1. Pouvoirs
  2. exp
  3. 03
  4. mek_sha
  5. ambient
  6. bouncer_grapple

Grappin

grapple

Grappin

Lance un grappin qui attire la cible vers le Chasseur de primes et génère une grande quantité d'animosité. Inutilisable sur les cibles à couvert.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grappin
2
grapple
Grappin
3
immobilizedImmobilisation (techno) – Incapacité de se déplacer.
4
4
lockoutAvertissement – On vous avait pourtant dit de ne pas vous donner en spectacle.
5
shocked
Grappin
  • [hidden] [0s]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.grapple.grapple_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,6
      - Standard Health Percent Min = (float) 1,6
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [3s]
    immobilizedImmobilisation (techno)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [30s]
    lockoutAvertissement
    On vous avait pourtant dit de ne pas vous donner en spectacle.

  • 1
    • When effect is applied
    • When stacks of this effect increase
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.exp.03.mek_sha.ambient.bouncer_warning, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,1.0
      - Message String = (string)
      - TempStringId = (string) 2469378561934490
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4372362606674269
      - Message String Id = (int) 0
      - Text Size = (int) 25
      - Duration In Seconds = (float) 5
  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0.50
      - Message String = (string)
      - TempStringId = (string) 2469378561934491
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4372362606674270
      - Message String Id = (int) 0
      - Text Size = (int) 27
      - Duration In Seconds = (float) 6
  • 4
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0.10
      - Message String = (string)
      - TempStringId = (string) 2469378561934492
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4372362606674275
      - Message String Id = (int) 0
      - Text Size = (int) 30
      - Duration In Seconds = (float) 7
  • 5
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934483
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4372362606674276
      - Message String Id = (int) 0
      - Text Size = (int) 35
      - Duration In Seconds = (float) 7
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_cast, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • [hidden] [10s]
    shockedEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Execute hydra hook Eject (object self = Target's effects)
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect