1. Pouvoirs
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. daily_story
  7. kur_harangir_encounter
  8. basilisk_droid
  9. basilisk_claw

Griffe de Basilisk

forcequake

Griffe de Basilisk

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Griffe de Basilisk
2
forcequake
Griffe de Basilisk
3
forcequake
Griffe de Basilisk
  • [hidden] [2.5s]
    forcequakeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [2s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_story.kur_harangir_encounter.basilisk_droid_basilisk_claw_warning, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_story.kur_harangir_encounter.basilisk_droid_basilisk_claw_incoming, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    forcequakeEffect #3

  • 1
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 25

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.world_design.polymorph_abilities.atst_skeleton.stomp, dependent on calling effect