1. Pouvoirs
  2. flashpoint
  3. sov
  4. bosses
  5. heta
  6. escape

Échappatoire

Échappatoire

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.flashpoint.sov.boss.heta_raang

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Échappatoire
2
Échappatoire
3
Échappatoire
4
Échappatoire
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.8s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.kephess.kephess_rocket_jump, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from CASTER
  • [hidden] [30s]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

  • 3

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Niveau de furtivité amélioré, increase by 200
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Set attack wave to #2
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.world_design.utility.spawn_in.jetpack_down_2_rifle_out, dependent on calling effect
    • Delay next ability by 4s (GCD)
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,33
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Set attack wave to #1
  • 3

    Perform the following actions:

    • Remove this effect