1. Clickable objects
  2. location
  3. open_worlds
  4. class
  5. trooper
  6. chapter_1
  7. the_shadow_fist
  8. dynamic_laser_trip_wire

Control Unit

Attributes

Developer comment

The dynamic object of the laser trip wires. These are visual indicators the player may interact with to disable. Their states rotate dynamically for the hall event which is controlled by a cycling Dojo applied to the player (which is how they maintain their pattern rotation in visibility). The beam is not visible unless the state is transitioned into visible by an outside force. It is intended that a broken steam vent event will make this transition (logic is set up to handle it already).

Interaction

Metadata

Appearance

dyn.location.open_worlds.class.trooper.chapter_1.the_shadow_fist.laser_trip_wire