_projections.green_projection
  • apn.extra.npc.qtr.1x4.raid.asation.data_projections.orange_projection
  • apn.extra.npc.qtr.1x4.raid.asation.data_projections.purple_projection
  • apn.extra.npc.qtr.1x4.raid.asation.data_projections.red_projection
  • apn.extra.npc.qtr.1x4.raid.asation.data_projections.yellow_projection
  • apn.extra.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.prisoner
  • apn.extra.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.prisoner_kneel
  • apn.extra.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.imperial_officer
  • apn.mtx.toy.incentive.rancor_holoreplica
  • apn.npc.combat.creature.melee.dps.acklay.carver
  • apn.npc.combat.creature.melee.dps.dog.howler
  • apn.npc.combat.creature.melee.dps.klorslug.on_death_gtaoe_heal
  • apn.npc.combat.creature.melee.dps.klorslug.on_death_gtaoe_hurt
  • apn.npc.combat.creature.melee.dps.klorslug.self_destruct
  • apn.npc.combat.creature.melee.dps.rakghoul.pheromone_attacker
  • apn.npc.combat.creature.melee.dps.terentatek.armor_basher
  • apn.npc.combat.creature.melee.dps.terentatek.rock_basher
  • apn.npc.combat.creature.melee.dps.universal.acid_spitter
  • apn.npc.combat.creature.melee.dps.universal.haste_spikeshield_healself
  • apn.npc.combat.creature.melee.dps.wraid.putrid_caller
  • apn.npc.combat.creature.ranged.support.klorslug.spitter
  • apn.npc.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.frenzied_bogwing_mother
  • apn.npc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_war_droid
  • apn.npc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.dread_guard_commander
  • apn.npc.qtr.1x4.daily.belsavis.republic.priority_containment.confined_skinflayer
  • apn.npc.qtr.1x4.daily.belsavis.republic.priority_containment.dread_guard_captain
  • apn.npc.qtr.1x4.daily.belsavis.republic.priority_containment.frozen_kintan
  • apn.npc.qtr.1x4.daily.belsavis.republic.the_dread_guard.central_network_guardian
  • apn.npc.qtr.1x4.daily.superboss.dreadtooth
  • apn.npc.qtr.1x4.daily.superboss.dreadtooth_add
  • apn.npc.qtr.1x4.hk_51.theoretikan.howler_plus_marker
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.cave.lobel_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.data_core
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.droid_mortal
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.droid_prime
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.droid_standard
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.guardian
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.operator
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_blue
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_orange
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_purple
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_yellow
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_02
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_03
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.add_explosive
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.add_explosive_2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.add_walker
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.data_core
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_beacon
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_terror
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_terror_inside
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.inside_add
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.inside_add_small
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.tentacle_1
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.tentacle_2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.tentacle_inside
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.event_50_target
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.gree_column_target
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.kephess
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.moving_target
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.adds.regular_melee
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.adds.tank_add
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.boss_larva
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.cave.lobel_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.cave.lobel_02
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.machine.bmf_droid_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.machine.data_core_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.machine.holo_droid_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.machine.holo_droid_02
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.bogman_melee_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.bogman_ranged_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.bogman_ranged_02
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.portal
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.portal_larva
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.portal_no_dispensed
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.vulagool
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.melee_assassin
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.melee_juggernaut
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.melee_marauder
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.ranged_heavy
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.ranged_light
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.droid_controller
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.droid_corrupted
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.droid_haywire
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.larva_melee
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.larva_ranged
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.data_core
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.droid_mortal
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.droid_prime
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.droid_standard
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.droid_standard2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.guardian
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.operator
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.add_enforcer
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.add_executioner
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.add_reaver
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_02
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_03
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.add_explosive
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.add_explosive_2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.add_walker
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.data_core
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_beacon
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_terror
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_terror_inside
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.inside_add
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.inside_add_small
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.tentacle_1
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.tentacle_2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.tentacle_inside
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.kephess.energy_sphere
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.kephess.kephess
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.adds.regular_melee
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.adds.tank_add
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.boss_larva
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.data_core
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.droid_mortal
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.droid_prime
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.droid_standard
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.guardian
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.operator
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_02
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_03
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.add_explosive
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.add_explosive_2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.add_walker
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.data_core
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_beacon
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_terror
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_terror_inside
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.inside_add
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.inside_add_small
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.tentacle_1
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.tentacle_2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.tentacle_inside
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.kephess.kephess
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.adds.regular_melee
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.adds.tank_add
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.boss_larva
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.data_core
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.droid_mortal
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.droid_prime
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.droid_standard
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.droid_standard2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.guardian
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.operator
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.add_enforcer
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.add_executioner
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.add_reaver
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_01
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_02
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_03
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.add_explosive
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.add_explosive_2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.add_walker
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.data_core
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_beacon
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_terror
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_terror_inside
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.inside_add
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.inside_add_small
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.tentacle_1
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.tentacle_2
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.tentacle_inside
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.energy_sphere
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.kephess
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.adds.regular_melee
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.adds.tank_add
  • apn.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.boss_larva
  • apn.npc.qtr.1x4.raid.asation.flavor.flavor_machine
  • apn.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.aklay
  • apn.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.assassin
  • apn.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.battledroid
  • apn.npc.test.tmccall.shield_npc
  • apn.npc.test.tmccall.shield_probe
  • apn.test.cherriott.belsavisdaily.priority_containment.confined_skinflayer
  • apn.test.cschmidt.droid_boss
  • apn.test.cschmidt.rodian_boss
  • apn.test.dhunt.dummy_nightmare
  • apn.test.gsmith.aoe_test
  • apn.test.hlarsen.belsavis_daily.rakghoul
  • apn.test.hlarsen.belsavis_daily.terentatek
  • apn.test.hlarsen.test_package
  • apn.test.kdilks.183373.ability_package
  • apn.test.kdilks.183373.ability_package2
  • apn.test.kdilks.droid_deploy_01
  • apn.test.kdilks.fake_raid.healer
  • apn.test.kdilks.fake_raid.mdps
  • apn.test.kdilks.fake_raid.rdps
  • apn.test.kdilks.fake_raid.tank
  • apn.test.kdilks.rooted_mook
  • apn.test.msmith.test
  • apn.test.qtr.1x3.event.investigation.boss
  • cdx.game_rules.tutorials.resolve
  • cdx.qtr.1x4.achievements.operation.asation.hard.core_guardian
  • cdx.qtr.1x4.achievements.operation.asation.hard.dread_guards
  • cdx.qtr.1x4.achievements.operation.asation.hard.hypergate_terror
  • cdx.qtr.1x4.achievements.operation.asation.hard.kephess_transformed
  • cdx.qtr.1x4.achievements.operation.asation.hard.larval_terror
  • cdx.qtr.1x4.achievements.operation.asation.hard.survive_core_guardian
  • cdx.qtr.1x4.achievements.operation.asation.hard.survive_dread_guards
  • cdx.qtr.1x4.achievements.operation.asation.hard.survive_hypergate_terror
  • cdx.qtr.1x4.achievements.operation.asation.hard.survive_kephess_transformed
  • cdx.qtr.1x4.achievements.operation.asation.hard.survive_larval_terror
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.core_guardian
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.dread_guards
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.hypergate_terror
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.kephess_transformed
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.larval_terror
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.survive_core_guardian
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.survive_dread_guards
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.survive_hypergate_terror
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.survive_kephess_transformed
  • cdx.qtr.1x4.achievements.operation.asation.nightmare.survive_larval_terror
  • cdx.qtr.1x4.achievements.operation.asation.story.core_guardian
  • cdx.qtr.1x4.achievements.operation.asation.story.dread_guards
  • cdx.qtr.1x4.achievements.operation.asation.story.hypergate_terror
  • cdx.qtr.1x4.achievements.operation.asation.story.kephess_transformed
  • cdx.qtr.1x4.achievements.operation.asation.story.larval_terror
  • cdx.qtr.1x4.achievements.operation.asation.story.survive_core_guardian
  • cdx.qtr.1x4.achievements.operation.asation.story.survive_dread_guards
  • cdx.qtr.1x4.achievements.operation.asation.story.survive_hypergate_terror
  • cdx.qtr.1x4.achievements.operation.asation.story.survive_kephess_transformed
  • cdx.qtr.1x4.achievements.operation.asation.story.survive_larval_terror
  • cdx.qtr.1x4.achievements.operation.asation.timed_run
  • cdx.qtr.1x4.achievements.pvp.hypergate.capture_an_objective
  • cdx.qtr.1x4.achievements.pvp.hypergate.entered_safe
  • cdx.qtr.1x4.achievements.pvp.hypergate.won_a_match
  • cdx.qtr.1x4.achievements.superboss.belsavis.dreadtooth
  • cdx.qtr.1x4.achievements.superboss.belsavis.dreadtooth_corrupted
  • cdx.qtr.1x4.achievements.superboss.belsavis.dreadtooth_frenzied
  • cdx.qtr.1x4.achievements.superboss.belsavis.dreadtooth_nightmarish
  • cdx.qtr.1x4.lore.asation
  • cdx.qtr.1x4.lore.gree_hypergate
  • cdx.qtr.1x4.persons.belsavis.hk_51_imp
  • cdx.qtr.1x4.persons.belsavis.hk_51_rep
  • class.cc.legacy.hk51_empire
  • class.cc.legacy.hk51_republic
  • class.npc.creature.melee.ability.dps.acklay.carver
  • class.npc.creature.melee.ability.dps.dog.howler
  • class.npc.creature.melee.ability.dps.klorslug.self_destruct_random
  • class.npc.creature.melee.ability.dps.rakghoul.pack_leader
  • class.npc.creature.melee.ability.dps.terentatek.armor_bash
  • class.npc.creature.melee.ability.dps.terentatek.rock_basher
  • class.npc.creature.melee.ability.dps.universal.acid_spitter
  • class.npc.creature.melee.ability.dps.universal.haste_spikeshield_healself
  • class.npc.creature.melee.ability.dps.wraid.putrid_caller
  • class.npc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_war_droid
  • class.npc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_boss
  • class.npc.qtr.1x4.daily.superboss.dreadtooth
  • class.npc.qtr.1x4.daily.superboss.dreadtooth_add
  • class.npc.qtr.1x4.hk_51.theoretikan.research_experiment
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.data_core
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.droid_mortal
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.droid_prime
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.droid_standard
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.guardian
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.operator
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_blue
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_orange
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_purple
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_yellow
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_03
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_terror
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_terror_inside
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.tentacle_1
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.tentacle_2
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.event_50_target
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.gree_column_target
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.moving_target
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.boss_larva
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.melee_regular_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.tank_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.cave.lobel_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.cave.lobel_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.machine.bmf_droid_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.machine.data_core_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.machine.holo_droid_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.machine.holo_droid_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.bogman_melee_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.bogman_ranged_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.bogman_ranged_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.portal
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.portal_larva
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.portal_no_dispensed
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.marsh.vulagool
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.melee_assassin
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.melee_juggernaut
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.melee_marauder
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.ranged_heavy
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.ranged_light
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.droid_controller
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.droid_corrupted
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.droid_haywire
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.larva_melee
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.larva_ranged
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.data_core
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.droid_mortal
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.droid_prime
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.droid_standard
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.droid_standard2
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.guardian
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.operator
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.add_enforcer
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.add_executioner
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.add_reaver
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_03
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_terror
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_terror_inside
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.tentacle_1
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.tentacle_2
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.kephess.energy_sphere
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.boss_larva
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.melee_regular_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.tank_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.data_core
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.droid_mortal
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.droid_prime
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.droid_standard
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.guardian
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.operator
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_03
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_terror
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_terror_inside
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.tentacle_1
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.tentacle_2
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.boss_larva
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.melee_regular_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.tank_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.data_core
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.droid_mortal
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.droid_prime
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.droid_standard
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.droid_standard2
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.guardian
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.operator
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.add_enforcer
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.add_executioner
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.add_reaver
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_01
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_03
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_terror
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_terror_inside
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.tentacle_1
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.tentacle_2
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.energy_sphere
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.kephess
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.boss_larva
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.melee_regular_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.tank_add
  • class.npc.qtr.1x4.raid.asation.flavor.flavor_machine
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.aklay
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.assassin
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.battledroid
  • class.npc.test.cschmidt.probe_boss
  • class.npc.test.cschmidt.rodian_boss
  • class.npc.test.qtr.1x3.event.investigation.boss
  • cnv.qtr.1x3.daily.belsavis.republic.section_x.bounty_board
  • cnv.qtr.1x3.daily.belsavis.republic.section_x.bounty_board_heroic
  • cnv.qtr.1x4.daily.belsavis.imperial.section_x.bounty_board
  • cnv.qtr.1x4.daily.belsavis.imperial.section_x.bounty_board_heroic
  • cnv.qtr.1x4.daily.belsavis.republic.section_x.bounty_board
  • cnv.qtr.1x4.daily.belsavis.republic.section_x.bounty_board_heroic
  • cnv.qtr.1x4.hk_51.multi.cargo_hold
  • cnv.qtr.1x4.hk_51.theoretikan.damaged_droid
  • cnv.qtr.1x4.hk_51.theoretikan.found_datapad
  • cnv.qtr.1x4.hk_51.theoretikan.found_datapad_2
  • cnv.qtr.1x4.hk_51.theoretikan.gamma_19_case
  • cnv.qtr.1x4.hk_51.theoretikan.lab_main_research_terminal
  • cnv.qtr.1x4.hk_51.theoretikan.lab_power_breaker
  • cnv.qtr.1x4.hk_51.theoretikan.medical_support_droid
  • cnv.qtr.1x4.hk_51.theoretikan.schematics_update
  • cnv.qtr.1x4.hk_51.theoretikan.science_officer_vipp
  • cnv.qtr.1x4.hk_51.theoretikan.science_officer_vipp_2
  • cnv.qtr.1x4.hk_51.theoretikan.vice_engineer_xarval
  • cnv.qtr.1x4.hk_51.theoretikan.vice_engineer_xarval_2
  • cnv.qtr.1x4.raid.asation.shuttle_landing
  • cnv.test.hallh.mq12
  • cnv.test.hallh.ra30
  • cnv.test.hallh.treekimp
  • cnv.test.hallh.treekimp_event_barks
  • cnv.test.hallh.treekrep
  • cnv.test.hallh.treekrep_event_barks
  • cnv.test.jkoch.map.end
  • cnv.test.jkoch.map.end2
  • cnv.test.jkoch.map.start
  • cnv.test.jkoch.map.start2
  • cnv.test.qa.cpesce.testconvo
  • cnv.test.qa.mdonde.conversation_lady_talks
  • cnv.test.qa.mdonde.conversation_quest_man
  • cos.location.belsavis.mob.space_garage.imperial.weak_r_02
  • cos.location.open_worlds.class.sith_sorcerer.chapter_2.multi.corrin_dead
  • cos.location.open_worlds.class.sith_sorcerer.chapter_2.multi.kaal_dead
  • cos.qtr.1x4.daily.belsavis.republic.the_dread_guard.central_network_boss
  • cos.qtr.1x4.daily.belsavis.republic.the_dread_guard.temp_prison_boss
  • cos.qtr.1x4.daily.belsavis.universal.neutral.creature_dog_salky_hound
  • cos.qtr.1x4.daily.belsavis.universal.neutral.creature_lizard_veractyl
  • cos.qtr.1x4.daily.belsavis.universal.neutral.creature_terentatek_kintan_enforcer
  • cos.qtr.1x4.hk_51.theoretikan.science_officer_vipp
  • dyn.generic.door.impship_smalldoor_brokenopen
  • dyn.location.flashpoint.raid.eternity_vault.achievements.achievement_timed_run_reminder
  • dyn.location.pvp.faction_symbols
  • dyn.qtr.1x1.raid.karaggas_palace.achievements.achievement_timed_run_reminder
  • dyn.qtr.1x2.raid.denova.achievements.achievement_timed_run_reminder
  • dyn.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.generator
  • dyn.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.research_station
  • dyn.qtr.1x4.daily.belsavis.imperial.hyperbiology.bone_pile
  • dyn.qtr.1x4.daily.belsavis.imperial.hyperbiology.eggs
  • dyn.qtr.1x4.daily.belsavis.imperial.hyperbiology.hyperbeast_poo
  • dyn.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.dyn_boss_spawner
  • dyn.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.dyn_flight_recorder
  • dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.comm_dish
  • dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.comm_station
  • dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.comm_tower
  • dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.confinement_generator
  • dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.prison_cell
  • dyn.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.containment_cell
  • dyn.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.pylon
  • dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_device_1
  • dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_device_2
  • dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_device_3
  • dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.roof
  • dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.roof_controls
  • dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.war_droid_shield
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.buff_damage_reduction
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.buff_forcefield
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_controls
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_emitter_forcefields
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emitter
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.forcefield_emitter
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.forcefield_for_emitters
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stasis_chamber
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stasis_chamber_big
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.the_core
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long
  • dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short
  • dyn.qtr.1x4.daily.belsavis.republic.bio_reform.dyn_terraforming_beacon
  • dyn.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.dyn_boss_spawner
  • dyn.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.dyn_data_collection_droid
  • dyn.qtr.1x4.daily.belsavis.republic.imminent_threat.dyn_weapon_cache
  • dyn.qtr.1x4.daily.belsavis.republic.key_to_decryption.dyn_boss_spawner
  • dyn.qtr.1x4.daily.belsavis.republic.the_dread_guard.dyn_lockdown_override_switch
  • dyn.qtr.1x4.daily.belsavis.republic.the_dread_guard.dyn_master_computer
  • dyn.qtr.1x4.daily.belsavis.republic.the_dread_guard.dyn_prison_record_computer
  • dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.ambiant_chamber_lights
  • dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.camera_controls
  • dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.primary_stasis_chamber
  • dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.primary_stasis_chamber_forcefields
  • dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.security_camera
  • dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.stasis_chamber_new
  • dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.stasis_controls
  • dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.turret_controls
  • dyn.qtr.1x4.hk_51.fatality.cargo_hold_bay_lights
  • dyn.qtr.1x4.hk_51.fatality.cargo_hold_central_lights
  • dyn.qtr.1x4.hk_51.fatality.cargo_hold_elevator
  • dyn.qtr.1x4.hk_51.fatality.cargo_hold_fabricator_console
  • dyn.qtr.1x4.hk_51.fatality.cargo_hold_terminal
  • dyn.qtr.1x4.hk_51.multi.component_coruscant
  • dyn.qtr.1x4.hk_51.multi.component_drok
  • dyn.qtr.1x4.hk_51.multi.component_hoth
  • dyn.qtr.1x4.hk_51.multi.component_loyalty_chip
  • dyn.qtr.1x4.hk_51.multi.component_taris
  • dyn.qtr.1x4.hk_51.multi.confiscated_possessions
  • dyn.qtr.1x4.hk_51.theoretikan.datalog_a
  • dyn.qtr.1x4.hk_51.theoretikan.datalog_b
  • dyn.qtr.1x4.hk_51.theoretikan.datalog_c
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_covercrate
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_fuse_sized_object
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_fusebox
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_trap_timer
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_engineer_badge_corpse
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_medical_badge_corpse
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_security_substation
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_security_substation_socket
  • dyn.qtr.1x4.hk_51.theoretikan.deck1_security_substation_terminal
  • dyn.qtr.1x4.hk_51.theoretikan.deck2_collapsing_scaffold
  • dyn.qtr.1x4.hk_51.theoretikan.deck2_engineering
  • dyn.qtr.1x4.hk_51.theoretikan.deck2_engineering_explosive_cage
  • dyn.qtr.1x4.hk_51.theoretikan.deck2_main_engineering_breaker
  • dyn.qtr.1x4.hk_51.theoretikan.deck2_security_badge_corpse
  • dyn.qtr.1x4.hk_51.theoretikan.deck3_main_research_terminal
  • dyn.qtr.1x4.hk_51.theoretikan.deck3_research_lab
  • dyn.qtr.1x4.hk_51.theoretikan.deck3_research_tank
  • dyn.qtr.1x4.hk_51.theoretikan.deck3_research_tank_panel
  • dyn.qtr.1x4.hk_51.theoretikan.deck3_research_terminal_alert_screens_cine
  • dyn.qtr.1x4.hk_51.theoretikan.elevator_escape_grapple
  • dyn.qtr.1x4.hk_51.theoretikan.elevator_hatch
  • dyn.qtr.1x4.hk_51.theoretikan.emergency_battery
  • dyn.qtr.1x4.hk_51.theoretikan.medical_support_droid
  • dyn.qtr.1x4.hk_51.theoretikan.nylite_canisters
  • dyn.qtr.1x4.hk_51.theoretikan.stim_injectors
  • dyn.qtr.1x4.hk_51.theoretikan.theoretikan_blast_door
  • dyn.qtr.1x4.hk_51.theoretikan.theoretikan_blast_door_broken
  • dyn.qtr.1x4.pvp.seline.explosion
  • dyn.qtr.1x4.pvp.seline.objective
  • dyn.qtr.1x4.pvp.seline.objective_lockdown_lights
  • dyn.qtr.1x4.pvp.seline.portal_vfx
  • dyn.qtr.1x4.pvp.seline.safe_area_shield
  • dyn.qtr.1x4.pvp.seline.spawnshield
  • dyn.qtr.1x4.pvp.sigil.spawnshield
  • dyn.qtr.1x4.raid.asation.achievements.achievement_survive
  • dyn.qtr.1x4.raid.asation.enemy.boss.core.channel_console
  • dyn.qtr.1x4.raid.asation.enemy.boss.core.color_console
  • dyn.qtr.1x4.raid.asation.enemy.boss.core.data_core
  • dyn.qtr.1x4.raid.asation.enemy.boss.core.forcefield
  • dyn.qtr.1x4.raid.asation.enemy.boss.core.inner_ring
  • dyn.qtr.1x4.raid.asation.enemy.boss.core.machine_config
  • dyn.qtr.1x4.raid.asation.enemy.boss.core.machine_phase
  • dyn.qtr.1x4.raid.asation.enemy.boss.core.shield
  • dyn.qtr.1x4.raid.asation.enemy.boss.core.state_machine
  • dyn.qtr.1x4.raid.asation.enemy.boss.dread_guard.attack_wave_gate
  • dyn.qtr.1x4.raid.asation.enemy.boss.dread_guard.attack_wave_state_machine
  • dyn.qtr.1x4.raid.asation.enemy.boss.dread_guard.death_bark_state_machine
  • dyn.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.jump_indicator
  • dyn.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.teleport_target
  • dyn.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.vortex
  • dyn.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.vortex_small
  • dyn.qtr.1x4.raid.asation.enemy.boss.kephess.gree_column
  • dyn.qtr.1x4.raid.asation.enemy.boss.kephess.phase_1_state_machine
  • dyn.qtr.1x4.raid.asation.object.core_door
  • dyn.qtr.1x4.raid.asation.object.courtyard_control_01
  • dyn.qtr.1x4.raid.asation.object.courtyard_door_controller
  • dyn.qtr.1x4.raid.asation.object.data_core_destroyed
  • dyn.qtr.1x4.raid.asation.object.dread_guard_force_field
  • dyn.qtr.1x4.raid.asation.object.generic_mag_door
  • dyn.qtr.1x4.raid.asation.object.holo_projector
  • dyn.qtr.1x4.raid.asation.object.hypergate_controls
  • dyn.qtr.1x4.raid.asation.object.hypergate_vfx
  • dyn.qtr.1x4.raid.asation.object.kephess_control_panel_gate
  • dyn.qtr.1x4.raid.asation.object.kephess_door
  • dyn.qtr.1x4.raid.asation.object.machine_console_01
  • dyn.qtr.1x4.raid.asation.object.machine_forcefield_01
  • dyn.qtr.1x4.raid.asation.shuttles.fleet_shuttle
  • dyn.qtr.1x4.raid.asation.shuttles.fleet_shuttle_door
  • dyn.qtr.1x4.raid.asation.taxi.lockout_taxi
  • dyn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.board_piece
  • dyn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console_background
  • dyn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.console_grid_piece
  • dyn.test.dunderwood.smoke
  • dyn.test.jkoch.warzone_test.aa_gun
  • dyn.test.jkoch.warzone_test.aa_gun2
  • dyn.test.jkoch.warzone_test.gun
  • dyn.test.jmoretto.color_light
  • dyn.test.jmoretto.crazy_test
  • dyn.test.jmoretto.input_button
  • dyn.test.jmoretto.mirror_1
  • dyn.test.jmoretto.response_light
  • dyn.test.mpucevich.hk_51.multi.damaged_laser_trip_fast_flicker
  • dyn.test.mpucevich.hk_51.multi.damaged_laser_trip_slow_flicker
  • dyn.test.mpucevich.hk_51.multi.damaged_terminal_startle
  • dyn.test.mpucevich.hk_51.multi.damaged_turret_base
  • dyn.test.mpucevich.hk_51.multi.largedoor_smokeburst
  • dyn.test.mpucevich.theoretikan.socket_receptor_concept_1
  • dyn.test.mpucevich.theoretikan.test_dyn_timeline_light
  • dyn.test.qa.kfisher.terminal_test
  • dynamic.garmenthue.garmenthue_tier-x-0_h27_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h28_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h29_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h30_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h31_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h32_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h33_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h34_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h35_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h36_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h37_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h38_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h39_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h40_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h41_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h42_p
  • dynamic.garmenthue.garmenthue_tier-x-0_h43_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h21_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h22_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h23_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h24_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h25_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h26_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h27_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h28_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h29_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h30_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h31_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h32_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h33_p
  • dynamic.garmenthue.garmenthue_tier-x-5_h34_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h15_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h16_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h17_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h18_p
  • dynamic.garmenthue.garmenthue_tier-x-7_h19_p
  • enc.location.coruscant.mob.black_sun_territory.poi01_black_sun_docking_stations.poi01_black_sun_docking_stations_staged02
  • enc.qtr.1x2.raid.denova.enemy.boss.kephess.enc_add_aoe_swarm_nightmare
  • enc.qtr.1x3.hk_51.imperial.the_legacy_of_hk.enc_dread_legion_leader
  • enc.qtr.1x3.hk_51.multi.enc_dread_forces
  • enc.qtr.1x3.hk_51.republic.hk_51.enc_dread_forces_leader
  • enc.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.jedi_field_commander
  • enc.qtr.1x4.daily.belsavis.imperial.hyperbiology.enc_boss_hyperbeast
  • enc.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.enc_area_boss
  • enc.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.dread_guard
  • enc.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.prison_guard
  • enc.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.prison_guard_force_end_stealth
  • enc.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.prison_guard_force_leap
  • enc.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.dread_guard_commander
  • enc.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.dread_master_disciple
  • enc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_war_droid
  • enc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_boss
  • enc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stasis_chamber
  • enc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stasis_chamber_big
  • enc.qtr.1x4.daily.belsavis.mob.empire.poi002.poi002_mob02_sf01
  • enc.qtr.1x4.daily.belsavis.mob.empire.poi003.poi003_guard01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.empire.poi003.poi003_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.empire.poi004.poi004_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.empire.poi004.poi004_mob02_sf01
  • enc.qtr.1x4.daily.belsavis.mob.empire.poi005.poi005_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.empire.poi006.poi006_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.empire.poi007.poi007_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi009.poi009_mob02_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi010.poi010_guard01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi010.poi010_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi011.poi011_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi012.poi012_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi012.poi012_mob02_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi013.poi013_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi013.poi013_mob02_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi014.poi014_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi014.poi014_mob01_sf02
  • enc.qtr.1x4.daily.belsavis.mob.republic.poi014.poi014_mob02_sf01
  • enc.qtr.1x4.daily.belsavis.mob.shared.poi015.poi015_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.shared.poi015.poi015_mob02_sf01
  • enc.qtr.1x4.daily.belsavis.mob.shared.poi016.poi016_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.shared.poi016.poi016_mob02_sf01
  • enc.qtr.1x4.daily.belsavis.mob.shared.poi017.poi017_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.shared.poi017.poi017_mob02_sf01
  • enc.qtr.1x4.daily.belsavis.mob.shared.poi018.poi018_mob01_sf01
  • enc.qtr.1x4.daily.belsavis.mob.shared.superboss.enc_dreadtooth
  • enc.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.enc_prison_workshop_enforcer
  • enc.qtr.1x4.daily.belsavis.republic.key_to_decryption.enc_area_boss
  • enc.qtr.1x4.daily.belsavis.republic.the_dread_guard.enc_prison_boss
  • enc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.enc_dread_guard_saboteur
  • enc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.enc_sentry_turrets
  • enc.qtr.1x4.hk_51.fatality.enc_dread_forces
  • enc.qtr.1x4.hk_51.fatality.enc_dread_forces_assassins
  • enc.qtr.1x4.hk_51.fatality.enc_dread_forces_mobs
  • enc.qtr.1x4.hk_51.fatality.lord_of_agony
  • enc.qtr.1x4.hk_51.imperial.fatal_errors.enc_dread_legion_leader
  • enc.qtr.1x4.hk_51.republic.the_fatality.enc_dread_legion_leader
  • enc.qtr.1x4.hk_51.theoretikan.enc_research_experiment
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_core_guardian
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_data_core
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_mortal_add
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_operator
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_prime_add
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_probe_blue
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_probe_orange
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_probe_purple
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_probe_yellow
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_standard_add
  • enc.qtr.1x4.raid.asation.enemy.boss.core.enc_standard_add2
  • enc.qtr.1x4.raid.asation.enemy.boss.dread_guard.enc_dread_guard
  • enc.qtr.1x4.raid.asation.enemy.boss.dread_guard.enc_dread_guard_adds
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.data_core
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.hypergate_beacon
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.hypergate_inside_adds
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.hypergate_inside_adds_small
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.hypergate_terror
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.hypergate_terror_inside
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.larval_adds
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.larval_adds_2
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.larval_adds_global
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.tentacle_inside
  • enc.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.tentacles
  • enc.qtr.1x4.raid.asation.enemy.boss.kephess.enc_barrage_targets
  • enc.qtr.1x4.raid.asation.enemy.boss.kephess.enc_boss_kephess
  • enc.qtr.1x4.raid.asation.enemy.boss.kephess.enc_energy_sphere
  • enc.qtr.1x4.raid.asation.enemy.boss.kephess.enc_event_50_targets
  • enc.qtr.1x4.raid.asation.enemy.boss.larva.enc_boss_larva
  • enc.qtr.1x4.raid.asation.enemy.boss.larva.enc_dispensed_mutant_baby
  • enc.qtr.1x4.raid.asation.enemy.boss.larva.enc_dispensed_tank_baby
  • enc.qtr.1x4.raid.asation.enemy.boss.larva.enc_incubated_baby
  • enc.qtr.1x4.raid.asation.enemy.boss.larva.pheromone_caster
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_cave
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_data_core_01
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_data_core_02
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_data_core_03
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_data_core_04
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_machine
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_machine_dispensed
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_marsh
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_marsh_dispensed
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_portal
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_portal_dispensed
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_ruins
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_station_droids
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_station_droids_staged_01
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_station_larva
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_station_larva_dispensed
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_station_larva_dispensed_marsh
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_station_larva_triggered
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_tentacle
  • enc.qtr.1x4.raid.asation.enemy.trash.enc_trash_tentacle_dispensed
  • enc.qtr.1x4.raid.asation.flavor.enc_flavor_critters
  • enc.qtr.1x4.raid.asation.flavor.enc_flavor_machine
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_acklay
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_assassin_droid
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_battledroid
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_a1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_a2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_a3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_a4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_b1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_b2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_b3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_b4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_c1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_c2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_c3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_c4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_d1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_d2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_d3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_d4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_e1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_e2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_e3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_e4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_f1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_f2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_f3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_f4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_g1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_g2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_g3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_g4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_h1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_h2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_h3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_h4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_i1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_i2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_i3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_i4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_j1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_j2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_j3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_j4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_k1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_k2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_k3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_k4
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_l1
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_l2
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_l3
  • enc.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.enc_config_l4
  • enc.test.bscott.dragonbat
  • enc.test.bscott.klorslugs14
  • enc.test.cherriott.belsavisdaily.march_of_the_dread_guard.prison_guard
  • enc.test.cschmidt.test_boss
  • enc.test.ddemaree.trash_test_totem
  • enc.test.jmoretto.enc_grontar
  • enc.test.kdilks.fake_raid.raidgroup
  • enc.test.kdilks.qtr.test.deployed_droid_01_empire
  • enc.test.qa.dkeel.bwads7533b
  • enc.test.qa.dkeel.bwads7533c
  • enc.test.qa.dkeel.dkeel
  • enc.test.qa.jwinston.clonestamp2_16july2012
  • enc.test.qa.jwinston.clonestamp_16july2012
  • enc.test.qa.jwinston.clonetest_41
  • epp.agent.skill.energy_screen
  • epp.bounty_hunter.disabling_shot.cast_instant_player
  • epp.bounty_hunter.jet_charge.instant_no_charge
  • epp.bounty_hunter.unload.loop_player
  • epp.companion.unique.hk51.aggro_dump.blur_exit
  • epp.companion.unique.hk51.aggro_dump.blur_loop
  • epp.companion.unique.hk51.aggro_dump.cast
  • epp.companion.unique.hk51.assassinate.cast
  • epp.companion.unique.hk51.assassinate.fire
  • epp.companion.unique.hk51.bark_control.assassinate
  • epp.companion.unique.hk51.bark_control.damage
  • epp.companion.unique.hk51.bark_control.kill
  • epp.companion.unique.hk51.blindside.fire
  • epp.companion.unique.hk51.calibrated_shot.cast
  • epp.companion.unique.hk51.calibrated_shot.fire
  • epp.companion.unique.hk51.defensive_buff.tick
  • epp.companion.unique.hk51.emergency_protocol.heal_proc
  • epp.companion.unique.hk51.evasion_protocols.blind
  • epp.companion.unique.hk51.evasion_protocols.cast
  • epp.companion.unique.hk51.hunter_killer.cast_instant
  • epp.companion.unique.hk51.instant_damage.fire
  • epp.companion.unique.hk51.shadow_strike.cast
  • epp.companion.unique.hk51.terminate.cancel
  • epp.companion.unique.hk51.terminate.cast
  • epp.companion.unique.hk51.terminate.explosion
  • epp.companion.unique.hk51.terminate.final_explosion
  • epp.creature.terentatek.rock_throw.cast
  • epp.creature.terentatek.rock_throw.impact
  • epp.emote.mood.angry1
  • epp.emote.mood.angry2
  • epp.emote.mood.angry3
  • epp.emote.mood.concentrating
  • epp.emote.mood.craven
  • epp.emote.mood.disdain1
  • epp.emote.mood.disdain2
  • epp.emote.mood.disdain3
  • epp.emote.mood.eager
  • epp.emote.mood.fear1
  • epp.emote.mood.fear2
  • epp.emote.mood.fear3
  • epp.emote.mood.flatter
  • epp.emote.mood.frustrated
  • epp.emote.mood.joy1
  • epp.emote.mood.joy2
  • epp.emote.mood.joy3
  • epp.emote.mood.meditate
  • epp.emote.mood.melancholy
  • epp.emote.mood.neutral
  • epp.emote.mood.pain1
  • epp.emote.mood.pain2
  • epp.emote.mood.pain3
  • epp.emote.mood.sad1
  • epp.emote.mood.sad2
  • epp.emote.mood.sad3
  • epp.emote.mood.sly
  • epp.emote.mood.surprise1
  • epp.emote.mood.surprise2
  • epp.emote.mood.surprise3
  • epp.emote.premium.backflip
  • epp.emote.premium.superflex
  • epp.itm.premium.ball_toss
  • epp.itm.premium.eye_glow_dark_side
  • epp.itm.premium.eye_glow_light_side
  • epp.itm.premium.fireworks.fireworks_a
  • epp.itm.premium.fireworks.fireworks_b
  • epp.itm.premium.fireworks.fireworks_c
  • epp.itm.premium.imperial_banner
  • epp.itm.premium.malgus_holo
  • epp.itm.premium.republic_banner
  • epp.itm.premium.satele_holo
  • epp.itm.premium.xp_boosts.class.major
  • epp.itm.premium.xp_boosts.class.minor
  • epp.itm.premium.xp_boosts.exploration.major
  • epp.itm.premium.xp_boosts.exploration.minor
  • epp.itm.premium.xp_boosts.flashpoint.major
  • epp.itm.premium.xp_boosts.flashpoint.minor
  • epp.itm.premium.xp_boosts.generic.major
  • epp.itm.premium.xp_boosts.generic.minor
  • epp.itm.premium.xp_boosts.space.major
  • epp.itm.premium.xp_boosts.space.minor
  • epp.itm.premium.xp_boosts.warzone.major
  • epp.itm.premium.xp_boosts.warzone.minor
  • epp.jedi_consular.force_mend.instant_player
  • epp.jedi_consular.shockwave.cast_instant_player
  • epp.jedi_consular.telekinetic_blast.cast_player
  • epp.jedi_consular.telekinetic_blast.loop_player
  • epp.jedi_knight.force_leap.instant_no_charge
  • epp.jedi_knight.force_stasis.end_player
  • epp.jedi_knight.force_stasis.instant_player
  • epp.jedi_knight.force_stasis.loop_player
  • epp.jedi_knight.sweep.cast_instant_player
  • epp.mtx.emote.carbonite_freeze
  • epp.mtx.toy.holoshrub_disguise_cast
  • epp.mtx.toy.holoshrub_disguise_end
  • epp.mtx.toy.incentive.heroes_banner
  • epp.mtx.toy.incentive.holorancor_cast
  • epp.mtx.toy.incentive.holorancor_persist
  • epp.mtx.toy.incentive.holorancor_random_anim
  • epp.mtx.toy.incentive.party_jawa
  • epp.npc.ability.buff.channel_heal.cast
  • epp.npc.ability.buff.channel_heal.tick
  • epp.npc.ability.buff.speed.buff
  • epp.npc.ability.buff.speed.cast
  • epp.npc.ability.buff.spiked_carapace.buff
  • epp.npc.ability.buff.spiked_carapace.cast
  • epp.npc.ability.creature.acklay.shriek.cast
  • epp.npc.ability.creature.acklay.shriek.target
  • epp.npc.ability.creature.acklay.slash.attack
  • epp.npc.ability.creature.acklay.wound.attack
  • epp.npc.ability.creature.acklay.wound.cast
  • epp.npc.ability.creature.dog.howl_buff
  • epp.npc.ability.creature.dog.howl_enter
  • epp.npc.ability.creature.dog.howl_exit
  • epp.npc.ability.creature.dog.howl_loop
  • epp.npc.ability.creature.dog.maul_cast
  • epp.npc.ability.creature.dog.maul_debuff_blind
  • epp.npc.ability.creature.rakghoul.attack_pheromone.projectile
  • epp.npc.ability.creature.universal.on_death_gtaoe_heal.explode
  • epp.npc.ability.creature.universal.on_death_gtaoe_hurt.explode
  • epp.npc.ability.creature.universal.stun_break
  • epp.npc.ability.creature.wraid.croak.buff
  • epp.npc.ability.creature.wraid.croak.exit
  • epp.npc.ability.creature.wraid.croak.loop
  • epp.npc.creature.terentatek.bash.cast_instant
  • epp.npc.creature.terentatek.rock_throw.cast
  • epp.npc.creature.terentatek.rock_throw.impact
  • epp.npc.creature.terentatek.rock_throw.throw
  • epp.npc.creature.universal.spit_blinding_acid.cast
  • epp.placeables.qtr.1x4.asation.enemy.boss.core.channel_console_end
  • epp.placeables.qtr.1x4.asation.enemy.boss.core.channel_console_loop
  • epp.placeables.qtr.1x4.asation.enemy.boss.core.color_console_end
  • epp.placeables.qtr.1x4.asation.enemy.boss.core.color_console_push
  • epp.placeables.qtr.1x4.asation.enemy.boss.core.scanner_blue
  • epp.placeables.qtr.1x4.asation.enemy.boss.core.scanner_orange
  • epp.placeables.qtr.1x4.asation.enemy.boss.core.scanner_purple
  • epp.placeables.qtr.1x4.asation.enemy.boss.core.scanner_yellow
  • epp.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.magnetar_rifle_end
  • epp.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.magnetar_rifle_loop
  • epp.placeables.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stop_loop
  • epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.plasma_charge.plasma_ball_warning
  • epp.qtr.1x2.raid.denova.boss.kephess.calibration_feedback
  • epp.qtr.1x2.raid.denova.boss.kephess.kephess_nightmare_raid_wipe
  • epp.qtr.1x2.raid.denova.boss.puzzle.interrogation_probe.summon
  • epp.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.binders_apply
  • epp.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.binders_cast
  • epp.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.binders_interrupt_anim
  • epp.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.binders_remove
  • epp.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.flamethrower_damage
  • epp.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.prisoner_kneel
  • epp.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.prisoner_kneel_end
  • epp.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.taking_fire
  • epp.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.unhide_weapon
  • epp.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.dread_master_curse
  • epp.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.dread_master_curse_end
  • epp.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.electricity_fx
  • epp.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.explosive_probe_detonate
  • epp.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.explosive_probe_to_target
  • epp.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.explosive_probe_to_target_cast
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_blast_impact
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_cast
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_fire
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_ground
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_aoe_proc
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast_cast
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast_fire
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_flurry
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_shutdown
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_shutdown_end
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.roof_mag_open
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.single_missile
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.single_missile_splash
  • epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.targeting_beacon
  • epp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.choke_heal_caster_aura
  • epp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.choke_heal_end
  • epp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.choke_heal_loop
  • epp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.choke_heal_tick
  • epp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.steal_heal_cast_end
  • epp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.steal_heal_cast_loop
  • epp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.steal_heal_debuff_loop
  • epp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.steal_heal_projectile
  • epp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.steal_heal_projectile_hit
  • epp.qtr.1x4.daily.belsavis.multi.belsavis_teleporter_exit
  • epp.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.binders_break
  • epp.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.binders_cast
  • epp.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.binders_complete
  • epp.qtr.1x4.daily.belsavis.republic.heart_of_the_hunt.binders_target
  • epp.qtr.1x4.daily.belsavis.republic.priority_containment.frozen_kintan
  • epp.qtr.1x4.daily.belsavis.republic.the_dread_guard.explode
  • epp.qtr.1x4.daily.belsavis.republic.the_dread_guard.explosive_probe_to_target
  • epp.qtr.1x4.daily.belsavis.republic.the_dread_guard.tech_cast_loop
  • epp.qtr.1x4.daily.belsavis.superboss.aoe_shout
  • epp.qtr.1x4.daily.belsavis.superboss.aoe_shout_pulse
  • epp.qtr.1x4.daily.belsavis.superboss.corrupted_power
  • epp.qtr.1x4.daily.belsavis.superboss.dreadful_kill
  • epp.qtr.1x4.daily.belsavis.superboss.dreadful_stun
  • epp.qtr.1x4.daily.belsavis.superboss.drouk_hunter
  • epp.qtr.1x4.daily.belsavis.superboss.electrify_hit
  • epp.qtr.1x4.daily.belsavis.superboss.idle_roar
  • epp.qtr.1x4.daily.belsavis.superboss.itm_amulet_scream
  • epp.qtr.1x4.daily.belsavis.superboss.itm_amulet_use
  • epp.qtr.1x4.daily.belsavis.superboss.itm_corruption
  • epp.qtr.1x4.daily.belsavis.superboss.itm_corruption_toss
  • epp.qtr.1x4.daily.belsavis.superboss.location_marker
  • epp.qtr.1x4.daily.belsavis.superboss.rock_heave_cast
  • epp.qtr.1x4.daily.belsavis.superboss.rock_toss_multi
  • epp.qtr.1x4.daily.belsavis.superboss.sacrifice_cast
  • epp.qtr.1x4.daily.belsavis.superboss.sacrifice_mend
  • epp.qtr.1x4.hk_51.multi.collector_kezzit_grunt
  • epp.qtr.1x4.hk_51.multi.survey_burst_pulse
  • epp.qtr.1x4.hk_51.multi.survey_excavation_pulse
  • epp.qtr.1x4.hk_51.multi.survey_pulse_02m
  • epp.qtr.1x4.hk_51.multi.survey_pulse_05m
  • epp.qtr.1x4.hk_51.multi.survey_pulse_10m
  • epp.qtr.1x4.hk_51.multi.survey_pulse_15m
  • epp.qtr.1x4.hk_51.multi.survey_pulse_25m
  • epp.qtr.1x4.hk_51.multi.survey_pulse_35m
  • epp.qtr.1x4.hk_51.multi.survey_pulse_45m
  • epp.qtr.1x4.hk_51.multi.survey_pulse_50m
  • epp.qtr.1x4.hk_51.multi.survey_pulse_not_found
  • epp.qtr.1x4.hk_51.theoretikan.boss_ground_slam_cast
  • epp.qtr.1x4.hk_51.theoretikan.boss_ground_slam_impact
  • epp.qtr.1x4.hk_51.theoretikan.boss_jump_smash_cast
  • epp.qtr.1x4.hk_51.theoretikan.boss_jump_smash_impact
  • epp.qtr.1x4.hk_51.theoretikan.boss_knockup_arc
  • epp.qtr.1x4.hk_51.theoretikan.boss_knockup_arc_impact
  • epp.qtr.1x4.hk_51.theoretikan.boss_leap
  • epp.qtr.1x4.hk_51.theoretikan.boss_leap_splash
  • epp.qtr.1x4.hk_51.theoretikan.boss_roar_debuff_cast
  • epp.qtr.1x4.hk_51.theoretikan.boss_roar_debuff_stun
  • epp.qtr.1x4.hk_51.theoretikan.boss_roar_debuff_target_loop
  • epp.qtr.1x4.hk_51.theoretikan.gamma_19_injected
  • epp.qtr.1x4.hk_51.theoretikan.player_injected
  • epp.qtr.1x4.pvp.seline.explosion_death
  • epp.qtr.1x4.pvp.seline.explosion_safe
  • epp.qtr.1x4.pvp.seline.explosion_visual
  • epp.qtr.1x4.pvp.seline.fade_in
  • epp.qtr.1x4.pvp.seline.objective_cap
  • epp.qtr.1x4.pvp.seline.safe
  • epp.qtr.1x4.raid.asation.boss.core.data_core.death
  • epp.qtr.1x4.raid.asation.boss.core.data_core.spawn_in
  • epp.qtr.1x4.raid.asation.boss.core.droid_mortal.pause_shock
  • epp.qtr.1x4.raid.asation.boss.core.droid_prime.energy_disk_aoe
  • epp.qtr.1x4.raid.asation.boss.core.droid_prime.energy_disk_cast
  • epp.qtr.1x4.raid.asation.boss.core.droid_standard.maul
  • epp.qtr.1x4.raid.asation.boss.core.droid_standard.overload_loop
  • epp.qtr.1x4.raid.asation.boss.core.guardian.battle_deactivated_spawn
  • epp.qtr.1x4.raid.asation.boss.core.guardian.data_blast
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_avoid_blue
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_avoid_orange
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_avoid_purple
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_avoid_yellow
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_blast_blue
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_blast_orange
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_blast_purple
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_blast_yellow
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_charge_blue
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_charge_orange
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_charge_purple
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_charge_yellow
  • epp.qtr.1x4.raid.asation.boss.core.guardian.delete_ground_loop
  • epp.qtr.1x4.raid.asation.boss.core.guardian.firewall
  • epp.qtr.1x4.raid.asation.boss.core.guardian.firewall_blast
  • epp.qtr.1x4.raid.asation.boss.core.guardian.firewall_blast_target
  • epp.qtr.1x4.raid.asation.boss.core.guardian.firewall_interrupt
  • epp.qtr.1x4.raid.asation.boss.core.guardian.flurry
  • epp.qtr.1x4.raid.asation.boss.core.inner_ring.ground_target_loop_blue
  • epp.qtr.1x4.raid.asation.boss.core.inner_ring.ground_target_loop_orange
  • epp.qtr.1x4.raid.asation.boss.core.inner_ring.ground_target_loop_purple
  • epp.qtr.1x4.raid.asation.boss.core.inner_ring.ground_target_loop_yellow
  • epp.qtr.1x4.raid.asation.boss.core.player.dataprojection_blue
  • epp.qtr.1x4.raid.asation.boss.core.player.dataprojection_green
  • epp.qtr.1x4.raid.asation.boss.core.player.dataprojection_orange
  • epp.qtr.1x4.raid.asation.boss.core.player.dataprojection_purple
  • epp.qtr.1x4.raid.asation.boss.core.player.dataprojection_red
  • epp.qtr.1x4.raid.asation.boss.core.player.dataprojection_white
  • epp.qtr.1x4.raid.asation.boss.core.player.dataprojection_yellow
  • epp.qtr.1x4.raid.asation.boss.core.player.shield_buff_blue
  • epp.qtr.1x4.raid.asation.boss.core.player.shield_buff_orange
  • epp.qtr.1x4.raid.asation.boss.core.player.shield_buff_purple
  • epp.qtr.1x4.raid.asation.boss.core.player.shield_buff_yellow
  • epp.qtr.1x4.raid.asation.boss.core.probe.dead_pose
  • epp.qtr.1x4.raid.asation.boss.core.probe.death
  • epp.qtr.1x4.raid.asation.boss.core.probe.shock
  • epp.qtr.1x4.raid.asation.boss.core.probe.stun
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_assassinate_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_assassinate_end
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_assassinate_stealth
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_assassinate_target
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_force_imbue_end
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_force_imbue_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_force_leech_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_force_leech_damage
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_force_leech_heal
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_force_leech_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_force_leech_target
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_idle_vfx
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_lightning_field_moveto
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_mark_of_death_buff
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_mark_of_death_butcher
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_mark_of_death_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_mark_of_death_instakill
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_mark_of_death_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_mark_of_death_target
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_mark_of_death_tick
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_multishiv_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_multishiv_end
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_multishiv_target
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_negate_aoe
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_negate_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_negate_debuff
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_negate_end
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_negate_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_negate_target
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_reinvigorate_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_release_rage_aoe
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_release_rage_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_release_rage_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_tank_switch_buff
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_tank_switch_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.assassin_tank_switch_target
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_idle_vfx
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_lightning_field_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_lightning_field_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_lightning_field_sustain
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_lightning_field_sustain_tick
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_lightning_field_target_aoe
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_lightning_field_target_surge
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_lightning_field_target_surge_damage
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_lightning_field_target_tick
  • epp.qtr.1x4.raid.asation.boss.dread_guard.sorcerer_mass_affliction_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_empowered_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_force_imbue_end
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_force_imbue_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_force_pull
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_idle_vfx
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_infuse_rage_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_infuse_rage_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_infuse_rage_target
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_infuse_rage_tick
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_lightning_field_moveto
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_tank_switch_buff
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_tank_switch_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guard.warrior_tank_switch_target
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.crushing_darkness.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.crushing_darkness.debuff
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.crushing_darkness.switch_warning
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.discharge.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.discharge.multi_jump
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.damage_react
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.gt_mote_active
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.gt_mote_warm_up
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.suck_up_mote
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.target_mote_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.target_siphon
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.flurry.tripleblow
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.force_leech.absorb_heal
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.force_leech.cast_end
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.force_leech.cast_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.force_leech.leeching_stream
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.force_leech.spore_tick
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.force_leech.target_residual
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.force_scream.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.kill_order_enforcer.avoidance
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.kill_order_enforcer.empowering_stream
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.mad_strike.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.mark_of_death.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.mark_of_death.skull_and_bones
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.voltaic_slash.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.withering_terror.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.withering_terror.debuff
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.doom.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.doom.expiration
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.doom.on_dispel
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.doom.swelling_debuff
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.empower_lightning_chain.barrier_explosion
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.empower_lightning_chain.buff
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.empower_lightning_chain.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.empowered_barrier.channel_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.empowered_barrier.interrupted_stun
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.empowered_barrier.shield
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.flurry.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.gore.bleed_tick
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.gore.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.gore.switch_warning
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.obliterate.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.pummel.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.smashing_charge.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.smashing_charge.shockwave
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.strangle.channel_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.strangle.choke_stun
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.strangle.choke_tick
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.strangle.restore_target_weapon
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.sweeping_slash.cast_instant
  • epp.qtr.1x4.raid.asation.boss.dread_guards.marauder.sweeping_slash.target
  • epp.qtr.1x4.raid.asation.boss.dread_guards.multi.charge_to_position.flip_jump
  • epp.qtr.1x4.raid.asation.boss.dread_guards.multi.flurry.assault_real
  • epp.qtr.1x4.raid.asation.boss.dread_guards.multi.lightning_field.channel_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guards.multi.overload.caster_cast
  • epp.qtr.1x4.raid.asation.boss.dread_guards.multi.overload.target_reaction
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.force_lightning.channel_end
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.force_lightning.channel_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_chain.cast_end
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_chain.cast_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_chain.damage_react
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_chain.lightning_bounce
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_field.channel_end
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_field.channel_loop
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_field.channel_target
  • epp.qtr.1x4.raid.asation.boss.dread_guards.sorcerer.lightning_field.final_blast
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.add_explode
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.force_leap_to_placeable_down
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.force_leap_to_placeable_mid
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.force_leap_to_placeable_up
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_acid_spit_cast
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_acid_spit_ground
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_acid_spit_tick
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_beacon_loop
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_beacon_tether
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_hypergate_tether
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_damage_flinch
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_death
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_flurry
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_flurry_front_left
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_flurry_front_right
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_flurry_left
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_flurry_low_left
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_flurry_low_right
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_flurry_right
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_ground_cast
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_ground_loop
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_ground_tick
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_scream_adds
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_scream_cast
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_scream_prep
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_inside_spit
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_loco_switch
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_loco_switch_idle
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_loco_tick
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_slam_1
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_slam_2
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_slam_3
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_slam_4
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_slam_5
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_slam_impact
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_spawn_adds
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_spawn_adds_end
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_tentacles_come_out
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_tentacles_down_passive
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_void_zone_ground
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_void_zone_player
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_void_zone_projectile
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_void_zone_tick
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.hgt_void_zone_tick_caster
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.inside_add_damage_pulse
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.inside_add_passive
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_1_flurry
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_inside_death
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_inside_slam_cast
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_inside_slam_prep
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_inside_spawn
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_pbaoe
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_slam
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_spawn
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_spine_attack
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.tentacle_stunned
  • epp.qtr.1x4.raid.asation.boss.hypergate_terror.test
  • epp.qtr.1x4.raid.asation.boss.kephess.add_passive.passive_vfx
  • epp.qtr.1x4.raid.asation.boss.kephess.add_zap.cast_instant
  • epp.qtr.1x4.raid.asation.boss.kephess.bracer_salvo.channel_loop
  • epp.qtr.1x4.raid.asation.boss.kephess.bracer_salvo.tick
  • epp.qtr.1x4.raid.asation.boss.kephess.degenerative_nanites.cast_instant
  • epp.qtr.1x4.raid.asation.boss.kephess.degenerative_nanites.cast_projectile
  • epp.qtr.1x4.raid.asation.boss.kephess.degenerative_nanites.debuff
  • epp.qtr.1x4.raid.asation.boss.kephess.degenerative_nanites.projectile_jump
  • epp.qtr.1x4.raid.asation.boss.kephess.earthquake.cast_instant
  • epp.qtr.1x4.raid.asation.boss.kephess.earthquake.target
  • epp.qtr.1x4.raid.asation.boss.kephess.enrage_gtaoe.persistence
  • epp.qtr.1x4.raid.asation.boss.kephess.enrage_gtaoe.target
  • epp.qtr.1x4.raid.asation.boss.kephess.flurry.attack
  • epp.qtr.1x4.raid.asation.boss.kephess.flurry_2.attack
  • epp.qtr.1x4.raid.asation.boss.kephess.gree_column.channel_end
  • epp.qtr.1x4.raid.asation.boss.kephess.gree_column.channel_loop
  • epp.qtr.1x4.raid.asation.boss.kephess.gree_column.column_collapse
  • epp.qtr.1x4.raid.asation.boss.kephess.gree_column.column_despawn
  • epp.qtr.1x4.raid.asation.boss.kephess.gree_column.column_spawn
  • epp.qtr.1x4.raid.asation.boss.kephess.gree_column.primed
  • epp.qtr.1x4.raid.asation.boss.kephess.hypergate_void.collapse
  • epp.qtr.1x4.raid.asation.boss.kephess.hypergate_void.persistence
  • epp.qtr.1x4.raid.asation.boss.kephess.hypergate_void.spawn
  • epp.qtr.1x4.raid.asation.boss.kephess.hypergate_void.target_tick
  • epp.qtr.1x4.raid.asation.boss.kephess.laser_blast.attack
  • epp.qtr.1x4.raid.asation.boss.kephess.laser_blast.attack_final
  • epp.qtr.1x4.raid.asation.boss.kephess.laser_blast.channel_loop
  • epp.qtr.1x4.raid.asation.boss.kephess.laser_blast.tick
  • epp.qtr.1x4.raid.asation.boss.kephess.overcharge.cast_instant
  • epp.qtr.1x4.raid.asation.boss.kephess.overcharge.debuff
  • epp.qtr.1x4.raid.asation.boss.kephess.overcharge.remove_effect
  • epp.qtr.1x4.raid.asation.boss.kephess.overcharge.target_random
  • epp.qtr.1x4.raid.asation.boss.kephess.overcharge.target_zap
  • epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_1
  • epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_2
  • epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_3
  • epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_4
  • epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.aoe_tick_5
  • epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.cast_instant
  • epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.target_ring_warning
  • epp.qtr.1x4.raid.asation.boss.kephess.pulsating_energy.target_tick
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_1
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_10
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_2
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_3
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_4
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_5
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_6
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_7
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_8
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_9
  • epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.target_ring_warning
  • epp.qtr.1x4.raid.asation.boss.kephess.radioactive_barrage.cast_instant
  • epp.qtr.1x4.raid.asation.boss.kephess.radioactive_barrage.cast_projectile
  • epp.qtr.1x4.raid.asation.boss.kephess.radioactive_barrage.cast_projectile_impact
  • epp.qtr.1x4.raid.asation.boss.kephess.radioactive_barrage.persistence
  • epp.qtr.1x4.raid.asation.boss.kephess.radioactive_barrage.target_mark
  • epp.qtr.1x4.raid.asation.boss.kephess.radioactive_barrage.target_projectile
  • epp.qtr.1x4.raid.asation.boss.kephess.radioactive_barrage.target_tick
  • epp.qtr.1x4.raid.asation.boss.kephess.tactical_oversight.failsafe
  • epp.qtr.1x4.raid.asation.boss.kephess.tactical_oversight.flight_end
  • epp.qtr.1x4.raid.asation.boss.kephess.tactical_oversight.flight_loop
  • epp.qtr.1x4.raid.asation.boss.kephess.tactical_oversight.ring_red
  • epp.qtr.1x4.raid.asation.boss.kephess.transition_05.cast_loop
  • epp.qtr.1x4.raid.asation.boss.kephess.transition_05.cast_projectile
  • epp.qtr.1x4.raid.asation.boss.kephess.transition_50.attack
  • epp.qtr.1x4.raid.asation.boss.kephess.transition_50.camera_shake
  • epp.qtr.1x4.raid.asation.boss.kephess.transition_50.camera_shake_2
  • epp.qtr.1x4.raid.asation.boss.kephess.transition_50.cast_loop
  • epp.qtr.1x4.raid.asation.boss.kephess.transition_50.ground_target_impact
  • epp.qtr.1x4.raid.asation.boss.kephess.transition_50.ground_target_ring
  • epp.qtr.1x4.raid.asation.boss.kephess.transition_50.ground_target_spiral
  • epp.qtr.1x4.raid.asation.boss.kephess.wounded.debuff
  • epp.qtr.1x4.raid.asation.boss.kephess.wounded.stun
  • epp.qtr.1x4.raid.asation.boss.larva.burrow_teleport
  • epp.qtr.1x4.raid.asation.boss.larva.channeled_spit_beam
  • epp.qtr.1x4.raid.asation.boss.larva.channeled_spit_channel
  • epp.qtr.1x4.raid.asation.boss.larva.incubate_stun
  • epp.qtr.1x4.raid.asation.boss.larva.incubation_explosion
  • epp.qtr.1x4.raid.asation.boss.larva.incubation_loop
  • epp.qtr.1x4.raid.asation.boss.larva.incubation_projectile
  • epp.qtr.1x4.raid.asation.boss.larva.larva_spit_impact
  • epp.qtr.1x4.raid.asation.boss.larva.mutation_explosion
  • epp.qtr.1x4.raid.asation.boss.larva.mutation_loop
  • epp.qtr.1x4.raid.asation.boss.larva.pheromone_ground_target
  • epp.qtr.1x4.raid.asation.boss.larva.void_spit
  • epp.qtr.1x4.raid.asation.boss.larva.void_spit_loop
  • epp.qtr.1x4.raid.asation.boss.larva.void_spit_zone
  • epp.qtr.1x4.raid.asation.trash.cave.big_lobel.bounce_aoe
  • epp.qtr.1x4.raid.asation.trash.cave.big_lobel.flurry
  • epp.qtr.1x4.raid.asation.trash.cave.big_lobel.grasp
  • epp.qtr.1x4.raid.asation.trash.cave.big_lobel.salival_goo_cast
  • epp.qtr.1x4.raid.asation.trash.cave.big_lobel.salival_goo_debuff
  • epp.qtr.1x4.raid.asation.trash.cave.big_lobel.salival_goo_tick
  • epp.qtr.1x4.raid.asation.trash.cave.big_lobel.slam
  • epp.qtr.1x4.raid.asation.trash.cave.small_lobel.envenom
  • epp.qtr.1x4.raid.asation.trash.cave.small_lobel.envenom_tick
  • epp.qtr.1x4.raid.asation.trash.cave.small_lobel.flurry
  • epp.qtr.1x4.raid.asation.trash.cave.tentacle.slam
  • epp.qtr.1x4.raid.asation.trash.cave.tentacle.swipe
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.magnetic_attrition_cast
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.magnetic_attrition_expire
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.magnetic_attrition_target
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.spawn_in
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.viral_deconstruction_cast
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.viral_deconstruction_dispel
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.viral_deconstruction_loop
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.viral_deconstruction_loop_end
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.viral_deconstruction_remove
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_01.viral_deconstruction_tick
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_02.ranged_flurry
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_02.reactionary_defrag_cast
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_02.reactionary_defrag_target
  • epp.qtr.1x4.raid.asation.trash.machine.bmf_droid_02.spawn_in
  • epp.qtr.1x4.raid.asation.trash.machine.data_core_01.electric_discharge_cast
  • epp.qtr.1x4.raid.asation.trash.machine.data_core_01.electric_discharge_target
  • epp.qtr.1x4.raid.asation.trash.machine.data_core_02.electric_discharge_cast
  • epp.qtr.1x4.raid.asation.trash.machine.data_core_02.electric_discharge_target
  • epp.qtr.1x4.raid.asation.trash.machine.data_core_03.electric_discharge_cast
  • epp.qtr.1x4.raid.asation.trash.machine.data_core_03.electric_discharge_target
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.phase_contort_cast
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.phase_contort_target
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.ranged_flurry
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.reality_shift_break
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.reality_shift_cast
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.reality_shift_dispel
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.reality_shift_proc
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.reality_shift_target
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.reality_shift_tick
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.spawn_in
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_02.atomic_tear_cast
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_02.atomic_tear_loop
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_02.atomic_tear_off_target
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_02.atomic_tear_target
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_02.atomic_tear_tick
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_02.blade_shear_cast
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_02.ranged_flurry
  • epp.qtr.1x4.raid.asation.trash.machine.holo_droid_02.spawn_in
  • epp.qtr.1x4.raid.asation.trash.marsh.portal.aoe_pulse
  • epp.qtr.1x4.raid.asation.trash.marsh.portal.death
  • epp.qtr.1x4.raid.asation.trash.marsh.portal.spawn_loop
  • epp.qtr.1x4.raid.asation.trash.marsh.portal.target
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.crushed_armor_cast
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.flurry
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_pin_exit
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_pin_loop
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_stack_increase
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_stack_max
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.insanity_stack_max_damage
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.primal_fixation_cast
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.primal_fixation_leap
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.primal_fixation_stun
  • epp.qtr.1x4.raid.asation.trash.marsh.vulagool.primal_fixation_target
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_raider.bullet_pummel_cast
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_raider.bullet_pummel_loop
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_raider.bullet_spray_end
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_raider.bullet_spray_loop
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_raider.bullet_spray_target
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_raider.grenade_cast
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_raider.grenade_cast_loop
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_raider.grenade_target
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_slavemaster.intervention_cast
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_slavemaster.potshot_cast
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_slavemaster.potshot_loop
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_slavemaster.ranged_flurry
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_warlord.blade_vortex_end
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_warlord.blade_vortex_loop
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_warlord.blade_vortex_target
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_warlord.blade_vortex_tick
  • epp.qtr.1x4.raid.asation.trash.marsh.warped_warlord.flurry
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_assassin.assassinate_cast
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_assassin.assassinate_end
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_assassin.assassinate_spin_strike_cast
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_assassin.assassinate_target
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_assassin.lightning_strike_cast
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_grunt.vitality_drain_cast
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_juggernaut.force_pull_cast
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_juggernaut.mass_affliction_end
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_juggernaut.mass_affliction_loop
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_juggernaut.mass_affliction_target
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_juggernaut.saber_slam_cast
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_marauder.flurry
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_marauder.force_control_target
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_marauder.smash_break_cast
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_marauder.smash_break_pre_cast
  • epp.qtr.1x4.raid.asation.trash.ruins.melee_marauder.smash_break_target
  • epp.qtr.1x4.raid.asation.trash.ruins.ranged_heavy.automatic_fire_enter
  • epp.qtr.1x4.raid.asation.trash.ruins.ranged_heavy.automatic_fire_exit
  • epp.qtr.1x4.raid.asation.trash.ruins.ranged_heavy.automatic_fire_loop
  • epp.qtr.1x4.raid.asation.trash.ruins.ranged_heavy.void_shot_aoe
  • epp.qtr.1x4.raid.asation.trash.ruins.ranged_heavy.void_shot_charge
  • epp.qtr.1x4.raid.asation.trash.ruins.ranged_heavy.void_shot_dot_tick
  • epp.qtr.1x4.raid.asation.trash.ruins.ranged_heavy.void_shot_gt
  • epp.qtr.1x4.raid.asation.trash.ruins.ranged_heavy.void_shot_target
  • epp.qtr.1x4.raid.asation.trash.ruins.ranged_light.triple_shot
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.combust_caster_tick
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.combust_channel
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.combust_channel_end
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.combust_target_tick
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.flurry
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.passive_tick
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.self_destruct_channel
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.self_destruct_channel_tick
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.self_destruct_end
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.self_destruct_explode
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.self_destruct_target
  • epp.qtr.1x4.raid.asation.trash.station.droid_controller.self_destruct_tick
  • epp.qtr.1x4.raid.asation.trash.station.droid_corrupted.passive_tick
  • epp.qtr.1x4.raid.asation.trash.station.droid_corrupted.recursive_charge_cast
  • epp.qtr.1x4.raid.asation.trash.station.droid_corrupted.recursive_charge_reflect
  • epp.qtr.1x4.raid.asation.trash.station.droid_corrupted.recursive_charge_target
  • epp.qtr.1x4.raid.asation.trash.station.droid_corrupted.recursive_charge_tick
  • epp.qtr.1x4.raid.asation.trash.station.haywire_droid.dud_cast
  • epp.qtr.1x4.raid.asation.trash.station.haywire_droid.dud_loop
  • epp.qtr.1x4.raid.asation.trash.station.haywire_droid.dud_target
  • epp.qtr.1x4.raid.asation.trash.station.haywire_droid.dud_tick
  • epp.qtr.1x4.raid.asation.trash.station.haywire_droid.passive_tick
  • epp.qtr.1x4.raid.asation.trash.station.haywire_droid.rifle_assault
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_chomp
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_explode
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_explode_target
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_flurry
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_mutate
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_spit_cast
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_spit_loop
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_spit_target
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_spit_target_tick
  • epp.qtr.1x4.raid.asation.trash.station.larva.larva_sting
  • epp.qtr.1x4.raid.asation.trash.universal.data_core_death
  • epp.qtr.1x4.raid.asation.trash.universal.data_core_spawn
  • epp.qtr.1x4.raid.asation.trash.universal.exhaustion_volume_tick
  • epp.qtr.1x4.raid.asation.trash.universal.gtaoe_3m_purple
  • epp.qtr.1x4.raid.asation.trash.universal.gtaoe_3m_red
  • epp.qtr.1x4.raid.asation.trash.universal.gtaoe_5m_red
  • epp.qtr.1x4.raid.asation.trash.universal.portal_spawn_in_creature
  • epp.qtr.1x4.raid.asation.trash.universal.portal_spawn_in_humanoid
  • epp.qtr.1x4.raid.asation.trash.universal.portal_spawn_in_larva
  • epp.qtr.1x4.raid.asation.trash.universal.rifle_flurry
  • epp.sith_inquisitor.overload.cast_instant_player
  • epp.sith_inquisitor.unnatural_preservation.instant_player
  • epp.sith_warrior.force_charge.instant_no_charge
  • epp.sith_warrior.smash.cast_instant_player
  • epp.smuggler.skill.energy_screen
  • epp.smuggler.wounding_shot.loop_player
  • epp.space_combat.ambient.death_explode_frigate
  • epp.space_combat.ambient.objective_highlight_large
  • epp.space_combat.ambient.objective_highlight_medium
  • epp.space_combat.enemy.extended.blaster_fighter
  • epp.space_combat.enemy.extended.blaster_heavyfighter
  • epp.space_combat.enemy.extended.blaster_mine
  • epp.space_combat.enemy.extended.blaster_neutral_frigate
  • epp.space_combat.imperial.extended.blaster_destroyer
  • epp.space_combat.imperial.extended.blaster_frigate
  • epp.space_combat.imperial.extended.blaster_light
  • epp.space_combat.imperial.extended.blaster_light_bomber
  • epp.space_combat.imperial.extended.blaster_satellite
  • epp.space_combat.imperial.extended.blaster_shot_agent
  • epp.space_combat.imperial.extended.blaster_shot_bountyhunter
  • epp.space_combat.imperial.extended.blaster_shot_nemesis
  • epp.space_combat.imperial.extended.blaster_shot_sith
  • epp.space_combat.imperial.extended.blaster_turret
  • epp.space_combat.imperial.extended.blaster_turret_frigate
  • epp.space_combat.imperial.extended.ioncannon_turret
  • epp.space_combat.imperial.extended.station_turret
  • epp.space_combat.player.base_blaster_mk7
  • epp.space_combat.player.base_blaster_mk7_agent
  • epp.space_combat.player.base_blaster_mk7_bountyhunter
  • epp.space_combat.player.base_blaster_mk7_jedi
  • epp.space_combat.player.base_blaster_mk7_sith
  • epp.space_combat.player.base_blaster_mk7_smuggler
  • epp.space_combat.player.base_blaster_mk7_trooper
  • epp.space_combat.player.boost_blaster_mk7
  • epp.space_combat.player.boost_blaster_mk7_agent
  • epp.space_combat.player.boost_blaster_mk7_bountyhunter
  • epp.space_combat.player.boost_blaster_mk7_jedi
  • epp.space_combat.player.boost_blaster_mk7_sith
  • epp.space_combat.player.boost_blaster_mk7_smuggler
  • epp.space_combat.player.boost_blaster_mk7_trooper
  • epp.space_combat.player.emp_shockwave_mk7
  • epp.space_combat.player.jamming_field_mk7
  • epp.space_combat.player.missile_mk7
  • epp.space_combat.player.missile_mk7_agent
  • epp.space_combat.player.missile_mk7_agent_dumb
  • epp.space_combat.player.missile_mk7_bountyhunter
  • epp.space_combat.player.missile_mk7_bountyhunter_dumb
  • epp.space_combat.player.missile_mk7_dumb
  • epp.space_combat.player.missile_mk7_jedi
  • epp.space_combat.player.missile_mk7_jedi_dumb
  • epp.space_combat.republic.extended.blaster_destroyer
  • epp.space_combat.republic.extended.blaster_frigate
  • epp.space_combat.republic.extended.blaster_light
  • epp.space_combat.republic.extended.blaster_light_bomber
  • epp.space_combat.republic.extended.blaster_satellite
  • epp.space_combat.republic.extended.blaster_shot_jedi
  • epp.space_combat.republic.extended.blaster_shot_smuggler
  • epp.space_combat.republic.extended.blaster_shot_trooper
  • epp.space_combat.republic.extended.blaster_turret
  • epp.space_combat.republic.extended.blaster_turret_frigate
  • epp.space_combat.republic.extended.ioncannon_turret
  • epp.space_combat.republic.extended.station_turret
  • epp.test.ammer.vibroshovel.shovel_probe_success_relic
  • epp.test.berck.mf_light_on_caster
  • epp.test.combat.ken.qtr.1x4.raid.asation.boss.kephess.add_portal.passive
  • epp.test.combat.ken.qtr.1x4.raid.asation.boss.kephess.add_portal.tick
  • epp.test.combat.ken.qtr.1x4.raid.asation.boss.kephess.add_sacrifice.cast_instant
  • epp.test.combat.ken.qtr.1x4.raid.asation.boss.kephess.add_spawn.cast_instant
  • epp.test.combat.ken.qtr.1x4.raid.asation.boss.kephess.transition_50.attack
  • epp.test.combat.ken.qtr.test.chain_lightning.cast_end
  • epp.test.combat.ken.qtr.test.chain_lightning.cast_loop
  • epp.test.combat.ken.qtr.test.chain_lightning.chain_vfx
  • epp.test.combat.ken.test.dynamic_cone_template
  • epp.test.cschmidt.shield_damage
  • epp.test.cschmidt.shield_down
  • epp.test.cschmidt.shield_tick
  • epp.test.cschmidt.stun
  • epp.test.cwinston.prototypes.gtoae_vortex.target_ballistics
  • epp.test.david.lightning.chest_lightning
  • epp.test.david.prototypes.chain_laser_bounce
  • epp.test.david.rail_beam.laser_reflect
  • epp.test.ereyes.column_collapse
  • epp.test.ereyes.hypergate_gree_test
  • epp.test.hennon.carbonite_freeze
  • epp.test.hlarsen.belsavis_daily.terentatek.bash
  • epp.test.mharvey.flash_grenade2
  • epp.test.rmilner.lobel_01_flurry
  • epp.test.rmilner.magnetic_attrition_cast
  • epp.test.rmilner.salival_goo_cast
  • epp.test.rmilner.smash_break_overlay
  • epp.test.robh.pinata.transfer_025
  • epp.test.robh.pinata.transfer_05
  • epp.test.robh.pinata.transfer_075
  • epp.test.robh.pinata.transfer_1
  • epp.test.robh.protectile_ae_test
  • epp.trooper.disabling_shot.cast_instant_player
  • epp.trooper.full_auto.loop_player
  • epp.trooper.storm.instant_no_charge
  • epp.world_design.generic.plant_object.plant_object_03_lowdelay
  • epp.world_design.utility.flavor_vfx.corrupted_minor_target
  • epp.world_design.utility.idle.epp_wampa_float
  • epp.world_design.utility.spawn_in.emerge_from_ground_crawl_out
  • hyd.dyn.location.open_worlds.class.smuggler.chapter_2.heist_of_the_millennium.dyn_droid_head
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.dyn_generator
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.dyn_research_station
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.hyperbiology.dyn_eggs
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.dyn_flight_recorder
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.dyn_comm_dish
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.dyn_comm_station
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.dyn_comm_tower
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.dyn_confinement_generator
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.dyn_prison_cell
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.dyn_containment_cell
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.dyn_pylon
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.dyn_rakata_device
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.dyn_roof
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.dyn_roof_controls
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.dyn_war_droid_shield
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.dyn_bridge_emitters_2
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.dyn_stasis_chamber
  • hyd.dyn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.dyn_the_core
  • hyd.dyn.qtr.1x4.daily.belsavis.republic.bio_reform.dyn_terraforming_beacon
  • hyd.dyn.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.dyn_boss_spawner
  • hyd.dyn.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.dyn_data_collection_droid
  • hyd.dyn.qtr.1x4.daily.belsavis.republic.imminent_threat.dyn_weapon_cache
  • hyd.dyn.qtr.1x4.daily.belsavis.republic.key_to_decryption.dyn_boss_spawner
  • hyd.dyn.qtr.1x4.daily.belsavis.republic.the_dread_guard.dyn_master_computer
  • hyd.dyn.qtr.1x4.daily.belsavis.republic.the_dread_guard.dyn_prison_record_computer
  • hyd.dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.dyn_camera_controls
  • hyd.dyn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.dyn_stasis_chamber_new
  • hyd.dyn.qtr.1x4.hk_51.fatality.dyn_cargo_hold_bay_lights
  • hyd.dyn.qtr.1x4.hk_51.fatality.dyn_main_level_elevator_panel
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_deck1_barracks_1b
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_deck1_security_substation
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_deck1_security_substation_terminal
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_deck2_collapsing_scaffold
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_deck2_engineering
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_deck2_engineering_breaker
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_deck2_engineering_explosive_cage
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_deck3_research_tank
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_theoretikan_blast_door
  • hyd.dyn.qtr.1x4.hk_51.theoretikan.dyn_theoretikan_blast_door_broken
  • hyd.dyn.qtr.1x4.raid.asation.doors.core_door
  • hyd.dyn.qtr.1x4.raid.asation.doors.dread_guard_force_field
  • hyd.dyn.qtr.1x4.raid.asation.doors.kephess_door
  • hyd.dyn.qtr.1x4.raid.asation.enemy.boss.core.logic.data_core.dyn_data_core_shield
  • hyd.dyn.qtr.1x4.raid.asation.enemy.boss.core.logic.data_core.dyn_data_core_transition
  • hyd.dyn.qtr.1x4.raid.asation.enemy.trash.courtyard_control_01
  • hyd.dyn.qtr.1x4.raid.asation.enemy.trash.courtyard_control_02
  • hyd.dyn.qtr.1x4.raid.asation.enemy.trash.courtyard_control_03
  • hyd.dyn.qtr.1x4.raid.asation.enemy.trash.courtyard_door_controller
  • hyd.dyn.qtr.1x4.raid.asation.enemy.trash.dyn_data_core
  • hyd.dyn.qtr.1x4.raid.asation.enemy.trash.machine_console_01
  • hyd.dyn.qtr.1x4.raid.asation.enemy.trash.machine_console_02
  • hyd.dyn.qtr.1x4.raid.asation.enemy.trash.machine_console_03
  • hyd.dyn.qtr.1x4.raid.asation.object.hypergate_vfx
  • hyd.dyn.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.inst_console_grid_transition
  • hyd.dyn.test.jkoch.warzone_testing.aa_gun
  • hyd.dyn.test.mpucevich.hk_51.multi.dyn_damaged_laser_trip_fast_flicker
  • hyd.dyn.test.mpucevich.hk_51.multi.dyn_damaged_laser_trip_slow_flicker
  • hyd.dyn.test.mpucevich.hk_51.multi.dyn_damaged_teminal_startle
  • hyd.dyn.test.mpucevich.hk_51.multi.dyn_damaged_turret_base
  • hyd.dyn.test.mpucevich.hk_51.multi.dyn_largedoor_smokeburst
  • hyd.dyn.test.mpucevich.hk_51.multi.largedoor_smokeburst
  • hyd.location.coruscant.staged.hub3_poi01_black_sun_docking_stations.staged01.inst_combat_dual_pistols_staged_green_01
  • hyd.location.coruscant.staged.hub3_poi01_black_sun_docking_stations.staged01.inst_combat_pistol_staged_01
  • hyd.location.coruscant.staged.hub3_poi01_black_sun_docking_stations.staged01.inst_combat_rifle_staged_green_01
  • hyd.location.coruscant.staged.hub3_poi01_black_sun_docking_stations.staged02.inst_combat_dual_pistols_staged_green_01
  • hyd.location.coruscant.staged.hub3_poi01_black_sun_docking_stations.staged02.inst_combat_pistol_staged_01
  • hyd.location.coruscant.staged.hub3_poi01_black_sun_docking_stations.staged02.inst_combat_rifle_staged_green_01
  • hyd.location.flashpoint.daily.imperial.inst_minis_breadcrumb_completion
  • hyd.location.flashpoint.daily.republic.inst_minis_breadcrumb_completion
  • hyd.location.flashpoint.raid.eternity_vault.achievement.inst_achievement_timed_run_reminder
  • hyd.location.pvp.warzone.alderaan.enter_script
  • hyd.location.pvp.warzone.arena.enter_script
  • hyd.location.pvp.warzone.arena.team_a_kill_volume
  • hyd.location.pvp.warzone.arena.team_b_kill_volume
  • hyd.location.pvp.warzone.generic_symbol_team_a
  • hyd.location.pvp.warzone.generic_symbol_team_b
  • hyd.location.pvp.warzone.set_team_trigger
  • hyd.location.pvp.warzone.speed_medals
  • hyd.location.pvp.warzone.voidstar.enter_script
  • hyd.qa.gameplay_persistence.worldbuild_systems.conditional_exh.set_dyn_state
  • hyd.qa.gameplay_persistence.worldbuild_systems.conditional_exh.set_dyn_state_rgn
  • hyd.qtr.1x1.raid.karaggas_palace.achievement.inst_achievement_timed_run_reminder
  • hyd.qtr.1x2.pvp.comm_base.enter_script
  • hyd.qtr.1x2.raid.denova.achievement.inst_achievement_timed_run_reminder
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_nightmare_defuse_strike
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_nightmare_row_strike
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.inst_nightmare_scout_passage
  • hyd.qtr.1x2.raid.denova.enemy.boss.puzzle.trig_test
  • hyd.qtr.1x3.event.scavenger_hunt.inst_speederbike
  • hyd.qtr.1x3.event.scavenger_hunt.trig_speeder_taxi
  • hyd.qtr.1x4.daily.belsavis.bonus.area.shared.fatality_crash_site.trig_area_bonus_area
  • hyd.qtr.1x4.daily.belsavis.bonus.research_cancellation.inst_field_generator
  • hyd.qtr.1x4.daily.belsavis.bonus.research_cancellation.inst_rewards_quest
  • hyd.qtr.1x4.daily.belsavis.elevator.republic.elev_the_dread_guard_exterior
  • hyd.qtr.1x4.daily.belsavis.elevator.republic.elev_the_dread_guard_interior
  • hyd.qtr.1x4.daily.belsavis.hearth_stone.bind_to_mapnote_emp_base
  • hyd.qtr.1x4.daily.belsavis.hearth_stone.bind_to_mapnote_rep_base
  • hyd.qtr.1x4.daily.belsavis.imperial.hyperbiology.inst_serum_items
  • hyd.qtr.1x4.daily.belsavis.imperial.hyperbiology.inst_spawn_boss_hyperbeast
  • hyd.qtr.1x4.daily.belsavis.imperial.hyperbiology.inst_task_increment
  • hyd.qtr.1x4.daily.belsavis.imperial.hyperbiology.trig_reinfect_hyperbeast
  • hyd.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.inst_summon_boss
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.inst_confinement_gamorrean
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.inst_confinement_trandoshan
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.inst_free_prisoner
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.inst_free_prisoner_grunt
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.inst_prison_cell_1
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.inst_prison_cell_2
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_action_1
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_action_2
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_action_3
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_action_4
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_action_5
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_action_6
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_despawn
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_weapon_cache_1
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_weapon_cache_2
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_weapon_cache_3
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_weapon_cache_4
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_weapon_cache_5
  • hyd.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.path_weapon_cache_6
  • hyd.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.inst_containment_cell
  • hyd.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.inst_dread_guard_commander
  • hyd.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.inst_dread_master_disciple
  • hyd.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.inst_imperial_officer
  • hyd.qtr.1x4.daily.belsavis.imperial.targeted_misfire.inst_war_droid
  • hyd.qtr.1x4.daily.belsavis.imperial.targeted_misfire.phase_rakata_war_droid
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_bridge_emitter_1
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_bridge_emitter_2
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_bridge_emitter_3
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_bridge_emitter_4
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_buff_damage_reduction
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_buff_forcefield
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_core_boss
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_core_controls
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_core_forcefield_emitter_1
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_core_forcefield_emitter_2
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_forecfield_emitter_1
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_forecfield_emitter_2
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_main_core
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_small_forcefield_1
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_small_forcefield_2
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_small_forcefield_3
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_small_forcefield_4
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_long_1
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_long_2
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_long_3
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_long_4
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_short_1
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_short_2
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_short_3
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_short_4
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_short_5
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.inst_tripwire_short_6
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_enter_the_cannon
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_leash_encounters
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_leash_stasis_guys
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_punt_kill_npcs
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_long_1
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_long_2
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_long_3
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_long_4
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_short_1
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_short_2
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_short_3
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_short_4
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_short_5
  • hyd.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.trig_tripwire_short_6
  • hyd.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.inst_rewards_quest
  • hyd.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.inst_summon_boss
  • hyd.qtr.1x4.daily.belsavis.republic.break_the_beacon.inst_bioforming_node
  • hyd.qtr.1x4.daily.belsavis.republic.imminent_threat.inst_weapon_cache_explosion
  • hyd.qtr.1x4.daily.belsavis.republic.key_to_decryption.inst_boss_spawn
  • hyd.qtr.1x4.daily.belsavis.republic.key_to_decryption.inst_summon_boss
  • hyd.qtr.1x4.daily.belsavis.republic.long_shots.trig_enter_the_cannon
  • hyd.qtr.1x4.daily.belsavis.republic.section_x.trig_entered_section_x
  • hyd.qtr.1x4.daily.belsavis.republic.the_dread_guard.inst_central_network_guardian
  • hyd.qtr.1x4.daily.belsavis.republic.the_dread_guard.inst_lockdown_override
  • hyd.qtr.1x4.daily.belsavis.republic.the_dread_guard.inst_master_computer
  • hyd.qtr.1x4.daily.belsavis.republic.the_dread_guard.inst_teleporter
  • hyd.qtr.1x4.daily.belsavis.republic.the_dread_guard.inst_teleporter_damaged
  • hyd.qtr.1x4.daily.belsavis.republic.the_dread_guard.phase_central_network_hub
  • hyd.qtr.1x4.daily.belsavis.republic.wake_the_lightning.inst_ambiant_chamber_lights
  • hyd.qtr.1x4.daily.belsavis.republic.wake_the_lightning.inst_boss_aggro
  • hyd.qtr.1x4.daily.belsavis.republic.wake_the_lightning.inst_camera_controls
  • hyd.qtr.1x4.daily.belsavis.republic.wake_the_lightning.inst_saboteur_aggro
  • hyd.qtr.1x4.daily.belsavis.republic.wake_the_lightning.inst_turret_controls
  • hyd.qtr.1x4.daily.belsavis.republic.wake_the_lightning.inst_turret_spawn
  • hyd.qtr.1x4.daily.belsavis.republic.wake_the_lightning.phase_prison
  • hyd.qtr.1x4.daily.belsavis.superboss.inst_dreadtooth
  • hyd.qtr.1x4.daily.belsavis.superboss.inst_enc_dreadtooth
  • hyd.qtr.1x4.daily.belsavis.wonkavator.ambient.imperial_base_east
  • hyd.qtr.1x4.daily.belsavis.wonkavator.ambient.imperial_base_west
  • hyd.qtr.1x4.daily.belsavis.wonkavator.ambient.republic_base_east
  • hyd.qtr.1x4.daily.belsavis.wonkavator.ambient.republic_base_west
  • hyd.qtr.1x4.daily.belsavis.wonkavator.ambient.space_garage_imperial
  • hyd.qtr.1x4.daily.belsavis.wonkavator.ambient.space_garage_republic
  • hyd.qtr.1x4.daily.belsavis.wonkavator.world.republic.ancient_prison_block_teleporter
  • hyd.qtr.1x4.daily.belsavis.wonkavator.world.republic.containment_section_teleporter
  • hyd.qtr.1x4.daily.belsavis.wonkavator.world.shared.aurora_cannon_facility_teleporter
  • hyd.qtr.1x4.hk_51.fatality.inst_bulkhead_door
  • hyd.qtr.1x4.hk_51.fatality.inst_bulkhead_door_debug
  • hyd.qtr.1x4.hk_51.fatality.inst_cargo_elevator
  • hyd.qtr.1x4.hk_51.fatality.inst_cargo_hold_fabricator_terminal
  • hyd.qtr.1x4.hk_51.fatality.inst_cargo_hold_security_door
  • hyd.qtr.1x4.hk_51.fatality.inst_cargo_hold_terminal
  • hyd.qtr.1x4.hk_51.fatality.inst_dread_legion_leader_agro
  • hyd.qtr.1x4.hk_51.fatality.inst_lord_of_agony
  • hyd.qtr.1x4.hk_51.fatality.inst_onagro_forcecharge
  • hyd.qtr.1x4.hk_51.fatality.inst_onagro_forcepull
  • hyd.qtr.1x4.hk_51.fatality.inst_onagro_forcepush
  • hyd.qtr.1x4.hk_51.fatality.inst_onagro_forcepush_1sdelay
  • hyd.qtr.1x4.hk_51.fatality.inst_onspawn_stealth
  • hyd.qtr.1x4.hk_51.fatality.inst_onspawn_stealth_onagro_forcepush
  • hyd.qtr.1x4.hk_51.fatality.trig_elevator_jumpdown_ccteleport
  • hyd.qtr.1x4.hk_51.fatality.trig_master_assassin_agropush
  • hyd.qtr.1x4.hk_51.fatality.trig_reset_assassin_01
  • hyd.qtr.1x4.hk_51.fatality.trig_reset_assassin_02_03
  • hyd.qtr.1x4.hk_51.fatality.trig_reset_lord_of_agony
  • hyd.qtr.1x4.hk_51.multi.cargo_hold_bulkhead
  • hyd.qtr.1x4.hk_51.multi.inst_collector_kezzit
  • hyd.qtr.1x4.hk_51.multi.inst_component_coruscant
  • hyd.qtr.1x4.hk_51.multi.inst_component_dromund_kaas
  • hyd.qtr.1x4.hk_51.multi.inst_component_hoth
  • hyd.qtr.1x4.hk_51.multi.inst_component_loyalty_chip
  • hyd.qtr.1x4.hk_51.multi.inst_component_taris
  • hyd.qtr.1x4.hk_51.multi.inst_component_use_checks
  • hyd.qtr.1x4.hk_51.multi.inst_hk_component_credit
  • hyd.qtr.1x4.hk_51.multi.inst_survey_point
  • hyd.qtr.1x4.hk_51.multi.inst_survey_scan
  • hyd.qtr.1x4.hk_51.multi.trig_ambience_metal_creak
  • hyd.qtr.1x4.hk_51.multi.trig_ambience_ship_creaks_stress
  • hyd.qtr.1x4.hk_51.multi.trig_startle_barrels_falling_over
  • hyd.qtr.1x4.hk_51.theoretikan.fate_of_the_theoretikan.inst_datalog_datapad_1
  • hyd.qtr.1x4.hk_51.theoretikan.fate_of_the_theoretikan.inst_datalog_datapad_2
  • hyd.qtr.1x4.hk_51.theoretikan.fate_of_the_theoretikan.inst_datalog_medical_droid
  • hyd.qtr.1x4.hk_51.theoretikan.fate_of_the_theoretikan.inst_datalog_vipp_1
  • hyd.qtr.1x4.hk_51.theoretikan.fate_of_the_theoretikan.inst_datalog_vipp_2
  • hyd.qtr.1x4.hk_51.theoretikan.fate_of_the_theoretikan.inst_datalog_xarval_1
  • hyd.qtr.1x4.hk_51.theoretikan.fate_of_the_theoretikan.inst_datalog_xarval_2
  • hyd.qtr.1x4.hk_51.theoretikan.fate_of_the_theoretikan.inst_fate_of_the_theoretikan
  • hyd.qtr.1x4.hk_51.theoretikan.inst_badge_corpse_engineer
  • hyd.qtr.1x4.hk_51.theoretikan.inst_badge_corpse_medical
  • hyd.qtr.1x4.hk_51.theoretikan.inst_badge_corpse_security
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck1_barracks_1b_blast_door
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck1_barracks_1b_covercrate
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck1_barracks_1b_fuse_box
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck1_barracks_1b_fuse_sized_object
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck1_barracks_1b_int_door
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck1_barracks_1b_trap_spring_area_checks
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck1_barracks_1b_trap_timer
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck2_blast_door
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck2_emergency_airlock_door_exterior
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck2_engineering_blast_door_b
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck2_engineering_damage_check
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck2_medical_bay_canisters
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck2_medical_bay_empty_stim_injectors
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck3_front_airlock
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck3_lab_breaker
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck3_main_research_terminal
  • hyd.qtr.1x4.hk_51.theoretikan.inst_deck3_tank_panel
  • hyd.qtr.1x4.hk_51.theoretikan.inst_elevator_grapple
  • hyd.qtr.1x4.hk_51.theoretikan.inst_emergency_battery
  • hyd.qtr.1x4.hk_51.theoretikan.inst_engineering_blast_door
  • hyd.qtr.1x4.hk_51.theoretikan.inst_engineering_breaker
  • hyd.qtr.1x4.hk_51.theoretikan.inst_floor_hatch
  • hyd.qtr.1x4.hk_51.theoretikan.inst_medical_blast_door
  • hyd.qtr.1x4.hk_51.theoretikan.inst_research_experiment
  • hyd.qtr.1x4.hk_51.theoretikan.inst_security_substation_socket
  • hyd.qtr.1x4.hk_51.theoretikan.inst_security_substation_terminal
  • hyd.qtr.1x4.hk_51.theoretikan.inst_theoretikan_area_exploration
  • hyd.qtr.1x4.hk_51.theoretikan.phase_theoretikan
  • hyd.qtr.1x4.hk_51.theoretikan.trial_and_error.inst_nylite_injector
  • hyd.qtr.1x4.hk_51.theoretikan.trig_catwalk_electricution
  • hyd.qtr.1x4.hk_51.theoretikan.trig_deck1_barracks_1b_trap
  • hyd.qtr.1x4.hk_51.theoretikan.trig_deck1_elevator_jump
  • hyd.qtr.1x4.hk_51.theoretikan.trig_deck2_engineering_damage_check
  • hyd.qtr.1x4.hk_51.theoretikan.trig_deck2_engineering_electrified_floor
  • hyd.qtr.1x4.hk_51.theoretikan.trig_elevator_jumpdown_ccteleport
  • hyd.qtr.1x4.hk_51.theoretikan.trig_redundant_thin_atmosphere
  • hyd.qtr.1x4.hk_51.theoretikan.trig_startle_barrels_falling_over
  • hyd.qtr.1x4.hk_51.theoretikan.trig_startle_resonating_impact
  • hyd.qtr.1x4.hk_51.theoretikan.trig_startle_scaffold_creak
  • hyd.qtr.1x4.pvp.seline.east_objective
  • hyd.qtr.1x4.pvp.seline.endwarzone
  • hyd.qtr.1x4.pvp.seline.enter_script
  • hyd.qtr.1x4.pvp.seline.exploder
  • hyd.qtr.1x4.pvp.seline.gm
  • hyd.qtr.1x4.pvp.seline.kill
  • hyd.qtr.1x4.pvp.seline.objective_lockdown_lights
  • hyd.qtr.1x4.pvp.seline.player_death
  • hyd.qtr.1x4.pvp.seline.player_script
  • hyd.qtr.1x4.pvp.seline.spawnshield
  • hyd.qtr.1x4.pvp.seline.team_a_id_volume
  • hyd.qtr.1x4.pvp.seline.team_b_id_volume
  • hyd.qtr.1x4.pvp.seline.teama_portalfx
  • hyd.qtr.1x4.pvp.seline.teamb_portalfx
  • hyd.qtr.1x4.pvp.seline.transmission_imp_vs_imp
  • hyd.qtr.1x4.pvp.seline.transmission_manager
  • hyd.qtr.1x4.pvp.seline.transmission_rep_vs_imp
  • hyd.qtr.1x4.pvp.seline.transmission_rep_vs_rep
  • hyd.qtr.1x4.pvp.seline.use
  • hyd.qtr.1x4.pvp.seline.west_objective
  • hyd.qtr.1x4.raid.asation.achievement.inst_survive_boss1_larval_terror
  • hyd.qtr.1x4.raid.asation.achievement.inst_survive_boss2_dreadguards
  • hyd.qtr.1x4.raid.asation.achievement.inst_survive_boss3_core_guardian
  • hyd.qtr.1x4.raid.asation.achievement.inst_survive_boss4_transformed_kephess
  • hyd.qtr.1x4.raid.asation.achievement.inst_survive_boss5_hypergate_terror
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.guardian.inst_enc_guardian
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.guardian.inst_firewall_configurations
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.guardian.inst_guardian
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.guardian.inst_guardian_transmissions
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.guardian.trig_test
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff.inst_blue
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff.inst_exit_console
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff.inst_orange
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff.inst_purple
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff.inst_yellow
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.color_buff.trig_consoles_on
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.data_core.inst_core_configurations
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.data_core.inst_core_console_blue
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.data_core.inst_core_console_orange
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.data_core.inst_core_console_purple
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.data_core.inst_core_console_yellow
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.data_core.inst_data_core
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.data_core.inst_enc_data_core
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.droid_adds.inst_droid_prime
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.inner_ring.inst_ring_configuration
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.logic.inst_puzzle_reset
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.operator.inst_enc_operator
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.operator.inst_operator
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.operator.inst_operator_transition
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.operator.inst_operator_transmissions
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.operator.trig_operator_confront
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.probe.inst_enc_probe_blue
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.probe.inst_enc_probe_orange
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.probe.inst_enc_probe_purple
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.probe.inst_enc_probe_yellow
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.probe.inst_probe_activate
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.probe.inst_probe_blue
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.probe.inst_probe_orange
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.probe.inst_probe_purple
  • hyd.qtr.1x4.raid.asation.enemy.boss.core.probe.inst_probe_yellow
  • hyd.qtr.1x4.raid.asation.enemy.boss.dread_guards.inst_attack_wave_management
  • hyd.qtr.1x4.raid.asation.enemy.boss.dread_guards.inst_dread_guard_01
  • hyd.qtr.1x4.raid.asation.enemy.boss.dread_guards.inst_dread_guard_02
  • hyd.qtr.1x4.raid.asation.enemy.boss.dread_guards.inst_dread_guard_03
  • hyd.qtr.1x4.raid.asation.enemy.boss.dread_guards.inst_enc_dread_guards
  • hyd.qtr.1x4.raid.asation.enemy.boss.dread_guards.inst_fight_barks
  • hyd.qtr.1x4.raid.asation.enemy.boss.dread_guards.trig_approach
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_beacon
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_enc_data_core_reward
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_enc_hypergate_terror
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_enc_hypergate_terror_inside
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_enc_tentacle_inside
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_enc_tentacles
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_hypergate_fall
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_hypergate_terror
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_hypergate_terror_inside
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_inside_add_1
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_inside_add_2
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_inside_add_3
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_tentacle_1
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_tentacle_2
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.inst_tentacle_inside
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.trig_add_despawn
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.trig_fade_from_black
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.trig_fade_from_black_aggro_terror
  • hyd.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.trig_hypergate_kill
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.inst_hypergate_add_left
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.inst_hypergate_add_left_upper_1
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.inst_hypergate_add_left_upper_2
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.inst_hypergate_add_mid
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.inst_hypergate_add_mid_upper_1
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.inst_hypergate_add_mid_upper_2
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.inst_hypergate_add_right
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.inst_hypergate_add_right_upper_1
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.inst_hypergate_add_right_upper_2
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_dispel_scream
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_exit
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_global_debuff
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_high_platform1
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_high_platform2
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_inside_death_volume
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_low_platform
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_low_platform_front_left
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_low_platform_front_right
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_low_platform_left
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_low_platform_right
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_mid_platform
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_mid_platform_left
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_mid_platform_right
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_back
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_exit
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_high1
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_high2
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_high3
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_high4
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_high5
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_high6
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_high7
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_high8
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_low1
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_low2
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_low3
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_low4
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_mid1
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_mid2
  • hyd.qtr.1x4.raid.asation.enemy.boss.inside_the_hypergate.trig_to_mid3
  • hyd.qtr.1x4.raid.asation.enemy.boss.kephess.dyn_gree_column
  • hyd.qtr.1x4.raid.asation.enemy.boss.kephess.inst_enc_kephess
  • hyd.qtr.1x4.raid.asation.enemy.boss.kephess.inst_kephess
  • hyd.qtr.1x4.raid.asation.enemy.boss.kephess.inst_kephess_barks
  • hyd.qtr.1x4.raid.asation.enemy.boss.larva.enc_boss_larva
  • hyd.qtr.1x4.raid.asation.enemy.boss.larva.inst_adds
  • hyd.qtr.1x4.raid.asation.enemy.boss.larva.inst_larva
  • hyd.qtr.1x4.raid.asation.enemy.trash.enc_trash_machine_data_core_01
  • hyd.qtr.1x4.raid.asation.enemy.trash.enc_trash_machine_data_core_02
  • hyd.qtr.1x4.raid.asation.enemy.trash.enc_trash_machine_data_core_03
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_exhaustion_volume
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_machine_data_core
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_machine_data_core_indiv_01
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_machine_data_core_indiv_02
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_machine_data_core_indiv_03
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_machine_data_core_indiv_04
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_machine_holo_droid_02
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_marsh_bogman_melee
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_marsh_portal_spawn_adds
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_marsh_portal_spawn_adds_larva
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_marsh_vulagool
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_ruins_ranged_heavy
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_station_controller_droid_staged_01
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_station_controller_droid_staged_02
  • hyd.qtr.1x4.raid.asation.enemy.trash.inst_trash_transmissions
  • hyd.qtr.1x4.raid.asation.enemy.trash.trig_trash_hypergate_portal_dispensed_01
  • hyd.qtr.1x4.raid.asation.enemy.trash.trig_trash_hypergate_portal_dispensed_02
  • hyd.qtr.1x4.raid.asation.enemy.trash.trig_trash_hypergate_portal_dispensed_03
  • hyd.qtr.1x4.raid.asation.enemy.trash.trig_trash_marsh_portal_dispensed_01
  • hyd.qtr.1x4.raid.asation.enemy.trash.trig_trash_marsh_portal_dispensed_02
  • hyd.qtr.1x4.raid.asation.enemy.trash.trig_trash_marsh_portal_dispensed_03
  • hyd.qtr.1x4.raid.asation.enemy.trash.trig_trash_station_larva_triggered_01
  • hyd.qtr.1x4.raid.asation.objects.courtyard_console
  • hyd.qtr.1x4.raid.asation.objects.courtyard_console_02
  • hyd.qtr.1x4.raid.asation.objects.courtyard_door_console
  • hyd.qtr.1x4.raid.asation.objects.hypergate_controls
  • hyd.qtr.1x4.raid.asation.objects.kephess_door
  • hyd.qtr.1x4.raid.asation.objects.machine_console_01
  • hyd.qtr.1x4.raid.asation.objects.machine_console_02
  • hyd.qtr.1x4.raid.asation.objects.machine_console_03
  • hyd.qtr.1x4.raid.asation.objects.trig_lore_hypergate
  • hyd.qtr.1x4.raid.asation.phase.raid_phase_master
  • hyd.qtr.1x4.raid.asation.quest.inst_holo_spawn
  • hyd.qtr.1x4.raid.asation.taxi.inst_taxi_lockout
  • hyd.qtr.1x4.raid.asation.taxi.inst_taxi_lockout_test
  • hyd.qtr.1x4.raid.asation.wonkovator.inst_monitoring_station
  • hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.inst_board_configurations
  • hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.inst_board_deactivate
  • hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.inst_console
  • hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.toolbox
  • hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.trig_test
  • hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.trig_test2
  • hyd.space_combat.extended.bombers.leftsidecross_no
  • hyd.space_combat.extended.bombers.leftsidecross_no_obj
  • hyd.space_combat.extended.bombers.leftturn_ou
  • hyd.space_combat.extended.bombers.leftturn_ou_obj
  • hyd.space_combat.extended.bombers.rightsidecross_ss
  • hyd.space_combat.extended.bombers.rightsidecross_ss_obj
  • hyd.space_combat.extended.bombers.rightturn_we
  • hyd.space_combat.extended.bombers.rightturn_we_obj
  • hyd.space_combat.extended.bombers.shorta_no
  • hyd.space_combat.extended.bombers.shorta_no_obj
  • hyd.space_combat.extended.bombers.shortc_ss
  • hyd.space_combat.extended.bombers.shortc_ss_obj
  • hyd.space_combat.extended.bombers.shortd_we
  • hyd.space_combat.extended.bombers.shortd_we_obj
  • hyd.space_combat.extended.bombers.wr_01
  • hyd.space_combat.extended.bombers.wr_01_obj
  • hyd.space_combat.extended.bombers.wr_02
  • hyd.space_combat.extended.bombers.wr_02_obj
  • hyd.space_combat.extended.bombers.wr_03
  • hyd.space_combat.extended.bombers.wr_03_obj
  • hyd.space_combat.extended.bombers.wr_04
  • hyd.space_combat.extended.bombers.wr_04_obj
  • hyd.space_combat.extended.bombers.wr_05
  • hyd.space_combat.extended.bombers.wr_05_obj
  • hyd.space_combat.extended.destroyer
  • hyd.space_combat.extended.elites.leftsidecross_no
  • hyd.space_combat.extended.elites.leftsidecross_no_obj
  • hyd.space_combat.extended.elites.leftturn_ou
  • hyd.space_combat.extended.elites.leftturn_ou_obj
  • hyd.space_combat.extended.elites.rightsidecross_ss
  • hyd.space_combat.extended.elites.rightsidecross_ss_obj
  • hyd.space_combat.extended.elites.rightturn_we
  • hyd.space_combat.extended.elites.rightturn_we_obj
  • hyd.space_combat.extended.elites.shorta_no
  • hyd.space_combat.extended.elites.shorta_no_obj
  • hyd.space_combat.extended.elites.shortb_ou
  • hyd.space_combat.extended.elites.shortb_ou_obj
  • hyd.space_combat.extended.elites.shortc_ss
  • hyd.space_combat.extended.elites.shortc_ss_obj
  • hyd.space_combat.extended.elites.shortd_we
  • hyd.space_combat.extended.elites.shortd_we_obj
  • hyd.space_combat.extended.elites.wr_01
  • hyd.space_combat.extended.elites.wr_01_obj
  • hyd.space_combat.extended.elites.wr_02
  • hyd.space_combat.extended.elites.wr_02_obj
  • hyd.space_combat.extended.elites.wr_03
  • hyd.space_combat.extended.elites.wr_03_obj
  • hyd.space_combat.extended.elites.wr_04
  • hyd.space_combat.extended.elites.wr_04_obj
  • hyd.space_combat.extended.elites.wr_05
  • hyd.space_combat.extended.elites.wr_05_obj
  • hyd.space_combat.extended.elites.wr_06
  • hyd.space_combat.extended.elites.wr_07
  • hyd.space_combat.extended.elites.wr_08
  • hyd.space_combat.extended.elites.wr_09
  • hyd.space_combat.extended.nemesis1
  • hyd.space_combat.extended.nemesis2
  • hyd.space_combat.m03.extended.destroyer1
  • hyd.space_combat.m03.extended.elite_swarm
  • hyd.space_combat.m03.extended.elites_01
  • hyd.space_combat.m03.extended.elites_02
  • hyd.space_combat.m03.extended.elites_03
  • hyd.space_combat.m03.extended.elites_04
  • hyd.space_combat.m03.extended.elites_05
  • hyd.space_combat.m03.extended.frigate4
  • hyd.space_combat.m03.extended.frigate_damage
  • hyd.space_combat.m03.extended.levelload
  • hyd.space_combat.m03.extended.selfdamage
  • hyd.space_combat.m03.extended.swarm1
  • hyd.space_combat.m04.extended.allies
  • hyd.space_combat.m04.extended.elite_loop
  • hyd.space_combat.m04.extended.elite_swarm_01
  • hyd.space_combat.m04.extended.elite_swarm_02
  • hyd.space_combat.m04.extended.epic_bombers
  • hyd.space_combat.m04.extended.fleet
  • hyd.space_combat.m04.extended.station
  • hyd.space_combat.m05.extended.destructable_frigate
  • hyd.space_combat.m05.extended.elite_swarm
  • hyd.space_combat.m05.extended.elite_swarm3
  • hyd.space_combat.m05.extended.frigate2
  • hyd.space_combat.m05.extended.frigates
  • hyd.space_combat.m05.extended.minelayer
  • hyd.space_combat.m05.extended.mines
  • hyd.space_combat.m05.extended.nemesis1
  • hyd.space_combat.m05.extended.sat_mine
  • hyd.space_combat.m05.extended.satellite_clusters
  • hyd.space_combat.m07.extended.destroyer
  • hyd.space_combat.m07.extended.frigates
  • hyd.space_combat.m07.extended.levelload
  • hyd.space_combat.m07.extended.nemesis2cluster
  • hyd.space_combat.m07.extended.nemesis_objective
  • hyd.space_combat.m07.extended.nemesisobj2
  • hyd.space_combat.m08.extended.bomber_escort
  • hyd.space_combat.m08.extended.destroyer
  • hyd.space_combat.m08.extended.first_ally_frigates
  • hyd.space_combat.m08.extended.first_enemy_frigates
  • hyd.space_combat.m08.extended.levelload
  • hyd.space_combat.m08.extended.nemesis1
  • hyd.space_combat.m08.extended.nemesis2
  • hyd.space_combat.m08.extended.nemesis3
  • hyd.space_combat.m08.extended.nemesis4
  • hyd.space_combat.m08.extended.second_ally_frigates
  • hyd.space_combat.m08.extended.second_wave
  • hyd.space_combat.m09.extended.heavy_fighter1
  • hyd.space_combat.m09.extended.heavy_fighter2
  • hyd.space_combat.m09.extended.heavy_fighter3
  • hyd.space_combat.m09.extended.heavy_fighter4
  • hyd.space_combat.m09.extended.levelload
  • hyd.space_combat.m09.extended.minebrackets
  • hyd.space_combat.m09.extended.minegroups
  • hyd.space_combat.m09.extended.mines
  • hyd.space_combat.m09.extended.minewall_01
  • hyd.space_combat.m09.extended.minewall_02
  • hyd.space_combat.m09.extended.neutral_destroyer
  • hyd.space_combat.m09.extended.neutral_frigate
  • hyd.space_combat.m09.extended.neutral_frigate1
  • hyd.space_combat.m09.extended.neutral_nemesis
  • hyd.space_combat.m09.extended.shuttle
  • hyd.space_combat.quests.m03.extended.fly_in_vehicle
  • hyd.space_combat.quests.m03.extended.phase_events
  • hyd.space_combat.quests.m03.extended.quest_complete
  • hyd.space_combat.quests.m04.extended.fly_in_vehicle
  • hyd.space_combat.quests.m04.extended.phase_events
  • hyd.space_combat.quests.m04.extended.quest_complete
  • hyd.space_combat.quests.m05.extended.fly_in_vehicle
  • hyd.space_combat.quests.m05.extended.phase_events
  • hyd.space_combat.quests.m05.extended.quest_complete
  • hyd.space_combat.quests.m07.extended.fly_in_vehicle
  • hyd.space_combat.quests.m07.extended.phase_events
  • hyd.space_combat.quests.m07.extended.quest_complete
  • hyd.space_combat.quests.m08.extended.bomber_safe
  • hyd.space_combat.quests.m08.extended.fly_in_vehicle
  • hyd.space_combat.quests.m08.extended.phase_events
  • hyd.space_combat.quests.m08.extended.quest_complete
  • hyd.space_combat.quests.m09.extended.fly_in_vehicle
  • hyd.space_combat.quests.m09.extended.phase_events
  • hyd.space_combat.quests.m09.extended.quest_complete
  • hyd.space_combat.vo.player.m03.extended.2_strong_defenders
  • hyd.space_combat.vo.player.m03.extended.3_satellite_power
  • hyd.space_combat.vo.player.m04.extended.1_heavily_outnumbered
  • hyd.space_combat.vo.player.m04.extended.2_attack_bombers
  • hyd.space_combat.vo.player.m04.extended.3_destroy_bridges
  • hyd.space_combat.vo.player.m05.extended.1_defense_clusters
  • hyd.space_combat.vo.player.m05.extended.2_spot_minetender
  • hyd.space_combat.vo.player.m05.extended.3_nemesis_skill
  • hyd.space_combat.vo.player.m07.extended.1_trigger_ambush
  • hyd.space_combat.vo.player.m07.extended.2_pushed_between_asteroids
  • hyd.space_combat.vo.player.m07.extended.3_spot_many_enemies
  • hyd.space_combat.vo.player.m08.extended.1_first_ambush
  • hyd.space_combat.vo.player.m08.extended.2_spot_escape_route
  • hyd.space_combat.vo.player.m08.extended.3_friendly_reinforcements
  • hyd.space_combat.vo.player.m09.extended.1_spot_shuttle
  • hyd.space_combat.vo.player.m09.extended.2_mandalorean_skill
  • hyd.test.cherriott.belsavisdaily.inst_war_droid_spawn
  • hyd.test.cherriott.belsavisdaily.trig_war_droid
  • hyd.test.cschmidt.inst_electric
  • hyd.test.cschmidt.inst_shield_bark
  • hyd.test.cwinston.vanish_thing
  • hyd.test.gsmith.broadcast_string_test
  • hyd.test.jkoch.map.wonkavator
  • hyd.test.jkoch.repship
  • hyd.test.jkoch.ship
  • hyd.test.jkoch.warzone_test.inst_aa_gun1
  • hyd.test.jkoch.warzone_test.inst_controller
  • hyd.test.jkoch.warzone_test.inst_gun
  • hyd.test.jkoch.warzone_test.inst_gun_teamb1
  • hyd.test.jkoch.warzone_test.inst_on_custom
  • hyd.test.jkoch.warzone_test.ints_check_score
  • hyd.test.joshuam.1x3.summon_droid
  • hyd.test.joshuam.1x3.trig_launch
  • hyd.test.joshuam.dyn_color_lights
  • hyd.test.joshuam.dyn_response_lights
  • hyd.test.joshuam.inst_bounce_mirror_1
  • hyd.test.joshuam.inst_button_1
  • hyd.test.joshuam.inst_button_2
  • hyd.test.joshuam.inst_button_3
  • hyd.test.joshuam.inst_button_4
  • hyd.test.joshuam.inst_buzzer_2
  • hyd.test.joshuam.inst_check_a
  • hyd.test.joshuam.inst_check_b
  • hyd.test.joshuam.inst_check_c
  • hyd.test.joshuam.inst_check_correct
  • hyd.test.joshuam.inst_check_d
  • hyd.test.joshuam.inst_difference_blue
  • hyd.test.joshuam.inst_difference_green
  • hyd.test.joshuam.inst_difference_red
  • hyd.test.joshuam.inst_difference_yellow
  • hyd.test.joshuam.inst_digger
  • hyd.test.joshuam.inst_dispel_shield
  • hyd.test.joshuam.inst_end_path_droid
  • hyd.test.joshuam.inst_fire
  • hyd.test.joshuam.inst_fix_droid
  • hyd.test.joshuam.inst_increment_wrong
  • hyd.test.joshuam.inst_interrogation_scan
  • hyd.test.joshuam.inst_light_correct
  • hyd.test.joshuam.inst_light_wrong
  • hyd.test.joshuam.inst_marker_relay
  • hyd.test.joshuam.inst_plant_mine
  • hyd.test.joshuam.inst_reset_all
  • hyd.test.joshuam.inst_reset_race
  • hyd.test.joshuam.inst_round_reset_a
  • hyd.test.joshuam.inst_round_reset_b
  • hyd.test.joshuam.inst_round_reset_c
  • hyd.test.joshuam.inst_round_reset_d
  • hyd.test.joshuam.inst_set_a
  • hyd.test.joshuam.inst_set_b
  • hyd.test.joshuam.inst_set_c
  • hyd.test.joshuam.inst_set_d
  • hyd.test.joshuam.inst_spawn_droid
  • hyd.test.joshuam.inst_start_race
  • hyd.test.joshuam.mirror_1_transition
  • hyd.test.joshuam.mirror_control
  • hyd.test.joshuam.pth_mine
  • hyd.test.joshuam.pth_set_a_wins
  • hyd.test.joshuam.pth_set_b_wins
  • hyd.test.joshuam.pth_winner
  • hyd.test.joshuam.pth_winner_b
  • hyd.test.joshuam.round_reset
  • hyd.test.joshuam.test_movement_dyn
  • hyd.test.kdilks.183373.inst_hydra
  • hyd.test.kdilks.inst_global_deploy
  • hyd.test.kdilks.inst_master_controller
  • hyd.test.kdilks.inst_random_with_conditional
  • hyd.test.kdilks.inst_teleport_client_desync
  • hyd.test.kdilks.inst_test_boss_teleport
  • hyd.test.kdilks.qtr.1x4.raid.asation.enemy.boss.kephess.inst_kephess
  • hyd.test.marketing.asation_trailer.larva_move
  • hyd.test.mpucevich.survey.inst_surveypoint_discovery
  • hyd.test.qa.fparker.sfx_from_camera
  • hyd.test.qa.kfisher.hydratest
  • hyd.test.qa.kfisher.hydtest
  • hyd.test.qa.kfisher.malfunctioning_door_hydra
  • hyd.test.qtr.1x4.hk_51.multi.find_cor_component
  • hyd.test.qtr.1x4.hk_51.multi.find_dro_component
  • hyd.test.qtr.1x4.hk_51.multi.find_hot_component
  • hyd.test.qtr.1x4.hk_51.multi.find_tar2_component
  • hyd.test.qtr.1x4.hk_51.multi.find_tar_component
  • hyd.test.robh.denova.extractor_2
  • hyd.test.robh.denova.extractor_3
  • hyd.test.robh.denova.extractor_4
  • hyd.test.robh.denova.extractor_5
  • hyd.test.robh.dojo_execute_test
  • hyd.test.tdrummond.blistex_fleet_action.gamemaster
  • hyd.test.tdrummond.blistex_fleet_action.score
  • hyd.test.tdrummond.galactica_relay_satellites.gamemaster
  • hyd.test.tdrummond.galactica_relay_satellites.satellite_a.satellite_a
  • hyd.test.tdrummond.galactica_relay_satellites.satellite_b.satellite_b
  • hyd.test.tdrummond.galactica_relay_satellites.score
  • hyd.test.tdrummond.interdiction_field.gamemaster
  • hyd.test.tdrummond.interdiction_field.satellite1.satellite_master
  • hyd.test.tdrummond.interdiction_field.satellite1.trigger
  • hyd.test.tdrummond.interdiction_field.satellite2.satellite_master
  • hyd.test.tdrummond.interdiction_field.satellite2.trigger
  • hyd.test.tdrummond.interdiction_field.score
  • hyd.test.tdrummond.lada_cargo_haul.gamemaster
  • hyd.test.tdrummond.lada_cargo_haul.score
  • hyd.test.tmccall.trig_test2
  • hyd.test.training.daniel_underwood.trig_grow
  • hyd.test.users.david.ops_fps_shortcuts.dreadmasters
  • ipp.custom.raid.dreadtooth.dread_guard_mask.head
  • itm.companion.skin.2vr8.premium.black_sun_skin
  • itm.companion.skin.2vr8.premium.butler_skin
  • itm.companion.skin.2vr8.premium.envoy_skin
  • itm.companion.skin.2vr8.premium.hoth_skin
  • itm.companion.skin.2vr8.premium.red_skin
  • itm.companion.skin.2vr8.premium.target_dummy_skin
  • itm.companion.skin.c2n2.premium.black_sun_skin
  • itm.companion.skin.c2n2.premium.butler_skin
  • itm.companion.skin.c2n2.premium.envoy
  • itm.companion.skin.c2n2.premium.hoth
  • itm.companion.skin.c2n2.premium.red
  • itm.companion.skin.c2n2.premium.target_dummy_skin
  • itm.endgame_pvp.cdps1.chest.light.artifact.01x7_static
  • itm.endgame_pvp.cdps1.earpiece.artifact.01x7_static
  • itm.endgame_pvp.cdps1.feet.light.artifact.01x7_static
  • itm.endgame_pvp.cdps1.focus.artifact.01x7_static
  • itm.endgame_pvp.cdps1.hands.light.artifact.01x7_static
  • itm.endgame_pvp.cdps1.head.light.artifact.01x7_static
  • itm.endgame_pvp.cdps1.implant.artifact.01x7_static
  • itm.endgame_pvp.cdps1.implant2.artifact.01x7_static
  • itm.endgame_pvp.cdps1.legs.light.artifact.01x7_static
  • itm.endgame_pvp.cdps1.lightsaber.artifact.01x7i_static
  • itm.endgame_pvp.cdps1.lightsaber.artifact.01x7r_static
  • itm.endgame_pvp.cdps1.waist.light.artifact.01x7_static
  • itm.endgame_pvp.cdps1.wrists.light.artifact.01x7_static
  • itm.endgame_pvp.cheal1.chest.light.artifact.01x7_static
  • itm.endgame_pvp.cheal1.feet.light.artifact.01x7_static
  • itm.endgame_pvp.cheal1.hands.light.artifact.01x7_static
  • itm.endgame_pvp.cheal1.head.light.artifact.01x7_static
  • itm.endgame_pvp.cheal1.legs.light.artifact.01x7_static
  • itm.endgame_pvp.hdps1.chest.light.artifact.01x7_static
  • itm.endgame_pvp.hdps1.earpiece.artifact.01x7_static
  • itm.endgame_pvp.hdps1.electrostaff.artifact.01x7_static
  • itm.endgame_pvp.hdps1.feet.light.artifact.01x7_static
  • itm.endgame_pvp.hdps1.focus.artifact.01x7_static
  • itm.endgame_pvp.hdps1.hands.light.artifact.01x7_static
  • itm.endgame_pvp.hdps1.head.light.artifact.01x7_static
  • itm.endgame_pvp.hdps1.implant.artifact.01x7_static
  • itm.endgame_pvp.hdps1.implant2.artifact.01x7_static
  • itm.endgame_pvp.hdps1.legs.light.artifact.01x7_static
  • itm.endgame_pvp.hdps1.polesaber.artifact.01x7i_static
  • itm.endgame_pvp.hdps1.polesaber.artifact.01x7r_static
  • itm.endgame_pvp.hdps1.waist.light.artifact.01x7_static
  • itm.endgame_pvp.hdps1.wrists.light.artifact.01x7_static
  • itm.endgame_pvp.htank1.chest.light.artifact.01x7_static
  • itm.endgame_pvp.htank1.earpiece.artifact.01x7_static
  • itm.endgame_pvp.htank1.feet.light.artifact.01x7_static
  • itm.endgame_pvp.htank1.hands.light.artifact.01x7_static
  • itm.endgame_pvp.htank1.head.light.artifact.01x7_static
  • itm.endgame_pvp.htank1.implant.artifact.01x7_static
  • itm.endgame_pvp.htank1.implant2.artifact.01x7_static
  • itm.endgame_pvp.htank1.legs.light.artifact.01x7_static
  • itm.endgame_pvp.htank1.polesaber.artifact.01x7i_static
  • itm.endgame_pvp.htank1.polesaber.artifact.01x7r_static
  • itm.endgame_pvp.htank1.shield.artifact.01x7_static
  • itm.endgame_pvp.htank1.waist.light.artifact.01x7_static
  • itm.endgame_pvp.htank1.wrists.light.artifact.01x7_static
  • itm.endgame_pvp.mdps1.chest.medium.artifact.01x7_static
  • itm.endgame_pvp.mdps1.earpiece.artifact.01x7_static
  • itm.endgame_pvp.mdps1.feet.medium.artifact.01x7_static
  • itm.endgame_pvp.mdps1.hands.medium.artifact.01x7_static
  • itm.endgame_pvp.mdps1.head.medium.artifact.01x7_static
  • itm.endgame_pvp.mdps1.implant.artifact.01x7_static
  • itm.endgame_pvp.mdps1.implant2.artifact.01x7_static
  • itm.endgame_pvp.mdps1.legs.medium.artifact.01x7_static
  • itm.endgame_pvp.mdps1.lightsaber.artifact.01x7i_static
  • itm.endgame_pvp.mdps1.lightsaber.artifact.01x7r_static
  • itm.endgame_pvp.mdps1.lightsaber_offhand.artifact.01x7i_static
  • itm.endgame_pvp.mdps1.lightsaber_offhand.artifact.01x7r_static
  • itm.endgame_pvp.mdps1.waist.medium.artifact.01x7_static
  • itm.endgame_pvp.mdps1.wrists.medium.artifact.01x7_static
  • itm.endgame_pvp.mdps2.chest.heavy.artifact.01x7_static
  • itm.endgame_pvp.mdps2.feet.heavy.artifact.01x7_static
  • itm.endgame_pvp.mdps2.hands.heavy.artifact.01x7_static
  • itm.endgame_pvp.mdps2.head.heavy.artifact.01x7_static
  • itm.endgame_pvp.mdps2.legs.heavy.artifact.01x7_static
  • itm.endgame_pvp.mdps2.shield.artifact.01x7_static
  • itm.endgame_pvp.mdps2.waist.heavy.artifact.01x7_static
  • itm.endgame_pvp.mdps2.wrists.heavy.artifact.01x7_static
  • itm.endgame_pvp.mtank1.chest.heavy.artifact.01x7_static
  • itm.endgame_pvp.mtank1.earpiece.artifact.01x7_static
  • itm.endgame_pvp.mtank1.feet.heavy.artifact.01x7_static
  • itm.endgame_pvp.mtank1.hands.heavy.artifact.01x7_static
  • itm.endgame_pvp.mtank1.head.heavy.artifact.01x7_static
  • itm.endgame_pvp.mtank1.implant.artifact.01x7_static
  • itm.endgame_pvp.mtank1.implant2.artifact.01x7_static
  • itm.endgame_pvp.mtank1.legs.heavy.artifact.01x7_static
  • itm.endgame_pvp.mtank1.lightsaber.artifact.01x7i_static
  • itm.endgame_pvp.mtank1.lightsaber.artifact.01x7r_static
  • itm.endgame_pvp.mtank1.shield.artifact.01x7_static
  • itm.endgame_pvp.mtank1.vibroblade.artifact.01x7_static
  • itm.endgame_pvp.mtank1.waist.heavy.artifact.01x7_static
  • itm.endgame_pvp.mtank1.wrists.heavy.artifact.01x7_static
  • itm.endgame_pvp.rdps1.blaster.artifact.01x7_static
  • itm.endgame_pvp.rdps1.cannon.artifact.01x7_static
  • itm.endgame_pvp.rdps1.chest.heavy.artifact.01x7_static
  • itm.endgame_pvp.rdps1.chest.medium.artifact.01x7_static
  • itm.endgame_pvp.rdps1.earpiece.artifact.01x7_static
  • itm.endgame_pvp.rdps1.feet.heavy.artifact.01x7_static
  • itm.endgame_pvp.rdps1.feet.medium.artifact.01x7_static
  • itm.endgame_pvp.rdps1.hands.heavy.artifact.01x7_static
  • itm.endgame_pvp.rdps1.hands.medium.artifact.01x7_static
  • itm.endgame_pvp.rdps1.head.heavy.artifact.01x7_static
  • itm.endgame_pvp.rdps1.head.medium.artifact.01x7_static
  • itm.endgame_pvp.rdps1.implant.artifact.01x7_static
  • itm.endgame_pvp.rdps1.implant2.artifact.01x7_static
  • itm.endgame_pvp.rdps1.legs.heavy.artifact.01x7_static
  • itm.endgame_pvp.rdps1.legs.medium.artifact.01x7_static
  • itm.endgame_pvp.rdps1.rifle.artifact.01x7_static
  • itm.endgame_pvp.rdps1.shield.artifact.01x7_static
  • itm.endgame_pvp.rdps1.waist.heavy.artifact.01x7_static
  • itm.endgame_pvp.rdps1.wrists.heavy.artifact.01x7_static
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  • itm.endgame_pvp.tdps1.head.medium.artifact.01x7_static
  • itm.endgame_pvp.tdps1.implant.artifact.01x7_static
  • itm.endgame_pvp.tdps1.implant2.artifact.01x7_static
  • itm.endgame_pvp.tdps1.legs.heavy.artifact.01x7_static
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  • itm.endgame_pvp.tdps1.shotgun.artifact.01x7_static
  • itm.endgame_pvp.tdps1.vibroknife.artifact.01x7_static
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  • itm.endgame_pvp.theal1.blaster.artifact.01x7_static
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  • itm.endgame_pvp.theal1.rifle.artifact.01x7_static
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  • itm.endgame_pvp.theal1.shotgun.artifact.01x7_static
  • itm.endgame_pvp.theal1.vibroknife.artifact.01x7_static
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  • itm.endgame_pvp.theal1a.implant2.artifact.01x7_static
  • itm.endgame_pvp.ttank1.blaster.artifact.01x7_static
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  • itm.endgame_pvp.ttank1.implant2.artifact.01x7_static
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  • itm.endgame_pvp.ttank1.rifle.artifact.01x7_static
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  • itm.eq.cc.hk51.07x1.prototype_heavy_droid_chest
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  • itm.eq.cc.hk51.07x1.prototype_heavy_droid_wrists
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  • itm.eq.cc.hk51.07x1.prototype_offhand_vibroknife
  • itm.eq.cc.hk51.07x1.prototype_trinket_earpiece
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  • itm.eq.cc.hk51.07x1.prototype_trinket_implant2
  • itm.gen.cybertech.ranged_dps_aim.09x3.artifact_heavy_droid_chest
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  • itm.gen.raid.ranged_dps_cun.09x1.artifact_offhand_shotgun_vendor
  • itm.gen.raid.ranged_dps_cun.09x1.artifact_offhand_vibroknife_vendor
  • itm.gen.raid.tech_heals_aim.09x1.artifact_offhand_blaster_vendor
  • itm.gen.raid.tech_heals_cun.09x1.artifact_offhand_shotgun_vendor
  • itm.gen.raid.tech_heals_cun.09x1.artifact_offhand_vibroknife_vendor
  • itm.gen.social_shared.cathar.mainhand_vibroblade
  • itm.loot.lockbox.loyalty_reward
  • itm.loot.lockbox.pvp.caster_dps_will.08x3_prototype_light
  • itm.loot.lockbox.pvp.caster_heals_will.08x3_prototype_light
  • itm.loot.lockbox.pvp.hybrid_dps_will.08x3_prototype_light
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  • itm.loot.lockbox.pvp.melee_dps_str.08x3_prototype_heavy
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  • itm.loot.lockbox.pvp.melee_tank_str.08x3_prototype_heavy
  • itm.loot.lockbox.pvp.ranged_dps_aim.08x3_prototype_heavy
  • itm.loot.lockbox.pvp.tech_dps_cun.08x3_prototype_medium
  • itm.loot.lockbox.pvp.tech_heals_aim.08x3_prototype_heavy
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  • itm.loot.lockbox.pvp.tech_tank_aim.08x3_prototype_heavy
  • itm.loot.token.endgame.all_earpiece_09x2
  • itm.loot.token.endgame.all_implant_09x2
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  • itm.qa.gameplay_persistence.game_systems.looting.prototype_quality_loot
  • itm.qa.gameplay_persistence.game_systems.looting.quest_quality_loot
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  • itm.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.republic_research
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  • itm.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_defense
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  • itm.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_injector
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  • itm.qtr.1x4.daily.belsavis.imperial.hyperbiology.serum_z
  • itm.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.boss_trophy
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  • itm.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.pacification_device
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  • itm.qtr.1x4.daily.belsavis.imperial.targeted_misfire.airstrike_codes
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  • mpn.qtr.1x4.daily.belsavis.hearth_stone.emp_base
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  • mpn.qtr.1x4.daily.belsavis.imperial.ambient.crag_outpost
  • mpn.qtr.1x4.daily.belsavis.imperial.bonus.cleanse_the_cannon.dread_guard_forces
  • mpn.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.republic_forces
  • mpn.qtr.1x4.daily.belsavis.imperial.hyperbiology.hyperbeast_instance_gate
  • mpn.qtr.1x4.daily.belsavis.imperial.hyperbiology.hyperbeasts
  • mpn.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.mpn_flight_recorders_and_beasts
  • mpn.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.prisoners
  • mpn.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.dread_master_disciple_camp
  • mpn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.phase_rakata_war_droid
  • mpn.qtr.1x4.daily.belsavis.imperial.targeted_misfire.republic_forces
  • mpn.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.enter_cannon_trigger
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  • mpn.qtr.1x4.daily.belsavis.republic.ambient.camp_overlook
  • mpn.qtr.1x4.daily.belsavis.republic.bio_reform.mpn_terraforming_beacons
  • mpn.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.mpn_dread_guard_floor_1
  • mpn.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.mpn_dread_guard_floor_2
  • mpn.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.mpn_stage_3_released_sith_lords_floor_1
  • mpn.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.mpn_stage_3_released_sith_lords_floor_2
  • mpn.qtr.1x4.daily.belsavis.republic.imminent_threat.mpn_prisoners_and_weapon_caches
  • mpn.qtr.1x4.daily.belsavis.republic.key_to_decryption.mpn_droids_and_cores
  • mpn.qtr.1x4.daily.belsavis.republic.the_dread_guard.mpn_lockdown_override_switches
  • mpn.qtr.1x4.daily.belsavis.republic.the_dread_guard.mpn_teleporter
  • mpn.qtr.1x4.daily.belsavis.republic.the_dread_guard.phase_central_network_hub
  • mpn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.phase_stasis_chambers
  • mpn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.rakatan_prison
  • mpn.qtr.1x4.daily.belsavis.republic.wake_the_lightning.teleporter_mapnote
  • mpn.qtr.1x4.hk_51.ambient.links.to_the_oretikan
  • mpn.qtr.1x4.hk_51.ambient.links.to_the_oretikan_deck_3
  • mpn.qtr.1x4.hk_51.ambient.links.to_the_oretikan_deck_4
  • mpn.qtr.1x4.hk_51.ambient.links.to_the_oretikan_deck_5
  • mpn.qtr.1x4.hk_51.ambient.links.to_the_oretikan_deck_6
  • mpn.qtr.1x4.hk_51.imperial.bonus.the_dread_forces.dread_forces_bonus
  • mpn.qtr.1x4.hk_51.imperial.fatal_errors.dread_forces
  • mpn.qtr.1x4.hk_51.multi.confiscated_possessions
  • mpn.qtr.1x4.hk_51.multi.dread_legion_leader_forces
  • mpn.qtr.1x4.hk_51.multi.hk_47_false_emperor
  • mpn.qtr.1x4.hk_51.multi.instance_the_fatality
  • mpn.qtr.1x4.hk_51.multi.instance_theoretikan_imp
  • mpn.qtr.1x4.hk_51.multi.instance_theoretikan_rep
  • mpn.qtr.1x4.hk_51.multi.surveypoint_coruscant
  • mpn.qtr.1x4.hk_51.multi.surveypoint_drok
  • mpn.qtr.1x4.hk_51.multi.surveypoint_taris
  • mpn.qtr.1x4.hk_51.multi.surveypoint_tatooine
  • mpn.qtr.1x4.hk_51.republic.bonus.the_dread_forces.dread_forces_bonus
  • mpn.qtr.1x4.hk_51.republic.the_fatality.dread_forces
  • mpn.qtr.1x4.hk_51.theoretikan.front_airlock
  • mpn.qtr.1x4.raid.asation.ambient.links.to_caves
  • mpn.qtr.1x4.raid.asation.ambient.links.to_facility
  • mpn.qtr.1x4.raid.asation.ambient.links.to_facility_courtyard
  • mpn.qtr.1x4.raid.asation.ambient.links.to_facility_interior
  • mpn.qtr.1x4.raid.asation.ambient.links.to_facility_interior_boss
  • mpn.qtr.1x4.raid.asation.ambient.links.to_hidden_room
  • mpn.qtr.1x4.raid.asation.ambient.links.to_hypergate
  • mpn.qtr.1x4.raid.asation.ambient.links.to_marsh_facility
  • mpn.qtr.1x4.raid.asation.ambient.links.to_marsh_hypergate
  • mpn.qtr.1x4.raid.asation.ambient.links.to_marsh_hypergate2
  • mpn.qtr.1x4.raid.asation.ambient.links.to_ruins
  • mpn.qtr.1x4.raid.asation.ambient.links.to_temple
  • mpn.qtr.1x4.raid.asation.asation_breadcrumb
  • mpn.qtr.1x4.raid.asation.asation_gateway
  • mpn.qtr.1x4.raid.asation.instance_exit
  • mpn.test.jkoch.maps.text
  • mpn.test.jkoch.maps.to_house1
  • mpn.test.jkoch.maps.to_int
  • mpn.test.jkoch.maps.to_map
  • mpn.test.jkoch.maps.to_map_submap
  • mpn.test.jkoch.maps.to_mapname_submap2
  • mpn.test.jkoch.maps.wnk_dest_map
  • mpn.test.jkoch.maps.wnk_dest_map2
  • mpn.test.mpucevich.survey.surveyarea
  • npc.blueprints.creature.gree.gree.boss2
  • npc.blueprints.creature.gree.gree.boss3
  • npc.blueprints.creature.gree.gree.boss4
  • npc.blueprints.creature.gree.gree.elite
  • npc.blueprints.creature.gree.gree.standard
  • npc.blueprints.creature.gree.gree.strong
  • npc.blueprints.creature.gree.gree_beast.boss2
  • npc.blueprints.creature.gree.gree_beast.boss3
  • npc.blueprints.creature.gree.gree_beast.boss4
  • npc.blueprints.creature.gree.gree_beast.elite
  • npc.blueprints.creature.gree.gree_beast.standard
  • npc.blueprints.creature.gree.gree_beast.strong
  • npc.blueprints.creature.gree.gree_beast.weak
  • npc.blueprints.creature.gree.gree_larva.boss2
  • npc.blueprints.creature.gree.gree_larva.boss3
  • npc.blueprints.creature.gree.gree_larva.boss4
  • npc.blueprints.creature.gree.gree_larva.elite
  • npc.blueprints.creature.gree.gree_larva.standard
  • npc.blueprints.creature.gree.gree_larva.strong
  • npc.blueprints.creature.gree.gree_larva.weak
  • npc.blueprints.pet.generic
  • npc.location.balmorra.class.spy.destroy_the_enemy.keeper_holo
  • npc.location.flashpoint.generic.repair.repair_droid_neu
  • npc.location.flashpoint.imperial.lobby.fleet.vendor.vendor_pve_agent_9x2
  • npc.location.flashpoint.imperial.lobby.fleet.vendor.vendor_pve_bountyhunter_9x2
  • npc.location.flashpoint.imperial.lobby.fleet.vendor.vendor_pve_inquisitor_9x2
  • npc.location.flashpoint.imperial.lobby.fleet.vendor.vendor_pve_warrior_9x2
  • npc.location.flashpoint.republic.lobby.fleet.vendor.vendor_pve_consular_9x2
  • npc.location.flashpoint.republic.lobby.fleet.vendor.vendor_pve_knight_9x2
  • npc.location.flashpoint.republic.lobby.fleet.vendor.vendor_pve_smuggler_9x2
  • npc.location.flashpoint.republic.lobby.fleet.vendor.vendor_pve_trooper_9x2
  • npc.location.hoth.class.jedi_wizard.the_coalition.valon_pirate_cine
  • npc.location.hoth.class.smuggler.brotherhood.weequay_pirate_thug_cin1
  • npc.location.hoth.class.smuggler.brotherhood.weequay_pirate_thug_cin2
  • npc.mtx.toy.incentive.rancor_holoreplica
  • npc.pet.acklay.lylek_a01v01
  • npc.pet.acklay.lylek_a01v02
  • npc.pet.acklay.lylek_a01v03
  • npc.pet.battledroid.battledroid_a01v01
  • npc.pet.battledroid.battledroid_a01v02
  • npc.pet.battledroid.battledroid_a01v03
  • npc.pet.blurrg.blurrg_a01v01
  • npc.pet.blurrg.blurrg_a01v02
  • npc.pet.blurrg.blurrg_a01v03
  • npc.pet.dog.horranth_a01v01
  • npc.pet.dog.horranth_a01v02
  • npc.pet.dog.horranth_a01v03
  • npc.pet.dog.manka_a01
  • npc.pet.dog.manka_a01v02
  • npc.pet.dog.manka_a01v03
  • npc.pet.dog.manka_a02
  • npc.pet.dog.manka_a02v02
  • npc.pet.dog.manka_a02v03
  • npc.pet.dog.manka_a02v04
  • npc.pet.dragonbat.dragonbat_a01v01
  • npc.pet.dragonbat.dragonbat_a01v02
  • npc.pet.dragonbat.dragonbat_a01v03
  • npc.pet.flutterplume.flutterplume_a01v01
  • npc.pet.flutterplume.flutterplume_a01v02
  • npc.pet.flutterplume.flutterplume_a01v03
  • npc.pet.gizka.gizka_a01v01
  • npc.pet.gizka.gizka_a01v02
  • npc.pet.gizka.gizka_a01v03
  • npc.pet.larva.greelarva_a01v01
  • npc.pet.larva.greelarva_a01v02
  • npc.pet.larva.greelarva_a01v03
  • npc.pet.monkey_lizard.monkey_lizard_a01v01
  • npc.pet.monkey_lizard.monkey_lizard_a01v02
  • npc.pet.monkey_lizard.monkey_lizard_a01v03
  • npc.pet.probe.probe_interrogation_a01v01
  • npc.pet.probe.probe_interrogation_a01v02
  • npc.pet.probe.probe_interrogation_a01v03
  • npc.pet.vrblthr.vrblthr_a01v01
  • npc.pet.vrblthr.vrblthr_a01v02
  • npc.pet.vrblthr.vrblthr_a01v03
  • npc.pet.womprat.womprat_a01v01
  • npc.pet.womprat.womprat_a01v02
  • npc.pet.womprat.womprat_a01v03
  • npc.qa.gameplay_persistence.game_systems.looting.artifact_npc
  • npc.qa.gameplay_persistence.game_systems.looting.cheap_npc
  • npc.qa.gameplay_persistence.game_systems.looting.legacy_npc
  • npc.qa.gameplay_persistence.game_systems.looting.legendary_npc
  • npc.qa.gameplay_persistence.game_systems.looting.premium_npc
  • npc.qa.gameplay_persistence.game_systems.looting.prototype_npc
  • npc.qa.gameplay_persistence.game_systems.looting.quest_npc
  • npc.qa.gameplay_persistence.game_systems.looting.standard_npc
  • npc.qtr.1x3.hk_51.multi.dread_forces_gunner
  • npc.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.jedi_field_commander
  • npc.qtr.1x4.daily.belsavis.mob.empire.poi005.mob01.strong_m_03
  • npc.qtr.1x4.daily.belsavis.mob.shared.poi015.mob01.standard_m_02
  • npc.qtr.1x4.daily.belsavis.mob.shared.poi017.mob02.standard_m_02
  • npc.qtr.1x4.daily.belsavis.mob.shared.poi017.mob02.strong_m_02
  • npc.qtr.1x4.daily.belsavis.mob.shared.poi017.mob02.weak_m_02
  • npc.qtr.1x4.daily.belsavis.mob.shared.superboss.superboss_dreadguard_add
  • npc.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.prison_workshop_enforcer
  • npc.qtr.1x4.hk_51.fatality.dread_forces_assassin
  • npc.qtr.1x4.hk_51.fatality.dread_forces_gunner
  • npc.qtr.1x4.hk_51.fatality.dread_forces_gunner_cinematic_extra
  • npc.qtr.1x4.hk_51.fatality.dread_forces_master_assassin
  • npc.qtr.1x4.hk_51.fatality.dread_forces_master_painseer
  • npc.qtr.1x4.hk_51.fatality.dread_forces_painseer
  • npc.qtr.1x4.hk_51.fatality.dread_forces_scavenger
  • npc.qtr.1x4.hk_51.fatality.lord_of_agony_1
  • npc.qtr.1x4.hk_51.fatality.lord_of_agony_2
  • npc.qtr.1x4.hk_51.fatality.lord_of_agony_3
  • npc.qtr.1x4.hk_51.imperial.fatal_errors.chief_engineer_voolattar
  • npc.qtr.1x4.hk_51.imperial.fatal_errors.dread_legion_leader
  • npc.qtr.1x4.hk_51.imperial.fatal_errors.g0_a1
  • npc.qtr.1x4.hk_51.imperial.fatal_errors.general_avrun
  • npc.qtr.1x4.hk_51.multi.collector_kezzit
  • npc.qtr.1x4.hk_51.multi.damaged_turret
  • npc.qtr.1x4.hk_51.multi.survey_point
  • npc.qtr.1x4.hk_51.republic.the_fatality.b6_31
  • npc.qtr.1x4.hk_51.republic.the_fatality.bren
  • npc.qtr.1x4.hk_51.republic.the_fatality.chief_engineer_tarnahok
  • npc.qtr.1x4.hk_51.republic.the_fatality.dread_legion_leader
  • npc.qtr.1x4.hk_51.theoretikan.medical_support_droid
  • npc.qtr.1x4.hk_51.theoretikan.research_experiment_2
  • npc.qtr.1x4.hk_51.theoretikan.research_experiment_3
  • npc.qtr.1x4.hk_51.theoretikan.research_experiment_4
  • npc.qtr.1x4.hk_51.theoretikan.research_experiment_tank
  • npc.qtr.1x4.hk_51.theoretikan.salvager_recording
  • npc.qtr.1x4.hk_51.theoretikan.science_officer_vipp
  • npc.qtr.1x4.hk_51.theoretikan.vice_engineer_xarval
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.battledroid_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.core_guardian
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.data_core
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.mortal_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.operator
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.prime_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_blue
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_orange
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_purple
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.probe_yellow
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.core.standard_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.add_enforcer
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.add_executioner
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.add_reaver
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_02
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_03
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.add_explosive
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.add_explosive_2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.add_walker
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.data_core
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_beacon
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_inside_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_inside_add_small
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_terror
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.hypergate_terror_inside
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.tentacle_1
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.tentacle_2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.hypergate_terror.tentacle_inside
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.barrage_target
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.boss_kephess
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.event_50_target
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.gree_column_target
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.boss_larva
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.normal_baby
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.pheromone_caster
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.tank_baby
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_cave_lobel_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_cave_lobel_02
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_machine_bmf_droid_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_machine_data_core_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_machine_data_core_02
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_machine_data_core_03
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_machine_data_core_04
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_machine_holo_droid_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_machine_holo_droid_02
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_marsh_bogman_melee_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_marsh_bogman_ranged_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_marsh_bogman_ranged_02
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_marsh_portal
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_marsh_portal_larva
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_marsh_portal_no_dispense
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_marsh_vulagool
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_ruins_assassin
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_ruins_juggernaut
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_ruins_marauder
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_ruins_ranged_heavy
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_ruins_ranged_light
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_station_droid_controller
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_station_droid_corrupted
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_station_droid_haywire
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_station_larva_melee
  • npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.trash_station_larva_ranged
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.core_guardian
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.data_core
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.mortal_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.operator
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.prime_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.standard_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.core.standard_add2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.add_enforcer
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.add_executioner
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.add_reaver
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_02
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_03
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.add_explosive
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.add_explosive_2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.add_walker
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.data_core
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_beacon
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_inside_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_inside_add_small
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_terror
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.hypergate_terror_inside
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.tentacle_1
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.tentacle_2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.hypergate_terror.tentacle_inside
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.kephess.boss_kephess
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.kephess.energy_sphere
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.boss_larva
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.mutant_baby
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.normal_baby
  • npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.tank_baby
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.core_guardian
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.data_core
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.mortal_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.operator
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.prime_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.probe_blue
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.probe_orange
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.probe_purple
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.probe_yellow
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.core.standard_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.add_enforcer
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.add_executioner
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.add_reaver
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_02
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_03
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.add_explosive
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.add_explosive_2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.add_walker
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.data_core
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_beacon
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_inside_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_inside_add_small
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_terror
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.hypergate_terror_inside
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.tentacle_1
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.tentacle_2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.hypergate_terror.tentacle_inside
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.kephess.boss_kephess
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.boss_larva
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.normal_baby
  • npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.tank_baby
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.core_guardian
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.data_core
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.mortal_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.operator
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.prime_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.standard_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.core.standard_add2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.add_enforcer
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.add_executioner
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.add_reaver
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_01
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_02
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_03
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.add_explosive
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.add_explosive_2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.add_walker
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.data_core
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_beacon
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_inside_add
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_inside_add_small
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_terror
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.hypergate_terror_inside
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.tentacle_1
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.tentacle_2
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.hypergate_terror.tentacle_inside
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.boss_kephess
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.kephess.energy_sphere
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.boss_larva
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.mutant_baby
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.normal_baby
  • npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.tank_baby
  • npc.qtr.1x4.raid.asation.flavor.flavor_cat
  • npc.qtr.1x4.raid.asation.flavor.flavor_flyer
  • npc.qtr.1x4.raid.asation.flavor.flavor_lizard
  • npc.qtr.1x4.raid.asation.flavor.flavor_probe
  • npc.qtr.1x4.raid.asation.flavor.tentacle_cine_1
  • npc.qtr.1x4.raid.asation.flavor.tentacle_cine_2
  • npc.qtr.1x4.raid.asation.flavor.tentacle_cine_3
  • npc.qtr.1x4.raid.asation.flavor.tentacle_cine_4
  • npc.qtr.1x4.raid.asation.flavor.tentacle_cine_5
  • npc.qtr.1x4.raid.asation.flavor.tentacle_cine_6
  • npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.colossus.colossus_droid
  • npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.acklay
  • npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.assassin_droid
  • npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.battledroid
  • npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.player_acklay
  • npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.player_assassin_droid
  • npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.player_battledroid
  • npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.shadow_dealer
  • npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.boss.shadow_dealer.turret
  • npc.test.ammer.invisible_relic_marker
  • npc.test.appearance.jowen.gree_a01
  • npc.test.appearance.jowen.gree_a02
  • npc.test.appearance.jowen.gree_beast
  • npc.test.appearance.jowen.ltd_asn_arch_prop
  • npc.test.appearance.jowen.ltd_test
  • npc.test.appearance.jowen.motetest
  • npc.test.appearance.jowen.tentacle
  • npc.test.appearance.jowen.turret_test
  • npc.test.bscott.creature.acklay
  • npc.test.bscott.creature.dragonbat
  • npc.test.bscott.creature.dragonbat_std
  • npc.test.bscott.creature.klorslug_strong
  • npc.test.bscott.creature.klorslug_weak
  • npc.test.bscott.creature.klorslug_weak_hurt
  • npc.test.bscott.creature.tukata
  • npc.test.bscott.creature.weak_tukata
  • npc.test.cherriott.belsavisdaily.hyberbiology.hyperbeast_1
  • npc.test.cherriott.belsavisdaily.hyberbiology.hyperbeast_2
  • npc.test.cherriott.belsavisdaily.hyberbiology.hyperbeast_3
  • npc.test.cherriott.belsavisdaily.march_of_the_dread_guard.gamorrean_prisoner
  • npc.test.cherriott.belsavisdaily.march_of_the_dread_guard.prison_guard
  • npc.test.cherriott.belsavisdaily.march_of_the_dread_guard.trandoshan_prisoner
  • npc.test.cherriott.belsavisdaily.priority_containment.skin_flayer
  • npc.test.cherriott.belsavisdaily.puzzle_pieces.dread_master_minion
  • npc.test.cherriott.belsavisdaily.puzzle_pieces.imperial_officer
  • npc.test.cherriott.belsavisdaily.targeted_misfire.rakata_war_droid
  • npc.test.cherriott.belsavisdaily.targeted_misfire.republic_commando
  • npc.test.cherriott.belsavisdaily.targeted_misfire.republic_soldier
  • npc.test.cschmidt.boss_underworld
  • npc.test.cschmidt.boss_underworld_probe
  • npc.test.cwinston.ship_prototype.probe_ship
  • npc.test.gsmith.gree_test
  • npc.test.hallh.mq12test
  • npc.test.hallh.ra30test
  • npc.test.hallh.treek_barks
  • npc.test.hallh.treekimp
  • npc.test.hallh.treekrep
  • npc.test.hlarsen.abl_tester
  • npc.test.hlarsen.abl_tester_2
  • npc.test.jkoch.map.end
  • npc.test.jkoch.map.end2
  • npc.test.jkoch.map.start
  • npc.test.jkoch.map.start2
  • npc.test.jmoretto.digger_target
  • npc.test.jmoretto.fake_boss
  • npc.test.jmoretto.test_droid
  • npc.test.kdilks.183373.test_npc
  • npc.test.kdilks.183373.test_npc2
  • npc.test.kdilks.fake_raid.healer
  • npc.test.kdilks.fake_raid.mdps
  • npc.test.kdilks.fake_raid.rdps
  • npc.test.kdilks.fake_raid.tank
  • npc.test.kdilks.qtr.1x4.raid.asation.enemy.difficulty_1.boss.kephess.boss_kephess
  • npc.test.kdilks.qtr.test.boss
  • npc.test.kdilks.qtr.test.deployed_droid_01_empire
  • npc.test.kdilks.qtr.test.turret_controller
  • npc.test.kdilks.qtr.test.turret_controller_invis
  • npc.test.kdilks.rooted_mook
  • npc.test.marketing.course_of_the_force.master_satele_shan
  • npc.test.mpucevich.survey.surveypoint
  • npc.test.qa.cpesce.testnpc
  • npc.test.qa.dkeel.munission_test
  • npc.test.qa.fparker.loot
  • npc.test.qa.jwinston.16july2012_npc1
  • npc.test.qa.jwinston.16july2012_npc2
  • npc.test.qa.mrdonde.conversation_lady
  • npc.test.qa.mrdonde.quest_kill_target
  • npc.test.qa.mrdonde.quest_man
  • npc.test.rmilner.asation_dread_guard_warrior
  • npc.test.rmilner.asation_larva_leader
  • npc.test.rmilner.asation_trash_tentacle
  • npc.test.rmilner.asation_viral_disintegrator
  • npc.test.rmilner.trash_treasure_chest_01_miniboss
  • npc.test.rmilner.trash_treasure_chest_02_miniboss
  • npc.test.rmilner.trash_treasure_chest_03_miniboss
  • npc.test.swebber.kephess_placeholder
  • npc.test.tmccall.data_core
  • npc.test.tmccall.probe_a01
  • npc.test.tmccall.probe_shield_npc
  • npc.test.training.daniel_underwood.beast1
  • npc.test.training.daniel_underwood.beast2
  • npc.test.training.daniel_underwood.beast3
  • npc.test.users.david.health_testers.boss_1
  • npc.test.users.david.health_testers.boss_2
  • npc.test.users.david.health_testers.boss_3
  • npc.test.users.david.health_testers.boss_4
  • npc.test.users.david.health_testers.boss_8
  • npp.companion.others.2vr8.black_sun_graffiti
  • npp.companion.others.2vr8.butler_droid
  • npp.companion.others.2vr8.envoy
  • npp.companion.others.2vr8.hoth
  • npp.companion.others.2vr8.red
  • npp.companion.others.2vr8.target_dummy
  • npp.companion.others.c2n2.black_sun_graffiti
  • npp.companion.others.c2n2.butler_droid
  • npp.companion.others.c2n2.envoy
  • npp.companion.others.c2n2.hoth
  • npp.companion.others.c2n2.red
  • npp.companion.others.c2n2.target_dummy
  • npp.creature.gree.beast_a01
  • npp.creature.gree.gree_a01
  • npp.creature.gree.gree_a01_v02
  • npp.creature.gree.gree_a01_v03
  • npp.creature.gree.gree_a01_v04
  • npp.creature.gree.gree_a01_v05
  • npp.creature.gree.gree_a01_v06
  • npp.creature.gree.gree_a02
  • npp.creature.gree.gree_a02_v02
  • npp.creature.gree.gree_a02_v03
  • npp.creature.gree.gree_a02_v04
  • npp.creature.gree.gree_a02_v05
  • npp.creature.gree.gree_a02_v06
  • npp.creature.greelarva.greelarva_a01
  • npp.creature.greelarva.greelarva_a01_v02
  • npp.creature.greelarva.greelarva_a01_v03
  • npp.creature.ltd.ltd_asn_arch_prop_tech_large
  • npp.creature.ltd.ltd_ltd
  • npp.creature.tentacle.gree_beast
  • npp.creature.tentacle.gree_beast_cine
  • npp.creature.wampa.kephess_a01
  • npp.location.flashpoint.imperial.lobby.fleet.vendor.vendor_pve_agent_9x2
  • npp.location.flashpoint.imperial.lobby.fleet.vendor.vendor_pve_bountyhunter_9x2
  • npp.location.flashpoint.imperial.lobby.fleet.vendor.vendor_pve_inquisitor_9x2
  • npp.location.flashpoint.imperial.lobby.fleet.vendor.vendor_pve_warrior_9x2
  • npp.location.flashpoint.republic.lobby.fleet.vendor.vendor_pve_consular_9x2
  • npp.location.flashpoint.republic.lobby.fleet.vendor.vendor_pve_knight_9x2
  • npp.location.flashpoint.republic.lobby.fleet.vendor.vendor_pve_smuggler_9x2
  • npp.location.flashpoint.republic.lobby.fleet.vendor.vendor_pve_trooper_9x2
  • npp.pet.acklay.lylek_a01
  • npp.pet.acklay.lylek_a01v02
  • npp.pet.acklay.lylek_a01v03
  • npp.pet.battledroid.combat
  • npp.pet.battledroid.combat_a01v02
  • npp.pet.battledroid.combat_a01v03
  • npp.pet.blurrg.blurrg_a01
  • npp.pet.blurrg.blurrg_a01v02
  • npp.pet.blurrg.blurrg_a01v03
  • npp.pet.dog.horranth
  • npp.pet.dog.horranth_a01v02
  • npp.pet.dog.horranth_a01v03
  • npp.pet.dog.womprat
  • npp.pet.dog.womprat_a01v02
  • npp.pet.dog.womprat_a01v03
  • npp.pet.dragonbat.dragonbat
  • npp.pet.dragonbat.dragonbat_a01v02
  • npp.pet.dragonbat.dragonbat_a01v03
  • npp.pet.dragonbat.flutterplume
  • npp.pet.dragonbat.flutterplume_a01v02
  • npp.pet.dragonbat.flutterplume_a01v03
  • npp.pet.larva.greelarva
  • npp.pet.larva.greelarva_a01v02
  • npp.pet.larva.greelarva_a01v03
  • npp.pet.lizard.veractyl
  • npp.pet.lizard.veractyl_a01v02
  • npp.pet.lizard.veractyl_a01v03
  • npp.pet.monkey.monkey_lizard_a01
  • npp.pet.monkey.monkey_lizard_a01v02
  • npp.pet.monkey.monkey_lizard_a01v03
  • npp.pet.probe.probe_interrogation
  • npp.pet.probe.probe_interrogation_a01v02
  • npp.pet.probe.probe_interrogation_a01v03
  • npp.pet.rakghoul.vrblthr
  • npp.pet.rakghoul.vrblthr_a01v02
  • npp.pet.rakghoul.vrblthr_a01v03
  • npp.pet.tauntaun.gizka_a01v01
  • npp.pet.tauntaun.gizka_a01v02
  • npp.pet.tauntaun.gizka_a01v03
  • npp.pet.womp_rat.womprat_a01v01
  • npp.pet.womp_rat.womprat_a01v02
  • npp.pet.womp_rat.womprat_a01v03
  • npp.qtr.1x3.raid.terror_from_beyond.imperial.ad_304
  • npp.qtr.1x3.raid.terror_from_beyond.imperial.administrator_general_lalatk
  • npp.qtr.1x3.raid.terror_from_beyond.imperial.colonel_jadick
  • npp.qtr.1x3.raid.terror_from_beyond.republic.gatemaster_beltekk
  • npp.qtr.1x3.raid.terror_from_beyond.republic.gree_dignitary_1
  • npp.qtr.1x3.raid.terror_from_beyond.republic.gree_dignitary_2
  • npp.qtr.1x3.raid.terror_from_beyond.republic.major_cobus
  • npp.qtr.1x3.raid.terror_from_beyond.republic.minister_sosa
  • npp.qtr.1x3.raid.terror_from_beyond.republic.natakk
  • npp.qtr.1x3.raid.terror_from_beyond.republic.sergeant_sheron
  • npp.qtr.1x3.raid.terror_from_beyond.republic.supreme_chancellor_saresh
  • npp.qtr.1x3.raid.terror_from_beyond.shared.flavor.dread_master_calphayus
  • npp.qtr.1x3.raid.terror_from_beyond.shared.flavor.kephess_transformed
  • npp.qtr.1x4.daily.belsavis.imperial.horror_on_belsavis.captain_gostel
  • npp.qtr.1x4.daily.belsavis.imperial.horror_on_belsavis.commander_nol
  • npp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.big_stasis_npc
  • npp.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_boss
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.dread_high_bmn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.dread_high_bms
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.dread_low_bfn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.dread_low_bmn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.dread_med_bmn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.dread_med_bms
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.officer_high_bmf_houk
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.officer_high_bmn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.officer_high_bms
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.officer_low_bfn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.officer_low_bmn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.officer_med_bmn_a
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.officer_med_bmn_b
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.soldier_high_bmn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.soldier_high_bms
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.soldier_low_bma
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.soldier_low_bmn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.soldier_med_bfn
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.soldier_med_bmn_a
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.soldier_med_bmn_b
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.soldier_med_bms
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.support_low_bma
  • npp.qtr.1x4.daily.belsavis.mob.dread_forces.support_med_bfn
  • npp.qtr.1x4.daily.belsavis.mob.escaped_prisoners.prisoner_low_bma_rodian
  • npp.qtr.1x4.daily.belsavis.mob.escaped_prisoners.prisoner_low_bma_sullustan
  • npp.qtr.1x4.daily.belsavis.mob.escaped_prisoners.prisoner_low_bma_twilek_a
  • npp.qtr.1x4.daily.belsavis.mob.superboss.dreadtooth
  • npp.qtr.1x4.daily.belsavis.republic.section_x.general_conlath
  • npp.qtr.1x4.daily.belsavis.republic.section_x.major_endran
  • npp.qtr.1x4.daily.belsavis.vendor.vendor_token_daily_armor_emp
  • npp.qtr.1x4.daily.belsavis.vendor.vendor_token_daily_armor_rep
  • npp.qtr.1x4.daily.belsavis.vendor.vendor_token_daily_weapons_emp
  • npp.qtr.1x4.daily.belsavis.vendor.vendor_token_daily_weapons_rep
  • npp.qtr.1x4.hk_51.fatality.lord_of_agony
  • npp.qtr.1x4.hk_51.imperial.fatal_errors.chief_engineer_voolattar
  • npp.qtr.1x4.hk_51.imperial.fatal_errors.general_avrun
  • npp.qtr.1x4.hk_51.republic.the_fatality.chief_engineer_tarnahok
  • npp.qtr.1x4.hk_51.theoretikan.salvager_recording
  • npp.qtr.1x4.hk_51.theoretikan.science_officer_vipp
  • npp.qtr.1x4.hk_51.theoretikan.vice_engineer_xarval
  • npp.qtr.1x4.raid.asation.cinematic.administrator_general_lalatk
  • npp.qtr.1x4.raid.asation.cinematic.gree_dignitary_1
  • npp.qtr.1x4.raid.asation.cinematic.gree_dignitary_2
  • npp.qtr.1x4.raid.asation.enemy.boss.core.data_core
  • npp.qtr.1x4.raid.asation.enemy.boss.core.guardian
  • npp.qtr.1x4.raid.asation.enemy.boss.dread_guard.dread_guard_01
  • npp.qtr.1x4.raid.asation.enemy.boss.dread_guard.dread_guard_02
  • npp.qtr.1x4.raid.asation.enemy.boss.dread_guard.dread_guard_03
  • npp.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.add_1
  • npp.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.hypergate_terror
  • npp.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.hypergate_terror_inside
  • npp.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.tentacle
  • npp.qtr.1x4.raid.asation.enemy.boss.kephess.kephess
  • npp.qtr.1x4.raid.asation.enemy.trash.cave_tentacle
  • npp.qtr.1x4.raid.asation.enemy.trash.greelarva_a01
  • npp.qtr.1x4.raid.asation.enemy.trash.greelarva_a01_v02
  • npp.qtr.1x4.raid.asation.enemy.trash.greelarva_a01_v03
  • npp.qtr.1x4.raid.asation.enemy.trash.greelarva_boss
  • npp.qtr.1x4.raid.asation.enemy.trash.machine_bmf_droid_01
  • npp.qtr.1x4.raid.asation.enemy.trash.machine_bmf_droid_02
  • npp.qtr.1x4.raid.asation.enemy.trash.machine_holo_droid_01
  • npp.qtr.1x4.raid.asation.enemy.trash.machine_holo_droid_02
  • npp.qtr.1x4.raid.asation.enemy.trash.marsh_raider
  • npp.qtr.1x4.raid.asation.enemy.trash.marsh_slavemaster
  • npp.qtr.1x4.raid.asation.enemy.trash.marsh_warlord
  • npp.qtr.1x4.raid.asation.enemy.trash.ruins_assassin
  • npp.qtr.1x4.raid.asation.enemy.trash.ruins_juggernaut
  • npp.qtr.1x4.raid.asation.enemy.trash.ruins_marauder
  • npp.qtr.1x4.raid.asation.enemy.trash.ruins_melee_light
  • npp.qtr.1x4.raid.asation.enemy.trash.ruins_ranged_heavy
  • npp.qtr.1x4.raid.asation.enemy.trash.ruins_ranged_light
  • npp.qtr.1x4.raid.asation.enemy.trash.station_droid_controller
  • npp.qtr.1x4.raid.asation.enemy.trash.station_droid_corrupted
  • npp.qtr.1x4.raid.asation.enemy.trash.station_droid_haywire
  • npp.qtr.1x4.raid.asation.enemy.trash.treasure_chest_02_miniboss
  • npp.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.shadow_dealer
  • npp.test.jowen.greebeastterror.terror
  • npp.test.jowen.ltd.ltd
  • npp.test.jowen.turret
  • npp.test.jrush.nihilus
  • npp.test.jrush.tier_bh_a03
  • npp.test.jrush.tier_bh_a04
  • npp.test.jrush.tier_jk_a03
  • npp.test.jrush.tier_jk_a04
  • npp.test.jrush.tier_jw_a03
  • npp.test.jrush.tier_jw_a04
  • npp.test.jrush.tier_sm_a03
  • npp.test.jrush.tier_sm_a04
  • npp.test.jrush.tier_sp_a03
  • npp.test.jrush.tier_sp_a04
  • npp.test.jrush.tier_ss_a03
  • npp.test.jrush.tier_ss_a04
  • npp.test.jrush.tier_sw_a03
  • npp.test.jrush.tier_sw_a04
  • npp.test.jrush.tier_tr_a03
  • npp.test.jrush.tier_tr_a04
  • npp.test.marketing.agent.bmn.tier_a01
  • npp.test.marketing.agent.bmn.tier_a02
  • npp.test.marketing.bounty_hunter.bmn.a01_human
  • npp.test.marketing.draft_cb.jedi_knight.bms_dark_v01
  • npp.test.marketing.draft_cb.jedi_knight.bms_dark_v02
  • npp.test.marketing.draft_cb.jedi_knight.bms_light_v01
  • npp.test.marketing.draft_cb.jedi_knight.bms_light_v02
  • npp.test.marketing.jedi_consular.bfa.a01
  • npp.test.marketing.jedi_consular.bfn.tier_a02
  • npp.test.marketing.jedi_knight.bmn.tier_a02
  • npp.test.marketing.jedi_knight.bmn.tier_a04
  • npp.test.marketing.jedi_knight.bms.a09_cathar
  • npp.test.marketing.jedi_knight.bms.tier_a01_cathar
  • npp.test.marketing.jedi_knight.bms.tier_cathar
  • npp.test.marketing.npc.bmn.arcona_czerka
  • npp.test.marketing.npc.bmn.sergeant_sheron
  • npp.test.marketing.npc.nihilus_bmn_cape
  • npp.test.marketing.sith_inquisitor.bfn.tier_black_white
  • npp.test.marketing.sith_inquisitor.bfn.tier_zabrak
  • npp.test.marketing.sith_inquisitor.bmn.a02_c02
  • npp.test.marketing.sith_inquisitor.bmn.tier_a02
  • npp.test.marketing.sith_inquisitor.bms.tier_a02
  • npp.test.marketing.sith_warrior.bfn.tier_a02_pureblood
  • npp.test.marketing.sith_warrior.bfn.tier_pureblood
  • npp.test.marketing.sith_warrior.bmn.tier_a03
  • npp.test.marketing.sith_warrior.bmn.tier_a04
  • npp.test.marketing.trooper.bmn.tier_02
  • npp.test.marketing.trooper.bms.a06_snow_trooper
  • npp.test.mhow.outfittestbmn
  • npp.test.mrichards.pet.buckylarva
  • phs.bel_daily_aurora_cannon
  • phs.bel_daily_imp_world_hyperbiology
  • phs.bel_daily_republic_thedreadguard_centralnetworkhub
  • phs.bel_daily_republic_wakethelightning_stasischambers
  • phs.belsavis_daily_imperial_rakata_war_droid
  • phs.belsavis_daily_the_fatality
  • phs.hk_51_the_theoretikan
  • phs.location.flashpoint.raid.asation
  • phs.pvp_jkoch_warzone_test
  • phs.pvp_seline
  • phs.space_combat_m03e
  • phs.space_combat_m04e
  • phs.space_combat_m05e
  • phs.space_combat_m07e
  • phs.space_combat_m08e
  • phs.space_combat_m09e
  • plc.location.flashpoint.raid.eternity_vault.achievement.achievement_timed_run_reminder
  • plc.location.pvp.warzone.faction_symbols
  • plc.qa.gameplay_persistence.worldbuild_systems.bvt.container.condit_exh
  • plc.qa.gameplay_persistence.worldbuild_systems.conditional_exh.controller_inside
  • plc.qa.gameplay_persistence.worldbuild_systems.conditional_exh.controller_outside
  • plc.qtr.1x1.raid.karaggas_palace.achievement.achievement_timed_run_reminder
  • plc.qtr.1x2.raid.denova.achievement.achievement_timed_run_reminder
  • plc.qtr.1x3.event.scavenger_hunt.speeder_bike
  • plc.qtr.1x4.daily.belsavis.elevator.republic.elev_the_dread_guard_exterior
  • plc.qtr.1x4.daily.belsavis.elevator.republic.elev_the_dread_guard_interior
  • plc.qtr.1x4.daily.belsavis.hearth_stone.emp_base
  • plc.qtr.1x4.daily.belsavis.hearth_stone.hearth_poi009_rep
  • plc.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.field_generator
  • plc.qtr.1x4.daily.belsavis.imperial.bonus.research_cancellation.research_station
  • plc.qtr.1x4.daily.belsavis.imperial.hyperbiology.bone_pile
  • plc.qtr.1x4.daily.belsavis.imperial.hyperbiology.eggs
  • plc.qtr.1x4.daily.belsavis.imperial.hyperbiology.hyperbeast_poo
  • plc.qtr.1x4.daily.belsavis.imperial.hyperbiology.science_station
  • plc.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.boss_spawner
  • plc.qtr.1x4.daily.belsavis.imperial.lost_reconnaissance.flight_recorder
  • plc.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.comm_dish
  • plc.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.comm_station
  • plc.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.comm_tower
  • plc.qtr.1x4.daily.belsavis.imperial.march_of_the_dread_guard.confinement_generator
  • plc.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.containment_cell
  • plc.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.pylon_east
  • plc.qtr.1x4.daily.belsavis.imperial.puzzle_pieces.pylon_west
  • plc.qtr.1x4.daily.belsavis.imperial.section_x.bounty_board
  • plc.qtr.1x4.daily.belsavis.imperial.section_x.bounty_board_heroic
  • plc.qtr.1x4.daily.belsavis.imperial.section_x.drop_box
  • plc.qtr.1x4.daily.belsavis.imperial.section_x.drop_box_heroic
  • plc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_device_1
  • plc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_device_2
  • plc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_device_3
  • plc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.roof
  • plc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.roof_controls
  • plc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.war_droid_shield
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_1
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_2
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_3
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.bridge_emitter_4
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.buff_damage_reduction
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.buff_forcefield
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_controls
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_controls_dummy
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_emitter_forcefild_1
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_emitter_forcefild_2
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emitter_1
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emitter_2
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.core_forcefield_emitter_dummy
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.forcefield_emitter_1
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.forcefield_emitter_2
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.forcefield_for_emitter
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.main_core
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.main_core_off
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_1
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_2
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_3
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.small_forcefield_4
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stasis_chamber_1
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stasis_chamber_2
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stasis_chamber_3
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stasis_chamber_big_1
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.stasis_chamber_big_2
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.the_core
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_1
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_2
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_3
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_long_4
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_1
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_2
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_3
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_4
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_5
  • plc.qtr.1x4.daily.belsavis.imperial.the_aurora_cannon.tripwire_short_6
  • plc.qtr.1x4.daily.belsavis.mailbox.mailbox_emp
  • plc.qtr.1x4.daily.belsavis.mailbox.mailbox_rep
  • plc.qtr.1x4.daily.belsavis.republic.bio_reform.terraforming_beacon
  • plc.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.boss_spawner
  • plc.qtr.1x4.daily.belsavis.republic.bonus.ancient_prison_suppression.data_collection_droid
  • plc.qtr.1x4.daily.belsavis.republic.imminent_threat.weapon_cache
  • plc.qtr.1x4.daily.belsavis.republic.key_to_decryption.boss_spawner
  • plc.qtr.1x4.daily.belsavis.republic.section_x.bounty_board
  • plc.qtr.1x4.daily.belsavis.republic.section_x.bounty_board_heroic
  • plc.qtr.1x4.daily.belsavis.republic.section_x.drop_box
  • plc.qtr.1x4.daily.belsavis.republic.section_x.drop_box_heroic
  • plc.qtr.1x4.daily.belsavis.republic.the_dread_guard.interrogation_wing_computer
  • plc.qtr.1x4.daily.belsavis.republic.the_dread_guard.lockdown_override_switch
  • plc.qtr.1x4.daily.belsavis.republic.the_dread_guard.master_computer
  • plc.qtr.1x4.daily.belsavis.republic.the_dread_guard.medical_wing_computer
  • plc.qtr.1x4.daily.belsavis.republic.the_dread_guard.prison_workshop_computer
  • plc.qtr.1x4.daily.belsavis.republic.the_dread_guard.prison_yard_computer
  • plc.qtr.1x4.daily.belsavis.republic.the_dread_guard.teleporter
  • plc.qtr.1x4.daily.belsavis.republic.the_dread_guard.teleporter_damaged
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.ambiant_chamber_lights
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.camera_control_panel
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.door
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.door_panel
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.primary_stasis_chamber
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.primary_stasis_chamber_forcefields
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.security_camera
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.security_turret_controls
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.stasis_chamber_new
  • plc.qtr.1x4.daily.belsavis.republic.wake_the_lightning.stasis_controls
  • plc.qtr.1x4.daily.belsavis.superboss.corruption_counter
  • plc.qtr.1x4.daily.belsavis.wonkavator.ambient.imperial_base_east
  • plc.qtr.1x4.daily.belsavis.wonkavator.ambient.imperial_base_west
  • plc.qtr.1x4.daily.belsavis.wonkavator.ambient.republic_base_east
  • plc.qtr.1x4.daily.belsavis.wonkavator.ambient.republic_base_west
  • plc.qtr.1x4.daily.belsavis.wonkavator.ambient.space_garage_imperial
  • plc.qtr.1x4.daily.belsavis.wonkavator.ambient.space_garage_republic
  • plc.qtr.1x4.daily.belsavis.wonkavator.world.republic.ancient_prison_block_teleporter
  • plc.qtr.1x4.daily.belsavis.wonkavator.world.republic.containment_section_teleporter
  • plc.qtr.1x4.daily.belsavis.wonkavator.world.shared.aurora_cannon_facility_teleporter
  • plc.qtr.1x4.hk_51.fatality.bulkhead_door
  • plc.qtr.1x4.hk_51.fatality.cargo_elevator
  • plc.qtr.1x4.hk_51.fatality.cargo_hold_bay_lights
  • plc.qtr.1x4.hk_51.fatality.cargo_hold_central_lights
  • plc.qtr.1x4.hk_51.fatality.cargo_hold_fabricator_console
  • plc.qtr.1x4.hk_51.fatality.cargo_hold_fabricator_terminal
  • plc.qtr.1x4.hk_51.fatality.cargo_hold_rear_door
  • plc.qtr.1x4.hk_51.fatality.cargo_hold_security_door
  • plc.qtr.1x4.hk_51.fatality.cargo_hold_terminal
  • plc.qtr.1x4.hk_51.multi.component_coruscant
  • plc.qtr.1x4.hk_51.multi.component_drok
  • plc.qtr.1x4.hk_51.multi.component_hoth
  • plc.qtr.1x4.hk_51.multi.component_taris
  • plc.qtr.1x4.hk_51.multi.confiscated_possessions
  • plc.qtr.1x4.hk_51.multi.hk_loyalty_chip
  • plc.qtr.1x4.hk_51.theoretikan.damaged_droid
  • plc.qtr.1x4.hk_51.theoretikan.datalog_a_01
  • plc.qtr.1x4.hk_51.theoretikan.deck1_badge_corpse_engineer
  • plc.qtr.1x4.hk_51.theoretikan.deck1_badge_corpse_medical
  • plc.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b
  • plc.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_blast_door
  • plc.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_covercrate
  • plc.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_fuse_box
  • plc.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_fuse_sized_object
  • plc.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_int_door
  • plc.qtr.1x4.hk_51.theoretikan.deck1_barracks_1b_trap_timer
  • plc.qtr.1x4.hk_51.theoretikan.deck1_deck2_blast_door
  • plc.qtr.1x4.hk_51.theoretikan.deck1_elevator_imp_grapple
  • plc.qtr.1x4.hk_51.theoretikan.deck1_elevator_rep_grapple
  • 52,264 more nodes not shown.

Files (67)

NameChangeSizeMD5 checksum
Assets/assets_swtor_test_main_version.txtModified57 B2abcd0ef9f4c5b1436177125757b411d
Assets/swtor_test_main_anim_creature_a_1.torModified180 MBa546c0d22fabfb2e1927fc29a9724120
Assets/swtor_test_main_anim_creature_b_1.torModified183 MB4d87de419d2988e5d91e672e7bf4c616
Assets/swtor_test_main_anim_creature_npc_1.torModified598 MBb1ad5a56887a9223bc3f543b67961a7a
Assets/swtor_test_main_anim_humanoid_bfab_1.torModified333 MBc0357330ffec768692c9b3c2a9d7262f
Assets/swtor_test_main_anim_humanoid_bfns_1.torModified331 MBf61d206c00263aa994f0ab7aa6cfe82d
Assets/swtor_test_main_anim_humanoid_bmaf_1.torModified335 MBed7f1d05be800fa2278dea70513fa437
Assets/swtor_test_main_anim_humanoid_bmns_1.torModified335 MB5fe7d8508012c4f0d0ac53cf343d48ef
Assets/swtor_test_main_anim_misc_1.torModified6 MB370006b7c71917806e8f79d91e71d00a
Assets/swtor_test_main_areadat_1.torModified436 MBfea3065ade04489c430960e5147a78bc
Assets/swtor_test_main_areadat_epsilon_1.torModified46 MBeb560ee696dffa051a402e8677d86ac2
Assets/swtor_test_main_area_alderaan_1.torModified178 MB3e7df1dda9faf9fa6c3a13d85a2a765c
Assets/swtor_test_main_area_balmorra_1.torModified101 MB39355efe81bb9c6e3f1f2cb3a54d7b11
Assets/swtor_test_main_area_belsavis_1.torModified168 MBefcf15ccded1cbbadced3aafe3ede2df
Assets/swtor_test_main_area_corellia_1.torModified159 MBf5397092b5f0c3825b549fe1abcaaeae
Assets/swtor_test_main_area_coruscant_1.torModified79 MB1042c2f430a33c5e9ca1e81bf6351a1d
Assets/swtor_test_main_area_dromund_kaas_1.torModified104 MB527b1105279e1c2a866c05799bc857b6
Assets/swtor_test_main_area_epsilon_1.torModified716 KB21629647e7b67ad0452c1b7be97a8400
Assets/swtor_test_main_area_hoth_1.torModified336 MB6a9f524dd900482f06936473aa949a6e
Assets/swtor_test_main_area_hutta_1.torModified64 MB609a836723e02c754d0034d719b3e577
Assets/swtor_test_main_area_ilum_1.torUnchanged30 MB2bebb0f7d6f32bc96a0e1ecd4b63ada0
Assets/swtor_test_main_area_korriban_1.torModified98 MB899618fb423a9631635dab9fa135d822
Assets/swtor_test_main_area_misc_1.torModified288 MB8cd52115706b47552db58df01157552a
Assets/swtor_test_main_area_nar_shaddaa_1.torModified94 MB15d487fe27f9541683a400cdc301bf15
Assets/swtor_test_main_area_open_worlds_1.torModified19 MBc1daa969843e3f674a15b05ab4f46311
Assets/swtor_test_main_area_ord_mantell_1.torUnchanged37 MB00da6e665194f21d7510eac2de70e164
Assets/swtor_test_main_area_quesh_1.torModified52 MBf794ee90d0c271933ba239ca9e3a7e0f
Assets/swtor_test_main_area_raid_1.torModified12 MB0157c0e612b2adc66984b4910b3503d9
Assets/swtor_test_main_area_taris_1.torModified95 MB2bae3b2cabf4b83216d9c91f329caf2e
Assets/swtor_test_main_area_tatooine_1.torModified146 MB7a8079fef99a6d7f445bc7881a7bc3e9
Assets/swtor_test_main_area_tython_1.torModified95 MB96992c129d0efc65ddc5d5061913603d
Assets/swtor_test_main_area_voss_1.torModified204 MB49a6b5956798b360fca71564e0d0abd1
Assets/swtor_test_main_area_zed_1.torUnchanged34 KB7ad62c4695d766eb087ea9519fa1442a
Assets/swtor_test_main_art_area_all_arch_a_1.torModified182 MB5faa4f8f24f374c9233fc25b6a616ade
Assets/swtor_test_main_art_area_all_arch_b_1.torModified339 MBba29d27a913d93ad47692b09f177b1af
Assets/swtor_test_main_art_area_all_item_1.torModified357 MBd9ca727948333c3cfbcd52bbeb5677f4
Assets/swtor_test_main_art_creature_a_1.torModified374 MB15d492ff1f948780129fa782f91c8a8c
Assets/swtor_test_main_art_creature_b_1.torModified174 MBd9fdeedad95ce62fdf3a2b9255445eca
Assets/swtor_test_main_art_creature_npc_1.torModified98 MB3218241cabd505d760a9c146fe7aa3dd
Assets/swtor_test_main_art_dynamic_cape_1.torModified483 MBffec8fdf0492b4755ee74c38cfd79784
Assets/swtor_test_main_art_dynamic_chest_1.torModified463 MB87cb612c5bf175f5a7b4eaea3859baf9
Assets/swtor_test_main_art_dynamic_chest_tight_1.torModified440 MBfc3b3fa0027b6adcd27a46b46a6d54c9
Assets/swtor_test_main_art_dynamic_hand_1.torModified155 MB2e4365a746fb71c512b3f954037329fb
Assets/swtor_test_main_art_dynamic_head_1.torModified583 MB281962c79d5419c68598c92bb02d2559
Assets/swtor_test_main_art_dynamic_lower_1.torModified514 MB89e0e04ab7e1598b4cbe0de927965c9e
Assets/swtor_test_main_art_dynamic_mags_1.torModified42 MBa80bfa756d1f90d10d7a48fd0c6ac50b
Assets/swtor_test_main_art_fx_1.torModified176 MB0411de865a1b5cf82c6dbb7a74ba05a4
Assets/swtor_test_main_art_harvesting_1.torUnchanged9 MB149d11ba4288286193489c741657d612
Assets/swtor_test_main_art_misc_1.torModified32 MBb60e4888a107359bc26b686d2449e692
Assets/swtor_test_main_art_space_combat_1.torModified244 MBdf47cd0e5e6f69600484af4da9fba17f
Assets/swtor_test_main_art_vehicle_1.torModified162 MB00aad01bd88b7cfd1c8c60e9b6b3a24d
Assets/swtor_test_main_art_weapon_1.torModified88 MB017319ad7d361d17556bb572ad0bb951
Assets/swtor_test_main_art_zed_1.torModified168 MBdc909873a20ff03954bd141aec38291d
Assets/swtor_test_main_bnk_audiodata_1.torModified9 MB1feb77f3081cfba32c0a014482ef9c8c
Assets/swtor_test_main_bnk_audio_1.torModified187 MBecf7e418e97ed17052b6d6cf88907ec0
Assets/swtor_test_main_bnk_location_1.torModified578 MB19b3d841470262932c701b7b39ad0dcb
Assets/swtor_test_main_bnk_streamed_a_1.torUnchanged312 MB7fd9848aa28418b95323bb7a61554905
Assets/swtor_test_main_bnk_streamed_b_1.torUnchanged333 MB976f69f64275f9b3457a5fdab6921660
Assets/swtor_test_main_bnk_streamed_c_1.torUnchanged205 MBf0b160a80cd91f49bf6906c9abeaeae5
Assets/swtor_test_main_bnk_voc_1.torModified169 MB58dc7f4bef835b1ac9b1feaca1bdb736
Assets/swtor_test_main_bnk_zed_1.torModified10 MBb89fc568b0454e5f22d40fe674ba7dc5
Assets/swtor_test_main_cnv_alien_1.torModified358 MBc0d7eb04776083001c75ab4d1e16a10e
Assets/swtor_test_main_gamedata_1.torModified9 MB4575ab5c464bffa55aefb4395d50376b
Assets/swtor_test_main_gfx_1.torModified172 MB2455d356223b08e237f70b1bf5bfb11e
Assets/swtor_test_main_global_1.torModified189 MB644a678e3496e7144b8d95c81a956f5a
Assets/swtor_test_main_systemgenerated_gom_1.torModified10 MB55a286b9145a59950bc9cc61e83df46e
Assets/swtor_test_main_zed_1.torModified11 MB3ca4e3058f61a2b21b8c8ae6954b98d0
Release 41 | Release 43