1. Clickable objects
  2. test
  3. ammer
  4. force_throw_test
  5. final
  6. door_proximity_mine

[door_proximity_mine]

Attributes

Developer comment

This door's transition is fired via a hydra script attached to an invisible NPC that the player must target with his "Proximity Mine" ability.

Interaction

Metadata

Appearance

dyn.test.users.martin_smith.door_1