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Abilities (538)

NameCooldownAdded with

A Breath of Fresh Air

Every third Activation of your basic attack restores 10% of your Class Resource.

FQN: abl.​itm.​tactical.​sow.​generic.​offensive.​basic_attack_resource_gen_01

A Breath of Fresh Air
passive6.0.0 #1

Acidic Jet

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​acidic_jet

Acidic Jet
20s6.0.0 #1

Activating Aegis System

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​shield

Activating Aegis System
18s6.0.0 #1

Adrenaline Rush

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​adrenaline_rush

Adrenaline Rush
passive6.0.0 #1

Advanced Kyrprax Command Stim

Increases Presence by 317 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade11

Advanced Kyrprax Command Stim
none6.0.0 #1

Advanced Kyrprax Critical Adrenal

Increases Critical Rating by 1005 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade11

Advanced Kyrprax Critical Adrenal
3m 0s6.0.0 #1

Advanced Kyrprax Efficacy Adrenal

Increases Alacrity by 1005 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade11

Advanced Kyrprax Efficacy Adrenal
3m 0s6.0.0 #1

Advanced Kyrprax Fortitude Stim

Increases Endurance by 264 and Defense by 109 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​artifact.​grade11

Advanced Kyrprax Fortitude Stim
none6.0.0 #1

Advanced Kyrprax Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade11

Advanced Kyrprax Med Unit
1m 30s6.0.0 #1

Advanced Kyrprax Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade11

Advanced Kyrprax Medpac
1m 30s6.0.0 #1

Advanced Kyrprax Proficient Stim

Increases Accuracy by 264 and Critical Rating by 109 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​accuracy.​artifact.​grade11

Advanced Kyrprax Proficient Stim
none6.0.0 #1

Advanced Kyrprax Shield Adrenal

Absorbs 30% of damage up to a massive amount of damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​adrenal.​tank.​artifact.​grade11

Advanced Kyrprax Shield Adrenal
3m 0s6.0.0 #1

Advanced Kyrprax Triage Adrenal

Increases Force Power and Tech Power by 1005 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade11

Advanced Kyrprax Triage Adrenal
3m 0s6.0.0 #1

Advanced Kyrprax Versatile Stim

Increases Mastery by 264 and Power by 109 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade11

Advanced Kyrprax Versatile Stim
none6.0.0 #1

Advanced Polybiotic Attack Adrenal

Increases Power by 1005 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade11

Advanced Polybiotic Attack Adrenal
3m 0s6.0.0 #1

Affliction

Casts a powerful force affliction upon the target that deals high internal damage over 24 seconds.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_affliction

Affliction
15s6.0.0 #1

All For One

Revivification heals more for each ally it affects.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​cor_seer.​heal_aoe_01

All For One
passive6.0.0 #1

Always Ferocious

Ferocity is always active but only gives a 50% armor penetration.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​car_comb.​dmg_sust_02

Always Ferocious
passive6.0.0 #1

Amplification Matrix

Doubles the effect of all your equipped Amplifiers so long as you have no active Set Bonus effect.

FQN: abl.​itm.​tactical.​sow.​generic.​utility.​amplifier_doubling_no_set

Amplification Matrix
passive6.0.0 #1

Amplification Matrix

Doubles the effect of all your equipped Amplifiers so long as you have no active Set Bonus effect.

FQN: abl.​itm.​tactical.​sow.​generic.​utility.​grand_setbonus

Amplification Matrix
passive6.0.0 #1

Ancient Corruption

FQN: abl.​exp.​03.​onderon.​world.​datacron.​aoe_death_sphere

Ancient Corruption
none6.0.0 #1

Apex Predator

Activating Predation finishes the cooldown of Force Camouflage.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​utl_def_02

Apex Predator
passive6.0.0 #1

Aquiring New Target

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​turret.​retarget

Aquiring New Target
20s6.0.0 #1

Ardent Protector

Enhanced medical training that ensures that wounded targets are kept within range.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​passive

Ardent Protector
passive6.0.0 #1

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​techsaber

Ardent Protector
4s6.0.0 #1

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​lightsaber

Ardent Protector
4s6.0.0 #1

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​beast

Ardent Protector
4s6.0.0 #1

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​blaster

Ardent Protector
4s6.0.0 #1

Armor Piercing Rounds

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​shredding_shots

Armor Piercing Rounds
20s6.0.0 #1

Artillery

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​artillery_round

Artillery
20s6.0.0 #1

Artillery

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​artillery_round

Artillery
20s6.0.0 #1

Artillery Barrage

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​artillery_strike

Artillery Barrage
4s6.0.0 #1

Auto-Safeguards

Activates an advanced response system when the user drops below 50% health. Absorbs all incoming direct single target damage for the next <<1[%d seconds/%d second/%d seconds]>>, reflecting 50% of the absorbed damage back at the attacker and healing for 5% of your maximum health each time an attack is absorbed.

FQN: abl.​companion.​trait.​tank.​regeneration

Auto-Safeguards
passive6.0.0 #1

Ayhis & Eru

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​ayhis_eru_flurry

Ayhis & Eru
6s6.0.0 #1

Basic Attack

(Standard attack for AT-ST)

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​flurry

Basic Attack
1.5s6.0.0 #1

Bastion

Increases shield and defence chance by 3%.

FQN: abl.​companion.​trait.​tank.​defense_bonus

Bastion
passive6.0.0 #1

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_assault

Battering Assault
4.5s6.0.0 #1

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_assault

Battering Assault
3.5s6.0.0 #1

Beast Lure

FQN: abl.​exp.​03.​onderon.​world.​collect_beast_parts.​defeat_elites.​lure

Beast Lure
10s6.0.0 #1

Beserk

Increases Power by 25%, Decreases Armor by 50%.

FQN: abl.​itm.​setbonus.​sow.​generic.​offensive.​beserker_rage_01

Beserk
passive6.0.0 #1

Bite

FQN: abl.​operation.​dxun.​boss.​holding_pens.​dread_moth.​flurry

Bite
2s6.0.0 #1

Blinding Fear

Enemies affected by Intimidating Roar have greatly reduced accuracy for 6 seconds after Intimiadting Roar wears off.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​utl_acc_01

Blinding Fear
passive6.0.0 #1

Blistering Cold

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​blistering_cold

Blistering Cold
none6.0.0 #1

Bloody Focus

Using Gore with Furious Focus causes its target to bleed.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​car_comb.​dmg_sust_01

Bloody Focus
passive6.0.0 #1

Bloody Vengeance

When a bleed tick critically hits, it reduces the cooldown of Vengeful Slam by one second.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​ven_vig.​dmg_aoe_01

Bloody Vengeance
passive6.0.0 #1

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while on Kuat Drive Yards.

FQN: abl.​flashpoint.​bolster.​veteran_flashpoint_t1

Bolster
none6.0.0 #1

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while on Kuat Drive Yards.

FQN: abl.​flashpoint.​bolster.​veteran_flashpoint_t2

Bolster
none6.0.0 #1

Brutal Fists

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​flurry

Brutal Fists
none6.0.0 #1

Burning Bolts

When Reaping Strike hits, it causes its target to burn.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dec_inf.​dmg_sust_01

Burning Bolts
passive6.0.0 #1

Cannon Blast

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​cannon

Cannon Blast
3s6.0.0 #1

Caustic Plume

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​caustic_plume

Caustic Plume
30s6.0.0 #1

CD Reduction

Reduces cooldown of all skills by 5%

FQN: abl.​itm.​setbonus.​sow.​generic.​utility.​skill_cooldown_reduction_01

CD Reduction
passive6.0.0 #1

Chain Lightning

Delivers an arc of lightning that deals moderate damage to up to 3 targets.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_chain_lightning

Chain Lightning
11s6.0.0 #1

Chain Lightning

Delivers an arc of lightning that deals moderate damage to up to 3 targets.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_chain_lightning_force

Chain Lightning
11s6.0.0 #1

Chaotic Evolution: Caustic Mutagen

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​chaotic_evolution_acid

Chaotic Evolution: Caustic Mutagen
passive6.0.0 #1

Chaotic Evolution: Ember Mutagen

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​chaotic_evolution_fire

Chaotic Evolution: Ember Mutagen
passive6.0.0 #1

Chaotic Evolution: Endothermic Mutagen

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​chaotic_evolution_ice

Chaotic Evolution: Endothermic Mutagen
passive6.0.0 #1

Chaotic Evolution: Might Mutagen

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​chaotic_evolution_might

Chaotic Evolution: Might Mutagen
passive6.0.0 #1

Charge Ram

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​deliberate_charge_ram

Charge Ram
none6.0.0 #1

Charged Bolt

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​charged_bolt

Charged Bolt
12s6.0.0 #1

Charged Electrocute

Electrocute's stun lasts an additional 2 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​utl_stun_01

Charged Electrocute
passive6.0.0 #1

Charged Targets

Overload Charges the targets it hits. Volt Rush deals more damage to Charged targets.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​dmg_aoe_01

Charged Targets
passive6.0.0 #1

CI-Light Flare

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holdout_flare

CI-Light Flare
60m 0s6.0.0 #1

Claw

A series of unarmed swings for a creature.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​lake_crab.​melee_attack

Claw
none6.0.0 #1

Concussive Shockwave

Briefly overcharges the Fortress Bunker, knocking all nearby targets back several meters and dealing heavy kinetic damage. Only usable from Fortress cover.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​concussive_shockwave

Concussive Shockwave
3s6.0.0 #1

Continued Restoration

Extends the duration of the Companions heal over time ability by 3 seconds.

FQN: abl.​companion.​trait.​healer.​extended_hot

Continued Restoration
passive6.0.0 #1

Convection Burst

Force Speed grants an additional Convection stack. 3 Convection stacks allow Thundering Blast to be activated instantly, consuming all stacks.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​lig_tel.​dmg_burst_01

Convection Burst
passive6.0.0 #1

Coordinated Firepower

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​buff_dps

Coordinated Firepower
15s6.0.0 #1

Coordinated Firepower

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​buff_dps

Coordinated Firepower
15s6.0.0 #1

Covert Medic

Reduces all threat generated by the Companion by 30%.

FQN: abl.​companion.​trait.​healer.​threat_reduction

Covert Medic
passive6.0.0 #1

Crimson Slash

Vicious Slash refreshes the duration of Force Scream and Impale's bleeds on the target.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​ven_vig.​dmg_sust_01

Crimson Slash
passive6.0.0 #1

Crit Chance

+1% Critical Chance

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​crit.​crit_chance_01

Crit Chance
passive6.0.0 #1

Critical Focus

Critically hitting has a 20% change to build a Furious Focus charge. Can only occur once every 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_burst_02

Critical Focus
passive6.0.0 #1

Crush the Weak

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​crush_the_weak

Crush the Weak
40s6.0.0 #1

Crushing Defense

Crushing Blow generates Crushing Defense stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​imm_def.​def_aoe_01

Crushing Defense
passive6.0.0 #1

Cryo Gun

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​cryo_beam

Cryo Gun
15s6.0.0 #1

Culling Shot

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​culling_shot

Culling Shot
none6.0.0 #1

Cyclone Strike

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_aoe

Cyclone Strike
6s6.0.0 #1

CZ-Dark Control Flare

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​grant_flare

CZ-Dark Control Flare
none6.0.0 #1

CZ-M Synapse Accelerator Serum

Injects a target with a dose of the experimental CZ-M Synapse Accelerator Serum. When used as directed, this serum grants the user increased runspeed and immunity to movement impairing effects. WARNING: Do not multi-dose.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_use_story

CZ-M Synapse Accelerator Serum
1s6.0.0 #1

CZ-M Synapse Accelerator Serum

Injects a target with a dose of the experimental CZ-M Synapse Accelerator Serum. When used as directed, this serum grants the user increased runspeed and immunity to movement impairing effects. WARNING: Do not multi-dose.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_buff

CZ-M Synapse Accelerator Serum
1s6.0.0 #1

CZ-M Synapse Accelerator Serum

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_grant

CZ-M Synapse Accelerator Serum
none6.0.0 #1

CZ-M Synapse Accelerator Serum

Injects a target with a dose of the experimental CZ-M Synapse Accelerator Serum. When used as directed, this serum grants the user increased runspeed and immunity to movement impairing effects. WARNING: Do not multi-dose.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_use

CZ-M Synapse Accelerator Serum
1s6.0.0 #1

Dark Cleanse

Consuming Darkness lowers the cooldown of Expunge by 3 seconds.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​utl_cleanse_01

Dark Cleanse
passive6.0.0 #1

Dark Consumption

Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​heal_burst_01

Dark Consumption
passive6.0.0 #1

Dark Return

Returning to your Phase Walk marker causes an force explosion around you, dealing damage to any enemies around.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​utl_aoe_01

Dark Return
passive6.0.0 #1

Dark Ritual

Deals <<1>> energy damage to the target and heals the caster. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_dark_ritual

Dark Ritual
24s6.0.0 #1

Darkside

Generates a disturbance in the force which devours the life energy from nearby enemies and returns the damage dealt as health to Malgus and his allies.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​darkside_drain

Darkside
18s6.0.0 #1

Death Channel

Forked Darkness now has a greater chance to activate on Crushing Darkness and Crushing Darkness deals more damage each time it ticks.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​lig_tel.​dmg_sust_01

Death Channel
passive6.0.0 #1

Death Field

DNT - AOE Damage + Negative Status

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_death_field

Death Field
12s6.0.0 #1

Death Knell

Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​dps_burst_01

Death Knell
passive6.0.0 #1

Decelerate

Force Slow now has 2 charges. Using Force Slow on an enemy already under the effect of Force Slow slows them by an additional 20% and extends the duration.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​utl_slow_01

Decelerate
passive6.0.0 #1

Decelerate Beam

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​jumptrooper_electro_harpoon

Decelerate Beam
25s6.0.0 #1

Defensive Tactics

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​armsmaster_defensive_tactics

Defensive Tactics
15s6.0.0 #1

Definitely Not Stolen Missile Launcher

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​player_grant_rocket

Definitely Not Stolen Missile Launcher
none6.0.0 #1

Deflecting Slashes

Each target hit by Severing Slash extends Deflection's duration by 1 second.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​def_sust_01

Deflecting Slashes
passive6.0.0 #1

Deliberate Charge

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​deliberate_charge

Deliberate Charge
none6.0.0 #1

Deployable Shield

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​shield_mode

Deployable Shield
none6.0.0 #1

Detonate

Raging Burst detonates Force Crush, dealing damage to enemies in an area around the primary target.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​fury_con.​dmg_aoe_01

Detonate
passive6.0.0 #1

Devour

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​flurry_in_dark

Devour
2s6.0.0 #1

Dewback Steak Sandwich

Increases out-of-combat health regeneration by 245 health per second. Lasts 30 minutes.

FQN: abl.​itm.​potion.​cantina.​ooc_regen_grade11

Dewback Steak Sandwich
none6.0.0 #1

Disarming...

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​disarm_crate_trap

Disarming...
none6.0.0 #1

Discharging Voltage

Severing Slash causes your next Surging Discharge to arc to multiple targets.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dec_inf.​dmg_aoe_01

Discharging Voltage
passive6.0.0 #1

Dismember

FQN: abl.​operation.​dxun.​boss.​holding_pens.​shadow_walker.​dismember

Dismember
12s6.0.0 #1

dispel

FQN: abl.​exp.​03.​onderon.​world.​datacron.​aoe_death_sphere_despel

dispel
none6.0.0 #1

Disturbance

Fires a blast of telekinetic energy at the target, dealing moderate kinetic damage.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_disturbance

Disturbance
1s6.0.0 #1

Elusive

FQN: abl.​operation.​dxun.​boss.​holding_pens.​living_smoke.​passive

Elusive
passive6.0.0 #1

Emergency Measures

Activated when a friendly target drops below 30% health. Increases all healing done for <<1>> seconds.

FQN: abl.​companion.​trait.​healer.​emergency_tactics

Emergency Measures
2m 0s6.0.0 #1

Endothermic Blast

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​endothermic_blast

Endothermic Blast
12s6.0.0 #1

Envenomed Bite

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​venomous_stalker.​flurry

Envenomed Bite
1s6.0.0 #1

Envenomed Strike

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​envenomed_strike

Envenomed Strike
2s6.0.0 #1

Evasive Maneuvers

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​evasive_maneuvers

Evasive Maneuvers
passive6.0.0 #1

Eviscerate

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​flurry

Eviscerate
2s6.0.0 #1

Exhaustion Field

Death Field does 10% more damage too all targets, additional damage to Force Slowed targets and spreads Force Slow's effects.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​mad_bal.​dmg_aoe_01

Exhaustion Field
passive6.0.0 #1

Experience

Increases experience gained by 25%

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​exp.​exp_01

Experience
passive6.0.0 #1

Exterminator

Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​ani_watch.​dmg_aoe_01

Exterminator
passive6.0.0 #1

Extra Mend

Roaming Mend can now heal up to 5 targets instead of 4.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​cor_seer.​heal_sust_01

Extra Mend
passive6.0.0 #1

Fire Blast

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​fiery_breath

Fire Blast
16s6.0.0 #1

Firestorm Grenade

Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​incendiary_grenade_gtae

Firestorm Grenade
20s6.0.0 #1

Firestorm Grenade

Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​incendiary_grenade

Firestorm Grenade
20s6.0.0 #1

Flame Sweep

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flame_sweep

Flame Sweep
12s6.0.0 #1

Flamethrower

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flamecone

Flamethrower
20s6.0.0 #1

Flamethrower

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flamestream

Flamethrower
9s6.0.0 #1

Flurry

Standard attack.

FQN: abl.​companion.​unique.​mtx.​iokath_probe.​flurry

Flurry
1.5s6.0.0 #1

Force Augment

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_shield

Force Augment
24s6.0.0 #1

Force Barrage

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_force_barrage

Force Barrage
12s6.0.0 #1

Force Barter

Furious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​fury_con.​dmg_sust_01

Force Barter
passive6.0.0 #1

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_force_choke

Force Choke
45s6.0.0 #1

Force Lightning

Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%. Balanced for Caster NPCs.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_force_lightning

Force Lightning
3.5s6.0.0 #1

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_forcepull

Force Pull
15s6.0.0 #1

Force Slam

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_force_slam

Force Slam
20s6.0.0 #1

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Weaker storm on a short cooldown. Balanced assuming the player suffers 3 points of damage before leaving area.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_forcestorm_persist

Force Storm
15s6.0.0 #1

Forcequake

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_forcequake

Forcequake
5s6.0.0 #1

Fortress

Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress

Fortress
60m 0s6.0.0 #1

Fortress

Deploys a powerful omnidirectional shield barrier around the caster, granting tremendous defensive bonuses so long as the user remains within the fortress boundary.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​fortress_ar

Fortress
60m 0s6.0.0 #1

Frenzied Focus

Frenzy builds a Furious Focus charge.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​utl_dmg_01

Frenzied Focus
passive6.0.0 #1

Frigid Claws

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​frigid_claws

Frigid Claws
2s6.0.0 #1

From the Shadows

Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_utl_01

From the Shadows
passive6.0.0 #1

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​trooper_full_auto

Full Auto
18s6.0.0 #1

Furious Focus

Consumes all ability ammo of Furious Focus and applies Furious Focus stacks to you. Each stack increases your next direct damage attack by 25% and is consumed whenever you deal damage. Recharges 1 ability ammo every 15 seonds.

FQN: abl.​sith_warrior.​furious_focus

Furious Focus
30s6.0.0 #1

Furious Retaliation

Retaliation refunds one rage and finishes the cooldown of Furious Strike.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​rag_foc.​dmg_sust_02

Furious Retaliation
passive6.0.0 #1

Fusion Round

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​wounding_shot

Fusion Round
15s6.0.0 #1

Galvanize

Force Speed makes your next Force attack deal 5% more damage.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​dmg_burst_01

Galvanize
passive6.0.0 #1

Gathering Storm

Activating Force Speed reduces the cooldown of Polairty Shift by 5 seconds. Using Polarity Shift imediately after extends its duration.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​dmg_burst_01

Gathering Storm
passive6.0.0 #1

Ghost in the Darkness

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​enter_stealth

Ghost in the Darkness
20s6.0.0 #1

Grav Round

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​gunner_grav_round

Grav Round
6s6.0.0 #1

Grit Teeth

Taking damage while Endure Pain is active reduces the cooldown of Enraged Defense by 10 seconds per hit. This effect cannot occur more than once every 2 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​utl_def_02

Grit Teeth
passive6.0.0 #1

Guard

While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

FQN: abl.​companion.​trait.​tank.​guard

Guard
none6.0.0 #1

Gyre

Killing the enemy affected by Whirlwind before its cooldown ends resets the cooldown of Whirlwind.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​utl_sleep_01

Gyre
passive6.0.0 #1

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​headshot

Headshot
15s6.0.0 #1

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every <<3>> seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​rating.​306

Healing Resonance
passive6.0.0 #1

Healing Trance

Heals a friendly target for <<1>> health and consumes 60 Force over the channel duration.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_healing_trance

Healing Trance
30s6.0.0 #1

Healing Volts

Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Volt Rush charges are on the enemy.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​cor_seer.​heal_burst_02

Healing Volts
passive6.0.0 #1

Heat Beam

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​heat_beam

Heat Beam
15s6.0.0 #1

Heat Beam

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​heat_beam_atst

Heat Beam
15s6.0.0 #1

Hidden Power

Force Camouflage generates 2 rage per second.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​utl_regen_01

Hidden Power
passive6.0.0 #1

High Ground

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​death_from_above

High Ground
36s6.0.0 #1

High Voltage

Using Voltaic Slash and Lacerate with 2 stacks of Voltage deals extra damage and immediartely finishes the cooldown of Ball Lightning.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dec_inf.​dmg_burst_01

High Voltage
passive6.0.0 #1

High Voltage Line

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​utility.​electrical_overload

High Voltage Line
none6.0.0 #1

Higher Focus

Enrage builds one Furious Focus charge.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​utl_dmg_01

Higher Focus
passive6.0.0 #1

Holdout Cover

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holdout_cover

Holdout Cover
60m 0s6.0.0 #1

Holotraverse

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse_to_fortress

Holotraverse
60m 0s6.0.0 #1

Holotraverse

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse

Holotraverse
1.5s6.0.0 #1

Hover

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​hover_mode

Hover
none6.0.0 #1

Hungering Blade

Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance and Force cost of your next Leeching Strike. Stacks up to 3 times.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​hat_sen.​dps_burst_01

Hungering Blade
passive6.0.0 #1

Hydrochloric Pool

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​hydrochloric_pool

Hydrochloric Pool
45s6.0.0 #1

Hyper

Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre is used.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​car_comb.​dmg_burst_01

Hyper
passive6.0.0 #1

Ignite

FQN: abl.​placeables.​exp.​03.​onderon.​world.​shared.​untamed_champion.​use_torch

Ignite
none6.0.0 #1

Ignite Flare

This special flare used by the CZ-Dark Project's handlers contains a unique mixture of metallic oxidizers typically reserved for military grade explosives. Although it impractical as a lightsource due to a flame temperature of 3,400c and extremely short burn time, the light produced produced by these flares is one of the few known deterrents to CZ-Dark's genetically optimized lifeforms.

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​light_flare

Ignite Flare
20s6.0.0 #1

Impulse

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​cover_pulse

Impulse
15s6.0.0 #1

Impulse

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​cover_pulse

Impulse
15s6.0.0 #1

Incinerate

Unleashes a devastating spray of fire in front of it. Getting hit by it at all will apply burning, dealing damage over time.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​incinerate

Incinerate
20s6.0.0 #1

Indomitable

Using Backhand while Invincible extends the duration of Invincible by 5 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​imm_def.​def_burst_01

Indomitable
passive6.0.0 #1

Interceding Defense

Intercede gives you 3% damage reduciton per ally nearby for 6 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​utl_def_03

Interceding Defense
passive6.0.0 #1

Jakarro

FQN: abl.​exp.​03.​onderon.​world_arc.​imperial.​quest_2.​jakarro_follower

Jakarro
none6.0.0 #1

Jan-Tan Dualray

Activates the Koensayr Dart, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​manta.​jantan_dualray

Jan-Tan Dualray
none6.0.0 #1

Keep Away

Activating Saber Ward finishes the cooldown of Force Push.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​utl_def_01

Keep Away
passive6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​dread_guard.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​techstaff.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​kotfe.​zoom.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​klor_slug.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​iokath_assault.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​wampa.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​techblade.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​nathema_voreclaw.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​nexu_cat.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​bogstalker.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​ginx.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​hk51.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​dual_blaster.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​kolto_shell

Kolto Shell
20s6.0.0 #1

Krall's Accord

Cycles between buffing Mastery, Accuracy, Power, Defense, Critical, Absorb, Alacrity and Shield. In that order.

FQN: abl.​itm.​tactical.​sow.​generic.​cycling_buff_01

Krall's Accord
passive6.0.0 #1

Kyrprax Command Stim

Increases Presence by 288 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​premium.​grade11

Kyrprax Command Stim
none6.0.0 #1

Kyrprax Fortitude Stim

Increases Endurance by 240 and Defense by 99 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade11

Kyrprax Fortitude Stim
none6.0.0 #1

Kyrprax Proficient Stim

Increases Accuracy by 240 and Critical Rating by 99 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​accuracy.​premium.​grade11

Kyrprax Proficient Stim
none6.0.0 #1

Kyrprax Versatile Stim

Increases Mastery by 240 and Power by 99 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade11

Kyrprax Versatile Stim
none6.0.0 #1

Leap

FQN: abl.​world_design.​tactical.​rakghoul_attack_summon_01.​leap

Leap
8s6.0.0 #1

Leap Attack

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​standard.​leap_attack

Leap Attack
6s6.0.0 #1

Liberate

Extrication now heals you and the target and makes your next Resurgence free.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​utl_heal_01

Liberate
passive6.0.0 #1

Lightning Storm

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_lightning_storm

Lightning Storm
12s6.0.0 #1

Looking for what's inside...

Right-click to open this Lockbox.

FQN: abl.​sow.​lockbox.​open_equipment

Looking for what's inside...
none6.0.0 #1

Lurk in the Dark

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​lurk_in_the_dark

Lurk in the Dark
none6.0.0 #1

Maim

FQN: abl.​operation.​dxun.​boss.​holding_pens.​shadow_walker.​flurry_in_light

Maim
2s6.0.0 #1

Master of the Hunt

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​passive_master_of_the_hunt

Master of the Hunt
passive6.0.0 #1

Maul

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​maul

Maul
none6.0.0 #1

Maul

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​flurry_in_light

Maul
2s6.0.0 #1

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_flurry

Melee Attack
none6.0.0 #1

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_flurry

Melee Attack
none6.0.0 #1

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​standard.​melee_attack

Melee Attack
1.5s6.0.0 #1

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​world_design.​tactical.​rakghoul_attack_summon_01.​flurry

Melee Attack
1.5s6.0.0 #1

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_attack

Melee Attack
none6.0.0 #1

Melee Frenzy

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_frenzy

Melee Frenzy
none6.0.0 #1

Melee Leap

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​melee_leap

Melee Leap
6s6.0.0 #1

Missile Barrage

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​missile_salvo

Missile Barrage
18s6.0.0 #1

Missile Barrage

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​explosive_shot_aoe

Missile Barrage
6s6.0.0 #1

Missile Barrage

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​heat_seeking_missiles

Missile Barrage
none6.0.0 #1

Missile Barrage

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​explosive_shot

Missile Barrage
6s6.0.0 #1

Momentum

Your companions Single Target ability will restore an additional 25% of the damage dealt as health.

FQN: abl.​companion.​trait.​tank.​single_target_heal_buff

Momentum
passive6.0.0 #1

Mortar Volley

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​missile_attack

Mortar Volley
none6.0.0 #1

Mortar Volley

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​grenadier_mortar_volley

Mortar Volley
6s6.0.0 #1

Multi-Target Laser Array

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​multi_target_laser

Multi-Target Laser Array
20s6.0.0 #1

Multitrap

Mind Trap can now affect up to two targets at once.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​utl_sleep_01

Multitrap
passive6.0.0 #1

Mutagenic Goo

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​mutagen_goo

Mutagenic Goo
none6.0.0 #1

Mutagenic Goo

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​mutagen_goo_aoe

Mutagenic Goo
none6.0.0 #1

Nadia

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​multi.​tau_idair_follower

Nadia
none6.0.0 #1

Nano Boosting Tanks

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​buff_tank

Nano Boosting Tanks
20s6.0.0 #1

Neutron Net

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​neutron_net_cast

Neutron Net
30s6.0.0 #1

Neutron Net

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​neutron_net_tick

Neutron Net
none6.0.0 #1

No Escape!

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​no_escape

No Escape!
12s6.0.0 #1

No Threat At All

FQN: abl.​world_design.​utility.​threat.​no_threat_generation

No Threat At All
passive6.0.0 #1

Noctural Hunter

FQN: abl.​operation.​dxun.​boss.​holding_pens.​shadow_walker.​passive

Noctural Hunter
passive6.0.0 #1

Nom

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​nom

Nom
30s6.0.0 #1

Nom

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​nommed

Nom
none6.0.0 #1

Nom

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​nom_alt

Nom
4s6.0.0 #1

Nom

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​nommed_alt

Nom
none6.0.0 #1

Obliterator

Using Obliterate with Furious Focus causes it to critcally hit.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​fury_con.​dmg_burst_01

Obliterator
passive6.0.0 #1

Onderonian Clear Punch

Increases Presence by 116. Lasts 30 minutes.

FQN: abl.​itm.​potion.​cantina.​pre_grade11

Onderonian Clear Punch
none6.0.0 #1

One for All

Revivification heals more the less allies it affects.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​cor_seer.​heal_burst_01

One for All
passive6.0.0 #1

Opening Valve...

FQN: abl.​placeables.​exp.​03.​onderon.​world_arc.​republic.​quest_1.​sewer_valve

Opening Valve...
none6.0.0 #1

Orbital Bombardment

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​orbital_bombardment

Orbital Bombardment
20s6.0.0 #1

Orbital Strike

Calls in support from orbiting warships, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​orbital_strike

Orbital Strike
20s6.0.0 #1

Orbital Strike

Calls in support from orbiting warships, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are knocked down by the blasts.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​player_rocket

Orbital Strike
45s6.0.0 #1

Overheated

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​overheated

Overheated
none6.0.0 #1

Payback

Retaliation finishes the cooldown of Hew and allows it to be usable on a target with any health level, and causes your next Hew to enable Retaliation. This effect cannot occur more than once every 10 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​ven_vig.​dmg_burst_01

Payback
passive6.0.0 #1

Penetrating Shot

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​penetrating_shot

Penetrating Shot
none6.0.0 #1

Phospholipase Corona

FQN: abl.​placeables.​operation.​dxun.​the_pack_leader.​scatter_spores_effect

Phospholipase Corona
none6.0.0 #1

Phospholipase Corona

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​mechanics.​synthium_derpridic_spores_effect

Phospholipase Corona
none6.0.0 #1

Photoreactive Hypergollicity

FQN: abl.​operation.​dxun.​boss.​holding_pens.​dread_moth.​passive

Photoreactive Hypergollicity
passive6.0.0 #1

Photosensitivity

FQN: abl.​operation.​dxun.​boss.​holding_pens.​shadow_walker.​leap_in_light

Photosensitivity
12s6.0.0 #1

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​flame_probe

Plasma Probe
4s6.0.0 #1

Positioning

After executing Mad Dash, you gain 20% damage reduction for 6 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​utl_def_01

Positioning
passive6.0.0 #1

Pounce

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​pounce

Pounce
6s6.0.0 #1

Pound

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​pound

Pound
2s6.0.0 #1

Power Shot

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​turret.​power_shot

Power Shot
25s6.0.0 #1

Power Surge

FQN: abl.​operation.​dxun.​boss.​holding_pens.​secondary_generator.​power_surge

Power Surge
none6.0.0 #1

Powershot Volley

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​powershot_volley

Powershot Volley
none6.0.0 #1

Preditor Beast

FQN: abl.​exp.​03.​onderon.​world.​world.​republic.​cat_follower

Preditor Beast
none6.0.0 #1

Premium Kyrprax Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​premium.​grade11

Premium Kyrprax Med Unit
1m 30s6.0.0 #1

Premium Kyrprax Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​premium.​grade11

Premium Kyrprax Medpac
1m 30s6.0.0 #1

Presence of Titax

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​presence_of_titax

Presence of Titax
16m 39s6.0.0 #1

Preserve Self

Activating Unnatural Preservation removes Static Barrier's Deionize effect from you.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​utl_def_01

Preserve Self
passive6.0.0 #1

Projected Shroud

Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​def_burst_01

Projected Shroud
passive6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​dualsaber.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​lightsaber.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​unique.​kotet.​arcann.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Protective Barrier

Deploys a Protective Barrier around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Protective Barrier loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Protective Barrier active.

FQN: abl.​companion.​weapon_set.​techblade_dark.​healer.​kolto_shell

Protective Barrier
20s6.0.0 #1

Prototype Kyrprax Attack Adrenal

Increases Power by 960 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​prototype.​grade11

Prototype Kyrprax Attack Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Command Stim

Increases Presence by 302 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​prototype.​grade11

Prototype Kyrprax Command Stim
none6.0.0 #1

Prototype Kyrprax Critical Adrenal

Increases Critical Rating by 960 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​prototype.​grade11

Prototype Kyrprax Critical Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Efficacy Adrenal

Increases Alacrity by 960 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​prototype.​grade11

Prototype Kyrprax Efficacy Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Fortitude Stim

Increases Endurance by 251 and Defense by 104 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​prototype.​grade11

Prototype Kyrprax Fortitude Stim
none6.0.0 #1

Prototype Kyrprax Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​prototype.​grade11

Prototype Kyrprax Med Unit
1m 30s6.0.0 #1

Prototype Kyrprax Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​prototype.​grade11

Prototype Kyrprax Medpac
1m 30s6.0.0 #1

Prototype Kyrprax Proficient Stim

Increases Accuracy by 251 and Critical Rating by 104 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​accuracy.​prototype.​grade11

Prototype Kyrprax Proficient Stim
none6.0.0 #1

Prototype Kyrprax Shield Adrenal

Absorbs 20% of damage up to a large amount of damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 75.

FQN: abl.​itm.​potion.​biochem.​adrenal.​tank.​prototype.​grade11

Prototype Kyrprax Shield Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Triage Adrenal

Increases Force Power and Tech Power by 960 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​prototype.​grade11

Prototype Kyrprax Triage Adrenal
3m 0s6.0.0 #1

Prototype Kyrprax Versatile Stim

Increases Mastery by 251 and Power by 104 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​prototype.​grade11

Prototype Kyrprax Versatile Stim
none6.0.0 #1

Pulse Round

Releases a close range blast that hits all targets near the primary target with a pulse of energy.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​soldier_pulse_round

Pulse Round
4.5s6.0.0 #1

Pulverize

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​pulverize

Pulverize
1.5s6.0.0 #1

Pummel

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​pummel

Pummel
2s6.0.0 #1

Rain of Fire

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​orbital_laser

Rain of Fire
7s6.0.0 #1

Rakghoul Pheromone

Your ability activations have a chance to summon a Infatuated Rakling who breifly attacks your target before disapearing who knows where.

FQN: abl.​itm.​tactical.​sow.​generic.​offensive.​rakghoul_attack_summon_01

Rakghoul Pheromone
passive6.0.0 #1

Rakghoul Pheromone

Your ability activations have a chance to summon a Infatuated Rakling who breifly attacks your target before disapearing who knows where.

FQN: abl.​itm.​tactical.​sow.​generic.​offensive.​gree_droid_attack_summon_01

Rakghoul Pheromone
passive6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​grenadier_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​trooper_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​gunner_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​gunner_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​jumptrooper_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​soldier_flurry

Ranged Attack
none6.0.0 #1

Ranged Attack

(Standard attack for Acklay Droids WITH DUAL GUN BARRELS) (Derived from Battle Droid flurry)

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​flurry

Ranged Attack
1.5s6.0.0 #1

Ranged Attack

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​ranged_attack

Ranged Attack
none6.0.0 #1

Rapid Rupture

Refreshing Rupture deals double damage on initial hit.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​ani_watch.​dmg_burst_01

Rapid Rupture
passive6.0.0 #1

Reckless Vengeance

Recklessness grants an additional charge.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​dmg_crit_01

Reckless Vengeance
passive6.0.0 #1

Red Venom

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​red_venom

Red Venom
none6.0.0 #1

Redirected Wrath

Wither generates Redirected Wrath stacks for every enemy it hits, increasing your damage reduction per stack for 10 seconds.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dark_combat.​def_aoe_01

Redirected Wrath
passive6.0.0 #1

Retaliating Defense

Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense, increasing damage reduction by 5% for 20 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​imm_def.​def_sust_01

Retaliating Defense
passive6.0.0 #1

Retaliator

Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​jug_gua.​dmg_burst_01

Retaliator
passive6.0.0 #1

Revitalize

Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sorc_sage.​heal_sust_01

Revitalize
passive6.0.0 #1

Revivification

Heals all allies within 8 meters of the targeted area for <<1[%d/%d/%d]>>. Targets remaining in the area heal for an additional <<2>> over <<3[%d/%d/%d]>> seconds.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​sage_revivification

Revivification
12s6.0.0 #1

Rez in Place Restriction

FQN: abl.​world_design.​environmental.​exhaustion.​exhaustion_no_rez

Rez in Place Restriction
none6.0.0 #1

Rock Throw

Throw a heavy rock

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​rock_throw

Rock Throw
none6.0.0 #1

Ruthless Demolition

Demolish deals 20% more damage on initial hit. Additionally, under Polarity Shift, Demolish resets the cooldown of Force Leech, and causes the next Force Leech to activate instantly.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​mad_bal.​dmg_burst_01

Ruthless Demolition
passive6.0.0 #1

Sap

After Force Choke stun effect finishes, it slows its target and every target nearby it for 6 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​utl_slow_01

Sap
passive6.0.0 #1

Scanning for Datastream...

Scanning for narrow-beam burst datastream.

FQN: abl.​exp.​03.​onderon.​world.​scan_relics.​macro_binoculars

Scanning for Datastream...
4.5s6.0.0 #1

Scatter Spores

FQN: abl.​placeables.​operation.​dxun.​the_pack_leader.​scatter_spores

Scatter Spores
none6.0.0 #1

Scatter Spores

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​mechanics.​synthium_derpridic_spores

Scatter Spores
none6.0.0 #1

Scatter Spores

FQN: abl.​placeables.​operation.​dxun.​boss.​the_pack_leader.​scatter_spores

Scatter Spores
none6.0.0 #1

Sedation

Use to sedate the target if they are below 50% health.

FQN: abl.​exp.​03.​onderon.​world.​world.​republic.​sedation

Sedation
none6.0.0 #1

Seek the Dark

Moves the caster away from the nearest light source. Only usable while in light.

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​avoid_the_light

Seek the Dark
none6.0.0 #1

Seething Power

Overload increases your damage reduction by 10% for 10 seconds. Getting attacked during this time causes your next Force attack to critically hit.This effect can only occur once every 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​utl_def_01

Seething Power
passive6.0.0 #1

Self Destruct Sequence

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​mines.​suicide_attack

Self Destruct Sequence
passive6.0.0 #1

Self Destruct Sequence

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​mines.​suicide_attack_persist_aoe

Self Destruct Sequence
passive6.0.0 #1

Self Preservation

Passively regenerates 1% of maximum health every 5 seconds.

FQN: abl.​companion.​trait.​healer.​healers_mark

Self Preservation
passive6.0.0 #1

Self Preservation

Passively regenerates 1% of maximum health every 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​generic.​defensive.​regeneration_percent_01

Self Preservation
passive6.0.0 #1

Severing Slash

Strikes targets in a cone, dealing <<1>> weapon damage and slowing their movement speed by 50% for 3 seconds. Requires a double-bladed lightsaber or electrostaff.

FQN: abl.​sith_inquisitor.​severing_slash

Severing Slash
12s6.0.0 #1

Shadow Shroud

Using Force Shroud while Dark Ward is active consumes it, but extends the duration of Force Shroud by a quarter of a second for each Dark Ward stack consumed.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dark_combat.​def_burst_01

Shadow Shroud
passive6.0.0 #1

Shadow Step

Phantom Stride gains 2 charges.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​utl_move_01

Shadow Step
passive6.0.0 #1

Shadow Strike

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_shadow_strike

Shadow Strike
6s6.0.0 #1

Shadow Strike

FQN: abl.​operation.​dxun.​boss.​holding_pens.​living_smoke.​flurry

Shadow Strike
1s6.0.0 #1

Shadow Ward

Dark Ward gains 5 additional stacks and Phantom Stride resets its cooldown.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​dark_combat.​def_sust_01

Shadow Ward
passive6.0.0 #1

Shadowcraft

Using Phantom Stride from stealth grants a charge of Shadowcraft, causing your next attack to critically hit.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​dps_burst_02

Shadowcraft
passive6.0.0 #1

Shrouding Guard

Force Shroud also applies to any ally you are guarding.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​utl_def_01

Shrouding Guard
passive6.0.0 #1

Snipe

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​snipe

Snipe
12s6.0.0 #1

Socialite

Increases social points gained by 150%

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​social.​social_01

Socialite
passive6.0.0 #1

Something Ill-Tempered

FQN: abl.​operation.​dxun.​utility.​lake_undertow

Something Ill-Tempered
none6.0.0 #1

Stance: Bladed Combat

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​stance_melee

Stance: Bladed Combat
20s6.0.0 #1

Stance: Rifle Combat

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​stance_ranged

Stance: Rifle Combat
20s6.0.0 #1

Steely Spike

Using Spike grants you a 20% damage reduction for 6 seconds.

FQN: abl.​itm.​setbonus.​sow.​inq_con.​sin_shad.​def_burst_02

Steely Spike
passive6.0.0 #1

Stinking Cloud

FQN: abl.​exp.​03.​onderon.​world.​collect_beast_parts.​toxic_spray

Stinking Cloud
12s6.0.0 #1

Storm Leap

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_leap

Storm Leap
none6.0.0 #1

Stormwatch

Lightning Flash applies Stormwatch to it's targets. For the next 10 seconds, whenever the target is critically hit, a lightning bolt is called down upon the target, dealing <<1>> energy damage. This cannot happen more than once every 2 seconds.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​lig_tel.​dmg_burst_02

Stormwatch
passive6.0.0 #1

Strengthening Scream

Threatening Scream scream increases your damage reduction by 5% for each enemy you hit. This effect lasts 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​jug_gua.​def_burst_01

Strengthening Scream
passive6.0.0 #1

Stunning Assault

Your companions stun ability now deals damage over time.

FQN: abl.​companion.​trait.​dps.​stun_damage

Stunning Assault
passive6.0.0 #1

Stylish Recovery

Your companions Execute ability will additionally restore health equal to 25% of the damage dealt.

FQN: abl.​companion.​trait.​dps.​healing_execution

Stylish Recovery
passive6.0.0 #1

Summon Assassins

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​summon_adds

Summon Assassins
none6.0.0 #1

Summon Assassins

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​summon_grenadiers

Summon Assassins
60s6.0.0 #1

Summon Assassins

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​summon_jump_troopers

Summon Assassins
15s6.0.0 #1

Summon Assassins

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​summon_adds

Summon Assassins
60s6.0.0 #1

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​juggernaut_sundering_strike

Sundering Assault
4.5s6.0.0 #1

Sundering Assault

Deals weapon damage and reduces the target's armor by 4%. Stacks up to 5 times.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_sundering_assault

Sundering Assault
4.5s6.0.0 #1

Sundering Strike

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_sundering_strike

Sundering Strike
4.5s6.0.0 #1

Suppressive Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​gunner_suppressive_fire

Suppressive Fire
20s6.0.0 #1

Sustained Conflict

Activating an attack and defeating opponents builds a stack of Combat Experience. After obtaining 30 stacks you gain a 10% increase to all damage dealt. Lasts 10 seconds.

FQN: abl.​companion.​trait.​dps.​stacking_buff

Sustained Conflict
passive6.0.0 #1

Sweeping Gunfire

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​blaster_volley

Sweeping Gunfire
15s6.0.0 #1

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_sweeping_slash

Sweeping Slash
9s6.0.0 #1

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_sweeping_strike

Sweeping Slash
9s6.0.0 #1

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_sweeping_strike

Sweeping Slash
5.5s6.0.0 #1

Tactful Agressor

Reduces all threat generated by the Companion by 30%.

FQN: abl.​companion.​trait.​dps.​threat_reduction

Tactful Agressor
passive6.0.0 #1

Take Fall Damage

Used from the falling death exhaustion zone to revive at the nearest med center.

FQN: abl.​operation.​dxun.​utility.​fall_damage_jungle_01

Take Fall Damage
none6.0.0 #1

Take Fall Damage

Used from the falling death exhaustion zone to revive at the nearest med center.

FQN: abl.​operation.​dxun.​utility.​fall_damage_jungle_02

Take Fall Damage
none6.0.0 #1

Taskmaster

Significantly increases your active companions attack and cast speed.

FQN: abl.​itm.​setbonus.​sow.​generic.​companion.​alacrity_bonus_itm

Taskmaster
passive6.0.0 #1

Telekinetic Blitz

Deals <<1>> energy damage and Charges the target, stacking up to 3 times. Telekinetic Blitz deals more damage for each Charge stack on the target. Telekinetic Blitz has 3 ability ammo and recharges 1 ammo every 10 seconds.

FQN: abl.​jedi_consular.​telekinetic_blitz

Telekinetic Blitz
none6.0.0 #1

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​sage_flurry

Telekinetic Throw
6s6.0.0 #1

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_telekinetic_throw

Telekinetic Throw
6s6.0.0 #1

Test of Resolve

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​doubt

Test of Resolve
20s6.0.0 #1

The Horns

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​charging_bull.​the_horns

The Horns
6s6.0.0 #1

The Life Warden

Taking damage below 20% health will heal you for a large amount. 10 Minute Cooldown

FQN: abl.​itm.​tactical.​sow.​generic.​lifeward_01

The Life Warden
passive6.0.0 #1

Thermal Shock

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​thermal_shock

Thermal Shock
none6.0.0 #1

Thrashing Terror

Creeping Terror has a 20% chance to tick an additional time whenever Thrash deals damage.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​hat_sen.​dmg_sust_01

Thrashing Terror
passive6.0.0 #1

Titax Strike

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​golf_swing

Titax Strike
35s6.0.0 #1

Tongue Grab

FQN: abl.​operation.​dxun.​boss.​holding_pens.​lake_crab.​yoink

Tongue Grab
8s6.0.0 #1

Torch

FQN: abl.​exp.​03.​onderon.​world.​shared.​untamed_champion.​torch

Torch
none6.0.0 #1

Toxic Cloud

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​passive_toxic_cloud

Toxic Cloud
none6.0.0 #1

Toxic Cloud

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​toxic_cloud

Toxic Cloud
60m 0s6.0.0 #1

Trample

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​charging_bull.​trample

Trample
passive6.0.0 #1

Trandoshan Torch

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​trandoshan_torch

Trandoshan Torch
45s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​probe_droid.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​iokath_droid.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​iokath_tank.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​assault_cannon.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​iso_5.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​unique.​mtx.​colicoid.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Trauma Probe

Deploys a Trauma Probe with 6 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​companion.​weapon_set.​droid.​healer.​kolto_shell

Trauma Probe
20s6.0.0 #1

Turret Shot

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​turret_shot

Turret Shot
none6.0.0 #1

Twin Saber Throw

Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_dual_saber_throw

Twin Saber Throw
18s6.0.0 #1

Tx-1Ch E. Gas

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​ground_target_aoe

Tx-1Ch E. Gas
none6.0.0 #1

Ubercharge

Force Charge gets two charges. In addition, you cannot be stunned or rooted for 3 seconds after using Force Charge.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​utl_move_01

Ubercharge
passive6.0.0 #1

Ultimate Hunter

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​ultimate_hunter

Ultimate Hunter
none6.0.0 #1

Undying Cloak

Taking damage while Cloak of Pain is active reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​utl_def_01

Undying Cloak
passive6.0.0 #1

Unknowing Rage

Force Crush builds a Furious Focus charge.

FQN: abl.​itm.​tactical.​sow.​war_kni.​jug_guar.​rag_foc.​dmg_burst_02

Unknowing Rage
passive6.0.0 #1

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​unload

Unload
10s6.0.0 #1

Unscheduled Maintenance Protocol: KILL WITH FIRE

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​utility.​holy_fires_of_science

Unscheduled Maintenance Protocol: KILL WITH FIRE
none6.0.0 #1

Unstable Focus

Using Devastating Blast with Furious Focus causes Devastating Blast do explode, dealing damage to all targets in the area.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​car_comb.​dmg_aoe_01

Unstable Focus
passive6.0.0 #1

Unused CZ-Dark Control Flare

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​drop_unlit_flare

Unused CZ-Dark Control Flare
3s6.0.0 #1

Venom Synthesis

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​venom_synthesis

Venom Synthesis
passive6.0.0 #1

Vicious Lunge

Lunge at the selected target and knockback enemies in a 10m radius around them.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​vicious_lunge

Vicious Lunge
20s6.0.0 #1

Vicious Saber

Vicious Slash applies all of your Deadly Saber stacks to its target at once and resets the cooldown of Deadly Saber.

FQN: abl.​itm.​tactical.​sow.​war_kni.​mar_sen.​ani_watch.​dmg_sust_01

Vicious Saber
passive6.0.0 #1

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_vicious_slash

Vicious Slash
6s6.0.0 #1

Vicious Thirst

Vicious Slash and Massacre add Vicious Thirst stacks to their targets, stacking up to 3 times. Killing an enemy with Vicious Thirst stacks increases your damage by 10% per stack for 10 seconds.

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_sust_01

Vicious Thirst
passive6.0.0 #1

Volt Flux

Volt Rush triggers Lightning Storm when activated. Chain Lightning spreads Charge and causes your next Volt Rush to arc to nearby targets.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​lig_tel.​dmg_aoe_01

Volt Flux
passive6.0.0 #1

Volt Rush

Deals <<1>> energy damage and Charges the target, stacking up to 3 times. Volt Rush deals more damage for each Charge stack on the target. Volt Rush has 3 ability ammo and recharges 1 ammo every 10 seconds.

FQN: abl.​sith_inquisitor.​volt_rush

Volt Rush
10s6.0.0 #1

Warning Roar

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​warning_roar

Warning Roar
20s6.0.0 #1

Weapon Calibration

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​targeting_program_calibration

Weapon Calibration
12s6.0.0 #1

Weapon Calibration

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​calibration

Weapon Calibration
12s6.0.0 #1

Weapon Proficiency: Unarmed

Able to use unarmed equipment.

FQN: abl.​player.​proficiency.​weapon.​unarmed

Weapon Proficiency: Unarmed
passive6.0.0 #1

Wrath Rush

When Force Lightning generates 4 stacks of Wrath, you gain Wrath Rush, allowing your next 3 Volt Rushes to deal 25% more damage and cost 50% less Force. Volt Rush consumes all stacks of Wrath.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​mad_bal.​dmg_burst_02

Wrath Rush
passive6.0.0 #1

Writhing Terror

Creeping Terror has a 10% chance to tick an additional time whenever Force Lightning deals damage.

FQN: abl.​itm.​tactical.​sow.​inq_con.​sorc_sage.​mad_bal.​dmg_sust_01

Writhing Terror
passive6.0.0 #1

[abs_rating_01]

+2% Absorb Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​abs.​abs_rating_01

[abs_rating_01]
passive6.0.0 #1

[acc_rating_01]

+2% Accuracy Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​acc.​acc_rating_01

[acc_rating_01]
passive6.0.0 #1

[acklay_droid_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​acklay_droid_passive

[acklay_droid_passive]
passive6.0.0 #1

[alacrity_bonus_passive]

Increased Alacrity.

FQN: abl.​itm.​setbonus.​sow.​generic.​companion.​alacrity_bonus_passive

[alacrity_bonus_passive]
passive6.0.0 #1

[alac_01]

+2% Alacrity

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​alac.​alac_01

[alac_01]
passive6.0.0 #1

[armor_01]

+3% Armor

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​armor.​armor_01

[armor_01]
passive6.0.0 #1

[armsmaster_flurry]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​armsmaster_flurry

[armsmaster_flurry]
none6.0.0 #1

[armsmaster_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​armsmaster_passive

[armsmaster_passive]
none6.0.0 #1

[artillery_strike_damage]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​artillery_strike_damage

[artillery_strike_damage]
none6.0.0 #1

[artillery_strike_damage]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​artillery_strike_damage

[artillery_strike_damage]
none6.0.0 #1

[assassin_flurry]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_flurry

[assassin_flurry]
none6.0.0 #1

[assassin_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​assassin_passive

[assassin_passive]
none6.0.0 #1

[brush_retreat]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​brush_retreat

[brush_retreat]
none6.0.0 #1

[brush_retreat_all]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​brush_retreat_all

[brush_retreat_all]
none6.0.0 #1

[cat_passive]

FQN: abl.​exp.​03.​onderon.​world.​world.​republic.​cat_passive

[cat_passive]
passive6.0.0 #1

[consular_cleanse_pool]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_cleanse_pool

[consular_cleanse_pool]
25s6.0.0 #1

[consular_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_passive

[consular_passive]
passive6.0.0 #1

[consular_ranged_filler]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_ranged_filler

[consular_ranged_filler]
none6.0.0 #1

[consular_wave_manager]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_wave_manager

[consular_wave_manager]
passive6.0.0 #1

[consular_weakness_exposed]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​consular_weakness_exposed

[consular_weakness_exposed]
none6.0.0 #1

[crit_rating_01]

+2% Critical Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​crit.​crit_rating_01

[crit_rating_01]
passive6.0.0 #1

[debug_dispel_turret_cycle]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_arbiter.​debug_dispel_turret_cycle

[debug_dispel_turret_cycle]
none6.0.0 #1

[debug_use_evasive_maneuvers]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​utility.​debug_use_evasive_maneuvers

[debug_use_evasive_maneuvers]
none6.0.0 #1

[def_rating_01]

+2% Defense Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​def.​def_rating_01

[def_rating_01]
passive6.0.0 #1

[deliberate_charge_obstruction]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​deliberate_charge_obstruction

[deliberate_charge_obstruction]
none6.0.0 #1

[detonate]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​mines.​detonate

[detonate]
none6.0.0 #1

[dispel_bolster]

FQN: abl.​flashpoint.​bolster.​dispel_bolster

[dispel_bolster]
none6.0.0 #1

[dispel_follower]

FQN: abl.​exp.​03.​onderon.​world.​world.​republic.​dispel_follower

[dispel_follower]
none6.0.0 #1

[dispel_jakarro_follower]

FQN: abl.​exp.​03.​onderon.​world_arc.​imperial.​quest_2.​dispel_jakarro_follower

[dispel_jakarro_follower]
none6.0.0 #1

[dispel_pending_res]

FQN: abl.​npc.​ability.​utility.​dispel_pending_res

[dispel_pending_res]
none6.0.0 #1

[dispel_rock_throw]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​dispel_rock_throw

[dispel_rock_throw]
none6.0.0 #1

[dispel_tau_follower]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​multi.​dispel_tau_follower

[dispel_tau_follower]
none6.0.0 #1

[dispense]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_director.​dispense

[dispense]
none6.0.0 #1

[dispense_adds]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​dispense_adds

[dispense_adds]
20s6.0.0 #1

[dmg_burst_01]

FQN: abl.​itm.​setbonus.​sow.​war_kni.​mar_sen.​dmg_burst_01

[dmg_burst_01]
passive6.0.0 #1

[end_01]

+2% Endurance

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​end.​end_01

[end_01]
passive6.0.0 #1

[execute_safety_field]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​debug.​execute_safety_field

[execute_safety_field]
none6.0.0 #1

[find_huntmaster]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​holdout.​find_huntmaster

[find_huntmaster]
none6.0.0 #1

[find_huntmaster_helper]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​holdout.​find_huntmaster_helper

[find_huntmaster_helper]
none6.0.0 #1

[golf_swing_target]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​golf_swing_target

[golf_swing_target]
passive6.0.0 #1

[grant_rock_throw]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​grant_rock_throw

[grant_rock_throw]
none6.0.0 #1

[grenadier_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​grenadier_passive

[grenadier_passive]
none6.0.0 #1

[gunner_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​gunner_passive

[gunner_passive]
none6.0.0 #1

[gunner_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​gunner_passive

[gunner_passive]
none6.0.0 #1

[heat_seeking_missiles_precast]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​heat_seeking_missiles_precast

[heat_seeking_missiles_precast]
4.5s6.0.0 #1

[holotraverse_to_holdout]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​holotraverse_to_holdout

[holotraverse_to_holdout]
60m 0s6.0.0 #1

[hover_mode_dispel]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​hover_mode_dispel

[hover_mode_dispel]
none6.0.0 #1

[invisible_target_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​invisible_target_passive

[invisible_target_passive]
passive6.0.0 #1

[is_a_beast]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​is_a_beast

[is_a_beast]
passive6.0.0 #1

[juggernaut_flurry]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​juggernaut_flurry

[juggernaut_flurry]
none6.0.0 #1

[juggernaut_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​juggernaut_passive

[juggernaut_passive]
none6.0.0 #1

[jumptrooper_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​jumptrooper_passive

[jumptrooper_passive]
none6.0.0 #1

[jump_target]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​shared.​jump_target

[jump_target]
passive6.0.0 #1

[knight_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_passive

[knight_passive]
passive6.0.0 #1

[knight_teleport_to_cleanse]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_teleport_to_cleanse

[knight_teleport_to_cleanse]
none6.0.0 #1

[knight_wave_manager]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_2.​knight_wave_manager

[knight_wave_manager]
passive6.0.0 #1

[lake_undertow_eject]

FQN: abl.​operation.​dxun.​utility.​lake_undertow_eject

[lake_undertow_eject]
none6.0.0 #1

[listener_corona_manager]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​mechanics.​listener_corona_manager

[listener_corona_manager]
none6.0.0 #1

[marauder_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_passive

[marauder_passive]
passive6.0.0 #1

[marauder_wave_manager]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​marauder_wave_manager

[marauder_wave_manager]
passive6.0.0 #1

[mark_target]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​mark_target

[mark_target]
20s6.0.0 #1

[mast_01]

+2% Mastery

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​mast.​mast_01

[mast_01]
passive6.0.0 #1

[menacing_glare]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_combat_placeholder.​menacing_glare

[menacing_glare]
5s6.0.0 #1

[mine_trap]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​mine_trap

[mine_trap]
none6.0.0 #1

[mine_trap_passive]

FQN: abl.​exp.​03.​onderon.​world_arc.​republic.​quest_2.​mine_trap_passive

[mine_trap_passive]
passive6.0.0 #1

[missile_attack_precast]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​missile_attack_precast

[missile_attack_precast]
10s6.0.0 #1

[passives_health_and_damage]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​standard.​passives_health_and_damage

[passives_health_and_damage]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​pain_train.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​felshade.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​hissyphis.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​light_point.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_director.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​greus.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_arbiter.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​charging_bull.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​combat_event.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​kronissus.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​turret.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​venomous_stalker.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​mines.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​world_design.​tactical.​rakghoul_attack_summon_01.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_combat_placeholder.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​shield_generator.​passive

[passive]
passive6.0.0 #1

[passive]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​titax.​passive

[passive]
passive6.0.0 #1

[passive_alttest]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​passive_alttest

[passive_alttest]
passive6.0.0 #1

[passive_event_active]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_arbiter.​passive_event_active

[passive_event_active]
none6.0.0 #1

[passive_event_active]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​arbiter.​passive_event_active

[passive_event_active]
none6.0.0 #1

[passive_health_and_damage]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​charger.​passive_health_and_damage

[passive_health_and_damage]
passive6.0.0 #1

[passive_health_and_damage]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​beasts.​crab.​passive_health_and_damage

[passive_health_and_damage]
passive6.0.0 #1

[passive_health_and_damage]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​passive_health_and_damage

[passive_health_and_damage]
passive6.0.0 #1

[passive_shade_01]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​adds.​passive_shade_01

[passive_shade_01]
passive6.0.0 #1

[passive_shade_02]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​adds.​passive_shade_02

[passive_shade_02]
passive6.0.0 #1

[passive_shade_03]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​adds.​passive_shade_03

[passive_shade_03]
passive6.0.0 #1

[passive_target]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​shield_generator.​passive_target

[passive_target]
passive6.0.0 #1

[player_dispel_rocket]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_1.​player_dispel_rocket

[player_dispel_rocket]
none6.0.0 #1

[pow_01]

+2% Power

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​pow.​pow_01

[pow_01]
passive6.0.0 #1

[prod_beast]

FQN: abl.​exp.​03.​onderon.​world_arc.​imperial.​quest_2.​prod_beast

[prod_beast]
none6.0.0 #1

[recently_hit_beast]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​recently_hit_beast

[recently_hit_beast]
none6.0.0 #1

[remove_all_event_abilities]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​player.​remove_all_event_abilities

[remove_all_event_abilities]
none6.0.0 #1

[remove_all_event_abilities]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​remove_all_event_abilities

[remove_all_event_abilities]
none6.0.0 #1

[safety_field_staged_logic]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​light_point.​safety_field_staged_logic

[safety_field_staged_logic]
none6.0.0 #1

[safety_field_staged_logic_short]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​light_point.​safety_field_staged_logic_short

[safety_field_staged_logic_short]
none6.0.0 #1

[sage_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​sage_passive

[sage_passive]
none6.0.0 #1

[shield_mode_dispel]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​shield_mode_dispel

[shield_mode_dispel]
none6.0.0 #1

[shld_rating_01]

+2% Shield Rating

FQN: abl.​itm.​setbonus.​sow.​generic.​stat.​shld.​shld_rating_01

[shld_rating_01]
passive6.0.0 #1

[signal_bunker_mode]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​light_point.​signal_bunker_mode

[signal_bunker_mode]
none6.0.0 #1

[signal_fortress_transition]

FQN: abl.​operation.​dxun.​boss.​huntmaster.​huntmaster.​signal_fortress_transition

[signal_fortress_transition]
none6.0.0 #1

[signal_pause]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​signal_pause

[signal_pause]
none6.0.0 #1

[signal_resume]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​pens_turret.​signal_resume

[signal_resume]
none6.0.0 #1

[soldier_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​adds.​soldier_passive

[soldier_passive]
none6.0.0 #1

[sorcerer_passive]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_passive

[sorcerer_passive]
passive6.0.0 #1

[sorcerer_wave_manager]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_bonus.​sorcerer_wave_manager

[sorcerer_wave_manager]
passive6.0.0 #1

[stim_drop]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​player.​stim_drop

[stim_drop]
3s6.0.0 #1

[summon_mines]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​summon_mines

[summon_mines]
30s6.0.0 #1

[summon_shield_generator]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​adds.​turret.​summon_shield_generator

[summon_shield_generator]
30s6.0.0 #1

[summon_turrets]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_1.​summon_turrets

[summon_turrets]
1m 30s6.0.0 #1

[teleport]

FQN: abl.​exp.​03.​onderon.​world.​datacron.​teleport

[teleport]
none6.0.0 #1

[torch_dispel]

FQN: abl.​exp.​03.​onderon.​world.​shared.​untamed_champion.​torch_dispel

[torch_dispel]
none6.0.0 #1

[train_aoe]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​pain_train.​train_aoe

[train_aoe]
none6.0.0 #1

[train_aoe_impact]

FQN: abl.​operation.​dxun.​boss.​morphing_trandoshans.​pain_train.​train_aoe_impact

[train_aoe_impact]
none6.0.0 #1

[trooper_passive]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​adds.​trooper_passive

[trooper_passive]
none6.0.0 #1

[turret_cycle_manager]

FQN: abl.​operation.​dxun.​boss.​holding_pens.​event_arbiter.​turret_cycle_manager

[turret_cycle_manager]
passive6.0.0 #1

[use_lure]

FQN: abl.​exp.​03.​onderon.​world.​collect_beast_parts.​defeat_elites.​use_lure

[use_lure]
none6.0.0 #1

[utility_invoke_hydrochloric_pool]

FQN: abl.​operation.​dxun.​boss.​the_pack_leader.​red.​utility_invoke_hydrochloric_pool

[utility_invoke_hydrochloric_pool]
none6.0.0 #1

[utl_regen_01]

FQN: abl.​itm.​tactical.​sow.​inq_con.​sin_shad.​utl_regen_01

[utl_regen_01]
passive6.0.0 #1

[wave_manager]

FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_bonus.​wave_manager

[wave_manager]
passive6.0.0 #1

[wave_manager]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_3.​wave_manager

[wave_manager]
passive6.0.0 #1

[wave_manager]

FQN: abl.​flashpoint.​corellia.​republic.​enemy.​boss.​boss_2.​wave_manager

[wave_manager]
passive6.0.0 #1

Codex entries (4)

NameCategoryPlanetFactionLevelAdded with

Onderon Mastery Codex

Mastery!

Category: Achievement: Datacrons

Planet: 16141170889730887279

XP Level: 32

FQN: cdx.​datacron.​onderon.​datacron_1

Onderon Mastery Codex
Achievement: DatacronsOssusBoth326.0.0 #1

Onderon Presence Codex

Presence!

Category: Achievement: Datacrons

Planet: 16141170889730887279

XP Level: 32

FQN: cdx.​datacron.​onderon.​datacron_2

Onderon Presence Codex
Achievement: DatacronsOssusBoth326.0.0 #1

[datacron_1]

Category: Achievement: Datacrons

Planet: 16141170889730887279

XP Level: 32

FQN: cdx.​datacron.​mek_sha.​datacron_1

[datacron_1]
Achievement: DatacronsOssusBoth326.0.0 #1

[datacron_2]

Category: Achievement: Datacrons

Planet: 16141170889730887279

XP Level: 32

FQN: cdx.​datacron.​mek_sha.​datacron_2

[datacron_2]
Achievement: DatacronsOssusBoth326.0.0 #1

Items (2389)

NameBindingLevelAdded with

Absorb Augment 73

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0130.​prototype.​att_abs_end_pwr

Absorb Augment 73
BoE736.0.0 #1

Accomplished Adept Package MK-1

FQN: itm.​gen.​biochem.​dps.​ilvl_0134.​premium.​trinket_implant_x

Accomplished Adept Package MK-1
BoE756.0.0 #1

Accomplished Adept Package MK-2

FQN: itm.​gen.​biochem.​dps.​ilvl_0131.​prototype.​trinket_implant_x

Accomplished Adept Package MK-2
BoE756.0.0 #1

Accomplished Adept Package MK-3

FQN: itm.​gen.​biochem.​dps.​ilvl_0131.​artifact.​trinket_implant_x

Accomplished Adept Package MK-3
BoE756.0.0 #1

Accomplished Adept Package MK-4

FQN: itm.​gen.​biochem.​dps.​ilvl_0134.​artifact.​trinket_implant_x

Accomplished Adept Package MK-4
BoE756.0.0 #1

Accomplished Adept Package MK-5

FQN: itm.​gen.​biochem.​dps.​ilvl_0134.​legendary.​trinket_implant_x

Accomplished Adept Package MK-5
BoE756.0.0 #1

Accomplished Adept Package MK-6

FQN: itm.​gen.​biochem.​dps.​ilvl_0137.​legendary.​trinket_implant_x

Accomplished Adept Package MK-6
BoE756.0.0 #1

Accomplished Adept Relay (PTS)

FQN: itm.​gen.​cybertech.​dps.​ilvl_0137.​legendary.​trinket_earpiece_x

Accomplished Adept Relay (PTS)
BoE756.0.0 #1

Accomplished Adept Relay MK-1

FQN: itm.​gen.​cybertech.​dps.​ilvl_0134.​premium.​trinket_earpiece_x

Accomplished Adept Relay MK-1
BoE756.0.0 #1

Accomplished Adept Relay MK-2

FQN: itm.​gen.​cybertech.​dps.​ilvl_0131.​prototype.​trinket_earpiece_x

Accomplished Adept Relay MK-2
BoE756.0.0 #1

Accomplished Adept Relay MK-3

FQN: itm.​gen.​cybertech.​dps.​ilvl_0131.​artifact.​trinket_earpiece_x

Accomplished Adept Relay MK-3
BoE756.0.0 #1

Accomplished Adept Relay MK-4

FQN: itm.​gen.​cybertech.​dps.​ilvl_0134.​artifact.​trinket_earpiece_x

Accomplished Adept Relay MK-4
BoE756.0.0 #1

Accomplished Adept Relay MK-5

FQN: itm.​gen.​cybertech.​dps.​ilvl_0134.​legendary.​trinket_earpiece_x

Accomplished Adept Relay MK-5
BoE756.0.0 #1

Accomplished Asylum Belt MK-1

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​premium.​armor_waist

Accomplished Asylum Belt MK-1
BoE756.0.0 #1

Accomplished Asylum Belt MK-1

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​premium.​armor_waist

Accomplished Asylum Belt MK-1
BoE756.0.0 #1

Accomplished Asylum Belt MK-2

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​prototype.​armor_waist

Accomplished Asylum Belt MK-2
BoE756.0.0 #1

Accomplished Asylum Belt MK-2

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​prototype.​armor_waist

Accomplished Asylum Belt MK-2
BoE756.0.0 #1

Accomplished Asylum Belt MK-3

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​artifact.​armor_waist

Accomplished Asylum Belt MK-3
BoE756.0.0 #1

Accomplished Asylum Belt MK-3

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​artifact.​armor_waist

Accomplished Asylum Belt MK-3
BoE756.0.0 #1

Accomplished Asylum Belt MK-4

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​artifact.​armor_waist

Accomplished Asylum Belt MK-4
BoE756.0.0 #1

Accomplished Asylum Belt MK-4

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​artifact.​armor_waist

Accomplished Asylum Belt MK-4
BoE756.0.0 #1

Accomplished Asylum Belt MK-5

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​legendary.​armor_waist

Accomplished Asylum Belt MK-5
BoE756.0.0 #1

Accomplished Asylum Belt MK-5

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​legendary.​armor_waist

Accomplished Asylum Belt MK-5
BoE756.0.0 #1

Accomplished Asylum Belt MK-6

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0137.​legendary.​armor_waist

Accomplished Asylum Belt MK-6
BoE756.0.0 #1

Accomplished Asylum Belt MK-6

FQN: itm.​gen.​armormech.​tank.​ilvl_0137.​legendary.​armor_waist

Accomplished Asylum Belt MK-6
BoE756.0.0 #1

Accomplished Asylum Blaster Pistol MK-1

FQN: itm.​gen.​armstech.​tank.​ilvl_0134.​premium.​mainhand_blaster

Accomplished Asylum Blaster Pistol MK-1
BoE756.0.0 #1

Accomplished Asylum Blaster Pistol MK-2

FQN: itm.​gen.​armstech.​tank.​ilvl_0131.​prototype.​mainhand_blaster

Accomplished Asylum Blaster Pistol MK-2
BoE756.0.0 #1

Accomplished Asylum Blaster Pistol MK-3

FQN: itm.​gen.​armstech.​tank.​ilvl_0131.​artifact.​mainhand_blaster

Accomplished Asylum Blaster Pistol MK-3
BoE756.0.0 #1

Accomplished Asylum Blaster Pistol MK-4

FQN: itm.​gen.​armstech.​tank.​ilvl_0134.​artifact.​mainhand_blaster

Accomplished Asylum Blaster Pistol MK-4
BoE756.0.0 #1

Accomplished Asylum Blaster Pistol MK-5

FQN: itm.​gen.​armstech.​tank.​ilvl_0134.​legendary.​mainhand_blaster

Accomplished Asylum Blaster Pistol MK-5
BoE756.0.0 #1

Accomplished Asylum Blaster Pistol MK-6

FQN: itm.​gen.​armstech.​tank.​ilvl_0137.​legendary.​mainhand_blaster

Accomplished Asylum Blaster Pistol MK-6
BoE756.0.0 #1

Accomplished Asylum Blaster Rifle MK-1

FQN: itm.​gen.​armstech.​tank.​ilvl_0134.​premium.​mainhand_rifle

Accomplished Asylum Blaster Rifle MK-1
BoE756.0.0 #1

Accomplished Asylum Blaster Rifle MK-2

FQN: itm.​gen.​armstech.​tank.​ilvl_0131.​prototype.​mainhand_rifle

Accomplished Asylum Blaster Rifle MK-2
BoE756.0.0 #1

Accomplished Asylum Blaster Rifle MK-3

FQN: itm.​gen.​armstech.​tank.​ilvl_0131.​artifact.​mainhand_rifle

Accomplished Asylum Blaster Rifle MK-3
BoE756.0.0 #1

Accomplished Asylum Blaster Rifle MK-4

FQN: itm.​gen.​armstech.​tank.​ilvl_0134.​artifact.​mainhand_rifle

Accomplished Asylum Blaster Rifle MK-4
BoE756.0.0 #1

Accomplished Asylum Blaster Rifle MK-5

FQN: itm.​gen.​armstech.​tank.​ilvl_0134.​legendary.​mainhand_rifle

Accomplished Asylum Blaster Rifle MK-5
BoE756.0.0 #1

Accomplished Asylum Blaster Rifle MK-6

FQN: itm.​gen.​armstech.​tank.​ilvl_0137.​legendary.​mainhand_rifle

Accomplished Asylum Blaster Rifle MK-6
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-1

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​premium.​armor_chest

Accomplished Asylum Body Armor MK-1
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-1

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​premium.​armor_chest

Accomplished Asylum Body Armor MK-1
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-2

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​prototype.​armor_chest

Accomplished Asylum Body Armor MK-2
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-2

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​prototype.​armor_chest

Accomplished Asylum Body Armor MK-2
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-3

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​artifact.​armor_chest

Accomplished Asylum Body Armor MK-3
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-3

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​artifact.​armor_chest

Accomplished Asylum Body Armor MK-3
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-4

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​artifact.​armor_chest

Accomplished Asylum Body Armor MK-4
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-4

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​artifact.​armor_chest

Accomplished Asylum Body Armor MK-4
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-5

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​legendary.​armor_chest

Accomplished Asylum Body Armor MK-5
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-5

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​legendary.​armor_chest

Accomplished Asylum Body Armor MK-5
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-6

FQN: itm.​gen.​armormech.​tank.​ilvl_0137.​legendary.​armor_chest

Accomplished Asylum Body Armor MK-6
BoE756.0.0 #1

Accomplished Asylum Body Armor MK-6

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0137.​legendary.​armor_chest

Accomplished Asylum Body Armor MK-6
BoE756.0.0 #1

Accomplished Asylum Boots MK-1

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​premium.​armor_feet

Accomplished Asylum Boots MK-1
BoE756.0.0 #1

Accomplished Asylum Boots MK-1

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​premium.​armor_feet

Accomplished Asylum Boots MK-1
BoE756.0.0 #1

Accomplished Asylum Boots MK-2

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​prototype.​armor_feet

Accomplished Asylum Boots MK-2
BoE756.0.0 #1

Accomplished Asylum Boots MK-2

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​prototype.​armor_feet

Accomplished Asylum Boots MK-2
BoE756.0.0 #1

Accomplished Asylum Boots MK-3

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​artifact.​armor_feet

Accomplished Asylum Boots MK-3
BoE756.0.0 #1

Accomplished Asylum Boots MK-3

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​artifact.​armor_feet

Accomplished Asylum Boots MK-3
BoE756.0.0 #1

Accomplished Asylum Boots MK-4

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​artifact.​armor_feet

Accomplished Asylum Boots MK-4
BoE756.0.0 #1

Accomplished Asylum Boots MK-4

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​artifact.​armor_feet

Accomplished Asylum Boots MK-4
BoE756.0.0 #1

Accomplished Asylum Boots MK-5

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​legendary.​armor_feet

Accomplished Asylum Boots MK-5
BoE756.0.0 #1

Accomplished Asylum Boots MK-5

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​legendary.​armor_feet

Accomplished Asylum Boots MK-5
BoE756.0.0 #1

Accomplished Asylum Boots MK-6

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0137.​legendary.​armor_feet

Accomplished Asylum Boots MK-6
BoE756.0.0 #1

Accomplished Asylum Boots MK-6

FQN: itm.​gen.​armormech.​tank.​ilvl_0137.​legendary.​armor_feet

Accomplished Asylum Boots MK-6
BoE756.0.0 #1

Accomplished Asylum Bracers MK-1

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​premium.​armor_wrists

Accomplished Asylum Bracers MK-1
BoE756.0.0 #1

Accomplished Asylum Bracers MK-1

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​premium.​armor_wrists

Accomplished Asylum Bracers MK-1
BoE756.0.0 #1

Accomplished Asylum Bracers MK-2

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​prototype.​armor_wrists

Accomplished Asylum Bracers MK-2
BoE756.0.0 #1

Accomplished Asylum Bracers MK-2

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​prototype.​armor_wrists

Accomplished Asylum Bracers MK-2
BoE756.0.0 #1

Accomplished Asylum Bracers MK-3

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​artifact.​armor_wrists

Accomplished Asylum Bracers MK-3
BoE756.0.0 #1

Accomplished Asylum Bracers MK-3

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​artifact.​armor_wrists

Accomplished Asylum Bracers MK-3
BoE756.0.0 #1

Accomplished Asylum Bracers MK-4

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​artifact.​armor_wrists

Accomplished Asylum Bracers MK-4
BoE756.0.0 #1

Accomplished Asylum Bracers MK-4

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​artifact.​armor_wrists

Accomplished Asylum Bracers MK-4
BoE756.0.0 #1

Accomplished Asylum Bracers MK-5

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​legendary.​armor_wrists

Accomplished Asylum Bracers MK-5
BoE756.0.0 #1

Accomplished Asylum Bracers MK-5

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​legendary.​armor_wrists

Accomplished Asylum Bracers MK-5
BoE756.0.0 #1

Accomplished Asylum Bracers MK-6

FQN: itm.​gen.​armormech.​tank.​ilvl_0137.​legendary.​armor_wrists

Accomplished Asylum Bracers MK-6
BoE756.0.0 #1

Accomplished Asylum Bracers MK-6

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0137.​legendary.​armor_wrists

Accomplished Asylum Bracers MK-6
BoE756.0.0 #1

Accomplished Asylum Force Shield (PTS)

FQN: itm.​gen.​artifice.​tank.​ilvl_0137.​legendary.​offhand_force_shield

Accomplished Asylum Force Shield (PTS)
BoE756.0.0 #1

Accomplished Asylum Force Shield MK-1

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​premium.​offhand_force_shield

Accomplished Asylum Force Shield MK-1
BoE756.0.0 #1

Accomplished Asylum Force Shield MK-2

FQN: itm.​gen.​artifice.​tank.​ilvl_0131.​prototype.​offhand_force_shield

Accomplished Asylum Force Shield MK-2
BoE756.0.0 #1

Accomplished Asylum Force Shield MK-3

FQN: itm.​gen.​artifice.​tank.​ilvl_0131.​artifact.​offhand_force_shield

Accomplished Asylum Force Shield MK-3
BoE756.0.0 #1

Accomplished Asylum Force Shield MK-4

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​artifact.​offhand_force_shield

Accomplished Asylum Force Shield MK-4
BoE756.0.0 #1

Accomplished Asylum Force Shield MK-5

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​legendary.​offhand_force_shield

Accomplished Asylum Force Shield MK-5
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-1

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​premium.​armor_hands

Accomplished Asylum Gauntlets MK-1
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-1

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​premium.​armor_hands

Accomplished Asylum Gauntlets MK-1
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-2

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​prototype.​armor_hands

Accomplished Asylum Gauntlets MK-2
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-2

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​prototype.​armor_hands

Accomplished Asylum Gauntlets MK-2
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-3

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​artifact.​armor_hands

Accomplished Asylum Gauntlets MK-3
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-3

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​artifact.​armor_hands

Accomplished Asylum Gauntlets MK-3
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-4

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​artifact.​armor_hands

Accomplished Asylum Gauntlets MK-4
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-4

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​artifact.​armor_hands

Accomplished Asylum Gauntlets MK-4
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-5

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​legendary.​armor_hands

Accomplished Asylum Gauntlets MK-5
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-5

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​legendary.​armor_hands

Accomplished Asylum Gauntlets MK-5
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-6

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0137.​legendary.​armor_hands

Accomplished Asylum Gauntlets MK-6
BoE756.0.0 #1

Accomplished Asylum Gauntlets MK-6

FQN: itm.​gen.​armormech.​tank.​ilvl_0137.​legendary.​armor_hands

Accomplished Asylum Gauntlets MK-6
BoE756.0.0 #1

Accomplished Asylum Helmet MK-1

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​premium.​armor_head

Accomplished Asylum Helmet MK-1
BoE756.0.0 #1

Accomplished Asylum Helmet MK-1

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​premium.​armor_head

Accomplished Asylum Helmet MK-1
BoE756.0.0 #1

Accomplished Asylum Helmet MK-2

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​prototype.​armor_head

Accomplished Asylum Helmet MK-2
BoE756.0.0 #1

Accomplished Asylum Helmet MK-2

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​prototype.​armor_head

Accomplished Asylum Helmet MK-2
BoE756.0.0 #1

Accomplished Asylum Helmet MK-3

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​artifact.​armor_head

Accomplished Asylum Helmet MK-3
BoE756.0.0 #1

Accomplished Asylum Helmet MK-3

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​artifact.​armor_head

Accomplished Asylum Helmet MK-3
BoE756.0.0 #1

Accomplished Asylum Helmet MK-4

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​artifact.​armor_head

Accomplished Asylum Helmet MK-4
BoE756.0.0 #1

Accomplished Asylum Helmet MK-4

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​artifact.​armor_head

Accomplished Asylum Helmet MK-4
BoE756.0.0 #1

Accomplished Asylum Helmet MK-5

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​legendary.​armor_head

Accomplished Asylum Helmet MK-5
BoE756.0.0 #1

Accomplished Asylum Helmet MK-5

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​legendary.​armor_head

Accomplished Asylum Helmet MK-5
BoE756.0.0 #1

Accomplished Asylum Helmet MK-6

FQN: itm.​gen.​armormech.​tank.​ilvl_0137.​legendary.​armor_head

Accomplished Asylum Helmet MK-6
BoE756.0.0 #1

Accomplished Asylum Helmet MK-6

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0137.​legendary.​armor_head

Accomplished Asylum Helmet MK-6
BoE756.0.0 #1

Accomplished Asylum Legplates MK-1

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​premium.​armor_legs

Accomplished Asylum Legplates MK-1
BoE756.0.0 #1

Accomplished Asylum Legplates MK-1

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​premium.​armor_legs

Accomplished Asylum Legplates MK-1
BoE756.0.0 #1

Accomplished Asylum Legplates MK-2

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​prototype.​armor_legs

Accomplished Asylum Legplates MK-2
BoE756.0.0 #1

Accomplished Asylum Legplates MK-2

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​prototype.​armor_legs

Accomplished Asylum Legplates MK-2
BoE756.0.0 #1

Accomplished Asylum Legplates MK-3

FQN: itm.​gen.​armormech.​tank.​ilvl_0131.​artifact.​armor_legs

Accomplished Asylum Legplates MK-3
BoE756.0.0 #1

Accomplished Asylum Legplates MK-3

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0131.​artifact.​armor_legs

Accomplished Asylum Legplates MK-3
BoE756.0.0 #1

Accomplished Asylum Legplates MK-4

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​artifact.​armor_legs

Accomplished Asylum Legplates MK-4
BoE756.0.0 #1

Accomplished Asylum Legplates MK-4

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​artifact.​armor_legs

Accomplished Asylum Legplates MK-4
BoE756.0.0 #1

Accomplished Asylum Legplates MK-5

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0134.​legendary.​armor_legs

Accomplished Asylum Legplates MK-5
BoE756.0.0 #1

Accomplished Asylum Legplates MK-5

FQN: itm.​gen.​armormech.​tank.​ilvl_0134.​legendary.​armor_legs

Accomplished Asylum Legplates MK-5
BoE756.0.0 #1

Accomplished Asylum Legplates MK-6

FQN: itm.​gen.​synthweaving.​tank.​ilvl_0137.​legendary.​armor_legs

Accomplished Asylum Legplates MK-6
BoE756.0.0 #1

Accomplished Asylum Legplates MK-6

FQN: itm.​gen.​armormech.​tank.​ilvl_0137.​legendary.​armor_legs

Accomplished Asylum Legplates MK-6
BoE756.0.0 #1

Accomplished Asylum Lightsaber (PTS)

FQN: itm.​gen.​artifice.​tank.​ilvl_0137.​legendary.​mainhand_saber

Accomplished Asylum Lightsaber (PTS)
BoE756.0.0 #1

Accomplished Asylum Lightsaber MK-1

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​premium.​mainhand_saber

Accomplished Asylum Lightsaber MK-1
BoE756.0.0 #1

Accomplished Asylum Lightsaber MK-2

FQN: itm.​gen.​artifice.​tank.​ilvl_0131.​prototype.​mainhand_saber

Accomplished Asylum Lightsaber MK-2
BoE756.0.0 #1

Accomplished Asylum Lightsaber MK-3

FQN: itm.​gen.​artifice.​tank.​ilvl_0131.​artifact.​mainhand_saber

Accomplished Asylum Lightsaber MK-3
BoE756.0.0 #1

Accomplished Asylum Lightsaber MK-4

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​artifact.​mainhand_saber

Accomplished Asylum Lightsaber MK-4
BoE756.0.0 #1

Accomplished Asylum Lightsaber MK-5

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​legendary.​mainhand_saber

Accomplished Asylum Lightsaber MK-5
BoE756.0.0 #1

Accomplished Asylum Saberstaff (PTS)

FQN: itm.​gen.​artifice.​tank.​ilvl_0137.​legendary.​mainhand_polesaber

Accomplished Asylum Saberstaff (PTS)
BoE756.0.0 #1

Accomplished Asylum Saberstaff MK-1

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​premium.​mainhand_polesaber

Accomplished Asylum Saberstaff MK-1
BoE756.0.0 #1

Accomplished Asylum Saberstaff MK-2

FQN: itm.​gen.​artifice.​tank.​ilvl_0131.​prototype.​mainhand_polesaber

Accomplished Asylum Saberstaff MK-2
BoE756.0.0 #1

Accomplished Asylum Saberstaff MK-3

FQN: itm.​gen.​artifice.​tank.​ilvl_0131.​artifact.​mainhand_polesaber

Accomplished Asylum Saberstaff MK-3
BoE756.0.0 #1

Accomplished Asylum Saberstaff MK-4

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​artifact.​mainhand_polesaber

Accomplished Asylum Saberstaff MK-4
BoE756.0.0 #1

Accomplished Asylum Saberstaff MK-5

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​legendary.​mainhand_polesaber

Accomplished Asylum Saberstaff MK-5
BoE756.0.0 #1

Accomplished Asylum Tech Shield (PTS)

FQN: itm.​gen.​artifice.​tank.​ilvl_0137.​legendary.​offhand_tech_shield

Accomplished Asylum Tech Shield (PTS)
BoE756.0.0 #1

Accomplished Asylum Tech Shield MK-1

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​premium.​offhand_tech_shield

Accomplished Asylum Tech Shield MK-1
BoE756.0.0 #1

Accomplished Asylum Tech Shield MK-2

FQN: itm.​gen.​artifice.​tank.​ilvl_0131.​prototype.​offhand_tech_shield

Accomplished Asylum Tech Shield MK-2
BoE756.0.0 #1

Accomplished Asylum Tech Shield MK-3

FQN: itm.​gen.​artifice.​tank.​ilvl_0131.​artifact.​offhand_tech_shield

Accomplished Asylum Tech Shield MK-3
BoE756.0.0 #1

Accomplished Asylum Tech Shield MK-4

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​artifact.​offhand_tech_shield

Accomplished Asylum Tech Shield MK-4
BoE756.0.0 #1

Accomplished Asylum Tech Shield MK-5

FQN: itm.​gen.​artifice.​tank.​ilvl_0134.​legendary.​offhand_tech_shield

Accomplished Asylum Tech Shield MK-5
BoE756.0.0 #1

Accomplished Bastion Package MK-1

FQN: itm.​gen.​biochem.​tank.​ilvl_0134.​premium.​trinket_implant_x

Accomplished Bastion Package MK-1
BoE756.0.0 #1

Accomplished Bastion Package MK-2

FQN: itm.​gen.​biochem.​tank.​ilvl_0131.​prototype.​trinket_implant_x

Accomplished Bastion Package MK-2
BoE756.0.0 #1

Accomplished Bastion Package MK-3

FQN: itm.​gen.​biochem.​tank.​ilvl_0131.​artifact.​trinket_implant_x

Accomplished Bastion Package MK-3
BoE756.0.0 #1

Accomplished Bastion Package MK-4

FQN: itm.​gen.​biochem.​tank.​ilvl_0134.​artifact.​trinket_implant_x

Accomplished Bastion Package MK-4
BoE756.0.0 #1

Accomplished Bastion Package MK-5

FQN: itm.​gen.​biochem.​tank.​ilvl_0134.​legendary.​trinket_implant_x

Accomplished Bastion Package MK-5
BoE756.0.0 #1

Accomplished Bastion Package MK-6

FQN: itm.​gen.​biochem.​tank.​ilvl_0137.​legendary.​trinket_implant_x

Accomplished Bastion Package MK-6
BoE756.0.0 #1

Accomplished Bastion Relay (PTS)

FQN: itm.​gen.​cybertech.​tank.​ilvl_0137.​legendary.​trinket_earpiece_x

Accomplished Bastion Relay (PTS)
BoE756.0.0 #1

Accomplished Bastion Relay MK-1

FQN: itm.​gen.​cybertech.​tank.​ilvl_0134.​premium.​trinket_earpiece_x

Accomplished Bastion Relay MK-1
BoE756.0.0 #1

Accomplished Bastion Relay MK-2

FQN: itm.​gen.​cybertech.​tank.​ilvl_0131.​prototype.​trinket_earpiece_x

Accomplished Bastion Relay MK-2
BoE756.0.0 #1

Accomplished Bastion Relay MK-3

FQN: itm.​gen.​cybertech.​tank.​ilvl_0131.​artifact.​trinket_earpiece_x

Accomplished Bastion Relay MK-3
BoE756.0.0 #1

Accomplished Bastion Relay MK-4

FQN: itm.​gen.​cybertech.​tank.​ilvl_0134.​artifact.​trinket_earpiece_x

Accomplished Bastion Relay MK-4
BoE756.0.0 #1

Accomplished Bastion Relay MK-5

FQN: itm.​gen.​cybertech.​tank.​ilvl_0134.​legendary.​trinket_earpiece_x

Accomplished Bastion Relay MK-5
BoE756.0.0 #1

Accomplished Bulwark Package MK-1

FQN: itm.​gen.​biochem.​tank.​ilvl_0134.​premium.​trinket_implant_v

Accomplished Bulwark Package MK-1
BoE756.0.0 #1

Accomplished Bulwark Package MK-2

FQN: itm.​gen.​biochem.​tank.​ilvl_0131.​prototype.​trinket_implant_v

Accomplished Bulwark Package MK-2
BoE756.0.0 #1

Accomplished Bulwark Package MK-3

FQN: itm.​gen.​biochem.​tank.​ilvl_0131.​artifact.​trinket_implant_v

Accomplished Bulwark Package MK-3
BoE756.0.0 #1

Accomplished Bulwark Package MK-4

FQN: itm.​gen.​biochem.​tank.​ilvl_0134.​artifact.​trinket_implant_v

Accomplished Bulwark Package MK-4
BoE756.0.0 #1

Accomplished Bulwark Package MK-5

FQN: itm.​gen.​biochem.​tank.​ilvl_0134.​legendary.​trinket_implant_v

Accomplished Bulwark Package MK-5
BoE756.0.0 #1

Accomplished Bulwark Package MK-6

FQN: itm.​gen.​biochem.​tank.​ilvl_0137.​legendary.​trinket_implant_v

Accomplished Bulwark Package MK-6
BoE756.0.0 #1

Accomplished Bulwark Relay (PTS)

FQN: itm.​gen.​cybertech.​tank.​ilvl_0137.​legendary.​trinket_earpiece_v

Accomplished Bulwark Relay (PTS)
BoE756.0.0 #1

Accomplished Bulwark Relay MK-1

FQN: itm.​gen.​cybertech.​tank.​ilvl_0134.​premium.​trinket_earpiece_v

Accomplished Bulwark Relay MK-1
BoE756.0.0 #1

Accomplished Bulwark Relay MK-2

FQN: itm.​gen.​cybertech.​tank.​ilvl_0131.​prototype.​trinket_earpiece_v

Accomplished Bulwark Relay MK-2
BoE756.0.0 #1

Accomplished Bulwark Relay MK-3

FQN: itm.​gen.​cybertech.​tank.​ilvl_0131.​artifact.​trinket_earpiece_v

Accomplished Bulwark Relay MK-3
BoE756.0.0 #1

Accomplished Bulwark Relay MK-4

FQN: itm.​gen.​cybertech.​tank.​ilvl_0134.​artifact.​trinket_earpiece_v

Accomplished Bulwark Relay MK-4
BoE756.0.0 #1

Accomplished Bulwark Relay MK-5

FQN: itm.​gen.​cybertech.​tank.​ilvl_0134.​legendary.​trinket_earpiece_v

Accomplished Bulwark Relay MK-5
BoE756.0.0 #1

Accomplished Initiative Package MK-1

FQN: itm.​gen.​biochem.​dps.​ilvl_0134.​premium.​trinket_implant_z

Accomplished Initiative Package MK-1
BoE756.0.0 #1

Accomplished Initiative Package MK-2

FQN: itm.​gen.​biochem.​dps.​ilvl_0131.​prototype.​trinket_implant_z

Accomplished Initiative Package MK-2
BoE756.0.0 #1

Accomplished Initiative Package MK-3

FQN: itm.​gen.​biochem.​dps.​ilvl_0131.​artifact.​trinket_implant_z

Accomplished Initiative Package MK-3
BoE756.0.0 #1

Accomplished Initiative Package MK-4

FQN: itm.​gen.​biochem.​dps.​ilvl_0134.​artifact.​trinket_implant_z

Accomplished Initiative Package MK-4
BoE756.0.0 #1

Accomplished Initiative Package MK-5

FQN: itm.​gen.​biochem.​dps.​ilvl_0134.​legendary.​trinket_implant_z

Accomplished Initiative Package MK-5
BoE756.0.0 #1

Accomplished Initiative Package MK-6

FQN: itm.​gen.​biochem.​dps.​ilvl_0137.​legendary.​trinket_implant_z

Accomplished Initiative Package MK-6
BoE756.0.0 #1

Accomplished Initiative Relay (PTS)

FQN: itm.​gen.​cybertech.​dps.​ilvl_0137.​legendary.​trinket_earpiece_z

Accomplished Initiative Relay (PTS)
BoE756.0.0 #1

Accomplished Initiative Relay MK-1

FQN: itm.​gen.​cybertech.​dps.​ilvl_0134.​premium.​trinket_earpiece_z

Accomplished Initiative Relay MK-1
BoE756.0.0 #1

Accomplished Initiative Relay MK-2

FQN: itm.​gen.​cybertech.​dps.​ilvl_0131.​prototype.​trinket_earpiece_z

Accomplished Initiative Relay MK-2
BoE756.0.0 #1

Accomplished Initiative Relay MK-3

FQN: itm.​gen.​cybertech.​dps.​ilvl_0131.​artifact.​trinket_earpiece_z

Accomplished Initiative Relay MK-3
BoE756.0.0 #1

Accomplished Initiative Relay MK-4

FQN: itm.​gen.​cybertech.​dps.​ilvl_0134.​artifact.​trinket_earpiece_z

Accomplished Initiative Relay MK-4
BoE756.0.0 #1

Accomplished Initiative Relay MK-5

FQN: itm.​gen.​cybertech.​dps.​ilvl_0134.​legendary.​trinket_earpiece_z

Accomplished Initiative Relay MK-5
BoE756.0.0 #1

Accomplished Mender Armguards MK-1

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​premium.​armor_wrists

Accomplished Mender Armguards MK-1
BoE756.0.0 #1

Accomplished Mender Armguards MK-1

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​premium.​armor_wrists

Accomplished Mender Armguards MK-1
BoE756.0.0 #1

Accomplished Mender Armguards MK-2

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​prototype.​armor_wrists

Accomplished Mender Armguards MK-2
BoE756.0.0 #1

Accomplished Mender Armguards MK-2

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​prototype.​armor_wrists

Accomplished Mender Armguards MK-2
BoE756.0.0 #1

Accomplished Mender Armguards MK-3

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​artifact.​armor_wrists

Accomplished Mender Armguards MK-3
BoE756.0.0 #1

Accomplished Mender Armguards MK-3

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​artifact.​armor_wrists

Accomplished Mender Armguards MK-3
BoE756.0.0 #1

Accomplished Mender Armguards MK-4

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​artifact.​armor_wrists

Accomplished Mender Armguards MK-4
BoE756.0.0 #1

Accomplished Mender Armguards MK-4

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​artifact.​armor_wrists

Accomplished Mender Armguards MK-4
BoE756.0.0 #1

Accomplished Mender Armguards MK-5

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​legendary.​armor_wrists

Accomplished Mender Armguards MK-5
BoE756.0.0 #1

Accomplished Mender Armguards MK-5

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​legendary.​armor_wrists

Accomplished Mender Armguards MK-5
BoE756.0.0 #1

Accomplished Mender Armguards MK-6

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0137.​legendary.​armor_wrists

Accomplished Mender Armguards MK-6
BoE756.0.0 #1

Accomplished Mender Armguards MK-6

FQN: itm.​gen.​armormech.​heal.​ilvl_0137.​legendary.​armor_wrists

Accomplished Mender Armguards MK-6
BoE756.0.0 #1

Accomplished Mender Belt MK-1

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​premium.​armor_waist

Accomplished Mender Belt MK-1
BoE756.0.0 #1

Accomplished Mender Belt MK-1

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​premium.​armor_waist

Accomplished Mender Belt MK-1
BoE756.0.0 #1

Accomplished Mender Belt MK-2

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​prototype.​armor_waist

Accomplished Mender Belt MK-2
BoE756.0.0 #1

Accomplished Mender Belt MK-2

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​prototype.​armor_waist

Accomplished Mender Belt MK-2
BoE756.0.0 #1

Accomplished Mender Belt MK-3

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​artifact.​armor_waist

Accomplished Mender Belt MK-3
BoE756.0.0 #1

Accomplished Mender Belt MK-3

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​artifact.​armor_waist

Accomplished Mender Belt MK-3
BoE756.0.0 #1

Accomplished Mender Belt MK-4

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​artifact.​armor_waist

Accomplished Mender Belt MK-4
BoE756.0.0 #1

Accomplished Mender Belt MK-4

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​artifact.​armor_waist

Accomplished Mender Belt MK-4
BoE756.0.0 #1

Accomplished Mender Belt MK-5

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​legendary.​armor_waist

Accomplished Mender Belt MK-5
BoE756.0.0 #1

Accomplished Mender Belt MK-5

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​legendary.​armor_waist

Accomplished Mender Belt MK-5
BoE756.0.0 #1

Accomplished Mender Belt MK-6

FQN: itm.​gen.​armormech.​heal.​ilvl_0137.​legendary.​armor_waist

Accomplished Mender Belt MK-6
BoE756.0.0 #1

Accomplished Mender Belt MK-6

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0137.​legendary.​armor_waist

Accomplished Mender Belt MK-6
BoE756.0.0 #1

Accomplished Mender Blaster Pistol MK-1

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​premium.​mainhand_blaster

Accomplished Mender Blaster Pistol MK-1
BoE756.0.0 #1

Accomplished Mender Blaster Pistol MK-2

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​prototype.​mainhand_blaster

Accomplished Mender Blaster Pistol MK-2
BoE756.0.0 #1

Accomplished Mender Blaster Pistol MK-3

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​artifact.​mainhand_blaster

Accomplished Mender Blaster Pistol MK-3
BoE756.0.0 #1

Accomplished Mender Blaster Pistol MK-4

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​artifact.​mainhand_blaster

Accomplished Mender Blaster Pistol MK-4
BoE756.0.0 #1

Accomplished Mender Blaster Pistol MK-5

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​legendary.​mainhand_blaster

Accomplished Mender Blaster Pistol MK-5
BoE756.0.0 #1

Accomplished Mender Blaster Pistol MK-6

FQN: itm.​gen.​armstech.​heal.​ilvl_0137.​legendary.​mainhand_blaster

Accomplished Mender Blaster Pistol MK-6
BoE756.0.0 #1

Accomplished Mender Blaster Rifle MK-1

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​premium.​mainhand_rifle

Accomplished Mender Blaster Rifle MK-1
BoE756.0.0 #1

Accomplished Mender Blaster Rifle MK-2

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​prototype.​mainhand_rifle

Accomplished Mender Blaster Rifle MK-2
BoE756.0.0 #1

Accomplished Mender Blaster Rifle MK-3

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​artifact.​mainhand_rifle

Accomplished Mender Blaster Rifle MK-3
BoE756.0.0 #1

Accomplished Mender Blaster Rifle MK-4

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​artifact.​mainhand_rifle

Accomplished Mender Blaster Rifle MK-4
BoE756.0.0 #1

Accomplished Mender Blaster Rifle MK-5

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​legendary.​mainhand_rifle

Accomplished Mender Blaster Rifle MK-5
BoE756.0.0 #1

Accomplished Mender Blaster Rifle MK-6

FQN: itm.​gen.​armstech.​heal.​ilvl_0137.​legendary.​mainhand_rifle

Accomplished Mender Blaster Rifle MK-6
BoE756.0.0 #1

Accomplished Mender Boots MK-1

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​premium.​armor_feet

Accomplished Mender Boots MK-1
BoE756.0.0 #1

Accomplished Mender Boots MK-1

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​premium.​armor_feet

Accomplished Mender Boots MK-1
BoE756.0.0 #1

Accomplished Mender Boots MK-2

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​prototype.​armor_feet

Accomplished Mender Boots MK-2
BoE756.0.0 #1

Accomplished Mender Boots MK-2

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​prototype.​armor_feet

Accomplished Mender Boots MK-2
BoE756.0.0 #1

Accomplished Mender Boots MK-3

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​artifact.​armor_feet

Accomplished Mender Boots MK-3
BoE756.0.0 #1

Accomplished Mender Boots MK-3

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​artifact.​armor_feet

Accomplished Mender Boots MK-3
BoE756.0.0 #1

Accomplished Mender Boots MK-4

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​artifact.​armor_feet

Accomplished Mender Boots MK-4
BoE756.0.0 #1

Accomplished Mender Boots MK-4

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​artifact.​armor_feet

Accomplished Mender Boots MK-4
BoE756.0.0 #1

Accomplished Mender Boots MK-5

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​legendary.​armor_feet

Accomplished Mender Boots MK-5
BoE756.0.0 #1

Accomplished Mender Boots MK-5

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​legendary.​armor_feet

Accomplished Mender Boots MK-5
BoE756.0.0 #1

Accomplished Mender Boots MK-6

FQN: itm.​gen.​armormech.​heal.​ilvl_0137.​legendary.​armor_feet

Accomplished Mender Boots MK-6
BoE756.0.0 #1

Accomplished Mender Boots MK-6

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0137.​legendary.​armor_feet

Accomplished Mender Boots MK-6
BoE756.0.0 #1

Accomplished Mender Cannon MK-1

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​premium.​mainhand_cannon

Accomplished Mender Cannon MK-1
BoE756.0.0 #1

Accomplished Mender Cannon MK-2

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​prototype.​mainhand_cannon

Accomplished Mender Cannon MK-2
BoE756.0.0 #1

Accomplished Mender Cannon MK-3

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​artifact.​mainhand_cannon

Accomplished Mender Cannon MK-3
BoE756.0.0 #1

Accomplished Mender Cannon MK-4

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​artifact.​mainhand_cannon

Accomplished Mender Cannon MK-4
BoE756.0.0 #1

Accomplished Mender Cannon MK-5

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​legendary.​mainhand_cannon

Accomplished Mender Cannon MK-5
BoE756.0.0 #1

Accomplished Mender Cannon MK-6

FQN: itm.​gen.​armstech.​heal.​ilvl_0137.​legendary.​mainhand_cannon

Accomplished Mender Cannon MK-6
BoE756.0.0 #1

Accomplished Mender Focus (PTS)

FQN: itm.​gen.​artifice.​heal.​ilvl_0137.​legendary.​offhand_force_focus

Accomplished Mender Focus (PTS)
BoE756.0.0 #1

Accomplished Mender Focus MK-1

FQN: itm.​gen.​artifice.​heal.​ilvl_0134.​premium.​offhand_force_focus

Accomplished Mender Focus MK-1
BoE756.0.0 #1

Accomplished Mender Focus MK-2

FQN: itm.​gen.​artifice.​heal.​ilvl_0131.​prototype.​offhand_force_focus

Accomplished Mender Focus MK-2
BoE756.0.0 #1

Accomplished Mender Focus MK-3

FQN: itm.​gen.​artifice.​heal.​ilvl_0131.​artifact.​offhand_force_focus

Accomplished Mender Focus MK-3
BoE756.0.0 #1

Accomplished Mender Focus MK-4

FQN: itm.​gen.​artifice.​heal.​ilvl_0134.​artifact.​offhand_force_focus

Accomplished Mender Focus MK-4
BoE756.0.0 #1

Accomplished Mender Focus MK-5

FQN: itm.​gen.​artifice.​heal.​ilvl_0134.​legendary.​offhand_force_focus

Accomplished Mender Focus MK-5
BoE756.0.0 #1

Accomplished Mender Generator (PTS)

FQN: itm.​gen.​artifice.​heal.​ilvl_0137.​legendary.​offhand_tech_generator

Accomplished Mender Generator (PTS)
BoE756.0.0 #1

Accomplished Mender Generator MK-1

FQN: itm.​gen.​artifice.​heal.​ilvl_0134.​premium.​offhand_tech_generator

Accomplished Mender Generator MK-1
BoE756.0.0 #1

Accomplished Mender Generator MK-2

FQN: itm.​gen.​artifice.​heal.​ilvl_0131.​prototype.​offhand_tech_generator

Accomplished Mender Generator MK-2
BoE756.0.0 #1

Accomplished Mender Generator MK-3

FQN: itm.​gen.​artifice.​heal.​ilvl_0131.​artifact.​offhand_tech_generator

Accomplished Mender Generator MK-3
BoE756.0.0 #1

Accomplished Mender Generator MK-4

FQN: itm.​gen.​artifice.​heal.​ilvl_0134.​artifact.​offhand_tech_generator

Accomplished Mender Generator MK-4
BoE756.0.0 #1

Accomplished Mender Generator MK-5

FQN: itm.​gen.​artifice.​heal.​ilvl_0134.​legendary.​offhand_tech_generator

Accomplished Mender Generator MK-5
BoE756.0.0 #1

Accomplished Mender Gloves MK-1

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​premium.​armor_hands

Accomplished Mender Gloves MK-1
BoE756.0.0 #1

Accomplished Mender Gloves MK-1

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​premium.​armor_hands

Accomplished Mender Gloves MK-1
BoE756.0.0 #1

Accomplished Mender Gloves MK-2

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​prototype.​armor_hands

Accomplished Mender Gloves MK-2
BoE756.0.0 #1

Accomplished Mender Gloves MK-2

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​prototype.​armor_hands

Accomplished Mender Gloves MK-2
BoE756.0.0 #1

Accomplished Mender Gloves MK-3

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​artifact.​armor_hands

Accomplished Mender Gloves MK-3
BoE756.0.0 #1

Accomplished Mender Gloves MK-3

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​artifact.​armor_hands

Accomplished Mender Gloves MK-3
BoE756.0.0 #1

Accomplished Mender Gloves MK-4

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​artifact.​armor_hands

Accomplished Mender Gloves MK-4
BoE756.0.0 #1

Accomplished Mender Gloves MK-4

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​artifact.​armor_hands

Accomplished Mender Gloves MK-4
BoE756.0.0 #1

Accomplished Mender Gloves MK-5

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​legendary.​armor_hands

Accomplished Mender Gloves MK-5
BoE756.0.0 #1

Accomplished Mender Gloves MK-5

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​legendary.​armor_hands

Accomplished Mender Gloves MK-5
BoE756.0.0 #1

Accomplished Mender Gloves MK-6

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0137.​legendary.​armor_hands

Accomplished Mender Gloves MK-6
BoE756.0.0 #1

Accomplished Mender Gloves MK-6

FQN: itm.​gen.​armormech.​heal.​ilvl_0137.​legendary.​armor_hands

Accomplished Mender Gloves MK-6
BoE756.0.0 #1

Accomplished Mender Headgear MK-1

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​premium.​armor_head

Accomplished Mender Headgear MK-1
BoE756.0.0 #1

Accomplished Mender Headgear MK-1

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​premium.​armor_head

Accomplished Mender Headgear MK-1
BoE756.0.0 #1

Accomplished Mender Headgear MK-2

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​prototype.​armor_head

Accomplished Mender Headgear MK-2
BoE756.0.0 #1

Accomplished Mender Headgear MK-2

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​prototype.​armor_head

Accomplished Mender Headgear MK-2
BoE756.0.0 #1

Accomplished Mender Headgear MK-3

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​artifact.​armor_head

Accomplished Mender Headgear MK-3
BoE756.0.0 #1

Accomplished Mender Headgear MK-3

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​artifact.​armor_head

Accomplished Mender Headgear MK-3
BoE756.0.0 #1

Accomplished Mender Headgear MK-4

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​artifact.​armor_head

Accomplished Mender Headgear MK-4
BoE756.0.0 #1

Accomplished Mender Headgear MK-4

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​artifact.​armor_head

Accomplished Mender Headgear MK-4
BoE756.0.0 #1

Accomplished Mender Headgear MK-5

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​legendary.​armor_head

Accomplished Mender Headgear MK-5
BoE756.0.0 #1

Accomplished Mender Headgear MK-5

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​legendary.​armor_head

Accomplished Mender Headgear MK-5
BoE756.0.0 #1

Accomplished Mender Headgear MK-6

FQN: itm.​gen.​armormech.​heal.​ilvl_0137.​legendary.​armor_head

Accomplished Mender Headgear MK-6
BoE756.0.0 #1

Accomplished Mender Headgear MK-6

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0137.​legendary.​armor_head

Accomplished Mender Headgear MK-6
BoE756.0.0 #1

Accomplished Mender Jacket MK-1

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​premium.​armor_chest

Accomplished Mender Jacket MK-1
BoE756.0.0 #1

Accomplished Mender Jacket MK-1

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​premium.​armor_chest

Accomplished Mender Jacket MK-1
BoE756.0.0 #1

Accomplished Mender Jacket MK-2

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​prototype.​armor_chest

Accomplished Mender Jacket MK-2
BoE756.0.0 #1

Accomplished Mender Jacket MK-2

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​prototype.​armor_chest

Accomplished Mender Jacket MK-2
BoE756.0.0 #1

Accomplished Mender Jacket MK-3

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​artifact.​armor_chest

Accomplished Mender Jacket MK-3
BoE756.0.0 #1

Accomplished Mender Jacket MK-3

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​artifact.​armor_chest

Accomplished Mender Jacket MK-3
BoE756.0.0 #1

Accomplished Mender Jacket MK-4

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​artifact.​armor_chest

Accomplished Mender Jacket MK-4
BoE756.0.0 #1

Accomplished Mender Jacket MK-4

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​artifact.​armor_chest

Accomplished Mender Jacket MK-4
BoE756.0.0 #1

Accomplished Mender Jacket MK-5

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​legendary.​armor_chest

Accomplished Mender Jacket MK-5
BoE756.0.0 #1

Accomplished Mender Jacket MK-5

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​legendary.​armor_chest

Accomplished Mender Jacket MK-5
BoE756.0.0 #1

Accomplished Mender Jacket MK-6

FQN: itm.​gen.​armormech.​heal.​ilvl_0137.​legendary.​armor_chest

Accomplished Mender Jacket MK-6
BoE756.0.0 #1

Accomplished Mender Jacket MK-6

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0137.​legendary.​armor_chest

Accomplished Mender Jacket MK-6
BoE756.0.0 #1

Accomplished Mender Leggings MK-1

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​premium.​armor_legs

Accomplished Mender Leggings MK-1
BoE756.0.0 #1

Accomplished Mender Leggings MK-1

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​premium.​armor_legs

Accomplished Mender Leggings MK-1
BoE756.0.0 #1

Accomplished Mender Leggings MK-2

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​prototype.​armor_legs

Accomplished Mender Leggings MK-2
BoE756.0.0 #1

Accomplished Mender Leggings MK-2

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​prototype.​armor_legs

Accomplished Mender Leggings MK-2
BoE756.0.0 #1

Accomplished Mender Leggings MK-3

FQN: itm.​gen.​armormech.​heal.​ilvl_0131.​artifact.​armor_legs

Accomplished Mender Leggings MK-3
BoE756.0.0 #1

Accomplished Mender Leggings MK-3

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0131.​artifact.​armor_legs

Accomplished Mender Leggings MK-3
BoE756.0.0 #1

Accomplished Mender Leggings MK-4

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​artifact.​armor_legs

Accomplished Mender Leggings MK-4
BoE756.0.0 #1

Accomplished Mender Leggings MK-4

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​artifact.​armor_legs

Accomplished Mender Leggings MK-4
BoE756.0.0 #1

Accomplished Mender Leggings MK-5

FQN: itm.​gen.​armormech.​heal.​ilvl_0134.​legendary.​armor_legs

Accomplished Mender Leggings MK-5
BoE756.0.0 #1

Accomplished Mender Leggings MK-5

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0134.​legendary.​armor_legs

Accomplished Mender Leggings MK-5
BoE756.0.0 #1

Accomplished Mender Leggings MK-6

FQN: itm.​gen.​armormech.​heal.​ilvl_0137.​legendary.​armor_legs

Accomplished Mender Leggings MK-6
BoE756.0.0 #1

Accomplished Mender Leggings MK-6

FQN: itm.​gen.​synthweaving.​heal.​ilvl_0137.​legendary.​armor_legs

Accomplished Mender Leggings MK-6
BoE756.0.0 #1

Accomplished Mender Lightsaber (PTS)

FQN: itm.​gen.​artifice.​heal.​ilvl_0137.​legendary.​mainhand_saber

Accomplished Mender Lightsaber (PTS)
BoE756.0.0 #1

Accomplished Mender Lightsaber MK-1

FQN: itm.​gen.​artifice.​heal.​ilvl_0134.​premium.​mainhand_saber

Accomplished Mender Lightsaber MK-1
BoE756.0.0 #1

Accomplished Mender Lightsaber MK-2

FQN: itm.​gen.​artifice.​heal.​ilvl_0131.​prototype.​mainhand_saber

Accomplished Mender Lightsaber MK-2
BoE756.0.0 #1

Accomplished Mender Lightsaber MK-3

FQN: itm.​gen.​artifice.​heal.​ilvl_0131.​artifact.​mainhand_saber

Accomplished Mender Lightsaber MK-3
BoE756.0.0 #1

Accomplished Mender Lightsaber MK-4

FQN: itm.​gen.​artifice.​heal.​ilvl_0134.​artifact.​mainhand_saber

Accomplished Mender Lightsaber MK-4
BoE756.0.0 #1

Accomplished Mender Lightsaber MK-5

FQN: itm.​gen.​artifice.​heal.​ilvl_0134.​legendary.​mainhand_saber

Accomplished Mender Lightsaber MK-5
BoE756.0.0 #1

Accomplished Mender Shotgun MK-1

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​premium.​offhand_shotgun

Accomplished Mender Shotgun MK-1
BoE756.0.0 #1

Accomplished Mender Shotgun MK-2

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​prototype.​offhand_shotgun

Accomplished Mender Shotgun MK-2
BoE756.0.0 #1

Accomplished Mender Shotgun MK-3

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​artifact.​offhand_shotgun

Accomplished Mender Shotgun MK-3
BoE756.0.0 #1

Accomplished Mender Shotgun MK-4

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​artifact.​offhand_shotgun

Accomplished Mender Shotgun MK-4
BoE756.0.0 #1

Accomplished Mender Shotgun MK-5

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​legendary.​offhand_shotgun

Accomplished Mender Shotgun MK-5
BoE756.0.0 #1

Accomplished Mender Shotgun MK-6

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0137.​legendary.​offhand_shotgun

Accomplished Mender Shotgun MK-6
BoE756.0.0 #1

Accomplished Mender Vibroknife MK-1

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​premium.​offhand_vibroknife

Accomplished Mender Vibroknife MK-1
BoE756.0.0 #1

Accomplished Mender Vibroknife MK-2

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​prototype.​offhand_vibroknife

Accomplished Mender Vibroknife MK-2
BoE756.0.0 #1

Accomplished Mender Vibroknife MK-3

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0131.​artifact.​offhand_vibroknife

Accomplished Mender Vibroknife MK-3
BoE756.0.0 #1

Accomplished Mender Vibroknife MK-4

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​artifact.​offhand_vibroknife

Accomplished Mender Vibroknife MK-4
BoE756.0.0 #1

Accomplished Mender Vibroknife MK-5

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0134.​legendary.​offhand_vibroknife

Accomplished Mender Vibroknife MK-5
BoE756.0.0 #1

Accomplished Mender Vibroknife MK-6

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​heal.​ilvl_0137.​legendary.​offhand_vibroknife

Accomplished Mender Vibroknife MK-6
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-1

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​premium.​armor_wrists

Accomplished Onslaught Armguards MK-1
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-1

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​premium.​armor_wrists

Accomplished Onslaught Armguards MK-1
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-2

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​prototype.​armor_wrists

Accomplished Onslaught Armguards MK-2
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-2

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​prototype.​armor_wrists

Accomplished Onslaught Armguards MK-2
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-3

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​artifact.​armor_wrists

Accomplished Onslaught Armguards MK-3
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-3

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​artifact.​armor_wrists

Accomplished Onslaught Armguards MK-3
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-4

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​artifact.​armor_wrists

Accomplished Onslaught Armguards MK-4
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-4

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​artifact.​armor_wrists

Accomplished Onslaught Armguards MK-4
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-5

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​legendary.​armor_wrists

Accomplished Onslaught Armguards MK-5
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-5

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​legendary.​armor_wrists

Accomplished Onslaught Armguards MK-5
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-6

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0137.​legendary.​armor_wrists

Accomplished Onslaught Armguards MK-6
BoE756.0.0 #1

Accomplished Onslaught Armguards MK-6

FQN: itm.​gen.​armormech.​dps.​ilvl_0137.​legendary.​armor_wrists

Accomplished Onslaught Armguards MK-6
BoE756.0.0 #1

Accomplished Onslaught Assault Cannon MK-1

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​premium.​mainhand_cannon

Accomplished Onslaught Assault Cannon MK-1
BoE756.0.0 #1

Accomplished Onslaught Assault Cannon MK-2

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​prototype.​mainhand_cannon

Accomplished Onslaught Assault Cannon MK-2
BoE756.0.0 #1

Accomplished Onslaught Assault Cannon MK-3

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​artifact.​mainhand_cannon

Accomplished Onslaught Assault Cannon MK-3
BoE756.0.0 #1

Accomplished Onslaught Assault Cannon MK-4

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​artifact.​mainhand_cannon

Accomplished Onslaught Assault Cannon MK-4
BoE756.0.0 #1

Accomplished Onslaught Assault Cannon MK-5

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​legendary.​mainhand_cannon

Accomplished Onslaught Assault Cannon MK-5
BoE756.0.0 #1

Accomplished Onslaught Assault Cannon MK-6

FQN: itm.​gen.​armstech.​dps.​ilvl_0137.​legendary.​mainhand_cannon

Accomplished Onslaught Assault Cannon MK-6
BoE756.0.0 #1

Accomplished Onslaught Belt MK-1

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​premium.​armor_waist

Accomplished Onslaught Belt MK-1
BoE756.0.0 #1

Accomplished Onslaught Belt MK-1

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​premium.​armor_waist

Accomplished Onslaught Belt MK-1
BoE756.0.0 #1

Accomplished Onslaught Belt MK-2

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​prototype.​armor_waist

Accomplished Onslaught Belt MK-2
BoE756.0.0 #1

Accomplished Onslaught Belt MK-2

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​prototype.​armor_waist

Accomplished Onslaught Belt MK-2
BoE756.0.0 #1

Accomplished Onslaught Belt MK-3

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​artifact.​armor_waist

Accomplished Onslaught Belt MK-3
BoE756.0.0 #1

Accomplished Onslaught Belt MK-3

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​artifact.​armor_waist

Accomplished Onslaught Belt MK-3
BoE756.0.0 #1

Accomplished Onslaught Belt MK-4

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​artifact.​armor_waist

Accomplished Onslaught Belt MK-4
BoE756.0.0 #1

Accomplished Onslaught Belt MK-4

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​artifact.​armor_waist

Accomplished Onslaught Belt MK-4
BoE756.0.0 #1

Accomplished Onslaught Belt MK-5

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​legendary.​armor_waist

Accomplished Onslaught Belt MK-5
BoE756.0.0 #1

Accomplished Onslaught Belt MK-5

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​legendary.​armor_waist

Accomplished Onslaught Belt MK-5
BoE756.0.0 #1

Accomplished Onslaught Belt MK-6

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0137.​legendary.​armor_waist

Accomplished Onslaught Belt MK-6
BoE756.0.0 #1

Accomplished Onslaught Belt MK-6

FQN: itm.​gen.​armormech.​dps.​ilvl_0137.​legendary.​armor_waist

Accomplished Onslaught Belt MK-6
BoE756.0.0 #1

Accomplished Onslaught Blaster Pistol MK-1

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​premium.​mainhand_blaster

Accomplished Onslaught Blaster Pistol MK-1
BoE756.0.0 #1

Accomplished Onslaught Blaster Pistol MK-2

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​prototype.​mainhand_blaster

Accomplished Onslaught Blaster Pistol MK-2
BoE756.0.0 #1

Accomplished Onslaught Blaster Pistol MK-3

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​artifact.​mainhand_blaster

Accomplished Onslaught Blaster Pistol MK-3
BoE756.0.0 #1

Accomplished Onslaught Blaster Pistol MK-4

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​artifact.​mainhand_blaster

Accomplished Onslaught Blaster Pistol MK-4
BoE756.0.0 #1

Accomplished Onslaught Blaster Pistol MK-5

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​legendary.​mainhand_blaster

Accomplished Onslaught Blaster Pistol MK-5
BoE756.0.0 #1

Accomplished Onslaught Blaster Pistol MK-6

FQN: itm.​gen.​armstech.​dps.​ilvl_0137.​legendary.​mainhand_blaster

Accomplished Onslaught Blaster Pistol MK-6
BoE756.0.0 #1

Accomplished Onslaught Blaster Rifle MK-1

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​premium.​mainhand_rifle

Accomplished Onslaught Blaster Rifle MK-1
BoE756.0.0 #1

Accomplished Onslaught Blaster Rifle MK-2

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​prototype.​mainhand_rifle

Accomplished Onslaught Blaster Rifle MK-2
BoE756.0.0 #1

Accomplished Onslaught Blaster Rifle MK-3

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​artifact.​mainhand_rifle

Accomplished Onslaught Blaster Rifle MK-3
BoE756.0.0 #1

Accomplished Onslaught Blaster Rifle MK-4

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​artifact.​mainhand_rifle

Accomplished Onslaught Blaster Rifle MK-4
BoE756.0.0 #1

Accomplished Onslaught Blaster Rifle MK-5

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​legendary.​mainhand_rifle

Accomplished Onslaught Blaster Rifle MK-5
BoE756.0.0 #1

Accomplished Onslaught Blaster Rifle MK-6

FQN: itm.​gen.​armstech.​dps.​ilvl_0137.​legendary.​mainhand_rifle

Accomplished Onslaught Blaster Rifle MK-6
BoE756.0.0 #1

Accomplished Onslaught Boots MK-1

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​premium.​armor_feet

Accomplished Onslaught Boots MK-1
BoE756.0.0 #1

Accomplished Onslaught Boots MK-1

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​premium.​armor_feet

Accomplished Onslaught Boots MK-1
BoE756.0.0 #1

Accomplished Onslaught Boots MK-2

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​prototype.​armor_feet

Accomplished Onslaught Boots MK-2
BoE756.0.0 #1

Accomplished Onslaught Boots MK-2

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​prototype.​armor_feet

Accomplished Onslaught Boots MK-2
BoE756.0.0 #1

Accomplished Onslaught Boots MK-3

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​artifact.​armor_feet

Accomplished Onslaught Boots MK-3
BoE756.0.0 #1

Accomplished Onslaught Boots MK-3

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​artifact.​armor_feet

Accomplished Onslaught Boots MK-3
BoE756.0.0 #1

Accomplished Onslaught Boots MK-4

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​artifact.​armor_feet

Accomplished Onslaught Boots MK-4
BoE756.0.0 #1

Accomplished Onslaught Boots MK-4

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​artifact.​armor_feet

Accomplished Onslaught Boots MK-4
BoE756.0.0 #1

Accomplished Onslaught Boots MK-5

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​legendary.​armor_feet

Accomplished Onslaught Boots MK-5
BoE756.0.0 #1

Accomplished Onslaught Boots MK-5

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​legendary.​armor_feet

Accomplished Onslaught Boots MK-5
BoE756.0.0 #1

Accomplished Onslaught Boots MK-6

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0137.​legendary.​armor_feet

Accomplished Onslaught Boots MK-6
BoE756.0.0 #1

Accomplished Onslaught Boots MK-6

FQN: itm.​gen.​armormech.​dps.​ilvl_0137.​legendary.​armor_feet

Accomplished Onslaught Boots MK-6
BoE756.0.0 #1

Accomplished Onslaught Focus (PTS)

FQN: itm.​gen.​artifice.​dps.​ilvl_0137.​legendary.​offhand_force_focus

Accomplished Onslaught Focus (PTS)
BoE756.0.0 #1

Accomplished Onslaught Focus MK-1

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​premium.​offhand_force_focus

Accomplished Onslaught Focus MK-1
BoE756.0.0 #1

Accomplished Onslaught Focus MK-2

FQN: itm.​gen.​artifice.​dps.​ilvl_0131.​prototype.​offhand_force_focus

Accomplished Onslaught Focus MK-2
BoE756.0.0 #1

Accomplished Onslaught Focus MK-3

FQN: itm.​gen.​artifice.​dps.​ilvl_0131.​artifact.​offhand_force_focus

Accomplished Onslaught Focus MK-3
BoE756.0.0 #1

Accomplished Onslaught Focus MK-4

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​artifact.​offhand_force_focus

Accomplished Onslaught Focus MK-4
BoE756.0.0 #1

Accomplished Onslaught Focus MK-5

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​legendary.​offhand_force_focus

Accomplished Onslaught Focus MK-5
BoE756.0.0 #1

Accomplished Onslaught Generator (PTS)

FQN: itm.​gen.​artifice.​dps.​ilvl_0137.​legendary.​offhand_tech_generator

Accomplished Onslaught Generator (PTS)
BoE756.0.0 #1

Accomplished Onslaught Generator MK-1

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​premium.​offhand_tech_generator

Accomplished Onslaught Generator MK-1
BoE756.0.0 #1

Accomplished Onslaught Generator MK-2

FQN: itm.​gen.​artifice.​dps.​ilvl_0131.​prototype.​offhand_tech_generator

Accomplished Onslaught Generator MK-2
BoE756.0.0 #1

Accomplished Onslaught Generator MK-3

FQN: itm.​gen.​artifice.​dps.​ilvl_0131.​artifact.​offhand_tech_generator

Accomplished Onslaught Generator MK-3
BoE756.0.0 #1

Accomplished Onslaught Generator MK-4

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​artifact.​offhand_tech_generator

Accomplished Onslaught Generator MK-4
BoE756.0.0 #1

Accomplished Onslaught Generator MK-5

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​legendary.​offhand_tech_generator

Accomplished Onslaught Generator MK-5
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-1

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​premium.​armor_hands

Accomplished Onslaught Gloves MK-1
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-1

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​premium.​armor_hands

Accomplished Onslaught Gloves MK-1
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-2

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​prototype.​armor_hands

Accomplished Onslaught Gloves MK-2
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-2

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​prototype.​armor_hands

Accomplished Onslaught Gloves MK-2
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-3

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​artifact.​armor_hands

Accomplished Onslaught Gloves MK-3
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-3

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​artifact.​armor_hands

Accomplished Onslaught Gloves MK-3
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-4

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​artifact.​armor_hands

Accomplished Onslaught Gloves MK-4
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-4

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​artifact.​armor_hands

Accomplished Onslaught Gloves MK-4
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-5

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​legendary.​armor_hands

Accomplished Onslaught Gloves MK-5
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-5

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​legendary.​armor_hands

Accomplished Onslaught Gloves MK-5
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-6

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0137.​legendary.​armor_hands

Accomplished Onslaught Gloves MK-6
BoE756.0.0 #1

Accomplished Onslaught Gloves MK-6

FQN: itm.​gen.​armormech.​dps.​ilvl_0137.​legendary.​armor_hands

Accomplished Onslaught Gloves MK-6
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-1

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​premium.​armor_head

Accomplished Onslaught Headgear MK-1
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-1

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​premium.​armor_head

Accomplished Onslaught Headgear MK-1
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-2

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​prototype.​armor_head

Accomplished Onslaught Headgear MK-2
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-2

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​prototype.​armor_head

Accomplished Onslaught Headgear MK-2
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-3

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​artifact.​armor_head

Accomplished Onslaught Headgear MK-3
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-3

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​artifact.​armor_head

Accomplished Onslaught Headgear MK-3
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-4

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​artifact.​armor_head

Accomplished Onslaught Headgear MK-4
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-4

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​artifact.​armor_head

Accomplished Onslaught Headgear MK-4
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-5

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​legendary.​armor_head

Accomplished Onslaught Headgear MK-5
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-5

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​legendary.​armor_head

Accomplished Onslaught Headgear MK-5
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-6

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0137.​legendary.​armor_head

Accomplished Onslaught Headgear MK-6
BoE756.0.0 #1

Accomplished Onslaught Headgear MK-6

FQN: itm.​gen.​armormech.​dps.​ilvl_0137.​legendary.​armor_head

Accomplished Onslaught Headgear MK-6
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-1

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​premium.​armor_chest

Accomplished Onslaught Jacket MK-1
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-1

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​premium.​armor_chest

Accomplished Onslaught Jacket MK-1
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-2

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​prototype.​armor_chest

Accomplished Onslaught Jacket MK-2
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-2

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​prototype.​armor_chest

Accomplished Onslaught Jacket MK-2
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-3

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​artifact.​armor_chest

Accomplished Onslaught Jacket MK-3
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-3

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​artifact.​armor_chest

Accomplished Onslaught Jacket MK-3
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-4

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​artifact.​armor_chest

Accomplished Onslaught Jacket MK-4
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-4

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​artifact.​armor_chest

Accomplished Onslaught Jacket MK-4
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-5

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​legendary.​armor_chest

Accomplished Onslaught Jacket MK-5
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-5

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​legendary.​armor_chest

Accomplished Onslaught Jacket MK-5
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-6

FQN: itm.​gen.​armormech.​dps.​ilvl_0137.​legendary.​armor_chest

Accomplished Onslaught Jacket MK-6
BoE756.0.0 #1

Accomplished Onslaught Jacket MK-6

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0137.​legendary.​armor_chest

Accomplished Onslaught Jacket MK-6
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-1

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​premium.​armor_legs

Accomplished Onslaught Leggings MK-1
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-1

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​premium.​armor_legs

Accomplished Onslaught Leggings MK-1
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-2

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​prototype.​armor_legs

Accomplished Onslaught Leggings MK-2
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-2

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​prototype.​armor_legs

Accomplished Onslaught Leggings MK-2
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-3

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0131.​artifact.​armor_legs

Accomplished Onslaught Leggings MK-3
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-3

FQN: itm.​gen.​armormech.​dps.​ilvl_0131.​artifact.​armor_legs

Accomplished Onslaught Leggings MK-3
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-4

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​artifact.​armor_legs

Accomplished Onslaught Leggings MK-4
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-4

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​artifact.​armor_legs

Accomplished Onslaught Leggings MK-4
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-5

FQN: itm.​gen.​armormech.​dps.​ilvl_0134.​legendary.​armor_legs

Accomplished Onslaught Leggings MK-5
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-5

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0134.​legendary.​armor_legs

Accomplished Onslaught Leggings MK-5
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-6

FQN: itm.​gen.​armormech.​dps.​ilvl_0137.​legendary.​armor_legs

Accomplished Onslaught Leggings MK-6
BoE756.0.0 #1

Accomplished Onslaught Leggings MK-6

FQN: itm.​gen.​synthweaving.​dps.​ilvl_0137.​legendary.​armor_legs

Accomplished Onslaught Leggings MK-6
BoE756.0.0 #1

Accomplished Onslaught Lightsaber (PTS)

FQN: itm.​gen.​artifice.​dps.​ilvl_0137.​legendary.​mainhand_saber

Accomplished Onslaught Lightsaber (PTS)
BoE756.0.0 #1

Accomplished Onslaught Lightsaber MK-1

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​premium.​mainhand_saber

Accomplished Onslaught Lightsaber MK-1
BoE756.0.0 #1

Accomplished Onslaught Lightsaber MK-2

FQN: itm.​gen.​artifice.​dps.​ilvl_0131.​prototype.​mainhand_saber

Accomplished Onslaught Lightsaber MK-2
BoE756.0.0 #1

Accomplished Onslaught Lightsaber MK-3

FQN: itm.​gen.​artifice.​dps.​ilvl_0131.​artifact.​mainhand_saber

Accomplished Onslaught Lightsaber MK-3
BoE756.0.0 #1

Accomplished Onslaught Lightsaber MK-4

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​artifact.​mainhand_saber

Accomplished Onslaught Lightsaber MK-4
BoE756.0.0 #1

Accomplished Onslaught Lightsaber MK-5

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​legendary.​mainhand_saber

Accomplished Onslaught Lightsaber MK-5
BoE756.0.0 #1

Accomplished Onslaught Saberstaff (PTS)

FQN: itm.​gen.​artifice.​dps.​ilvl_0137.​legendary.​mainhand_polesaber

Accomplished Onslaught Saberstaff (PTS)
BoE756.0.0 #1

Accomplished Onslaught Saberstaff MK-1

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​premium.​mainhand_polesaber

Accomplished Onslaught Saberstaff MK-1
BoE756.0.0 #1

Accomplished Onslaught Saberstaff MK-2

FQN: itm.​gen.​artifice.​dps.​ilvl_0131.​prototype.​mainhand_polesaber

Accomplished Onslaught Saberstaff MK-2
BoE756.0.0 #1

Accomplished Onslaught Saberstaff MK-3

FQN: itm.​gen.​artifice.​dps.​ilvl_0131.​artifact.​mainhand_polesaber

Accomplished Onslaught Saberstaff MK-3
BoE756.0.0 #1

Accomplished Onslaught Saberstaff MK-4

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​artifact.​mainhand_polesaber

Accomplished Onslaught Saberstaff MK-4
BoE756.0.0 #1

Accomplished Onslaught Saberstaff MK-5

FQN: itm.​gen.​artifice.​dps.​ilvl_0134.​legendary.​mainhand_polesaber

Accomplished Onslaught Saberstaff MK-5
BoE756.0.0 #1

Accomplished Onslaught Shotgun MK-1

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​premium.​offhand_shotgun

Accomplished Onslaught Shotgun MK-1
BoE756.0.0 #1

Accomplished Onslaught Shotgun MK-2

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​prototype.​offhand_shotgun

Accomplished Onslaught Shotgun MK-2
BoE756.0.0 #1

Accomplished Onslaught Shotgun MK-3

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​artifact.​offhand_shotgun

Accomplished Onslaught Shotgun MK-3
BoE756.0.0 #1

Accomplished Onslaught Shotgun MK-4

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​artifact.​offhand_shotgun

Accomplished Onslaught Shotgun MK-4
BoE756.0.0 #1

Accomplished Onslaught Shotgun MK-5

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​legendary.​offhand_shotgun

Accomplished Onslaught Shotgun MK-5
BoE756.0.0 #1

Accomplished Onslaught Shotgun MK-6

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0137.​legendary.​offhand_shotgun

Accomplished Onslaught Shotgun MK-6
BoE756.0.0 #1

Accomplished Onslaught Sniper Rifle MK-1

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​premium.​mainhand_sniper_rifle

Accomplished Onslaught Sniper Rifle MK-1
BoE756.0.0 #1

Accomplished Onslaught Sniper Rifle MK-2

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​prototype.​mainhand_sniper_rifle

Accomplished Onslaught Sniper Rifle MK-2
BoE756.0.0 #1

Accomplished Onslaught Sniper Rifle MK-3

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​artifact.​mainhand_sniper_rifle

Accomplished Onslaught Sniper Rifle MK-3
BoE756.0.0 #1

Accomplished Onslaught Sniper Rifle MK-4

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​artifact.​mainhand_sniper_rifle

Accomplished Onslaught Sniper Rifle MK-4
BoE756.0.0 #1

Accomplished Onslaught Sniper Rifle MK-5

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​legendary.​mainhand_sniper_rifle

Accomplished Onslaught Sniper Rifle MK-5
BoE756.0.0 #1

Accomplished Onslaught Sniper Rifle MK-6

FQN: itm.​gen.​armstech.​dps.​ilvl_0137.​legendary.​mainhand_sniper_rifle

Accomplished Onslaught Sniper Rifle MK-6
BoE756.0.0 #1

Accomplished Onslaught Vibroknife MK-1

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​premium.​offhand_vibroknife

Accomplished Onslaught Vibroknife MK-1
BoE756.0.0 #1

Accomplished Onslaught Vibroknife MK-2

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​prototype.​offhand_vibroknife

Accomplished Onslaught Vibroknife MK-2
BoE756.0.0 #1

Accomplished Onslaught Vibroknife MK-3

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0131.​artifact.​offhand_vibroknife

Accomplished Onslaught Vibroknife MK-3
BoE756.0.0 #1

Accomplished Onslaught Vibroknife MK-4

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​artifact.​offhand_vibroknife

Accomplished Onslaught Vibroknife MK-4
BoE756.0.0 #1

Accomplished Onslaught Vibroknife MK-5

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0134.​legendary.​offhand_vibroknife

Accomplished Onslaught Vibroknife MK-5
BoE756.0.0 #1

Accomplished Onslaught Vibroknife MK-6

This weapon is only used by special abilities.

FQN: itm.​gen.​armstech.​dps.​ilvl_0137.​legendary.​offhand_vibroknife

Accomplished Onslaught Vibroknife MK-6
BoE756.0.0 #1

Accomplished Quick Savant Package MK-1

FQN: itm.​gen.​biochem.​dps.​ilvl_0134.​premium.​trinket_implant_v

Accomplished Quick Savant Package MK-1
BoE756.0.0 #1

Accomplished Quick Savant Package MK-2

FQN: itm.​gen.​biochem.​dps.​ilvl_0131.​prototype.​trinket_implant_v

Accomplished Quick Savant Package MK-2
BoE756.0.0 #1

Accomplished Quick Savant Package MK-3

FQN: itm.​gen.​biochem.​dps.​ilvl_0131.​artifact.​trinket_implant_v

Accomplished Quick Savant Package MK-3
BoE756.0.0 #1

Accomplished Quick Savant Package MK-4

FQN: itm.​gen.​biochem.​dps.​ilvl_0134.​artifact.​trinket_implant_v

Accomplished Quick Savant Package MK-4
BoE756.0.0 #1

Accomplished Quick Savant Package MK-5

FQN: itm.​gen.​biochem.​dps.​ilvl_0134.​legendary.​trinket_implant_v

Accomplished Quick Savant Package MK-5
BoE756.0.0 #1

Accomplished Quick Savant Package MK-6

FQN: itm.​gen.​biochem.​dps.​ilvl_0137.​legendary.​trinket_implant_v

Accomplished Quick Savant Package MK-6
BoE756.0.0 #1

Accomplished Quick Savant Relay (PTS)

FQN: itm.​gen.​cybertech.​dps.​ilvl_0137.​legendary.​trinket_earpiece_v

Accomplished Quick Savant Relay (PTS)
BoE756.0.0 #1

Accomplished Quick Savant Relay MK-1

FQN: itm.​gen.​cybertech.​dps.​ilvl_0134.​premium.​trinket_earpiece_v

Accomplished Quick Savant Relay MK-1
BoE756.0.0 #1

Accomplished Quick Savant Relay MK-2

FQN: itm.​gen.​cybertech.​dps.​ilvl_0131.​prototype.​trinket_earpiece_v

Accomplished Quick Savant Relay MK-2
BoE756.0.0 #1

Accomplished Quick Savant Relay MK-3

FQN: itm.​gen.​cybertech.​dps.​ilvl_0131.​artifact.​trinket_earpiece_v

Accomplished Quick Savant Relay MK-3
BoE756.0.0 #1

Accomplished Quick Savant Relay MK-4

FQN: itm.​gen.​cybertech.​dps.​ilvl_0134.​artifact.​trinket_earpiece_v

Accomplished Quick Savant Relay MK-4
BoE756.0.0 #1

Accomplished Quick Savant Relay MK-5

FQN: itm.​gen.​cybertech.​dps.​ilvl_0134.​legendary.​trinket_earpiece_v

Accomplished Quick Savant Relay MK-5
BoE756.0.0 #1

Accomplished Relic of Boundless Ages (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​dps_power_onuse

Accomplished Relic of Boundless Ages (PTS)
BoE756.0.0 #1

Accomplished Relic of Boundless Ages MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​dps_power_onuse

Accomplished Relic of Boundless Ages MK-1
BoE756.0.0 #1

Accomplished Relic of Boundless Ages MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​dps_power_onuse

Accomplished Relic of Boundless Ages MK-2
BoE756.0.0 #1

Accomplished Relic of Boundless Ages MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​dps_power_onuse

Accomplished Relic of Boundless Ages MK-3
BoE756.0.0 #1

Accomplished Relic of Boundless Ages MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​dps_power_onuse

Accomplished Relic of Boundless Ages MK-4
BoE756.0.0 #1

Accomplished Relic of Boundless Ages MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​dps_power_onuse

Accomplished Relic of Boundless Ages MK-5
BoE756.0.0 #1

Accomplished Relic of Devastating Vengeance (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​crit_proc

Accomplished Relic of Devastating Vengeance (PTS)
BoE756.0.0 #1

Accomplished Relic of Devastating Vengeance MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​crit_proc

Accomplished Relic of Devastating Vengeance MK-1
BoE756.0.0 #1

Accomplished Relic of Devastating Vengeance MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​crit_proc

Accomplished Relic of Devastating Vengeance MK-2
BoE756.0.0 #1

Accomplished Relic of Devastating Vengeance MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​crit_proc

Accomplished Relic of Devastating Vengeance MK-3
BoE756.0.0 #1

Accomplished Relic of Devastating Vengeance MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​crit_proc

Accomplished Relic of Devastating Vengeance MK-4
BoE756.0.0 #1

Accomplished Relic of Devastating Vengeance MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​crit_proc

Accomplished Relic of Devastating Vengeance MK-5
BoE756.0.0 #1

Accomplished Relic of Ephemeral Mending (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​heal_proc

Accomplished Relic of Ephemeral Mending (PTS)
BoE756.0.0 #1

Accomplished Relic of Ephemeral Mending MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​heal_proc

Accomplished Relic of Ephemeral Mending MK-1
BoE756.0.0 #1

Accomplished Relic of Ephemeral Mending MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​heal_proc

Accomplished Relic of Ephemeral Mending MK-2
BoE756.0.0 #1

Accomplished Relic of Ephemeral Mending MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​heal_proc

Accomplished Relic of Ephemeral Mending MK-3
BoE756.0.0 #1

Accomplished Relic of Ephemeral Mending MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​heal_proc

Accomplished Relic of Ephemeral Mending MK-4
BoE756.0.0 #1

Accomplished Relic of Ephemeral Mending MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​heal_proc

Accomplished Relic of Ephemeral Mending MK-5
BoE756.0.0 #1

Accomplished Relic of Focused Retribution (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​primary_stat_proc

Accomplished Relic of Focused Retribution (PTS)
BoE756.0.0 #1

Accomplished Relic of Focused Retribution MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​primary_stat_proc

Accomplished Relic of Focused Retribution MK-1
BoE756.0.0 #1

Accomplished Relic of Focused Retribution MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​primary_stat_proc

Accomplished Relic of Focused Retribution MK-2
BoE756.0.0 #1

Accomplished Relic of Focused Retribution MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​primary_stat_proc

Accomplished Relic of Focused Retribution MK-3
BoE756.0.0 #1

Accomplished Relic of Focused Retribution MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​primary_stat_proc

Accomplished Relic of Focused Retribution MK-4
BoE756.0.0 #1

Accomplished Relic of Focused Retribution MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​primary_stat_proc

Accomplished Relic of Focused Retribution MK-5
BoE756.0.0 #1

Accomplished Relic of Imperiling Serenity (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​tank_defense_onuse

Accomplished Relic of Imperiling Serenity (PTS)
BoE756.0.0 #1

Accomplished Relic of Imperiling Serenity MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​tank_defense_onuse

Accomplished Relic of Imperiling Serenity MK-1
BoE756.0.0 #1

Accomplished Relic of Imperiling Serenity MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​tank_defense_onuse

Accomplished Relic of Imperiling Serenity MK-2
BoE756.0.0 #1

Accomplished Relic of Imperiling Serenity MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​tank_defense_onuse

Accomplished Relic of Imperiling Serenity MK-3
BoE756.0.0 #1

Accomplished Relic of Imperiling Serenity MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​tank_defense_onuse

Accomplished Relic of Imperiling Serenity MK-4
BoE756.0.0 #1

Accomplished Relic of Imperiling Serenity MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​tank_defense_onuse

Accomplished Relic of Imperiling Serenity MK-5
BoE756.0.0 #1

Accomplished Relic of Reactive Warding (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​static_shield_proc

Accomplished Relic of Reactive Warding (PTS)
BoE756.0.0 #1

Accomplished Relic of Reactive Warding MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​static_shield_proc

Accomplished Relic of Reactive Warding MK-1
BoE756.0.0 #1

Accomplished Relic of Reactive Warding MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​static_shield_proc

Accomplished Relic of Reactive Warding MK-2
BoE756.0.0 #1

Accomplished Relic of Reactive Warding MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​static_shield_proc

Accomplished Relic of Reactive Warding MK-3
BoE756.0.0 #1

Accomplished Relic of Reactive Warding MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​static_shield_proc

Accomplished Relic of Reactive Warding MK-4
BoE756.0.0 #1

Accomplished Relic of Reactive Warding MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​static_shield_proc

Accomplished Relic of Reactive Warding MK-5
BoE756.0.0 #1

Accomplished Relic of Serendipitous Assault (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​relics_power_proc

Accomplished Relic of Serendipitous Assault (PTS)
BoE756.0.0 #1

Accomplished Relic of Serendipitous Assault MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​relics_power_proc

Accomplished Relic of Serendipitous Assault MK-1
BoE756.0.0 #1

Accomplished Relic of Serendipitous Assault MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​relics_power_proc

Accomplished Relic of Serendipitous Assault MK-2
BoE756.0.0 #1

Accomplished Relic of Serendipitous Assault MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​relics_power_proc

Accomplished Relic of Serendipitous Assault MK-3
BoE756.0.0 #1

Accomplished Relic of Serendipitous Assault MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​relics_power_proc

Accomplished Relic of Serendipitous Assault MK-4
BoE756.0.0 #1

Accomplished Relic of Serendipitous Assault MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​relics_power_proc

Accomplished Relic of Serendipitous Assault MK-5
BoE756.0.0 #1

Accomplished Relic of Shield Amplification (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​tank_proc

Accomplished Relic of Shield Amplification (PTS)
BoE756.0.0 #1

Accomplished Relic of Shield Amplification MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​tank_proc

Accomplished Relic of Shield Amplification MK-1
BoE756.0.0 #1

Accomplished Relic of Shield Amplification MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​tank_proc

Accomplished Relic of Shield Amplification MK-2
BoE756.0.0 #1

Accomplished Relic of Shield Amplification MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​tank_proc

Accomplished Relic of Shield Amplification MK-3
BoE756.0.0 #1

Accomplished Relic of Shield Amplification MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​tank_proc

Accomplished Relic of Shield Amplification MK-4
BoE756.0.0 #1

Accomplished Relic of Shield Amplification MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​tank_proc

Accomplished Relic of Shield Amplification MK-5
BoE756.0.0 #1

Accomplished Relic of the Fortunate Redoubt (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​relics_defense_proc

Accomplished Relic of the Fortunate Redoubt (PTS)
BoE756.0.0 #1

Accomplished Relic of the Fortunate Redoubt MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​relics_defense_proc

Accomplished Relic of the Fortunate Redoubt MK-1
BoE756.0.0 #1

Accomplished Relic of the Fortunate Redoubt MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​relics_defense_proc

Accomplished Relic of the Fortunate Redoubt MK-2
BoE756.0.0 #1

Accomplished Relic of the Fortunate Redoubt MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​relics_defense_proc

Accomplished Relic of the Fortunate Redoubt MK-3
BoE756.0.0 #1

Accomplished Relic of the Fortunate Redoubt MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​relics_defense_proc

Accomplished Relic of the Fortunate Redoubt MK-4
BoE756.0.0 #1

Accomplished Relic of the Fortunate Redoubt MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​relics_defense_proc

Accomplished Relic of the Fortunate Redoubt MK-5
BoE756.0.0 #1

Accomplished Relic of the Primeval Fatesealer (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​dps_alacrity_onuse

Accomplished Relic of the Primeval Fatesealer (PTS)
BoE756.0.0 #1

Accomplished Relic of the Primeval Fatesealer MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​dps_alacrity_onuse

Accomplished Relic of the Primeval Fatesealer MK-1
BoE756.0.0 #1

Accomplished Relic of the Primeval Fatesealer MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​dps_alacrity_onuse

Accomplished Relic of the Primeval Fatesealer MK-2
BoE756.0.0 #1

Accomplished Relic of the Primeval Fatesealer MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​dps_alacrity_onuse

Accomplished Relic of the Primeval Fatesealer MK-3
BoE756.0.0 #1

Accomplished Relic of the Primeval Fatesealer MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​dps_alacrity_onuse

Accomplished Relic of the Primeval Fatesealer MK-4
BoE756.0.0 #1

Accomplished Relic of the Primeval Fatesealer MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​dps_alacrity_onuse

Accomplished Relic of the Primeval Fatesealer MK-5
BoE756.0.0 #1

Accomplished Relic of the Shrouded Crusader (PTS)

FQN: itm.​gen.​artifice.​relics.​ilvl_0137.​legendary.​tank_shield_onuse

Accomplished Relic of the Shrouded Crusader (PTS)
BoE756.0.0 #1

Accomplished Relic of the Shrouded Crusader MK-1

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​premium.​tank_shield_onuse

Accomplished Relic of the Shrouded Crusader MK-1
BoE756.0.0 #1

Accomplished Relic of the Shrouded Crusader MK-2

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​prototype.​tank_shield_onuse

Accomplished Relic of the Shrouded Crusader MK-2
BoE756.0.0 #1

Accomplished Relic of the Shrouded Crusader MK-3

FQN: itm.​gen.​artifice.​relics.​ilvl_0131.​artifact.​tank_shield_onuse

Accomplished Relic of the Shrouded Crusader MK-3
BoE756.0.0 #1

Accomplished Relic of the Shrouded Crusader MK-4

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​artifact.​tank_shield_onuse

Accomplished Relic of the Shrouded Crusader MK-4
BoE756.0.0 #1

Accomplished Relic of the Shrouded Crusader MK-5

FQN: itm.​gen.​artifice.​relics.​ilvl_0134.​legendary.​tank_shield_onuse

Accomplished Relic of the Shrouded Crusader MK-5
BoE756.0.0 #1

Accuracy Augment 73

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0130.​prototype.​att_acc_pwr_end

Accuracy Augment 73
BoE736.0.0 #1

Adept Enhancement 73

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0130.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 73
BtL756.0.0 #1

Adept Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 74
BtL756.0.0 #1

Adept Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​premium.​fixed.​att_crit_pwr_end

Adept Enhancement 75
BtL756.0.0 #1

Adept Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 75
BtL756.0.0 #1

Adept Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​premium.​fixed.​att_crit_pwr_end

Adept Enhancement 76
BtL756.0.0 #1

Adept Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 76
BtL756.0.0 #1

Adept Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​prototype.​fixed.​att_crit_pwr_end

Adept Enhancement 77
BtL756.0.0 #1

Adept Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​premium.​fixed.​att_crit_pwr_end

Adept Enhancement 77
BtL756.0.0 #1

Advanced Absorb Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_abs_end_pwr

Advanced Absorb Augment 74
BoE756.0.0 #1

Advanced Accuracy Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_acc_pwr_end

Advanced Accuracy Augment 74
BoE756.0.0 #1

Advanced Adept Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 74
BtL756.0.0 #1

Advanced Adept Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 75
BtL756.0.0 #1

Advanced Adept Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 76
BtL756.0.0 #1

Advanced Adept Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 77
BtL756.0.0 #1

Advanced Adept Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 78
BtL756.0.0 #1

Advanced Adept Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 79
BtL756.0.0 #1

Advanced Adept Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_crit_pwr_end

Advanced Adept Enhancement 80
BtL756.0.0 #1

Advanced Alacrity Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_alac_pwr_end

Advanced Alacrity Augment 74
BoE756.0.0 #1

Advanced Armoring 74

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0131.​artifact.​rand.​att_end_mast

Advanced Armoring 74
BtL756.0.0 #1

Advanced Armoring 74

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0131.​artifact.​rand.​att_mast_end

Advanced Armoring 74
BtL756.0.0 #1

Advanced Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​artifact.​rand.​att_end_mast

Advanced Armoring 75
BtL756.0.0 #1

Advanced Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​artifact.​rand.​att_mast_end

Advanced Armoring 75
BtL756.0.0 #1

Advanced Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​artifact.​rand.​att_mast_end

Advanced Armoring 76
BtL756.0.0 #1

Advanced Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​artifact.​rand.​att_end_mast

Advanced Armoring 76
BtL756.0.0 #1

Advanced Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​artifact.​rand.​att_mast_end

Advanced Armoring 77
BtL756.0.0 #1

Advanced Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​artifact.​rand.​att_end_mast

Advanced Armoring 77
BtL756.0.0 #1

Advanced Armoring 78

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0135.​artifact.​rand.​att_mast_end

Advanced Armoring 78
BtL756.0.0 #1

Advanced Armoring 78

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0135.​artifact.​rand.​att_end_mast

Advanced Armoring 78
BtL756.0.0 #1

Advanced Armoring 79

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0136.​artifact.​rand.​att_mast_end

Advanced Armoring 79
BtL756.0.0 #1

Advanced Armoring 79

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0136.​artifact.​rand.​att_end_mast

Advanced Armoring 79
BtL756.0.0 #1

Advanced Armoring 80

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0137.​artifact.​rand.​att_mast_end

Advanced Armoring 80
BtL756.0.0 #1

Advanced Armoring 80

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0137.​artifact.​rand.​att_end_mast

Advanced Armoring 80
BtL756.0.0 #1

Advanced Barrage Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 74
BtL756.0.0 #1

Advanced Barrage Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 75
BtL756.0.0 #1

Advanced Barrage Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 76
BtL756.0.0 #1

Advanced Barrage Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 77
BtL756.0.0 #1

Advanced Barrage Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 78
BtL756.0.0 #1

Advanced Barrage Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 79
BtL756.0.0 #1

Advanced Barrage Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_end_alac_pwr

Advanced Barrage Enhancement 80
BtL756.0.0 #1

Advanced Barrel 74

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0131.​artifact.​rand.​att_end_mast

Advanced Barrel 74
BtL756.0.0 #1

Advanced Barrel 74

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0131.​artifact.​rand.​att_mast_end

Advanced Barrel 74
BtL756.0.0 #1

Advanced Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​artifact.​rand.​att_mast_end

Advanced Barrel 75
BtL756.0.0 #1

Advanced Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​artifact.​rand.​att_end_mast

Advanced Barrel 75
BtL756.0.0 #1

Advanced Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​artifact.​rand.​att_end_mast

Advanced Barrel 76
BtL756.0.0 #1

Advanced Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​artifact.​rand.​att_mast_end

Advanced Barrel 76
BtL756.0.0 #1

Advanced Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​artifact.​rand.​att_end_mast

Advanced Barrel 77
BtL756.0.0 #1

Advanced Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​artifact.​rand.​att_mast_end

Advanced Barrel 77
BtL756.0.0 #1

Advanced Barrel 78

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0135.​artifact.​rand.​att_end_mast

Advanced Barrel 78
BtL756.0.0 #1

Advanced Barrel 78

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0135.​artifact.​rand.​att_mast_end

Advanced Barrel 78
BtL756.0.0 #1

Advanced Barrel 79

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0136.​artifact.​rand.​att_mast_end

Advanced Barrel 79
BtL756.0.0 #1

Advanced Barrel 79

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0136.​artifact.​rand.​att_end_mast

Advanced Barrel 79
BtL756.0.0 #1

Advanced Barrel 80

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0137.​artifact.​rand.​att_mast_end

Advanced Barrel 80
BtL756.0.0 #1

Advanced Barrel 80

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0137.​artifact.​rand.​att_end_mast

Advanced Barrel 80
BtL756.0.0 #1

Advanced Bastion Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 74
BtL756.0.0 #1

Advanced Bastion Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 75
BtL756.0.0 #1

Advanced Bastion Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 76
BtL756.0.0 #1

Advanced Bastion Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 77
BtL756.0.0 #1

Advanced Bastion Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 78
BtL756.0.0 #1

Advanced Bastion Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 79
BtL756.0.0 #1

Advanced Bastion Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_shld_end_def

Advanced Bastion Enhancement 80
BtL756.0.0 #1

Advanced Bulwark Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 74
BtL756.0.0 #1

Advanced Bulwark Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 75
BtL756.0.0 #1

Advanced Bulwark Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 76
BtL756.0.0 #1

Advanced Bulwark Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 77
BtL756.0.0 #1

Advanced Bulwark Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 78
BtL756.0.0 #1

Advanced Bulwark Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 79
BtL756.0.0 #1

Advanced Bulwark Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_abs_end_def

Advanced Bulwark Enhancement 80
BtL756.0.0 #1

Advanced Critical Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_crit_pwr_end

Advanced Critical Augment 74
BoE756.0.0 #1

Advanced Discipline Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 74
BtL756.0.0 #1

Advanced Discipline Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 75
BtL756.0.0 #1

Advanced Discipline Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 76
BtL756.0.0 #1

Advanced Discipline Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 77
BtL756.0.0 #1

Advanced Discipline Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 78
BtL756.0.0 #1

Advanced Discipline Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 79
BtL756.0.0 #1

Advanced Discipline Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_end_crit_pwr

Advanced Discipline Enhancement 80
BtL756.0.0 #1

Advanced Efficient Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 74
BtL756.0.0 #1

Advanced Efficient Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 75
BtL756.0.0 #1

Advanced Efficient Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 76
BtL756.0.0 #1

Advanced Efficient Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 77
BtL756.0.0 #1

Advanced Efficient Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 78
BtL756.0.0 #1

Advanced Efficient Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 79
BtL756.0.0 #1

Advanced Efficient Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_crit_end_pwr

Advanced Efficient Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 74
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 75
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 76
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 77
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 78
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 79
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_shld_def

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_alac_pwr_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_abs_def_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_acc_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_shld_def_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_abs_def

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_abs_end_def

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_crit_pwr_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_crit_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_alac_end_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_acc_pwr_end

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_end_alac_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_acc_end_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_crit_end_pwr

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​rand.​att_shld_end_def

Advanced Enhancement 80
BtL756.0.0 #1

Advanced Hilt 74

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0131.​artifact.​rand.​att_end_mast

Advanced Hilt 74
BtL756.0.0 #1

Advanced Hilt 74

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0131.​artifact.​rand.​att_mast_end

Advanced Hilt 74
BtL756.0.0 #1

Advanced Hilt 75

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0132.​artifact.​rand.​att_end_mast

Advanced Hilt 75
BtL756.0.0 #1

Advanced Hilt 75

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0132.​artifact.​rand.​att_mast_end

Advanced Hilt 75
BtL756.0.0 #1

Advanced Hilt 76

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0133.​artifact.​rand.​att_end_mast

Advanced Hilt 76
BtL756.0.0 #1

Advanced Hilt 76

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0133.​artifact.​rand.​att_mast_end

Advanced Hilt 76
BtL756.0.0 #1

Advanced Hilt 77

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0134.​artifact.​rand.​att_end_mast

Advanced Hilt 77
BtL756.0.0 #1

Advanced Hilt 77

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0134.​artifact.​rand.​att_mast_end

Advanced Hilt 77
BtL756.0.0 #1

Advanced Hilt 78

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0135.​artifact.​rand.​att_mast_end

Advanced Hilt 78
BtL756.0.0 #1

Advanced Hilt 78

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0135.​artifact.​rand.​att_end_mast

Advanced Hilt 78
BtL756.0.0 #1

Advanced Hilt 79

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0136.​artifact.​rand.​att_mast_end

Advanced Hilt 79
BtL756.0.0 #1

Advanced Hilt 79

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0136.​artifact.​rand.​att_end_mast

Advanced Hilt 79
BtL756.0.0 #1

Advanced Hilt 80

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0137.​artifact.​rand.​att_mast_end

Advanced Hilt 80
BtL756.0.0 #1

Advanced Hilt 80

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0137.​artifact.​rand.​att_end_mast

Advanced Hilt 80
BtL756.0.0 #1

Advanced Immunity Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 74
BtL756.0.0 #1

Advanced Immunity Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 75
BtL756.0.0 #1

Advanced Immunity Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 76
BtL756.0.0 #1

Advanced Immunity Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 77
BtL756.0.0 #1

Advanced Immunity Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 78
BtL756.0.0 #1

Advanced Immunity Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 79
BtL756.0.0 #1

Advanced Immunity Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_shld_def_end

Advanced Immunity Enhancement 80
BtL756.0.0 #1

Advanced Initiative Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 74
BtL756.0.0 #1

Advanced Initiative Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 75
BtL756.0.0 #1

Advanced Initiative Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 76
BtL756.0.0 #1

Advanced Initiative Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 77
BtL756.0.0 #1

Advanced Initiative Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 78
BtL756.0.0 #1

Advanced Initiative Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 79
BtL756.0.0 #1

Advanced Initiative Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_acc_pwr_end

Advanced Initiative Enhancement 80
BtL756.0.0 #1

Advanced Kyrprax Attack Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_atk_grade11

Advanced Kyrprax Attack Adrenal
none716.0.0 #1

Advanced Kyrprax Attack Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_atk_grade11_reuse

Advanced Kyrprax Attack Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Command Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_pre_grade11

Advanced Kyrprax Command Stim
none716.0.0 #1

Advanced Kyrprax Critical Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_crit_grade11

Advanced Kyrprax Critical Adrenal
none716.0.0 #1

Advanced Kyrprax Critical Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_crit_grade11_reuse

Advanced Kyrprax Critical Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Efficacy Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_cast_grade11

Advanced Kyrprax Efficacy Adrenal
none716.0.0 #1

Advanced Kyrprax Efficacy Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_cast_grade11_reuse

Advanced Kyrprax Efficacy Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Fortitude Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_end_grade11

Advanced Kyrprax Fortitude Stim
none716.0.0 #1

Advanced Kyrprax Fortitude Stim MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​stimpack.​biochem_artifact_end_grade11_reuse

Advanced Kyrprax Fortitude Stim MK-2
none756.0.0 #1

Advanced Kyrprax Med Unit

A medpac is a small first aid kit that contains diagnosis equipment and other essential medicines for the treatment of wounds.

FQN: itm.​potion.​medpac.​biochem_artifact_range_medpac_grade11

Advanced Kyrprax Med Unit
none6.0.0 #1

Advanced Kyrprax Medpac

A medpac is a small first aid kit that contains diagnosis equipment and other essential medicines for the treatment of wounds.

FQN: itm.​potion.​medpac.​biochem_artifact_medpac_grade11

Advanced Kyrprax Medpac
none6.0.0 #1

Advanced Kyrprax Medpac MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​medpac.​biochem_artifact_medpac_grade11_reuse

Advanced Kyrprax Medpac MK-2
none756.0.0 #1

Advanced Kyrprax Proficient Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_acc_grade11

Advanced Kyrprax Proficient Stim
none716.0.0 #1

Advanced Kyrprax Proficient Stim MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​stimpack.​biochem_artifact_acc_grade11_reuse

Advanced Kyrprax Proficient Stim MK-2
none756.0.0 #1

Advanced Kyrprax Shield Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_tank_grade11

Advanced Kyrprax Shield Adrenal
none716.0.0 #1

Advanced Kyrprax Shield Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_tank_grade11_reuse

Advanced Kyrprax Shield Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Triage Adrenal

Adrenals are a form of medication, used to temporarily heighten reflexes and aid in concentration.

FQN: itm.​potion.​adrenal.​biochem_artifact_heal_grade11

Advanced Kyrprax Triage Adrenal
none716.0.0 #1

Advanced Kyrprax Triage Adrenal MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​adrenal.​biochem_artifact_heal_grade11_reuse

Advanced Kyrprax Triage Adrenal MK-2
none756.0.0 #1

Advanced Kyrprax Versatile Stim

A stimpack is a medical device used to enhance physical or mental attributes.

FQN: itm.​potion.​stimpack.​biochem_artifact_mast_grade11

Advanced Kyrprax Versatile Stim
none716.0.0 #1

Advanced Kyrprax Versatile Stim MK-2

This marvel of biochemical engineering is not consumed on use.

FQN: itm.​potion.​stimpack.​biochem_artifact_mast_grade11_reuse

Advanced Kyrprax Versatile Stim MK-2
none756.0.0 #1

Advanced Lethal Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 74
BtL756.0.0 #1

Advanced Lethal Mod 74A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 74A
BtL756.0.0 #1

Advanced Lethal Mod 74B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 74B
BtL756.0.0 #1

Advanced Lethal Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 75
BtL756.0.0 #1

Advanced Lethal Mod 75A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 75A
BtL756.0.0 #1

Advanced Lethal Mod 75B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 75B
BtL756.0.0 #1

Advanced Lethal Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 76
BtL756.0.0 #1

Advanced Lethal Mod 76A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 76A
BtL756.0.0 #1

Advanced Lethal Mod 76B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 76B
BtL756.0.0 #1

Advanced Lethal Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 77
BtL756.0.0 #1

Advanced Lethal Mod 77A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 77A
BtL756.0.0 #1

Advanced Lethal Mod 77B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 77B
BtL756.0.0 #1

Advanced Lethal Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 78
BtL756.0.0 #1

Advanced Lethal Mod 78A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 78A
BtL756.0.0 #1

Advanced Lethal Mod 78B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 78B
BtL756.0.0 #1

Advanced Lethal Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 79
BtL756.0.0 #1

Advanced Lethal Mod 79A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 79A
BtL756.0.0 #1

Advanced Lethal Mod 79B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 79B
BtL756.0.0 #1

Advanced Lethal Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​fixed.​att_mast_pwr_end

Advanced Lethal Mod 80
BtL756.0.0 #1

Advanced Lethal Mod 80A

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​fixed.​att_mast_end_pwr

Advanced Lethal Mod 80A
BtL756.0.0 #1

Advanced Lethal Mod 80B

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​fixed.​att_end_mast_pwr

Advanced Lethal Mod 80B
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_mast_def_end

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_end_mast_def

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_mast_end_def

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 74

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0131.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 74
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_end_mast_def

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_mast_end_def

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_mast_def_end

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 75

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0132.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 75
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_mast_def_end

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_end_mast_def

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_mast_end_def

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 76

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0133.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 76
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_mast_end_def

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_mast_def_end

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 77

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0134.​artifact.​rand.​att_end_mast_def

Advanced Mod 77
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_mast_def_end

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_end_mast_def

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 78

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0135.​artifact.​rand.​att_mast_end_def

Advanced Mod 78
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_mast_def_end

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_mast_end_def

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_end_mast_def

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 79

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0136.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 79
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_mast_end_def

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_mast_pwr_end

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_end_mast_def

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_mast_def_end

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_end_mast_pwr

Advanced Mod 80
BtL756.0.0 #1

Advanced Mod 80

This Mod can be used to upgrade your weapons and armor.

FQN: itm.​mod.​mod.​ilvl_0137.​artifact.​rand.​att_mast_end_pwr

Advanced Mod 80
BtL756.0.0 #1

Advanced Nimble Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 74
BtL756.0.0 #1

Advanced Nimble Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 75
BtL756.0.0 #1

Advanced Nimble Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 76
BtL756.0.0 #1

Advanced Nimble Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 77
BtL756.0.0 #1

Advanced Nimble Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 78
BtL756.0.0 #1

Advanced Nimble Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 79
BtL756.0.0 #1

Advanced Nimble Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_alac_pwr_end

Advanced Nimble Enhancement 80
BtL756.0.0 #1

Advanced Proficient Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 74
BtL756.0.0 #1

Advanced Proficient Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 75
BtL756.0.0 #1

Advanced Proficient Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 76
BtL756.0.0 #1

Advanced Proficient Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 77
BtL756.0.0 #1

Advanced Proficient Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 78
BtL756.0.0 #1

Advanced Proficient Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 79
BtL756.0.0 #1

Advanced Proficient Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_acc_end_pwr

Advanced Proficient Enhancement 80
BtL756.0.0 #1

Advanced Redoubt Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_def_end_pwr

Advanced Redoubt Augment 74
BoE756.0.0 #1

Advanced Resistive Armoring 74

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0131.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 74
BtL756.0.0 #1

Advanced Resistive Armoring 75

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0132.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 75
BtL756.0.0 #1

Advanced Resistive Armoring 76

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0133.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 76
BtL756.0.0 #1

Advanced Resistive Armoring 77

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0134.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 77
BtL756.0.0 #1

Advanced Resistive Armoring 78

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0135.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 78
BtL756.0.0 #1

Advanced Resistive Armoring 79

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0136.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 79
BtL756.0.0 #1

Advanced Resistive Armoring 80

This Armoring can be used to upgrade your armor.

FQN: itm.​mod.​armoring.​ilvl_0137.​artifact.​fixed.​att_end_mast

Advanced Resistive Armoring 80
BtL756.0.0 #1

Advanced Resistive Barrel 74

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0131.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 74
BtL756.0.0 #1

Advanced Resistive Barrel 75

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0132.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 75
BtL756.0.0 #1

Advanced Resistive Barrel 76

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0133.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 76
BtL756.0.0 #1

Advanced Resistive Barrel 77

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0134.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 77
BtL756.0.0 #1

Advanced Resistive Barrel 78

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0135.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 78
BtL756.0.0 #1

Advanced Resistive Barrel 79

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0136.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 79
BtL756.0.0 #1

Advanced Resistive Barrel 80

This Barrel can be used to upgrade your tech weapons and offhand items.

FQN: itm.​mod.​barrel.​ilvl_0137.​artifact.​fixed.​att_end_mast

Advanced Resistive Barrel 80
BtL756.0.0 #1

Advanced Resistive Hilt 74

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0131.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 74
BtL756.0.0 #1

Advanced Resistive Hilt 75

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0132.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 75
BtL756.0.0 #1

Advanced Resistive Hilt 76

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0133.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 76
BtL756.0.0 #1

Advanced Resistive Hilt 77

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0134.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 77
BtL756.0.0 #1

Advanced Resistive Hilt 78

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0135.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 78
BtL756.0.0 #1

Advanced Resistive Hilt 79

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0136.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 79
BtL756.0.0 #1

Advanced Resistive Hilt 80

This Hilt can be used to upgrade your force weapons and offhand items.

FQN: itm.​mod.​hilt.​ilvl_0137.​artifact.​fixed.​att_end_mast

Advanced Resistive Hilt 80
BtL756.0.0 #1

Advanced Savant Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 74
BtL756.0.0 #1

Advanced Savant Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 75
BtL756.0.0 #1

Advanced Savant Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 76
BtL756.0.0 #1

Advanced Savant Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 77
BtL756.0.0 #1

Advanced Savant Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 78
BtL756.0.0 #1

Advanced Savant Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 79
BtL756.0.0 #1

Advanced Savant Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_alac_end_pwr

Advanced Savant Enhancement 80
BtL756.0.0 #1

Advanced Shield Augment 74

This Augment can be used to upgrade your weapons and armor.

FQN: itm.​mod.​augment.​ilvl_0131.​artifact.​att_shld_end_pwr

Advanced Shield Augment 74
BoE756.0.0 #1

Advanced Steadfast Enhancement 74

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0131.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 74
BtL756.0.0 #1

Advanced Steadfast Enhancement 75

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0132.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 75
BtL756.0.0 #1

Advanced Steadfast Enhancement 76

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0133.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 76
BtL756.0.0 #1

Advanced Steadfast Enhancement 77

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0134.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 77
BtL756.0.0 #1

Advanced Steadfast Enhancement 78

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0135.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 78
BtL756.0.0 #1

Advanced Steadfast Enhancement 79

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0136.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 79
BtL756.0.0 #1

Advanced Steadfast Enhancement 80

This Enhancement can be used to upgrade your weapons and armor.

FQN: itm.​mod.​enhancement.​ilvl_0137.​artifact.​fixed.​att_end_shld_def

Advanced Steadfast Enhancement 80
BtL756.0.0 #1