1. Pouvoirs
  2. dynamic_events
  3. hoth
  4. glacial_fissure
  5. trial_by_fire
  6. suit_minigame
  7. kolto_4

Cuves de kolto

mercom_sg_arsenal_rep

Cuves de kolto

Donne des instructions aux cuves de kolto.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.dynamic_events.hoth.glacial_fissure.trial_by_fire.suit_minigame.temp_kolto_4

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mercom_sg_arsenal_rep
Cuves de kolto
2
mercom_sg_arsenal_repSoins en cours... – "Cuves de kolto" a été sélectionné dans le panneau L.A.V.A.
3
mercom_sg_arsenal_rep
Cuves de kolto
4
mercom_sg_arsenal_rep
Cuves de kolto
5
mercom_sg_arsenal_rep
Cuves de kolto
6
mercom_sg_arsenal_rep
Cuves de kolto
7
mercom_sg_arsenal_rep
Cuves de kolto
  • [0s] [not displayed]
    mercom_sg_arsenal_repEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [3s]
    mercom_sg_arsenal_repSoins en cours...
    "Cuves de kolto" a été sélectionné dans le panneau L.A.V.A.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​ability_slot_5 applied by CASTER

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​ability_slot_5
  • 3
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_5, tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_4, tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_3, tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_2, tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​blank_1
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​activate applied by CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​calibrate applied by CASTER

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​charge applied by CASTER

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​autocalibrate applied by CASTER

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​hypercharge applied by CASTER

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 9
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    mercom_sg_arsenal_repEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dynamic_events.​hoth.​glacial_fissure.​trial_by_fire.​charge
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 2
        - Conditional = (int) 16140943925493559203

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (10% of its HP), causing no threat
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) true
        - Actor = (int) 2
        - Conditional = (int) 16140943925493559203

    Perform the following actions: