Électrofilet
Électrofilet
Tirez un électrofilet sur la cible pour la capturer.
Attributs
| Type: | active |
| Activation time: | 1s cast |
| Target type: | Attackable |
| AI type: | None |
Métadonnées
| Contained since: | Mise à jour 7.7.0 |
| Global ID: | 16141040410284382408 |
| Combat log ID: | 4888110869512192 |
| FQN: | abl. |
| Star Wars name: | Électrofilet |
| Autres langues: | Electro Net Elektronetz |
| Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Global ID: 16140957693655940326 FQN: abl. dynamic_ events. ilum. eastern_ shelf. imperial. lisk_ frenzy. electro_ net/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 0
- Travel Time = (time) 1s - Play appearance epp.
bounty_hunter. electro_net. instant_player
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_net. debuff_player
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [5s]
Effect #2Slot: Debuff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 1 Hydra script: hyd. dynamic_ events. ilum. eastern_ shelf. imperial. lisk_ frenzy. inst_ capture_ lisk Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140960992190818271 FQN: abl. dynamic_ events. ilum. eastern_ shelf. imperial. lisk_ frenzy. electro_ net/5/2 - Set Duration
- 1
- When effect ticks the 3rd time
Perform the following actions:
- Execute hydra hook despawn
- [hidden] [4s]
Effect #3Slot: Debuff Duration: 4s On death: Effect is removed Tick rate: 1s (4 ticks) # occurrences: 1 Hydra script: hyd. dynamic_ events. ilum. eastern_ shelf. imperial. lisk_ frenzy. inst_ capture_ lisk Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140959892679188872 FQN: abl. dynamic_ events. ilum. eastern_ shelf. imperial. lisk_ frenzy. electro_ net/5/3 - Set Duration
- 1
- When effect ticks the 3rd time
Perform the following actions:
- Execute hydra hook advance_quest