1. Clickable objects
  2. operation
  3. deepstation
  4. boss
  5. lord_valeo
  6. teleport_position_dummy_culling_wave_a

[teleport_position_dummy_culling_wave_a]

Attributes

Developer comment

We have to use this to mark the destination positions to play us animating to them.

Interaction

Metadata

Appearance

dyn.location.flashpoint.generic.logic.state_machine