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Abilities (645)

NameCooldownAdded with

A Breath of Fresh Air

Every third Activation of your basic attack restores 10% of your Class Resource.

FQN: abl.​itm.​tactical.​sow.​generic.​offensive.​basic_attack_resource_gen_01

A Breath of Fresh Air
passive6.0.0 #1

Acid Deluge

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​acid_deluge

Acid Deluge
2m 0s6.0.0 #14

Acidic Jet

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​acidic_jet

Acidic Jet
30s6.0.0 #1

Activating Aegis System

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​shield

Activating Aegis System
18s6.0.0 #1

Active Reload

The energy cost of Takedown is reduced by 3.

FQN: abl.​itm.​setbonus.​sow.​age_smu.​sni_gun.​dmg_aoe_01_4piece

Active Reload
passive6.0.0 #11

Adrenaline Rush

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​adrenaline_rush

Adrenaline Rush
passive6.0.0 #1

Advanced Kyrprax Command Stim

Increases Presence by 317 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade11

Advanced Kyrprax Command Stim
none6.0.0 #1

Advanced Kyrprax Critical Adrenal

Increases Critical Rating by 1005 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade11

Advanced Kyrprax Critical Adrenal
3m 0s6.0.0 #1

Advanced Kyrprax Efficacy Adrenal

Increases Alacrity by 1005 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade11

Advanced Kyrprax Efficacy Adrenal
3m 0s6.0.0 #1

Advanced Kyrprax Fortitude Stim

Increases Endurance by 264 and Defense by 109 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​artifact.​grade11

Advanced Kyrprax Fortitude Stim
none6.0.0 #1

Advanced Kyrprax Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade11

Advanced Kyrprax Med Unit
1m 30s6.0.0 #1

Advanced Kyrprax Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade11

Advanced Kyrprax Medpac
1m 30s6.0.0 #1

Advanced Kyrprax Proficient Stim

Increases Accuracy by 264 and Critical Rating by 109 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​accuracy.​artifact.​grade11

Advanced Kyrprax Proficient Stim
none6.0.0 #1

Advanced Kyrprax Shield Adrenal

Absorbs 30% of damage up to a massive amount of damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​adrenal.​tank.​artifact.​grade11

Advanced Kyrprax Shield Adrenal
3m 0s6.0.0 #1

Advanced Kyrprax Triage Adrenal

Increases Force Power and Tech Power by 1005 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade11

Advanced Kyrprax Triage Adrenal
3m 0s6.0.0 #1

Advanced Kyrprax Versatile Stim

Increases Mastery by 264 and Power by 109 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade11

Advanced Kyrprax Versatile Stim
none6.0.0 #1

Advanced Polybiotic Attack Adrenal

Increases Power by 1005 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade11

Advanced Polybiotic Attack Adrenal
3m 0s6.0.0 #1

Affliction

Casts a powerful force affliction upon the target that deals high internal damage over 24 seconds.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_affliction

Affliction
15s6.0.0 #1

All for One

Revivification heals more the less allies it affects.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​cor_seer.​heal_burst_01

All for One
passive6.0.0 #1

Always Ferocious

Ferocity is always active but only gives a 50% armor penetration.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​car_comb.​dmg_sust_02

Always Ferocious
passive6.0.0 #1

Amplification Matrix

Doubles the effect of all your equipped Amplifiers so long as you have no active Set Bonus effect.

FQN: abl.​itm.​tactical.​sow.​generic.​utility.​amplifier_doubling_no_set

Amplification Matrix
passive6.0.0 #1

Ancient Corruption

FQN: abl.​exp.​03.​onderon.​world.​datacron.​aoe_death_sphere

Ancient Corruption
none6.0.0 #1

Apex Predator

Activating Predation finishes the cooldown of Force Camouflage.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​utl_def_02

Apex Predator
passive6.0.0 #1

Apply Unlock (Account)

Grants access to the Episode: Shroud of Memory and the Alliance Alert: Arma Rasa for all Characters on your Account.

FQN: abl.​mtx.​unlock.​hk_recruit_unlock

Apply Unlock (Account)
none6.0.0 #10

Aquiring New Target

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​turret.​retarget

Aquiring New Target
20s6.0.0 #1

Ardent Protector

Enhanced medical training that ensures that wounded targets are kept within range.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​passive

Ardent Protector
passive6.0.0 #1

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​techsaber

Ardent Protector
4s6.0.0 #1

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​lightsaber

Ardent Protector
4s6.0.0 #1

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​beast

Ardent Protector
4s6.0.0 #1

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​blaster

Ardent Protector
4s6.0.0 #1

Armor Piercing Rounds

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​shredding_shots

Armor Piercing Rounds
20s6.0.0 #1

Artillery

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​artillery_round

Artillery
20s6.0.0 #1

Artillery

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​artillery_round

Artillery
20s6.0.0 #1

Artillery Barrage

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​artillery_strike

Artillery Barrage
4s6.0.0 #1

Auto-Safeguards

Activates an advanced response system when the user drops below 50% health. Absorbs all incoming direct single target damage for the next <<1[%d seconds/%d second/%d seconds]>>, reflecting 50% of the absorbed damage back at the attacker and healing for 5% of your maximum health each time an attack is absorbed.

FQN: abl.​companion.​trait.​tank.​regeneration

Auto-Safeguards
passive6.0.0 #1

Autocannon

Searing Wave makes all targets vulnerable to Shoulder Cannon for 5 seconds.

FQN: abl.​itm.​setbonus.​sow.​bou_tro.​pow_vang.​dmg_sust_01_4piece

Autocannon
passive6.0.0 #11

Ayhis & Eru

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​ayhis_eru_flurry

Ayhis & Eru
6s6.0.0 #1

Basic Attack

FQN: abl.​exp.​03.​mek_sha.​world_arc.​republic.​quest_4.​lord_tarnux.​flurry

Basic Attack
1.25s6.0.0 #14

Basic Attack

(Standard attack for AT-ST)

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​flurry

Basic Attack
1.5s6.0.0 #1

Bastion

Increases shield and defence chance by 3%.

FQN: abl.​companion.​trait.​tank.​defense_bonus

Bastion
passive6.0.0 #1

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_assault

Battering Assault
6s6.0.0 #1

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_assault

Battering Assault
3.5s6.0.0 #1

Beast Lure

FQN: abl.​exp.​03.​onderon.​world.​collect_beast_parts.​defeat_elites.​lure

Beast Lure
10s6.0.0 #1

Beserk

Increases Damage Dealt by 5%, Increases Damage Taken by 10%.

FQN: abl.​itm.​setbonus.​sow.​generic.​offensive.​beserker_rage_01

Beserk
passive6.0.0 #1

Bite

FQN: abl.​operation.​dxun.​boss.​holding_pens.​dread_moth.​flurry

Bite
2s6.0.0 #1

Blinding Fear

Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​utl_acc_01

Blinding Fear
passive6.0.0 #1

Blistering Cold

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​blistering_cold

Blistering Cold
none6.0.0 #1

Bloody Focus

Using Gore with Furious Focus causes its target to bleed.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​car_comb.​dmg_sust_01

Bloody Focus
passive6.0.0 #1

Bloody Vengeance

When a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​ven_vig.​dmg_aoe_01

Bloody Vengeance
passive6.0.0 #1

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while on Kuat Drive Yards.

FQN: abl.​flashpoint.​bolster.​veteran_flashpoint_t1

Bolster
none6.0.0 #1

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while on Kuat Drive Yards.

FQN: abl.​flashpoint.​bolster.​veteran_flashpoint_t2

Bolster
none6.0.0 #1

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while on Onderon and Mek-Sha.

FQN: abl.​exp.​03.​bolster.​bolster

Bolster
none6.0.0 #13

Bombing Run

FQN: abl.​flashpoint.​corellia.​republic.​env.​airstrike

Bombing Run
passive6.0.0 #14

Brutal Fists

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​flurry

Brutal Fists
none6.0.0 #1

Cannon Blast

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​cannon

Cannon Blast
3s6.0.0 #1

Carbon Conversion

Carbonize's cooldown is reduced by 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​bou_tro.​pow_vang.​utl_regen_01_4piece

Carbon Conversion
passive6.0.0 #11

Caustic Plume

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​caustic_plume

Caustic Plume
30s6.0.0 #1

CD Reduction

Reduces cooldown of all skills by 5%

FQN: abl.​itm.​setbonus.​sow.​generic.​utility.​skill_cooldown_reduction_01

CD Reduction
passive6.0.0 #1

Chain Lightning

Delivers an arc of lightning that deals moderate damage to up to 3 targets.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_chain_lightning

Chain Lightning
11s6.0.0 #1

Chain Lightning

Delivers an arc of lightning that deals moderate damage to up to 3 targets.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_chain_lightning_force

Chain Lightning
11s6.0.0 #1

Chaotic Evolution: Caustic Mutagen

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​chaotic_evolution_acid

Chaotic Evolution: Caustic Mutagen
passive6.0.0 #1

Chaotic Evolution: Ember Mutagen

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​chaotic_evolution_fire

Chaotic Evolution: Ember Mutagen
passive6.0.0 #1

Chaotic Evolution: Endothermic Mutagen

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​chaotic_evolution_ice

Chaotic Evolution: Endothermic Mutagen
passive6.0.0 #1

Chaotic Evolution: Might Mutagen

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​chaotic_evolution_might

Chaotic Evolution: Might Mutagen
passive6.0.0 #1

Charge Ram

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​deliberate_charge_ram

Charge Ram
none6.0.0 #1

Charged Bolt

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​charged_bolt

Charged Bolt
6s6.0.0 #1

CI-Light Flare

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holdout_flare

CI-Light Flare
60m 0s6.0.0 #1

Claw

A series of unarmed swings for a creature.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​lake_crab.​melee_attack

Claw
1.5s6.0.0 #1

Concussive Shockwave

Briefly overcharges the Fortress Bunker, knocking all nearby targets back several meters and dealing heavy kinetic damage. Only usable from Fortress cover.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​concussive_shockwave

Concussive Shockwave
3s6.0.0 #1

Containment Taser

FQN: abl.​operation.​dxun.​boss.​holding_pens.​warden_droid.​flurry

Containment Taser
3s6.0.0 #14

Continued Restoration

Extends the duration of the Companions heal over time ability by 3 seconds.

FQN: abl.​companion.​trait.​healer.​extended_hot

Continued Restoration
passive6.0.0 #1

Convection Burst

Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks. Lightning Bolt and Thundering Blast deal 10% more damage while Convection is active.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​lig_tel.​dmg_burst_01

Convection Burst
passive6.0.0 #1

Coordinated Firepower

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​buff_dps

Coordinated Firepower
15s6.0.0 #1

Coordinated Firepower

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​buff_dps

Coordinated Firepower
8s6.0.0 #1

Covert Medic

Reduces all threat generated by the Companion by 30%.

FQN: abl.​companion.​trait.​healer.​threat_reduction

Covert Medic
passive6.0.0 #1

Crimson Slash

Vicious Slash refreshes the duration of Force Scream and Impale's bleeds on the target.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​ven_vig.​dmg_sust_01

Crimson Slash
passive6.0.0 #1

Crit Chance

+1% Critical Chance

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​crit.​crit_chance_01

Crit Chance
passive6.0.0 #1

Critical Charge

Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. This effect can only occur once every 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​bou_tro.​merc_com.​dmg_sust_01_4piece

Critical Charge
passive6.0.0 #11

Critical Focus

Taking damage has a slight chance of building a Rabid Furor charge. Can only occur once every 5 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​dmg_burst_01_4piece

Critical Focus
passive6.0.0 #11

Critical Focus

Critically hitting has a 20% change to build a Furious Focus charge. Can only occur once every 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_burst_02

Critical Focus
passive6.0.0 #1

Crush the Weak

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​crush_the_weak

Crush the Weak
40s6.0.0 #1

Crushing Defense

Crushing Blow generates stacks of Crushing Defense for every enemy it hits, granting 2.5% increased damage reudction per stack for 10 seconds. Stacks up to 8 times.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​imm_def.​def_aoe_01

Crushing Defense
passive6.0.0 #1

Cryo Gun

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​cryo_beam

Cryo Gun
15s6.0.0 #1

Culling Shot

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​culling_shot

Culling Shot
none6.0.0 #1

Cyclone Strike

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_aoe

Cyclone Strike
6s6.0.0 #1

CZ-Dark Control Flare

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​grant_flare

CZ-Dark Control Flare
none6.0.0 #1

CZ-M Synapse Accelerator Serum

Injects a target with a dose of the experimental CZ-M Synapse Accelerator Serum. When used as directed, this serum grants the user increased runspeed and immunity to movement impairing effects. WARNING: Do not multi-dose.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_use_story

CZ-M Synapse Accelerator Serum
1s6.0.0 #1

CZ-M Synapse Accelerator Serum

Injects a target with a dose of the experimental CZ-M Synapse Accelerator Serum. When used as directed, this serum grants the user increased runspeed and immunity to movement impairing effects. WARNING: Do not multi-dose.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_buff

CZ-M Synapse Accelerator Serum
1s6.0.0 #1

CZ-M Synapse Accelerator Serum

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_grant

CZ-M Synapse Accelerator Serum
none6.0.0 #1

CZ-M Synapse Accelerator Serum

Injects a target with a dose of the experimental CZ-M Synapse Accelerator Serum. When used as directed, this serum grants the user increased runspeed and immunity to movement impairing effects. WARNING: Do not multi-dose.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_use

CZ-M Synapse Accelerator Serum
1s6.0.0 #1

Dark Cleanse

Consuming Darkness lowers the cooldown of Expunge by 3 seconds.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​utl_cleanse_01

Dark Cleanse
passive6.0.0 #1

Dark Consumption

Dark Heal's critical chance is increased by 10%.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​heal_burst_01_4piece

Dark Consumption
passive6.0.0 #11

Dark Consumption

Dark Heal heals for 20% if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​heal_burst_01

Dark Consumption
passive6.0.0 #1

Dark Return

Returning to your Phase Walk marker causes an force explosion around you, dealing damage to any enemies around.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​utl_aoe_01

Dark Return
passive6.0.0 #1

Dark Ritual

Deals <<1>> energy damage to the target and heals the caster. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_dark_ritual

Dark Ritual
24s6.0.0 #1

Darkside

Generates a disturbance in the force which devours the life energy from nearby enemies and returns the damage dealt as health to Malgus and his allies.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​darkside_drain

Darkside
18s6.0.0 #1

Death Channel

Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​lig_tel.​dmg_sust_01

Death Channel
passive6.0.0 #1

Death Field

DNT - AOE Damage + Negative Status

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_death_field

Death Field
12s6.0.0 #1

Death From Above

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​death_from_above

Death From Above
36s6.0.0 #1

Death Knell

Reduces the cooldown of Overcharge Saber by 20 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​dps_burst_03_4piece

Death Knell
passive6.0.0 #11

Debilitator

Exfiltrate's cooldown is reduced by 2 seconds.

FQN: abl.​itm.​setbonus.​sow.​age_smu.​ope_sco.​utl_stun_01_4piece

Debilitator
passive6.0.0 #11

Decelerate

Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​utl_slow_01

Decelerate
passive6.0.0 #1

Decelerate Beam

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​jumptrooper_electro_harpoon

Decelerate Beam
25s6.0.0 #1

Defensive Tactics

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​armsmaster_defensive_tactics

Defensive Tactics
15s6.0.0 #1

Definitely Not Stolen Missile Launcher

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​player_grant_rocket

Definitely Not Stolen Missile Launcher
none6.0.0 #1

Deflecting Slashes

Each target hit by Severing Slash extends Deflection's duration by 1 second.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​def_sust_01

Deflecting Slashes
passive6.0.0 #1

Deflecting Slashes

Each target hit by Severing Slash gives you a 1% damage reduction for 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​def_sust_01_4piece

Deflecting Slashes
passive6.0.0 #11

Deliberate Charge

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​deliberate_charge

Deliberate Charge
none6.0.0 #1

Deployable Shield

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​shield_mode

Deployable Shield
20s6.0.0 #1

Detonate

Raging Burst and Smash detonate Force Crush, dealing Force Crush's remaining damage to up to 8 enemies in an area around the primary target.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​fury_con.​dmg_aoe_01

Detonate
passive6.0.0 #1

Devour

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​flurry_in_dark

Devour
2s6.0.0 #1

Dewback Steak Sandwich

Increases out-of-combat health regeneration by 245 health per second. Lasts 30 minutes.

FQN: abl.​itm.​potion.​cantina.​ooc_regen_grade11

Dewback Steak Sandwich
none6.0.0 #1

Disarming...

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​disarm_crate_trap

Disarming...
none6.0.0 #1

Discharging Voltage

Activating Severing Slash causes your next Surging Discharge to arc to multiple targets.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dec_inf.​dmg_aoe_01

Discharging Voltage
passive6.0.0 #1

Dismember

FQN: abl.​operation.​dxun.​boss.​holding_pens.​shadow_walker.​dismember

Dismember
12s6.0.0 #1

Dispatcher

Using Dual Saber Throw with Rabid Furor active grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_burst_01

Dispatcher
passive6.0.0 #1

dispel

FQN: abl.​exp.​03.​onderon.​world.​datacron.​aoe_death_sphere_despel

dispel
none6.0.0 #1

Disturbance

Fires a blast of telekinetic energy at the target, dealing moderate kinetic damage.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_disturbance

Disturbance
0.2s6.0.0 #1

Doublecharge

Jet Charge's range is increased by 5m.

FQN: abl.​itm.​setbonus.​sow.​bou_tro.​pow_vang.​utl_move_01_4piece

Doublecharge
passive6.0.0 #11

Dread Fortress Level Sync

FQN: abl.​operation.​level_sync.​dread_fortress

Dread Fortress Level Sync
none6.0.0 #13

Dread Palace Level Sync

FQN: abl.​operation.​level_sync.​dread_palace

Dread Palace Level Sync
none6.0.0 #13

Dropped CZ-M Synapse Accelerator Stim

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_drop

Dropped CZ-M Synapse Accelerator Stim
3s6.0.0 #1

Electrifying Bolts

When Ball Lightning deals damage, it causes its target to become electrified, dealing <<1>> energy damage over <<2>> seconds.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dec_inf.​dmg_sust_01

Electrifying Bolts
passive6.0.0 #1

Elusive

FQN: abl.​operation.​dxun.​boss.​holding_pens.​living_smoke.​passive

Elusive
passive6.0.0 #1

Emergency Measures

Activated when a friendly target drops below 30% health. Increases all healing done for <<1>> seconds.

FQN: abl.​companion.​trait.​healer.​emergency_tactics

Emergency Measures
2m 0s6.0.0 #1

Endothermic Blast

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​endothermic_blast

Endothermic Blast
12s6.0.0 #1

Energizing Speed

Volt Rush deals 10% more damage.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​dmg_burst_02_4piece

Energizing Speed
passive6.0.0 #11

Entrenched Offense

The cooldown of Entrench is reduced by 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​age_smu.​sni_gun.​dmg_sust_01_4piece

Entrenched Offense
passive6.0.0 #11

Envenomed Bite

FQN: abl.​operation.​dxun.​boss.​holding_pens.​crimson_stalker.​flurry

Envenomed Bite
1.5s6.0.0 #14

Envenomed Bite

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​venomous_stalker.​flurry

Envenomed Bite
1s6.0.0 #1

Envenomed Strike

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​envenomed_strike

Envenomed Strike
2s6.0.0 #1

Evasive Maneuvers

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​evasive_maneuvers

Evasive Maneuvers
passive6.0.0 #1

Eviscerate

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​flurry

Eviscerate
2s6.0.0 #1

Execute

FQN: abl.​exp.​03.​mek_sha.​world_arc.​republic.​quest_4.​lord_tarnux.​execute_low

Execute
24s6.0.0 #14

Execute

FQN: abl.​exp.​03.​mek_sha.​world_arc.​republic.​quest_4.​lord_tarnux.​execute

Execute
12s6.0.0 #14

Experience

Increases experience gained by 5%

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​exp.​exp_01

Experience
passive6.0.0 #1

Explosive Conflict Level Sync

FQN: abl.​operation.​level_sync.​lair.​isotope_boss

Explosive Conflict Level Sync
none6.0.0 #13

Explosive Conflict Level Sync

FQN: abl.​operation.​level_sync.​explosive_conflict

Explosive Conflict Level Sync
none6.0.0 #10

Explosive Conflict Level Sync

FQN: abl.​operation.​level_sync.​lair.​monolith

Explosive Conflict Level Sync
none6.0.0 #13

Explosive Conflict Level Sync

FQN: abl.​operation.​level_sync.​lair.​the_eyeless

Explosive Conflict Level Sync
none6.0.0 #10

Explosive Conflict Level Sync

FQN: abl.​operation.​level_sync.​lair.​xenoanalyst_ii

Explosive Conflict Level Sync
none6.0.0 #10

Explosive Weaponry

During Explosive Fuel Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.

FQN: abl.​itm.​tactical.​sow.​bou_tro.​pow_vang.​pyro_plas.​dmg_aoe_01

Explosive Weaponry
passive6.0.0 #10

Explosive Yield

Power Yield's duration is extended by 5 seconds.

FQN: abl.​itm.​setbonus.​sow.​bou_tro.​pow_vang.​dmg_burst_01_4piece

Explosive Yield
passive6.0.0 #11

Exterminator

Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​ani_watch.​dmg_aoe_01

Exterminator
passive6.0.0 #1

Extra Mend

Roaming Mend can now heal up to 5 targets instead of 4.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​cor_seer.​heal_sust_01

Extra Mend
passive6.0.0 #1

Fire Blast

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​fiery_breath

Fire Blast
16s6.0.0 #1

Firestorm Grenade

Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​incendiary_grenade_gtae

Firestorm Grenade
20s6.0.0 #1

Firestorm Grenade

Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​incendiary_grenade

Firestorm Grenade
20s6.0.0 #1

Flame Dissipation

When Superheated Flamethrower reaches 2 stacks, it applies Flame Dissipation to you, lowering the cost Searing Wave by 3 heat. Stacks up to 5 times, and is consumed by Searing Wave at 5 stacks. When consumed, Flame Dissipation increases your periodic fire damage by 10% for 10 seconds.

FQN: abl.​itm.​tactical.​sow.​bou_tro.​pow_vang.​pyro_plas.​dmg_sust_01

Flame Dissipation
passive6.0.0 #10

Flame Sweep

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flame_sweep

Flame Sweep
12s6.0.0 #1

Flamethrower

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flamecone

Flamethrower
20s6.0.0 #1

Flamethrower

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flamestream

Flamethrower
9s6.0.0 #1

Flurry

Standard attack.

FQN: abl.​companion.​unique.​mtx.​iokath_probe.​flurry

Flurry
1.5s6.0.0 #1

Force Augment

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_shield

Force Augment
24s6.0.0 #1

Force Barrage

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_force_barrage

Force Barrage
12s6.0.0 #1

Force Barrage

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​debris_heave

Force Barrage
25s6.0.0 #14

Force Barter

Furious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​fury_con.​dmg_sust_01

Force Barter
passive6.0.0 #1

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_force_choke

Force Choke
45s6.0.0 #1

Force Clarity

Consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charges every 30 seconds.

FQN: abl.​jedi_knight.​force_clarity

Force Clarity
30s6.0.0 #11

Force Leap

FQN: abl.​exp.​03.​mek_sha.​world_arc.​republic.​quest_4.​lord_tarnux.​dash

Force Leap
10s6.0.0 #14

Force Leap

FQN: abl.​exp.​03.​mek_sha.​world_arc.​republic.​quest_4.​lord_tarnux.​dash_to_choke

Force Leap
1.5s6.0.0 #14

Force Lightning

Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%. Balanced for Caster NPCs.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_force_lightning

Force Lightning
3.5s6.0.0 #1

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_forcepull

Force Pull
15s6.0.0 #1

Force Slam

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_force_slam

Force Slam
20s6.0.0 #1

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Weaker storm on a short cooldown. Balanced assuming the player suffers 3 points of damage before leaving area.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_forcestorm_persist

Force Storm
15s6.0.0 #1

Forcequake

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_forcequake

Forcequake
5s6.0.0 #1

Fortress

Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress

Fortress
60m 0s6.0.0 #1

Fortress

Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress_ar

Fortress
60m 0s6.0.0 #1

Frenzied Focus

Frenzy builds a Rabid Furor charge.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​utl_dmg_01

Frenzied Focus
passive6.0.0 #1

Frigid Claws

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​frigid_claws

Frigid Claws
2s6.0.0 #1

From the Shadows

Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_utl_01

From the Shadows
passive6.0.0 #1

From the Shadows

Mad Dash's cooldown is reduced by 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_utl_01_4piece

From the Shadows
passive6.0.0 #11

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​trooper_full_auto

Full Auto
18s6.0.0 #1

Furious Retaliation

Retaliation refunds one rage and finishes the cooldown of Furious Strike.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​rag_foc.​dmg_sust_02

Furious Retaliation
passive6.0.0 #1

Fusion Round

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​wounding_shot

Fusion Round
9s6.0.0 #1

Gathering Storm

Activating Force Speed reduces the cooldown of Polairty Shift by 5 seconds. Using Polarity Shift imediately after extends its duration.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​dmg_burst_01

Gathering Storm
passive6.0.0 #1

Gathering Storm

Force Speed makes your next Force attack deal 5% more damage.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​dmg_burst_01_4piece

Gathering Storm
passive6.0.0 #11

Ghost in the Darkness

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​enter_stealth

Ghost in the Darkness
20s6.0.0 #1

Gods from the Machine Level Sync

FQN: abl.​operation.​level_sync.​gods_from_the_machine

Gods from the Machine Level Sync
none6.0.0 #13

Grav Round

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​gunner_grav_round

Grav Round
6s6.0.0 #1

Grit Teeth

Taking damage while Endure Pain is active reduces the cooldown of Enraged Defense by 10 seconds per hit. This effect cannot occur more than once every 2 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​utl_def_02

Grit Teeth
passive6.0.0 #1

Guard

While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

FQN: abl.​companion.​trait.​tank.​guard

Guard
none6.0.0 #1

Gyre

Killing the enemy affected by Whirlwind or Force Lift before its cooldown ends resets the cooldown of Whirlwind and Force Lift

FQN: abl.​itm.​setbonus.​sow.​inq_con.​utl_sleep_01

Gyre
passive6.0.0 #1

Hand of Justice

FQN: abl.​exp.​03.​mek_sha.​world_arc.​republic.​quest_4.​lord_tarnux.​fist_of_justice

Hand of Justice
30s6.0.0 #14

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​headshot

Headshot
15s6.0.0 #1

Healing Haze

Toxic Haze refunds all its energy.

FQN: abl.​itm.​setbonus.​sow.​age_smu.​ope_sco.​utl_heal_01_4piece

Healing Haze
passive6.0.0 #11

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every <<3>> seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​rating.​306

Healing Resonance
passive6.0.0 #1

Healing Trance

Heals a friendly target for <<1>> health and consumes 60 Force over the channel duration.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_healing_trance

Healing Trance
30s6.0.0 #1

Healing Volts

Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Volt Rush charges are on the enemy.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​cor_seer.​heal_burst_02

Healing Volts
passive6.0.0 #1

Heat Beam

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​heat_beam

Heat Beam
15s6.0.0 #1

Heat Beam

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​heat_beam_atst

Heat Beam
15s6.0.0 #1

Heat-Seeking Inferno Missiles

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​heat_seeking_missiles_precast

Heat-Seeking Inferno Missiles
4.5s6.0.0 #1

Hidden Power

Force Camouflage generates 2 rage per second.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​utl_regen_01

Hidden Power
passive6.0.0 #1

High Noon

Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. High Noon goes on cooldown for 120 seconds when used to return to the marked location.

FQN: abl.​smuggler.​high_noon

High Noon
1.5s6.0.0 #10

High Voltage

The critical hit chance of Reaping Strike is increased by 50% per Voltage stack. Critically hitting with Voltaic Slash reduces the cooldown of of Reaping Strike by 1.5 seconds.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dec_inf.​dmg_burst_01

High Voltage
passive6.0.0 #1

High Voltage Line

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​utility.​electrical_overload

High Voltage Line
none6.0.0 #1

Higher Focus

Enrage builds one Rabid Furor ability charge.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​utl_dmg_01

Higher Focus
passive6.0.0 #1

Holdout Cover

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holdout_cover

Holdout Cover
60m 0s6.0.0 #1

Holotraverse

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse_to_fortress

Holotraverse
60m 0s6.0.0 #1

Holotraverse

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse

Holotraverse
1.5s6.0.0 #1

Hot Streak

Resets the cooldown of Pugnacity, Kolto Cloud, Blood Boiler, and Point Blank Shot and increases your Mastery by 15% for 12 seconds.

FQN: abl.​smuggler.​hot_streak

Hot Streak
60s6.0.0 #10

Hotswap

Translocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies and places a benign presence on you. After 6 seconds, you swap back.

FQN: abl.​itm.​tactical.​sow.​bou_tro.​pow_vang.​stech_sspec.​def_utl_01

Hotswap
passive6.0.0 #10

Hover

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​hover_mode

Hover
20s6.0.0 #1

Hungering Blade

The critical chance of Leeching Strike is increased by 10%. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​hat_sen.​dps_burst_01

Hungering Blade
passive6.0.0 #1

Hunter Probe

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​mark_target

Hunter Probe
9s6.0.0 #1

Hydrochloric Pool

FQN: abl.​operation.​dxun.​boss.​holding_pens.​crimson_stalker.​hydrochloric_pool_small

Hydrochloric Pool
45s6.0.0 #14

Hydrochloric Pool

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​hydrochloric_pool

Hydrochloric Pool
45s6.0.0 #1

Hyper

Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre is used.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​car_comb.​dmg_burst_01

Hyper
passive6.0.0 #1

Ignite

FQN: abl.​placeables.​exp.​03.​onderon.​world.​shared.​untamed_champion.​use_torch

Ignite
none6.0.0 #1

Ignite Flare

This special flare used by the CZ-Dark Project's handlers contains a unique mixture of metallic oxidizers typically reserved for military grade explosives. Although it impractical as a lightsource due to a flame temperature of 3,400c and extremely short burn time, the light produced produced by these flares is one of the few known deterrents to CZ-Dark's genetically optimized lifeforms.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​light_flare

Ignite Flare
20s6.0.0 #1

Impulse

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​cover_pulse

Impulse
15s6.0.0 #1

Impulse

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​cover_pulse

Impulse
15s6.0.0 #1

Incinerate

Unleashes a devastating spray of fire in front of it. Getting hit by it at all will apply burning, dealing damage over time.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​incinerate

Incinerate
20s6.0.0 #1

Indomitable

Using Backhand while Invincible extends the duration of Invincible by 5 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​imm_def.​def_burst_01

Indomitable
passive6.0.0 #1

Interceding Defense

Intercede gives you 2.5% damage reduciton per ally nearby the target for 6 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​utl_def_03

Interceding Defense
passive6.0.0 #1

Jakarro

FQN: abl.​exp.​03.​onderon.​world_arc.​imperial.​quest_2.​jakarro_follower

Jakarro
none6.0.0 #1

Jan-Tan Dualray

Activates the Koensayr Dart, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​manta.​jantan_dualray

Jan-Tan Dualray
none6.0.0 #1

Keep Away

Activating Saber Ward finishes the cooldown of Force Push.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​utl_def_01

Keep Away
passive6.0.0 #1

Killing Field

Death Field spreads Force Slow's effect and Force Storm does 15% more damage to targets affected by your Deathmark.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​mad_bal.​dmg_aoe_01

Killing Field
passive6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​dread_guard.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​techstaff.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​kotfe.​zoom.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​klor_slug.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​iokath_assault.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​wampa.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​techblade.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​nathema_voreclaw.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​nexu_cat.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​bogstalker.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​ginx.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​hk51.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​dual_blaster.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Krall's Accord

Cycles between enhancing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.

FQN: abl.​itm.​tactical.​sow.​generic.​cycling_buff_01

Krall's Accord
passive6.0.0 #1

Kyrprax Command Stim

Increases Presence by 288 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​premium.​grade11

Kyrprax Command Stim
none6.0.0 #1

Kyrprax Fortitude Stim

Increases Endurance by 240 and Defense by 99 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade11

Kyrprax Fortitude Stim
none6.0.0 #1

Kyrprax Proficient Stim

Increases Accuracy by 240 and Critical Rating by 99 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​accuracy.​premium.​grade11

Kyrprax Proficient Stim
none6.0.0 #1

Kyrprax Versatile Stim

Increases Mastery by 240 and Power by 99 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade11

Kyrprax Versatile Stim
none6.0.0 #1

L.I.L Buddy

Your ability activations have a chance to summon L.I.L Buddy who shields you from harm. Then, in true heroic fashion, detonates himself dealing AoE damage.

FQN: abl.​itm.​tactical.​sow.​generic.​offensive.​gree_droid_attack_summon_01

L.I.L Buddy
passive6.0.0 #1

Laser Burst

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​explosive_shot

Laser Burst
6s6.0.0 #1

Last Ditch Effort

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​last_ditch_effort

Last Ditch Effort
passive6.0.0 #14

Last Ditch Leap Attack

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​great_leap

Last Ditch Leap Attack
6s6.0.0 #14

Lazer Focus

Reduces the cooldown of Target Acquired by 15 seconds, and activating Target Acquired restores 15 energy.

FQN: abl.​itm.​setbonus.​sow.​age_smu.​sni_gun.​dmg_burst_01_4piece

Lazer Focus
passive6.0.0 #11

Leap

FQN: abl.​world_design.​tactical.​rakghoul_attack_summon_01.​leap

Leap
8s6.0.0 #1

Leap Attack

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​standard.​leap_attack

Leap Attack
6s6.0.0 #1

Liberate

Extrication now heals you and the target and makes your next Resurgence free.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​utl_heal_01

Liberate
passive6.0.0 #1

Lightning Storm

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_lightning_storm

Lightning Storm
12s6.0.0 #1

Looking for what's inside...

Right-click to open this Lockbox.

FQN: abl.​sow.​lockbox.​open_equipment

Looking for what's inside...
none6.0.0 #1

Lurk in the Dark

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​lurk_in_the_dark

Lurk in the Dark
none6.0.0 #1

Maim

FQN: abl.​operation.​dxun.​boss.​holding_pens.​shadow_walker.​flurry_in_light

Maim
2s6.0.0 #1

Master of the Hunt

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​passive_master_of_the_hunt

Master of the Hunt
passive6.0.0 #1

Maul

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​maul

Maul
none6.0.0 #1

Maul

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​flurry_in_light

Maul
2s6.0.0 #1

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_flurry

Melee Attack
none6.0.0 #1

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_flurry

Melee Attack
none6.0.0 #1

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​standard.​melee_attack

Melee Attack
1.5s6.0.0 #1

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​world_design.​tactical.​rakghoul_attack_summon_01.​flurry

Melee Attack
1.5s6.0.0 #1

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_attack

Melee Attack
none6.0.0 #1

Melee Frenzy

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_frenzy

Melee Frenzy
none6.0.0 #1

Melee Leap

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_leap

Melee Leap
6s6.0.0 #1

Missile Barrage

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​missile_salvo

Missile Barrage
18s6.0.0 #1

Missile Barrage

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​explosive_shot_aoe

Missile Barrage
6s6.0.0 #1

Missile Barrage

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​heat_seeking_missiles

Missile Barrage
none6.0.0 #1

Momentum

Your companions Single Target ability will restore an additional 25% of the damage dealt as health.

FQN: abl.​companion.​trait.​tank.​single_target_heal_buff

Momentum
passive6.0.0 #1

Mortar Volley

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​missile_attack

Mortar Volley
none6.0.0 #1

Mortar Volley

FQN: abl.​flashpoint.​corellia.​empire.​env.​airstrike

Mortar Volley
none6.0.0 #14

Mortar Volley

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​grenadier_mortar_volley

Mortar Volley
6s6.0.0 #1

Multi-Target Laser Array

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​multi_target_laser

Multi-Target Laser Array
20s6.0.0 #1

Multitrap

Mind Trap can now affect up to two targets at once.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​utl_sleep_01

Multitrap
passive6.0.0 #1

Mutagenic Goo

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​mutagen_goo

Mutagenic Goo
none6.0.0 #1

Mutagenic Goo

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​mutagen_goo_aoe

Mutagenic Goo
none6.0.0 #1

Nadia

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​multi.​tau_idair_follower

Nadia
none6.0.0 #1

Nano Boosting Tanks

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​buff_tank

Nano Boosting Tanks
20s6.0.0 #1

Neutron Net

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​neutron_net_cast

Neutron Net
30s6.0.0 #1

Neutron Net

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​neutron_net_tick

Neutron Net
none6.0.0 #1

No Escape!

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​no_escape

No Escape!
12s6.0.0 #1

No Threat At All

FQN: abl.​world_design.​utility.​threat.​no_threat_generation

No Threat At All
passive6.0.0 #1

Noctural Hunter

FQN: abl.​operation.​dxun.​boss.​holding_pens.​shadow_walker.​passive

Noctural Hunter
passive6.0.0 #1

Nom

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​nom

Nom
30s6.0.0 #1

Nom

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​nommed

Nom
none6.0.0 #1

Nom

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​nom_alt

Nom
4s6.0.0 #1

Nom

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​nommed_alt

Nom
none6.0.0 #1

Noxious Cloud

Toxic Haze refunds a Tactical Advantage.

FQN: abl.​itm.​setbonus.​sow.​age_smu.​ope_sco.​dmg_aoe_01_4piece

Noxious Cloud
passive6.0.0 #11

Obliterator

Using Obliterate with Rabid Furor causes it to critcally hit.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​fury_con.​dmg_burst_01

Obliterator
passive6.0.0 #1

Oil Fire

Oil Slick makes targets succeptible to Firestorm. For each enemy affected by Oil Slick hit with Firestorm, your damage reduction is increased by 2% and the cooldown of Oil Slick is reduced by 1.5 seconds.

FQN: abl.​itm.​tactical.​sow.​bou_tro.​pow_vang.​stech_sspec.​def_aoe_01

Oil Fire
passive6.0.0 #10

Onderonian Clear Punch

Increases Presence by 116. Lasts 30 minutes.

FQN: abl.​itm.​potion.​cantina.​pre_grade11

Onderonian Clear Punch
none6.0.0 #1

One for All

Revivification heals more for each ally it affects.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​cor_seer.​heal_aoe_01

One for All
passive6.0.0 #1

Opening Valve...

FQN: abl.​placeables.​exp.​03.​onderon.​world_arc.​republic.​quest_1.​sewer_valve

Opening Valve...
none6.0.0 #1

Orbital Bombardment

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​orbital_bombardment

Orbital Bombardment
20s6.0.0 #1

Orbital Strike

Calls in support from orbiting warships, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​orbital_strike

Orbital Strike
20s6.0.0 #1

Orbital Strike

Calls in support from orbiting warships, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​player_rocket

Orbital Strike
45s6.0.0 #1

Overheated

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​overheated

Overheated
none6.0.0 #1

Pacify

Use to pacify the target if they are below 50% health.

FQN: abl.​exp.​03.​onderon.​world.​world.​republic.​sedation

Pacify
none6.0.0 #1

Payback

Hew triggers a Retaliation that does 30% more damage.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​ven_vig.​dmg_burst_01

Payback
passive6.0.0 #1

Penetrating Shot

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​penetrating_shot

Penetrating Shot
none6.0.0 #1

Phospholipase Corona

FQN: abl.​placeables.​operation.​dxun.​the_pack_leader.​scatter_spores_effect

Phospholipase Corona
none6.0.0 #1

Phospholipase Corona

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​mechanics.​synthium_derpridic_spores_effect

Phospholipase Corona
none6.0.0 #1

Photoreactive Hypergollicity

FQN: abl.​operation.​dxun.​boss.​holding_pens.​dread_moth.​passive

Photoreactive Hypergollicity
passive6.0.0 #1

Photosensitivity

FQN: abl.​operation.​dxun.​boss.​holding_pens.​shadow_walker.​leap_in_light

Photosensitivity
12s6.0.0 #1

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flame_probe

Plasma Probe
4s6.0.0 #1

Positioning

After executing Mad Dash, you gain 20% damage reduction for 6 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​utl_def_01

Positioning
passive6.0.0 #1

Pounce

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​pounce

Pounce
24s6.0.0 #1

Pound

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​pound

Pound
2s6.0.0 #1

Power Shot

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​turret.​power_shot

Power Shot
25s6.0.0 #1

Power Step

Activating Power Shot, Tracer Missile or Rapid Scan increases the critical chance of your next Power Shot, Tracer Missile or Rapid Scan by 3%. Stacks up to 5 times.

FQN: abl.​itm.​setbonus.​sow.​bou_tro.​merc_com.​dmg_sust_02_4piece

Power Step
passive6.0.0 #11

Power Surge

FQN: abl.​operation.​dxun.​boss.​holding_pens.​secondary_generator.​power_surge

Power Surge
none6.0.0 #1

Power Yield

Applies a stack of Power Yield to you, increasing your armor by 40% and your damage done by 2% for 10 seconds. Whenever you take damage, an additional stack of Power Yield is applied, up to 5 times.

FQN: abl.​trooper.​power_yield

Power Yield
2m 0s6.0.0 #11

Powered Electrocute

Electrocute's stun lasts an additional 2 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​utl_stun_01

Powered Electrocute
passive6.0.0 #1

Powershot Volley

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​powershot_volley

Powershot Volley
none6.0.0 #1

Predator Beast

FQN: abl.​exp.​03.​onderon.​world.​world.​republic.​cat_follower

Predator Beast
none6.0.0 #1

Premium Kyrprax Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​premium.​grade11

Premium Kyrprax Med Unit
1m 30s6.0.0 #1

Premium Kyrprax Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​premium.​grade11

Premium Kyrprax Medpac
1m 30s6.0.0 #1

Presence of Titax

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​presence_of_titax

Presence of Titax
16m 39s6.0.0 #1

Preserve Self

Activating Unnatural Preservation removes Static Barrier's Deionize effect from you.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​utl_def_01

Preserve Self
passive6.0.0 #1

Projected Shroud

Severing Slash immobilizes the target for 2 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​def_burst_01_4piece

Projected Shroud
passive6.0.0 #11

Projected Shroud

Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​def_burst_01

Projected Shroud
passive6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​dualsaber.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​lightsaber.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​unique.​kotet.​arcann.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​techblade_dark.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Prototype Kyrprax Attack Adrenal

Increases Power by 960 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​prototype.​grade11

Prototype Kyrprax Attack Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Command Stim

Increases Presence by 302 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​prototype.​grade11

Prototype Kyrprax Command Stim
none6.0.0 #1

Prototype Kyrprax Critical Adrenal

Increases Critical Rating by 960 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​prototype.​grade11

Prototype Kyrprax Critical Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Efficacy Adrenal

Increases Alacrity by 960 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​prototype.​grade11

Prototype Kyrprax Efficacy Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Fortitude Stim

Increases Endurance by 251 and Defense by 104 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​prototype.​grade11

Prototype Kyrprax Fortitude Stim
none6.0.0 #1

Prototype Kyrprax Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​prototype.​grade11

Prototype Kyrprax Med Unit
1m 30s6.0.0 #1

Prototype Kyrprax Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​prototype.​grade11

Prototype Kyrprax Medpac
1m 30s6.0.0 #1

Prototype Kyrprax Proficient Stim

Increases Accuracy by 251 and Critical Rating by 104 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​accuracy.​prototype.​grade11

Prototype Kyrprax Proficient Stim
none6.0.0 #1

Prototype Kyrprax Shield Adrenal

Absorbs 20% of damage up to a large amount of damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​adrenal.​tank.​prototype.​grade11

Prototype Kyrprax Shield Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Triage Adrenal

Increases Force Power and Tech Power by 960 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​prototype.​grade11

Prototype Kyrprax Triage Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Versatile Stim

Increases Mastery by 251 and Power by 104 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​prototype.​grade11

Prototype Kyrprax Versatile Stim
none6.0.0 #1

Pulse Round

Releases a close range blast that hits all targets near the primary target with a pulse of energy.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​soldier_pulse_round

Pulse Round
4.5s6.0.0 #1

Pulverize

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​pulverize

Pulverize
1.5s6.0.0 #1

Pummel

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​pummel

Pummel
2s6.0.0 #1

Queen Level Sync

FQN: abl.​operation.​level_sync.​lair.​geonosian_queen

Queen Level Sync
none6.0.0 #13

Rabid Furor

Consumes all ability charges of Rabid Furor and applies Rabid Furor stacks to you. Each stack increases your next direct single target melee attack by 25% and is consumed whenever you deal damage with these attacks. Recharges 1 ability charges every 30 seconds.

FQN: abl.​sith_warrior.​furious_focus

Rabid Furor
30s6.0.0 #1

Rain of Fire

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​orbital_laser

Rain of Fire
7s6.0.0 #1

Rakghoul Pheromone

Your ability activations have a chance to summon a Infatuated Rakling who breifly attacks your target before disapearing who knows where.

FQN: abl.​itm.​tactical.​sow.​generic.​offensive.​rakghoul_attack_summon_01

Rakghoul Pheromone
passive6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​grenadier_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​trooper_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​gunner_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​gunner_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​jumptrooper_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​soldier_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

(Standard attack for Acklay Droids WITH DUAL GUN BARRELS) (Derived from Battle Droid flurry)

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​flurry

Ranged Attack
1.5s6.0.0 #1

Ranged Attack

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​ranged_attack

Ranged Attack
none6.0.0 #1

Rapid Rupture

Refreshing Rupture deals double damage on initial hit.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​ani_watch.​dmg_burst_01

Rapid Rupture
passive6.0.0 #1

Ravagers Level Sync

FQN: abl.​operation.​level_sync.​ravagers

Ravagers Level Sync
none6.0.0 #13

Ready, Set, Go!

Reduces the required pieces to complete set bonuses by 1.

FQN: abl.​itm.​tactical.​sow.​generic.​utility.​grand_setbonus

Ready, Set, Go!
passive6.0.0 #1

Reckless Shadow

Recklessness increases your Force regeneration greatly for a short time.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​utl_regen_01

Reckless Shadow
passive6.0.0 #1

Reckless Slaughter

Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage bonus by 5% for 20 seconds. Stacks up to 2 times.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​dps_burst_01

Reckless Slaughter
passive6.0.0 #1

Reckless Slaughter

The cooldown of Recklessness is reduced by 15 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​dps_burst_01_4piece

Reckless Slaughter
passive6.0.0 #11

Red Venom

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​red_venom

Red Venom
none6.0.0 #1

Redirected Wrath

Wither generates Redirected Wrath stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dark_combat.​def_aoe_01

Redirected Wrath
passive6.0.0 #1

Reposition

Reduces the cooldown of Cover Pulse by 5 seconds.

FQN: abl.​itm.​setbonus.​sow.​age_smu.​sni_gun.​utl_move_01_4piece

Reposition
passive6.0.0 #11

Retaliating Defense

Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​imm_def.​def_sust_01

Retaliating Defense
passive6.0.0 #1

Retaliator

Retaliation has no cooldown.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​jug_gua.​dmg_burst_01_4piece

Retaliator
passive6.0.0 #11

Retaliator

Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​jug_gua.​dmg_burst_01

Retaliator
passive6.0.0 #1

Revitalize

Reduces cooldown of Innervate or Healing Trance by 1.5 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​heal_sust_01_4piece

Revitalize
passive6.0.0 #11

Revitalize

Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​heal_sust_01

Revitalize
passive6.0.0 #1

Revivification

Heals all allies within 8 meters of the targeted area for <<1[%d/%d/%d]>>. Targets remaining in the area heal for an additional <<2>> over <<3[%d/%d/%d]>> seconds.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​sage_revivification

Revivification
12s6.0.0 #1

Rez in Place Restriction

FQN: abl.​world_design.​environmental.​exhaustion.​exhaustion_no_rez

Rez in Place Restriction
none6.0.0 #1

Rock Throw

Throw a heavy rock

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​rock_throw

Rock Throw
none6.0.0 #1

Ruthless Demolition

Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​mad_bal.​dmg_burst_01

Ruthless Demolition
passive6.0.0 #1

Sap

After Force Choke stun effect finishes, it slows its target and every target nearby it for 6 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​utl_slow_01

Sap
passive6.0.0 #1

Scanning for Datastream...

Scanning for narrow-beam burst datastream.

FQN: abl.​exp.​03.​onderon.​world.​scan_relics.​macro_binoculars

Scanning for Datastream...
4.5s6.0.0 #1

Scatter Spores

FQN: abl.​placeables.​operation.​dxun.​the_pack_leader.​scatter_spores

Scatter Spores
none6.0.0 #1

Scatter Spores

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​mechanics.​synthium_derpridic_spores

Scatter Spores
none6.0.0 #1

Scatter Spores

FQN: abl.​placeables.​operation.​dxun.​boss.​the_pack_leader.​scatter_spores

Scatter Spores
none6.0.0 #1

Scum and Villainy Level Sync

FQN: abl.​operation.​level_sync.​scum_and_villainy

Scum and Villainy Level Sync
none6.0.0 #13

Seek the Dark

Moves the caster away from the nearest light source. Only usable while in light.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​avoid_the_light

Seek the Dark
none6.0.0 #1

Seething Power

Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit.This effect can only occur once every 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​utl_def_01

Seething Power
passive6.0.0 #1

Self Destruct Sequence

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​mines.​suicide_attack

Self Destruct Sequence
passive6.0.0 #1

Self Destruct Sequence

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​mines.​suicide_attack_persist_aoe

Self Destruct Sequence
passive6.0.0 #1

Self Preservation

Passively regenerates 1% of maximum health every 5 seconds.

FQN: abl.​companion.​trait.​healer.​healers_mark

Self Preservation
passive6.0.0 #1

Self Preservation

Passively regenerates 1% of maximum health every 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​generic.​defensive.​regeneration_percent_01

Self Preservation
passive6.0.0 #1

Severing Slash

Strikes targets in a cone, dealing <<1>> weapon damage and slowing their movement speed by 50% for 3 seconds. Requires a double-bladed lightsaber or electrostaff.

FQN: abl.​sith_inquisitor.​severing_slash

Severing Slash
12s6.0.0 #1

Shadow Shroud

Using Force Shroud while Dark Ward is active consumes it, but extends the duration of Force Shroud by a quarter of a second for each Dark Ward stack consumed.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dark_combat.​def_burst_01

Shadow Shroud
passive6.0.0 #1

Shadow Step

Phantom Stride gains 2 charges.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​utl_move_01

Shadow Step
passive6.0.0 #1

Shadow Strike

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_shadow_strike

Shadow Strike
6s6.0.0 #1

Shadow Strike

FQN: abl.​operation.​dxun.​boss.​holding_pens.​living_smoke.​flurry

Shadow Strike
1s6.0.0 #1

Shadow Ward

Dark Ward gains 5 additional stacks and Phantom Stride resets its cooldown.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dark_combat.​def_sust_01

Shadow Ward
passive6.0.0 #1

Shadowcraft

Using Phantom Stride from stealth grants a charge of Shadowcraft, causing your next attack to critically hit.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​dps_burst_02

Shadowcraft
passive6.0.0 #1

Shadowcraft

Overcharge Saber resets the cooldown of Phantom Stride

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​dps_burst_02_4piece

Shadowcraft
passive6.0.0 #11

Shrouding Guard

Force Shroud also applies to any ally you are guarding.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​utl_def_01

Shrouding Guard
passive6.0.0 #1

Snipe

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​snipe

Snipe
3s6.0.0 #1

Socialite

Increases social points gained by 150%

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​social.​social_01

Socialite
passive6.0.0 #1

Solo Bolster

FQN: abl.​qtr.​flashpoint.​general.​solo.​level_70.​buff

Solo Bolster
none6.0.0 #14

Something Ill-Tempered

FQN: abl.​operation.​dxun.​utility.​lake_undertow_eject

Something Ill-Tempered
none6.0.0 #1

Something Ill-Tempered

FQN: abl.​operation.​dxun.​utility.​lake_undertow

Something Ill-Tempered
none6.0.0 #1

Stance: Bladed Combat

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​stance_melee

Stance: Bladed Combat
20s6.0.0 #1

Stance: Rifle Combat

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​stance_ranged

Stance: Rifle Combat
20s6.0.0 #1

Steely Spike

Spike's stun and slow effects last for an additional second.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​def_burst_02_4piece

Steely Spike
passive6.0.0 #11

Steely Spike

Using Spike grants you a 20% damage reduction for 6 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​def_burst_02

Steely Spike
passive6.0.0 #1

Stinking Cloud

FQN: abl.​exp.​03.​onderon.​world.​collect_beast_parts.​toxic_spray

Stinking Cloud
12s6.0.0 #1

Storm Leap

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_leap

Storm Leap
none6.0.0 #1

Stormwatch

Lightning Flash applies Stormwatch to it's targets. For the next 10 seconds, whenever the target takes damage from Affliction, Crushing Darkness or Thundering Blast a lightning bolt is called down upon the target, dealing <<1>> energy damage.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​lig_tel.​dmg_burst_02

Stormwatch
passive6.0.0 #1

Strengthening Scream

Threatening Scream's cooldown is reduced by 5 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​jug_gua.​def_burst_01_4piece

Strengthening Scream
passive6.0.0 #11

Strengthening Scream

Threatening Scream scream increases your damage reduction by 5% for each enemy you hit. This effect lasts 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​jug_gua.​def_burst_01

Strengthening Scream
passive6.0.0 #1

Stunning Assault

Your companions stun ability now deals damage over time.

FQN: abl.​companion.​trait.​dps.​stun_damage

Stunning Assault
passive6.0.0 #1

Stylish Recovery

Your companions Execute ability will additionally restore health equal to 25% of the damage dealt.

FQN: abl.​companion.​trait.​dps.​healing_execution

Stylish Recovery
passive6.0.0 #1

Summon Assassins

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​summon_adds

Summon Assassins
60s6.0.0 #1

Summon Assassins

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​summon_grenadiers

Summon Assassins
60s6.0.0 #1

Summon Assassins

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​summon_jump_troopers

Summon Assassins
30s6.0.0 #1

Summon Assassins

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​summon_adds

Summon Assassins
60s6.0.0 #1

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​juggernaut_sundering_strike

Sundering Assault
4.5s6.0.0 #1

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_sundering_assault

Sundering Assault
4.5s6.0.0 #1

Sundering Strike

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_sundering_strike

Sundering Strike
4.5s6.0.0 #1

Superheated Fuel

Explosive Fuel increases all Flame attacks critical chance by 100%.

FQN: abl.​itm.​tactical.​sow.​bou_tro.​pow_vang.​pyro_plas.​dmg_burst_01

Superheated Fuel
passive6.0.0 #10

Suppressive Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​gunner_suppressive_fire

Suppressive Fire
20s6.0.0 #1

Surging Power

Power Surge grant Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.

FQN: abl.​itm.​setbonus.​sow.​bou_tro.​merc_com.​dmg_burst_01_4piece

Surging Power
passive6.0.0 #11

Surging Speed

Reduces the cooldowns of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds. In addition, Force Speed lasts 0.5 seconds longer, Polarity Shift increases your movement speed by 100% while active, and the active cooldown of Force Speed is finished when Force Barrier ends.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​utl.​surging_speed

Surging Speed
passive6.0.0 #10

Sustained Conflict

Activating an attack and defeating opponents builds a stack of Combat Experience. After obtaining 30 stacks you gain a 10% increase to all damage dealt. Lasts 10 seconds.

FQN: abl.​companion.​trait.​dps.​stacking_buff

Sustained Conflict
passive6.0.0 #1

Sweeping Gunfire

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​blaster_volley

Sweeping Gunfire
15s6.0.0 #1

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_sweeping_slash

Sweeping Slash
9s6.0.0 #1

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_sweeping_strike

Sweeping Slash
15s6.0.0 #1

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_sweeping_strike

Sweeping Slash
5.5s6.0.0 #1

Tactful Agressor

Reduces all threat generated by the Companion by 30%.

FQN: abl.​companion.​trait.​dps.​threat_reduction

Tactful Agressor
passive6.0.0 #1

Tactician

Tactical Overdrive resets the cooldown of Backstab, Lethal Strike and Toxin Scan.

FQN: abl.​itm.​setbonus.​sow.​age_smu.​ope_sco.​dmg_sust_01_4piece

Tactician
passive6.0.0 #11

Take Fall Damage

Used from the falling death exhaustion zone to revive at the nearest med center.

FQN: abl.​operation.​dxun.​utility.​fall_damage_jungle_01

Take Fall Damage
none6.0.0 #1

Take Fall Damage

Used from the falling death exhaustion zone to revive at the nearest med center.

FQN: abl.​operation.​dxun.​utility.​fall_damage_rooftop

Take Fall Damage
none6.0.0 #11

Take Fall Damage

Used from the falling death exhaustion zone to revive at the nearest med center.

FQN: abl.​operation.​dxun.​utility.​fall_damage_jungle_02

Take Fall Damage
none6.0.0 #1

Taskmaster

Significantly increases your active companions attack and cast speed.

FQN: abl.​itm.​setbonus.​sow.​generic.​companion.​alacrity_bonus_itm

Taskmaster
passive6.0.0 #1

Technical Medic

Onboard AED becomes an instant-cast.

FQN: abl.​itm.​setbonus.​sow.​bou_tro.​merc_com.​utl_heal_01_4piece

Technical Medic
passive6.0.0 #11

Telekinetic Blitz

Deals <<1>> energy damage and Charges the target, stacking up to 3 times. Telekinetic Blitz deals more damage for each Charge stack on the target. Telekinetic Blitz has 3 ability ammo and recharges 1 ammo every 10 seconds.

FQN: abl.​jedi_consular.​telekinetic_blitz

Telekinetic Blitz
10s6.0.0 #1

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​sage_flurry

Telekinetic Throw
6s6.0.0 #1

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_telekinetic_throw

Telekinetic Throw
6s6.0.0 #1

Temple of Sacrifice Level Sync

FQN: abl.​operation.​level_sync.​temple_of_sacrifice

Temple of Sacrifice Level Sync
none6.0.0 #13

Terror From Beyond Level Sync

FQN: abl.​operation.​level_sync.​terror_from_beyond

Terror From Beyond Level Sync
none6.0.0 #13

Test of Resolve

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​doubt

Test of Resolve
277h 46m 40s6.0.0 #1

The Horns

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​charging_bull.​the_horns

The Horns
6s6.0.0 #1

The Life Warden

Taking damage below 20% health will rapidly heal you for a large amount. 10 Minute Cooldown

FQN: abl.​itm.​tactical.​sow.​generic.​lifeward_01

The Life Warden
passive6.0.0 #1

Thermal Screen

Heat Screen now stacks up to 6 times. Activating Power Yield immediately generates 6 Heat Screens and finishes the cooldown of Heat Blast.

FQN: abl.​itm.​tactical.​sow.​bou_tro.​pow_vang.​stech_sspec.​def_burst_01

Thermal Screen
passive6.0.0 #10

Thermal Shock

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​thermal_shock

Thermal Shock
none6.0.0 #1

Thrashing Terror

Creeping Terror has a 20% chance to tick an additional time whenever a melee attack deals damage.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​hat_sen.​dmg_sust_01

Thrashing Terror
passive6.0.0 #1

Titax Strike

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​golf_swing

Titax Strike
35s6.0.0 #1

Tongue Grab

FQN: abl.​operation.​dxun.​boss.​holding_pens.​lake_crab.​yoink

Tongue Grab
8s6.0.0 #1

Torch

FQN: abl.​exp.​03.​onderon.​world.​shared.​untamed_champion.​torch

Torch
none6.0.0 #1

Toxic Cloud

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​passive_toxic_cloud

Toxic Cloud
none6.0.0 #1

Toxic Cloud

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​toxic_cloud

Toxic Cloud
60m 0s6.0.0 #1

Trample

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​charging_bull.​trample

Trample
passive6.0.0 #1

Trandoshan Torch

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​trandoshan_torch

Trandoshan Torch
45s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​probe_droid.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​iokath_droid.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​iokath_tank.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​assault_cannon.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​iso_5.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​colicoid.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​droid.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Turret Shot

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​turret_shot

Turret Shot
none6.0.0 #1

Twin Saber Throw

Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_dual_saber_throw

Twin Saber Throw
18s6.0.0 #1

Tx-1Ch E. Gas

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​ground_target_aoe

Tx-1Ch E. Gas
none6.0.0 #1

Ubercharge

Force Charge gets two charges.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​utl_move_01

Ubercharge
passive6.0.0 #1

Ultimate Hunter

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​ultimate_hunter

Ultimate Hunter
none6.0.0 #1

Undying Cloak

Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​utl_def_01

Undying Cloak
passive6.0.0 #1

Unknowing Rage

Force Crush builds a Rabid Furor charge.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​rag_foc.​dmg_burst_02

Unknowing Rage
passive6.0.0 #1

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​unload

Unload
10s6.0.0 #1

Unscheduled Maintenance Protocol: KILL WITH FIRE

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​utility.​holy_fires_of_science

Unscheduled Maintenance Protocol: KILL WITH FIRE
none6.0.0 #1

Unused CZ-Dark Control Flare

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​drop_unlit_flare

Unused CZ-Dark Control Flare
3s6.0.0 #1

Using

FQN: abl.​placeables.​operation.​dxun.​boss.​hybrid_horror.​station_use

Using
none6.0.0 #11

Using

FQN: abl.​placeables.​operation.​dxun.​boss.​hybrid_horror.​stim_pickup

Using
none6.0.0 #14

Venom Synthesis

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​venom_synthesis

Venom Synthesis
passive6.0.0 #1

Vicious Lunge

Lunge at the selected target and knockback enemies in a 10m radius around them.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​vicious_lunge

Vicious Lunge
20s6.0.0 #1

Vicious Saber

Vicious Slash, Vicious Throw, and Dual Saber Throw refreshes the duration of your Rupture's bleed effectt and ticks its damage.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​ani_watch.​dmg_sust_01

Vicious Saber
passive6.0.0 #1

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_vicious_slash

Vicious Slash
6s6.0.0 #1

Vicious Thirst

Vicious Slash and Massacre add Vicious Thirst stacks to their targets, stacking up to 3 times. Killing an enemy with Vicious Thirst stacks increases your damage by 10% per stack for 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_sust_01

Vicious Thirst
passive6.0.0 #1

Vicious Thirst

Vicious Slash and Massacre deal 5% more damage.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​dmg_sust_01_4piece

Vicious Thirst
passive6.0.0 #11

Void of Despair

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​void_sphere

Void of Despair
27h 46m 39s6.0.0 #13

Volt Flux

Volt Rush triggers Lightning Storm when activated. Chain Lightning gives you Volt Flux, causing your Volt Rush to arc to multiple targets for the next 10 seconds.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​lig_tel.​dmg_aoe_01

Volt Flux
passive6.0.0 #1

Volt Rush

Deals <<1>> energy damage to your target and energizes you for up to 5 seconds. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. The ability has 3 charges and recharge timer of 10 seconds.

FQN: abl.​sith_inquisitor.​volt_rush

Volt Rush
10s6.0.0 #1

Warning Roar

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​warning_roar

Warning Roar
20s6.0.0 #1

Weapon Calibration

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​targeting_program_calibration

Weapon Calibration
12s6.0.0 #1

Weapon Calibration

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​calibration

Weapon Calibration
12s6.0.0 #1

Weapon Proficiency: Unarmed

Able to use unarmed equipment.

FQN: abl.​player.​proficiency.​weapon.​unarmed

Weapon Proficiency: Unarmed
passive6.0.0 #1

Wrath Rush

When Force Lightning generates 4 stacks of Wrath, you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less Force. Volt Rush consumes all stacks of Wrath.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​mad_bal.​dmg_burst_02

Wrath Rush
passive6.0.0 #1

Writhing Terror

Lightning Strike has a 100% chance and Force Lightning has a 20% chance to cause Creeping Terror to tick an additional time whenever they deal damage.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​mad_bal.​dmg_sust_01

Writhing Terror
passive6.0.0 #1

Zakkeg

Summons the Zakkeg creature mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​zakkeg.​a01v01

Zakkeg
none6.0.0 #11

Zone Defense

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_alt

Zone Defense
5m 25s6.0.0 #14

Zone Defense

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_right

Zone Defense
none6.0.0 #14

Zone Defense

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense_left

Zone Defense
none6.0.0 #14

Zone Defense

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​zone_defense

Zone Defense
5m 25s6.0.0 #14

[abs_rating_01]

+2% Absorb Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​abs.​abs_rating_01

[abs_rating_01]
passive6.0.0 #1

[acc_rating_01]

+2% Accuracy Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​acc.​acc_rating_01

[acc_rating_01]
passive6.0.0 #1

[acklay_droid_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​acklay_droid_passive

[acklay_droid_passive]
passive6.0.0 #1

[alacrity_bonus_passive]

Increased Alacrity.

FQN: abl.​itm.​setbonus.​sow.​generic.​companion.​alacrity_bonus_passive

[alacrity_bonus_passive]
passive6.0.0 #1

[alac_01]

+2% Alacrity

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​alac.​alac_01

[alac_01]
passive6.0.0 #1

[armor_01]

+3% Armor

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​armor.​armor_01

[armor_01]
passive6.0.0 #1

[armsmaster_flurry]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​armsmaster_flurry

[armsmaster_flurry]
none6.0.0 #1

[armsmaster_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​armsmaster_passive

[armsmaster_passive]
none6.0.0 #1

[artillery_strike_damage]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​artillery_strike_damage

[artillery_strike_damage]
none6.0.0 #1

[artillery_strike_damage]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​artillery_strike_damage

[artillery_strike_damage]
none6.0.0 #1

[assassin_flurry]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_flurry

[assassin_flurry]
none6.0.0 #1

[assassin_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_passive

[assassin_passive]
none6.0.0 #1

[assemble_device]

FQN: abl.​exp.​03.​mek_sha.​world_arc.​imperial.​quest_3.​assemble_device

[assemble_device]
none6.0.0 #11

[automatic_self_resurrection]

FQN: abl.​utility.​automatic_self_resurrection

[automatic_self_resurrection]
none6.0.0 #13

[brush_retreat]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​brush_retreat

[brush_retreat]
none6.0.0 #1

[brush_retreat_all]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​brush_retreat_all

[brush_retreat_all]
none6.0.0 #1

[cat_passive]

FQN: abl.​exp.​03.​onderon.​world.​world.​republic.​cat_passive

[cat_passive]
passive6.0.0 #1

[consular_cleanse_pool]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_cleanse_pool

[consular_cleanse_pool]
25s6.0.0 #1

[consular_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_passive

[consular_passive]
passive6.0.0 #1

[consular_ranged_filler]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_ranged_filler

[consular_ranged_filler]
none6.0.0 #1

[consular_wave_manager]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_wave_manager

[consular_wave_manager]
passive6.0.0 #1

[consular_weakness_exposed]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_weakness_exposed

[consular_weakness_exposed]
none6.0.0 #1

[crit_rating_01]

+2% Critical Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​crit.​crit_rating_01

[crit_rating_01]
passive6.0.0 #1

[debug_dispel_turret_cycle]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_arbiter.​debug_dispel_turret_cycle

[debug_dispel_turret_cycle]
none6.0.0 #1

[debug_use_evasive_maneuvers]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​utility.​debug_use_evasive_maneuvers

[debug_use_evasive_maneuvers]
none6.0.0 #1

[def_rating_01]

+2% Defense Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​def.​def_rating_01

[def_rating_01]
passive6.0.0 #1

[deliberate_charge_obstruction]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​deliberate_charge_obstruction

[deliberate_charge_obstruction]
none6.0.0 #1

[detonate]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​mines.​detonate

[detonate]
none6.0.0 #1

[dispel_bolster]

FQN: abl.​flashpoint.​bolster.​dispel_bolster

[dispel_bolster]
none6.0.0 #1

[dispel_follower]

FQN: abl.​exp.​03.​onderon.​world.​world.​republic.​dispel_follower

[dispel_follower]
none6.0.0 #1

[dispel_jakarro_follower]

FQN: abl.​exp.​03.​onderon.​world_arc.​imperial.​quest_2.​dispel_jakarro_follower

[dispel_jakarro_follower]
none6.0.0 #1

[dispel_pending_res]

FQN: abl.​npc.​ability.​utility.​dispel_pending_res

[dispel_pending_res]
none6.0.0 #1

[dispel_rock_throw]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​dispel_rock_throw

[dispel_rock_throw]
none6.0.0 #1

[dispel_tau_follower]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​multi.​dispel_tau_follower

[dispel_tau_follower]
none6.0.0 #1

[dispense]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_director.​dispense

[dispense]
none6.0.0 #1

[dispense_adds]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​dispense_adds

[dispense_adds]
20s6.0.0 #1

[dmg_aoe_01]

Overload Charges the targets it hits. Volt Rush deals more damage to Charged targets.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​dmg_aoe_01

[dmg_aoe_01]
passive6.0.0 #1

[dmg_aoe_01]

Using Devastating Blast with Rabid Furor causes Devastating Blast do explode, dealing damage to all targets in the area.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​car_comb.​dmg_aoe_01

[dmg_aoe_01]
passive6.0.0 #1

[dmg_burst_01]

Force Speed makes your next Force attack deal 5% more damage.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​dmg_burst_01

[dmg_burst_01]
passive6.0.0 #1

[dmg_burst_01_4piece]

Activating Dual Saber Throw grants Dispatcher's Challenge, making your next Vicious Throw critically hit. This effect can't occur more than once every 30 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_burst_01_4piece

[dmg_burst_01_4piece]
passive6.0.0 #11

[dmg_crit_01]

Recklessness grants an additional charge.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​dmg_crit_01

[dmg_crit_01]
passive6.0.0 #1

[end_01]

+2% Endurance

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​end.​end_01

[end_01]
passive6.0.0 #1

[execute_safety_field]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​debug.​execute_safety_field

[execute_safety_field]
none6.0.0 #1

[find_huntmaster]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​holdout.​find_huntmaster

[find_huntmaster]
none6.0.0 #1

[find_huntmaster_helper]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​holdout.​find_huntmaster_helper

[find_huntmaster_helper]
none6.0.0 #1

[get_over_here]

FQN: abl.​utility.​get_over_here

[get_over_here]
none6.0.0 #13

[golf_swing_target]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​golf_swing_target

[golf_swing_target]
passive6.0.0 #1

[grant_rock_throw]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​grant_rock_throw

[grant_rock_throw]
none6.0.0 #1

[grenadier_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​grenadier_passive

[grenadier_passive]
none6.0.0 #1

[gunner_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​gunner_passive

[gunner_passive]
none6.0.0 #1

[gunner_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​gunner_passive

[gunner_passive]
none6.0.0 #1

[handle_lockout]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​lockout_event.​handle_lockout

[handle_lockout]
none6.0.0 #13

[handle_lockout]

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​lockout_event.​handle_lockout

[handle_lockout]
passive6.0.0 #13

[handle_lockout]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​lockout_event.​handle_lockout

[handle_lockout]
passive6.0.0 #13

[handle_lockout]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​lockout_event.​handle_lockout

[handle_lockout]
none6.0.0 #13

[handle_lockout]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​lockout_event.​handle_lockout

[handle_lockout]
none6.0.0 #13

[holotraverse_to_holdout]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse_to_holdout

[holotraverse_to_holdout]
60m 0s6.0.0 #1

[hover_mode_dispel]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​hover_mode_dispel

[hover_mode_dispel]
none6.0.0 #1

[invisible_target_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​invisible_target_passive

[invisible_target_passive]
passive6.0.0 #1

[is_a_beast]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​is_a_beast

[is_a_beast]
passive6.0.0 #1

[juggernaut_flurry]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​juggernaut_flurry

[juggernaut_flurry]
none6.0.0 #1

[juggernaut_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​juggernaut_passive

[juggernaut_passive]
none6.0.0 #1

[jumptrooper_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​jumptrooper_passive

[jumptrooper_passive]
none6.0.0 #1

[jump_target]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​jump_target

[jump_target]
passive6.0.0 #1

[knight_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_passive

[knight_passive]
passive6.0.0 #1

[knight_teleport_to_cleanse]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_teleport_to_cleanse

[knight_teleport_to_cleanse]
none6.0.0 #1

[knight_wave_manager]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_wave_manager

[knight_wave_manager]
passive6.0.0 #1

[listener_corona_manager]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​mechanics.​listener_corona_manager

[listener_corona_manager]
none6.0.0 #1

[marauder_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_passive

[marauder_passive]
passive6.0.0 #1

[marauder_wave_manager]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_wave_manager

[marauder_wave_manager]
passive6.0.0 #1

[mast_01]

+2% Mastery

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​mast.​mast_01

[mast_01]
passive6.0.0 #1

[menacing_glare]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_combat_placeholder.​menacing_glare

[menacing_glare]
5s6.0.0 #1

[mine_trap]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​mine_trap

[mine_trap]
none6.0.0 #1

[mine_trap_passive]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​mine_trap_passive

[mine_trap_passive]
passive6.0.0 #1

[missile_attack_precast]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​missile_attack_precast

[missile_attack_precast]
10s6.0.0 #1

[passives]

FQN: abl.​exp.​03.​mek_sha.​world_arc.​republic.​quest_4.​lord_tarnux.​passives

[passives]
passive6.0.0 #14

[passives_health_and_damage]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​standard.​passives_health_and_damage

[passives_health_and_damage]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​warden_droid.​passive

[passive]
passive6.0.0 #14

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​pain_train.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade_reaper.​passive

[passive]
passive6.0.0 #14

[passive]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​lockout_event.​passive

[passive]
passive6.0.0 #13

[passive]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​lockout_event.​passive

[passive]
passive6.0.0 #13

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​light_point.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​crimson_stalker.​passive

[passive]
passive6.0.0 #14

[passive]

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​lockout_event.​passive

[passive]
passive6.0.0 #13

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_director.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_arbiter.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​charging_bull.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​lockout_event.​passive

[passive]
passive6.0.0 #13

[passive]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​combat_event.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​lockout_event.​passive

[passive]
passive6.0.0 #13

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​turret.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​venomous_stalker.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​mines.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​world_design.​tactical.​rakghoul_attack_summon_01.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​lake_crab.​passive

[passive]
passive6.0.0 #14

[passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_combat_placeholder.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​shield_generator.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​passive

[passive]
passive6.0.0 #1

[passive_alttest]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​passive_alttest

[passive_alttest]
passive6.0.0 #1

[passive_event_active]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_arbiter.​passive_event_active

[passive_event_active]
none6.0.0 #1

[passive_event_active]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​arbiter.​passive_event_active

[passive_event_active]
none6.0.0 #1

[passive_health_and_damage]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​passive_health_and_damage

[passive_health_and_damage]
passive6.0.0 #1

[passive_health_and_damage]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​passive_health_and_damage

[passive_health_and_damage]
passive6.0.0 #1

[passive_health_and_damage]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​passive_health_and_damage

[passive_health_and_damage]
passive6.0.0 #1

[passive_shade_01]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​adds.​passive_shade_01

[passive_shade_01]
passive6.0.0 #1

[passive_shade_02]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​adds.​passive_shade_02

[passive_shade_02]
passive6.0.0 #1

[passive_shade_03]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​adds.​passive_shade_03

[passive_shade_03]
passive6.0.0 #1

[passive_target]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​shield_generator.​passive_target

[passive_target]
passive6.0.0 #1

[player_dispel_rocket]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​player_dispel_rocket

[player_dispel_rocket]
none6.0.0 #1

[pow_01]

+2% Power

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​pow.​pow_01

[pow_01]
passive6.0.0 #1

[prod_beast]

FQN: abl.​exp.​03.​onderon.​world_arc.​imperial.​quest_2.​prod_beast

[prod_beast]
none6.0.0 #1

[radioactive]

FQN: abl.​utility.​radioactive

[radioactive]
none6.0.0 #13

[recently_hit_beast]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​recently_hit_beast

[recently_hit_beast]
none6.0.0 #1

[remove_all_event_abilities]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​player.​remove_all_event_abilities

[remove_all_event_abilities]
none6.0.0 #1

[remove_all_event_abilities]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​remove_all_event_abilities

[remove_all_event_abilities]
none6.0.0 #1

[safety_field_staged_logic]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​light_point.​safety_field_staged_logic

[safety_field_staged_logic]
none6.0.0 #1

[safety_field_staged_logic_short]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​light_point.​safety_field_staged_logic_short

[safety_field_staged_logic_short]
none6.0.0 #1

[sage_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​sage_passive

[sage_passive]
none6.0.0 #1

[self_destruct]

FQN: abl.​utility.​self_destruct

[self_destruct]
none6.0.0 #13

[shield_mode_dispel]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​shield_mode_dispel

[shield_mode_dispel]
none6.0.0 #1

[shld_rating_01]

+2% Shield Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​shld.​shld_rating_01

[shld_rating_01]
passive6.0.0 #1

[signal_bunker_mode]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​light_point.​signal_bunker_mode

[signal_bunker_mode]
none6.0.0 #1

[signal_fortress_transition]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​signal_fortress_transition

[signal_fortress_transition]
none6.0.0 #1

[signal_pause]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​signal_pause

[signal_pause]
none6.0.0 #1

[signal_resume]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​signal_resume

[signal_resume]
none6.0.0 #1

[soldier_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​soldier_passive

[soldier_passive]
none6.0.0 #1

[sorcerer_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_passive

[sorcerer_passive]
passive6.0.0 #1

[sorcerer_wave_manager]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_wave_manager

[sorcerer_wave_manager]
passive6.0.0 #1

[summon_mines]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​summon_mines

[summon_mines]
30s6.0.0 #1

[summon_shield_generator]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​turret.​summon_shield_generator

[summon_shield_generator]
30s6.0.0 #1

[summon_turrets]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​summon_turrets

[summon_turrets]
1m 30s6.0.0 #1

[teleport]

FQN: abl.​exp.​03.​onderon.​world.​datacron.​teleport

[teleport]
none6.0.0 #1

[tokens_blinding_spray]

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​tokens_blinding_spray

[tokens_blinding_spray]
none6.0.0 #11

[tokens_s_mp3]

FQN: abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​tokens_s_mp3

[tokens_s_mp3]
none6.0.0 #14

[torch_dispel]

FQN: abl.​exp.​03.​onderon.​world.​shared.​untamed_champion.​torch_dispel

[torch_dispel]
none6.0.0 #1

[train_aoe]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​pain_train.​train_aoe

[train_aoe]
none6.0.0 #1

[train_aoe_impact]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​pain_train.​train_aoe_impact

[train_aoe_impact]
none6.0.0 #1

[trooper_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​trooper_passive

[trooper_passive]
none6.0.0 #1

[turret_cycle_manager]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_arbiter.​turret_cycle_manager

[turret_cycle_manager]
passive6.0.0 #1

[unlucky]

FQN: abl.​amp.​unlucky

[unlucky]
none6.0.0 #10

[use_lure]

FQN: abl.​exp.​03.​onderon.​world.​collect_beast_parts.​defeat_elites.​use_lure

[use_lure]
none6.0.0 #1

[utility_invoke_hydrochloric_pool]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​utility_invoke_hydrochloric_pool

[utility_invoke_hydrochloric_pool]
none6.0.0 #1

[void_sphere_aoe]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​void_sphere_aoe

[void_sphere_aoe]
none6.0.0 #13

[wave_manager]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​wave_manager

[wave_manager]
passive6.0.0 #1

[wave_manager]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​wave_manager

[wave_manager]
passive6.0.0 #1

[wave_manager]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​wave_manager

[wave_manager]
passive6.0.0 #1

Codex entries (4)

NameCategoryPlanetFactionLevelAdded with

Onderon Endurance Codex

Endurance!

Category: Achievement: Datacrons

Planet: 16141170889730887279

XP Level: 32

FQN: cdx.​datacron.​mek_sha.​datacron_2

Onderon Endurance Codex
Achievement: DatacronsOssusBoth326.0.0 #1

Onderon Mastery Codex

Mastery!

Category: Achievement: Datacrons

Planet: 16141170889730887279

XP Level: 32

FQN: cdx.​datacron.​onderon.​datacron_1

Onderon Mastery Codex
Achievement: DatacronsOssusBoth326.0.0 #1

Onderon Mastery Codex

Mastery!

Category: Achievement: Datacrons

Planet: 16141170889730887279

XP Level: 32

FQN: cdx.​datacron.​mek_sha.​datacron_1

Onderon Mastery Codex
Achievement: DatacronsOssusBoth326.0.0 #1

Onderon Presence Codex

Presence!

Category: Achievement: Datacrons

Planet: 16141170889730887279

XP Level: 32

FQN: cdx.​datacron.​onderon.​datacron_2

Onderon Presence Codex
Achievement: DatacronsOssusBoth326.0.0 #1

Items (2718)

NameBindingLevelAdded with

A Healing Hand

Get back in the fight! Sorcerer Tactical

FQN: itm.​tactical.​sow.​sorcerer.​liberate

A Healing Hand
BtL756.0.0 #1

A Vicious Cycle

When will it end? Does anyone know? Vengeance Juggernaut Tactical

FQN: itm.​tactical.​sow.​juggernaut.​vengeance.​payback

A Vicious Cycle
BtL756.0.0 #1

Absorb Augment 73

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0130.​prototype.​att_abs_end_pwr

Absorb Augment 73
BoE736.0.0 #1

Accuracy Augment 73

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0130.​prototype.​att_acc_pwr_end

Accuracy Augment 73
BoE736.0.0 #1

Adept Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 73
BtL756.0.0 #1

Adept Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 74
BtL756.0.0 #1

Adept Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​fixed.​att_crit_pwr_end

Adept Enhancement 75
BtL756.0.0 #1

Adept Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 75
BtL756.0.0 #1

Adept Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​fixed.​att_crit_pwr_end

Adept Enhancement 76
BtL756.0.0 #1

Adept Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 76
BtL756.0.0 #1

Adept Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 77
BtL756.0.0 #1

Adept Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​fixed.​att_crit_pwr_end

Adept Enhancement 77
BtL756.0.0 #1

Advanced Absorb Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_abs_end_pwr

Advanced Absorb Augment 74
BoE756.0.0 #1

Advanced Accuracy Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_acc_pwr_end

Advanced Accuracy Augment 74
BoE756.0.0 #1

Advanced Adept Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 74
BtL756.0.0 #1

Advanced Adept Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 75
BtL756.0.0 #1

Advanced Adept Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 76
BtL756.0.0 #1

Advanced Adept Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 77
BtL756.0.0 #1

Advanced Adept Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 78
BtL756.0.0 #1

Advanced Adept Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 79
BtL756.0.0 #1

Advanced Adept Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 80
BtL756.0.0 #1

Advanced Alacrity Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_alac_pwr_end

Advanced Alacrity Augment 74
BoE756.0.0 #1

Advanced Armoring 74

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0131.​artifact.​rand.​att_end_mast

Advanced Armoring 74
BtL756.0.0 #1

Advanced Armoring 74

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0131.​artifact.​rand.​att_mast_end

Advanced Armoring 74
BtL756.0.0 #1

Advanced Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​artifact.​rand.​att_end_mast

Advanced Armoring 75
BtL756.0.0 #1

Advanced Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​artifact.​rand.​att_mast_end

Advanced Armoring 75
BtL756.0.0 #1

Advanced Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​artifact.​rand.​att_mast_end

Advanced Armoring 76
BtL756.0.0 #1

Advanced Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​artifact.​rand.​att_end_mast

Advanced Armoring 76
BtL756.0.0 #1

Advanced Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​artifact.​rand.​att_mast_end

Advanced Armoring 77
BtL756.0.0 #1

Advanced Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​artifact.​rand.​att_end_mast

Advanced Armoring 77
BtL756.0.0 #1

Advanced Armoring 78

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0135.​artifact.​rand.​att_mast_end

Advanced Armoring 78
BtL756.0.0 #1

Advanced Armoring 78

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0135.​artifact.​rand.​att_end_mast

Advanced Armoring 78
BtL756.0.0 #1

Advanced Armoring 79

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0136.​artifact.​rand.​att_mast_end

Advanced Armoring 79
BtL756.0.0 #1

Advanced Armoring 79

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0136.​artifact.​rand.​att_end_mast

Advanced Armoring 79
BtL756.0.0 #1

Advanced Armoring 80

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0137.​artifact.​rand.​att_mast_end

Advanced Armoring 80
BtL756.0.0 #1

Advanced Armoring 80

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0137.​artifact.​rand.​att_end_mast

Advanced Armoring 80
BtL756.0.0 #1

Advanced Barrage Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 74
BtL756.0.0 #1

Advanced Barrage Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 75
BtL756.0.0 #1

Advanced Barrage Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 76
BtL756.0.0 #1

Advanced Barrage Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 77
BtL756.0.0 #1

Advanced Barrage Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 78
BtL756.0.0 #1

Advanced Barrage Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 79
BtL756.0.0 #1

Advanced Barrage Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 80
BtL756.0.0 #1

Advanced Barrel 74

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0131.​artifact.​rand.​att_end_mast

Advanced Barrel 74
BtL756.0.0 #1

Advanced Barrel 74

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0131.​artifact.​rand.​att_mast_end

Advanced Barrel 74
BtL756.0.0 #1

Advanced Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​artifact.​rand.​att_mast_end

Advanced Barrel 75
BtL756.0.0 #1

Advanced Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​artifact.​rand.​att_end_mast

Advanced Barrel 75
BtL756.0.0 #1

Advanced Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​artifact.​rand.​att_end_mast

Advanced Barrel 76
BtL756.0.0 #1

Advanced Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​artifact.​rand.​att_mast_end

Advanced Barrel 76
BtL756.0.0 #1

Advanced Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​artifact.​rand.​att_end_mast

Advanced Barrel 77
BtL756.0.0 #1

Advanced Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​artifact.​rand.​att_mast_end

Advanced Barrel 77
BtL756.0.0 #1

Advanced Barrel 78

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0135.​artifact.​rand.​att_end_mast

Advanced Barrel 78
BtL756.0.0 #1

Advanced Barrel 78

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0135.​artifact.​rand.​att_mast_end

Advanced Barrel 78
BtL756.0.0 #1

Advanced Barrel 79

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0136.​artifact.​rand.​att_mast_end

Advanced Barrel 79
BtL756.0.0 #1

Advanced Barrel 79

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0136.​artifact.​rand.​att_end_mast

Advanced Barrel 79
BtL756.0.0 #1

Advanced Barrel 80

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0137.​artifact.​rand.​att_mast_end

Advanced Barrel 80
BtL756.0.0 #1

Advanced Barrel 80

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0137.​artifact.​rand.​att_end_mast

Advanced Barrel 80
BtL756.0.0 #1

Advanced Bastion Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 74
BtL756.0.0 #1

Advanced Bastion Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 75
BtL756.0.0 #1

Advanced Bastion Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 76
BtL756.0.0 #1

Advanced Bastion Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 77
BtL756.0.0 #1

Advanced Bastion Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 78
BtL756.0.0 #1

Advanced Bastion Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 79
BtL756.0.0 #1

Advanced Bastion Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 80
BtL756.0.0 #1

Advanced Bulwark Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 74
BtL756.0.0 #1

Advanced Bulwark Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 75
BtL756.0.0 #1

Advanced Bulwark Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 76
BtL756.0.0 #1

Advanced Bulwark Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 77
BtL756.0.0 #1

Advanced Bulwark Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 78
BtL756.0.0 #1

Advanced Bulwark Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 79
BtL756.0.0 #1

Advanced Bulwark Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 80
BtL756.0.0 #1

Advanced Critical Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_crit_pwr_end

Advanced Critical Augment 74
BoE756.0.0 #1

Advanced Discipline Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 74
BtL756.0.0 #1

Advanced Discipline Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 75
BtL756.0.0 #1

Advanced Discipline Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 76
BtL756.0.0 #1

Advanced Discipline Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 77
BtL756.0.0 #1

Advanced Discipline Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 78
BtL756.0.0 #1

Advanced Discipline Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 79
BtL756.0.0 #1

Advanced Discipline Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 80
BtL756.0.0 #1

Advanced Efficient Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 74
BtL756.0.0 #1

Advanced Efficient Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 75
BtL756.0.0 #1

Advanced Efficient Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 76
BtL756.0.0 #1

Advanced Efficient Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 77
BtL756.0.0 #1

Advanced Efficient Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 78
BtL756.0.0 #1

Advanced Efficient Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 79
BtL756.0.0 #1

Advanced Efficient Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Hilt 74

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0131.​artifact.​rand.​att_end_mast

Advanced Hilt 74
BtL756.0.0 #1

Advanced Hilt 74

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0131.​artifact.​rand.​att_mast_end

Advanced Hilt 74
BtL756.0.0 #1

Advanced Hilt 75

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0132.​artifact.​rand.​att_end_mast

Advanced Hilt 75
BtL756.0.0 #1

Advanced Hilt 75

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0132.​artifact.​rand.​att_mast_end

Advanced Hilt 75
BtL756.0.0 #1

Advanced Hilt 76

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0133.​artifact.​rand.​att_end_mast

Advanced Hilt 76
BtL756.0.0 #1

Advanced Hilt 76

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0133.​artifact.​rand.​att_mast_end

Advanced Hilt 76
BtL756.0.0 #1

Advanced Hilt 77

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0134.​artifact.​rand.​att_end_mast

Advanced Hilt 77
BtL756.0.0 #1

Advanced Hilt 77

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0134.​artifact.​rand.​att_mast_end

Advanced Hilt 77
BtL756.0.0 #1

Advanced Hilt 78

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0135.​artifact.​rand.​att_mast_end

Advanced Hilt 78
BtL756.0.0 #1

Advanced Hilt 78

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0135.​artifact.​rand.​att_end_mast

Advanced Hilt 78
BtL756.0.0 #1

Advanced Hilt 79

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0136.​artifact.​rand.​att_mast_end

Advanced Hilt 79
BtL756.0.0 #1

Advanced Hilt 79

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0136.​artifact.​rand.​att_end_mast

Advanced Hilt 79
BtL756.0.0 #1

Advanced Hilt 80

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0137.​artifact.​rand.​att_mast_end

Advanced Hilt 80
BtL756.0.0 #1

Advanced Hilt 80

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0137.​artifact.​rand.​att_end_mast

Advanced Hilt 80
BtL756.0.0 #1

Advanced Immunity Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 74
BtL756.0.0 #1

Advanced Immunity Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 75
BtL756.0.0 #1

Advanced Immunity Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 76
BtL756.0.0 #1

Advanced Immunity Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 77
BtL756.0.0 #1

Advanced Immunity Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 78
BtL756.0.0 #1

Advanced Immunity Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 79
BtL756.0.0 #1

Advanced Immunity Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 80
BtL756.0.0 #1

Advanced Initiative Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 74
BtL756.0.0 #1

Advanced Initiative Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 75
BtL756.0.0 #1

Advanced Initiative Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 76
BtL756.0.0 #1

Advanced Initiative Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 77
BtL756.0.0 #1

Advanced Initiative Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 78
BtL756.0.0 #1

Advanced Initiative Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 79
BtL756.0.0 #1

Advanced Initiative Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 80
BtL756.0.0 #1

Advanced Kyrprax Attack Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_atk_grade11

Advanced Kyrprax Attack Adrenal
none716.0.0 #1

Advanced Kyrprax Attack Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_atk_grade11_reuse

Advanced Kyrprax Attack Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Command Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_pre_grade11

Advanced Kyrprax Command Stim
none716.0.0 #1

Advanced Kyrprax Critical Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_crit_grade11

Advanced Kyrprax Critical Adrenal
none716.0.0 #1

Advanced Kyrprax Critical Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_crit_grade11_reuse

Advanced Kyrprax Critical Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Efficacy Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_cast_grade11

Advanced Kyrprax Efficacy Adrenal
none716.0.0 #1

Advanced Kyrprax Efficacy Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_cast_grade11_reuse

Advanced Kyrprax Efficacy Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Fortitude Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_end_grade11

Advanced Kyrprax Fortitude Stim
none716.0.0 #1

Advanced Kyrprax Fortitude Stim MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​stimpack.​biochem_artifact_end_grade11_reuse

Advanced Kyrprax Fortitude Stim MK-2
none756.0.0 #1

Advanced Kyrprax Med Unit

A medpac is a small first aid kit that contains diagnosis equipment and other essential medicines for the treatment of wounds.

FQN: itm.​potion.​medpac.​biochem_artifact_range_medpac_grade11

Advanced Kyrprax Med Unit
none6.0.0 #1

Advanced Kyrprax Medpac

A medpac is a small first aid kit that contains diagnosis equipment and other essential medicines for the treatment of wounds.

FQN: itm.​potion.​medpac.​biochem_artifact_medpac_grade11

Advanced Kyrprax Medpac
none6.0.0 #1

Advanced Kyrprax Medpac MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​medpac.​biochem_artifact_medpac_grade11_reuse

Advanced Kyrprax Medpac MK-2
none756.0.0 #1

Advanced Kyrprax Proficient Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_acc_grade11

Advanced Kyrprax Proficient Stim
none716.0.0 #1

Advanced Kyrprax Proficient Stim MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​stimpack.​biochem_artifact_acc_grade11_reuse

Advanced Kyrprax Proficient Stim MK-2
none756.0.0 #1

Advanced Kyrprax Shield Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_tank_grade11

Advanced Kyrprax Shield Adrenal
none716.0.0 #1

Advanced Kyrprax Shield Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_tank_grade11_reuse

Advanced Kyrprax Shield Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Triage Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_heal_grade11

Advanced Kyrprax Triage Adrenal
none716.0.0 #1

Advanced Kyrprax Triage Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_heal_grade11_reuse

Advanced Kyrprax Triage Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Versatile Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_mast_grade11

Advanced Kyrprax Versatile Stim
none716.0.0 #1

Advanced Kyrprax Versatile Stim MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​stimpack.​biochem_artifact_mast_grade11_reuse

Advanced Kyrprax Versatile Stim MK-2
none756.0.0 #1

Advanced Lethal Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 74
BtL756.0.0 #1

Advanced Lethal Mod 74A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 74A
BtL756.0.0 #1

Advanced Lethal Mod 74B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 74B
BtL756.0.0 #1

Advanced Lethal Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 75
BtL756.0.0 #1

Advanced Lethal Mod 75A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 75A
BtL756.0.0 #1

Advanced Lethal Mod 75B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 75B
BtL756.0.0 #1

Advanced Lethal Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 76
BtL756.0.0 #1

Advanced Lethal Mod 76A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 76A
BtL756.0.0 #1

Advanced Lethal Mod 76B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 76B
BtL756.0.0 #1

Advanced Lethal Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 77
BtL756.0.0 #1

Advanced Lethal Mod 77A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 77A
BtL756.0.0 #1

Advanced Lethal Mod 77B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 77B
BtL756.0.0 #1

Advanced Lethal Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 78
BtL756.0.0 #1

Advanced Lethal Mod 78A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 78A
BtL756.0.0 #1

Advanced Lethal Mod 78B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 78B
BtL756.0.0 #1

Advanced Lethal Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 79
BtL756.0.0 #1

Advanced Lethal Mod 79A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 79A
BtL756.0.0 #1

Advanced Lethal Mod 79B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 79B
BtL756.0.0 #1

Advanced Lethal Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 80
BtL756.0.0 #1

Advanced Lethal Mod 80A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 80A
BtL756.0.0 #1

Advanced Lethal Mod 80B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 80B
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_mast_def_end

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_end_mast_def

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_mast_end_def

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_end_mast_def

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_mast_end_def

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_mast_def_end

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_mast_def_end

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_end_mast_def

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_mast_end_def

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_mast_end_def

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_mast_def_end

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_end_mast_def

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_mast_def_end

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_end_mast_def

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_mast_end_def

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_mast_def_end

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_mast_end_def

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_end_mast_def

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_mast_end_def

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_end_mast_def

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_mast_def_end

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 80
BtL756.0.0 #1

Advanced Nimble Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 74
BtL756.0.0 #1

Advanced Nimble Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 75
BtL756.0.0 #1

Advanced Nimble Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 76
BtL756.0.0 #1

Advanced Nimble Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 77
BtL756.0.0 #1

Advanced Nimble Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 78
BtL756.0.0 #1

Advanced Nimble Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 79
BtL756.0.0 #1

Advanced Nimble Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 80
BtL756.0.0 #1

Advanced Proficient Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 74
BtL756.0.0 #1

Advanced Proficient Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 75
BtL756.0.0 #1

Advanced Proficient Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 76
BtL756.0.0 #1

Advanced Proficient Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 77
BtL756.0.0 #1

Advanced Proficient Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 78
BtL756.0.0 #1

Advanced Proficient Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 79
BtL756.0.0 #1

Advanced Proficient Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 80
BtL756.0.0 #1

Advanced Redoubt Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_def_end_pwr

Advanced Redoubt Augment 74
BoE756.0.0 #1

Advanced Resistive Armoring 74

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0131.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 74
BtL756.0.0 #1

Advanced Resistive Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 75
BtL756.0.0 #1

Advanced Resistive Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 76
BtL756.0.0 #1

Advanced Resistive Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 77
BtL756.0.0 #1

Advanced Resistive Armoring 78

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0135.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 78
BtL756.0.0 #1

Advanced Resistive Armoring 79

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0136.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 79
BtL756.0.0 #1

Advanced Resistive Armoring 80

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0137.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 80
BtL756.0.0 #1

Advanced Resistive Barrel 74

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0131.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 74
BtL756.0.0 #1

Advanced Resistive Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 75
BtL756.0.0 #1

Advanced Resistive Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 76
BtL756.0.0 #1

Advanced Resistive Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 77
BtL756.0.0 #1

Advanced Resistive Barrel 78

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0135.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 78
BtL756.0.0 #1

Advanced Resistive Barrel 79

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0136.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 79
BtL756.0.0 #1

Advanced Resistive Barrel 80

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0137.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 80
BtL756.0.0 #1

Advanced Resistive Hilt 74

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0131.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 74
BtL756.0.0 #1

Advanced Resistive Hilt 75

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0132.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 75
BtL756.0.0 #1

Advanced Resistive Hilt 76

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0133.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 76
BtL756.0.0 #1

Advanced Resistive Hilt 77

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0134.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 77
BtL756.0.0 #1

Advanced Resistive Hilt 78

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0135.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 78
BtL756.0.0 #1

Advanced Resistive Hilt 79

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0136.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 79
BtL756.0.0 #1

Advanced Resistive Hilt 80

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0137.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 80
BtL756.0.0 #1

Advanced Savant Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 74
BtL756.0.0 #1

Advanced Savant Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 75
BtL756.0.0 #1

Advanced Savant Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 76
BtL756.0.0 #1

Advanced Savant Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 77
BtL756.0.0 #1

Advanced Savant Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 78
BtL756.0.0 #1

Advanced Savant Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 79
BtL756.0.0 #1

Advanced Savant Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 80
BtL756.0.0 #1

Advanced Shield Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_shld_end_pwr

Advanced Shield Augment 74
BoE756.0.0 #1

Advanced Steadfast Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 74
BtL756.0.0 #1

Advanced Steadfast Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 75
BtL756.0.0 #1

Advanced Steadfast Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 76
BtL756.0.0 #1

Advanced Steadfast Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 77
BtL756.0.0 #1

Advanced Steadfast Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 78
BtL756.0.0 #1

Advanced Steadfast Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 79
BtL756.0.0 #1

Advanced Steadfast Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 80
BtL756.0.0 #1

Advanced Studious Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_end_acc_pwr

Advanced Studious Enhancement 74
BtL756.0.0 #1

Advanced Studious Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_end_acc_pwr

Advanced Studious Enhancement 75
BtL756.0.0 #1

Advanced Studious Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_end_acc_pwr

Advanced Studious Enhancement 76
BtL756.0.0 #1

Advanced Studious Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_end_acc_pwr

Advanced Studious Enhancement 77
BtL756.0.0 #1

Advanced Studious Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_end_acc_pwr

Advanced Studious Enhancement 78
BtL756.0.0 #1

Advanced Studious Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_end_acc_pwr

Advanced Studious Enhancement 79
BtL756.0.0 #1

Advanced Studious Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_end_acc_pwr

Advanced Studious Enhancement 80
BtL756.0.0 #1

Advanced Sturdiness Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_abs_def_end

Advanced Sturdiness Enhancement 74
BtL756.0.0 #1

Advanced Sturdiness Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_abs_def_end

Advanced Sturdiness Enhancement 75
BtL756.0.0 #1

Advanced Sturdiness Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_abs_def_end

Advanced Sturdiness Enhancement 76
BtL756.0.0 #1

Advanced Sturdiness Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_abs_def_end

Advanced Sturdiness Enhancement 77
BtL756.0.0 #1

Advanced Sturdiness Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_abs_def_end

Advanced Sturdiness Enhancement 78
BtL756.0.0 #1

Advanced Sturdiness Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_abs_def_end

Advanced Sturdiness Enhancement 79
BtL756.0.0 #1

Advanced Sturdiness Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_abs_def_end

Advanced Sturdiness Enhancement 80
BtL756.0.0 #1

Advanced Versatile Armoring 74

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0131.​artifact.​fixed.​att_mast_end

Advanced Versatile Armoring 74
BtL756.0.0 #1

Advanced Versatile Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​artifact.​fixed.​att_mast_end

Advanced Versatile Armoring 75
BtL756.0.0 #1

Advanced Versatile Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​artifact.​fixed.​att_mast_end

Advanced Versatile Armoring 76
BtL756.0.0 #1

Advanced Versatile Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​artifact.​fixed.​att_mast_end

Advanced Versatile Armoring 77
BtL756.0.0 #1

Advanced Versatile Armoring 78

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0135.​artifact.​fixed.​att_mast_end

Advanced Versatile Armoring 78
BtL756.0.0 #1

Advanced Versatile Armoring 79

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0136.​artifact.​fixed.​att_mast_end

Advanced Versatile Armoring 79
BtL756.0.0 #1

Advanced Versatile Armoring 80

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0137.​artifact.​fixed.​att_mast_end

Advanced Versatile Armoring 80
BtL756.0.0 #1

Advanced Versatile Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_mast_pwr_end

Advanced Versatile Augment 74
BoE756.0.0 #1

Advanced Versatile Barrel 74

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0131.​artifact.​fixed.​att_mast_end

Advanced Versatile Barrel 74
BtL756.0.0 #1

Advanced Versatile Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​artifact.​fixed.​att_mast_end

Advanced Versatile Barrel 75
BtL756.0.0 #1

Advanced Versatile Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​artifact.​fixed.​att_mast_end

Advanced Versatile Barrel 76
BtL756.0.0 #1

Advanced Versatile Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​artifact.​fixed.​att_mast_end

Advanced Versatile Barrel 77
BtL756.0.0 #1

Advanced Versatile Barrel 78

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0135.​artifact.​fixed.​att_mast_end

Advanced Versatile Barrel 78
BtL756.0.0 #1

Advanced Versatile Barrel 79

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0136.​artifact.​fixed.​att_mast_end

Advanced Versatile Barrel 79
BtL756.0.0 #1

Advanced Versatile Barrel 80

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0137.​artifact.​fixed.​att_mast_end

Advanced Versatile Barrel 80
BtL756.0.0 #1

Advanced Versatile Hilt 74

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0131.​artifact.​fixed.​att_mast_end

Advanced Versatile Hilt 74
BtL756.0.0 #1

Advanced Versatile Hilt 75

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0132.​artifact.​fixed.​att_mast_end

Advanced Versatile Hilt 75
BtL756.0.0 #1

Advanced Versatile Hilt 76

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0133.​artifact.​fixed.​att_mast_end

Advanced Versatile Hilt 76
BtL756.0.0 #1

Advanced Versatile Hilt 77

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0134.​artifact.​fixed.​att_mast_end

Advanced Versatile Hilt 77
BtL756.0.0 #1

Advanced Versatile Hilt 78

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0135.​artifact.​fixed.​att_mast_end

Advanced Versatile Hilt 78
BtL756.0.0 #1

Advanced Versatile Hilt 79

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0136.​artifact.​fixed.​att_mast_end

Advanced Versatile Hilt 79
BtL756.0.0 #1

Advanced Versatile Hilt 80

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0137.​artifact.​fixed.​att_mast_end

Advanced Versatile Hilt 80
BtL756.0.0 #1

Advanced Vigilant Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_end_abs_def

Advanced Vigilant Enhancement 74
BtL756.0.0 #1

Advanced Vigilant Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_end_abs_def

Advanced Vigilant Enhancement 75
BtL756.0.0 #1

Advanced Vigilant Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_end_abs_def

Advanced Vigilant Enhancement 76
BtL756.0.0 #1

Advanced Vigilant Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_end_abs_def

Advanced Vigilant Enhancement 77
BtL756.0.0 #1

Advanced Vigilant Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_end_abs_def

Advanced Vigilant Enhancement 78
BtL756.0.0 #1

Advanced Vigilant Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_end_abs_def

Advanced Vigilant Enhancement 79
BtL756.0.0 #1

Advanced Vigilant Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_end_abs_def

Advanced Vigilant Enhancement 80
BtL756.0.0 #1

Advanced Warding Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​fixed.​att_mast_def_end

Advanced Warding Mod 74
BtL756.0.0 #1

Advanced Warding Mod 74A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​fixed.​att_mast_end_def

Advanced Warding Mod 74A
BtL756.0.0 #1

Advanced Warding Mod 74B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​fixed.​att_end_mast_def

Advanced Warding Mod 74B
BtL756.0.0 #1

Advanced Warding Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​fixed.​att_mast_def_end

Advanced Warding Mod 75
BtL756.0.0 #1

Advanced Warding Mod 75A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​fixed.​att_mast_end_def

Advanced Warding Mod 75A
BtL756.0.0 #1

Advanced Warding Mod 75B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​fixed.​att_end_mast_def

Advanced Warding Mod 75B
BtL756.0.0 #1

Advanced Warding Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​fixed.​att_mast_def_end

Advanced Warding Mod 76
BtL756.0.0 #1

Advanced Warding Mod 76A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​fixed.​att_mast_end_def

Advanced Warding Mod 76A
BtL756.0.0 #1

Advanced Warding Mod 76B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​fixed.​att_end_mast_def

Advanced Warding Mod 76B
BtL756.0.0 #1

Advanced Warding Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​fixed.​att_mast_def_end

Advanced Warding Mod 77
BtL756.0.0 #1

Advanced Warding Mod 77A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​fixed.​att_mast_end_def

Advanced Warding Mod 77A
BtL756.0.0 #1

Advanced Warding Mod 77B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​fixed.​att_end_mast_def

Advanced Warding Mod 77B
BtL756.0.0 #1

Advanced Warding Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​fixed.​att_mast_def_end

Advanced Warding Mod 78
BtL756.0.0 #1

Advanced Warding Mod 78A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​fixed.​att_mast_end_def

Advanced Warding Mod 78A
BtL756.0.0 #1

Advanced Warding Mod 78B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​fixed.​att_end_mast_def

Advanced Warding Mod 78B
BtL756.0.0 #1

Advanced Warding Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​fixed.​att_mast_def_end

Advanced Warding Mod 79
BtL756.0.0 #1

Advanced Warding Mod 79A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​fixed.​att_mast_end_def

Advanced Warding Mod 79A
BtL756.0.0 #1

Advanced Warding Mod 79B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​fixed.​att_end_mast_def

Advanced Warding Mod 79B
BtL756.0.0 #1

Advanced Warding Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​fixed.​att_mast_def_end

Advanced Warding Mod 80
BtL756.0.0 #1

Advanced Warding Mod 80A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​fixed.​att_mast_end_def

Advanced Warding Mod 80A
BtL756.0.0 #1

Advanced Warding Mod 80B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​fixed.​att_end_mast_def

Advanced Warding Mod 80B
BtL756.0.0 #1

Alacrity Augment 73

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0130.​prototype.​att_alac_pwr_end

Alacrity Augment 73
BoE736.0.0 #1

All For One

TakTek's patented technology focuses the mind allowing you to treat those on their own with great success. Corruption Sorcerer Tactical

FQN: itm.​tactical.​sow.​sorcerer.​corruption.​all_for_one

All For One
BtL756.0.0 #1

Amphibian's Fin

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beastamphibian.​level_075

Amphibian's Fin
none6.0.0 #1

An Explosive Return

Arrive in style, also explosions. Sorcerer Tactical

FQN: itm.​tactical.​sow.​sorcerer.​dark_return

An Explosive Return
BtL756.0.0 #1

Ancient Mandalorian Helm

This helm is an artifact from the mandalorian's failed attempt to sack Onderon during the Krath Holy Crusade.

FQN: itm.​exp.​03.​onderon.​world.​onderon_collector.​artifact_03

Ancient Mandalorian Helm
none6.0.0 #1

Ancient Tome of Wrath

"You shall capitalize on their weakness." Darkness Assassin Tactical

FQN: itm.​tactical.​sow.​assassin.​darkness.​redirected_wrath

Ancient Tome of Wrath
BtL756.0.0 #1

Andeddu's Malevolence

Nurse your spite, feeding it, until it burns eternally. Carnage Marauder Tactical

FQN: itm.​tactical.​sow.​marauder.​carnage.​always_ferocious

Andeddu's Malevolence
BtL756.0.0 #1

Apex Predator's Belt

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_02.​armor_waist

Apex Predator's Belt
BoE756.0.0 #10

Apex Predator's Body Armor

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_02.​armor_chest

Apex Predator's Body Armor
BoE756.0.0 #10

Apex Predator's Boots

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_02.​armor_feet

Apex Predator's Boots
BoE756.0.0 #10

Apex Predator's Gauntlets

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_02.​armor_hands

Apex Predator's Gauntlets
BoE756.0.0 #10

Apex Predator's Helmet

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_02.​armor_head

Apex Predator's Helmet
BoE756.0.0 #10

Apex Predator's Legplates

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_02.​armor_legs

Apex Predator's Legplates
BoE756.0.0 #10

Apex Predator's Vambraces

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_02.​armor_wrists

Apex Predator's Vambraces
BoE756.0.0 #10

Armgear

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_wrists_agnt_smug

Armgear
BtL756.0.0 #1

Armor

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_chest_bh_trp

Armor
BtL756.0.0 #1

Armor

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_chest_war_kni

Armor
BtL756.0.0 #1

Armoring 73

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0130.​prototype.​rand.​att_mast_end

Armoring 73
BtL756.0.0 #1

Armoring 73

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0130.​prototype.​rand.​att_end_mast

Armoring 73
BtL756.0.0 #1

Armoring 74

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0131.​prototype.​rand.​att_end_mast

Armoring 74
BtL756.0.0 #1

Armoring 74

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0131.​prototype.​rand.​att_mast_end

Armoring 74
BtL756.0.0 #1

Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​prototype.​rand.​att_end_mast

Armoring 75
BtL756.0.0 #1

Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​premium.​rand.​att_end_mast

Armoring 75
BtL756.0.0 #1

Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​premium.​rand.​att_mast_end

Armoring 75
BtL756.0.0 #1

Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​prototype.​rand.​att_mast_end

Armoring 75
BtL756.0.0 #1

Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​premium.​rand.​att_end_mast

Armoring 76
BtL756.0.0 #1

Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​premium.​rand.​att_mast_end

Armoring 76
BtL756.0.0 #1

Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​prototype.​rand.​att_mast_end

Armoring 76
BtL756.0.0 #1

Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​prototype.​rand.​att_end_mast

Armoring 76
BtL756.0.0 #1

Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​premium.​rand.​att_end_mast

Armoring 77
BtL756.0.0 #1

Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​prototype.​rand.​att_end_mast

Armoring 77
BtL756.0.0 #1

Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​premium.​rand.​att_mast_end

Armoring 77
BtL756.0.0 #1

Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​prototype.​rand.​att_mast_end

Armoring 77
BtL756.0.0 #1

Arn Peralun's Lightsaber

FQN: itm.​alliance.​companions.​weapons.​arn_peralun.​saber

Arn Peralun's Lightsaber
BoP16.0.0 #1

Artifact Curious Cell Graft

Grade 11 Biochem Cell Graft Created using the skills of Biochem to combine Virulent Extract and Unknown Microorganisms. This material is used in nearly all Grade 11 Biochem Schematics.

FQN: itm.​gen.​biochem.​combo_mat.​artifact.​grade11

Artifact Curious Cell Graft
none6.0.0 #1

Artifact Dallorian

Grade 11 Researched Compound.

FQN: itm.​mat.​craft.​inv.​mesh.​artifact.​grade11

Artifact Dallorian
none6.0.0 #1

Artifact Dallorian Researched Component

Grade 11 Armstech Researched Component Created using the skills of Armstech to combine Dallorian and Sliced Tech Parts. This material is used in nearly all Grade 11 Armstech Schematics.

FQN: itm.​gen.​armstech.​combo_mat.​artifact.​grade11_slicing

Artifact Dallorian Researched Component
none6.0.0 #1

Artifact Data Spike

Grade 11 Sliced Tech Part.

FQN: itm.​mat.​craft.​sli.​tech_part.​artifact.​grade11

Artifact Data Spike
none6.0.0 #1

Artifact Duranium Armor Assembly Component

Grade 11 Armormech Combined Component Created using the skills of Armormech to combine Duranium Plating and Tempersteel. This material is used in nearly all Grade 11 Armormech Schematics.

FQN: itm.​gen.​armormech.​combo_mat.​artifact.​grade11

Artifact Duranium Armor Assembly Component
none6.0.0 #1

Artifact Duranium Arms Assembly Component

Grade 11 Armstech Combined Component Created using the skills of Armstech to combine Duranium Plating and Tempersteel. This material is used in nearly all Grade 11 Armstech Schematics.

FQN: itm.​gen.​armstech.​combo_mat.​artifact.​grade11

Artifact Duranium Arms Assembly Component
none6.0.0 #1

Artifact Duranium Cyber Assembler

Grade 11 Cybertech Combined Component Created using the skills of Cybertech to combine Duranium Plating and Tempersteel. This material is used in nearly all Grade 11 Cybertech Schematics.

FQN: itm.​gen.​cybertech.​combo_mat.​artifact.​grade11

Artifact Duranium Cyber Assembler
none6.0.0 #1

Artifact Duranium Plating

Grade 11 Scavenged Metal.

FQN: itm.​mat.​craft.​sca.​scrap.​artifact.​grade11

Artifact Duranium Plating
none6.0.0 #1

Artifact Fibrolite

Grade 11 Underworld Metal.

FQN: itm.​mat.​craft.​und.​bar.​artifact.​grade11

Artifact Fibrolite
none6.0.0 #1

Artifact Fibrolite Armor Processor

Grade 11 Armormech Combined Processor Created using the skills of Armormech to combine Underworld Metals and Sliced Tech Parts. This material is used in nearly all Grade 11 Armormech Schematics.

FQN: itm.​gen.​armormech.​combo_mat.​artifact.​grade11_slicing

Artifact Fibrolite Armor Processor
none6.0.0 #1

Artifact Fibrolite Cyber Processor

Grade 11 Cybertech Combined Processor Created using the skills of Cybertech to combine Underworld Metals and Sliced Tech Parts. This material is used in nearly all Grade 11 Cybertech Schematics.

FQN: itm.​gen.​cybertech.​combo_mat.​artifact.​grade11_slicing

Artifact Fibrolite Cyber Processor
none6.0.0 #1

Artifact Hurrikaine Artifice Bonded Crystal

Grade 11 Artifice Bonded Crystal Created using the skills of Artifice to combine Gemstones and Sliced Tech Parts. This material is used in nearly all Grade 11 Artifice Schematics.

FQN: itm.​gen.​artifice.​combo_mat.​artifact.​grade11_slicing

Artifact Hurrikaine Artifice Bonded Crystal
none6.0.0 #1

Artifact Hurrikaine Crystal

Grade 11 Gemstone.

FQN: itm.​mat.​craft.​tre.​crystal.​artifact.​grade11

Artifact Hurrikaine Crystal
none6.0.0 #1

Artifact Intravenous Injector

Grade 11 Medical Equipment.

FQN: itm.​mat.​craft.​dip.​hypo.​artifact.​grade11

Artifact Intravenous Injector
none6.0.0 #1

Artifact Lustrous Artifact Fragment

Grade 11 Artifact Fragment.

FQN: itm.​mat.​craft.​arc.​tablet.​artifact.​grade11

Artifact Lustrous Artifact Fragment
none6.0.0 #1

Artifact Lustrous Artifice Bonded Attachment

Grade 11 Artifice Bonded Crystal Created using the skills of Artifice to combine Lustrous Bondar Crystals and Lustrous Artifact Fragment. This material is used in nearly all Grade 11 Artifice Schematics.

FQN: itm.​gen.​artifice.​combo_mat.​artifact.​grade11

Artifact Lustrous Artifice Bonded Attachment
none6.0.0 #1

Artifact Lustrous Bondar Crystal

Grade 11 Power Crystal.

FQN: itm.​mat.​craft.​arc.​crystal.​artifact.​clear_grade11

Artifact Lustrous Bondar Crystal
none6.0.0 #1

Artifact Syntex Synth Bonded Cloth

Grade 11 Synthweaving Bonded Cloth Created using the skills of Synthweaving to combine Syntex and Sliced Tech Parts. This material is used in nearly all Grade 11 Synthweaving Schematics.

FQN: itm.​gen.​synthweaving.​combo_mat.​artifact.​grade11_slicing

Artifact Syntex Synth Bonded Cloth
none6.0.0 #1

Artifact Tempersteel

Grade 11 Scavenged Compound.

FQN: itm.​mat.​craft.​sca.​synth.​artifact.​grade11

Artifact Tempersteel
none6.0.0 #1

Artifact Unknown Microorganism

Grade 11 Biochemical Sample

FQN: itm.​mat.​craft.​bio.​sample.​artifact.​grade11

Artifact Unknown Microorganism
none6.0.0 #1

Artifact Virulent Extract

Grade 11 Biochemical Compound

FQN: itm.​mat.​craft.​bio.​compound.​artifact.​grade11

Artifact Virulent Extract
none6.0.0 #1

Artifact Woven Syntex

Grade 11 Luxury Fabric.

FQN: itm.​mat.​craft.​und.​fabric.​artifact.​grade11

Artifact Woven Syntex
none6.0.0 #1

Augmentation Kit MK-11

Used to install Augmentation Slot MK-11 at an Item Modification Station.

FQN: itm.​mat.​craft.​augment_kit.​mk11

Augmentation Kit MK-11
none6.0.0 #1

Banner: Onderon

FQN: itm.​stronghold.​civic.​banners.​onderon.​onderon_wall_banner

Banner: Onderon
none6.0.0 #13

Barrage Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​fixed.​att_end_alac_pwr

Barrage Enhancement 73
BtL756.0.0 #1

Barrage Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​fixed.​att_end_alac_pwr

Barrage Enhancement 74
BtL756.0.0 #1

Barrage Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​fixed.​att_end_alac_pwr

Barrage Enhancement 75
BtL756.0.0 #1

Barrage Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​fixed.​att_end_alac_pwr

Barrage Enhancement 75
BtL756.0.0 #1

Barrage Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​fixed.​att_end_alac_pwr

Barrage Enhancement 76
BtL756.0.0 #1

Barrage Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​fixed.​att_end_alac_pwr

Barrage Enhancement 76
BtL756.0.0 #1

Barrage Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​fixed.​att_end_alac_pwr

Barrage Enhancement 77
BtL756.0.0 #1

Barrage Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​fixed.​att_end_alac_pwr

Barrage Enhancement 77
BtL756.0.0 #1

Barrel 73

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0130.​prototype.​rand.​att_end_mast

Barrel 73
BtL756.0.0 #1

Barrel 73

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0130.​prototype.​rand.​att_mast_end

Barrel 73
BtL756.0.0 #1

Barrel 74

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0131.​prototype.​rand.​att_mast_end

Barrel 74
BtL756.0.0 #1

Barrel 74

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0131.​prototype.​rand.​att_end_mast

Barrel 74
BtL756.0.0 #1

Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​premium.​rand.​att_end_mast

Barrel 75
BtL756.0.0 #1

Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​premium.​rand.​att_mast_end

Barrel 75
BtL756.0.0 #1

Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​prototype.​rand.​att_mast_end

Barrel 75
BtL756.0.0 #1

Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​prototype.​rand.​att_end_mast

Barrel 75
BtL756.0.0 #1

Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​premium.​rand.​att_end_mast

Barrel 76
BtL756.0.0 #1

Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​premium.​rand.​att_mast_end

Barrel 76
BtL756.0.0 #1

Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​prototype.​rand.​att_end_mast

Barrel 76
BtL756.0.0 #1

Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​prototype.​rand.​att_mast_end

Barrel 76
BtL756.0.0 #1

Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​prototype.​rand.​att_end_mast

Barrel 77
BtL756.0.0 #1

Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​prototype.​rand.​att_mast_end

Barrel 77
BtL756.0.0 #1

Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​premium.​rand.​att_end_mast

Barrel 77
BtL756.0.0 #1

Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​premium.​rand.​att_mast_end

Barrel 77
BtL756.0.0 #1

Bastion Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​fixed.​att_shld_end_def

Bastion Enhancement 73
BtL756.0.0 #1

Bastion Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​fixed.​att_shld_end_def

Bastion Enhancement 74
BtL756.0.0 #1

Bastion Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​fixed.​att_shld_end_def

Bastion Enhancement 75
BtL756.0.0 #1

Bastion Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​fixed.​att_shld_end_def

Bastion Enhancement 75
BtL756.0.0 #1

Bastion Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​fixed.​att_shld_end_def

Bastion Enhancement 76
BtL756.0.0 #1

Bastion Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​fixed.​att_shld_end_def

Bastion Enhancement 76
BtL756.0.0 #1

Bastion Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​fixed.​att_shld_end_def

Bastion Enhancement 77
BtL756.0.0 #1

Bastion Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​fixed.​att_shld_end_def

Bastion Enhancement 77
BtL756.0.0 #1

Beast Glands

FQN: itm.​exp.​03.​onderon.​world.​imperial.​collect_beast_parts_1.​glands

Beast Glands
none6.0.0 #1

Beast Lure

Carcass to lure beasts for hunting.

FQN: itm.​exp.​03.​onderon.​world.​imperial.​defeat_elites.​lure

Beast Lure
BoP6.0.0 #1

Beast Pheromones

FQN: itm.​exp.​03.​onderon.​world.​imperial.​collect_beast_parts_1.​pheromones

Beast Pheromones
none6.0.0 #1

Beast Room Key

This key gives access to the beast room.

FQN: itm.​exp.​03.​onderon.​world.​shared.​free_beasts.​passcode

Beast Room Key
none6.0.0 #1

Beast Venom

FQN: itm.​exp.​03.​onderon.​world.​imperial.​collect_beast_parts_1.​venom

Beast Venom
none6.0.0 #1

Belt

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_waist_agnt_smug

Belt
BtL756.0.0 #1

Belt of Concentrated Fire

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_01.​armor_waist

Belt of Concentrated Fire
BoE756.0.0 #10

Belt of Dire Retaliation

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_def_01.​armor_waist

Belt of Dire Retaliation
BtL756.0.0 #1

Belt of Efficient Termination

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​def_burst_02.​armor_waist

Belt of Efficient Termination
BtL756.0.0 #1

Belt of Murderous Revelation

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_02.​armor_waist

Belt of Murderous Revelation
BtL756.0.0 #1

Belt of the Controller

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_sleep_01.​armor_waist

Belt of the Controller
BtL756.0.0 #1

Belt of The Gathering Storm

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_burst_01.​armor_waist

Belt of The Gathering Storm
BtL756.0.0 #1

Blade of the Elements

The weapon of an ancient force-user. Deception Assassin Tactical

FQN: itm.​tactical.​sow.​assassin.​deception.​high_voltage

Blade of the Elements
BtL756.0.0 #1

Body Armor of Concentrated Fire

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_01.​armor_chest

Body Armor of Concentrated Fire
BoE756.0.0 #10

Bone Trophy

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beastfurlight.​level_075

Bone Trophy
none6.0.0 #1

Boots of Concentrated Fire

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_01.​armor_feet

Boots of Concentrated Fire
BoE756.0.0 #10

Boots of Dire Retaliation

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_def_01.​armor_feet

Boots of Dire Retaliation
BtL756.0.0 #1

Boots of Efficient Termination

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​def_burst_02.​armor_feet

Boots of Efficient Termination
BtL756.0.0 #1

Boots of Murderous Revelation

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_02.​armor_feet

Boots of Murderous Revelation
BtL756.0.0 #1

Boots of the Controller

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_sleep_01.​armor_feet

Boots of the Controller
BtL756.0.0 #1

Boots of The Gathering Storm

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_burst_01.​armor_feet

Boots of The Gathering Storm
BtL756.0.0 #1

Bracers

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_wrists_bh_trp

Bracers
BtL756.0.0 #1

Bracers

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_wrists_war_kni

Bracers
BtL756.0.0 #1

Broken Weapon

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​weaponblaster.​level_075

Broken Weapon
none6.0.0 #1

Bud

FQN: itm.​gen.​random.​ilvl_0132.​premium.​trinket_earpiece

Bud
BtL756.0.0 #1

Bulwark Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​fixed.​att_abs_end_def

Bulwark Enhancement 73
BtL756.0.0 #1

Bulwark Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​fixed.​att_abs_end_def

Bulwark Enhancement 74
BtL756.0.0 #1

Bulwark Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​fixed.​att_abs_end_def

Bulwark Enhancement 75
BtL756.0.0 #1

Bulwark Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​fixed.​att_abs_end_def

Bulwark Enhancement 75
BtL756.0.0 #1

Bulwark Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​fixed.​att_abs_end_def

Bulwark Enhancement 76
BtL756.0.0 #1

Bulwark Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​fixed.​att_abs_end_def

Bulwark Enhancement 76
BtL756.0.0 #1

Bulwark Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​fixed.​att_abs_end_def

Bulwark Enhancement 77
BtL756.0.0 #1

Bulwark Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​fixed.​att_abs_end_def

Bulwark Enhancement 77
BtL756.0.0 #1

Burning Focus

You feel a substantial heat emitting from this focus. Handle with caution. Carnage Marauder Tactical

FQN: itm.​tactical.​sow.​marauder.​carnage.​bloody_focus

Burning Focus
BtL756.0.0 #1

Cannon

FQN: itm.​gen.​random.​ilvl_0132.​premium.​mainhand_cannon

Cannon
BtL756.0.0 #1

Cap

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_head_inq_con

Cap
BtL756.0.0 #1

Chant of Regeneration

You feel a moment of clarity. Assassin Tactical

FQN: itm.​tactical.​sow.​assassin.​reckless_shadow

Chant of Regeneration
BtL756.0.0 #1

Claw

FQN: itm.​alliance.​companions.​creature.​unarmed

Claw
BoP6.0.0 #1

Cleanse the Agony

Become an expert in removing deliberating effects. Sorcerer Tactical

FQN: itm.​tactical.​sow.​sorcerer.​dark_power

Cleanse the Agony
BtL756.0.0 #1

Colorful Feathers

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beastfeathered.​level_075

Colorful Feathers
none6.0.0 #1

Communications Relay Protocols

This disk contains the encryption protocols used by the Republic's relay towers.

FQN: itm.​exp.​03.​onderon.​imperial.​imperial_rooftops.​comms_relays.​comm_protocol

Communications Relay Protocols
none6.0.0 #14

Conquest Equipment Crate

FQN: itm.​loot.​lockbox.​sow.​conquest.​large

Conquest Equipment Crate
BoP756.0.0 #1

Conquest Equipment Crate

FQN: itm.​loot.​lockbox.​sow.​conquest.​medium

Conquest Equipment Crate
BoP756.0.0 #1

Conquest Equipment Crate

FQN: itm.​loot.​lockbox.​sow.​conquest.​small

Conquest Equipment Crate
BoP756.0.0 #1

Contraband Munitions

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​npcunderworld.​level_075

Contraband Munitions
none6.0.0 #1

Critical Augment 73

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0130.​prototype.​att_crit_pwr_end

Critical Augment 73
BoE736.0.0 #1

Cuffs

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_wrists_inq_con

Cuffs
BtL756.0.0 #1

Cuffs of Dire Retaliation

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_def_01.​armor_wrists

Cuffs of Dire Retaliation
BtL756.0.0 #1

Cuffs of Efficient Termination

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​def_burst_02.​armor_wrists

Cuffs of Efficient Termination
BtL756.0.0 #1

Cuffs of Murderous Revelation

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_02.​armor_wrists

Cuffs of Murderous Revelation
BtL756.0.0 #1

Cuffs of the Controller

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_sleep_01.​armor_wrists

Cuffs of the Controller
BtL756.0.0 #1

Cuffs of The Gathering Storm

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_burst_01.​armor_wrists

Cuffs of The Gathering Storm
BtL756.0.0 #1

Cut to Pieces

Your first resort. Vengeance Juggernaut Tactical

FQN: itm.​tactical.​sow.​juggernaut.​vengeance.​bloody_vengeance

Cut to Pieces
BtL756.0.0 #1

Damaged Armor

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​weaponheavy.​level_075

Damaged Armor
none6.0.0 #1

Damaged Bone Plate

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beastarmored.​level_075

Damaged Bone Plate
none6.0.0 #1

Damaged Droid Core

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​droidastromech.​level_075

Damaged Droid Core
none6.0.0 #1

Damaged Probe Core

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​droidfloater.​level_075

Damaged Probe Core
none6.0.0 #1

Dark Matter Accelerant

Tier 1 Exotic Crafting Material Rare reward from Harvests and Missions

FQN: itm.​mat.​craft.​endgame.​accelerant.​tier1

Dark Matter Accelerant
none6.0.0 #1

Death Knell Belt

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_01.​armor_waist

Death Knell Belt
BtL756.0.0 #1

Death Knell Boots

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_01.​armor_feet

Death Knell Boots
BtL756.0.0 #1

Death Knell Cuffs

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_01.​armor_wrists

Death Knell Cuffs
BtL756.0.0 #1

Death Knell Gloves

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_01.​armor_hands

Death Knell Gloves
BtL756.0.0 #1

Death Knell Headgear

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_01.​armor_head

Death Knell Headgear
BtL756.0.0 #1

Death Knell Lower Robe

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_01.​armor_legs

Death Knell Lower Robe
BtL756.0.0 #1

Death Knell Robe

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_01.​armor_chest

Death Knell Robe
BtL756.0.0 #1

Decelerator's Belt

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_slow_01.​armor_waist

Decelerator's Belt
BtL756.0.0 #1

Decelerator's Bootwraps

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_slow_01.​armor_feet

Decelerator's Bootwraps
BtL756.0.0 #1

Decelerator's Cuffs

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_slow_01.​armor_wrists

Decelerator's Cuffs
BtL756.0.0 #1

Decelerator's Gauntlets

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_slow_01.​armor_hands

Decelerator's Gauntlets
BtL756.0.0 #1

Decelerator's Leg Guards

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_slow_01.​armor_legs

Decelerator's Leg Guards
BtL756.0.0 #1

Decelerator's Robe

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_slow_01.​armor_chest

Decelerator's Robe
BtL756.0.0 #1

Decelerator's Visage

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_slow_01.​armor_head

Decelerator's Visage
BtL756.0.0 #1

Defel Spliced Genes

Apex predators of the planet Af'El, Defel can bend light around themselves to hunt from the shadows. Marauder Tactical

FQN: itm.​tactical.​sow.​marauder.​apex_predator

Defel Spliced Genes
BtL756.0.0 #1

Dewback Steak Sandwich

FQN: itm.​potion.​food.​ooc_regen_grade11

Dewback Steak Sandwich
none716.0.0 #1

Discipline Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​fixed.​att_end_crit_pwr

Discipline Enhancement 73
BtL756.0.0 #1

Discipline Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​fixed.​att_end_crit_pwr

Discipline Enhancement 74
BtL756.0.0 #1

Discipline Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​fixed.​att_end_crit_pwr

Discipline Enhancement 75
BtL756.0.0 #1

Discipline Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​fixed.​att_end_crit_pwr

Discipline Enhancement 75
BtL756.0.0 #1

Discipline Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​fixed.​att_end_crit_pwr

Discipline Enhancement 76
BtL756.0.0 #1

Discipline Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​fixed.​att_end_crit_pwr

Discipline Enhancement 76
BtL756.0.0 #1

Discipline Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​fixed.​att_end_crit_pwr

Discipline Enhancement 77
BtL756.0.0 #1

Discipline Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​fixed.​att_end_crit_pwr

Discipline Enhancement 77
BtL756.0.0 #1

Double Time Belt

FQN: itm.​setbonus.​sow.​bou_tro.​pow_vang.​class.​utl_move_01.​armor_waist

Double Time Belt
BoE756.0.0 #10

Double Time Body Armor

FQN: itm.​setbonus.​sow.​bou_tro.​pow_vang.​class.​utl_move_01.​armor_chest

Double Time Body Armor
BoE756.0.0 #10

Double Time Boots

FQN: itm.​setbonus.​sow.​bou_tro.​pow_vang.​class.​utl_move_01.​armor_feet

Double Time Boots
BoE756.0.0 #10

Double Time Gauntlets

FQN: itm.​setbonus.​sow.​bou_tro.​pow_vang.​class.​utl_move_01.​armor_hands

Double Time Gauntlets
BoE756.0.0 #10

Double Time Helmet

FQN: itm.​setbonus.​sow.​bou_tro.​pow_vang.​class.​utl_move_01.​armor_head

Double Time Helmet
BoE756.0.0 #10

Double Time Legplates

FQN: itm.​setbonus.​sow.​bou_tro.​pow_vang.​class.​utl_move_01.​armor_legs

Double Time Legplates
BoE756.0.0 #10

Double Time Vambraces

FQN: itm.​setbonus.​sow.​bou_tro.​pow_vang.​class.​utl_move_01.​armor_wrists

Double Time Vambraces
BoE756.0.0 #10

Downloaded Comms Data

This disk contains a large sample of the data being collected by Republic agents in the Hunting Lodge.

FQN: itm.​exp.​03.​onderon.​imperial.​imperial_rooftops.​comms_relays.​relay_data

Downloaded Comms Data
none6.0.0 #14

Droid Workshop Decoration Bundle

This bundle contains the following Stronghold decorations: 2 Diagnostic Monitor (Medical) 2 DNA Holoconstructor 1 Imperial Medic 1 Republic Medic 2 Kolto Barrel 1 Med Bay Beds 1 Medical Centrifuge 1 Medical Droid (Imperial) 1 Medical Droid (Republic) 2 Medical Monitor 4 Medical Shelving 4 Medical Stanchions 2 Medical Tower 1 Resting Medical Tank

FQN: itm.​mtx.​bundle.​stronghold.​droid_workshop_decoration_bundle

Droid Workshop Decoration Bundle
BoE6.0.0 #11

Efficient Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​fixed.​att_crit_end_pwr

Efficient Enhancement 73
BtL756.0.0 #1

Efficient Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​fixed.​att_crit_end_pwr

Efficient Enhancement 74
BtL756.0.0 #1

Efficient Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​fixed.​att_crit_end_pwr

Efficient Enhancement 75
BtL756.0.0 #1

Efficient Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​fixed.​att_crit_end_pwr

Efficient Enhancement 75
BtL756.0.0 #1

Efficient Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​fixed.​att_crit_end_pwr

Efficient Enhancement 76
BtL756.0.0 #1

Efficient Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​fixed.​att_crit_end_pwr

Efficient Enhancement 76
BtL756.0.0 #1

Efficient Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​fixed.​att_crit_end_pwr

Efficient Enhancement 77
BtL756.0.0 #1

Efficient Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​fixed.​att_crit_end_pwr

Efficient Enhancement 77
BtL756.0.0 #1

Electrified Assault Device

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​weaponassaultdroid.​level_075

Electrified Assault Device
none6.0.0 #1

Element Convention

The more the merrier! Lightning Sorcerer Tactical

FQN: itm.​tactical.​sow.​sorcerer.​lightning.​volt_flux

Element Convention
BtL756.0.0 #1

Elite Walker Components

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​droidwalker.​level_075

Elite Walker Components
none6.0.0 #1

Embrace the Pain

Some species believe experiencing pain leads to a greater understanding of the Force. Juggernaut Tactical

FQN: itm.​tactical.​sow.​juggernaut.​grit_teeth

Embrace the Pain
BtL756.0.0 #1

Empowered Restorer's Belt

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​heal_burst_01.​armor_waist

Empowered Restorer's Belt
BtL756.0.0 #1

Empowered Restorer's Boots

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​heal_burst_01.​armor_feet

Empowered Restorer's Boots
BtL756.0.0 #1

Empowered Restorer's Cuffs

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​heal_burst_01.​armor_wrists

Empowered Restorer's Cuffs
BtL756.0.0 #1

Empowered Restorer's Gloves

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​heal_burst_01.​armor_hands

Empowered Restorer's Gloves
BtL756.0.0 #1

Empowered Restorer's Headgear

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​heal_burst_01.​armor_head

Empowered Restorer's Headgear
BtL756.0.0 #1

Empowered Restorer's Lower Robe

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​heal_burst_01.​armor_legs

Empowered Restorer's Lower Robe
BtL756.0.0 #1

Empowered Restorer's Robe

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​heal_burst_01.​armor_chest

Empowered Restorer's Robe
BtL756.0.0 #1

Endless Barrier

Hide inside? Stay alive! Sorcerer Tactical

FQN: itm.​tactical.​sow.​sorcerer.​preserve_self

Endless Barrier
BtL756.0.0 #1

Endless Offensive Belt

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_aoe_01.​armor_waist

Endless Offensive Belt
BtL756.0.0 #1

Endless Offensive Boots

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_aoe_01.​armor_feet

Endless Offensive Boots
BtL756.0.0 #1

Endless Offensive Cuffs

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_aoe_01.​armor_wrists

Endless Offensive Cuffs
BtL756.0.0 #1

Endless Offensive Gloves

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_aoe_01.​armor_hands

Endless Offensive Gloves
BtL756.0.0 #1

Endless Offensive Headgear

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_aoe_01.​armor_head

Endless Offensive Headgear
BtL756.0.0 #1

Endless Offensive Lower Robe

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_aoe_01.​armor_legs

Endless Offensive Lower Robe
BtL756.0.0 #1

Endless Offensive Robe

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_aoe_01.​armor_chest

Endless Offensive Robe
BtL756.0.0 #1

Energized Blade

Advanced Prototype Powertech Tactical

FQN: itm.​tactical.​sow.​powertech.​advanced_prototype.​energized_blade

Energized Blade
BtL756.0.0 #11

Enhanced Spray Injector

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​npcmedic.​level_075

Enhanced Spray Injector
none6.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_shld_def_end

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_abs_def_end

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_acc_end_pwr

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_acc_pwr_end

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_abs_end_def

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_crit_end_pwr

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_crit_pwr_end

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_end_crit_pwr

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_end_abs_def

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_shld_end_def

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_end_alac_pwr

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_alac_end_pwr

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_end_shld_def

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_alac_pwr_end

Enhancement 73
BtL756.0.0 #1

Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​rand.​att_end_acc_pwr

Enhancement 73
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_end_abs_def

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_shld_end_def

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_acc_pwr_end

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_end_shld_def

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_end_alac_pwr

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_end_crit_pwr

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_alac_pwr_end

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_abs_def_end

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_alac_end_pwr

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_shld_def_end

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_crit_end_pwr

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_acc_end_pwr

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_abs_end_def

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_end_acc_pwr

Enhancement 74
BtL756.0.0 #1

Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​rand.​att_crit_pwr_end

Enhancement 74
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_abs_def_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_crit_pwr_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_crit_pwr_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_shld_def_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_abs_end_def

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_end_shld_def

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_alac_pwr_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_crit_end_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_end_alac_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_abs_def_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_alac_pwr_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_end_crit_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_end_acc_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_shld_end_def

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_end_acc_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_acc_pwr_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_shld_end_def

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_end_alac_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_end_shld_def

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_shld_def_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_abs_end_def

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_acc_end_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_acc_pwr_end

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_acc_end_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_end_abs_def

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_end_abs_def

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​rand.​att_alac_end_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_alac_end_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_end_crit_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​rand.​att_crit_end_pwr

Enhancement 75
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_acc_end_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_end_shld_def

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_end_crit_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_shld_end_def

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_end_abs_def

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_end_acc_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_abs_def_end

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_end_acc_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_end_abs_def

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_acc_end_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_shld_def_end

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_crit_end_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_crit_end_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_end_alac_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_crit_pwr_end

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_acc_pwr_end

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_crit_pwr_end

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_end_crit_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_shld_def_end

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_acc_pwr_end

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_alac_end_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_alac_end_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_alac_pwr_end

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_alac_pwr_end

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_end_shld_def

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_shld_end_def

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_abs_end_def

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​rand.​att_abs_end_def

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_end_alac_pwr

Enhancement 76
BtL756.0.0 #1

Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​rand.​att_abs_def_end

Enhancement 76
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_end_abs_def

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_crit_end_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_alac_pwr_end

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_end_crit_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_end_acc_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_end_shld_def

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_abs_end_def

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_end_acc_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_shld_end_def

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_acc_pwr_end

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_crit_pwr_end

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_end_crit_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_abs_def_end

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_shld_def_end

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_alac_end_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_acc_end_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_end_alac_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_acc_end_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_end_shld_def

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_crit_pwr_end

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_abs_def_end

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_shld_def_end

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_alac_end_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_end_abs_def

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_shld_end_def

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_abs_end_def

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_acc_pwr_end

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_end_alac_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​rand.​att_crit_end_pwr

Enhancement 77
BtL756.0.0 #1

Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​rand.​att_alac_pwr_end

Enhancement 77
BtL756.0.0 #1

Enrage Crush

"I've got their Spine. I've got my..." Fury Marauder Tactical

FQN: itm.​tactical.​sow.​marauder.​fury.​detonate

Enrage Crush
BtL756.0.0 #1

Enzo Polesaber

FQN: itm.​gen.​random.​ilvl_0132.​premium.​mainhand_polesaber

Enzo Polesaber
BtL756.0.0 #1

Enzo Saber

FQN: itm.​gen.​random.​ilvl_0132.​premium.​mainhand_saber

Enzo Saber
BtL756.0.0 #1

Equipment Crate

FQN: itm.​loot.​lockbox.​sow.​chapter.​master

Equipment Crate
BoP756.0.0 #1

Equipment Crate

FQN: itm.​loot.​lockbox.​sow.​chapter.​veteran

Equipment Crate
BoP756.0.0 #1

Equipment Crate

FQN: itm.​loot.​lockbox.​sow.​daily_area.​weekly

Equipment Crate
BoP756.0.0 #1

Equipment Crate

FQN: itm.​loot.​lockbox.​sow.​chapter.​story

Equipment Crate
BoP756.0.0 #1

Explosive Weaponry

Pyrotech Powertech Tactical

FQN: itm.​tactical.​sow.​powertech.​pyrotech.​explosive_weaponry

Explosive Weaponry
BtL756.0.0 #11

Eyrin's Haste

In a hurry? Lets make it quick. Lightning Sorcerer Tactical

FQN: itm.​tactical.​sow.​sorcerer.​lightning.​convection_burst

Eyrin's Haste
BtL756.0.0 #1

Faceguard

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_head_agnt_smug

Faceguard
BtL756.0.0 #1

Fanged God Form

An advanced form of vibroblade combat derived from the writings of General Xendor. Carnage Marauder Tactical

FQN: itm.​tactical.​sow.​marauder.​carnage.​hyper

Fanged God Form
BtL756.0.0 #1

Festival Flags

FQN: itm.​stronghold.​civic.​banners.​onderon.​onderon_festive_flags

Festival Flags
none6.0.0 #13

Flag: Onderon (Standing)

FQN: itm.​stronghold.​civic.​banners.​onderon.​onderon_banner

Flag: Onderon (Standing)
none6.0.0 #13

Flair: Blue Force Crystal

Grants your character the "Blue Force Crystal" Flair. Assign Flair in the character Title menu!

FQN: itm.​mtx.​flair.​force_crystal.​a01_v04

Flair: Blue Force Crystal
BoE6.0.0 #11

Flair: Green Force Crystal

Grants your character the "Green Force Crystal" Flair. Assign Flair in the character Title menu!

FQN: itm.​mtx.​flair.​force_crystal.​a01_v03

Flair: Green Force Crystal
BoE6.0.0 #11

Flair: Purple Force Crystal

Grants your character the "Purple Force Crystal" Flair. Assign Flair in the character Title menu!

FQN: itm.​mtx.​flair.​force_crystal.​a01_v02

Flair: Purple Force Crystal
BoE6.0.0 #11

Flair: Red Force Crystal

Grants your character the "Red Force Crystal" Flair. Assign Flair in the character Title menu!

FQN: itm.​mtx.​flair.​force_crystal.​a01_v01

Flair: Red Force Crystal
BoE6.0.0 #11

Flame Detonation

Advanced Prototype Powertech Tactical

FQN: itm.​tactical.​sow.​powertech.​advanced_prototype.​flame_detonation

Flame Detonation
BtL756.0.0 #11

Flame Dissipation

Pyrotech Powertech Tactical

FQN: itm.​tactical.​sow.​powertech.​pyrotech.​flame_dissipation

Flame Dissipation
BtL756.0.0 #11

Flying Fists

"Now I can punch your face without approaching you." - Tarro Blood Mercenary Tactical

FQN: itm.​tactical.​sow.​powertech.​ranged_rocket_punch

Flying Fists
BtL756.0.0 #11

Focus

FQN: itm.​gen.​random.​ilvl_0132.​premium.​offhand_focus

Focus
BtL756.0.0 #1

Footgear

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_feet_agnt_smug

Footgear
BtL756.0.0 #1

Force Barter TAC

Fury Marauder Tactical

FQN: itm.​tactical.​sow.​marauder.​fury.​force_barter

Force Barter TAC
BtL756.0.0 #1

Forgotten Tactics Drive

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​droid.​level_075

Forgotten Tactics Drive
none6.0.0 #1

Friend of the Force

A tome describing how to be the very best protector in the galaxy. Assassin Tactical

FQN: itm.​tactical.​sow.​assassin.​shrouding_guard

Friend of the Force
BtL756.0.0 #1

Furry Hide

This item has no use, but it can be sold to a vendor.

FQN: itm.​loot.​global.​junk.​beastfurheavy.​level_075

Furry Hide
none6.0.0 #1

Game Plan Belt

FQN: itm.​setbonus.​sow.​bou_tro.​base.​utl_counter_01.​armor_waist

Game Plan Belt
BoE756.0.0 #10

Game Plan Body Armor

FQN: itm.​setbonus.​sow.​bou_tro.​base.​utl_counter_01.​armor_chest

Game Plan Body Armor
BoE756.0.0 #10

Game Plan Boots

FQN: itm.​setbonus.​sow.​bou_tro.​base.​utl_counter_01.​armor_feet

Game Plan Boots
BoE756.0.0 #10

Game Plan Gauntlets

FQN: itm.​setbonus.​sow.​bou_tro.​base.​utl_counter_01.​armor_hands

Game Plan Gauntlets
BoE756.0.0 #10

Game Plan Helmet

FQN: itm.​setbonus.​sow.​bou_tro.​base.​utl_counter_01.​armor_head

Game Plan Helmet
BoE756.0.0 #10

Game Plan Legplates

FQN: itm.​setbonus.​sow.​bou_tro.​base.​utl_counter_01.​armor_legs

Game Plan Legplates
BoE756.0.0 #10

Game Plan Vambraces

FQN: itm.​setbonus.​sow.​bou_tro.​base.​utl_counter_01.​armor_wrists

Game Plan Vambraces
BoE756.0.0 #10

Gauntlets

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_hands_war_kni

Gauntlets
BtL756.0.0 #1

Gauntlets

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_hands_bh_trp

Gauntlets
BtL756.0.0 #1

Gauntlets of Concentrated Fire

FQN: itm.​setbonus.​sow.​bou_tro.​merc_comm.​class.​dmg_sust_01.​armor_hands

Gauntlets of Concentrated Fire
BoE756.0.0 #10

Generator

FQN: itm.​gen.​random.​ilvl_0132.​premium.​offhand_generator

Generator
BtL756.0.0 #1

Girdle

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_waist_war_kni

Girdle
BtL756.0.0 #1

Girdle

FQN: itm.​gen.​random.​ilvl_0132.​premium.​armor_waist_bh_trp

Girdle
BtL756.0.0 #1

Gloves of Dire Retaliation

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_def_01.​armor_hands

Gloves of Dire Retaliation
BtL756.0.0 #1

Gloves of Efficient Termination

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​def_burst_02.​armor_hands

Gloves of Efficient Termination
BtL756.0.0 #1

Gloves of Murderous Revelation

FQN: itm.​setbonus.​sow.​inq_con.​sin_shade.​class.​dps_burst_02.​armor_hands

Gloves of Murderous Revelation
BtL756.0.0 #1

Gloves of the Controller

FQN: itm.​setbonus.​sow.​inq_con.​base.​utl_sleep_01.​armor_hands

Gloves of the Controller
BtL756.0.0 #1

Gloves of The Gathering Storm

FQN: itm.​setbonus.​sow.​inq_con.​sorc_sage.​class.​dmg_burst_01.​armor_hands

Gloves of The Gathering Storm
BtL756.0.0 #1

Go to Sleep, Go to Sleep!

When one time out is not enough. Assassin Tactical

FQN: itm.​tactical.​sow.​assassin.​multitrap

Go to Sleep, Go to Sleep!
BtL756.0.0 #1

Grade 11 Armstech Scrap

Grade 11 Armstech Scrap. Turn this into real materials somewhere.

FQN: itm.​gen.​armstech.​scrap.​grade11

Grade 11 Armstech Scrap
none6.0.0 #1

Grade 11 Artifice Scrap

Grade 11 Artifice Scrap. Turn this into real materials somewhere.

FQN: itm.​gen.​artifice.​scrap.​grade11

Grade 11 Artifice Scrap
none6.0.0 #1

Grade 11 Biochem Scrap

Grade 11 Biochem Scrap. Turn this into real materials somewhere.

FQN: itm.​gen.​biochem.​scrap.​grade11

Grade 11 Biochem Scrap
none6.0.0 #1

Grade 11 Credit Case

Grade 11 Credit Case. This lockbox is a container which holds credits.

FQN: itm.​loot.​lockbox.​harvest.​slicing.​grade11

Grade 11 Credit Case
BoE6.0.0 #1

Grade 11 Cybertech Scrap

Grade 11 Cybertech Scrap. Turn this into real materials somewhere.

FQN: itm.​gen.​cybertech.​scrap.​grade11

Grade 11 Cybertech Scrap
none6.0.0 #1

Grade 11 Slicers Case

Grade 11 Credit Case. This lockbox is a container which holds credits and profession components.

FQN: itm.​loot.​lockbox.​missions.​slicing.​grade11

Grade 11 Slicers Case
BoE6.0.0 #1

Grade 11 Synthweaving Scrap

Grade 11 Synthweaving Scrap. Turn this into real materials somewhere.

FQN: itm.​gen.​synthweaving.​scrap.​grade11

Grade 11 Synthweaving Scrap
none6.0.0 #1

Grade 11 Treasure Hunti