Capteurs
Capteurs
Donne des instructions au réseau de capteurs.
Attributs
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Métadonnées
| Contained since: | Mise à jour 7.6.0 |
| Global ID: | 16141133197317690526 |
| Combat log ID: | 4835055138504704 |
| FQN: | abl. |
| Star Wars name: | Capteurs |
| Autres langues: | Sensors Sensoren |
| Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141008704523926611 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/1
- [hidden] [3s]
Détection...
"Capteurs" a été sélectionné sur le panneau L.A.V.A.Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. payoff_ action Hydra script: hyd. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. inst_ suit_ minigame Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141005405989028218 Combat log ID: 4835055138505018 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from ability [grant_sensors_4]
[grant_sensors_4]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.grant_sensors_4
- Play appearance epp.
world_design. , dependent on calling effectutility. staged. cast_bracer
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.ability_slot_5 applied by CASTER
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.ability_slot_5
- 3
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.blank_5, tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.blank_4, tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.blank_3, tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.blank_2, tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.blank_1
- 4
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.activate applied by CASTER
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 5
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.calibrate applied by CASTER
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 6
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.charge applied by CASTER
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 7
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.autocalibrate applied by CASTER
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 8
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.hypercharge applied by CASTER
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- 9
- When effect is applied
Perform the following actions:
- Execute hydra hook advance_quest
- Execute ability [util_next_controls] from CASTER to CASTER
[util_next_controls]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.util_next_controls
- [hidden] [5s]
Effect #3Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. inst_ bonus_ quest Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16141006505500656585 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.activate
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from [sensor_hypercharge]
[sensor_hypercharge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_hypercharge
- If TARGET has one effect from [sensor_charge]
[sensor_charge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_charge
- If TARGET has one effect from
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have one effect from [sensor_hypercharge]
[sensor_hypercharge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_hypercharge
- If CASTER does not have one effect from [sensor_charge]
[sensor_charge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_charge
- If CASTER does not have one effect from
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- 5
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Dispel all effects from ability [sensor_charge]
[sensor_charge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_charge
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141003206965773520 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/4 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.calibrate
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has one effect from [sensors_auto_calibrated] applied by CASTER
[sensors_auto_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_auto_calibrated
- If CASTER has one effect from [sensors_calibrated] applied by CASTER
[sensors_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_calibrated
- If CASTER has one effect from
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have one effect from [sensors_auto_calibrated] applied by CASTER
[sensors_auto_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_auto_calibrated
- If CASTER does not have one effect from [sensors_calibrated] applied by CASTER
[sensors_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_calibrated
- If CASTER does not have one effect from
Perform the following actions:
- Execute ability [sensors_calibrated] from CASTER to CASTER
[sensors_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_calibrated
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141004306477401903 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/5 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.charge
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has one effect from [sensor_hypercharge] applied by CASTER
[sensor_hypercharge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_hypercharge
- If CASTER has one effect from [sensor_charge] applied by CASTER
[sensor_charge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_charge
- If CASTER has one effect from
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER does not have one effect from [sensor_hypercharge] applied by CASTER
[sensor_hypercharge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_hypercharge
- If CASTER does not have one effect from [sensor_charge] applied by CASTER
[sensor_charge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_charge
- If CASTER does not have one effect from
Perform the following actions:
- Execute ability [sensor_charge] from CASTER to CASTER
[sensor_charge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_charge
- [0s] [not displayed]
Effect #6Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141001007942518838 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/6 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.autocalibrate
- Execute ability [sensors_auto_calibrated] from CASTER to CASTER
[sensors_auto_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_auto_calibrated
- Execute ability [ach_grant_autocalibrate] from CASTER to CASTER
[ach_grant_autocalibrate]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.ach_grant_autocalibrate
- [0s] [not displayed]
Effect #7Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141002107454147205 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/7 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.hypercharge
- Execute ability [sensor_hypercharge] from CASTER to CASTER
[sensor_hypercharge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensor_hypercharge
- Execute ability [ach_grant_hypercharge] from CASTER to CASTER
[ach_grant_hypercharge]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.ach_grant_hypercharge
- [hidden] [5s]
Effect #8Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. inst_ sensor_ loot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16141016401105318012 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/8 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 1
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 4
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 4
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 2
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 4
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 4
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 4
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 5
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 4
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 5
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 8
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 2
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 6
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 8
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 4
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 7
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 9
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 4
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 8
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 12
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 2
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 9
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 12
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 4
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 10
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 13
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 4
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 11
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 16
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 2
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 12
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 16
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 4
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 13
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 17
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 4
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- 14
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 20
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 5
- From Actor = NONE
- If no previous subeffect B met its conditions
- Unknown (96)
Perform the following actions:
- [hidden] [3s]
Effect #9Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. inst_ sensor_ loot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141017500616946379 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/9 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 4
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 5
- From Actor = NONE
- If no previous subeffect C met its conditions
- Unknown (96)
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 8
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 5
- From Actor = NONE
- If no previous subeffect C met its conditions
- Unknown (96)
Perform the following actions:
- Add effect #11 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 12
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 5
- From Actor = NONE
- If no previous subeffect C met its conditions
- Unknown (96)
Perform the following actions:
- Add effect #12 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 16
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 5
- From Actor = NONE
- If no previous subeffect C met its conditions
- Unknown (96)
Perform the following actions:
- Add effect #13 to TARGET from CASTER
- 5
- When effect is applied
Only when the following conditions are met:
- <
- Unknown (96)
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 2
- Count = (int) 20
- Ability Spec =[drill_depth][drill_depth]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.drill_depth
- Comparison = (int) 5
- From Actor = NONE
- If no previous subeffect C met its conditions
- Unknown (96)
Perform the following actions:
- Add effect #14 to TARGET from CASTER
- [hidden] [3s]
Effect #10Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. inst_ sensor_ loot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141163457780112358 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/10 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook increment_bonus_quest
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from [sensors_auto_calibrated]
[sensors_auto_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_auto_calibrated
- If TARGET has one effect from [sensors_calibrated]
[sensors_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_calibrated
- If TARGET has one effect from
Perform the following actions:
- Execute hydra hook roll_rare_depth_1
- 3
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook roll_common_depth_1
- [hidden] [3s]
Effect #11Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. inst_ sensor_ loot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141162358268478901 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/11 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook increment_bonus_quest
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from [sensors_auto_calibrated]
[sensors_auto_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_auto_calibrated
- If TARGET has one effect from [sensors_calibrated]
[sensors_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_calibrated
- If TARGET has one effect from
Perform the following actions:
- Execute hydra hook roll_rare_depth_2
- 3
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook roll_common_depth_2
- [hidden] [3s]
Effect #12Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. inst_ sensor_ loot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141165656803367004 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/12 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook increment_bonus_quest
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from [sensors_auto_calibrated]
[sensors_auto_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_auto_calibrated
- If TARGET has one effect from [sensors_calibrated]
[sensors_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_calibrated
- If TARGET has one effect from
Perform the following actions:
- Execute hydra hook roll_rare_depth_3
- 3
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook roll_common_depth_3
- [hidden] [3s]
Effect #13Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. inst_ sensor_ loot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141164557291739691 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/13 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook increment_bonus_quest
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from [sensors_auto_calibrated]
[sensors_auto_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_auto_calibrated
- If TARGET has one effect from [sensors_calibrated]
[sensors_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_calibrated
- If TARGET has one effect from
Perform the following actions:
- Execute hydra hook roll_rare_depth_4
- 3
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook roll_common_depth_4
- [hidden] [3s]
Effect #14Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Hydra script: hyd. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. inst_ sensor_ loot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141159059733594794 FQN: abl. dynamic_ events. hoth. glacial_ fissure. trial_ by_ fire. suit_ minigame. sensors_ 4/14/14 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook increment_bonus_quest
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from [sensors_auto_calibrated]
[sensors_auto_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_auto_calibrated
- If TARGET has one effect from [sensors_calibrated]
[sensors_calibrated]
FQN: abl.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.sensors_calibrated
- If TARGET has one effect from
Perform the following actions:
- Execute hydra hook roll_rare_depth_5
- 3
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook roll_common_depth_5