1. Pouvoirs
  2. itm
  3. potion
  4. login_rewards
  5. adrenal
  6. atk
  7. expansive

Dopant offensif étendu

minorpinkadrenal

Dopant offensif étendu

Augmente la puissance en fonction de votre niveau et réduit tous les soins effectués de 20 %. Dure <<1[%d/%d/%d]>> secondes.

Niveau 1 à 9 : puissance +90
Niveau 10 à 19 : puissance +150
Niveau 20 à 29 : puissance +210
Niveau 30 à 39 : puissance +285
Niveau 40 à 49 : puissance +375
Niveau 50 à 59 : puissance +450
Niveau 60 à 64 : puissance +535
Niveau 65 à 69 : puissance +675
Niveau 70 à 74 : puissance +750
Niveau 75+ : puissance +825

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
minorpinkadrenal
Dopant offensif étendu
2
minorpinkadrenalDopant offensif étendu – Puissance accrue.
3
minorpinkadrenalDopant offensif étendu – Puissance accrue.
4
minorpinkadrenalDopant offensif étendu – Puissance accrue.
5
minorpinkadrenalDopant offensif étendu – Puissance accrue.
6
minorpinkadrenalDopant offensif étendu – Puissance accrue.
7
minorpinkadrenalDopant offensif étendu – Puissance accrue.
8
minorpinkadrenalDopant offensif étendu – Puissance accrue.
9
minorpinkadrenalDopant offensif étendu – Puissance accrue.
10
minorpinkadrenalDopant offensif étendu – Puissance accrue.
11
minorpinkadrenalDopant offensif étendu – Puissance accrue.
  • [0s] [not displayed]
    minorpinkadrenalEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Level
        - Negated = (bool) false
        - Actor = (int) 3
        - Comparison = (int) 6
        - Target Level = (int) 75

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 74
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 70
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 69
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 65
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 64
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 60
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 59
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 50
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 49
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 40
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 39
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 30
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 29
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 20
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 19
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 10
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 5
          - Target Level = (int) 9
        AND
        • Is Level
          - Negated = (bool) false
          - Actor = (int) 3
          - Comparison = (int) 6
          - Target Level = (int) 1
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 11
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.itm.potion.stimpac.stim_injection
  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions:

  • [15s]
    minorpinkadrenalDopant offensif étendu
    Puissance accrue.

  • 1
    • When effect is applied

    Perform the following actions: