1. Pouvoirs
  2. event
  3. rakghoul
  4. boss
  5. reek
  6. headbutt

Coup de corne

demolition

Coup de corne

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
demolition
Coup de corne
2
unleashInébranlable – Interruption impossible.
3
immobilizedImmobilisation – Incapacité de se déplacer.
4
demolition
Coup de corne
5
demolition
Coup de corne
  • [0s] [not displayed]
    demolitionEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    unleashInébranlable
    Interruption impossible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • 2
    • When channel finished

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    immobilizedImmobilisation
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    demolitionEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    demolitionEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, 0° yaw