Générateur de bouclier
Générateur de bouclier
Attributs
Type: | active |
Activation time: | 1.5s cast |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 1.3.0 |
Global ID: | 16140943820250152922 |
Combat log ID: | 2961100777717760 |
FQN: | abl. |
Star Wars name: | Générateur de bouclier |
Autres langues: | Shield Generator Schildgenerator |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [30s]
Générateur de bouclier
Possibilité de générer un bouclier réfléchissant autour du propriétaire de droïdeSlot: Buff Duration: 30s On death: Effect is removed Tick rate: 1s (30 ticks) # occurrences: 1 Tags: tag. abl. qtr. 1x3. event. investigation. republic. boss. shield_ generator Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141154970462767560 FQN: abl. qtr. 1x3. event. investigation. republic. boss. shield_ generator/10/1 - Set Duration
- 1
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is Derester
Derester
<Conglomérat Chevin>
CXP: 40
FQN: npc.qtr.1x3.event.investigation.republic.boss.derester
- If TARGET is a friend of CASTER
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x3. event. investigation. republic. boss. shield_tick - Add effect #2 to TARGET from CASTER
- 2
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 30m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is Derester
Derester
<Conglomérat Chevin>
CXP: 40
FQN: npc.qtr.1x3.event.investigation.republic.boss.derester
- If TARGET is a friend of CASTER
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x3. event. investigation. republic. boss. shield_down - Dispel all effects from tags tag.abl.qtr.1x3.event.investigation.republic.boss.shield_generator
- 3
- Just before NPC with this effect dies
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 2
- Sort Type = Closest
- Radius = 30m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is Derester
Derester
<Conglomérat Chevin>
CXP: 40
FQN: npc.qtr.1x3.event.investigation.republic.boss.derester
- If TARGET is a friend of CASTER
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x3. event. investigation. republic. boss. shield_down - Dispel all effects from tags tag.abl.qtr.1x3.event.investigation.republic.boss.shield_generator
- [1s]
Générateur de bouclier
Réduction des dégâts à venir. Renvoie une partie des dégâts imminents à l'attaquant.Slot: Debuff Duration: 1s On death: Effect is removed Tick rate: 1s (1 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141151671927887393 FQN: abl. qtr. 1x3. event. investigation. republic. boss. shield_ generator/10/2 - Set Duration
- 1
- When character takes damage, not more than every 2s
Override target to:
- Trigger Caster
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2
- Standard Health Percent Min = (float) 0,2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
qtr. 1x3. event. investigation. republic. boss. shield_reflect
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0